kenshinakh

UltraHighQualityBak

Sep 9th, 2022
246
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. ; Paste under Engine.ini after last line
  2. ; Settings for Ultra High Quality Mode
  3. ; High end PC required, assumes video card with at least 6gb vram with 16GB+ and CPU that is not older than 3 years old
  4. ; Also game is installed on NVME drive.
  5.  
  6. [SystemSettings]
  7. ; post processing
  8. r.BlurGBuffer=-1
  9. r.AmbientOcclusionLevels=2
  10. r.AmbientOcclusionRadiusScale=1.0
  11. r.AmbientOcclusionMipLevelFactor=0.5
  12. r.DepthOfFieldQuality=3
  13. r.RenderTargetPoolMin=400
  14. r.LensFlareQuality=3
  15. r.SceneColorFringeQuality=1
  16. r.EyeAdaptationQuality=2
  17. r.BloomQuality=5
  18. r.FastBlurThreshold=7
  19. r.Upscale.Quality=3
  20. r.Tonemapper.GrainQuantization=1
  21. r.HighQualityLightMaps=1
  22. r.MotionBlurQuality=4
  23. r.Tonemapper.Quality=5
  24. r.ToneMapper.Sharpen=1
  25. r.ParticleLightQuality=2
  26.  
  27. ; LOD
  28. r.ViewDistanceScale=40
  29. r.SkeletalMeshLODBias=-2
  30. r.MipMapLODBias=-2
  31. foliage.LODDistanceScale=4
  32. r.StaticMeshLODDistanceScale=0.25
  33. r.SkeletalMeshLODRadiusScale=0.25
  34. r.LandscapeLODBias=-2
  35. r.LandscapeLODDistributionScale=3
  36. r.LandscapeLOD0DistributionScale=3
  37. r.LODFadeTime=3
  38. r.UITextureLODBias=-2
  39.  
  40. ; Foliage
  41. foliage.DensityScale=1.0
  42. grass.DensityScale=1.0
  43. foliage.DitheredLOD=5
  44.  
  45. ; shadow
  46. r.ShadowQuality=5
  47. r.Shadow.CSM.MaxCascades=10
  48. r.Shadow.MaxResolution=8192
  49. r.Shadow.MaxCSMResolution=8192
  50. r.Shadow.RadiusThreshold=0.01
  51. r.AllowLandscapeShadows=1
  52. r.Shadow.DistanceScale=5
  53. r.ContactShadows=1
  54. ; FilterMethod=0 is standard style. 1 = PCSS, for more diffused softer realistic shadows. Pick based on preference.
  55. r.Shadow.FilterMethod=0
  56. r.Shadow.TexelsPerPixel=3
  57. r.LightMaxDrawDistanceScale=10
  58.  
  59. ; Adds cool bloom cross lighting
  60. r.Bloom.Cross=0.6
  61.  
  62. ; Enable screen space global illumination. Very gpu intensive. Disable if low fps.
  63. r.SSGI.Enable=1
  64. r.SSGI.HalfRes=1
  65. r.SSGI.Quality=4
  66.  
  67. ; Texture
  68. r.MaxAnisotropy=16
  69. r.VT.MaxAnisotropy=16
  70.  
  71. ; effects quality
  72. r.RefractionQuality=3
  73. r.SSR.Quality=3
  74. r.SceneColorFormat=4
  75. r.DetailMode=2
  76. r.TranslucencyVolumeBlur=1
  77. r.MaterialQualityLevel=2
  78. r.SSS.Quality=1
  79.  
  80. ; DLSS - Enable to use DLSS when you need more performance. Turn off for better image and no motion blur.
  81. r.NGX.Enable=0
  82. ; DLSS quality- -2: Ultra Performance, -1: Performance (default),
  83. ; 0: Balanced, 1: Quality, 2: Ultra Quality
  84. r.NGX.DLSS.Quality=1
  85. ; DLSS sharpness 0-1
  86. r.NGX.DLSS.Sharpness=0.5
  87.  
  88. ; Temporal AA upgrades, only works with dlss off.
  89. r.PostProcessAAQuality=5
  90. r.TemporalAA.Algorithm=1
  91. r.TemporalAASharpness=1
  92. ; Increase to reduce ghosting at cost of performance: (4, 8=default, 16, 32, 64).
  93. r.TemporalAASamples=16
  94. ; Set 1 when using r.ScreenPercentage < 100 to use TAA for better upscaling.
  95. ; r.TemporalAA.Upsampling=1
  96. ; Use to scale with TAA. Set < 100 when FPS goals not met. 80 is generally decent for higher resolution.
  97. ; r.ScreenPercentage=80
  98.  
  99. ; optimizations
  100. niagara.CreateShadersOnLoad=1
  101. r.CreateShadersOnLoad=1
  102. D3D12.PSO.DiskCache=1
  103. D3D12.PSO.DriverOptimizedDiskCache=1
  104. r.HZBOcclusion=0
  105. r.AllowOcclusionQueries=1
  106. r.Shaders.Optimize=1
  107. r.ShaderPipelineCache.StartupMode=3
  108. r.ShaderPipelineCache.Enabled=1
  109. r.ShaderPipelineCache.ReportPSO=1
  110. r.ShaderPipelineCache.GameFileMaskEnabled=0
  111. r.ShaderPipelineCache.LazyLoadShadersWhenPSOCacheIsPresent=1
  112. r.ShaderPipelineCache.BatchSize=50
  113. r.XGEShaderCompile=1
  114. r.XGEShaderCompile.Mode=1
  115. r.XGEShaderCompile.Xml.BatchGroupSize=256
  116. r.XGEShaderCompile.Xml.BatchSize=16
  117. r.XGEShaderCompile.Xml.JobTimeout=0.500000
  118. r.GPUParticle.Simulate=1
  119. r.GTSyncType=1
  120.  
  121. ; might help with lag and stutter at cost of input lag
  122. r.OneFrameThreadLag=1
  123.  
  124. ; Allow tearing when you have a VRR capable monitor
  125. r.D3D11.UseAllowTearing=1
  126. r.D3D12.UseAllowTearing=1
  127.  
  128. ; Extra stutter optimizations for streaming and GC
  129. r.Shadow.WholeSceneShadowCacheMb=2000
  130. gc.TimeBetweenPurgingPendingKillObjects=900
  131. gc.NumRetriesBeforeForcingGC=5
  132. gc.MinDesiredObjectsPerSubTask=20
  133. s.ForceGCAfterLevelStreamedOut=0
  134. s.ContinuouslyIncrementalGCWhileLevelsPendingPurge=0
  135. r.ShaderPipelineCache.BatchTime=2
  136. r.ShaderPipelineCache.BackgroundBatchTime=0
  137. r.ShaderPipelineCache.PrecompileBatchTime=0
  138. s.AsyncLoadingTimeLimit=2
  139. s.PriorityAsyncLoadingExtraTime=1
  140. s.UnregisterComponentsTimeLimit=2
  141. s.LevelStreamingActorsUpdateTimeLimit=2
  142. s.PriorityLevelStreamingActorsUpdateExtraTime=1
  143. s.LevelStreamingComponentsUnregistrationGranularity=10
  144. s.LevelStreamingComponentsRegistrationGranularity=50
  145. r.Streaming.NumStaticComponentsProcessedPerFrame=500
  146.  
  147. ; Enable this if you're still getting some stutter. Experimental.
  148. ; r.LevelStreamingDistanceScale=999999
  149.  
  150. ; Extra optimizations for streaming
  151. r.Streaming.Boost=1
  152. r.Streaming.FullyLoadUsedTextures=1
  153. r.Streaming.HLODStrategy=2
  154. r.bForceCPUAccessToGPUSkinVerts=True
  155. r.Streaming.FramesForFullUpdate=2
  156. r.Streaming.DropMips=0
  157. r.Streaming.LimitPoolSizeToVRAM=0
  158. r.Streaming.MipBias=0
  159. r.Streaming.UseAllMips=1
  160. r.Streaming.UseMaterialData=1
  161. r.Streaming.UseNewMetrics=1
  162. r.Streaming.UsePerTextureBias=1
  163. r.Shaders.Optimize=1
  164. r.Shaders.FastMath=1
  165. r.UseShaderCaching=1
  166. r.UseShaderPredraw=1
  167. r.UseAsyncShaderPrecompilation=1
  168. r.TargetPrecompileFrameTime=13
  169. r.PredrawBatchTime=13
  170. r.AccelPredrawBatchTime=0
  171. r.AccelTargetPrecompileFrameTime=0
  172. r.Streaming.DefragDynamicBounds=1
  173. r.Streaming.PoolSize=8000
  174. r.Streaming.MaxTempMemoryAllowed=1000
  175.  
  176. [ConsoleVariables]
  177. AllowAsyncRenderThreadUpdates=1
  178. AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=1
  179. AllowAsyncRenderThreadUpdatesEditor=1
  180. s.AsyncLoadingThreadEnabled=True
  181.  
  182. ; Maintain aspec ratio for ultrawide monitors.
  183. ; Enable if you have wide monitor and you feel like zoom is too close.
  184. [/Script/Engine.LocalPlayer]
  185. ; AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
Add Comment
Please, Sign In to add comment