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DirkEdge

sprayballv2

Apr 19th, 2014
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  1. from livewires import games, color
  2. import random
  3. games.init(screen_width = 640, screen_height=480,fps = 50)
  4.  
  5. class Launcher(games.Sprite):
  6.     """A MISSLE LAUNCHER TO POP BALLONS"""
  7.     image = games.load_image("launcher.bmp", transparent = True)
  8.    
  9.     def __init__(self, y = 450):
  10.         """initialize launcher"""
  11.         super(Launcher, self).__init__(image = Launcher.image, x = games.mouse.x, y = y)
  12.         #Establish Score on the screen (You may need to move this later)
  13.         self.score = games.Text(value = 0, size = 25, color = color.black, x = 575, y = 20)
  14.         games.screen.add(self.score)
  15.  
  16.     def update(self):
  17.         """Move to Mouse Coordinates"""
  18.         global LEVEL
  19.         self.x = games.mouse.x
  20.         if self.left < 0:
  21.             self.left = 0
  22.         if self.right > games.screen.width:
  23.             self.right = games.screen.width
  24.            
  25. ##        if games.mouse.is_pressed(0):
  26. ##            print "left mouse button pressed"
  27. ##            self.score.value += 2
  28. ##            if self.score.value%100 == 0:
  29. ##                LEVEL += 1
  30. ##                if LEVEL == 6:
  31. ##                    LEVEL = 0
  32. ##                load_image(LEVEL)
  33.            
  34.         global MISSILE_WAIT
  35.         MISSILE_WAIT -= 1
  36.         if games.mouse.is_pressed(0) and MISSILE_WAIT < 0:
  37.             #print "left mouse button pressed"
  38.             new_missile = missile(self.left + 6, self.top)
  39.             games.screen.add(new_missile)
  40.             MISSILE_WAIT = 0 #25
  41.  
  42.         if games.mouse.is_pressed(2):
  43.             print "Right Mouse Pressed"
  44.             games.screen.quit()
  45.  
  46. class Balloons(games.Sprite):
  47.     RED = 1
  48.     BLUE = 2
  49.     GREEN = 3
  50.     YELLOW = 4
  51.  
  52.     images = {RED : games.load_image("rBalloon.bmp"),
  53.               BLUE : games.load_image("bBalloon.bmp"),
  54.               GREEN : games.load_image("gBalloon.bmp"),
  55.               YELLOW : games.load_image("yBalloon.bmp")}
  56.  
  57.     def __init__(self,x,y,color):
  58.         super(Balloons, self).__init__(
  59.             image = Balloons.images[color],
  60.             x = x, y = y)
  61.         self.color = color
  62.  
  63.     def handle_collide(self):
  64.         self.destroy()
  65.         global BALLOON_COUNT
  66.         global LEVEL
  67.         BALLOON_COUNT -= 1
  68.         if BALLOON_COUNT == 0:
  69.             LEVEL += 1
  70.             if LEVEL == 6:
  71.                 LEVEL = 0
  72.             load_image(LEVEL)
  73.             BALLOON_COUNT = load_balloons()
  74.  
  75. class missile(games.Sprite):
  76.         global MISSILE_WAIT
  77.         MISSILE_WAIT = 0
  78.         image = games.load_image("missile.bmp")
  79.         def __init__(self, x, y):
  80.            
  81.             super(missile, self).__init__(image = missile.image,
  82.                                           x = x, y = y, dy = -7)
  83.  
  84.         def update(self):
  85.             if self.top <= 50:
  86.                 self.destroy()
  87.             self.check_collide()
  88.                    
  89.         def check_collide(self):
  90.             for balloon in self.overlapping_sprites:
  91.                 self.destroy()
  92.                 balloon.handle_collide()
  93.  
  94.         def handle_collide(self):
  95.             self.top = self.top - self.height-10
  96.  
  97. def load_balloons():
  98.     BALLOON_COUNT = 0
  99.     for y in range (50, 250, 20):
  100.         for x in range (15, 635, 16):
  101.             BALLOON_COUNT += 1
  102.             color = random.choice([Balloons.RED, Balloons.BLUE, Balloons.GREEN, Balloons.YELLOW])
  103.             new_balloon = Balloons(x = x, y = y, color = color)
  104.             games.screen.add(new_balloon)
  105.         return BALLOON_COUNT
  106.  
  107. def load_image(x):
  108.     """Load the background image"""
  109.     wall_image = games.load_image(FILES[x], transparent = False)
  110.     games.screen.background = wall_image
  111.  
  112. def main():
  113.    
  114.     global MISSILE_WAIT
  115.     global BALLOON_COUNT
  116.     global FILES
  117.     global LEVEL
  118.    
  119.     FILES=["file1.jpg","file2.jpg","file3.jpg","file4.jpg","file5.jpg","file6.jpg"]
  120.     LEVEL = 0
  121.     load_image(LEVEL)
  122.     the_launcher = Launcher()
  123.     games.screen.add(the_launcher)
  124.    
  125.     BALLOON_COUNT = load_balloons()
  126.    
  127.     games.mouse.is_visible = False
  128.     #We will deal with this command later
  129.     #games.screen.event_grab = True
  130.     games.screen.mainloop()
  131.  
  132.  
  133.  
  134.  
  135. main()
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