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- from livewires import games, color
- import random
- games.init(screen_width = 640, screen_height=480,fps = 50)
- class Launcher(games.Sprite):
- """A MISSLE LAUNCHER TO POP BALLONS"""
- image = games.load_image("launcher.bmp", transparent = True)
- def __init__(self, y = 450):
- """initialize launcher"""
- super(Launcher, self).__init__(image = Launcher.image, x = games.mouse.x, y = y)
- #Establish Score on the screen (You may need to move this later)
- self.score = games.Text(value = 0, size = 25, color = color.black, x = 575, y = 20)
- games.screen.add(self.score)
- def update(self):
- """Move to Mouse Coordinates"""
- global LEVEL
- self.x = games.mouse.x
- if self.left < 0:
- self.left = 0
- if self.right > games.screen.width:
- self.right = games.screen.width
- ## if games.mouse.is_pressed(0):
- ## print "left mouse button pressed"
- ## self.score.value += 2
- ## if self.score.value%100 == 0:
- ## LEVEL += 1
- ## if LEVEL == 6:
- ## LEVEL = 0
- ## load_image(LEVEL)
- global MISSILE_WAIT
- MISSILE_WAIT -= 1
- if games.mouse.is_pressed(0) and MISSILE_WAIT < 0:
- #print "left mouse button pressed"
- new_missile = missile(self.left + 6, self.top)
- games.screen.add(new_missile)
- MISSILE_WAIT = 0 #25
- if games.mouse.is_pressed(2):
- print "Right Mouse Pressed"
- games.screen.quit()
- class Balloons(games.Sprite):
- RED = 1
- BLUE = 2
- GREEN = 3
- YELLOW = 4
- images = {RED : games.load_image("rBalloon.bmp"),
- BLUE : games.load_image("bBalloon.bmp"),
- GREEN : games.load_image("gBalloon.bmp"),
- YELLOW : games.load_image("yBalloon.bmp")}
- def __init__(self,x,y,color):
- super(Balloons, self).__init__(
- image = Balloons.images[color],
- x = x, y = y)
- self.color = color
- def handle_collide(self):
- self.destroy()
- global BALLOON_COUNT
- global LEVEL
- BALLOON_COUNT -= 1
- if BALLOON_COUNT == 0:
- LEVEL += 1
- if LEVEL == 6:
- LEVEL = 0
- load_image(LEVEL)
- BALLOON_COUNT = load_balloons()
- class missile(games.Sprite):
- global MISSILE_WAIT
- MISSILE_WAIT = 0
- image = games.load_image("missile.bmp")
- def __init__(self, x, y):
- super(missile, self).__init__(image = missile.image,
- x = x, y = y, dy = -7)
- def update(self):
- if self.top <= 50:
- self.destroy()
- self.check_collide()
- def check_collide(self):
- for balloon in self.overlapping_sprites:
- self.destroy()
- balloon.handle_collide()
- def handle_collide(self):
- self.top = self.top - self.height-10
- def load_balloons():
- BALLOON_COUNT = 0
- for y in range (50, 250, 20):
- for x in range (15, 635, 16):
- BALLOON_COUNT += 1
- color = random.choice([Balloons.RED, Balloons.BLUE, Balloons.GREEN, Balloons.YELLOW])
- new_balloon = Balloons(x = x, y = y, color = color)
- games.screen.add(new_balloon)
- return BALLOON_COUNT
- def load_image(x):
- """Load the background image"""
- wall_image = games.load_image(FILES[x], transparent = False)
- games.screen.background = wall_image
- def main():
- global MISSILE_WAIT
- global BALLOON_COUNT
- global FILES
- global LEVEL
- FILES=["file1.jpg","file2.jpg","file3.jpg","file4.jpg","file5.jpg","file6.jpg"]
- LEVEL = 0
- load_image(LEVEL)
- the_launcher = Launcher()
- games.screen.add(the_launcher)
- BALLOON_COUNT = load_balloons()
- games.mouse.is_visible = False
- #We will deal with this command later
- #games.screen.event_grab = True
- games.screen.mainloop()
- main()
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