Advertisement
dcomicboy

ModelButes.txt

Mar 16th, 2013
245
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 420.10 KB | None | 0 0
  1. [Model0]
  2. Name="Normal" // Medium Vest_M
  3. ModelFile="CHARS_M_BODY\CM_VST_NM_DF_Nuts_JS.ltb" //Nomal_vest.ltb"
  4. RenderStyle0="RS\default.ltb"
  5. RenderStyle1="RS\GLOW.LTB"
  6. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  7. PVGunsModel="Hand_Sp"
  8. PVWeaponModel = "Normal"
  9. Skeleton=0
  10. ArmorPoint=0
  11. ArmorDefensive=0
  12. Armordurability=0
  13. Mass=2000.0
  14. Armor=0.0
  15. MaxArmor=100
  16. MovePenalty = 0.1
  17. DashSpeed = 0.4
  18. DefaultAni="K_info"
  19. CharCreateAni="Cre_B"
  20. CharCreateLoadAni="Cre_A"
  21. InvenShopAni="I_info"
  22. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  23. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  24. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  25. GearID = 0
  26. UpperSkin0="CHARS_T_BODY\Nomal_vest_body.dtx"
  27. LowerSkin0="CHARS_T_BODY\Nomal_vest_leg.dtx"
  28. UpperSkin1="CHARS_T_BODY\Nomal_vest_body_DE.dtx"
  29. LowerSkin1="CHARS_T_BODY\Nomal_vest_leg_DE.dtx"
  30. UpperSkin2="CHARS_T_BODY\Nomal_vest_body_SN.dtx"
  31. LowerSkin2="CHARS_T_BODY\Nomal_vest_leg_SN.dtx"
  32. UpperSkin3="CHARS_T_BODY\Nomal_vest_body_UR.dtx"
  33. LowerSkin3="CHARS_T_BODY\Nomal_vest_leg_UR.dtx"
  34. UpperSkin4="CHARS_T_BODY\Nomal_vest_body_WL.dtx"
  35. LowerSkin4="CHARS_T_BODY\Nomal_vest_leg_WL.dtx"
  36. UpperSkin5="CHARS_T_BODY\Nomal_vest_body_FK.dtx"
  37. LowerSkin5="CHARS_T_BODY\Nomal_vest_leg_FK.dtx"
  38. UpperSkin6="CHARS_T_BODY\CM_VST_NM_TG_00_JS.DTX"
  39. LowerSkin6="CHARS_T_BODY\CM_LG_NM_TG_00_JS.DTX"
  40. HandsSkin0="CHARS_T_HAND\HAND_00_%02d.dtx"
  41. HandsSkin1="CHARS_T_HAND\HAND_01_%02d.dtx"
  42. HandsSkin2="CHARS_T_HAND\HAND_02_%02d.dtx"
  43. HandsSkin3="CHARS_T_HAND\HAND_03_%02d.dtx"
  44. FigureType = 0
  45. FaceRelationModel0=-1
  46. FaceRelationModel1=-1
  47. FaceRelationModel2=-1
  48. FaceRelationModel3=-1
  49. FaceRelationModel4=7
  50. FaceRelationModel5=7
  51. FaceRelationModel6=7
  52. FaceRelationModel7=7
  53. ModelLight_ScreenShop = "defaultMan_shopinven"
  54. ModelLight_ScreenInventory = "defaultMan_shopinven"
  55. ModelLight_ScreenCosmetic = "defaultMan_shopinven"
  56. ModelLight_ScreenClan = "defaultMan_shopinven"
  57. ModelLight_ScreenResult = "defaultMan_result"
  58. InfectedOveridable=4
  59. HostInfectedOveridable=6
  60. HandIndex = 0
  61.  
  62. [Model1]
  63. Name="Light" // Light Vest_M
  64. ModelFile="CHARS_M_BODY\CM_VST_LT_DF_Nuts_JS.ltb" //Light_vest.ltb"
  65. RenderStyle0="RS\default.ltb"
  66. RenderStyle1="RS\GLOW.LTB"
  67. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  68. PVGunsModel="Hand_Sp"
  69. PVWeaponModel = "Normal"
  70. Skeleton=0
  71. ArmorPoint=0
  72. ArmorDefensive=0
  73. Armordurability=0
  74. Mass=2000.0
  75. Armor=0.0
  76. MaxArmor=100
  77. MovePenalty = 0.0
  78. DashSpeed = 0.4
  79. DefaultAni="K_info"
  80. CharCreateAni="Cre_B"
  81. CharCreateLoadAni="Cre_A"
  82. InvenShopAni="I_info"
  83. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  84. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  85. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  86. GearID = 1
  87. UpperSkin0="CHARS_T_BODY\Light_vest_body.dtx"
  88. LowerSkin0="CHARS_T_BODY\Light_Heavy_leg.dtx"
  89. UpperSkin1="CHARS_T_BODY\Light_vest_body_DE.dtx"
  90. LowerSkin1="CHARS_T_BODY\Light_Heavy_leg_DE.dtx"
  91. UpperSkin2="CHARS_T_BODY\Light_vest_body_SN.dtx"
  92. LowerSkin2="CHARS_T_BODY\Light_Heavy_leg_SN.dtx"
  93. UpperSkin3="CHARS_T_BODY\Light_vest_body_UR.dtx"
  94. LowerSkin3="CHARS_T_BODY\Light_Heavy_leg_UR.dtx"
  95. UpperSkin4="CHARS_T_BODY\Light_vest_body_WL.dtx"
  96. LowerSkin4="CHARS_T_BODY\Light_Heavy_leg_WL.dtx"
  97. UpperSkin5="CHARS_T_BODY\Light_vest_body_FK.dtx"
  98. LowerSkin5="CHARS_T_BODY\Light_Heavy_leg_FK.dtx"
  99. UpperSkin6="CHARS_T_BODY\CM_VST_LT_TG_00_JS.DTX"
  100. LowerSkin6="CHARS_T_BODY\CM_LG_HV_TG_00_JS.dtx"
  101. HandsSkin0="CHARS_T_HAND\HAND_00_%02d.dtx"
  102. HandsSkin1="CHARS_T_HAND\HAND_01_%02d.dtx"
  103. HandsSkin2="CHARS_T_HAND\HAND_02_%02d.dtx"
  104. HandsSkin3="CHARS_T_HAND\HAND_03_%02d.dtx"
  105. FigureType = 0
  106. FaceRelationModel0=-1
  107. FaceRelationModel1=-1
  108. FaceRelationModel2=-1
  109. FaceRelationModel3=-1
  110. FaceRelationModel4=8
  111. FaceRelationModel5=8
  112. FaceRelationModel6=8
  113. FaceRelationModel7=8
  114. ModelLight_ScreenShop = "defaultMan_shopinven"
  115. ModelLight_ScreenInventory = "defaultMan_shopinven"
  116. ModelLight_ScreenCosmetic = "defaultMan_shopinven"
  117. ModelLight_ScreenClan = "defaultMan_shopinven"
  118. ModelLight_ScreenResult = "defaultMan_result"
  119. InfectedOveridable=0
  120. HostInfectedOveridable=2
  121. HandIndex = 0
  122.  
  123. [Model2]
  124. Name="Heavy" // Heavy Vest_M
  125. ModelFile="CHARS_M_BODY\CM_VST_HV_DF_Nuts_JS.ltb" //Heavy_vest.ltb"
  126. RenderStyle0="RS\default.ltb"
  127. RenderStyle1="RS\GLOW.LTB"
  128. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  129. PVGunsModel="Hand_Sp"
  130. PVWeaponModel = "Normal"
  131. Skeleton=0
  132. ArmorPoint=0
  133. ArmorDefensive=0
  134. Armordurability=0
  135. Mass=2000.0
  136. Armor=0.0
  137. MaxArmor=100
  138. MovePenalty = 0.16
  139. DashSpeed = 0.4
  140. DefaultAni="K_info"
  141. CharCreateAni="Cre_B"
  142. CharCreateLoadAni="Cre_A"
  143. InvenShopAni="I_info"
  144. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  145. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  146. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  147. GearID = 2
  148. UpperSkin0="CHARS_T_BODY\Heavy_vest_body.dtx"
  149. LowerSkin0="CHARS_T_BODY\Light_Heavy_leg.dtx"
  150. UpperSkin1="CHARS_T_BODY\Heavy_vest_body_DE.dtx"
  151. LowerSkin1="CHARS_T_BODY\Light_Heavy_leg_DE.dtx"
  152. UpperSkin2="CHARS_T_BODY\Heavy_vest_body_SN.dtx"
  153. LowerSkin2="CHARS_T_BODY\Light_Heavy_leg_SN.dtx"
  154. UpperSkin3="CHARS_T_BODY\Heavy_vest_body_UR.dtx"
  155. LowerSkin3="CHARS_T_BODY\Light_Heavy_leg_UR.dtx"
  156. UpperSkin4="CHARS_T_BODY\Heavy_vest_body_WL.dtx"
  157. LowerSkin4="CHARS_T_BODY\Light_Heavy_leg_WL.dtx"
  158. UpperSkin5="CHARS_T_BODY\Heavy_vest_body_FK.dtx"
  159. LowerSkin5="CHARS_T_BODY\Light_Heavy_leg_FK.dtx"
  160. UpperSkin6="CHARS_T_BODY\CM_VST_HV_TG_00_JS.DTX"
  161. LowerSkin6="CHARS_T_BODY\CM_LG_HV_TG_00_JS.dtx"
  162. HandsSkin0="CHARS_T_HAND\HAND_00_%02d.dtx"
  163. HandsSkin1="CHARS_T_HAND\HAND_01_%02d.dtx"
  164. HandsSkin2="CHARS_T_HAND\HAND_02_%02d.dtx"
  165. HandsSkin3="CHARS_T_HAND\HAND_03_%02d.dtx"
  166. FigureType = 0
  167. FaceRelationModel0=-1
  168. FaceRelationModel1=-1
  169. FaceRelationModel2=-1
  170. FaceRelationModel3=-1
  171. FaceRelationModel4=9
  172. FaceRelationModel5=9
  173. FaceRelationModel6=9
  174. FaceRelationModel7=9
  175. ModelLight_ScreenShop = "defaultMan_shopinven"
  176. ModelLight_ScreenInventory = "defaultMan_shopinven"
  177. ModelLight_ScreenCosmetic = "defaultMan_shopinven"
  178. ModelLight_ScreenClan = "defaultMan_shopinven"
  179. ModelLight_ScreenResult = "defaultMan_result"
  180. InfectedOveridable=8
  181. HostInfectedOveridable=10
  182. HandIndex = 0
  183.  
  184. [Model3]
  185. Name="Deckland" // Deckland
  186. ModelFile="CHARS_M_BODY\CM_VST_LT_DF_Nuts_Deckland_JS.ltb" //Deckland_BODY.ltb"
  187. RenderStyle0="RS\default.ltb"
  188. RenderStyle1="RS\GLOW.LTB"
  189. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  190. PVGunsModel="Hand_Sp"
  191. PVWeaponModel = "Normal"
  192. Skeleton=0
  193. ArmorPoint=0
  194. ArmorDefensive=0
  195. Armordurability=0
  196. Mass=2000.0
  197. Armor=0.0
  198. MaxArmor=100
  199. MovePenalty = 0.0
  200. DashSpeed = 0.4
  201. DefaultAni="K_info"
  202. CharCreateAni="Cre_B"
  203. CharCreateLoadAni="Cre_A"
  204. InvenShopAni="I_info"
  205. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  206. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  207. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  208. GearID = 6
  209. UpperSkin0="CHARS_T_BODY\Deckland_Upper.dtx"
  210. LowerSkin0="CHARS_T_BODY\Deckland_leg.dtx"
  211. HandsSkin0="CHARS_T_HAND\HAND_Deckland.dtx"
  212. HandsSkin1="CHARS_T_HAND\HAND_Deckland.dtx"
  213. HandsSkin2="CHARS_T_HAND\HAND_Deckland.dtx"
  214. HandsSkin3="CHARS_T_HAND\HAND_Deckland.dtx"
  215. HandsSkin4="CHARS_T_HAND\HAND_Deckland.dtx"
  216. HandsSkin5="CHARS_T_HAND\HAND_Deckland.dtx"
  217. HandsSkin6="CHARS_T_HAND\HAND_Deckland.dtx"
  218. HandsSkin7="CHARS_T_HAND\HAND_Deckland.dtx"
  219. FigureType = 0
  220. FaceIndex = 9
  221. ModelLight_ScreenShop = "Deckland_shopinven"
  222. ModelLight_ScreenInventory = "Deckland_shopinven"
  223. ModelLight_ScreenCosmetic = "Deckland_shopinven"
  224. ModelLight_ScreenClan = "Deckland_shopinven"
  225. ModelLight_ScreenResult = "Deckland_result"
  226. InfectedOveridable=0
  227. HostInfectedOveridable=2
  228. HandIndex = 0
  229.  
  230. [Model4]
  231. Name="Mei" // Mei
  232. ModelFile="CHARS_M_BODY\Mei_BODY.ltb"
  233. RenderStyle0="RS\default.ltb"
  234. RenderStyle1="RS\GLOW.LTB"
  235. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  236. PVGunsModel="Hand_W"
  237. PVWeaponModel = "Normal"
  238. Skeleton=1
  239. ArmorPoint=0
  240. ArmorDefensive=0
  241. Armordurability=0
  242. Mass=2000.0
  243. Armor=0.0
  244. MaxArmor=100
  245. MovePenalty = 0.0
  246. DashSpeed = 0.4
  247. DefaultAni="K_info"
  248. CharCreateAni="Cre_B"
  249. CharCreateLoadAni="Cre_A"
  250. InvenShopAni="I_info"
  251. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  252. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  253. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  254. GearID = 6
  255. UpperSkin0="CHARS_T_BODY\Mei_Upper.dtx"
  256. LowerSkin0="CHARS_T_BODY\Mei_Leg.dtx"
  257. HandsSkin0="CHARS_T_HAND\Hand_W.DTX"
  258. HandsSkin1="CHARS_T_HAND\Hand_W.DTX"
  259. HandsSkin2="CHARS_T_HAND\Hand_W.DTX"
  260. HandsSkin3="CHARS_T_HAND\Hand_W.DTX"
  261. HandsSkin4="CHARS_T_HAND\Hand_W.DTX"
  262. HandsSkin5="CHARS_T_HAND\Hand_W.DTX"
  263. HandsSkin6="CHARS_T_HAND\Hand_W.DTX"
  264. HandsSkin7="CHARS_T_HAND\Hand_W.DTX"
  265. FigureType = 1
  266. FaceIndex = 8
  267. ModelLight_ScreenShop = "Mei_shopinven"
  268. ModelLight_ScreenInventory = "Mei_shopinven"
  269. ModelLight_ScreenCosmetic = "Mei_shopinven"
  270. ModelLight_ScreenClan = "Mei_shopinven"
  271. ModelLight_ScreenResult = "Mei_result"
  272. InfectedOveridable=1
  273. HostInfectedOveridable=3
  274. HandIndex = 1
  275.  
  276. [Model5]
  277. Name="Zadan" // Zadan
  278. ModelFile="CHARS_M_BODY\CM_VST_NM_DE_Nuts_Zadan_JS.ltb" //Zadan_BODY.ltb"
  279. RenderStyle0="RS\default.ltb"
  280. RenderStyle1="RS\GLOW.LTB"
  281. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  282. PVGunsModel="Hand_Sp"
  283. PVWeaponModel = "Normal"
  284. Skeleton=0
  285. ArmorPoint=0
  286. ArmorDefensive=0
  287. Armordurability=0
  288. Mass=2000.0
  289. Armor=0.0
  290. MaxArmor=100
  291. MovePenalty = 0.1
  292. DashSpeed = 0.4
  293. DefaultAni="K_info"
  294. CharCreateAni="Cre_B"
  295. CharCreateLoadAni="Cre_A"
  296. InvenShopAni="I_info"
  297. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  298. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  299. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  300. GearID = 0
  301. UpperSkin0="CHARS_T_BODY\Zadan_Upper.dtx"
  302. LowerSkin0="CHARS_T_BODY\Zadan_leg.dtx"
  303. HandsSkin0="CHARS_T_HAND\HAND_Zadan.dtx"
  304. HandsSkin1="CHARS_T_HAND\HAND_Zadan.dtx"
  305. HandsSkin2="CHARS_T_HAND\HAND_Zadan.dtx"
  306. HandsSkin3="CHARS_T_HAND\HAND_Zadan.dtx"
  307. HandsSkin4="CHARS_T_HAND\HAND_Zadan.dtx"
  308. HandsSkin5="CHARS_T_HAND\HAND_Zadan.dtx"
  309. HandsSkin6="CHARS_T_HAND\HAND_Zadan.dtx"
  310. HandsSkin7="CHARS_T_HAND\HAND_Zadan.dtx"
  311. FigureType = 0
  312. FaceIndex = 10
  313. ModelLight_ScreenShop = "Zadan_shopinven"
  314. ModelLight_ScreenInventory = "Zadan_shopinven"
  315. ModelLight_ScreenCosmetic = "Zadan_shopinven"
  316. ModelLight_ScreenClan = "Zadan_shopinven"
  317. ModelLight_ScreenResult = "Zadan_result"
  318. InfectedOveridable=4
  319. HostInfectedOveridable=6
  320. HandIndex=0
  321.  
  322. [Model6]
  323. Name="SPY"
  324. ModelFile="CHARS_M_BODY\SPY_BODY.ltb"
  325. RenderStyle0="RS\default.ltb"
  326. RenderStyle1="RS\GLOW.LTB"
  327. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  328. PVGunsModel="Hand_Sp"
  329. PVWeaponModel = "Normal"
  330. Skeleton=0
  331. ArmorPoint=0
  332. ArmorDefensive=0
  333. Armordurability=0
  334. Mass=2000.0
  335. Armor=100.0
  336. MaxArmor=100
  337. MovePenalty = -0.1
  338. DashSpeed = 0.4
  339. DefaultAni="K_info"
  340. CharCreateAni="Cre_B"
  341. CharCreateLoadAni="Cre_A"
  342. InvenShopAni="I_info"
  343. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  344. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  345. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  346. GearID = 15
  347. UpperSkin0="CHARS_T_BODY\SPY_Upper.dtx"
  348. LowerSkin0="CHARS_T_BODY\SPY_Leg.dtx"
  349. HandsSkin0="CHARS_T_HAND\HAND_SPY.dtx"
  350. HandsSkin1="CHARS_T_HAND\HAND_SPY.dtx"
  351. HandsSkin2="CHARS_T_HAND\HAND_SPY.dtx"
  352. HandsSkin3="CHARS_T_HAND\HAND_SPY.dtx"
  353. HandsSkin4="CHARS_T_HAND\HAND_SPY.dtx"
  354. HandsSkin5="CHARS_T_HAND\HAND_SPY.dtx"
  355. HandsSkin6="CHARS_T_HAND\HAND_SPY.dtx"
  356. HandsSkin7="CHARS_T_HAND\HAND_SPY.dtx"
  357. FigureType = 0
  358. FaceIndex = 11
  359. //InfectedOveridable=0
  360. //HostInfectedOveridable=2
  361. HandIndex=0
  362.  
  363. [Model7]
  364. Name="Female Normal" // Medium Vest_W
  365. ModelFile="CHARS_M_BODY\Nomal_W_vest.ltb"
  366. RenderStyle0="RS\default.ltb"
  367. RenderStyle1="RS\GLOW.LTB"
  368. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  369. PVGunsModel="Hand_Sp"
  370. PVWeaponModel = "Normal"
  371. Skeleton=1
  372. ArmorPoint=0
  373. ArmorDefensive=0
  374. Armordurability=0
  375. Mass=2000.0
  376. Armor=0.0
  377. MaxArmor=100
  378. MovePenalty = 0.1
  379. DashSpeed = 0.4
  380. DefaultAni="K_info"
  381. CharCreateAni="Cre_B"
  382. CharCreateLoadAni="Cre_A"
  383. InvenShopAni="I_info"
  384. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  385. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  386. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  387. GearID = 0
  388. UpperSkin0="CHARS_T_BODY\F_Upper_Lev01_OD.dtx"
  389. LowerSkin0="CHARS_T_BODY\F_Leg_Lev01_OD.dtx"
  390. UpperSkin1="CHARS_T_BODY\F_Upper_Lev01_DE.dtx"
  391. LowerSkin1="CHARS_T_BODY\F_Leg_Lev01_DE.dtx"
  392. UpperSkin2="CHARS_T_BODY\CW_VST_NM_SN_00_HM.dtx"
  393. LowerSkin2="CHARS_T_BODY\CW_LG_NM_SN_00_HM.DTX"
  394. UpperSkin3="CHARS_T_BODY\F_Upper_Lev01_WD.dtx"
  395. LowerSkin3="CHARS_T_BODY\F_Leg_Lev01_WD.dtx"
  396. UpperSkin4="CHARS_T_BODY\F_Upper_Lev01_KR.dtx"
  397. LowerSkin4="CHARS_T_BODY\F_Leg_Lev01_KR.dtx"
  398. UpperSkin5="CHARS_T_BODY\CW_VST_NM_FK_00_HM.dtx"
  399. LowerSkin5="CHARS_T_BODY\CW_LG_NM_FK_00_HM.dtx"
  400. UpperSkin6="CHARS_T_BODY\CW_VST_NM_TG_00_HM.DTX"
  401. LowerSkin6="CHARS_T_BODY\CW_LG_NM_TG_00_HM.dtx"
  402. HandsSkin0="CHARS_T_HAND\HAND_00_%02d.dtx"
  403. HandsSkin1="CHARS_T_HAND\HAND_01_%02d.dtx"
  404. HandsSkin2="CHARS_T_HAND\HAND_02_%02d.dtx"
  405. HandsSkin3="CHARS_T_HAND\HAND_03_%02d.dtx"
  406. HandsSkin4="CHARS_T_HAND\HAND_W_00_%02d.dtx"
  407. HandsSkin5="CHARS_T_HAND\HAND_W_01_%02d.dtx"
  408. HandsSkin6="CHARS_T_HAND\HAND_W_02_%02d.dtx"
  409. HandsSkin7="CHARS_T_HAND\HAND_W_03_%02d.dtx"
  410. FigureType = 1
  411. ModelLight_ScreenShop = "defaultMan_shopinven"
  412. ModelLight_ScreenInventory = "defaultMan_shopinven"
  413. ModelLight_ScreenCosmetic = "defaultMan_shopinven"
  414. ModelLight_ScreenClan = "defaultMan_shopinven"
  415. ModelLight_ScreenResult = "defaultMan_result"
  416. InfectedOveridable=5
  417. HostInfectedOveridable=7
  418. HandIndex = 0
  419.  
  420. [Model8]
  421. Name="Female Light" // Light Vest_W
  422. ModelFile="CHARS_M_BODY\Light_W_vest.ltb"
  423. RenderStyle0="RS\default.ltb"
  424. RenderStyle1="RS\GLOW.LTB"
  425. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  426. PVGunsModel="Hand_Sp"
  427. PVWeaponModel = "Normal"
  428. Skeleton=1
  429. ArmorPoint=0
  430. ArmorDefensive=0
  431. Armordurability=0
  432. Mass=2000.0
  433. Armor=0.0
  434. MaxArmor=100
  435. MovePenalty = 0.0
  436. DashSpeed = 0.4
  437. DefaultAni="K_info"
  438. CharCreateAni="Cre_B"
  439. CharCreateLoadAni="Cre_A"
  440. InvenShopAni="I_info"
  441. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  442. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  443. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  444. GearID = 1
  445. UpperSkin0="CHARS_T_BODY\F_Upper_Lev02_OD.dtx"
  446. LowerSkin0="CHARS_T_BODY\F_Leg_Lev03_OD.dtx"
  447. UpperSkin1="CHARS_T_BODY\F_Upper_Lev02_DE.dtx"
  448. LowerSkin1="CHARS_T_BODY\F_Leg_Lev03_DE.dtx"
  449. UpperSkin2="CHARS_T_BODY\CW_VST_LT_SN_00_HM.DTX"
  450. LowerSkin2="CHARS_T_BODY\CW_LG_HV_SN_00_HM.dtx"
  451. UpperSkin3="CHARS_T_BODY\F_Upper_Lev02_WD.dtx"
  452. LowerSkin3="CHARS_T_BODY\F_Leg_Lev03_WD.dtx"
  453. UpperSkin4="CHARS_T_BODY\F_Upper_Lev02_KR.dtx"
  454. LowerSkin4="CHARS_T_BODY\F_Leg_Lev03_KR.dtx"
  455. UpperSkin5="CHARS_T_BODY\CW_VST_LT_FK_00_HM.dtx"
  456. LowerSkin5="CHARS_T_BODY\CW_LG_HV_FK_00_HM.dtx"
  457. UpperSkin6="CHARS_T_BODY\CW_VST_LT_TG_00_HM.DTX"
  458. LowerSkin6="CHARS_T_BODY\CW_LG_HV_TG_00_HM.DTX"
  459. HandsSkin0="CHARS_T_HAND\HAND_00_%02d.dtx"
  460. HandsSkin1="CHARS_T_HAND\HAND_01_%02d.dtx"
  461. HandsSkin2="CHARS_T_HAND\HAND_02_%02d.dtx"
  462. HandsSkin3="CHARS_T_HAND\HAND_03_%02d.dtx"
  463. HandsSkin4="CHARS_T_HAND\HAND_W_00_%02d.dtx"
  464. HandsSkin5="CHARS_T_HAND\HAND_W_01_%02d.dtx"
  465. HandsSkin6="CHARS_T_HAND\HAND_W_02_%02d.dtx"
  466. HandsSkin7="CHARS_T_HAND\HAND_W_03_%02d.dtx"
  467. FigureType = 1
  468. ModelLight_ScreenShop = "defaultMan_shopinven"
  469. ModelLight_ScreenInventory = "defaultMan_shopinven"
  470. ModelLight_ScreenCosmetic = "defaultMan_shopinven"
  471. ModelLight_ScreenClan = "defaultMan_shopinven"
  472. ModelLight_ScreenResult = "defaultMan_result"
  473. InfectedOveridable=1
  474. HostInfectedOveridable=3
  475. HandIndex = 0
  476.  
  477. [Model9]
  478. Name="Female Heavy" // Heavy Vest_W
  479. ModelFile="CHARS_M_BODY\Heavy_W_vest.ltb"
  480. RenderStyle0="RS\default.ltb"
  481. RenderStyle1="RS\GLOW.LTB"
  482. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  483. PVGunsModel="Hand_Sp"
  484. PVWeaponModel = "Normal"
  485. Skeleton=1
  486. ArmorPoint=0
  487. ArmorDefensive=0
  488. Armordurability=0
  489. Mass=2000.0
  490. Armor=0.0
  491. MaxArmor=100
  492. MovePenalty = 0.16
  493. DashSpeed = 0.4
  494. DefaultAni="K_info"
  495. CharCreateAni="Cre_B"
  496. CharCreateLoadAni="Cre_A"
  497. InvenShopAni="I_info"
  498. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  499. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  500. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  501. GearID = 2
  502. UpperSkin0="CHARS_T_BODY\F_Upper_Lev03_OD.dtx"
  503. LowerSkin0="CHARS_T_BODY\F_Leg_Lev03_OD.dtx"
  504. UpperSkin1="CHARS_T_BODY\F_Upper_Lev03_DE.dtx"
  505. LowerSkin1="CHARS_T_BODY\F_Leg_Lev03_DE.dtx"
  506. UpperSkin2="CHARS_T_BODY\CW_VST_HV_SN_00_HM.dtx"
  507. LowerSkin2="CHARS_T_BODY\CW_LG_HV_SN_00_HM.dtx"
  508. UpperSkin3="CHARS_T_BODY\F_Upper_Lev03_WD.dtx"
  509. LowerSkin3="CHARS_T_BODY\F_Leg_Lev03_WD.dtx"
  510. UpperSkin4="CHARS_T_BODY\F_Upper_Lev03_KR.dtx"
  511. LowerSkin4="CHARS_T_BODY\F_Leg_Lev03_KR.dtx"
  512. UpperSkin5="CHARS_T_BODY\CW_VST_HV_FK_00_HM.dtx"
  513. LowerSkin5="CHARS_T_BODY\CW_LG_HV_FK_00_HM.dtx"
  514. UpperSkin6="CHARS_T_BODY\CW_VST_HV_TG_00_HM.DTX"
  515. LowerSkin6="CHARS_T_BODY\CW_LG_HV_TG_00_HM.DTX"
  516. HandsSkin0="CHARS_T_HAND\HAND_00_%02d.dtx"
  517. HandsSkin1="CHARS_T_HAND\HAND_01_%02d.dtx"
  518. HandsSkin2="CHARS_T_HAND\HAND_02_%02d.dtx"
  519. HandsSkin3="CHARS_T_HAND\HAND_03_%02d.dtx"
  520. HandsSkin4="CHARS_T_HAND\HAND_W_00_%02d.dtx"
  521. HandsSkin5="CHARS_T_HAND\HAND_W_01_%02d.dtx"
  522. HandsSkin6="CHARS_T_HAND\HAND_W_02_%02d.dtx"
  523. HandsSkin7="CHARS_T_HAND\HAND_W_03_%02d.dtx"
  524. FigureType = 1
  525. ModelLight_ScreenShop = "defaultMan_shopinven"
  526. ModelLight_ScreenInventory = "defaultMan_shopinven"
  527. ModelLight_ScreenCosmetic = "defaultMan_shopinven"
  528. ModelLight_ScreenClan = "defaultMan_shopinven"
  529. ModelLight_ScreenResult = "defaultMan_result"
  530. InfectedOveridable=9
  531. HostInfectedOveridable=11
  532. HandIndex = 0
  533.  
  534. [Model10]
  535. Name="SPY_FINAL"
  536. ModelFile="CHARS_M_BODY\SPY_BODY.ltb"
  537. RenderStyle0="RS\EdgeAmp01.ltb"
  538. RenderStyle1="RS\GLOW.LTB"
  539. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  540. PVGunsModel="Hand_Sp"
  541. PVWeaponModel = "Normal"
  542. Skeleton=0
  543. ArmorPoint=0
  544. ArmorDefensive=0
  545. Armordurability=0
  546. Mass=2000.0
  547. Armor=0.0
  548. MaxArmor=500
  549. MovePenalty = -0.2
  550. DashSpeed = 0.4
  551. DefaultAni="K_info"
  552. CharCreateAni="Cre_B"
  553. CharCreateLoadAni="Cre_A"
  554. InvenShopAni="I_info"
  555. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  556. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  557. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  558. GearID = 16
  559. UpperSkin0="CHARS_T_BODY\SPY_Upper.dtx"
  560. LowerSkin0="CHARS_T_BODY\SPY_Leg.dtx"
  561. HandsSkin0="CHARS_T_HAND\HAND_SPY.dtx"
  562. HandsSkin1="CHARS_T_HAND\HAND_SPY.dtx"
  563. HandsSkin2="CHARS_T_HAND\HAND_SPY.dtx"
  564. HandsSkin3="CHARS_T_HAND\HAND_SPY.dtx"
  565. HandsSkin4="CHARS_T_HAND\HAND_SPY.dtx"
  566. HandsSkin5="CHARS_T_HAND\HAND_SPY.dtx"
  567. HandsSkin6="CHARS_T_HAND\HAND_SPY.dtx"
  568. HandsSkin7="CHARS_T_HAND\HAND_SPY.dtx"
  569. AdditionalSkins0="textures\128xBNTSpecR.dtx"
  570. AdditionalSkins1="textures\128xBNTSpecR.dtx"
  571. FigureType = 0
  572. FaceIndex = 12
  573. //InfectedOveridable=0
  574. //HostInfectedOveridable=2
  575. HandIndex = 0
  576.  
  577. [Model11]
  578. Name= "Brandon" // Baron
  579. ModelFile="CHARS_M_BODY\CM_VST_HV_UR_Nuts_Brandon_JS.ltb" //CM_HV_UR_Brandon_JS.ltb"
  580. RenderStyle0="RS\default.ltb"
  581. RenderStyle1="RS\GLOW.LTB"
  582. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  583. PVGunsModel="Hand_Sp"
  584. PVWeaponModel = "Normal"
  585. Skeleton=0
  586. ArmorPoint=0
  587. ArmorDefensive=0
  588. Armordurability=0
  589. Mass=2000.0
  590. Armor=0.0
  591. MaxArmor=100
  592. MovePenalty = 0.16
  593. DashSpeed = 0.4
  594. DefaultAni="K_info"
  595. CharCreateAni="Cre_B"
  596. CharCreateLoadAni="Cre_A"
  597. InvenShopAni="I_info"
  598. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  599. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  600. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  601. GearID = 2
  602. UpperSkin0="CHARS_T_BODY\CM_VST_HV_UR_Brandon_JS.DTX"
  603. LowerSkin0="CHARS_T_BODY\CM_LG_HV_UR_Brandon_JS.DTX"
  604. HandsSkin0="CHARS_T_HAND\CM_HND_NM_DF_Brandon_HM.dtx"
  605. HandsSkin1="CHARS_T_HAND\CM_HND_NM_DF_Brandon_HM.dtx"
  606. HandsSkin2="CHARS_T_HAND\CM_HND_NM_DF_Brandon_HM.dtx"
  607. HandsSkin3="CHARS_T_HAND\CM_HND_NM_DF_Brandon_HM.dtx"
  608. HandsSkin4="CHARS_T_HAND\CM_HND_NM_DF_Brandon_HM.dtx"
  609. HandsSkin5="CHARS_T_HAND\CM_HND_NM_DF_Brandon_HM.dtx"
  610. HandsSkin6="CHARS_T_HAND\CM_HND_NM_DF_Brandon_HM.dtx"
  611. HandsSkin7="CHARS_T_HAND\CM_HND_NM_DF_Brandon_HM.dtx"
  612. FigureType = 0
  613. FaceIndex = 13
  614. ModelLight_ScreenShop = "Brandon_shopinven"
  615. ModelLight_ScreenInventory = "Brandon_shopinven"
  616. ModelLight_ScreenCosmetic = "Brandon_shopinven"
  617. ModelLight_ScreenClan = "Brandon_shopinven"
  618. ModelLight_ScreenResult = "Brandon_result"
  619. InfectedOveridable=8
  620. HostInfectedOveridable=10
  621. HandIndex = 0
  622.  
  623. [Model12]
  624. Name="Chloe" // Kamara
  625. ModelFile="CHARS_M_BODY\CW_HV_DF_Chloe_JS.ltb"
  626. RenderStyle0="RS\default.ltb"
  627. RenderStyle1="RS\GLOW.LTB"
  628. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  629. PVGunsModel="Hand_Sp"
  630. PVWeaponModel = "Normal"
  631. Skeleton=1
  632. ArmorPoint=0
  633. ArmorDefensive=0
  634. Armordurability=0
  635. Mass=2000.0
  636. Armor=0.0
  637. MaxArmor=100
  638. MovePenalty = 0.16
  639. DashSpeed = 0.4
  640. DefaultAni="K_info"
  641. CharCreateAni="Cre_B"
  642. CharCreateLoadAni="Cre_A"
  643. InvenShopAni="I_info"
  644. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  645. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  646. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  647. GearID = 2
  648. UpperSkin0="CHARS_T_BODY\CW_VST_HV_DF_Chloe_JS.DTX"
  649. LowerSkin0="CHARS_T_BODY\CW_LG_HV_DF_Chloe_JS.DTX"
  650. HandsSkin0="CHARS_T_HAND\CW_HND_HV_DF_ChloeHands_JS.dtx"
  651. HandsSkin1="CHARS_T_HAND\CW_HND_HV_DF_ChloeHands_JS.dtx"
  652. HandsSkin2="CHARS_T_HAND\CW_HND_HV_DF_ChloeHands_JS.dtx"
  653. HandsSkin3="CHARS_T_HAND\CW_HND_HV_DF_ChloeHands_JS.dtx"
  654. HandsSkin4="CHARS_T_HAND\CW_HND_HV_DF_ChloeHands_JS.dtx"
  655. HandsSkin5="CHARS_T_HAND\CW_HND_HV_DF_ChloeHands_JS.dtx"
  656. HandsSkin6="CHARS_T_HAND\CW_HND_HV_DF_ChloeHands_JS.dtx"
  657. HandsSkin7="CHARS_T_HAND\CW_HND_HV_DF_ChloeHands_JS.dtx"
  658. FigureType = 1
  659. FaceIndex = 15
  660. ModelLight_ScreenShop = "Chloe_shopinven"
  661. ModelLight_ScreenInventory = "Chloe_shopinven"
  662. ModelLight_ScreenCosmetic = "Chloe_shopinven"
  663. ModelLight_ScreenClan = "Chloe_shopinven"
  664. ModelLight_ScreenResult = "Chloe_result"
  665. InfectedOveridable=9
  666. HostInfectedOveridable=11
  667. HandIndex = 0
  668.  
  669. [Model13]
  670. Name="Hana" // Hana
  671. ModelFile="CHARS_M_BODY\CW_VST_NM_DF_HANA_JS.ltb"
  672. RenderStyle0="RS\default.ltb"
  673. RenderStyle1="RS\GLOW.LTB"
  674. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  675. PVGunsModel="Hand_W"
  676. PVWeaponModel = "Normal"
  677. Skeleton=1
  678. ArmorPoint=0
  679. ArmorDefensive=0
  680. Armordurability=0
  681. Mass=2000.0
  682. Armor=0.0
  683. MaxArmor=100
  684. MovePenalty = 0.1
  685. DashSpeed = 0.4
  686. DefaultAni="K_info"
  687. CharCreateAni="Cre_B"
  688. CharCreateLoadAni="Cre_A"
  689. InvenShopAni="I_info"
  690. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  691. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  692. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  693. GearID = 0
  694. UpperSkin0="CHARS_T_BODY\CW_VST_NM_DF_HANA_JS.DTX"
  695. LowerSkin0="CHARS_T_BODY\CW_LG_NM_DF_HANA_JS.DTX"
  696. HandsSkin0="CHARS_T_HAND\CW_HND_NM_DF_HANA_JS.DTX"
  697. HandsSkin1="CHARS_T_HAND\CW_HND_NM_DF_HANA_JS.DTX"
  698. HandsSkin2="CHARS_T_HAND\CW_HND_NM_DF_HANA_JS.DTX"
  699. HandsSkin3="CHARS_T_HAND\CW_HND_NM_DF_HANA_JS.DTX"
  700. HandsSkin4="CHARS_T_HAND\CW_HND_NM_DF_HANA_JS.DTX"
  701. HandsSkin5="CHARS_T_HAND\CW_HND_NM_DF_HANA_JS.DTX"
  702. HandsSkin6="CHARS_T_HAND\CW_HND_NM_DF_HANA_JS.DTX"
  703. HandsSkin7="CHARS_T_HAND\CW_HND_NM_DF_HANA_JS.DTX"
  704. FigureType = 1
  705. FaceIndex = 16
  706. ModelLight_ScreenShop = "Hana_shopinven"
  707. ModelLight_ScreenInventory = "Hana_shopinven"
  708. ModelLight_ScreenCosmetic = "Hana_shopinven"
  709. ModelLight_ScreenClan = "Hana_shopinven"
  710. ModelLight_ScreenResult = "Hana_result"
  711. InfectedOveridable=5
  712. HostInfectedOveridable=7
  713. HandIndex = 1
  714.  
  715. [Model14]
  716. Name= "Rocco" // Rocco
  717. ModelFile="CHARS_M_BODY\CM_Body_NM_Italian_YK.ltb"
  718. RenderStyle0="RS\default.ltb"
  719. RenderStyle1="RS\GLOW.LTB"
  720. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  721. PVGunsModel="Hand_Sp"
  722. PVWeaponModel = "Normal"
  723. Skeleton=0
  724. ArmorPoint=0
  725. ArmorDefensive=0
  726. Armordurability=0
  727. Mass=2000.0
  728. Armor=0.0
  729. MaxArmor=100
  730. MovePenalty = 0.13
  731. DashSpeed = 0.4
  732. DefaultAni="K_info"
  733. CharCreateAni="Cre_B"
  734. CharCreateLoadAni="Cre_A"
  735. InvenShopAni="I_info"
  736. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  737. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  738. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  739. GearID = 19
  740. UpperSkin0="CHARS_T_BODY\CM_VST_NM_Italian_YK.dtx"
  741. LowerSkin0="CHARS_T_BODY\CM_LG_NM_Italian_YK.dtx"
  742. HandsSkin0="CHARS_T_HAND\CM_HND_NM_Italian_YK.dtx"
  743. HandsSkin1="CHARS_T_HAND\CM_HND_NM_Italian_YK.dtx"
  744. HandsSkin2="CHARS_T_HAND\CM_HND_NM_Italian_YK.dtx"
  745. HandsSkin3="CHARS_T_HAND\CM_HND_NM_Italian_YK.dtx"
  746. HandsSkin4="CHARS_T_HAND\CM_HND_NM_Italian_YK.dtx"
  747. HandsSkin5="CHARS_T_HAND\CM_HND_NM_Italian_YK.dtx"
  748. HandsSkin6="CHARS_T_HAND\CM_HND_NM_Italian_YK.dtx"
  749. HandsSkin7="CHARS_T_HAND\CM_HND_NM_Italian_YK.dtx"
  750. FigureType = 0
  751. FaceIndex = 17
  752. ModelLight_ScreenShop = "italy_shopinven"
  753. ModelLight_ScreenInventory = "italy_shopinven"
  754. ModelLight_ScreenCosmetic = "italy_shopinven"
  755. ModelLight_ScreenClan = "italy_shopinven"
  756. ModelLight_ScreenResult = "italy_result"
  757. InfectedOveridable=12
  758. HostInfectedOveridable=14
  759. HandIndex = 0
  760.  
  761. //NO GP Merc. Model
  762. [Model15]
  763. Name="Deckland" //NO GP Version Deckland
  764. ModelFile="CHARS_M_BODY\CM_VST_LT_DF_Nuts_Deckland_JS.ltb" //Deckland_BODY.ltb"
  765. RenderStyle0="RS\default.ltb"
  766. RenderStyle1="RS\GLOW.LTB"
  767. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  768. PVGunsModel="Hand_Sp"
  769. PVWeaponModel = "Normal"
  770. Skeleton=0
  771. ArmorPoint=0
  772. ArmorDefensive=0
  773. Armordurability=0
  774. Mass=2000.0
  775. Armor=0.0
  776. MaxArmor=100
  777. MovePenalty = 0.0
  778. DashSpeed = 0.4
  779. DefaultAni="K_info"
  780. CharCreateAni="Cre_B"
  781. CharCreateLoadAni="Cre_A"
  782. InvenShopAni="I_info"
  783. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  784. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  785. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  786. GearID = 6
  787. UpperSkin0="CHARS_T_BODY\Deckland_Upper.dtx"
  788. LowerSkin0="CHARS_T_BODY\Deckland_leg.dtx"
  789. HandsSkin0="CHARS_T_HAND\HAND_Deckland.dtx"
  790. HandsSkin1="CHARS_T_HAND\HAND_Deckland.dtx"
  791. HandsSkin2="CHARS_T_HAND\HAND_Deckland.dtx"
  792. HandsSkin3="CHARS_T_HAND\HAND_Deckland.dtx"
  793. HandsSkin4="CHARS_T_HAND\HAND_Deckland.dtx"
  794. HandsSkin5="CHARS_T_HAND\HAND_Deckland.dtx"
  795. HandsSkin6="CHARS_T_HAND\HAND_Deckland.dtx"
  796. HandsSkin7="CHARS_T_HAND\HAND_Deckland.dtx"
  797. FigureType = 0
  798. FaceIndex = 9
  799. ModelLight_ScreenShop = "Deckland_shopinven"
  800. ModelLight_ScreenInventory = "Deckland_shopinven"
  801. ModelLight_ScreenCosmetic = "Deckland_shopinven"
  802. ModelLight_ScreenClan = "Deckland_shopinven"
  803. ModelLight_ScreenResult = "Deckland_result"
  804. InfectedOveridable=0
  805. HostInfectedOveridable=2
  806. HandIndex = 0
  807.  
  808. [Model16]
  809. Name="Mei" //NO GP Version Mei
  810. ModelFile="CHARS_M_BODY\Mei_BODY.ltb"
  811. RenderStyle0="RS\default.ltb"
  812. RenderStyle1="RS\GLOW.LTB"
  813. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  814. PVGunsModel="Hand_W"
  815. PVWeaponModel = "Normal"
  816. Skeleton=1
  817. ArmorPoint=0
  818. ArmorDefensive=0
  819. Armordurability=0
  820. Mass=2000.0
  821. Armor=0.0
  822. MaxArmor=100
  823. MovePenalty = 0.0
  824. DashSpeed = 0.4
  825. DefaultAni="K_info"
  826. CharCreateAni="Cre_B"
  827. CharCreateLoadAni="Cre_A"
  828. InvenShopAni="I_info"
  829. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  830. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  831. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  832. GearID = 6
  833. UpperSkin0="CHARS_T_BODY\Mei_Upper.dtx"
  834. LowerSkin0="CHARS_T_BODY\Mei_Leg.dtx"
  835. HandsSkin0="CHARS_T_HAND\Hand_W.DTX"
  836. HandsSkin1="CHARS_T_HAND\Hand_W.DTX"
  837. HandsSkin2="CHARS_T_HAND\Hand_W.DTX"
  838. HandsSkin3="CHARS_T_HAND\Hand_W.DTX"
  839. HandsSkin4="CHARS_T_HAND\Hand_W.DTX"
  840. HandsSkin5="CHARS_T_HAND\Hand_W.DTX"
  841. HandsSkin6="CHARS_T_HAND\Hand_W.DTX"
  842. HandsSkin7="CHARS_T_HAND\Hand_W.DTX"
  843. FigureType = 1
  844. FaceIndex = 8
  845. ModelLight_ScreenShop = "Mei_shopinven"
  846. ModelLight_ScreenInventory = "Mei_shopinven"
  847. ModelLight_ScreenCosmetic = "Mei_shopinven"
  848. ModelLight_ScreenClan = "Mei_shopinven"
  849. ModelLight_ScreenResult = "Mei_result"
  850. InfectedOveridable=1
  851. HostInfectedOveridable=3
  852. HandIndex = 1
  853.  
  854. [Model17]
  855. Name="Zadan" //NO GP Version Zadan
  856. ModelFile="CHARS_M_BODY\CM_VST_NM_DE_Nuts_Zadan_JS.ltb" //Zadan_BODY.ltb"
  857. RenderStyle0="RS\default.ltb"
  858. RenderStyle1="RS\GLOW.LTB"
  859. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  860. PVGunsModel="Hand_Sp"
  861. PVWeaponModel = "Normal"
  862. Skeleton=0
  863. ArmorPoint=0
  864. ArmorDefensive=0
  865. Armordurability=0
  866. Mass=2000.0
  867. Armor=0.0
  868. MaxArmor=100
  869. MovePenalty = 0.1
  870. DashSpeed = 0.4
  871. DefaultAni="K_info"
  872. CharCreateAni="Cre_B"
  873. CharCreateLoadAni="Cre_A"
  874. InvenShopAni="I_info"
  875. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  876. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  877. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  878. GearID = 0
  879. UpperSkin0="CHARS_T_BODY\Zadan_Upper.dtx"
  880. LowerSkin0="CHARS_T_BODY\Zadan_leg.dtx"
  881. HandsSkin0="CHARS_T_HAND\HAND_Zadan.dtx"
  882. HandsSkin1="CHARS_T_HAND\HAND_Zadan.dtx"
  883. HandsSkin2="CHARS_T_HAND\HAND_Zadan.dtx"
  884. HandsSkin3="CHARS_T_HAND\HAND_Zadan.dtx"
  885. HandsSkin4="CHARS_T_HAND\HAND_Zadan.dtx"
  886. HandsSkin5="CHARS_T_HAND\HAND_Zadan.dtx"
  887. HandsSkin6="CHARS_T_HAND\HAND_Zadan.dtx"
  888. HandsSkin7="CHARS_T_HAND\HAND_Zadan.dtx"
  889. FigureType = 0
  890. FaceIndex = 10
  891. ModelLight_ScreenShop = "Zadan_shopinven"
  892. ModelLight_ScreenInventory = "Zadan_shopinven"
  893. ModelLight_ScreenCosmetic = "Zadan_shopinven"
  894. ModelLight_ScreenClan = "Zadan_shopinven"
  895. ModelLight_ScreenResult = "Zadan_result"
  896. InfectedOveridable=4
  897. HostInfectedOveridable=6
  898. HandIndex = 0
  899.  
  900. [Model18]
  901. Name= "Brandon" //NO GP Version Baron
  902. ModelFile="CHARS_M_BODY\CM_VST_HV_UR_Nuts_Brandon_JS.ltb" //CM_HV_UR_Brandon_JS.ltb"
  903. RenderStyle0="RS\default.ltb"
  904. RenderStyle1="RS\GLOW.LTB"
  905. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  906. PVGunsModel="Hand_Sp"
  907. PVWeaponModel = "Normal"
  908. Skeleton=0
  909. ArmorPoint=0
  910. ArmorDefensive=0
  911. Armordurability=0
  912. Mass=2000.0
  913. Armor=0.0
  914. MaxArmor=100
  915. MovePenalty = 0.16
  916. DashSpeed = 0.4
  917. DefaultAni="K_info"
  918. CharCreateAni="Cre_B"
  919. CharCreateLoadAni="Cre_A"
  920. InvenShopAni="I_info"
  921. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  922. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  923. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  924. GearID = 2
  925. UpperSkin0="CHARS_T_BODY\CM_VST_HV_UR_Brandon_JS.DTX"
  926. LowerSkin0="CHARS_T_BODY\CM_LG_HV_UR_Brandon_JS.DTX"
  927. HandsSkin0="CHARS_T_HAND\CM_HND_NM_DF_Brandon_HM.dtx"
  928. HandsSkin1="CHARS_T_HAND\CM_HND_NM_DF_Brandon_HM.dtx"
  929. HandsSkin2="CHARS_T_HAND\CM_HND_NM_DF_Brandon_HM.dtx"
  930. HandsSkin3="CHARS_T_HAND\CM_HND_NM_DF_Brandon_HM.dtx"
  931. HandsSkin4="CHARS_T_HAND\CM_HND_NM_DF_Brandon_HM.dtx"
  932. HandsSkin5="CHARS_T_HAND\CM_HND_NM_DF_Brandon_HM.dtx"
  933. HandsSkin6="CHARS_T_HAND\CM_HND_NM_DF_Brandon_HM.dtx"
  934. HandsSkin7="CHARS_T_HAND\CM_HND_NM_DF_Brandon_HM.dtx"
  935. FigureType = 0
  936. FaceIndex = 13
  937. ModelLight_ScreenShop = "Brandon_shopinven"
  938. ModelLight_ScreenInventory = "Brandon_shopinven"
  939. ModelLight_ScreenCosmetic = "Brandon_shopinven"
  940. ModelLight_ScreenClan = "Brandon_shopinven"
  941. ModelLight_ScreenResult = "Brandon_result"
  942. InfectedOveridable=8
  943. HostInfectedOveridable=10
  944. HandIndex = 0
  945.  
  946. [Model19]
  947. Name="Chloe" //NO GP Version Kamara
  948. ModelFile="CHARS_M_BODY\CW_HV_DF_Chloe_JS.ltb"
  949. RenderStyle0="RS\default.ltb"
  950. RenderStyle1="RS\GLOW.LTB"
  951. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  952. PVGunsModel="Hand_Sp"
  953. PVWeaponModel = "Normal"
  954. Skeleton=1
  955. ArmorPoint=0
  956. ArmorDefensive=0
  957. Armordurability=0
  958. Mass=2000.0
  959. Armor=0.0
  960. MaxArmor=100
  961. MovePenalty = 0.16
  962. DashSpeed = 0.4
  963. DefaultAni="K_info"
  964. CharCreateAni="Cre_B"
  965. CharCreateLoadAni="Cre_A"
  966. InvenShopAni="I_info"
  967. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  968. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  969. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  970. GearID = 2
  971. UpperSkin0="CHARS_T_BODY\CW_VST_HV_DF_Chloe_JS.DTX"
  972. LowerSkin0="CHARS_T_BODY\CW_LG_HV_DF_Chloe_JS.DTX"
  973. HandsSkin0="CHARS_T_HAND\CW_HND_HV_DF_ChloeHands_JS.dtx"
  974. HandsSkin1="CHARS_T_HAND\CW_HND_HV_DF_ChloeHands_JS.dtx"
  975. HandsSkin2="CHARS_T_HAND\CW_HND_HV_DF_ChloeHands_JS.dtx"
  976. HandsSkin3="CHARS_T_HAND\CW_HND_HV_DF_ChloeHands_JS.dtx"
  977. HandsSkin4="CHARS_T_HAND\CW_HND_HV_DF_ChloeHands_JS.dtx"
  978. HandsSkin5="CHARS_T_HAND\CW_HND_HV_DF_ChloeHands_JS.dtx"
  979. HandsSkin6="CHARS_T_HAND\CW_HND_HV_DF_ChloeHands_JS.dtx"
  980. HandsSkin7="CHARS_T_HAND\CW_HND_HV_DF_ChloeHands_JS.dtx"
  981. FigureType = 1
  982. FaceIndex = 15
  983. ModelLight_ScreenShop = "Chloe_shopinven"
  984. ModelLight_ScreenInventory = "Chloe_shopinven"
  985. ModelLight_ScreenCosmetic = "Chloe_shopinven"
  986. ModelLight_ScreenClan = "Chloe_shopinven"
  987. ModelLight_ScreenResult = "Chloe_result"
  988. InfectedOveridable=9
  989. HostInfectedOveridable=11
  990. HandIndex = 0
  991.  
  992. [Model20]
  993. Name="Hana" //NO GP Version Hana
  994. ModelFile="CHARS_M_BODY\CW_VST_NM_DF_HANA_JS.ltb"
  995. RenderStyle0="RS\default.ltb"
  996. RenderStyle1="RS\GLOW.LTB"
  997. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  998. PVGunsModel="Hand_W"
  999. PVWeaponModel = "Normal"
  1000. Skeleton=1
  1001. ArmorPoint=0
  1002. ArmorDefensive=0
  1003. Armordurability=0
  1004. Mass=2000.0
  1005. Armor=0.0
  1006. MaxArmor=100
  1007. MovePenalty = 0.1
  1008. DashSpeed = 0.4
  1009. DefaultAni="K_info"
  1010. CharCreateAni="Cre_B"
  1011. CharCreateLoadAni="Cre_A"
  1012. InvenShopAni="I_info"
  1013. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  1014. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  1015. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  1016. GearID = 0
  1017. UpperSkin0="CHARS_T_BODY\CW_VST_NM_DF_HANA_JS.DTX"
  1018. LowerSkin0="CHARS_T_BODY\CW_LG_NM_DF_HANA_JS.DTX"
  1019. HandsSkin0="CHARS_T_HAND\CW_HND_NM_DF_HANA_JS.DTX"
  1020. HandsSkin1="CHARS_T_HAND\CW_HND_NM_DF_HANA_JS.DTX"
  1021. HandsSkin2="CHARS_T_HAND\CW_HND_NM_DF_HANA_JS.DTX"
  1022. HandsSkin3="CHARS_T_HAND\CW_HND_NM_DF_HANA_JS.DTX"
  1023. HandsSkin4="CHARS_T_HAND\CW_HND_NM_DF_HANA_JS.DTX"
  1024. HandsSkin5="CHARS_T_HAND\CW_HND_NM_DF_HANA_JS.DTX"
  1025. HandsSkin6="CHARS_T_HAND\CW_HND_NM_DF_HANA_JS.DTX"
  1026. HandsSkin7="CHARS_T_HAND\CW_HND_NM_DF_HANA_JS.DTX"
  1027. FigureType = 1
  1028. FaceIndex = 16
  1029. ModelLight_ScreenShop = "Hana_shopinven"
  1030. ModelLight_ScreenInventory = "Hana_shopinven"
  1031. ModelLight_ScreenCosmetic = "Hana_shopinven"
  1032. ModelLight_ScreenClan = "Hana_shopinven"
  1033. ModelLight_ScreenResult = "Hana_result"
  1034. InfectedOveridable=5
  1035. HostInfectedOveridable=7
  1036. HandIndex = 1
  1037.  
  1038. [Model21]
  1039. Name= "Rocco" //NO GP Version Rocco
  1040. ModelFile="CHARS_M_BODY\CM_Body_NM_Italian_YK.ltb"
  1041. RenderStyle0="RS\default.ltb"
  1042. RenderStyle1="RS\GLOW.LTB"
  1043. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  1044. PVGunsModel="Hand_Sp"
  1045. PVWeaponModel = "Normal"
  1046. Skeleton=0
  1047. ArmorPoint=0
  1048. ArmorDefensive=0
  1049. Armordurability=0
  1050. Mass=2000.0
  1051. Armor=0.0
  1052. MaxArmor=100
  1053. MovePenalty = 0.13
  1054. DashSpeed = 0.4
  1055. DefaultAni="K_info"
  1056. CharCreateAni="Cre_B"
  1057. CharCreateLoadAni="Cre_A"
  1058. InvenShopAni="I_info"
  1059. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  1060. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  1061. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  1062. GearID = 19
  1063. UpperSkin0="CHARS_T_BODY\CM_VST_NM_Italian_YK.dtx"
  1064. LowerSkin0="CHARS_T_BODY\CM_LG_NM_Italian_YK.dtx"
  1065. HandsSkin0="CHARS_T_HAND\CM_HND_NM_Italian_YK.dtx"
  1066. HandsSkin1="CHARS_T_HAND\CM_HND_NM_Italian_YK.dtx"
  1067. HandsSkin2="CHARS_T_HAND\CM_HND_NM_Italian_YK.dtx"
  1068. HandsSkin3="CHARS_T_HAND\CM_HND_NM_Italian_YK.dtx"
  1069. HandsSkin4="CHARS_T_HAND\CM_HND_NM_Italian_YK.dtx"
  1070. HandsSkin5="CHARS_T_HAND\CM_HND_NM_Italian_YK.dtx"
  1071. HandsSkin6="CHARS_T_HAND\CM_HND_NM_Italian_YK.dtx"
  1072. HandsSkin7="CHARS_T_HAND\CM_HND_NM_Italian_YK.dtx"
  1073. FigureType = 0
  1074. FaceIndex = 17
  1075. ModelLight_ScreenShop = "italy_shopinven"
  1076. ModelLight_ScreenInventory = "italy_shopinven"
  1077. ModelLight_ScreenCosmetic = "italy_shopinven"
  1078. ModelLight_ScreenClan = "italy_shopinven"
  1079. ModelLight_ScreenResult = "italy_result"
  1080. InfectedOveridable=12
  1081. HostInfectedOveridable=14
  1082. HandIndex = 0
  1083.  
  1084. [Model22]
  1085. Name= "Specialist01_M" // Codename Scorpion
  1086. ModelFile="CHARS_M_BODY\CM_Body_NM_Special_BC.ltb"
  1087. RenderStyle0="RS\ENV_ALPHA_MASK.ltb"
  1088. RenderStyle1="RS\GLOW.LTB"
  1089. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  1090. PVGunsModel="Hand_Sm"
  1091. PVWeaponModel = "Normal"
  1092. Skeleton=0
  1093. ArmorPoint=0
  1094. ArmorDefensive=0
  1095. Armordurability=0
  1096. Mass=2000.0
  1097. Armor=0.0
  1098. MaxArmor=100
  1099. MovePenalty = 0.1 // Medium Vest
  1100. DashSpeed = 0.4
  1101. DefaultAni="K_info"
  1102. CharCreateAni="Cre_B"
  1103. CharCreateLoadAni="Cre_A"
  1104. InvenShopAni="I_info"
  1105. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  1106. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  1107. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  1108. GearID = 22 // Heavy Vest + Head (40%=0.37)
  1109. UpperSkin0="CHARS_T_BODY\CM_Body_NM_Special_BC.dtx"
  1110. LowerSkin0="CHARS_T_BODY\CM_LG_NM_Special_BC.DTX"
  1111. HandsSkin0="CHARS_T_HAND\CM_HND_NM_Special_BC.dtx"
  1112. HandsSkin1="CHARS_T_HAND\CM_HND_NM_Special_BC.dtx"
  1113. HandsSkin2="CHARS_T_HAND\CM_HND_NM_Special_BC.dtx"
  1114. HandsSkin3="CHARS_T_HAND\CM_HND_NM_Special_BC.dtx"
  1115. HandsSkin4="CHARS_T_HAND\CM_HND_NM_Special_BC.dtx"
  1116. HandsSkin5="CHARS_T_HAND\CM_HND_NM_Special_BC.dtx"
  1117. HandsSkin6="CHARS_T_HAND\CM_HND_NM_Special_BC.dtx"
  1118. HandsSkin7="CHARS_T_HAND\CM_HND_NM_Special_BC.dtx"
  1119. AdditionalSkins0="textures\128xPV_SpecialSpecR.dtx"
  1120. AdditionalSkins1="textures\128xPV_SpecialSpecR.dtx"
  1121. FigureType = 0
  1122. FaceIndex = 18
  1123. ModelLight_ScreenShop = "S_M_shopinven"
  1124. ModelLight_ScreenInventory = "S_M_shopinven"
  1125. ModelLight_ScreenCosmetic = "S_M_shopinven"
  1126. ModelLight_ScreenClan = "S_M_shopinven"
  1127. ModelLight_ScreenResult = "S_M_result"
  1128. InfectedOveridable=16
  1129. HostInfectedOveridable=18
  1130. HandIndex = 2
  1131.  
  1132. [Model23]
  1133. Name="Specialist01_W" // Codename Viper
  1134. ModelFile="CHARS_M_BODY\CW_Body_NM_Special_YK.ltb"
  1135. RenderStyle0="RS\ENV_ALPHA_MASK.ltb"
  1136. RenderStyle1="RS\GLOW.LTB"
  1137. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  1138. PVGunsModel="Hand_W"
  1139. PVWeaponModel = "Normal"
  1140. Skeleton=1
  1141. ArmorPoint=0
  1142. ArmorDefensive=0
  1143. Armordurability=0
  1144. Mass=2000.0
  1145. Armor=0.0
  1146. MaxArmor=100
  1147. MovePenalty = -0.03 // Light Vest(0.0)+5%(-0.03)
  1148. Maxstamina = 0.3 // Dash Stamina (30%)
  1149. DashSpeed = 0.4
  1150. DefaultAni="K_info"
  1151. CharCreateAni="Cre_B"
  1152. CharCreateLoadAni="Cre_A"
  1153. InvenShopAni="I_info"
  1154. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  1155. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  1156. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  1157. GearID = 0 // Medium Vest
  1158. UpperSkin0="CHARS_T_BODY\CW_Body_NM_Special_YK.dtx"
  1159. LowerSkin0="CHARS_T_BODY\CW_LG_NM_Special_YK.DTX"
  1160. HandsSkin0="CHARS_T_HAND\CW_HND_NM_Special_YK.dtx"
  1161. HandsSkin1="CHARS_T_HAND\CW_HND_NM_Special_YK.dtx"
  1162. HandsSkin2="CHARS_T_HAND\CW_HND_NM_Special_YK.dtx"
  1163. HandsSkin3="CHARS_T_HAND\CW_HND_NM_Special_YK.dtx"
  1164. HandsSkin4="CHARS_T_HAND\CW_HND_NM_Special_YK.dtx"
  1165. HandsSkin5="CHARS_T_HAND\CW_HND_NM_Special_YK.dtx"
  1166. HandsSkin6="CHARS_T_HAND\CW_HND_NM_Special_YK.dtx"
  1167. HandsSkin7="CHARS_T_HAND\CW_HND_NM_Special_YK.dtx"
  1168. AdditionalSkins0="textures\128xPV_SpecialSpecR.dtx"
  1169. AdditionalSkins1="textures\128xPV_SpecialSpecR.dtx"
  1170. FigureType = 1
  1171. FaceIndex = 19
  1172. ModelLight_ScreenShop = "S_W_shopinven"
  1173. ModelLight_ScreenInventory = "S_W_shopinven"
  1174. ModelLight_ScreenCosmetic = "S_W_shopinven"
  1175. ModelLight_ScreenClan = "S_W_shopinven"
  1176. ModelLight_ScreenResult = "S_W_result"
  1177. InfectedOveridable=17
  1178. HostInfectedOveridable=19
  1179. HandIndex = 1
  1180.  
  1181. [Model24]
  1182. Name= "Hauser" // Hauser
  1183. ModelFile="CHARS_M_BODY\CM_Body_NM_M_YK.ltb"
  1184. RenderStyle0="RS\default.ltb"
  1185. RenderStyle1="RS\GLOW.LTB"
  1186. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  1187. PVGunsModel="Hand_Sm"
  1188. PVWeaponModel = "Normal"
  1189. Skeleton=0
  1190. ArmorPoint=0
  1191. ArmorDefensive=0
  1192. Armordurability=0
  1193. Mass=2000.0
  1194. Armor=0.0
  1195. MaxArmor=100
  1196. MovePenalty = 0.19
  1197. DashSpeed = 0.4
  1198. DefaultAni="K_info"
  1199. CharCreateAni="Cre_B"
  1200. CharCreateLoadAni="Cre_A"
  1201. InvenShopAni="I_info"
  1202. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  1203. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  1204. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  1205. GearID = 25
  1206. UpperSkin0="CHARS_T_BODY\CM_VST_NM_M_YK.dtx"
  1207. LowerSkin0="CHARS_T_BODY\CM_LG_NM_M_YK.dtx"
  1208. HandsSkin0="CHARS_T_HAND\CM_HND_NM_M_YK.DTX"
  1209. HandsSkin1="CHARS_T_HAND\CM_HND_NM_M_YK.DTX"
  1210. HandsSkin2="CHARS_T_HAND\CM_HND_NM_M_YK.DTX"
  1211. HandsSkin3="CHARS_T_HAND\CM_HND_NM_M_YK.DTX"
  1212. HandsSkin4="CHARS_T_HAND\CM_HND_NM_M_YK.DTX"
  1213. HandsSkin5="CHARS_T_HAND\CM_HND_NM_M_YK.DTX"
  1214. HandsSkin6="CHARS_T_HAND\CM_HND_NM_M_YK.DTX"
  1215. HandsSkin7="CHARS_T_HAND\CM_HND_NM_M_YK.DTX"
  1216. FigureType = 0
  1217. FaceIndex = 26
  1218. ModelLight_ScreenShop = "Hauser_shopinven"
  1219. ModelLight_ScreenInventory = "Hauser_shopinven"
  1220. ModelLight_ScreenCosmetic = "Hauser_shopinven"
  1221. ModelLight_ScreenClan = "Hauser_shopinven"
  1222. ModelLight_ScreenResult = "Hauser_result"
  1223. InfectedOveridable=20
  1224. HostInfectedOveridable=22
  1225. HandIndex = 2
  1226.  
  1227. [Model25]
  1228. Name="balance" // Balanced Vest_M
  1229. ModelFile="CHARS_M_BODY\CM_Body_GP_Balance_HM.ltb"
  1230. RenderStyle0="RS\default.ltb"
  1231. RenderStyle1="RS\GLOW.LTB"
  1232. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  1233. PVGunsModel="Hand_Sp"
  1234. PVWeaponModel = "Normal"
  1235. Skeleton=0
  1236. ArmorPoint=0
  1237. ArmorDefensive=0
  1238. Armordurability=0
  1239. Mass=2000.0
  1240. Armor=0.0
  1241. MaxArmor=100
  1242. MovePenalty = 0.13
  1243. DashSpeed = 0.4
  1244. DefaultAni="K_info"
  1245. CharCreateAni="Cre_B"
  1246. CharCreateLoadAni="Cre_A"
  1247. InvenShopAni="I_info"
  1248. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  1249. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  1250. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  1251. GearID = 19
  1252. UpperSkin0="CHARS_T_BODY\CM_VST_DF_Balance_HM.dtx"
  1253. LowerSkin0="CHARS_T_BODY\CM_LG_DF_Balance_HM.dtx"
  1254. UpperSkin1="CHARS_T_BODY\CM_VST_DE_Balance_HM.dtx"
  1255. LowerSkin1="CHARS_T_BODY\CM_LG_DE_Balance_HM.dtx"
  1256. UpperSkin2="CHARS_T_BODY\CM_VST_SN_Balance_HM.dtx"
  1257. LowerSkin2="CHARS_T_BODY\CM_LG_SN_Balance_HM.dtx"
  1258. UpperSkin3="CHARS_T_BODY\CM_VST_UR_Balance_HM.dtx"
  1259. LowerSkin3="CHARS_T_BODY\CM_LG_UR_Balance_HM.dtx"
  1260. UpperSkin4="CHARS_T_BODY\CM_VST_WL_Balance_HM.dtx"
  1261. LowerSkin4="CHARS_T_BODY\CM_LG_WL_Balance_HM.dtx"
  1262. UpperSkin5="CHARS_T_BODY\CM_VST_FK_Balance_HM.dtx"
  1263. LowerSkin5="CHARS_T_BODY\CM_LG_FK_Balance_HM.dtx"
  1264. UpperSkin6="CHARS_T_BODY\CM_VST_TG_Balance_HM.dtx"
  1265. LowerSkin6="CHARS_T_BODY\CM_LG_TG_Balance_HM.dtx"
  1266. HandsSkin0="CHARS_T_HAND\CM_HND_%02d_BalanceY_HM.dtx"
  1267. HandsSkin1="CHARS_T_HAND\CM_HND_%02d_BalanceB_HM.dtx"
  1268. HandsSkin2="CHARS_T_HAND\CM_HND_%02d_BalanceW_HM.dtx"
  1269. HandsSkin3="CHARS_T_HAND\CM_HND_%02d_BalanceY_HM.dtx"
  1270. FigureType = 0
  1271. FaceRelationModel0=-1
  1272. FaceRelationModel1=-1
  1273. FaceRelationModel2=-1
  1274. FaceRelationModel3=-1
  1275. FaceRelationModel4=26
  1276. FaceRelationModel5=26
  1277. FaceRelationModel6=26
  1278. FaceRelationModel7=26
  1279. ModelLight_ScreenShop = "defaultMan_shopinven"
  1280. ModelLight_ScreenInventory = "defaultMan_shopinven"
  1281. ModelLight_ScreenCosmetic = "defaultMan_shopinven"
  1282. ModelLight_ScreenClan = "defaultMan_shopinven"
  1283. ModelLight_ScreenResult = "defaultMan_result"
  1284. InfectedOveridable=12
  1285. HostInfectedOveridable=14
  1286. HandIndex = 0
  1287.  
  1288. [Model26]
  1289. Name="Female balance" // Balanced Vest_W
  1290. ModelFile="CHARS_M_BODY\CW_Body_GP_Balance_HM.ltb"
  1291. RenderStyle0="RS\default.ltb"
  1292. RenderStyle1="RS\GLOW.LTB"
  1293. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  1294. PVGunsModel="Hand_Sp"
  1295. PVWeaponModel = "Normal"
  1296. Skeleton=1
  1297. ArmorPoint=0
  1298. ArmorDefensive=0
  1299. Armordurability=0
  1300. Mass=2000.0
  1301. Armor=0.0
  1302. MaxArmor=100
  1303. MovePenalty = 0.13
  1304. DashSpeed = 0.4
  1305. DefaultAni="K_info"
  1306. CharCreateAni="Cre_B"
  1307. CharCreateLoadAni="Cre_A"
  1308. InvenShopAni="I_info"
  1309. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  1310. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  1311. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  1312. GearID = 19
  1313. UpperSkin0="CHARS_T_BODY\CW_VST_DF_Balance_HM.dtx"
  1314. LowerSkin0="CHARS_T_BODY\CW_LG_DF_Balance_HM.dtx"
  1315. UpperSkin1="CHARS_T_BODY\CW_VST_DE_Balance_HM.dtx"
  1316. LowerSkin1="CHARS_T_BODY\CW_LG_DE_Balance_HM.dtx"
  1317. UpperSkin2="CHARS_T_BODY\CW_VST_SN_Balance_HM.dtx"
  1318. LowerSkin2="CHARS_T_BODY\CW_LG_SN_Balance_HM.dtx"
  1319. UpperSkin3="CHARS_T_BODY\CW_VST_UR_Balance_HM.dtx"
  1320. LowerSkin3="CHARS_T_BODY\CW_LG_UR_Balance_HM.dtx"
  1321. UpperSkin4="CHARS_T_BODY\CW_VST_WL_Balance_HM.dtx"
  1322. LowerSkin4="CHARS_T_BODY\CW_LG_WL_Balance_HM.dtx"
  1323. UpperSkin5="CHARS_T_BODY\CW_VST_FK_Balance_HM.dtx"
  1324. LowerSkin5="CHARS_T_BODY\CW_LG_FK_Balance_HM.dtx"
  1325. UpperSkin6="CHARS_T_BODY\CW_VST_TG_Balance_HM.dtx"
  1326. LowerSkin6="CHARS_T_BODY\CW_LG_TG_Balance_HM.dtx"
  1327. HandsSkin0="CHARS_T_HAND\CM_HND_%02d_BalanceY_HM.dtx"
  1328. HandsSkin1="CHARS_T_HAND\CM_HND_%02d_BalanceB_HM.dtx"
  1329. HandsSkin2="CHARS_T_HAND\CM_HND_%02d_BalanceW_HM.dtx"
  1330. HandsSkin3="CHARS_T_HAND\CM_HND_%02d_BalanceY_HM.dtx"
  1331. HandsSkin4="CHARS_T_HAND\CW_HND_%02d_BalanceW_HM.dtx"
  1332. HandsSkin5="CHARS_T_HAND\CW_HND_%02d_BalanceB_HM.dtx"
  1333. HandsSkin6="CHARS_T_HAND\CW_HND_%02d_BalanceW_HM.dtx"
  1334. HandsSkin7="CHARS_T_HAND\CW_HND_%02d_BalanceW_HM.dtx"
  1335. FigureType = 1
  1336. ModelLight_ScreenShop = "defaultMan_shopinven"
  1337. ModelLight_ScreenInventory = "defaultMan_shopinven"
  1338. ModelLight_ScreenCosmetic = "defaultMan_shopinven"
  1339. ModelLight_ScreenClan = "defaultMan_shopinven"
  1340. ModelLight_ScreenResult = "defaultMan_result"
  1341. InfectedOveridable=13
  1342. HostInfectedOveridable=15
  1343. HandIndex = 0
  1344.  
  1345. [Model27]
  1346. Name="Specialist02_M" // Codename Hawk
  1347. ModelFile="CHARS_M_BODY\CM_Body_NM_Specialist2_YK.ltb"
  1348. RenderStyle0="RS\default.ltb"
  1349. RenderStyle1="RS\GLOW.LTB"
  1350. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  1351. PVGunsModel="Hand_Sp"
  1352. PVWeaponModel = "Normal"
  1353. Skeleton=0
  1354. ArmorPoint=0
  1355. ArmorDefensive=0
  1356. Armordurability=0
  1357. Mass=2000.0
  1358. Armor=0.0
  1359. MaxArmor=100
  1360. MovePenalty = 0.04 // 15%(-0.03) + 10%(0.1) = 13%(0.04)
  1361. DashSpeed = 0.4
  1362. DefaultAni="K_info"
  1363. CharCreateAni="Cre_B"
  1364. CharCreateLoadAni="Cre_A"
  1365. InvenShopAni="I_info"
  1366. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  1367. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  1368. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  1369. GearID = 29
  1370. UpperSkin0="CHARS_T_BODY\CM_VST_NM_Specialist2_YK.dtx"
  1371. LowerSkin0="CHARS_T_BODY\CM_LG_NM_Specialist2_YK.DTX"
  1372. HandsSkin0="CHARS_T_HAND\CM_HND_NM_Specialist2_YK.dtx"
  1373. HandsSkin1="CHARS_T_HAND\CM_HND_NM_Specialist2_YK.dtx"
  1374. HandsSkin2="CHARS_T_HAND\CM_HND_NM_Specialist2_YK.dtx"
  1375. HandsSkin3="CHARS_T_HAND\CM_HND_NM_Specialist2_YK.dtx"
  1376. HandsSkin4="CHARS_T_HAND\CM_HND_NM_Specialist2_YK.dtx"
  1377. HandsSkin5="CHARS_T_HAND\CM_HND_NM_Specialist2_YK.dtx"
  1378. HandsSkin6="CHARS_T_HAND\CM_HND_NM_Specialist2_YK.dtx"
  1379. HandsSkin7="CHARS_T_HAND\CM_HND_NM_Specialist2_YK.dtx"
  1380. FigureType = 0
  1381. FaceIndex = 27
  1382. ModelLight_ScreenShop = "italy_shopinven"
  1383. ModelLight_ScreenInventory = "italy_shopinven"
  1384. ModelLight_ScreenCosmetic = "italy_shopinven"
  1385. ModelLight_ScreenClan = "italy_shopinven"
  1386. ModelLight_ScreenResult = "italy_result"
  1387. InfectedOveridable=28
  1388. HostInfectedOveridable=30
  1389. HandIndex = 0
  1390.  
  1391. [Model28]
  1392. Name="balance_NX" // Assault Vest_M
  1393. ModelFile="CHARS_M_BODY\CM_Body_NX_Balance_HM.ltb"
  1394. RenderStyle0="RS\default.ltb"
  1395. RenderStyle1="RS\GLOW.LTB"
  1396. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  1397. PVGunsModel="Hand_W"
  1398. PVWeaponModel = "Normal"
  1399. Skeleton=0
  1400. ArmorPoint=0
  1401. ArmorDefensive=0
  1402. Armordurability=0
  1403. Mass=2000.0
  1404. Armor=0.0
  1405. MaxArmor=100
  1406. MovePenalty = 0.07 // Medium+Light
  1407. DashSpeed = 0.4
  1408. DefaultAni="K_info"
  1409. CharCreateAni="Cre_B"
  1410. CharCreateLoadAni="Cre_A"
  1411. InvenShopAni="I_info"
  1412. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  1413. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  1414. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  1415. GearID = 19
  1416. UpperSkin0="CHARS_T_BODY\CM_VST_DF_BalanceNX_HM.dtx"
  1417. LowerSkin0="CHARS_T_BODY\CM_LG_DF_BalanceNX_HM.dtx"
  1418. UpperSkin1="CHARS_T_BODY\CM_VST_DE_BalanceNX_HM.dtx"
  1419. LowerSkin1="CHARS_T_BODY\CM_LG_DE_BalanceNX_HM.dtx"
  1420. UpperSkin2="CHARS_T_BODY\CM_VST_SN_BalanceNX_HM.dtx"
  1421. LowerSkin2="CHARS_T_BODY\CM_LG_SN_BalanceNX_HM.dtx"
  1422. UpperSkin3="CHARS_T_BODY\CM_VST_UR_BalanceNX_HM.dtx"
  1423. LowerSkin3="CHARS_T_BODY\CM_LG_UR_BalanceNX_HM.dtx"
  1424. UpperSkin4="CHARS_T_BODY\CM_VST_WL_BalanceNX_HM.dtx"
  1425. LowerSkin4="CHARS_T_BODY\CM_LG_WL_BalanceNX_HM.dtx"
  1426. UpperSkin5="CHARS_T_BODY\CM_VST_FK_BalanceNX_HM.dtx"
  1427. LowerSkin5="CHARS_T_BODY\CM_LG_FK_BalanceNX_HM.dtx"
  1428. UpperSkin6="CHARS_T_BODY\CM_VST_TG_BalanceNX_HM.dtx"
  1429. LowerSkin6="CHARS_T_BODY\CM_LG_TG_BalanceNX_HM.dtx"
  1430. HandsSkin0="CHARS_T_HAND\CM_HND_01_BalanceNX_HM.dtx"
  1431. HandsSkin1="CHARS_T_HAND\CM_HND_01_BalanceNX_HM.dtx"
  1432. HandsSkin2="CHARS_T_HAND\CM_HND_01_BalanceNX_HM.dtx"
  1433. HandsSkin3="CHARS_T_HAND\CM_HND_01_BalanceNX_HM.dtx"
  1434. FigureType = 0
  1435. FaceRelationModel0=-1
  1436. FaceRelationModel1=-1
  1437. FaceRelationModel2=-1
  1438. FaceRelationModel3=-1
  1439. FaceRelationModel4=29
  1440. FaceRelationModel5=29
  1441. FaceRelationModel6=29
  1442. FaceRelationModel7=29
  1443. ModelLight_ScreenShop = "defaultMan_shopinven"
  1444. ModelLight_ScreenInventory = "defaultMan_shopinven"
  1445. ModelLight_ScreenCosmetic = "defaultMan_shopinven"
  1446. ModelLight_ScreenClan = "defaultMan_shopinven"
  1447. ModelLight_ScreenResult = "defaultMan_result"
  1448. InfectedOveridable=24
  1449. HostInfectedOveridable=26
  1450. HandIndex = 1
  1451.  
  1452. [Model29]
  1453. Name="Female balance_NX" // Assault Vest_W
  1454. ModelFile="CHARS_M_BODY\CW_Body_NX_Balance_HM.ltb"
  1455. RenderStyle0="RS\default.ltb"
  1456. RenderStyle1="RS\GLOW.LTB"
  1457. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  1458. PVGunsModel="Hand_W"
  1459. PVWeaponModel = "Normal"
  1460. Skeleton=1
  1461. ArmorPoint=0
  1462. ArmorDefensive=0
  1463. Armordurability=0
  1464. Mass=2000.0
  1465. Armor=0.0
  1466. MaxArmor=100
  1467. MovePenalty = 0.07 // Medium+Light
  1468. DashSpeed = 0.4
  1469. DefaultAni="K_info"
  1470. CharCreateAni="Cre_B"
  1471. CharCreateLoadAni="Cre_A"
  1472. InvenShopAni="I_info"
  1473. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  1474. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  1475. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  1476. GearID = 19
  1477. UpperSkin0="CHARS_T_BODY\CW_VST_DF_BalanceNX_HM.dtx"
  1478. LowerSkin0="CHARS_T_BODY\CM_LG_DF_BalanceNX_HM.dtx"
  1479. UpperSkin1="CHARS_T_BODY\CW_VST_DE_BalanceNX_HM.dtx"
  1480. LowerSkin1="CHARS_T_BODY\CM_LG_DE_BalanceNX_HM.dtx"
  1481. UpperSkin2="CHARS_T_BODY\CW_VST_SN_BalanceNX_HM.dtx"
  1482. LowerSkin2="CHARS_T_BODY\CM_LG_SN_BalanceNX_HM.dtx"
  1483. UpperSkin3="CHARS_T_BODY\CW_VST_UR_BalanceNX_HM.dtx"
  1484. LowerSkin3="CHARS_T_BODY\CM_LG_UR_BalanceNX_HM.dtx"
  1485. UpperSkin4="CHARS_T_BODY\CW_VST_WL_BalanceNX_HM.dtx"
  1486. LowerSkin4="CHARS_T_BODY\CM_LG_WL_BalanceNX_HM.dtx"
  1487. UpperSkin5="CHARS_T_BODY\CW_VST_FK_BalanceNX_HM.dtx"
  1488. LowerSkin5="CHARS_T_BODY\CM_LG_FK_BalanceNX_HM.dtx"
  1489. UpperSkin6="CHARS_T_BODY\CW_VST_TG_BalanceNX_HM.dtx"
  1490. LowerSkin6="CHARS_T_BODY\CM_LG_TG_BalanceNX_HM.dtx"
  1491. HandsSkin0="CHARS_T_HAND\CM_HND_01_BalanceNX_HM.dtx"
  1492. HandsSkin1="CHARS_T_HAND\CM_HND_01_BalanceNX_HM.dtx"
  1493. HandsSkin2="CHARS_T_HAND\CM_HND_01_BalanceNX_HM.dtx"
  1494. HandsSkin3="CHARS_T_HAND\CM_HND_01_BalanceNX_HM.dtx"
  1495. HandsSkin4="CHARS_T_HAND\CM_HND_01_BalanceNX_HM.dtx"
  1496. HandsSkin5="CHARS_T_HAND\CM_HND_01_BalanceNX_HM.dtx"
  1497. HandsSkin6="CHARS_T_HAND\CM_HND_01_BalanceNX_HM.dtx"
  1498. HandsSkin7="CHARS_T_HAND\CM_HND_01_BalanceNX_HM.dtx"
  1499. FigureType = 1
  1500. ModelLight_ScreenShop = "defaultMan_shopinven"
  1501. ModelLight_ScreenInventory = "defaultMan_shopinven"
  1502. ModelLight_ScreenCosmetic = "defaultMan_shopinven"
  1503. ModelLight_ScreenClan = "defaultMan_shopinven"
  1504. ModelLight_ScreenResult = "defaultMan_result"
  1505. InfectedOveridable=25
  1506. HostInfectedOveridable=27
  1507. HandIndex = 1
  1508.  
  1509. [Model30]
  1510. Name="light_NX" // Recon Vest_M
  1511. ModelFile="CHARS_M_BODY\CM_Body_LT_NX_YK.ltb"
  1512. RenderStyle0="RS\default.ltb"
  1513. RenderStyle1="RS\GLOW.LTB"
  1514. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  1515. PVGunsModel="Hand_Sp"
  1516. PVWeaponModel = "Normal"
  1517. Skeleton=0
  1518. ArmorPoint=0
  1519. ArmorDefensive=0
  1520. Armordurability=0
  1521. Mass=2000.0
  1522. Armor=0.0
  1523. MaxArmor=100
  1524. MovePenalty = -0.05
  1525. DashSpeed = 0.4
  1526. DefaultAni="K_info"
  1527. CharCreateAni="Cre_B"
  1528. CharCreateLoadAni="Cre_A"
  1529. InvenShopAni="I_info"
  1530. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  1531. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  1532. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  1533. GearID = 1
  1534. UpperSkin0="CHARS_T_BODY\CM_VST_LT_DF_NX_YK.DTX"
  1535. LowerSkin0="CHARS_T_BODY\CM_LG_HVLT_DF_NX_YK.DTX"
  1536. UpperSkin1="CHARS_T_BODY\CM_VST_LT_DE_NX_YK.dtx"
  1537. LowerSkin1="CHARS_T_BODY\CM_LG_HVLT_DE_NX_YK.dtx"
  1538. UpperSkin2="CHARS_T_BODY\CM_VST_LT_SN_NX_YK.DTX"
  1539. LowerSkin2="CHARS_T_BODY\CM_LG_HVLT_SN_NX_YK.DTX"
  1540. UpperSkin3="CHARS_T_BODY\CM_VST_LT_UR_NX_YK.DTX"
  1541. LowerSkin3="CHARS_T_BODY\CM_LG_HVLT_UR_NX_YK.dtx"
  1542. UpperSkin4="CHARS_T_BODY\CM_VST_LT_WL_NX_YK.DTX"
  1543. LowerSkin4="CHARS_T_BODY\CM_LG_HVLT_WL_NX_YK.DTX"
  1544. UpperSkin5="CHARS_T_BODY\CM_VST_LT_FK_NX_YK.DTX"
  1545. LowerSkin5="CHARS_T_BODY\CM_LG_HVLT_FK_NX_YK.dtx"
  1546. UpperSkin6="CHARS_T_BODY\CM_VST_LT_TG_NX_YK.dtx"
  1547. LowerSkin6="CHARS_T_BODY\CM_LG_HVLT_TG_NX_YK.DTX"
  1548. HandsSkin0="CHARS_T_HAND\CM_HND_%02d_VestnxY_YK.DTX"
  1549. HandsSkin1="CHARS_T_HAND\CM_HND_%02d_VestnxB_YK.DTX"
  1550. HandsSkin2="CHARS_T_HAND\CM_HND_%02d_VestnxW_YK.DTX"
  1551. HandsSkin3="CHARS_T_HAND\CM_HND_%02d_VestnxY_YK.DTX"
  1552. FigureType = 0
  1553. FaceRelationModel0=-1
  1554. FaceRelationModel1=-1
  1555. FaceRelationModel2=-1
  1556. FaceRelationModel3=-1
  1557. FaceRelationModel4=31
  1558. FaceRelationModel5=31
  1559. FaceRelationModel6=31
  1560. FaceRelationModel7=31
  1561. ModelLight_ScreenShop = "defaultMan_shopinven"
  1562. ModelLight_ScreenInventory = "defaultMan_shopinven"
  1563. ModelLight_ScreenCosmetic = "defaultMan_shopinven"
  1564. ModelLight_ScreenClan = "defaultMan_shopinven"
  1565. ModelLight_ScreenResult = "defaultMan_result"
  1566. InfectedOveridable=32
  1567. HostInfectedOveridable=34
  1568. HandIndex = 0
  1569.  
  1570. [Model31]
  1571. Name="Female light_NX" // Recon Vest_W
  1572. ModelFile="CHARS_M_BODY\CW_Body_LT_NX_YK.ltb"
  1573. RenderStyle0="RS\default.ltb"
  1574. RenderStyle1="RS\GLOW.LTB"
  1575. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  1576. PVGunsModel="Hand_Sp"
  1577. PVWeaponModel = "Normal"
  1578. Skeleton=1
  1579. ArmorPoint=0
  1580. ArmorDefensive=0
  1581. Armordurability=0
  1582. Mass=2000.0
  1583. Armor=0.0
  1584. MaxArmor=100
  1585. MovePenalty = -0.05
  1586. DashSpeed = 0.4
  1587. DefaultAni="K_info"
  1588. CharCreateAni="Cre_B"
  1589. CharCreateLoadAni="Cre_A"
  1590. InvenShopAni="I_info"
  1591. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  1592. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  1593. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  1594. GearID = 1
  1595. UpperSkin0="CHARS_T_BODY\CW_VST_LT_DF_NX_YK.dtx"
  1596. LowerSkin0="CHARS_T_BODY\CW_LG_HVLT_DF_NX_YK.dtx"
  1597. UpperSkin1="CHARS_T_BODY\CW_VST_LT_DE_NX_YK.dtx"
  1598. LowerSkin1="CHARS_T_BODY\CW_LG_HVLT_DE_NX_YK.dtx"
  1599. UpperSkin2="CHARS_T_BODY\CW_VST_LT_SN_NX_YK.dtx"
  1600. LowerSkin2="CHARS_T_BODY\CW_LG_HVLT_SN_NX_YK.dtx"
  1601. UpperSkin3="CHARS_T_BODY\CW_VST_LT_UR_NX_YK.dtx"
  1602. LowerSkin3="CHARS_T_BODY\CW_LG_HVLT_UR_NX_YK.dtx"
  1603. UpperSkin4="CHARS_T_BODY\CW_VST_LT_WL_NX_YK.DTX"
  1604. LowerSkin4="CHARS_T_BODY\CW_LG_HVLT_WL_NX_YK.DTX"
  1605. UpperSkin5="CHARS_T_BODY\CW_VST_LT_FK_NX_YK.dtx"
  1606. LowerSkin5="CHARS_T_BODY\CW_LG_HVLT_FK_NX_YK.dtx"
  1607. UpperSkin6="CHARS_T_BODY\CW_VST_LT_TG_NX_YK.DTX"
  1608. LowerSkin6="CHARS_T_BODY\CW_LG_HVLT_TG_NX_YK.dtx"
  1609. HandsSkin0="CHARS_T_HAND\CM_HND_%02d_BalanceY_HM.dtx"
  1610. HandsSkin1="CHARS_T_HAND\CM_HND_%02d_BalanceB_HM.dtx"
  1611. HandsSkin2="CHARS_T_HAND\CM_HND_%02d_BalanceW_HM.dtx"
  1612. HandsSkin3="CHARS_T_HAND\CM_HND_%02d_BalanceY_HM.dtx"
  1613. HandsSkin4="CHARS_T_HAND\CW_HND_%02d_VestnxW_YK.dtx"
  1614. HandsSkin5="CHARS_T_HAND\CW_HND_%02d_VestnxB_YK.dtx"
  1615. HandsSkin6="CHARS_T_HAND\CW_HND_%02d_VestnxW_YK.dtx"
  1616. HandsSkin7="CHARS_T_HAND\CW_HND_%02d_VestnxW_YK.dtx"
  1617. FigureType = 1
  1618. ModelLight_ScreenShop = "defaultMan_shopinven"
  1619. ModelLight_ScreenInventory = "defaultMan_shopinven"
  1620. ModelLight_ScreenCosmetic = "defaultMan_shopinven"
  1621. ModelLight_ScreenClan = "defaultMan_shopinven"
  1622. ModelLight_ScreenResult = "defaultMan_result"
  1623. InfectedOveridable=33
  1624. HostInfectedOveridable=35
  1625. HandIndex = 0
  1626.  
  1627. [Model32]
  1628. Name="Biker" // Max
  1629. ModelFile="CHARS_M_BODY\CW_Body_NM_Biker_YK.ltb"
  1630. RenderStyle0="RS\default.ltb"
  1631. RenderStyle1="RS\GLOW.LTB"
  1632. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  1633. PVGunsModel="Hand_Sp"
  1634. PVWeaponModel = "Normal"
  1635. Skeleton=1
  1636. ArmorPoint=0
  1637. ArmorDefensive=0
  1638. Armordurability=0
  1639. Mass=2000.0
  1640. Armor=0.0
  1641. MaxArmor=100
  1642. MovePenalty = 0.05
  1643. DashSpeed = 0.4
  1644. DefaultAni="K_info"
  1645. CharCreateAni="Cre_B"
  1646. CharCreateLoadAni="Cre_A"
  1647. InvenShopAni="I_info"
  1648. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  1649. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  1650. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  1651. GearID = 31
  1652. UpperSkin0="CHARS_T_BODY\CW_VST_NM_Biker_YK.DTX"
  1653. LowerSkin0="CHARS_T_BODY\CW_LG_NM_Biker_YK.DTX"
  1654. HandsSkin0="CHARS_T_HAND\CW_HND_NM_Biker_YK.dtx"
  1655. HandsSkin1="CHARS_T_HAND\CW_HND_NM_Biker_YK.dtx"
  1656. HandsSkin2="CHARS_T_HAND\CW_HND_NM_Biker_YK.dtx"
  1657. HandsSkin3="CHARS_T_HAND\CW_HND_NM_Biker_YK.dtx"
  1658. HandsSkin4="CHARS_T_HAND\CW_HND_NM_Biker_YK.dtx"
  1659. HandsSkin5="CHARS_T_HAND\CW_HND_NM_Biker_YK.dtx"
  1660. HandsSkin6="CHARS_T_HAND\CW_HND_NM_Biker_YK.dtx"
  1661. HandsSkin7="CHARS_T_HAND\CW_HND_NM_Biker_YK.dtx"
  1662. AdditionalSkins0="textures\128xPV_SpecialSpecR.dtx"
  1663. AdditionalSkins1="textures\128xPV_SpecialSpecR.dtx"
  1664. FigureType = 1
  1665. FaceIndex = 28
  1666. ModelLight_ScreenShop = "Mei_shopinven"
  1667. ModelLight_ScreenInventory = "Mei_shopinven"
  1668. ModelLight_ScreenCosmetic = "Mei_shopinven"
  1669. ModelLight_ScreenClan = "Mei_shopinven"
  1670. ModelLight_ScreenResult = "Mei_result"
  1671. InfectedOveridable=37
  1672. HostInfectedOveridable=39
  1673. HandIndex = 0
  1674.  
  1675. [Model33]
  1676. Name="Tanker_Vest" // Tanker Vest_M
  1677. ModelFile="CHARS_M_BODY\CM_Body_HV_NX_YK.ltb"
  1678. RenderStyle0="RS\default.ltb"
  1679. RenderStyle1="RS\GLOW.LTB"
  1680. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  1681. PVGunsModel="Hand_Sp"
  1682. PVWeaponModel = "Normal"
  1683. Skeleton=0
  1684. ArmorPoint=0
  1685. ArmorDefensive=0
  1686. Armordurability=0
  1687. Mass=2000.0
  1688. Armor=0.0
  1689. MaxArmor=100
  1690. MovePenalty = 0.145
  1691. DashSpeed = 0.4
  1692. DefaultAni="K_info"
  1693. CharCreateAni="Cre_B"
  1694. CharCreateLoadAni="Cre_A"
  1695. InvenShopAni="I_info"
  1696. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  1697. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  1698. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  1699. GearID = 34
  1700. UpperSkin0="CHARS_T_BODY\CM_VST_HV_DF_NX_YK.DTX"
  1701. LowerSkin0="CHARS_T_BODY\CM_LG_HVLT_DF_NX_YK.DTX"
  1702. UpperSkin1="CHARS_T_BODY\CM_VST_HV_DE_NX_YK.dtx"
  1703. LowerSkin1="CHARS_T_BODY\CM_LG_HVLT_DE_NX_YK.dtx"
  1704. UpperSkin2="CHARS_T_BODY\CM_VST_HV_SN_NX_YK.DTX"
  1705. LowerSkin2="CHARS_T_BODY\CM_LG_HVLT_SN_NX_YK.DTX"
  1706. UpperSkin3="CHARS_T_BODY\CM_VST_HV_UR_NX_YK.DTX"
  1707. LowerSkin3="CHARS_T_BODY\CM_LG_HVLT_UR_NX_YK.dtx"
  1708. UpperSkin4="CHARS_T_BODY\CM_VST_HV_WL_NX_YK.DTX"
  1709. LowerSkin4="CHARS_T_BODY\CM_LG_HVLT_WL_NX_YK.DTX"
  1710. UpperSkin5="CHARS_T_BODY\CM_VST_HV_FK_NX_YK.DTX"
  1711. LowerSkin5="CHARS_T_BODY\CM_LG_HVLT_FK_NX_YK.dtx"
  1712. UpperSkin6="CHARS_T_BODY\CM_VST_HV_TG_NX_YK.dtx"
  1713. LowerSkin6="CHARS_T_BODY\CM_LG_HVLT_TG_NX_YK.DTX"
  1714. HandsSkin0="CHARS_T_HAND\CM_HND_%02d_VestnxY_YK.DTX"
  1715. HandsSkin1="CHARS_T_HAND\CM_HND_%02d_VestnxB_YK.DTX"
  1716. HandsSkin2="CHARS_T_HAND\CM_HND_%02d_VestnxW_YK.DTX"
  1717. HandsSkin3="CHARS_T_HAND\CM_HND_%02d_VestnxY_YK.DTX"
  1718. FigureType = 0
  1719. FaceRelationModel0=-1
  1720. FaceRelationModel1=-1
  1721. FaceRelationModel2=-1
  1722. FaceRelationModel3=-1
  1723. FaceRelationModel4=34
  1724. FaceRelationModel5=34
  1725. FaceRelationModel6=34
  1726. FaceRelationModel7=34
  1727. ModelLight_ScreenShop = "defaultMan_shopinven"
  1728. ModelLight_ScreenInventory = "defaultMan_shopinven"
  1729. ModelLight_ScreenCosmetic = "defaultMan_shopinven"
  1730. ModelLight_ScreenClan = "defaultMan_shopinven"
  1731. ModelLight_ScreenResult = "defaultMan_result"
  1732. InfectedOveridable=40
  1733. HostInfectedOveridable=42
  1734. HandIndex = 0
  1735.  
  1736. [Model34]
  1737. Name="Female_Tanker_Vest" // Tanker Vest_W
  1738. ModelFile="CHARS_M_BODY\CW_Body_HV_NX_YK.ltb"
  1739. RenderStyle0="RS\default.ltb"
  1740. RenderStyle1="RS\GLOW.LTB"
  1741. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  1742. PVGunsModel="Hand_Sp"
  1743. PVWeaponModel = "Normal"
  1744. Skeleton=1
  1745. ArmorPoint=0
  1746. ArmorDefensive=0
  1747. Armordurability=0
  1748. Mass=2000.0
  1749. Armor=0.0
  1750. MaxArmor=100
  1751. MovePenalty = 0.145
  1752. DashSpeed = 0.4
  1753. DefaultAni="K_info"
  1754. CharCreateAni="Cre_B"
  1755. CharCreateLoadAni="Cre_A"
  1756. InvenShopAni="I_info"
  1757. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  1758. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  1759. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  1760. GearID = 34
  1761. UpperSkin0="CHARS_T_BODY\CW_VST_HV_DF_NX_YK.dtx"
  1762. LowerSkin0="CHARS_T_BODY\CW_LG_HVLT_DF_NX_YK.dtx"
  1763. UpperSkin1="CHARS_T_BODY\CW_VST_HV_DE_NX_YK.dtx"
  1764. LowerSkin1="CHARS_T_BODY\CW_LG_HVLT_DE_NX_YK.dtx"
  1765. UpperSkin2="CHARS_T_BODY\CW_VST_HV_SN_NX_YK.dtx"
  1766. LowerSkin2="CHARS_T_BODY\CW_LG_HVLT_SN_NX_YK.dtx"
  1767. UpperSkin3="CHARS_T_BODY\CW_VST_HV_UR_NX_YK.dtx"
  1768. LowerSkin3="CHARS_T_BODY\CW_LG_HVLT_UR_NX_YK.dtx"
  1769. UpperSkin4="CHARS_T_BODY\CW_VST_HV_WL_NX_YK.DTX"
  1770. LowerSkin4="CHARS_T_BODY\CW_LG_HVLT_WL_NX_YK.DTX"
  1771. UpperSkin5="CHARS_T_BODY\CW_VST_HV_FK_NX_YK.dtx"
  1772. LowerSkin5="CHARS_T_BODY\CW_LG_HVLT_FK_NX_YK.dtx"
  1773. UpperSkin6="CHARS_T_BODY\CW_VST_HV_TG_NX_YK.DTX"
  1774. LowerSkin6="CHARS_T_BODY\CW_LG_HVLT_TG_NX_YK.dtx"
  1775. HandsSkin0="CHARS_T_HAND\CM_HND_%02d_BalanceY_HM.dtx"
  1776. HandsSkin1="CHARS_T_HAND\CM_HND_%02d_BalanceB_HM.dtx"
  1777. HandsSkin2="CHARS_T_HAND\CM_HND_%02d_BalanceW_HM.dtx"
  1778. HandsSkin3="CHARS_T_HAND\CM_HND_%02d_BalanceY_HM.dtx"
  1779. HandsSkin4="CHARS_T_HAND\CW_HND_%02d_VestnxW_YK.dtx"
  1780. HandsSkin5="CHARS_T_HAND\CW_HND_%02d_VestnxB_YK.dtx"
  1781. HandsSkin6="CHARS_T_HAND\CW_HND_%02d_VestnxW_YK.dtx"
  1782. HandsSkin7="CHARS_T_HAND\CW_HND_%02d_VestnxW_YK.dtx"
  1783. FigureType = 1
  1784. ModelLight_ScreenShop = "defaultMan_shopinven"
  1785. ModelLight_ScreenInventory = "defaultMan_shopinven"
  1786. ModelLight_ScreenCosmetic = "defaultMan_shopinven"
  1787. ModelLight_ScreenClan = "defaultMan_shopinven"
  1788. ModelLight_ScreenResult = "defaultMan_result"
  1789. InfectedOveridable=41
  1790. HostInfectedOveridable=43
  1791. HandIndex = 0
  1792.  
  1793. [Model35]
  1794. Name="AdvMedVest" // Combat Vest_M
  1795. ModelFile="CHARS_M_BODY\CM_Body_NM_NX_YK.ltb"
  1796. RenderStyle0="RS\default.ltb"
  1797. RenderStyle1="RS\GLOW.LTB"
  1798. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  1799. PVGunsModel="Hand_Sp"
  1800. PVWeaponModel = "Normal"
  1801. Skeleton=0
  1802. ArmorPoint=0
  1803. ArmorDefensive=0
  1804. Armordurability=0
  1805. Mass=2000.0
  1806. Armor=0.0
  1807. MaxArmor=100
  1808. MovePenalty = 0.060
  1809. DashSpeed = 0.4
  1810. DefaultAni="K_info"
  1811. CharCreateAni="Cre_B"
  1812. CharCreateLoadAni="Cre_A"
  1813. InvenShopAni="I_info"
  1814. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  1815. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  1816. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  1817. GearID = 0
  1818. UpperSkin0="CHARS_T_BODY\CM_VST_NM_DF_NX_YK.DTX"
  1819. LowerSkin0="CHARS_T_BODY\CM_LG_NM_DF_NX_YK.DTX"
  1820. UpperSkin1="CHARS_T_BODY\CM_VST_NM_DE_NX_YK.dtx"
  1821. LowerSkin1="CHARS_T_BODY\CM_LG_NM_DE_NX_YK.dtx"
  1822. UpperSkin2="CHARS_T_BODY\CM_VST_NM_SN_NX_YK.DTX"
  1823. LowerSkin2="CHARS_T_BODY\CM_LG_NM_SN_NX_YK.DTX"
  1824. UpperSkin3="CHARS_T_BODY\CM_VST_NM_UR_NX_YK.DTX"
  1825. LowerSkin3="CHARS_T_BODY\CM_LG_NM_UR_NX_YK.dtx"
  1826. UpperSkin4="CHARS_T_BODY\CM_VST_NM_WL_NX_YK.DTX"
  1827. LowerSkin4="CHARS_T_BODY\CM_LG_NM_WL_NX_YK.DTX"
  1828. UpperSkin5="CHARS_T_BODY\CM_VST_NM_FK_NX_YK.DTX"
  1829. LowerSkin5="CHARS_T_BODY\CM_LG_NM_FK_NX_YK.dtx"
  1830. UpperSkin6="CHARS_T_BODY\CM_VST_NM_TG_NX_YK.dtx"
  1831. LowerSkin6="CHARS_T_BODY\CM_LG_NM_TG_NX_YK.DTX"
  1832. HandsSkin0="CHARS_T_HAND\CM_HND_%02d_VestnxY_YK.DTX"
  1833. HandsSkin1="CHARS_T_HAND\CM_HND_%02d_VestnxB_YK.DTX"
  1834. HandsSkin2="CHARS_T_HAND\CM_HND_%02d_VestnxW_YK.DTX"
  1835. HandsSkin3="CHARS_T_HAND\CM_HND_%02d_VestnxY_YK.DTX"
  1836. FigureType = 0
  1837. FaceRelationModel0=-1
  1838. FaceRelationModel1=-1
  1839. FaceRelationModel2=-1
  1840. FaceRelationModel3=-1
  1841. FaceRelationModel4=36
  1842. FaceRelationModel5=36
  1843. FaceRelationModel6=36
  1844. FaceRelationModel7=36
  1845. ModelLight_ScreenShop = "defaultMan_shopinven"
  1846. ModelLight_ScreenInventory = "defaultMan_shopinven"
  1847. ModelLight_ScreenCosmetic = "defaultMan_shopinven"
  1848. ModelLight_ScreenClan = "defaultMan_shopinven"
  1849. ModelLight_ScreenResult = "defaultMan_result"
  1850. InfectedOveridable=44
  1851. HostInfectedOveridable=46
  1852. HandIndex = 0
  1853.  
  1854. [Model36]
  1855. Name="Female_AdvMedVest" // Combat Vest_W
  1856. ModelFile="CHARS_M_BODY\CW_Body_NM_NX_YK.ltb"
  1857. RenderStyle0="RS\default.ltb"
  1858. RenderStyle1="RS\GLOW.LTB"
  1859. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  1860. PVGunsModel="Hand_Sp"
  1861. PVWeaponModel = "Normal"
  1862. Skeleton=1
  1863. ArmorPoint=0
  1864. ArmorDefensive=0
  1865. Armordurability=0
  1866. Mass=2000.0
  1867. Armor=0.0
  1868. MaxArmor=100
  1869. MovePenalty = 0.080
  1870. DashSpeed = 0.4
  1871. DefaultAni="K_info"
  1872. CharCreateAni="Cre_B"
  1873. CharCreateLoadAni="Cre_A"
  1874. InvenShopAni="I_info"
  1875. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  1876. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  1877. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  1878. GearID = 0
  1879. UpperSkin0="CHARS_T_BODY\CW_VST_NM_DF_NX_YK.DTX"
  1880. LowerSkin0="CHARS_T_BODY\CW_LG_NM_DF_NX_YK.DTX"
  1881. UpperSkin1="CHARS_T_BODY\CW_VST_NM_DE_NX_YK.dtx"
  1882. LowerSkin1="CHARS_T_BODY\CW_LG_NM_DE_NX_YK.dtx"
  1883. UpperSkin2="CHARS_T_BODY\CW_VST_NM_SN_NX_YK.DTX"
  1884. LowerSkin2="CHARS_T_BODY\CW_LG_NM_SN_NX_YK.DTX"
  1885. UpperSkin3="CHARS_T_BODY\CW_VST_NM_UR_NX_YK.DTX"
  1886. LowerSkin3="CHARS_T_BODY\CW_LG_NM_UR_NX_YK.dtx"
  1887. UpperSkin4="CHARS_T_BODY\CW_VST_NM_WL_NX_YK.DTX"
  1888. LowerSkin4="CHARS_T_BODY\CW_LG_NM_WL_NX_YK.DTX"
  1889. UpperSkin5="CHARS_T_BODY\CW_VST_NM_FK_NX_YK.DTX"
  1890. LowerSkin5="CHARS_T_BODY\CW_LG_NM_FK_NX_YK.dtx"
  1891. UpperSkin6="CHARS_T_BODY\CW_VST_NM_TG_NX_YK.dtx"
  1892. LowerSkin6="CHARS_T_BODY\CW_LG_NM_TG_NX_YK.DTX"
  1893. HandsSkin0="CHARS_T_HAND\CM_HND_%02d_BalanceY_HM.dtx"
  1894. HandsSkin1="CHARS_T_HAND\CM_HND_%02d_BalanceB_HM.dtx"
  1895. HandsSkin2="CHARS_T_HAND\CM_HND_%02d_BalanceW_HM.dtx"
  1896. HandsSkin3="CHARS_T_HAND\CM_HND_%02d_BalanceY_HM.dtx"
  1897. HandsSkin4="CHARS_T_HAND\CW_HND_%02d_VestnxW_YK.dtx"
  1898. HandsSkin5="CHARS_T_HAND\CW_HND_%02d_VestnxB_YK.dtx"
  1899. HandsSkin6="CHARS_T_HAND\CW_HND_%02d_VestnxW_YK.dtx"
  1900. HandsSkin7="CHARS_T_HAND\CW_HND_%02d_VestnxW_YK.dtx"
  1901. FigureType = 1
  1902. ModelLight_ScreenShop = "defaultMan_shopinven"
  1903. ModelLight_ScreenInventory = "defaultMan_shopinven"
  1904. ModelLight_ScreenCosmetic = "defaultMan_shopinven"
  1905. ModelLight_ScreenClan = "defaultMan_shopinven"
  1906. ModelLight_ScreenResult = "defaultMan_result"
  1907. InfectedOveridable=45
  1908. HostInfectedOveridable=47
  1909. HandIndex = 0
  1910.  
  1911. [Model37]
  1912. Name= "Hauser" //NO GP Version Only NxE Hauser
  1913. ModelFile="CHARS_M_BODY\CM_Body_NM_M_YK.ltb"
  1914. RenderStyle0="RS\default.ltb"
  1915. RenderStyle1="RS\GLOW.LTB"
  1916. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  1917. PVGunsModel="Hand_Sm"
  1918. PVWeaponModel = "Normal"
  1919. Skeleton=0
  1920. ArmorPoint=0
  1921. ArmorDefensive=0
  1922. Armordurability=0
  1923. Mass=2000.0
  1924. Armor=0.0
  1925. MaxArmor=100
  1926. MovePenalty = 0.19
  1927. DashSpeed = 0.4
  1928. DefaultAni="K_info"
  1929. CharCreateAni="Cre_B"
  1930. CharCreateLoadAni="Cre_A"
  1931. InvenShopAni="I_info"
  1932. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  1933. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  1934. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  1935. GearID = 25
  1936. UpperSkin0="CHARS_T_BODY\CM_VST_NM_M_YK.dtx"
  1937. LowerSkin0="CHARS_T_BODY\CM_LG_NM_M_YK.dtx"
  1938. HandsSkin0="CHARS_T_HAND\CM_HND_NM_M_YK.DTX"
  1939. HandsSkin1="CHARS_T_HAND\CM_HND_NM_M_YK.DTX"
  1940. HandsSkin2="CHARS_T_HAND\CM_HND_NM_M_YK.DTX"
  1941. HandsSkin3="CHARS_T_HAND\CM_HND_NM_M_YK.DTX"
  1942. HandsSkin4="CHARS_T_HAND\CM_HND_NM_M_YK.DTX"
  1943. HandsSkin5="CHARS_T_HAND\CM_HND_NM_M_YK.DTX"
  1944. HandsSkin6="CHARS_T_HAND\CM_HND_NM_M_YK.DTX"
  1945. HandsSkin7="CHARS_T_HAND\CM_HND_NM_M_YK.DTX"
  1946. FigureType = 0
  1947. FaceIndex = 26
  1948. ModelLight_ScreenShop = "Hauser_shopinven"
  1949. ModelLight_ScreenInventory = "Hauser_shopinven"
  1950. ModelLight_ScreenCosmetic = "Hauser_shopinven"
  1951. ModelLight_ScreenClan = "Hauser_shopinven"
  1952. ModelLight_ScreenResult = "Hauser_result"
  1953. InfectedOveridable=20
  1954. HostInfectedOveridable=22
  1955. HandIndex = 2
  1956.  
  1957. [Model38]
  1958. Name="Specialist04" // Codename Raven
  1959. ModelFile="CHARS_M_BODY\CW_Body_NM_Special04_JP.ltb"
  1960. RenderStyle0="RS\ENV_ALPHA_MASK.ltb"
  1961. RenderStyle1="RS\GLOW.LTB"
  1962. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  1963. PVGunsModel="Hand_W"
  1964. PVWeaponModel = "Normal"
  1965. Skeleton=1
  1966. ArmorPoint=0
  1967. ArmorDefensive=0
  1968. Armordurability=0
  1969. Mass=2000.0
  1970. Armor=0.0
  1971. MaxArmor=100
  1972. MovePenalty = -0.04 // Light Vest(0.0)+8%(-0.04)
  1973. Maxstamina = 0.3 // Dash Stamina (30%)
  1974. DashSpeed = 0.4
  1975. DefaultAni="K_info"
  1976. CharCreateAni="Cre_B"
  1977. CharCreateLoadAni="Cre_A"
  1978. InvenShopAni="I_info"
  1979. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  1980. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  1981. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  1982. GearID = 1 // Light Vest
  1983. UpperSkin0="CHARS_T_BODY\CW_Body_NM_Special04_JP.dtx"
  1984. LowerSkin0="CHARS_T_BODY\CW_LG_NM_Special04_JP.dtx"
  1985. HandsSkin0="CHARS_T_HAND\CW_HND_NM_Specialist04_JP.dtx"
  1986. HandsSkin1="CHARS_T_HAND\CW_HND_NM_Specialist04_JP.dtx"
  1987. HandsSkin2="CHARS_T_HAND\CW_HND_NM_Specialist04_JP.dtx"
  1988. HandsSkin3="CHARS_T_HAND\CW_HND_NM_Specialist04_JP.dtx"
  1989. HandsSkin4="CHARS_T_HAND\CW_HND_NM_Specialist04_JP.dtx"
  1990. HandsSkin5="CHARS_T_HAND\CW_HND_NM_Specialist04_JP.dtx"
  1991. HandsSkin6="CHARS_T_HAND\CW_HND_NM_Specialist04_JP.dtx"
  1992. HandsSkin7="CHARS_T_HAND\CW_HND_NM_Specialist04_JP.dtx"
  1993. AdditionalSkins0="textures\128xPV_SpecialSpecR.dtx"
  1994. AdditionalSkins1="textures\128xPV_SpecialSpecR.dtx"
  1995. FigureType = 1
  1996. FaceIndex = 29
  1997. ModelLight_ScreenShop = "Raven_shopinven"
  1998. ModelLight_ScreenInventory = "Raven_shopinven"
  1999. ModelLight_ScreenCosmetic = "Raven_shopinven"
  2000. ModelLight_ScreenClan = "Raven_shopinven"
  2001. ModelLight_ScreenResult = "Raven_result"
  2002. InfectedOveridable=33
  2003. HostInfectedOveridable=35
  2004. HandIndex = 1
  2005.  
  2006. [Model39]
  2007. Name="Biker" // Max NO GP Version Max
  2008. ModelFile="CHARS_M_BODY\CW_Body_NM_Biker_YK.ltb"
  2009. RenderStyle0="RS\ENV_ALPHA_MASK.ltb"
  2010. RenderStyle1="RS\GLOW.LTB"
  2011. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  2012. PVGunsModel="Hand_Sp"
  2013. PVWeaponModel = "Normal"
  2014. Skeleton=1
  2015. ArmorPoint=0
  2016. ArmorDefensive=0
  2017. Armordurability=0
  2018. Mass=2000.0
  2019. Armor=0.0
  2020. MaxArmor=100
  2021. MovePenalty = 0.05
  2022. DashSpeed = 0.4
  2023. DefaultAni="K_info"
  2024. CharCreateAni="Cre_B"
  2025. CharCreateLoadAni="Cre_A"
  2026. InvenShopAni="I_info"
  2027. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  2028. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  2029. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  2030. GearID = 31
  2031. UpperSkin0="CHARS_T_BODY\CW_VST_NM_Biker_YK.DTX"
  2032. LowerSkin0="CHARS_T_BODY\CW_LG_NM_Biker_YK.DTX"
  2033. HandsSkin0="CHARS_T_HAND\CW_HND_NM_Biker_YK.dtx"
  2034. HandsSkin1="CHARS_T_HAND\CW_HND_NM_Biker_YK.dtx"
  2035. HandsSkin2="CHARS_T_HAND\CW_HND_NM_Biker_YK.dtx"
  2036. HandsSkin3="CHARS_T_HAND\CW_HND_NM_Biker_YK.dtx"
  2037. HandsSkin4="CHARS_T_HAND\CW_HND_NM_Biker_YK.dtx"
  2038. HandsSkin5="CHARS_T_HAND\CW_HND_NM_Biker_YK.dtx"
  2039. HandsSkin6="CHARS_T_HAND\CW_HND_NM_Biker_YK.dtx"
  2040. HandsSkin7="CHARS_T_HAND\CW_HND_NM_Biker_YK.dtx"
  2041. AdditionalSkins0="textures\128xPV_SpecialSpecR.dtx"
  2042. AdditionalSkins1="textures\128xPV_SpecialSpecR.dtx"
  2043. FigureType = 1
  2044. FaceIndex = 28
  2045. ModelLight_ScreenShop = "Mei_shopinven"
  2046. ModelLight_ScreenInventory = "Mei_shopinven"
  2047. ModelLight_ScreenCosmetic = "Mei_shopinven"
  2048. ModelLight_ScreenClan = "Mei_shopinven"
  2049. ModelLight_ScreenResult = "Mei_result"
  2050. InfectedOveridable=37
  2051. HostInfectedOveridable=39
  2052. HandIndex = 0
  2053.  
  2054. [Model40]
  2055. Name="Female Light" // Light Vest_W
  2056. ModelFile="CHARS_M_BODY\Light_W_vest.ltb"
  2057. RenderStyle0="RS\default.ltb"
  2058. RenderStyle1="RS\GLOW.LTB"
  2059. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  2060. PVGunsModel="Hand_Sp"
  2061. PVWeaponModel = "Normal"
  2062. Skeleton=1
  2063. ArmorPoint=0
  2064. ArmorDefensive=0
  2065. Armordurability=0
  2066. Mass=2000.0
  2067. Armor=0.0
  2068. MaxArmor=100
  2069. MovePenalty = 0.0
  2070. DashSpeed = 0.4
  2071. DefaultAni="K_info"
  2072. CharCreateAni="Cre_B"
  2073. CharCreateLoadAni="Cre_A"
  2074. InvenShopAni="I_info"
  2075. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  2076. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  2077. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  2078. GearID = 1
  2079. UpperSkin0="CHARS_T_BODY\F_Upper_Lev02_OD.dtx"
  2080. LowerSkin0="CHARS_T_BODY\F_Leg_Lev03_OD.dtx"
  2081. UpperSkin1="CHARS_T_BODY\F_Upper_Lev02_DE.dtx"
  2082. LowerSkin1="CHARS_T_BODY\F_Leg_Lev03_DE.dtx"
  2083. UpperSkin2="CHARS_T_BODY\CW_VST_LT_SN_00_HM.DTX"
  2084. LowerSkin2="CHARS_T_BODY\CW_LG_HV_SN_00_HM.dtx"
  2085. UpperSkin3="CHARS_T_BODY\F_Upper_Lev02_WD.dtx"
  2086. LowerSkin3="CHARS_T_BODY\F_Leg_Lev03_WD.dtx"
  2087. UpperSkin4="CHARS_T_BODY\F_Upper_Lev02_KR.dtx"
  2088. LowerSkin4="CHARS_T_BODY\F_Leg_Lev03_KR.dtx"
  2089. UpperSkin5="CHARS_T_BODY\CW_VST_LT_FK_00_HM.dtx"
  2090. LowerSkin5="CHARS_T_BODY\CW_LG_HV_FK_00_HM.dtx"
  2091. UpperSkin6="CHARS_T_BODY\CW_VST_LT_TG_00_HM.DTX"
  2092. LowerSkin6="CHARS_T_BODY\CW_LG_HV_TG_00_HM.DTX"
  2093. HandsSkin0="CHARS_T_HAND\HAND_00_%02d.dtx"
  2094. HandsSkin1="CHARS_T_HAND\HAND_01_%02d.dtx"
  2095. HandsSkin2="CHARS_T_HAND\HAND_02_%02d.dtx"
  2096. HandsSkin3="CHARS_T_HAND\HAND_03_%02d.dtx"
  2097. HandsSkin4="CHARS_T_HAND\HAND_W_00_%02d.dtx"
  2098. HandsSkin5="CHARS_T_HAND\HAND_W_01_%02d.dtx"
  2099. HandsSkin6="CHARS_T_HAND\HAND_W_02_%02d.dtx"
  2100. HandsSkin7="CHARS_T_HAND\HAND_W_03_%02d.dtx"
  2101. FigureType = 1
  2102. FaceIndex = 30
  2103. ModelLight_ScreenShop = "defaultMan_shopinven"
  2104. ModelLight_ScreenInventory = "defaultMan_shopinven"
  2105. ModelLight_ScreenCosmetic = "defaultMan_shopinven"
  2106. ModelLight_ScreenClan = "defaultMan_shopinven"
  2107. ModelLight_ScreenResult = "defaultMan_result"
  2108. InfectedOveridable=1
  2109. HostInfectedOveridable=3
  2110. HandIndex = 0
  2111.  
  2112. [Model41]
  2113. Name="Light" // Light Vest_M
  2114. ModelFile="CHARS_M_BODY\CM_VST_LT_DF_Nuts_JS.ltb" //Light_vest.ltb"
  2115. RenderStyle0="RS\default.ltb"
  2116. RenderStyle1="RS\GLOW.LTB"
  2117. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  2118. PVGunsModel="Hand_Sp"
  2119. PVWeaponModel = "Normal"
  2120. Skeleton=0
  2121. ArmorPoint=0
  2122. ArmorDefensive=0
  2123. Armordurability=0
  2124. Mass=2000.0
  2125. Armor=0.0
  2126. MaxArmor=100
  2127. MovePenalty = 0.0
  2128. DashSpeed = 0.4
  2129. DefaultAni="K_info"
  2130. CharCreateAni="Cre_B"
  2131. CharCreateLoadAni="Cre_A"
  2132. InvenShopAni="I_info"
  2133. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  2134. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  2135. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  2136. GearID = 1
  2137. UpperSkin0="CHARS_T_BODY\Light_vest_body.dtx"
  2138. LowerSkin0="CHARS_T_BODY\Light_Heavy_leg.dtx"
  2139. UpperSkin1="CHARS_T_BODY\Light_vest_body_DE.dtx"
  2140. LowerSkin1="CHARS_T_BODY\Light_Heavy_leg_DE.dtx"
  2141. UpperSkin2="CHARS_T_BODY\Light_vest_body_SN.dtx"
  2142. LowerSkin2="CHARS_T_BODY\Light_Heavy_leg_SN.dtx"
  2143. UpperSkin3="CHARS_T_BODY\Light_vest_body_UR.dtx"
  2144. LowerSkin3="CHARS_T_BODY\Light_Heavy_leg_UR.dtx"
  2145. UpperSkin4="CHARS_T_BODY\Light_vest_body_WL.dtx"
  2146. LowerSkin4="CHARS_T_BODY\Light_Heavy_leg_WL.dtx"
  2147. UpperSkin5="CHARS_T_BODY\Light_vest_body_FK.dtx"
  2148. LowerSkin5="CHARS_T_BODY\Light_Heavy_leg_FK.dtx"
  2149. UpperSkin6="CHARS_T_BODY\CM_VST_LT_TG_00_JS.DTX"
  2150. LowerSkin6="CHARS_T_BODY\CM_LG_HV_TG_00_JS.dtx"
  2151. HandsSkin0="CHARS_T_HAND\HAND_00_%02d.dtx"
  2152. HandsSkin1="CHARS_T_HAND\HAND_01_%02d.dtx"
  2153. HandsSkin2="CHARS_T_HAND\HAND_02_%02d.dtx"
  2154. HandsSkin3="CHARS_T_HAND\HAND_03_%02d.dtx"
  2155. FigureType = 0
  2156. FaceIndex = 31
  2157. FaceRelationModel0=-1
  2158. FaceRelationModel1=-1
  2159. FaceRelationModel2=-1
  2160. FaceRelationModel3=-1
  2161. FaceRelationModel4=8
  2162. FaceRelationModel5=8
  2163. FaceRelationModel6=8
  2164. FaceRelationModel7=8
  2165. ModelLight_ScreenShop = "defaultMan_shopinven"
  2166. ModelLight_ScreenInventory = "defaultMan_shopinven"
  2167. ModelLight_ScreenCosmetic = "defaultMan_shopinven"
  2168. ModelLight_ScreenClan = "defaultMan_shopinven"
  2169. ModelLight_ScreenResult = "defaultMan_result"
  2170. InfectedOveridable=0
  2171. HostInfectedOveridable=2
  2172. HandIndex = 0
  2173.  
  2174. [Model42]
  2175. Name="Heavy" // Heavy Vest_M
  2176. ModelFile="CHARS_M_BODY\CM_VST_HV_DF_Nuts_JS.ltb" //Heavy_vest.ltb"
  2177. RenderStyle0="RS\default.ltb"
  2178. RenderStyle1="RS\GLOW.LTB"
  2179. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  2180. PVGunsModel="Hand_Sp"
  2181. PVWeaponModel = "Normal"
  2182. Skeleton=0
  2183. ArmorPoint=0
  2184. ArmorDefensive=0
  2185. Armordurability=0
  2186. Mass=2000.0
  2187. Armor=0.0
  2188. MaxArmor=100
  2189. MovePenalty = 0.16
  2190. DashSpeed = 0.4
  2191. DefaultAni="K_info"
  2192. CharCreateAni="Cre_B"
  2193. CharCreateLoadAni="Cre_A"
  2194. InvenShopAni="I_info"
  2195. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  2196. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  2197. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  2198. GearID = 2
  2199. UpperSkin0="CHARS_T_BODY\Heavy_vest_body.dtx"
  2200. LowerSkin0="CHARS_T_BODY\Light_Heavy_leg.dtx"
  2201. UpperSkin1="CHARS_T_BODY\Heavy_vest_body_DE.dtx"
  2202. LowerSkin1="CHARS_T_BODY\Light_Heavy_leg_DE.dtx"
  2203. UpperSkin2="CHARS_T_BODY\Heavy_vest_body_SN.dtx"
  2204. LowerSkin2="CHARS_T_BODY\Light_Heavy_leg_SN.dtx"
  2205. UpperSkin3="CHARS_T_BODY\Heavy_vest_body_UR.dtx"
  2206. LowerSkin3="CHARS_T_BODY\Light_Heavy_leg_UR.dtx"
  2207. UpperSkin4="CHARS_T_BODY\Heavy_vest_body_WL.dtx"
  2208. LowerSkin4="CHARS_T_BODY\Light_Heavy_leg_WL.dtx"
  2209. UpperSkin5="CHARS_T_BODY\Heavy_vest_body_FK.dtx"
  2210. LowerSkin5="CHARS_T_BODY\Light_Heavy_leg_FK.dtx"
  2211. UpperSkin6="CHARS_T_BODY\CM_VST_HV_TG_00_JS.DTX"
  2212. LowerSkin6="CHARS_T_BODY\CM_LG_HV_TG_00_JS.dtx"
  2213. HandsSkin0="CHARS_T_HAND\HAND_00_%02d.dtx"
  2214. HandsSkin1="CHARS_T_HAND\HAND_01_%02d.dtx"
  2215. HandsSkin2="CHARS_T_HAND\HAND_02_%02d.dtx"
  2216. HandsSkin3="CHARS_T_HAND\HAND_03_%02d.dtx"
  2217. FigureType = 0
  2218. FaceIndex = 32
  2219. FaceRelationModel0=-1
  2220. FaceRelationModel1=-1
  2221. FaceRelationModel2=-1
  2222. FaceRelationModel3=-1
  2223. FaceRelationModel4=9
  2224. FaceRelationModel5=9
  2225. FaceRelationModel6=9
  2226. FaceRelationModel7=9
  2227. ModelLight_ScreenShop = "defaultMan_shopinven"
  2228. ModelLight_ScreenInventory = "defaultMan_shopinven"
  2229. ModelLight_ScreenCosmetic = "defaultMan_shopinven"
  2230. ModelLight_ScreenClan = "defaultMan_shopinven"
  2231. ModelLight_ScreenResult = "defaultMan_result"
  2232. InfectedOveridable=8
  2233. HostInfectedOveridable=10
  2234. HandIndex = 0
  2235.  
  2236. [Model43]
  2237. Name="Brazilian_Specialist" // Cpt. Souza
  2238. ModelFile="CHARS_M_BODY\CM_Body_NM_Brazil_Speical_SH.ltb"
  2239. RenderStyle0="RS\default.ltb"
  2240. RenderStyle1="RS\GLOW.LTB"
  2241. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  2242. PVGunsModel="Hand_Sm"
  2243. PVWeaponModel = "Normal"
  2244. Skeleton=0
  2245. ArmorPoint=0
  2246. ArmorDefensive=0
  2247. Armordurability=0
  2248. Mass=2000.0
  2249. Armor=0.0
  2250. MaxArmor=100
  2251. MovePenalty = -0.035
  2252. Maxstamina = 0.3 // Dash Stamina (30%)
  2253. DashSpeed = 0.4
  2254. DefaultAni="K_info"
  2255. CharCreateAni="Cre_B"
  2256. CharCreateLoadAni="Cre_A"
  2257. InvenShopAni="I_info"
  2258. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  2259. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  2260. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  2261. GearID = 31 // Tactical Vest
  2262. UpperSkin0="CHARS_T_BODY\CM_Body_Brazil_Speical01_SD.dtx"
  2263. LowerSkin0="CHARS_T_BODY\CM_LG_Brazil_Speical01_SD.dtx"
  2264. HandsSkin0="CHARS_T_HAND\CM_HND_Brazil_Speical01_SD.dtx"
  2265. HandsSkin1="CHARS_T_HAND\CM_HND_Brazil_Speical01_SD.dtx"
  2266. HandsSkin2="CHARS_T_HAND\CM_HND_Brazil_Speical01_SD.dtx"
  2267. HandsSkin3="CHARS_T_HAND\CM_HND_Brazil_Speical01_SD.dtx"
  2268. HandsSkin4="CHARS_T_HAND\CM_HND_Brazil_Speical01_SD.dtx"
  2269. HandsSkin5="CHARS_T_HAND\CM_HND_Brazil_Speical01_SD.dtx"
  2270. HandsSkin6="CHARS_T_HAND\CM_HND_Brazil_Speical01_SD.dtx"
  2271. HandsSkin7="CHARS_T_HAND\CM_HND_Brazil_Speical01_SD.dtx"
  2272. AdditionalSkins0="textures\128xPV_SpecialSpecR.dtx"
  2273. AdditionalSkins1="textures\128xPV_SpecialSpecR.dtx"
  2274. FigureType = 0
  2275. FaceIndex = 33
  2276. ModelLight_ScreenShop = "italy_shopinven"
  2277. ModelLight_ScreenInventory = "italy_shopinven"
  2278. ModelLight_ScreenCosmetic = "italy_shopinven"
  2279. ModelLight_ScreenClan = "italy_shopinven"
  2280. ModelLight_ScreenResult = "italy_result"
  2281. InfectedOveridable=36
  2282. HostInfectedOveridable=38
  2283. HandIndex = 2
  2284.  
  2285. [Model44]
  2286. Name="Specialist02_Rebalance" // Codename Hawk (NEW-2012/05)
  2287. ModelFile="CHARS_M_BODY\CM_Body_NM_Specialist2_YK.ltb"
  2288. RenderStyle0="RS\default.ltb"
  2289. RenderStyle1="RS\GLOW.LTB"
  2290. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  2291. PVGunsModel="Hand_Sp"
  2292. PVWeaponModel = "Normal"
  2293. Skeleton=0
  2294. ArmorPoint=0
  2295. ArmorDefensive=0
  2296. Armordurability=0
  2297. Mass=2000.0
  2298. Armor=0.0
  2299. MaxArmor=100
  2300. MovePenalty = 0.13 // 0.03 (3% ´À¸²) Balanced Vest + 0.1 (0%) = 0.13
  2301. DashSpeed = 0.4
  2302. DefaultAni="K_info"
  2303. CharCreateAni="Cre_B"
  2304. CharCreateLoadAni="Cre_A"
  2305. InvenShopAni="I_info"
  2306. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  2307. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  2308. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  2309. GearID = 51 // Balanced Vest + Head Protection (+40%)
  2310. UpperSkin0="CHARS_T_BODY\CM_VST_NM_Specialist2_Rebalance.dtx"
  2311. LowerSkin0="CHARS_T_BODY\CM_LG_NM_Specialist2_Rebalance.DTX"
  2312. HandsSkin0="CHARS_T_HAND\CM_HND_NM_Specialist2_Rebalance.dtx"
  2313. HandsSkin1="CHARS_T_HAND\CM_HND_NM_Specialist2_Rebalance.dtx"
  2314. HandsSkin2="CHARS_T_HAND\CM_HND_NM_Specialist2_Rebalance.dtx"
  2315. HandsSkin3="CHARS_T_HAND\CM_HND_NM_Specialist2_Rebalance.dtx"
  2316. HandsSkin4="CHARS_T_HAND\CM_HND_NM_Specialist2_Rebalance.dtx"
  2317. HandsSkin5="CHARS_T_HAND\CM_HND_NM_Specialist2_Rebalance.dtx"
  2318. HandsSkin6="CHARS_T_HAND\CM_HND_NM_Specialist2_Rebalance.dtx"
  2319. HandsSkin7="CHARS_T_HAND\CM_HND_NM_Specialist2_Rebalance.dtx"
  2320. FigureType = 0
  2321. FaceIndex = 27
  2322. ModelLight_ScreenShop = "italy_shopinven"
  2323. ModelLight_ScreenInventory = "italy_shopinven"
  2324. ModelLight_ScreenCosmetic = "italy_shopinven"
  2325. ModelLight_ScreenClan = "italy_shopinven"
  2326. ModelLight_ScreenResult = "italy_result"
  2327. InfectedOveridable=48
  2328. HostInfectedOveridable=49
  2329. HandIndex = 0
  2330.  
  2331. [Model45]
  2332. Name= "Specialist01_Rebalance" // Codename Scorpion (NEW-2012/05)
  2333. ModelFile="CHARS_M_BODY\CM_Body_NM_Special_BC.ltb"
  2334. RenderStyle0="RS\ENV_ALPHA_MASK.ltb"
  2335. RenderStyle1="RS\GLOW.LTB"
  2336. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  2337. PVGunsModel="Hand_Sm"
  2338. PVWeaponModel = "Normal"
  2339. Skeleton=0
  2340. ArmorPoint=0
  2341. ArmorDefensive=0
  2342. Armordurability=0
  2343. Mass=2000.0
  2344. Armor=0.0
  2345. MaxArmor=100
  2346. MovePenalty = 0.16 // 0.06 (6% ´À¸²) Heavy Vest + 0.1 (0%) = 0.16
  2347. DashSpeed = 0.4
  2348. DefaultAni="K_info"
  2349. CharCreateAni="Cre_B"
  2350. CharCreateLoadAni="Cre_A"
  2351. InvenShopAni="I_info"
  2352. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  2353. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  2354. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  2355. GearID = 52 // Heavy Vest + Head Protection (+40%)
  2356. UpperSkin0="CHARS_T_BODY\CM_Body_NM_Special_Rebalance.dtx"
  2357. LowerSkin0="CHARS_T_BODY\CM_LG_NM_Special_Rebalance.DTX"
  2358. HandsSkin0="CHARS_T_HAND\CM_HND_NM_Specialist_Rebalance.dtx"
  2359. HandsSkin1="CHARS_T_HAND\CM_HND_NM_Specialist_Rebalance.dtx"
  2360. HandsSkin2="CHARS_T_HAND\CM_HND_NM_Specialist_Rebalance.dtx"
  2361. HandsSkin3="CHARS_T_HAND\CM_HND_NM_Specialist_Rebalance.dtx"
  2362. HandsSkin4="CHARS_T_HAND\CM_HND_NM_Specialist_Rebalance.dtx"
  2363. HandsSkin5="CHARS_T_HAND\CM_HND_NM_Specialist_Rebalance.dtx"
  2364. HandsSkin6="CHARS_T_HAND\CM_HND_NM_Specialist_Rebalance.dtx"
  2365. HandsSkin7="CHARS_T_HAND\CM_HND_NM_Specialist_Rebalance.dtx"
  2366. AdditionalSkins0="textures\128xPV_SpecialSpecR.dtx"
  2367. AdditionalSkins1="textures\128xPV_SpecialSpecR.dtx"
  2368. FigureType = 0
  2369. FaceIndex = 34
  2370. ModelLight_ScreenShop = "S_M_shopinven"
  2371. ModelLight_ScreenInventory = "S_M_shopinven"
  2372. ModelLight_ScreenCosmetic = "S_M_shopinven"
  2373. ModelLight_ScreenClan = "S_M_shopinven"
  2374. ModelLight_ScreenResult = "S_M_result"
  2375. InfectedOveridable=50
  2376. HostInfectedOveridable=51
  2377. HandIndex = 2
  2378.  
  2379. [Model46]
  2380. Name="Brazil_Speical01_Rebalance" // Cpt. Souza (NEW-2012/05)
  2381. ModelFile="CHARS_M_BODY\CM_Body_NM_Brazil_Speical_SH.ltb"
  2382. RenderStyle0="RS\default.ltb"
  2383. RenderStyle1="RS\GLOW.LTB"
  2384. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  2385. PVGunsModel="Hand_Sm"
  2386. PVWeaponModel = "Normal"
  2387. Skeleton=0
  2388. ArmorPoint=0
  2389. ArmorDefensive=0
  2390. Armordurability=0
  2391. Mass=2000.0
  2392. Armor=0.0
  2393. MaxArmor=100
  2394. MovePenalty = 0.07 // -0.03 (3% ºü¸§) Tactical Vest + 0.1 (0%) = 0.07
  2395. Maxstamina = 0.3 // Dash Stamina (30%)
  2396. DashSpeed = 0.4
  2397. DefaultAni="K_info"
  2398. CharCreateAni="Cre_B"
  2399. CharCreateLoadAni="Cre_A"
  2400. InvenShopAni="I_info"
  2401. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  2402. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  2403. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  2404. GearID = 53 // Tactical Vest
  2405. UpperSkin0="CHARS_T_BODY\CM_Body_Brazil_Speical01_Rebalance.dtx"
  2406. LowerSkin0="CHARS_T_BODY\CM_LG_Brazil_Speical01_Rebalance.dtx"
  2407. HandsSkin0="CHARS_T_HAND\CM_HND_Brazil_Speical01_SD.dtx"
  2408. HandsSkin1="CHARS_T_HAND\CM_HND_Brazil_Speical01_SD.dtx"
  2409. HandsSkin2="CHARS_T_HAND\CM_HND_Brazil_Speical01_SD.dtx"
  2410. HandsSkin3="CHARS_T_HAND\CM_HND_Brazil_Speical01_SD.dtx"
  2411. HandsSkin4="CHARS_T_HAND\CM_HND_Brazil_Speical01_SD.dtx"
  2412. HandsSkin5="CHARS_T_HAND\CM_HND_Brazil_Speical01_SD.dtx"
  2413. HandsSkin6="CHARS_T_HAND\CM_HND_Brazil_Speical01_SD.dtx"
  2414. HandsSkin7="CHARS_T_HAND\CM_HND_Brazil_Speical01_SD.dtx"
  2415. AdditionalSkins0="textures\128xPV_SpecialSpecR.dtx"
  2416. AdditionalSkins1="textures\128xPV_SpecialSpecR.dtx"
  2417. FigureType = 0
  2418. FaceIndex = 36
  2419. ModelLight_ScreenShop = "italy_shopinven"
  2420. ModelLight_ScreenInventory = "italy_shopinven"
  2421. ModelLight_ScreenCosmetic = "italy_shopinven"
  2422. ModelLight_ScreenClan = "italy_shopinven"
  2423. ModelLight_ScreenResult = "italy_result"
  2424. InfectedOveridable=52
  2425. HostInfectedOveridable=53
  2426. HandIndex = 2
  2427.  
  2428. [Model47]
  2429. Name="Specialist04_Rebalance" // Codename Raven (NEW-2012/05)
  2430. ModelFile="CHARS_M_BODY\CW_Body_NM_Special04_JP.ltb"
  2431. RenderStyle0="RS\ENV_ALPHA_MASK.ltb"
  2432. RenderStyle1="RS\GLOW.LTB"
  2433. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  2434. PVGunsModel="Hand_W"
  2435. PVWeaponModel = "Normal"
  2436. Skeleton=1
  2437. ArmorPoint=0
  2438. ArmorDefensive=0
  2439. Armordurability=0
  2440. Mass=2000.0
  2441. Armor=0.0
  2442. MaxArmor=100
  2443. MovePenalty = 0.04 // -0.06 (6% ºü¸§) Light Vest + 0.1 (0%) = 0.04
  2444. Maxstamina = 0.3 // Dash Stamina (30%)
  2445. DashSpeed = 0.4
  2446. DefaultAni="K_info"
  2447. CharCreateAni="Cre_B"
  2448. CharCreateLoadAni="Cre_A"
  2449. InvenShopAni="I_info"
  2450. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  2451. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  2452. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  2453. GearID = 54 // Light Vest
  2454. UpperSkin0="CHARS_T_BODY\CW_Body_NM_Special04_Rebalance.dtx"
  2455. LowerSkin0="CHARS_T_BODY\CW_LG_NM_Special04_Rebalance.dtx"
  2456. HandsSkin0="CHARS_T_HAND\CW_HND_NM_Specialist04_Rebalance.dtx"
  2457. HandsSkin1="CHARS_T_HAND\CW_HND_NM_Specialist04_Rebalance.dtx"
  2458. HandsSkin2="CHARS_T_HAND\CW_HND_NM_Specialist04_Rebalance.dtx"
  2459. HandsSkin3="CHARS_T_HAND\CW_HND_NM_Specialist04_Rebalance.dtx"
  2460. HandsSkin4="CHARS_T_HAND\CW_HND_NM_Specialist04_Rebalance.dtx"
  2461. HandsSkin5="CHARS_T_HAND\CW_HND_NM_Specialist04_Rebalance.dtx"
  2462. HandsSkin6="CHARS_T_HAND\CW_HND_NM_Specialist04_Rebalance.dtx"
  2463. HandsSkin7="CHARS_T_HAND\CW_HND_NM_Specialist04_Rebalance.dtx"
  2464. AdditionalSkins0="textures\128xPV_SpecialSpecR.dtx"
  2465. AdditionalSkins1="textures\128xPV_SpecialSpecR.dtx"
  2466. FigureType = 1
  2467. FaceIndex = 29
  2468. ModelLight_ScreenShop = "Raven_shopinven"
  2469. ModelLight_ScreenInventory = "Raven_shopinven"
  2470. ModelLight_ScreenCosmetic = "Raven_shopinven"
  2471. ModelLight_ScreenClan = "Raven_shopinven"
  2472. ModelLight_ScreenResult = "Raven_result"
  2473. InfectedOveridable=54
  2474. HostInfectedOveridable=55
  2475. HandIndex = 1
  2476.  
  2477. [Model48]
  2478. Name="Specialist01_W_Rebalance" // Codename Viper (NEW-2012/05)
  2479. ModelFile="CHARS_M_BODY\CW_Body_NM_Special_YK.ltb"
  2480. RenderStyle0="RS\ENV_ALPHA_MASK.ltb"
  2481. RenderStyle1="RS\GLOW.LTB"
  2482. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  2483. PVGunsModel="Hand_W"
  2484. PVWeaponModel = "Normal"
  2485. Skeleton=1
  2486. ArmorPoint=0
  2487. ArmorDefensive=0
  2488. Armordurability=0
  2489. Mass=2000.0
  2490. Armor=0.0
  2491. MaxArmor=100
  2492. MovePenalty = 0.1 // 0.0 (0%) Medium Vest + 0.1 (0%) = 0.1
  2493. Maxstamina = 0.3 // Dash Stamina (30%)
  2494. DashSpeed = 0.4
  2495. DefaultAni="K_info"
  2496. CharCreateAni="Cre_B"
  2497. CharCreateLoadAni="Cre_A"
  2498. InvenShopAni="I_info"
  2499. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  2500. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  2501. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  2502. GearID = 55 // Medium Vest
  2503. UpperSkin0="CHARS_T_BODY\CW_Body_NM_Special_Rebalance.dtx"
  2504. LowerSkin0="CHARS_T_BODY\CW_LG_NM_Special_Rebalance.DTX"
  2505. HandsSkin0="CHARS_T_HAND\CW_HND_NM_Special_YK.dtx"
  2506. HandsSkin1="CHARS_T_HAND\CW_HND_NM_Special_YK.dtx"
  2507. HandsSkin2="CHARS_T_HAND\CW_HND_NM_Special_YK.dtx"
  2508. HandsSkin3="CHARS_T_HAND\CW_HND_NM_Special_YK.dtx"
  2509. HandsSkin4="CHARS_T_HAND\CW_HND_NM_Special_YK.dtx"
  2510. HandsSkin5="CHARS_T_HAND\CW_HND_NM_Special_YK.dtx"
  2511. HandsSkin6="CHARS_T_HAND\CW_HND_NM_Special_YK.dtx"
  2512. HandsSkin7="CHARS_T_HAND\CW_HND_NM_Special_YK.dtx"
  2513. AdditionalSkins0="textures\128xPV_SpecialSpecR.dtx"
  2514. AdditionalSkins1="textures\128xPV_SpecialSpecR.dtx"
  2515. FigureType = 1
  2516. FaceIndex = 35
  2517. ModelLight_ScreenShop = "S_W_shopinven"
  2518. ModelLight_ScreenInventory = "S_W_shopinven"
  2519. ModelLight_ScreenCosmetic = "S_W_shopinven"
  2520. ModelLight_ScreenClan = "S_W_shopinven"
  2521. ModelLight_ScreenResult = "S_W_result"
  2522. InfectedOveridable=56
  2523. HostInfectedOveridable=57
  2524. HandIndex = 1
  2525.  
  2526. [Model49]
  2527. Name="Deckland_Rebalance" // Deckland (NEW-2012/06)
  2528. ModelFile="CHARS_M_BODY\CM_VST_LT_DF_Nuts_Deckland_JS.ltb" //Deckland_BODY.ltb"
  2529. RenderStyle0="RS\default.ltb"
  2530. RenderStyle1="RS\GLOW.LTB"
  2531. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  2532. PVGunsModel="Hand_Sp"
  2533. PVWeaponModel = "Normal"
  2534. Skeleton=0
  2535. ArmorPoint=0
  2536. ArmorDefensive=0
  2537. Armordurability=0
  2538. Mass=2000.0
  2539. Armor=0.0
  2540. MaxArmor=100
  2541. MovePenalty = 0.04 // -0.06 (6% ºü¸§) Light Vest + 0.1 (0%) = 0.04
  2542. DashSpeed = 0.4
  2543. DefaultAni="K_info"
  2544. CharCreateAni="Cre_B"
  2545. CharCreateLoadAni="Cre_A"
  2546. InvenShopAni="I_info"
  2547. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  2548. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  2549. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  2550. GearID = 54 // Light Vest
  2551. UpperSkin0="CHARS_T_BODY\Deckland_Upper_Rebalance.dtx"
  2552. LowerSkin0="CHARS_T_BODY\Deckland_leg_Rebalance.dtx"
  2553. HandsSkin0="CHARS_T_HAND\HAND_Deckland.dtx"
  2554. HandsSkin1="CHARS_T_HAND\HAND_Deckland.dtx"
  2555. HandsSkin2="CHARS_T_HAND\HAND_Deckland.dtx"
  2556. HandsSkin3="CHARS_T_HAND\HAND_Deckland.dtx"
  2557. HandsSkin4="CHARS_T_HAND\HAND_Deckland.dtx"
  2558. HandsSkin5="CHARS_T_HAND\HAND_Deckland.dtx"
  2559. HandsSkin6="CHARS_T_HAND\HAND_Deckland.dtx"
  2560. HandsSkin7="CHARS_T_HAND\HAND_Deckland.dtx"
  2561. FigureType = 0
  2562. FaceIndex = 9
  2563. ModelLight_ScreenShop = "Deckland_shopinven"
  2564. ModelLight_ScreenInventory = "Deckland_shopinven"
  2565. ModelLight_ScreenCosmetic = "Deckland_shopinven"
  2566. ModelLight_ScreenClan = "Deckland_shopinven"
  2567. ModelLight_ScreenResult = "Deckland_result"
  2568. InfectedOveridable=0
  2569. HostInfectedOveridable=2
  2570. HandIndex = 0
  2571.  
  2572. [Model50]
  2573. Name= "Hauser_Rebalance" // Hauser (NEW-2012/06)
  2574. ModelFile="CHARS_M_BODY\CM_Body_NM_M_YK.ltb"
  2575. RenderStyle0="RS\default.ltb"
  2576. RenderStyle1="RS\GLOW.LTB"
  2577. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  2578. PVGunsModel="Hand_Sm"
  2579. PVWeaponModel = "Normal"
  2580. Skeleton=0
  2581. ArmorPoint=0
  2582. ArmorDefensive=0
  2583. Armordurability=0
  2584. Mass=2000.0
  2585. Armor=0.0
  2586. MaxArmor=100
  2587. MovePenalty = 0.19 // 0.09 (9% ´À¸²) Commando Vest + 0.1 (0%) = 0.16
  2588. DashSpeed = 0.4
  2589. DefaultAni="K_info"
  2590. CharCreateAni="Cre_B"
  2591. CharCreateLoadAni="Cre_A"
  2592. InvenShopAni="I_info"
  2593. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  2594. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  2595. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  2596. GearID = 58 // Commando Vest
  2597. UpperSkin0="CHARS_T_BODY\CM_VST_NM_M_Rebalance.dtx"
  2598. LowerSkin0="CHARS_T_BODY\CM_LG_NM_M_Rebalance.dtx"
  2599. HandsSkin0="CHARS_T_HAND\CM_HND_NM_M_ Rebalance.DTX"
  2600. HandsSkin1="CHARS_T_HAND\CM_HND_NM_M_ Rebalance.DTX"
  2601. HandsSkin2="CHARS_T_HAND\CM_HND_NM_M_ Rebalance.DTX"
  2602. HandsSkin3="CHARS_T_HAND\CM_HND_NM_M_ Rebalance.DTX"
  2603. HandsSkin4="CHARS_T_HAND\CM_HND_NM_M_ Rebalance.DTX"
  2604. HandsSkin5="CHARS_T_HAND\CM_HND_NM_M_ Rebalance.DTX"
  2605. HandsSkin6="CHARS_T_HAND\CM_HND_NM_M_ Rebalance.DTX"
  2606. HandsSkin7="CHARS_T_HAND\CM_HND_NM_M_ Rebalance.DTX"
  2607. FigureType = 0
  2608. FaceIndex = 26
  2609. ModelLight_ScreenShop = "Hauser_shopinven"
  2610. ModelLight_ScreenInventory = "Hauser_shopinven"
  2611. ModelLight_ScreenCosmetic = "Hauser_shopinven"
  2612. ModelLight_ScreenClan = "Hauser_shopinven"
  2613. ModelLight_ScreenResult = "Hauser_result"
  2614. InfectedOveridable=20
  2615. HostInfectedOveridable=22
  2616. HandIndex = 2
  2617.  
  2618. [Model51]
  2619. Name="Kamara_Rebalance" // Kamara (NEW-2012/06)
  2620. ModelFile="CHARS_M_BODY\CW_HV_DF_Chloe_JS.ltb"
  2621. RenderStyle0="RS\default.ltb"
  2622. RenderStyle1="RS\GLOW.LTB"
  2623. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  2624. PVGunsModel="Hand_Sp"
  2625. PVWeaponModel = "Normal"
  2626. Skeleton=1
  2627. ArmorPoint=0
  2628. ArmorDefensive=0
  2629. Armordurability=0
  2630. Mass=2000.0
  2631. Armor=0.0
  2632. MaxArmor=100
  2633. MovePenalty = 0.16 // 0.06 (6% ´À¸²) Heavy Vest + 0.1 (0%) = 0.16
  2634. DashSpeed = 0.4
  2635. DefaultAni="K_info"
  2636. CharCreateAni="Cre_B"
  2637. CharCreateLoadAni="Cre_A"
  2638. InvenShopAni="I_info"
  2639. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  2640. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  2641. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  2642. GearID = 57 // Heavy Vest
  2643. UpperSkin0="CHARS_T_BODY\Chloe_Torso_Rebalance.DTX"
  2644. LowerSkin0="CHARS_T_BODY\Chloe_Leg_Rebalance.DTX"
  2645. HandsSkin0="CHARS_T_HAND\Chloe_HND_Rebalance.dtx"
  2646. HandsSkin1="CHARS_T_HAND\Chloe_HND_Rebalance.dtx"
  2647. HandsSkin2="CHARS_T_HAND\Chloe_HND_Rebalance.dtx"
  2648. HandsSkin3="CHARS_T_HAND\Chloe_HND_Rebalance.dtx"
  2649. HandsSkin4="CHARS_T_HAND\Chloe_HND_Rebalance.dtx"
  2650. HandsSkin5="CHARS_T_HAND\Chloe_HND_Rebalance.dtx"
  2651. HandsSkin6="CHARS_T_HAND\Chloe_HND_Rebalance.dtx"
  2652. HandsSkin7="CHARS_T_HAND\Chloe_HND_Rebalance.dtx"
  2653. FigureType = 1
  2654. FaceIndex = 15
  2655. ModelLight_ScreenShop = "Chloe_shopinven"
  2656. ModelLight_ScreenInventory = "Chloe_shopinven"
  2657. ModelLight_ScreenCosmetic = "Chloe_shopinven"
  2658. ModelLight_ScreenClan = "Chloe_shopinven"
  2659. ModelLight_ScreenResult = "Chloe_result"
  2660. InfectedOveridable=9
  2661. HostInfectedOveridable=11
  2662. HandIndex = 0
  2663.  
  2664. [Model52]
  2665. Name="Max_Rebalance" // Max (NEW-2012/06)
  2666. ModelFile="CHARS_M_BODY\CW_Body_NM_Biker_YK.ltb"
  2667. RenderStyle0="RS\default.ltb"
  2668. RenderStyle1="RS\GLOW.LTB"
  2669. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  2670. PVGunsModel="Hand_Sp"
  2671. PVWeaponModel = "Normal"
  2672. Skeleton=1
  2673. ArmorPoint=0
  2674. ArmorDefensive=0
  2675. Armordurability=0
  2676. Mass=2000.0
  2677. Armor=0.0
  2678. MaxArmor=100
  2679. MovePenalty = 0.07 // -0.03 (3% ºü¸§) Tactical Vest + 0.1 (0%) = 0.07
  2680. DashSpeed = 0.4
  2681. DefaultAni="K_info"
  2682. CharCreateAni="Cre_B"
  2683. CharCreateLoadAni="Cre_A"
  2684. InvenShopAni="I_info"
  2685. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  2686. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  2687. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  2688. GearID = 53 // Tactical Vest
  2689. UpperSkin0="CHARS_T_BODY\CW_VST_NM_Biker_Rebalance.DTX"
  2690. LowerSkin0="CHARS_T_BODY\CW_LG_NM_Biker_Rebalance.DTX"
  2691. HandsSkin0="CHARS_T_HAND\CW_HND_NM_Biker_Rebalance.dtx"
  2692. HandsSkin1="CHARS_T_HAND\CW_HND_NM_Biker_Rebalance.dtx"
  2693. HandsSkin2="CHARS_T_HAND\CW_HND_NM_Biker_Rebalance.dtx"
  2694. HandsSkin3="CHARS_T_HAND\CW_HND_NM_Biker_Rebalance.dtx"
  2695. HandsSkin4="CHARS_T_HAND\CW_HND_NM_Biker_Rebalance.dtx"
  2696. HandsSkin5="CHARS_T_HAND\CW_HND_NM_Biker_Rebalance.dtx"
  2697. HandsSkin6="CHARS_T_HAND\CW_HND_NM_Biker_Rebalance.dtx"
  2698. HandsSkin7="CHARS_T_HAND\CW_HND_NM_Biker_Rebalance.dtx"
  2699. AdditionalSkins0="textures\128xPV_SpecialSpecR.dtx"
  2700. AdditionalSkins1="textures\128xPV_SpecialSpecR.dtx"
  2701. FigureType = 1
  2702. FaceIndex = 28
  2703. ModelLight_ScreenShop = "Mei_shopinven"
  2704. ModelLight_ScreenInventory = "Mei_shopinven"
  2705. ModelLight_ScreenCosmetic = "Mei_shopinven"
  2706. ModelLight_ScreenClan = "Mei_shopinven"
  2707. ModelLight_ScreenResult = "Mei_result"
  2708. InfectedOveridable=37
  2709. HostInfectedOveridable=39
  2710. HandIndex = 0
  2711.  
  2712. [Model53]
  2713. Name="Mei_Rebalance" // Mei (NEW-2012/06)
  2714. ModelFile="CHARS_M_BODY\Mei_BODY.ltb"
  2715. RenderStyle0="RS\default.ltb"
  2716. RenderStyle1="RS\GLOW.LTB"
  2717. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  2718. PVGunsModel="Hand_W"
  2719. PVWeaponModel = "Normal"
  2720. Skeleton=1
  2721. ArmorPoint=0
  2722. ArmorDefensive=0
  2723. Armordurability=0
  2724. Mass=2000.0
  2725. Armor=0.0
  2726. MaxArmor=100
  2727. MovePenalty = 0.04 // -0.06 (6% ºü¸§) Light Vest + 0.1 (0%) = 0.04
  2728. DashSpeed = 0.4
  2729. DefaultAni="K_info"
  2730. CharCreateAni="Cre_B"
  2731. CharCreateLoadAni="Cre_A"
  2732. InvenShopAni="I_info"
  2733. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  2734. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  2735. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  2736. GearID = 54 // Light Vest
  2737. UpperSkin0="CHARS_T_BODY\Mei_Upper_Rebalance.dtx"
  2738. LowerSkin0="CHARS_T_BODY\Mei_Leg_Rebalance.dtx"
  2739. HandsSkin0="CHARS_T_HAND\Hand_W.DTX"
  2740. HandsSkin1="CHARS_T_HAND\Hand_W.DTX"
  2741. HandsSkin2="CHARS_T_HAND\Hand_W.DTX"
  2742. HandsSkin3="CHARS_T_HAND\Hand_W.DTX"
  2743. HandsSkin4="CHARS_T_HAND\Hand_W.DTX"
  2744. HandsSkin5="CHARS_T_HAND\Hand_W.DTX"
  2745. HandsSkin6="CHARS_T_HAND\Hand_W.DTX"
  2746. HandsSkin7="CHARS_T_HAND\Hand_W.DTX"
  2747. FigureType = 1
  2748. FaceIndex = 8
  2749. ModelLight_ScreenShop = "Mei_shopinven"
  2750. ModelLight_ScreenInventory = "Mei_shopinven"
  2751. ModelLight_ScreenCosmetic = "Mei_shopinven"
  2752. ModelLight_ScreenClan = "Mei_shopinven"
  2753. ModelLight_ScreenResult = "Mei_result"
  2754. InfectedOveridable=1
  2755. HostInfectedOveridable=3
  2756. HandIndex = 1
  2757.  
  2758. [Model54]
  2759. Name= "Rooco_Rebalance" // Rocco (NEW-2012/06)
  2760. ModelFile="CHARS_M_BODY\CM_Body_NM_Italian_YK.ltb"
  2761. RenderStyle0="RS\default.ltb"
  2762. RenderStyle1="RS\GLOW.LTB"
  2763. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  2764. PVGunsModel="Hand_Sp"
  2765. PVWeaponModel = "Normal"
  2766. Skeleton=0
  2767. ArmorPoint=0
  2768. ArmorDefensive=0
  2769. Armordurability=0
  2770. Mass=2000.0
  2771. Armor=0.0
  2772. MaxArmor=100
  2773. MovePenalty = 0.13 // 0.03 (3% ´À¸²) Balanced Vest + 0.1 (0%) = 0.13
  2774. DashSpeed = 0.4
  2775. DefaultAni="K_info"
  2776. CharCreateAni="Cre_B"
  2777. CharCreateLoadAni="Cre_A"
  2778. InvenShopAni="I_info"
  2779. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  2780. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  2781. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  2782. GearID = 56 // Balanced Vest
  2783. UpperSkin0="CHARS_T_BODY\CM_VST_NM_Italian_Rebalance.dtx"
  2784. LowerSkin0="CHARS_T_BODY\CM_LG_NM_Italian_Rebalance..dtx"
  2785. HandsSkin0="CHARS_T_HAND\CM_HND_NM_Italian_Rebalance.dtx"
  2786. HandsSkin1="CHARS_T_HAND\CM_HND_NM_Italian_Rebalance.dtx"
  2787. HandsSkin2="CHARS_T_HAND\CM_HND_NM_Italian_Rebalance.dtx"
  2788. HandsSkin3="CHARS_T_HAND\CM_HND_NM_Italian_Rebalance.dtx"
  2789. HandsSkin4="CHARS_T_HAND\CM_HND_NM_Italian_Rebalance.dtx"
  2790. HandsSkin5="CHARS_T_HAND\CM_HND_NM_Italian_Rebalance.dtx"
  2791. HandsSkin6="CHARS_T_HAND\CM_HND_NM_Italian_Rebalance.dtx"
  2792. HandsSkin7="CHARS_T_HAND\CM_HND_NM_Italian_Rebalance.dtx"
  2793. FigureType = 0
  2794. FaceIndex = 37
  2795. ModelLight_ScreenShop = "italy_shopinven"
  2796. ModelLight_ScreenInventory = "italy_shopinven"
  2797. ModelLight_ScreenCosmetic = "italy_shopinven"
  2798. ModelLight_ScreenClan = "italy_shopinven"
  2799. ModelLight_ScreenResult = "italy_result"
  2800. InfectedOveridable=12
  2801. HostInfectedOveridable=14
  2802. HandIndex = 0
  2803.  
  2804. [Model55]
  2805. Name="Baron_Rebalance" // Baron (NEW-2012/06)
  2806. ModelFile="CHARS_M_BODY\CM_VST_HV_UR_Nuts_Brandon_JS.ltb"
  2807. RenderStyle0="RS\default.ltb"
  2808. RenderStyle1="RS\GLOW.LTB"
  2809. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  2810. PVGunsModel="Hand_Sp"
  2811. PVWeaponModel = "Normal"
  2812. Skeleton=0
  2813. ArmorPoint=0
  2814. ArmorDefensive=0
  2815. Armordurability=0
  2816. Mass=2000.0
  2817. Armor=0.0
  2818. MaxArmor=100
  2819. MovePenalty = 0.16 // 0.06 (6% ´À¸²) Heavy Vest + 0.1 (0%) = 0.16
  2820. DashSpeed = 0.4
  2821. DefaultAni="K_info"
  2822. CharCreateAni="Cre_B"
  2823. CharCreateLoadAni="Cre_A"
  2824. InvenShopAni="I_info"
  2825. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  2826. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  2827. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  2828. GearID = 57 // Heavy Vest
  2829. UpperSkin0="CHARS_T_BODY\CM_VST_HV_UR_Brandon_Rebalance_JS.dtx"
  2830. LowerSkin0="CHARS_T_BODY\CM_LG_HV_UR_Brandon_Rebalance_JS.dtx"
  2831. HandsSkin0="CHARS_T_HAND\Baron_HND_Rebalance.dtx"
  2832. HandsSkin1="CHARS_T_HAND\Baron_HND_Rebalance.dtx"
  2833. HandsSkin2="CHARS_T_HAND\Baron_HND_Rebalance.dtx"
  2834. HandsSkin3="CHARS_T_HAND\Baron_HND_Rebalance.dtx"
  2835. HandsSkin4="CHARS_T_HAND\Baron_HND_Rebalance.dtx"
  2836. HandsSkin5="CHARS_T_HAND\Baron_HND_Rebalance.dtx"
  2837. HandsSkin6="CHARS_T_HAND\Baron_HND_Rebalance.dtx"
  2838. HandsSkin7="CHARS_T_HAND\Baron_HND_Rebalance.dtx"
  2839. FigureType = 0
  2840. FaceIndex = 13
  2841. ModelLight_ScreenShop = "Brandon_shopinven"
  2842. ModelLight_ScreenInventory = "Brandon_shopinven"
  2843. ModelLight_ScreenCosmetic = "Brandon_shopinven"
  2844. ModelLight_ScreenClan = "Brandon_shopinven"
  2845. ModelLight_ScreenResult = "Brandon_result"
  2846. InfectedOveridable=8
  2847. HostInfectedOveridable=10
  2848. HandIndex = 0
  2849.  
  2850. [Model56]
  2851. Name="Infected Merc Subtype-S"
  2852. ModelFile="CHARS_M_BODY\VIW_F_NM_DF_Assassin_CH.ltb"
  2853. RenderStyle0="RS\default.ltb"
  2854. RenderStyle1="RS\GLOW.LTB"
  2855. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  2856. RenderStyle3="RS\MARKTRANSPARENT.LTB"
  2857. RenderStyle4="RS\TRANSLUCENT.LTB"
  2858. PVGunsModel="Hand_Sp"
  2859. PVWeaponModel = "Normal"
  2860. Skeleton=3
  2861. ArmorPoint=0
  2862. ArmorDefensive=0
  2863. Armordurability=0
  2864. Mass=2000.0
  2865. Armor=0.0
  2866. GearID = 30
  2867. MaxArmor=100
  2868. MovePenalty = 0.2
  2869. DefaultAni="K_info"
  2870. CharCreateAni="Cre_B"
  2871. CharCreateLoadAni="Cre_A"
  2872. InvenShopAni="I_info"
  2873. DashSpeed = 0.4
  2874. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  2875. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  2876. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  2877. Skin0="CHARS_T_BODY\CW_LG_AssaVirus_HM.dtx"
  2878. Skin1="CHARS_T_BODY\CW_VST_AssaVirus_HM.dtx"
  2879. HandsSkin0="CHARS_T_HAND\CW_HND_AssaHost_HM.dtx"
  2880. HandsSkin1="CHARS_T_HAND\CW_HND_AssaHost_HM.dtx"
  2881. HandsSkin2="CHARS_T_HAND\CW_HND_AssaHost_HM.dtx"
  2882. HandsSkin3="CHARS_T_HAND\CW_HND_AssaHost_HM.dtx"
  2883. HandsSkin4="CHARS_T_HAND\CW_HND_AssaHost_HM.dtx"
  2884. HandsSkin5="CHARS_T_HAND\CW_HND_AssaHost_HM.dtx"
  2885. HandsSkin6="CHARS_T_HAND\CW_HND_AssaHost_HM.dtx"
  2886. HandsSkin7="CHARS_T_HAND\CW_HND_AssaHost_HM.dtx"
  2887. FigureType = 1
  2888. ModelLight_ScreenShop = "Raven_shopinven"
  2889. ModelLight_ScreenInventory = "Raven_shopinven"
  2890. ModelLight_ScreenCosmetic = "Raven_shopinven"
  2891. ModelLight_ScreenClan = "Raven_shopinven"
  2892. ModelLight_ScreenResult = "Raven_result"
  2893. UseSpecialDeathAni = "VDIE"
  2894. FaceIndex = 38
  2895. InfectedOveridable=58
  2896. HostInfectedOveridable=59
  2897. SoundTemplate="Q_STYPE"
  2898. HandIndex = 11
  2899.  
  2900. [Model57]
  2901. Name="Infected Merc Subtype-P"
  2902. ModelFile="CHARS_M_BODY\VIM_F_NM_DF_Tanker_SH.ltb"
  2903. RenderStyle0="RS\default.ltb"
  2904. RenderStyle1="RS\GLOW.LTB"
  2905. PVGunsModel="Hand_Sp"
  2906. PVWeaponModel = "Normal"
  2907. Skeleton=2
  2908. ArmorPoint=0
  2909. ArmorDefensive=0
  2910. Armordurability=0
  2911. Mass=2000.0
  2912. Armor=0.0
  2913. GearID = 30
  2914. MaxArmor=100
  2915. MovePenalty = 0.2
  2916. DefaultAni="K_info"
  2917. CharCreateAni="Cre_B"
  2918. CharCreateLoadAni="Cre_A"
  2919. InvenShopAni="I_info"
  2920. DashSpeed = 0.4
  2921. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  2922. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  2923. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  2924. Skin0="CHARS_T_BODY\CM_FC_TankerBlue_YK.dtx"
  2925. Skin1="CHARS_T_BODY\CM_VST_TankerBlue_YK.dtx"
  2926. Skin2="CHARS_T_BODY\CM_LG_TankerBlue_YK.dtx"
  2927. HandsSkin0="CHARS_T_HAND\CM_HND_TankerBlue_YK.dtx"
  2928. HandsSkin1="CHARS_T_HAND\CM_HND_TankerBlue_YK.dtx"
  2929. HandsSkin2="CHARS_T_HAND\CM_HND_TankerBlue_YK.dtx"
  2930. HandsSkin3="CHARS_T_HAND\CM_HND_TankerBlue_YK.dtx"
  2931. HandsSkin4="CHARS_T_HAND\CM_HND_TankerBlue_YK.dtx"
  2932. HandsSkin5="CHARS_T_HAND\CM_HND_TankerBlue_YK.dtx"
  2933. HandsSkin6="CHARS_T_HAND\CM_HND_TankerBlue_YK.dtx"
  2934. HandsSkin7="CHARS_T_HAND\CM_HND_TankerBlue_YK.dtx"
  2935. FigureType = 1
  2936. ModelLight_ScreenShop = "Raven_shopinven"
  2937. ModelLight_ScreenInventory = "Raven_shopinven"
  2938. ModelLight_ScreenCosmetic = "Raven_shopinven"
  2939. ModelLight_ScreenClan = "Raven_shopinven"
  2940. ModelLight_ScreenResult = "Raven_result"
  2941. UseSpecialDeathAni = "VDIE"
  2942. FaceIndex = 39
  2943. InfectedOveridable=60
  2944. HostInfectedOveridable=61
  2945. SoundTemplate="Q_PTYPE"
  2946. HandIndex = 10
  2947.  
  2948. [Model58]
  2949. Name="Powered_Suit_SMG" // NEMEXIS LAB Robot SMG
  2950. ModelFile="CHARS_M_BODY\Suit_small_Base.ltb"
  2951. RenderStyle0="RS\GLOW.LTB"
  2952. RenderStyle1="RS\GLOW.LTB"
  2953. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  2954. PVGunsModel="Hand_Sp"
  2955. Skeleton=5
  2956. ArmorPoint=0
  2957. ArmorDefensive=0
  2958. Armordurability=0
  2959. Mass=2000.0
  2960. Armor=0.0
  2961. MaxArmor=100
  2962. MovePenalty = -0.04 // Light Vest(0.0)+8%(-0.04)
  2963. DashSpeed = 0.6
  2964. DefaultAni="K_info"
  2965. CharCreateAni="Cre_B"
  2966. CharCreateLoadAni="Cre_A"
  2967. InvenShopAni="I_info"
  2968. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  2969. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  2970. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  2971. GearID = 0
  2972. UpperSkin0="CHARS_T_BODY\Powerd_suit_smg.DTX"
  2973. LowerSkin0="CHARS_T_BODY\Powerd_suit_smg.DTX"
  2974. HandsSkin0="CHARS_T_HAND\CW_HND_NM_Biker_YK.dtx"
  2975. HandsSkin1="CHARS_T_HAND\CW_HND_NM_Biker_YK.dtx"
  2976. HandsSkin2="CHARS_T_HAND\CW_HND_NM_Biker_YK.dtx"
  2977. HandsSkin3="CHARS_T_HAND\CW_HND_NM_Biker_YK.dtx"
  2978. HandsSkin4="CHARS_T_HAND\CW_HND_NM_Biker_YK.dtx"
  2979. HandsSkin5="CHARS_T_HAND\CW_HND_NM_Biker_YK.dtx"
  2980. HandsSkin6="CHARS_T_HAND\CW_HND_NM_Biker_YK.dtx"
  2981. HandsSkin7="CHARS_T_HAND\CW_HND_NM_Biker_YK.dtx"
  2982. AdditionalSkins0="textures\128xPV_SpecialSpecR.dtx"
  2983. AdditionalSkins1="textures\128xPV_SpecialSpecR.dtx"
  2984. FigureType = 1
  2985. //FaceIndex = 28
  2986. ModelLight_ScreenShop = "Mei_shopinven"
  2987. ModelLight_ScreenInventory = "Mei_shopinven"
  2988. ModelLight_ScreenCosmetic = "Mei_shopinven"
  2989. ModelLight_ScreenClan = "Mei_shopinven"
  2990. ModelLight_ScreenResult = "Mei_result"
  2991. InfectedOveridable=37
  2992. HostInfectedOveridable=39
  2993. //ModelScale = <3.0, 1.8, 3.0>
  2994. HPFXName0 = "Damage_Smoke_3rd"
  2995. HPFXName1 = "Damage_Fire_3rd"
  2996. HPFXShowValue0 = 50
  2997. HPFXShowValue1 = 30
  2998. DefaultSkill = "DashBumpAttack"
  2999. VariableJump = 0.5
  3000. HumanModel = 0
  3001. AttachFace = 0
  3002. BodyExplodFX = "Robot_Exploding"
  3003. MaxHitPoints = 500
  3004. InterfaceMaxHealth = 100
  3005. HumanModel = 0
  3006. BodySurfaceType = 20
  3007. HeadSurfaceType = 20
  3008. LFootprintCustomSnd = "Robot_LtFootSnd"
  3009. RFootprintCustomSnd = "Robot_RtFootSnd"
  3010.  
  3011. [Model59]
  3012. Name= "Powered_Suit_SR" // NEMEXIS LAB Robot SR
  3013. ModelFile="CHARS_M_BODY\Suit_small_Base.ltb"
  3014. RenderStyle0="RS\GLOW.ltb"
  3015. RenderStyle1="RS\GLOW.LTB"
  3016. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  3017. PVGunsModel="Hand_Sp"
  3018. Skeleton=5
  3019. ArmorPoint=0
  3020. ArmorDefensive=0
  3021. Armordurability=0
  3022. Mass=2000.0
  3023. Armor=0.0
  3024. MaxArmor=100
  3025. MovePenalty = -0.04 // Light Vest(0.0)+8%(-0.04)
  3026. DashSpeed = 0.6
  3027. DefaultAni="K_info"
  3028. CharCreateAni="Cre_B"
  3029. CharCreateLoadAni="Cre_A"
  3030. InvenShopAni="I_info"
  3031. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  3032. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  3033. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  3034. GearID = 0
  3035. UpperSkin0="CHARS_T_BODY\Powerd_suit_SR.DTX"
  3036. LowerSkin0="CHARS_T_BODY\Powerd_suit_SR.DTX"
  3037. HandsSkin0="CHARS_T_HAND\CM_HND_NM_DF_Brandon_HM.dtx"
  3038. HandsSkin1="CHARS_T_HAND\CM_HND_NM_DF_Brandon_HM.dtx"
  3039. HandsSkin2="CHARS_T_HAND\CM_HND_NM_DF_Brandon_HM.dtx"
  3040. HandsSkin3="CHARS_T_HAND\CM_HND_NM_DF_Brandon_HM.dtx"
  3041. HandsSkin4="CHARS_T_HAND\CM_HND_NM_DF_Brandon_HM.dtx"
  3042. HandsSkin5="CHARS_T_HAND\CM_HND_NM_DF_Brandon_HM.dtx"
  3043. HandsSkin6="CHARS_T_HAND\CM_HND_NM_DF_Brandon_HM.dtx"
  3044. HandsSkin7="CHARS_T_HAND\CM_HND_NM_DF_Brandon_HM.dtx"
  3045. FigureType = 0
  3046. //FaceIndex = 13
  3047. ModelLight_ScreenShop = "Brandon_shopinven"
  3048. ModelLight_ScreenInventory = "Brandon_shopinven"
  3049. ModelLight_ScreenCosmetic = "Brandon_shopinven"
  3050. ModelLight_ScreenClan = "Brandon_shopinven"
  3051. ModelLight_ScreenResult = "Brandon_result"
  3052. InfectedOveridable=8
  3053. HostInfectedOveridable=10
  3054. //ModelScale = <3.0, 1.8, 3.0>
  3055. HPFXName0 = "Damage_Smoke_3rd"
  3056. HPFXName1 = "Damage_Fire_3rd"
  3057. HPFXShowValue0 = 50
  3058. HPFXShowValue1 = 30
  3059. DefaultSkill = "DashBumpAttack"
  3060. VariableJump = 0.5
  3061. HumanModel = 0
  3062. AttachFace = 0
  3063. BodyExplodFX = "Robot_Exploding"
  3064. MaxHitPoints = 500
  3065. InterfaceMaxHealth = 100
  3066. HumanModel = 0
  3067. BodySurfaceType = 20
  3068. HeadSurfaceType = 20
  3069. LFootprintCustomSnd = "Robot_LtFootSnd"
  3070. RFootprintCustomSnd = "Robot_RtFootSnd"
  3071.  
  3072. [Model60]
  3073. Name= "Powered_Suit_Melee" // NEMEXIS LAB Robot Melee
  3074. ModelFile="CHARS_M_BODY\Suit_small_Base.ltb"
  3075. RenderStyle0="RS\GLOW.ltb"
  3076. RenderStyle1="RS\GLOW.LTB"
  3077. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  3078. PVGunsModel="Hand_Sp"
  3079. Skeleton=5
  3080. ArmorPoint=0
  3081. ArmorDefensive=0
  3082. Armordurability=0
  3083. Mass=2000.0
  3084. Armor=0.0
  3085. MaxArmor=100
  3086. MovePenalty = -0.04 // Light Vest(0.0)+8%(-0.04)
  3087. DashSpeed = 0.6
  3088. DefaultAni="K_info"
  3089. CharCreateAni="Cre_B"
  3090. CharCreateLoadAni="Cre_A"
  3091. InvenShopAni="I_info"
  3092. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  3093. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  3094. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  3095. GearID = 0
  3096. UpperSkin0="CHARS_T_BODY\Powerd_suit_melee.DTX"
  3097. LowerSkin0="CHARS_T_BODY\Powerd_suit_melee.DTX"
  3098. HandsSkin0="CHARS_T_HAND\CM_HND_NM_DF_Brandon_HM.dtx"
  3099. HandsSkin1="CHARS_T_HAND\CM_HND_NM_DF_Brandon_HM.dtx"
  3100. HandsSkin2="CHARS_T_HAND\CM_HND_NM_DF_Brandon_HM.dtx"
  3101. HandsSkin3="CHARS_T_HAND\CM_HND_NM_DF_Brandon_HM.dtx"
  3102. HandsSkin4="CHARS_T_HAND\CM_HND_NM_DF_Brandon_HM.dtx"
  3103. HandsSkin5="CHARS_T_HAND\CM_HND_NM_DF_Brandon_HM.dtx"
  3104. HandsSkin6="CHARS_T_HAND\CM_HND_NM_DF_Brandon_HM.dtx"
  3105. HandsSkin7="CHARS_T_HAND\CM_HND_NM_DF_Brandon_HM.dtx"
  3106. FigureType = 0
  3107. //FaceIndex = 13
  3108. ModelLight_ScreenShop = "Brandon_shopinven"
  3109. ModelLight_ScreenInventory = "Brandon_shopinven"
  3110. ModelLight_ScreenCosmetic = "Brandon_shopinven"
  3111. ModelLight_ScreenClan = "Brandon_shopinven"
  3112. ModelLight_ScreenResult = "Brandon_result"
  3113. InfectedOveridable=8
  3114. HostInfectedOveridable=10
  3115. //ModelScale = <3.0, 1.8, 3.0>
  3116. HPFXName0 = "Damage_Smoke_3rd"
  3117. HPFXName1 = "Damage_Fire_3rd"
  3118. HPFXShowValue0 = 50
  3119. HPFXShowValue1 = 30
  3120. DefaultSkill = "DashBumpAttack"
  3121. VariableJump = 0.5
  3122. HumanModel = 0
  3123. AttachFace = 0
  3124. BodyExplodFX = "Robot_Exploding"
  3125. MaxHitPoints = 800 // 500
  3126. InterfaceMaxHealth = 100
  3127. HumanModel = 0
  3128. BodySurfaceType = 20
  3129. HeadSurfaceType = 20
  3130. LFootprintCustomSnd = "Robot_LtFootSnd"
  3131. RFootprintCustomSnd = "Robot_RtFootSnd"
  3132.  
  3133. [Model61]
  3134. Name= "Powered_suit_medic" // NEMEXIS LAB Robot Medic
  3135. ModelFile="CHARS_M_BODY\Suit_small_Base.ltb"
  3136. RenderStyle0="RS\GLOW.ltb"
  3137. RenderStyle1="RS\GLOW.LTB"
  3138. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  3139. PVGunsModel="Hand_Sp"
  3140. Skeleton=5
  3141. ArmorPoint=0
  3142. ArmorDefensive=0
  3143. Armordurability=0
  3144. Mass=2000.0
  3145. Armor=0.0
  3146. MaxArmor=100
  3147. MovePenalty = -0.04 // Light Vest(0.0)+8%(-0.04)
  3148. DashSpeed = 0.6
  3149. DefaultAni="K_info"
  3150. CharCreateAni="Cre_B"
  3151. CharCreateLoadAni="Cre_A"
  3152. InvenShopAni="I_info"
  3153. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  3154. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  3155. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  3156. GearID = 0
  3157. UpperSkin0="CHARS_T_BODY\Powerd_suit_medic.DTX"
  3158. LowerSkin0="CHARS_T_BODY\Powerd_suit_medic.DTX"
  3159. HandsSkin0="CHARS_T_HAND\CM_HND_NM_DF_Brandon_HM.dtx"
  3160. HandsSkin1="CHARS_T_HAND\CM_HND_NM_DF_Brandon_HM.dtx"
  3161. HandsSkin2="CHARS_T_HAND\CM_HND_NM_DF_Brandon_HM.dtx"
  3162. HandsSkin3="CHARS_T_HAND\CM_HND_NM_DF_Brandon_HM.dtx"
  3163. HandsSkin4="CHARS_T_HAND\CM_HND_NM_DF_Brandon_HM.dtx"
  3164. HandsSkin5="CHARS_T_HAND\CM_HND_NM_DF_Brandon_HM.dtx"
  3165. HandsSkin6="CHARS_T_HAND\CM_HND_NM_DF_Brandon_HM.dtx"
  3166. HandsSkin7="CHARS_T_HAND\CM_HND_NM_DF_Brandon_HM.dtx"
  3167. FigureType = 0
  3168. //FaceIndex = 13
  3169. ModelLight_ScreenShop = "Brandon_shopinven"
  3170. ModelLight_ScreenInventory = "Brandon_shopinven"
  3171. ModelLight_ScreenCosmetic = "Brandon_shopinven"
  3172. ModelLight_ScreenClan = "Brandon_shopinven"
  3173. ModelLight_ScreenResult = "Brandon_result"
  3174. InfectedOveridable=8
  3175. HostInfectedOveridable=10
  3176. //ModelScale = <3.0, 1.8, 3.0>
  3177. HPFXName0 = "Damage_Smoke_3rd"
  3178. HPFXName1 = "Damage_Fire_3rd"
  3179. HPFXShowValue0 = 50
  3180. HPFXShowValue1 = 30
  3181. DefaultSkill = "DashBumpAttack"
  3182. VariableJump = 0.5
  3183. HumanModel = 0
  3184. AttachFace = 0
  3185. BodyExplodFX = "Robot_Exploding"
  3186. MaxHitPoints = 500
  3187. InterfaceMaxHealth = 100
  3188. HumanModel = 0
  3189. BodySurfaceType = 20
  3190. HeadSurfaceType = 20
  3191. LFootprintCustomSnd = "Robot_LtFootSnd"
  3192. RFootprintCustomSnd = "Robot_RtFootSnd"
  3193.  
  3194. [Model62]
  3195. Name= "Powered_Suit_Boss" // NEMEXIS LAB Robot Boss
  3196. ModelFile="CHARS_M_BODY\Suit_BIG_Base.ltb"
  3197. RenderStyle0="RS\GLOW.ltb"
  3198. RenderStyle1="RS\GLOW.LTB"
  3199. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  3200. PVGunsModel="Hand_Sm"
  3201. Skeleton=6
  3202. ArmorPoint=0
  3203. ArmorDefensive=0
  3204. Armordurability=0
  3205. Mass=2000.0
  3206. Armor=0.0
  3207. MaxArmor=100
  3208. MovePenalty = 0.10
  3209. DashSpeed = 0.6
  3210. DefaultAni="K_info"
  3211. CharCreateAni="Cre_B"
  3212. CharCreateLoadAni="Cre_A"
  3213. InvenShopAni="I_info"
  3214. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  3215. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  3216. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  3217. // GearID = 25
  3218. UpperSkin0="CHARS_T_BODY\Powered_Suit_Boss_SD.dtx"
  3219. LowerSkin0="CHARS_T_BODY\Powered_Suit_Boss_SD.dtx"
  3220. HandsSkin0="CHARS_T_HAND\CM_HND_NM_M_YK.DTX"
  3221. HandsSkin1="CHARS_T_HAND\CM_HND_NM_M_YK.DTX"
  3222. HandsSkin2="CHARS_T_HAND\CM_HND_NM_M_YK.DTX"
  3223. HandsSkin3="CHARS_T_HAND\CM_HND_NM_M_YK.DTX"
  3224. HandsSkin4="CHARS_T_HAND\CM_HND_NM_M_YK.DTX"
  3225. HandsSkin5="CHARS_T_HAND\CM_HND_NM_M_YK.DTX"
  3226. HandsSkin6="CHARS_T_HAND\CM_HND_NM_M_YK.DTX"
  3227. HandsSkin7="CHARS_T_HAND\CM_HND_NM_M_YK.DTX"
  3228. FigureType = 0
  3229. //FaceIndex = 26
  3230. ModelLight_ScreenShop = "Hauser_shopinven"
  3231. ModelLight_ScreenInventory = "Hauser_shopinven"
  3232. ModelLight_ScreenCosmetic = "Hauser_shopinven"
  3233. ModelLight_ScreenClan = "Hauser_shopinven"
  3234. ModelLight_ScreenResult = "Hauser_result"
  3235. InfectedOveridable=58
  3236. HostInfectedOveridable=22
  3237. //ModelScale = <5.0, 3.0, 5.0>
  3238. HPFXName0 = "Damage_Smoke_3rd"
  3239. HPFXName1 = "Damage_Fire_3rd"
  3240. HPFXShowValue0 = 50
  3241. HPFXShowValue1 = 30
  3242. DefaultSkill = "DashBumpAttack"
  3243. VariableJump = 0.8
  3244. InterfaceMaxHealth = 999
  3245. HumanModel = 0
  3246. AttachFace = 0
  3247. MaxHitPoints = 25000
  3248. HumanModel = 0
  3249. BodySurfaceType = 20
  3250. HeadSurfaceType = 20
  3251. LFootprintCustomSnd = "Boss_Robot_LtFootSnd"
  3252. RFootprintCustomSnd = "Boss_Robot_RtFootSnd"
  3253. BodyExplodFX = "BossRobot_Exploding"
  3254.  
  3255. [Model63]
  3256. Name="Assassin_F" // Assassin (F)
  3257. ModelFile="CHARS_M_BODY\CW_Body_NM_DF_AssassinF_SH.ltb"
  3258. RenderStyle0="RS\default.ltb"
  3259. RenderStyle1="RS\GLOW.LTB"
  3260. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  3261. PVGunsModel="Hand_W"
  3262. PVWeaponModel = "Normal"
  3263. Skeleton=1
  3264. ArmorPoint=0
  3265. ArmorDefensive=0
  3266. Armordurability=0
  3267. Mass=2000.0
  3268. Armor=0.0
  3269. MaxArmor=100
  3270. MovePenalty = 0.04 // -0.06 (6% ºü¸§) Light Vest + 0.1 (0%) = 0.04
  3271. Maxstamina = 0.3 // Dash Stamina (30%)
  3272. DashSpeed = 0.4
  3273. DefaultAni="K_info"
  3274. CharCreateAni="Cre_B"
  3275. CharCreateLoadAni="Cre_A"
  3276. InvenShopAni="I_info"
  3277. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  3278. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  3279. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  3280. GearID = 54 // Light Vest
  3281. UpperSkin0="CHARS_T_BODY\CW_Upper_NM_DF_AssassinF_Jp.DTX"
  3282. LowerSkin0="CHARS_T_BODY\CW_Leg_NM_DF_AssassinF_Jp.DTX"
  3283. HandsSkin0="CHARS_T_HAND\AssassinF_Hand.dtx"
  3284. HandsSkin1="CHARS_T_HAND\AssassinF_Hand.dtx"
  3285. HandsSkin2="CHARS_T_HAND\AssassinF_Hand.dtx"
  3286. HandsSkin3="CHARS_T_HAND\AssassinF_Hand.dtx"
  3287. HandsSkin4="CHARS_T_HAND\AssassinF_Hand.dtx"
  3288. HandsSkin5="CHARS_T_HAND\AssassinF_Hand.dtx"
  3289. HandsSkin6="CHARS_T_HAND\AssassinF_Hand.dtx"
  3290. HandsSkin7="CHARS_T_HAND\AssassinF_Hand.dtx"
  3291. AdditionalSkins0="textures\128xPV_SpecialSpecR.dtx"
  3292. AdditionalSkins1="textures\128xPV_SpecialSpecR.dtx"
  3293. FigureType = 1
  3294. FaceIndex = 40
  3295. ModelLight_ScreenShop = "Mei_shopinven"
  3296. ModelLight_ScreenInventory = "Mei_shopinven"
  3297. ModelLight_ScreenCosmetic = "Mei_shopinven"
  3298. ModelLight_ScreenClan = "Mei_shopinven"
  3299. ModelLight_ScreenResult = "Mei_result"
  3300. InfectedOveridable=54
  3301. HostInfectedOveridable=55
  3302. ReloadAniRate=0.2
  3303. SelectAniRate=0.2
  3304. FootprintSndVolume=-0.5
  3305. HandIndex = 1
  3306.  
  3307. [Model64]
  3308. Name= "Assassin_M" // Assassin (M)
  3309. ModelFile="CHARS_M_BODY\CM_Body_AssassinM_SH.ltb"
  3310. RenderStyle0="RS\default.ltb"
  3311. RenderStyle1="RS\GLOW.LTB"
  3312. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  3313. PVGunsModel="Hand_Sm"
  3314. PVWeaponModel = "Normal"
  3315. Skeleton=0
  3316. ArmorPoint=0
  3317. ArmorDefensive=0
  3318. Armordurability=0
  3319. Mass=2000.0
  3320. Armor=0.0
  3321. MaxArmor=100
  3322. MovePenalty = 0.1 // 0.0 (0%) Medium Vest + 0.1 (0%) = 0.1
  3323. Maxstamina = 0.3 // Dash Stamina (30%)
  3324. DashSpeed = 0.4
  3325. DefaultAni="K_info"
  3326. CharCreateAni="Cre_B"
  3327. CharCreateLoadAni="Cre_A"
  3328. InvenShopAni="I_info"
  3329. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  3330. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  3331. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  3332. GearID = 55 // Medium Vest
  3333. UpperSkin0="CHARS_T_BODY\CM_Body_AssassinM_HM.dtx"
  3334. LowerSkin0="CHARS_T_BODY\CM_LG_AssassinM_HM.DTX"
  3335. HandsSkin0="CHARS_T_HAND\CM_HND_NM_AssassinM_HM.dtx"
  3336. HandsSkin1="CHARS_T_HAND\CM_HND_NM_AssassinM_HM.dtx"
  3337. HandsSkin2="CHARS_T_HAND\CM_HND_NM_AssassinM_HM.dtx"
  3338. HandsSkin3="CHARS_T_HAND\CM_HND_NM_AssassinM_HM.dtx"
  3339. HandsSkin4="CHARS_T_HAND\CM_HND_NM_AssassinM_HM.dtx"
  3340. HandsSkin5="CHARS_T_HAND\CM_HND_NM_AssassinM_HM.dtx"
  3341. HandsSkin6="CHARS_T_HAND\CM_HND_NM_AssassinM_HM.dtx"
  3342. HandsSkin7="CHARS_T_HAND\CM_HND_NM_AssassinM_HM.dtx"
  3343. AdditionalSkins0="textures\128xPV_SpecialSpecR.dtx"
  3344. AdditionalSkins1="textures\128xPV_SpecialSpecR.dtx"
  3345. FigureType = 0
  3346. FaceIndex = 41
  3347. ModelLight_ScreenShop = "S_M_shopinven"
  3348. ModelLight_ScreenInventory = "S_M_shopinven"
  3349. ModelLight_ScreenCosmetic = "S_M_shopinven"
  3350. ModelLight_ScreenClan = "S_M_shopinven"
  3351. ModelLight_ScreenResult = "S_M_result"
  3352. InfectedOveridable=62
  3353. HostInfectedOveridable=63
  3354. ReloadAniRate=0.2
  3355. SelectAniRate=0.2
  3356. FootprintSndVolume=-0.5
  3357. HandIndex = 2
  3358.  
  3359. [Model65]
  3360. Name="Deckland_Rebalance" // Deckland (NEW-2012/06)
  3361. ModelFile="CHARS_M_BODY\CM_VST_LT_DF_Nuts_Deckland_JS.ltb" //Deckland_BODY.ltb"
  3362. RenderStyle0="RS\default.ltb"
  3363. RenderStyle1="RS\GLOW.LTB"
  3364. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  3365. PVGunsModel="Hand_Sp"
  3366. PVWeaponModel = "Normal"
  3367. Skeleton=0
  3368. ArmorPoint=0
  3369. ArmorDefensive=0
  3370. Armordurability=0
  3371. Mass=2000.0
  3372. Armor=0.0
  3373. MaxArmor=100
  3374. MovePenalty = 0.04 // -0.06 (6% ºü¸§) Light Vest + 0.1 (0%) = 0.04
  3375. DashSpeed = 0.4
  3376. DefaultAni="K_info"
  3377. CharCreateAni="Cre_B"
  3378. CharCreateLoadAni="Cre_A"
  3379. InvenShopAni="I_info"
  3380. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  3381. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  3382. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  3383. GearID = 54 // Light Vest
  3384. UpperSkin0="CHARS_T_BODY\Deckland_Upper_Rebalance.dtx"
  3385. LowerSkin0="CHARS_T_BODY\Deckland_leg_Rebalance.dtx"
  3386. HandsSkin0="CHARS_T_HAND\HAND_Deckland.dtx"
  3387. HandsSkin1="CHARS_T_HAND\HAND_Deckland.dtx"
  3388. HandsSkin2="CHARS_T_HAND\HAND_Deckland.dtx"
  3389. HandsSkin3="CHARS_T_HAND\HAND_Deckland.dtx"
  3390. HandsSkin4="CHARS_T_HAND\HAND_Deckland.dtx"
  3391. HandsSkin5="CHARS_T_HAND\HAND_Deckland.dtx"
  3392. HandsSkin6="CHARS_T_HAND\HAND_Deckland.dtx"
  3393. HandsSkin7="CHARS_T_HAND\HAND_Deckland.dtx"
  3394. FigureType = 0
  3395. FaceIndex = 9
  3396. ModelLight_ScreenShop = "Deckland_shopinven"
  3397. ModelLight_ScreenInventory = "Deckland_shopinven"
  3398. ModelLight_ScreenCosmetic = "Deckland_shopinven"
  3399. ModelLight_ScreenClan = "Deckland_shopinven"
  3400. ModelLight_ScreenResult = "Deckland_result"
  3401. InfectedOveridable=0
  3402. HostInfectedOveridable=2
  3403. HandIndex = 0
  3404.  
  3405. [Model66]
  3406. Name= "Hauser_Rebalance" // Hauser (NEW-2012/06)
  3407. ModelFile="CHARS_M_BODY\CM_Body_NM_M_YK.ltb"
  3408. RenderStyle0="RS\default.ltb"
  3409. RenderStyle1="RS\GLOW.LTB"
  3410. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  3411. PVGunsModel="Hand_Sm"
  3412. PVWeaponModel = "Normal"
  3413. Skeleton=0
  3414. ArmorPoint=0
  3415. ArmorDefensive=0
  3416. Armordurability=0
  3417. Mass=2000.0
  3418. Armor=0.0
  3419. MaxArmor=100
  3420. MovePenalty = 0.19 // 0.09 (9% ´À¸²) Commando Vest + 0.1 (0%) = 0.16
  3421. DashSpeed = 0.4
  3422. DefaultAni="K_info"
  3423. CharCreateAni="Cre_B"
  3424. CharCreateLoadAni="Cre_A"
  3425. InvenShopAni="I_info"
  3426. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  3427. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  3428. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  3429. GearID = 58 // Commando Vest
  3430. UpperSkin0="CHARS_T_BODY\CM_VST_NM_M_Rebalance.dtx"
  3431. LowerSkin0="CHARS_T_BODY\CM_LG_NM_M_Rebalance.dtx"
  3432. HandsSkin0="CHARS_T_HAND\CM_HND_NM_M_ Rebalance.DTX"
  3433. HandsSkin1="CHARS_T_HAND\CM_HND_NM_M_ Rebalance.DTX"
  3434. HandsSkin2="CHARS_T_HAND\CM_HND_NM_M_ Rebalance.DTX"
  3435. HandsSkin3="CHARS_T_HAND\CM_HND_NM_M_ Rebalance.DTX"
  3436. HandsSkin4="CHARS_T_HAND\CM_HND_NM_M_ Rebalance.DTX"
  3437. HandsSkin5="CHARS_T_HAND\CM_HND_NM_M_ Rebalance.DTX"
  3438. HandsSkin6="CHARS_T_HAND\CM_HND_NM_M_ Rebalance.DTX"
  3439. HandsSkin7="CHARS_T_HAND\CM_HND_NM_M_ Rebalance.DTX"
  3440. FigureType = 0
  3441. FaceIndex = 26
  3442. ModelLight_ScreenShop = "Hauser_shopinven"
  3443. ModelLight_ScreenInventory = "Hauser_shopinven"
  3444. ModelLight_ScreenCosmetic = "Hauser_shopinven"
  3445. ModelLight_ScreenClan = "Hauser_shopinven"
  3446. ModelLight_ScreenResult = "Hauser_result"
  3447. InfectedOveridable=20
  3448. HostInfectedOveridable=22
  3449. HandIndex = 2
  3450.  
  3451. [Model67]
  3452. Name="Kamara_Rebalance" // Kamara (NEW-2012/06)
  3453. ModelFile="CHARS_M_BODY\CW_HV_DF_Chloe_JS.ltb"
  3454. RenderStyle0="RS\default.ltb"
  3455. RenderStyle1="RS\GLOW.LTB"
  3456. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  3457. PVGunsModel="Hand_Sp"
  3458. PVWeaponModel = "Normal"
  3459. Skeleton=1
  3460. ArmorPoint=0
  3461. ArmorDefensive=0
  3462. Armordurability=0
  3463. Mass=2000.0
  3464. Armor=0.0
  3465. MaxArmor=100
  3466. MovePenalty = 0.16 // 0.06 (6% ´À¸²) Heavy Vest + 0.1 (0%) = 0.16
  3467. DashSpeed = 0.4
  3468. DefaultAni="K_info"
  3469. CharCreateAni="Cre_B"
  3470. CharCreateLoadAni="Cre_A"
  3471. InvenShopAni="I_info"
  3472. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  3473. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  3474. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  3475. GearID = 57 // Heavy Vest
  3476. UpperSkin0="CHARS_T_BODY\Chloe_Torso_Rebalance.DTX"
  3477. LowerSkin0="CHARS_T_BODY\Chloe_Leg_Rebalance.DTX"
  3478. HandsSkin0="CHARS_T_HAND\Chloe_HND_Rebalance.dtx"
  3479. HandsSkin1="CHARS_T_HAND\Chloe_HND_Rebalance.dtx"
  3480. HandsSkin2="CHARS_T_HAND\Chloe_HND_Rebalance.dtx"
  3481. HandsSkin3="CHARS_T_HAND\Chloe_HND_Rebalance.dtx"
  3482. HandsSkin4="CHARS_T_HAND\Chloe_HND_Rebalance.dtx"
  3483. HandsSkin5="CHARS_T_HAND\Chloe_HND_Rebalance.dtx"
  3484. HandsSkin6="CHARS_T_HAND\Chloe_HND_Rebalance.dtx"
  3485. HandsSkin7="CHARS_T_HAND\Chloe_HND_Rebalance.dtx"
  3486. FigureType = 1
  3487. FaceIndex = 15
  3488. ModelLight_ScreenShop = "Chloe_shopinven"
  3489. ModelLight_ScreenInventory = "Chloe_shopinven"
  3490. ModelLight_ScreenCosmetic = "Chloe_shopinven"
  3491. ModelLight_ScreenClan = "Chloe_shopinven"
  3492. ModelLight_ScreenResult = "Chloe_result"
  3493. InfectedOveridable=9
  3494. HostInfectedOveridable=11
  3495. HandIndex = 0
  3496.  
  3497. [Model68]
  3498. Name="Max_Rebalance" // Max (NEW-2012/06)
  3499. ModelFile="CHARS_M_BODY\CW_Body_NM_Biker_YK.ltb"
  3500. RenderStyle0="RS\default.ltb"
  3501. RenderStyle1="RS\GLOW.LTB"
  3502. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  3503. PVGunsModel="Hand_Sp"
  3504. PVWeaponModel = "Normal"
  3505. Skeleton=1
  3506. ArmorPoint=0
  3507. ArmorDefensive=0
  3508. Armordurability=0
  3509. Mass=2000.0
  3510. Armor=0.0
  3511. MaxArmor=100
  3512. MovePenalty = 0.07 // -0.03 (3% ºü¸§) Tactical Vest + 0.1 (0%) = 0.07
  3513. DashSpeed = 0.4
  3514. DefaultAni="K_info"
  3515. CharCreateAni="Cre_B"
  3516. CharCreateLoadAni="Cre_A"
  3517. InvenShopAni="I_info"
  3518. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  3519. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  3520. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  3521. GearID = 53 // Tactical Vest
  3522. UpperSkin0="CHARS_T_BODY\CW_VST_NM_Biker_Rebalance.DTX"
  3523. LowerSkin0="CHARS_T_BODY\CW_LG_NM_Biker_Rebalance.DTX"
  3524. HandsSkin0="CHARS_T_HAND\CW_HND_NM_Biker_Rebalance.dtx"
  3525. HandsSkin1="CHARS_T_HAND\CW_HND_NM_Biker_Rebalance.dtx"
  3526. HandsSkin2="CHARS_T_HAND\CW_HND_NM_Biker_Rebalance.dtx"
  3527. HandsSkin3="CHARS_T_HAND\CW_HND_NM_Biker_Rebalance.dtx"
  3528. HandsSkin4="CHARS_T_HAND\CW_HND_NM_Biker_Rebalance.dtx"
  3529. HandsSkin5="CHARS_T_HAND\CW_HND_NM_Biker_Rebalance.dtx"
  3530. HandsSkin6="CHARS_T_HAND\CW_HND_NM_Biker_Rebalance.dtx"
  3531. HandsSkin7="CHARS_T_HAND\CW_HND_NM_Biker_Rebalance.dtx"
  3532. AdditionalSkins0="textures\128xPV_SpecialSpecR.dtx"
  3533. AdditionalSkins1="textures\128xPV_SpecialSpecR.dtx"
  3534. FigureType = 1
  3535. FaceIndex = 28
  3536. ModelLight_ScreenShop = "Mei_shopinven"
  3537. ModelLight_ScreenInventory = "Mei_shopinven"
  3538. ModelLight_ScreenCosmetic = "Mei_shopinven"
  3539. ModelLight_ScreenClan = "Mei_shopinven"
  3540. ModelLight_ScreenResult = "Mei_result"
  3541. InfectedOveridable=37
  3542. HostInfectedOveridable=39
  3543. HandIndex = 0
  3544.  
  3545. [Model69]
  3546. Name="Mei_Rebalance" // Mei (NEW-2012/06)
  3547. ModelFile="CHARS_M_BODY\Mei_BODY.ltb"
  3548. RenderStyle0="RS\default.ltb"
  3549. RenderStyle1="RS\GLOW.LTB"
  3550. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  3551. PVGunsModel="Hand_W"
  3552. PVWeaponModel = "Normal"
  3553. Skeleton=1
  3554. ArmorPoint=0
  3555. ArmorDefensive=0
  3556. Armordurability=0
  3557. Mass=2000.0
  3558. Armor=0.0
  3559. MaxArmor=100
  3560. MovePenalty = 0.04 // -0.06 (6% ºü¸§) Light Vest + 0.1 (0%) = 0.04
  3561. DashSpeed = 0.4
  3562. DefaultAni="K_info"
  3563. CharCreateAni="Cre_B"
  3564. CharCreateLoadAni="Cre_A"
  3565. InvenShopAni="I_info"
  3566. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  3567. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  3568. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  3569. GearID = 54 // Light Vest
  3570. UpperSkin0="CHARS_T_BODY\Mei_Upper_Rebalance.dtx"
  3571. LowerSkin0="CHARS_T_BODY\Mei_Leg_Rebalance.dtx"
  3572. HandsSkin0="CHARS_T_HAND\Hand_W.DTX"
  3573. HandsSkin1="CHARS_T_HAND\Hand_W.DTX"
  3574. HandsSkin2="CHARS_T_HAND\Hand_W.DTX"
  3575. HandsSkin3="CHARS_T_HAND\Hand_W.DTX"
  3576. HandsSkin4="CHARS_T_HAND\Hand_W.DTX"
  3577. HandsSkin5="CHARS_T_HAND\Hand_W.DTX"
  3578. HandsSkin6="CHARS_T_HAND\Hand_W.DTX"
  3579. HandsSkin7="CHARS_T_HAND\Hand_W.DTX"
  3580. FigureType = 1
  3581. FaceIndex = 8
  3582. ModelLight_ScreenShop = "Mei_shopinven"
  3583. ModelLight_ScreenInventory = "Mei_shopinven"
  3584. ModelLight_ScreenCosmetic = "Mei_shopinven"
  3585. ModelLight_ScreenClan = "Mei_shopinven"
  3586. ModelLight_ScreenResult = "Mei_result"
  3587. InfectedOveridable=1
  3588. HostInfectedOveridable=3
  3589. HandIndex = 1
  3590.  
  3591. [Model70]
  3592. Name= "Rooco_Rebalance" // Rocco (NEW-2012/06)
  3593. ModelFile="CHARS_M_BODY\CM_Body_NM_Italian_YK.ltb"
  3594. RenderStyle0="RS\default.ltb"
  3595. RenderStyle1="RS\GLOW.LTB"
  3596. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  3597. PVGunsModel="Hand_Sp"
  3598. PVWeaponModel = "Normal"
  3599. Skeleton=0
  3600. ArmorPoint=0
  3601. ArmorDefensive=0
  3602. Armordurability=0
  3603. Mass=2000.0
  3604. Armor=0.0
  3605. MaxArmor=100
  3606. MovePenalty = 0.13 // 0.03 (3% ´À¸²) Balanced Vest + 0.1 (0%) = 0.13
  3607. DashSpeed = 0.4
  3608. DefaultAni="K_info"
  3609. CharCreateAni="Cre_B"
  3610. CharCreateLoadAni="Cre_A"
  3611. InvenShopAni="I_info"
  3612. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  3613. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  3614. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  3615. GearID = 56 // Balanced Vest
  3616. UpperSkin0="CHARS_T_BODY\CM_VST_NM_Italian_Rebalance.dtx"
  3617. LowerSkin0="CHARS_T_BODY\CM_LG_NM_Italian_Rebalance..dtx"
  3618. HandsSkin0="CHARS_T_HAND\CM_HND_NM_Italian_Rebalance.dtx"
  3619. HandsSkin1="CHARS_T_HAND\CM_HND_NM_Italian_Rebalance.dtx"
  3620. HandsSkin2="CHARS_T_HAND\CM_HND_NM_Italian_Rebalance.dtx"
  3621. HandsSkin3="CHARS_T_HAND\CM_HND_NM_Italian_Rebalance.dtx"
  3622. HandsSkin4="CHARS_T_HAND\CM_HND_NM_Italian_Rebalance.dtx"
  3623. HandsSkin5="CHARS_T_HAND\CM_HND_NM_Italian_Rebalance.dtx"
  3624. HandsSkin6="CHARS_T_HAND\CM_HND_NM_Italian_Rebalance.dtx"
  3625. HandsSkin7="CHARS_T_HAND\CM_HND_NM_Italian_Rebalance.dtx"
  3626. FigureType = 0
  3627. FaceIndex = 37
  3628. ModelLight_ScreenShop = "italy_shopinven"
  3629. ModelLight_ScreenInventory = "italy_shopinven"
  3630. ModelLight_ScreenCosmetic = "italy_shopinven"
  3631. ModelLight_ScreenClan = "italy_shopinven"
  3632. ModelLight_ScreenResult = "italy_result"
  3633. InfectedOveridable=12
  3634. HostInfectedOveridable=14
  3635. HandIndex = 0
  3636.  
  3637. [Model71]
  3638. Name="Baron_Rebalance" // Baron (NEW-2012/06)
  3639. ModelFile="CHARS_M_BODY\CM_VST_HV_UR_Nuts_Brandon_JS.ltb"
  3640. RenderStyle0="RS\default.ltb"
  3641. RenderStyle1="RS\GLOW.LTB"
  3642. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  3643. PVGunsModel="Hand_Sp"
  3644. PVWeaponModel = "Normal"
  3645. Skeleton=0
  3646. ArmorPoint=0
  3647. ArmorDefensive=0
  3648. Armordurability=0
  3649. Mass=2000.0
  3650. Armor=0.0
  3651. MaxArmor=100
  3652. MovePenalty = 0.16 // 0.06 (6% ´À¸²) Heavy Vest + 0.1 (0%) = 0.16
  3653. DashSpeed = 0.4
  3654. DefaultAni="K_info"
  3655. CharCreateAni="Cre_B"
  3656. CharCreateLoadAni="Cre_A"
  3657. InvenShopAni="I_info"
  3658. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  3659. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  3660. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  3661. GearID = 57 // Heavy Vest
  3662. UpperSkin0="CHARS_T_BODY\CM_VST_HV_UR_Brandon_Rebalance_JS.dtx"
  3663. LowerSkin0="CHARS_T_BODY\CM_LG_HV_UR_Brandon_Rebalance_JS.dtx"
  3664. HandsSkin0="CHARS_T_HAND\Baron_HND_Rebalance.dtx"
  3665. HandsSkin1="CHARS_T_HAND\Baron_HND_Rebalance.dtx"
  3666. HandsSkin2="CHARS_T_HAND\Baron_HND_Rebalance.dtx"
  3667. HandsSkin3="CHARS_T_HAND\Baron_HND_Rebalance.dtx"
  3668. HandsSkin4="CHARS_T_HAND\Baron_HND_Rebalance.dtx"
  3669. HandsSkin5="CHARS_T_HAND\Baron_HND_Rebalance.dtx"
  3670. HandsSkin6="CHARS_T_HAND\Baron_HND_Rebalance.dtx"
  3671. HandsSkin7="CHARS_T_HAND\Baron_HND_Rebalance.dtx"
  3672. FigureType = 0
  3673. FaceIndex = 13
  3674. ModelLight_ScreenShop = "Brandon_shopinven"
  3675. ModelLight_ScreenInventory = "Brandon_shopinven"
  3676. ModelLight_ScreenCosmetic = "Brandon_shopinven"
  3677. ModelLight_ScreenClan = "Brandon_shopinven"
  3678. ModelLight_ScreenResult = "Brandon_result"
  3679. InfectedOveridable=8
  3680. HostInfectedOveridable=10
  3681. HandIndex = 0
  3682.  
  3683. [Model72]
  3684. Name= "Ghillie_Suit"
  3685. ModelFile="CHARS_M_BODY\CM_Body_Ghillie_Suit_SH.ltb"
  3686. RenderStyle0="RS\default.ltb"
  3687. RenderStyle1="RS\GLOW.LTB"
  3688. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  3689. PVGunsModel="Hand_Sm"
  3690. PVWeaponModel = "Normal"
  3691. Skeleton=0
  3692. ArmorPoint=0
  3693. ArmorDefensive=0
  3694. Armordurability=0
  3695. Mass=2000.0
  3696. Armor=0.0
  3697. MaxArmor=100
  3698. DefaultAni="K_info"
  3699. CharCreateAni="Cre_B"
  3700. CharCreateLoadAni="Cre_A"
  3701. InvenShopAni="I_info"
  3702. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  3703. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  3704. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  3705. GearID = 55 // Medium Vest
  3706. UpperSkin0="CHARS_T_BODY\CM_Body_Ghillie_Suit_DF_SD.dtx"
  3707. LowerSkin0="CHARS_T_BODY\CM_Lg_Ghillie_Suit_DF_SD.DTX"
  3708. HandsSkin0="CHARS_T_HAND\CM_HND_Ghillie_Suit_DF_SD.dtx"
  3709. HandsSkin1="CHARS_T_HAND\CM_HND_Ghillie_Suit_DF_SD.dtx"
  3710. HandsSkin2="CHARS_T_HAND\CM_HND_Ghillie_Suit_DF_SD.dtx"
  3711. HandsSkin3="CHARS_T_HAND\CM_HND_Ghillie_Suit_DF_SD.dtx"
  3712. HandsSkin4="CHARS_T_HAND\CM_HND_Ghillie_Suit_DF_SD.dtx"
  3713. HandsSkin5="CHARS_T_HAND\CM_HND_Ghillie_Suit_DF_SD.dtx"
  3714. HandsSkin6="CHARS_T_HAND\CM_HND_Ghillie_Suit_DF_SD.dtx"
  3715. HandsSkin7="CHARS_T_HAND\CM_HND_Ghillie_Suit_DF_SD.dtx"
  3716. AdditionalSkins0="CHARS_T_BODY\CM_Fur_Ghillie_Suit_DF_SD.DTX"
  3717. AdditionalSkins1="textures\128xPV_SpecialSpecR.dtx"
  3718. FigureType = 0
  3719. FaceIndex = 42
  3720. ModelLight_ScreenShop = "S_M_shopinven"
  3721. ModelLight_ScreenInventory = "S_M_shopinven"
  3722. ModelLight_ScreenCosmetic = "S_M_shopinven"
  3723. ModelLight_ScreenClan = "S_M_shopinven"
  3724. ModelLight_ScreenResult = "S_M_result"
  3725. InfectedOveridable=62
  3726. HostInfectedOveridable=63
  3727. ReloadAniRate=0.2
  3728. SelectAniRate=0.2
  3729. FootprintSndVolume=-0.5
  3730. HandIndex = 8
  3731. ColorSkin1_UpperSkin0="CHARS_T_BODY\CM_Body_Ghillie_Suit_DE_SD.dtx"
  3732. ColorSkin1_LowerSkin0="CHARS_T_BODY\CM_Lg_Ghillie_Suit_DE_SD.DTX"
  3733. ColorSkin1_HandsSkin0="CHARS_T_HAND\CM_HND_Ghillie_Suit_DE_SD.dtx"
  3734. ColorSkin1_HandsSkin1="CHARS_T_HAND\CM_HND_Ghillie_Suit_DE_SD.dtx"
  3735. ColorSkin1_HandsSkin2="CHARS_T_HAND\CM_HND_Ghillie_Suit_DE_SD.dtx"
  3736. ColorSkin1_HandsSkin3="CHARS_T_HAND\CM_HND_Ghillie_Suit_DE_SD.dtx"
  3737. ColorSkin1_HandsSkin4="CHARS_T_HAND\CM_HND_Ghillie_Suit_DE_SD.dtx"
  3738. ColorSkin1_HandsSkin5="CHARS_T_HAND\CM_HND_Ghillie_Suit_DE_SD.dtx"
  3739. ColorSkin1_HandsSkin6="CHARS_T_HAND\CM_HND_Ghillie_Suit_DE_SD.dtx"
  3740. ColorSkin1_HandsSkin7="CHARS_T_HAND\CM_HND_Ghillie_Suit_DE_SD.dtx"
  3741. ColorSkin1_AdditionalSkins0="CHARS_T_BODY\CM_Fur_Ghillie_Suit_DE_SD.DTX"
  3742. ColorSkin1_AdditionalSkins1="textures\128xPV_SpecialSpecR.dtx"
  3743. ColorSkin2_UpperSkin0="CHARS_T_BODY\CM_Body_Ghillie_Suit_UR_SD.dtx"
  3744. ColorSkin2_LowerSkin0="CHARS_T_BODY\CM_Lg_Ghillie_Suit_UR_SD.DTX"
  3745. ColorSkin2_HandsSkin0="CHARS_T_HAND\CM_HND_Ghillie_Suit_UR_SD.dtx"
  3746. ColorSkin2_HandsSkin1="CHARS_T_HAND\CM_HND_Ghillie_Suit_UR_SD.dtx"
  3747. ColorSkin2_HandsSkin2="CHARS_T_HAND\CM_HND_Ghillie_Suit_UR_SD.dtx"
  3748. ColorSkin2_HandsSkin3="CHARS_T_HAND\CM_HND_Ghillie_Suit_UR_SD.dtx"
  3749. ColorSkin2_HandsSkin4="CHARS_T_HAND\CM_HND_Ghillie_Suit_UR_SD.dtx"
  3750. ColorSkin2_HandsSkin5="CHARS_T_HAND\CM_HND_Ghillie_Suit_UR_SD.dtx"
  3751. ColorSkin2_HandsSkin6="CHARS_T_HAND\CM_HND_Ghillie_Suit_UR_SD.dtx"
  3752. ColorSkin2_HandsSkin7="CHARS_T_HAND\CM_HND_Ghillie_Suit_UR_SD.dtx"
  3753. ColorSkin2_AdditionalSkins0="CHARS_T_BODY\CM_Fur_Ghillie_Suit_UR_SD.DTX"
  3754. ColorSkin2_AdditionalSkins1="textures\128xPV_SpecialSpecR.dtx"
  3755.  
  3756.  
  3757. [Model73]
  3758. Name="EOD_Bomb_Suit"
  3759. ModelFile="CHARS_M_BODY\CM_Body_EOD_Bomb_Suit_SH.ltb"
  3760. RenderStyle0="RS\default.ltb"
  3761. RenderStyle1="RS\GLOW.LTB"
  3762. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  3763. PVGunsModel="Hand_Sm"
  3764. PVWeaponModel = "Normal"
  3765. Skeleton=0
  3766. ArmorPoint=0
  3767. ArmorDefensive=0
  3768. Armordurability=0
  3769. Mass=2000.0
  3770. Armor=0.0
  3771. MaxArmor=100
  3772. DefaultAni="K_info"
  3773. CharCreateAni="Cre_B"
  3774. CharCreateLoadAni="Cre_A"
  3775. InvenShopAni="I_info"
  3776. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  3777. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  3778. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  3779. GearID = 31 // Tactical Vest
  3780. UpperSkin0="CHARS_T_BODY\CM_Body_Eod_Bomb_Suit_JP.dtx"
  3781. LowerSkin0="CHARS_T_BODY\CM_Lg_Eod_Bomb_Suit_JP.dtx"
  3782. HandsSkin0="CHARS_T_HAND\Eod_Bomb_suit_Hand.dtx"
  3783. HandsSkin1="CHARS_T_HAND\Eod_Bomb_suit_Hand.dtx"
  3784. HandsSkin2="CHARS_T_HAND\Eod_Bomb_suit_Hand.dtx"
  3785. HandsSkin3="CHARS_T_HAND\Eod_Bomb_suit_Hand.dtx"
  3786. HandsSkin4="CHARS_T_HAND\Eod_Bomb_suit_Hand.dtx"
  3787. HandsSkin5="CHARS_T_HAND\Eod_Bomb_suit_Hand.dtx"
  3788. HandsSkin6="CHARS_T_HAND\Eod_Bomb_suit_Hand.dtx"
  3789. HandsSkin7="CHARS_T_HAND\Eod_Bomb_suit_Hand.dtx"
  3790. AdditionalSkins0="textures\128xPV_SpecialSpecR.dtx"
  3791. AdditionalSkins1="textures\128xPV_SpecialSpecR.dtx"
  3792. FigureType = 0
  3793. FaceIndex = 43
  3794. ModelLight_ScreenShop = "italy_shopinven"
  3795. ModelLight_ScreenInventory = "italy_shopinven"
  3796. ModelLight_ScreenCosmetic = "italy_shopinven"
  3797. ModelLight_ScreenClan = "italy_shopinven"
  3798. ModelLight_ScreenResult = "italy_result"
  3799. InfectedOveridable=36
  3800. HostInfectedOveridable=38
  3801. HandIndex = 9
  3802. ColorSkin1_UpperSkin0="CHARS_T_BODY\CM_Body_Eod_Bomb_Suit_BR_JP.dtx"
  3803. ColorSkin1_LowerSkin0="CHARS_T_BODY\CM_Lg_Eod_Bomb_Suit_BR_JP.dtx"
  3804. ColorSkin1_HandsSkin0="CHARS_T_HAND\Eod_Bomb_suit_Hand_BR.dtx"
  3805. ColorSkin1_HandsSkin1="CHARS_T_HAND\Eod_Bomb_suit_Hand_BR.dtx"
  3806. ColorSkin1_HandsSkin2="CHARS_T_HAND\Eod_Bomb_suit_Hand_BR.dtx"
  3807. ColorSkin1_HandsSkin3="CHARS_T_HAND\Eod_Bomb_suit_Hand_BR.dtx"
  3808. ColorSkin1_HandsSkin4="CHARS_T_HAND\Eod_Bomb_suit_Hand_BR.dtx"
  3809. ColorSkin1_HandsSkin5="CHARS_T_HAND\Eod_Bomb_suit_Hand_BR.dtx"
  3810. ColorSkin1_HandsSkin6="CHARS_T_HAND\Eod_Bomb_suit_Hand_BR.dtx"
  3811. ColorSkin1_HandsSkin7="CHARS_T_HAND\Eod_Bomb_suit_Hand_BR.dtx"
  3812. ColorSkin2_UpperSkin0="CHARS_T_BODY\CM_Body_Eod_Bomb_Suit_BL_JP.dtx"
  3813. ColorSkin2_LowerSkin0="CHARS_T_BODY\CM_Lg_Eod_Bomb_Suit_BL_JP.dtx"
  3814. ColorSkin2_HandsSkin0="CHARS_T_HAND\Eod_Bomb_suit_Hand_BL.dtx"
  3815. ColorSkin2_HandsSkin1="CHARS_T_HAND\Eod_Bomb_suit_Hand_BL.dtx"
  3816. ColorSkin2_HandsSkin2="CHARS_T_HAND\Eod_Bomb_suit_Hand_BL.dtx"
  3817. ColorSkin2_HandsSkin3="CHARS_T_HAND\Eod_Bomb_suit_Hand_BL.dtx"
  3818. ColorSkin2_HandsSkin4="CHARS_T_HAND\Eod_Bomb_suit_Hand_BL.dtx"
  3819. ColorSkin2_HandsSkin5="CHARS_T_HAND\Eod_Bomb_suit_Hand_BL.dtx"
  3820. ColorSkin2_HandsSkin6="CHARS_T_HAND\Eod_Bomb_suit_Hand_BL.dtx"
  3821. ColorSkin2_HandsSkin7="CHARS_T_HAND\Eod_Bomb_suit_Hand_BL.dtx"
  3822.  
  3823. [Model74]
  3824. Name="Transparent_Character"
  3825. ModelFile="CHARS_M_BODY\CM_Body_EOD_Bomb_Suit_SH.ltb"
  3826. RenderStyle0="RS\default.ltb"
  3827. RenderStyle1="RS\GLOW.LTB"
  3828. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  3829. PVGunsModel="Hand_Sm"
  3830. PVWeaponModel = "Normal"
  3831. Skeleton=0
  3832. ArmorPoint=0
  3833. ArmorDefensive=0
  3834. Armordurability=0
  3835. Mass=2000.0
  3836. Armor=0.0
  3837. MaxArmor=100
  3838. DefaultAni="K_info"
  3839. CharCreateAni="Cre_B"
  3840. CharCreateLoadAni="Cre_A"
  3841. InvenShopAni="I_info"
  3842. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  3843. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  3844. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  3845. GearID = 31 // Tactical Vest
  3846. UpperSkin0="CHARS_T_BODY\CM_Body_Eod_Bomb_Suit_JP.dtx"
  3847. LowerSkin0="CHARS_T_BODY\CM_Lg_Eod_Bomb_Suit_JP.dtx"
  3848. HandsSkin0="CHARS_T_HAND\Eod_Bomb_suit_Hand.dtx"
  3849. HandsSkin1="CHARS_T_HAND\Eod_Bomb_suit_Hand.dtx"
  3850. HandsSkin2="CHARS_T_HAND\Eod_Bomb_suit_Hand.dtx"
  3851. HandsSkin3="CHARS_T_HAND\Eod_Bomb_suit_Hand.dtx"
  3852. HandsSkin4="CHARS_T_HAND\Eod_Bomb_suit_Hand.dtx"
  3853. HandsSkin5="CHARS_T_HAND\Eod_Bomb_suit_Hand.dtx"
  3854. HandsSkin6="CHARS_T_HAND\Eod_Bomb_suit_Hand.dtx"
  3855. HandsSkin7="CHARS_T_HAND\Eod_Bomb_suit_Hand.dtx"
  3856. AdditionalSkins0="textures\128xPV_SpecialSpecR.dtx"
  3857. AdditionalSkins1="textures\128xPV_SpecialSpecR.dtx"
  3858. FigureType = 0
  3859. FaceIndex = 43
  3860. ModelLight_ScreenShop = "italy_shopinven"
  3861. ModelLight_ScreenInventory = "italy_shopinven"
  3862. ModelLight_ScreenCosmetic = "italy_shopinven"
  3863. ModelLight_ScreenClan = "italy_shopinven"
  3864. ModelLight_ScreenResult = "italy_result"
  3865. InfectedOveridable=36
  3866. HostInfectedOveridable=38
  3867. HandIndex = 9
  3868. ColorSkin1_UpperSkin0="CHARS_T_BODY\CM_Body_Eod_Bomb_Suit_BR_JP.dtx"
  3869. ColorSkin1_LowerSkin0="CHARS_T_BODY\CM_Lg_Eod_Bomb_Suit_BR_JP.dtx"
  3870. ColorSkin1_HandsSkin0="CHARS_T_HAND\Eod_Bomb_suit_Hand_BR.dtx"
  3871. ColorSkin1_HandsSkin1="CHARS_T_HAND\Eod_Bomb_suit_Hand_BR.dtx"
  3872. ColorSkin1_HandsSkin2="CHARS_T_HAND\Eod_Bomb_suit_Hand_BR.dtx"
  3873. ColorSkin1_HandsSkin3="CHARS_T_HAND\Eod_Bomb_suit_Hand_BR.dtx"
  3874. ColorSkin1_HandsSkin4="CHARS_T_HAND\Eod_Bomb_suit_Hand_BR.dtx"
  3875. ColorSkin1_HandsSkin5="CHARS_T_HAND\Eod_Bomb_suit_Hand_BR.dtx"
  3876. ColorSkin1_HandsSkin6="CHARS_T_HAND\Eod_Bomb_suit_Hand_BR.dtx"
  3877. ColorSkin1_HandsSkin7="CHARS_T_HAND\Eod_Bomb_suit_Hand_BR.dtx"
  3878. ColorSkin2_UpperSkin0="CHARS_T_BODY\CM_Body_Eod_Bomb_Suit_BL_JP.dtx"
  3879. ColorSkin2_LowerSkin0="CHARS_T_BODY\CM_Lg_Eod_Bomb_Suit_BL_JP.dtx"
  3880. ColorSkin2_HandsSkin0="CHARS_T_HAND\Eod_Bomb_suit_Hand_BL.dtx"
  3881. ColorSkin2_HandsSkin1="CHARS_T_HAND\Eod_Bomb_suit_Hand_BL.dtx"
  3882. ColorSkin2_HandsSkin2="CHARS_T_HAND\Eod_Bomb_suit_Hand_BL.dtx"
  3883. ColorSkin2_HandsSkin3="CHARS_T_HAND\Eod_Bomb_suit_Hand_BL.dtx"
  3884. ColorSkin2_HandsSkin4="CHARS_T_HAND\Eod_Bomb_suit_Hand_BL.dtx"
  3885. ColorSkin2_HandsSkin5="CHARS_T_HAND\Eod_Bomb_suit_Hand_BL.dtx"
  3886. ColorSkin2_HandsSkin6="CHARS_T_HAND\Eod_Bomb_suit_Hand_BL.dtx"
  3887. ColorSkin2_HandsSkin7="CHARS_T_HAND\Eod_Bomb_suit_Hand_BL.dtx"
  3888.  
  3889. [Model75]
  3890. Name="Transparent_Vest" // Transparent Vest
  3891. ModelFile="CHARS_M_BODY\CM_Body_NM_NX_YK.ltb"
  3892. RenderStyle0="RS\default.ltb"
  3893. RenderStyle1="RS\GLOW.LTB"
  3894. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  3895. PVGunsModel="Hand_Sp"
  3896. PVWeaponModel = "Normal"
  3897. Skeleton=0
  3898. ArmorPoint=0
  3899. ArmorDefensive=0
  3900. Armordurability=0
  3901. Mass=2000.0
  3902. Armor=0.0
  3903. MaxArmor=100
  3904. MovePenalty = 0.060
  3905. DashSpeed = 0.4
  3906. DefaultAni="K_info"
  3907. CharCreateAni="Cre_B"
  3908. CharCreateLoadAni="Cre_A"
  3909. InvenShopAni="I_info"
  3910. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  3911. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  3912. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  3913. GearID = 0
  3914. UpperSkin0="CHARS_T_BODY\CM_VST_NM_DF_NX_YK.DTX"
  3915. LowerSkin0="CHARS_T_BODY\CM_LG_NM_DF_NX_YK.DTX"
  3916. UpperSkin1="CHARS_T_BODY\CM_VST_NM_DE_NX_YK.dtx"
  3917. LowerSkin1="CHARS_T_BODY\CM_LG_NM_DE_NX_YK.dtx"
  3918. UpperSkin2="CHARS_T_BODY\CM_VST_NM_SN_NX_YK.DTX"
  3919. LowerSkin2="CHARS_T_BODY\CM_LG_NM_SN_NX_YK.DTX"
  3920. UpperSkin3="CHARS_T_BODY\CM_VST_NM_UR_NX_YK.DTX"
  3921. LowerSkin3="CHARS_T_BODY\CM_LG_NM_UR_NX_YK.dtx"
  3922. UpperSkin4="CHARS_T_BODY\CM_VST_NM_WL_NX_YK.DTX"
  3923. LowerSkin4="CHARS_T_BODY\CM_LG_NM_WL_NX_YK.DTX"
  3924. UpperSkin5="CHARS_T_BODY\CM_VST_NM_FK_NX_YK.DTX"
  3925. LowerSkin5="CHARS_T_BODY\CM_LG_NM_FK_NX_YK.dtx"
  3926. UpperSkin6="CHARS_T_BODY\CM_VST_NM_TG_NX_YK.dtx"
  3927. LowerSkin6="CHARS_T_BODY\CM_LG_NM_TG_NX_YK.DTX"
  3928. HandsSkin0="CHARS_T_HAND\CM_HND_%02d_VestnxY_YK.DTX"
  3929. HandsSkin1="CHARS_T_HAND\CM_HND_%02d_VestnxB_YK.DTX"
  3930. HandsSkin2="CHARS_T_HAND\CM_HND_%02d_VestnxW_YK.DTX"
  3931. HandsSkin3="CHARS_T_HAND\CM_HND_%02d_VestnxY_YK.DTX"
  3932. FigureType = 0
  3933. FaceRelationModel0=-1
  3934. FaceRelationModel1=-1
  3935. FaceRelationModel2=-1
  3936. FaceRelationModel3=-1
  3937. FaceRelationModel4=-1
  3938. FaceRelationModel5=-1
  3939. FaceRelationModel6=-1
  3940. FaceRelationModel7=-1
  3941. ModelLight_ScreenShop = "defaultMan_shopinven"
  3942. ModelLight_ScreenInventory = "defaultMan_shopinven"
  3943. ModelLight_ScreenCosmetic = "defaultMan_shopinven"
  3944. ModelLight_ScreenClan = "defaultMan_shopinven"
  3945. ModelLight_ScreenResult = "defaultMan_result"
  3946. InfectedOveridable=44
  3947. HostInfectedOveridable=46
  3948. HandIndex = 0
  3949.  
  3950. [Model76]
  3951. Name="Prison"
  3952. ModelFile="CHARS_M_BODY\CM_Body_Cosmetic_Prison_SH.ltb"
  3953. RenderStyle0="RS\default.ltb"
  3954. RenderStyle1="RS\GLOW.LTB"
  3955. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  3956. PVGunsModel="Hand_Sm"
  3957. PVWeaponModel = "Normal"
  3958. Skeleton=0
  3959. ArmorPoint=0
  3960. ArmorDefensive=0
  3961. Armordurability=0
  3962. Mass=2000.0
  3963. Armor=0.0
  3964. MaxArmor=100
  3965. DefaultAni="K_info"
  3966. CharCreateAni="Cre_B"
  3967. CharCreateLoadAni="Cre_A"
  3968. InvenShopAni="I_info"
  3969. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  3970. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  3971. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  3972. GearID = 31 // Tactical Vest
  3973. UpperSkin0="CHARS_T_BODY\CM_Body_Cosmetic_Prison_0_OR.dtx"
  3974. LowerSkin0="CHARS_T_BODY\CM_LG_Cosmetic_Prison_0_OR.dtx"
  3975. HandsSkin0="CHARS_T_HAND\CM_HND_Prison_0_OR.dtx"
  3976. HandsSkin1="CHARS_T_HAND\CM_HND_Prison_0_OR.dtx"
  3977. HandsSkin2="CHARS_T_HAND\CM_HND_Prison_0_OR.dtx"
  3978. HandsSkin3="CHARS_T_HAND\CM_HND_Prison_0_OR.dtx"
  3979. HandsSkin4="CHARS_T_HAND\CM_HND_Prison_0_OR.dtx"
  3980. HandsSkin5="CHARS_T_HAND\CM_HND_Prison_0_OR.dtx"
  3981. HandsSkin6="CHARS_T_HAND\CM_HND_Prison_0_OR.dtx"
  3982. HandsSkin7="CHARS_T_HAND\CM_HND_Prison_0_OR.dtx"
  3983. AdditionalSkins0="textures\128xPV_SpecialSpecR.dtx"
  3984. AdditionalSkins1="textures\128xPV_SpecialSpecR.dtx"
  3985. FigureType = 0
  3986. FaceIndex = 44
  3987. ModelLight_ScreenShop = "italy_shopinven"
  3988. ModelLight_ScreenInventory = "italy_shopinven"
  3989. ModelLight_ScreenCosmetic = "italy_shopinven"
  3990. ModelLight_ScreenClan = "italy_shopinven"
  3991. ModelLight_ScreenResult = "italy_result"
  3992. InfectedOveridable=36
  3993. HostInfectedOveridable=38
  3994. HandIndex = 12
  3995. ColorSkin1_UpperSkin0="CHARS_T_BODY\CM_Body_Cosmetic_Prison_1_st.dtx"
  3996. ColorSkin1_LowerSkin0="CHARS_T_BODY\CM_LG_Cosmetic_Prison_1_st.dtx"
  3997. ColorSkin1_HandsSkin0="CHARS_T_HAND\CM_HND_Prison_1_st.dtx"
  3998. ColorSkin1_HandsSkin1="CHARS_T_HAND\CM_HND_Prison_1_st.dtx"
  3999. ColorSkin1_HandsSkin2="CHARS_T_HAND\CM_HND_Prison_1_st.dtx"
  4000. ColorSkin1_HandsSkin3="CHARS_T_HAND\CM_HND_Prison_1_st.dtx"
  4001. ColorSkin1_HandsSkin4="CHARS_T_HAND\CM_HND_Prison_1_st.dtx"
  4002. ColorSkin1_HandsSkin5="CHARS_T_HAND\CM_HND_Prison_1_st.dtx"
  4003. ColorSkin1_HandsSkin6="CHARS_T_HAND\CM_HND_Prison_1_st.dtx"
  4004. ColorSkin1_HandsSkin7="CHARS_T_HAND\CM_HND_Prison_1_st.dtx"
  4005. ColorSkin2_UpperSkin0="CHARS_T_BODY\CM_Body_Cosmetic_Prison_2_BL.dtx"
  4006. ColorSkin2_LowerSkin0="CHARS_T_BODY\CM_LG_Cosmetic_Prison_2_BL.dtx"
  4007. ColorSkin2_HandsSkin0="CHARS_T_HAND\CM_HND_Prison_2_BL.dtx"
  4008. ColorSkin2_HandsSkin1="CHARS_T_HAND\CM_HND_Prison_2_BL.dtx"
  4009. ColorSkin2_HandsSkin2="CHARS_T_HAND\CM_HND_Prison_2_BL.dtx"
  4010. ColorSkin2_HandsSkin3="CHARS_T_HAND\CM_HND_Prison_2_BL.dtx"
  4011. ColorSkin2_HandsSkin4="CHARS_T_HAND\CM_HND_Prison_2_BL.dtx"
  4012. ColorSkin2_HandsSkin5="CHARS_T_HAND\CM_HND_Prison_2_BL.dtx"
  4013. ColorSkin2_HandsSkin6="CHARS_T_HAND\CM_HND_Prison_2_BL.dtx"
  4014. ColorSkin2_HandsSkin7="CHARS_T_HAND\CM_HND_Prison_2_BL.dtx"
  4015.  
  4016. [Model77]
  4017. Name= "Nemexis_Enemy_Man"
  4018. ModelFile="CHARS_M_BODY\CM_Body_Nemexis_Enemy_Man_SH.ltb"
  4019. RenderStyle0="RS\default.ltb"
  4020. RenderStyle1="RS\GLOW.LTB"
  4021. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  4022. PVGunsModel="Hand_Sm"
  4023. PVWeaponModel = "Normal"
  4024. Skeleton=0
  4025. ArmorPoint=0
  4026. ArmorDefensive=0
  4027. Armordurability=0
  4028. Mass=2000.0
  4029. Armor=0.0
  4030. MaxArmor=100
  4031. MovePenalty = 0.1 // 0.0 (0%) Medium Vest + 0.1 (0%) = 0.1
  4032. Maxstamina = 0.3 // Dash Stamina (30%)
  4033. DashSpeed = 0.4
  4034. DefaultAni="K_info"
  4035. CharCreateAni="Cre_B"
  4036. CharCreateLoadAni="Cre_A"
  4037. InvenShopAni="I_info"
  4038. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  4039. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  4040. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  4041. GearID = 55 // Medium Vest
  4042. UpperSkin0="CHARS_T_BODY\CM_Body_Nemexis_Enemy_Man_HM.dtx"
  4043. LowerSkin0="CHARS_T_BODY\CM_Leg_Nemexis_Enemy_Man_HM.DTX"
  4044. HandsSkin0="CHARS_T_HAND\CM_HND_NM_AssassinM_HM.dtx"
  4045. HandsSkin1="CHARS_T_HAND\CM_HND_NM_AssassinM_HM.dtx"
  4046. HandsSkin2="CHARS_T_HAND\CM_HND_NM_AssassinM_HM.dtx"
  4047. HandsSkin3="CHARS_T_HAND\CM_HND_NM_AssassinM_HM.dtx"
  4048. HandsSkin4="CHARS_T_HAND\CM_HND_NM_AssassinM_HM.dtx"
  4049. HandsSkin5="CHARS_T_HAND\CM_HND_NM_AssassinM_HM.dtx"
  4050. HandsSkin6="CHARS_T_HAND\CM_HND_NM_AssassinM_HM.dtx"
  4051. HandsSkin7="CHARS_T_HAND\CM_HND_NM_AssassinM_HM.dtx"
  4052. AdditionalSkins0="textures\128xPV_SpecialSpecR.dtx"
  4053. AdditionalSkins1="textures\128xPV_SpecialSpecR.dtx"
  4054. FigureType = 0
  4055. FaceIndex = 45
  4056. ModelLight_ScreenShop = "S_M_shopinven"
  4057. ModelLight_ScreenInventory = "S_M_shopinven"
  4058. ModelLight_ScreenCosmetic = "S_M_shopinven"
  4059. ModelLight_ScreenClan = "S_M_shopinven"
  4060. ModelLight_ScreenResult = "S_M_result"
  4061. InfectedOveridable=62
  4062. HostInfectedOveridable=63
  4063. ReloadAniRate=0.2
  4064. SelectAniRate=0.2
  4065. FootprintSndVolume=-0.5
  4066. HandIndex = 2
  4067.  
  4068. [Model78]
  4069. Name= "Nemexis_Enemy_Woman"
  4070. ModelFile="CHARS_M_BODY\CM_Body_Nemexis_Enemy_Woman_SH.ltb"
  4071. RenderStyle0="RS\default.ltb"
  4072. RenderStyle1="RS\GLOW.LTB"
  4073. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  4074. PVGunsModel="Hand_Sm"
  4075. PVWeaponModel = "Normal"
  4076. Skeleton=1
  4077. ArmorPoint=0
  4078. ArmorDefensive=0
  4079. Armordurability=0
  4080. Mass=2000.0
  4081. Armor=0.0
  4082. MaxArmor=100
  4083. MovePenalty = 0.1 // 0.0 (0%) Medium Vest + 0.1 (0%) = 0.1
  4084. Maxstamina = 0.3 // Dash Stamina (30%)
  4085. DashSpeed = 0.4
  4086. DefaultAni="K_info"
  4087. CharCreateAni="Cre_B"
  4088. CharCreateLoadAni="Cre_A"
  4089. InvenShopAni="I_info"
  4090. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  4091. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  4092. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  4093. GearID = 55 // Medium Vest
  4094. UpperSkin0="CHARS_T_BODY\CW_Body_Nemexis_Enemy_Woman_SD.dtx"
  4095. LowerSkin0="CHARS_T_BODY\CW_Leg_Nemexis_Enemy_Woman_SD.DTX"
  4096. HandsSkin0="CHARS_T_HAND\CM_HND_NM_AssassinM_HM.dtx"
  4097. HandsSkin1="CHARS_T_HAND\CM_HND_NM_AssassinM_HM.dtx"
  4098. HandsSkin2="CHARS_T_HAND\CM_HND_NM_AssassinM_HM.dtx"
  4099. HandsSkin3="CHARS_T_HAND\CM_HND_NM_AssassinM_HM.dtx"
  4100. HandsSkin4="CHARS_T_HAND\CM_HND_NM_AssassinM_HM.dtx"
  4101. HandsSkin5="CHARS_T_HAND\CM_HND_NM_AssassinM_HM.dtx"
  4102. HandsSkin6="CHARS_T_HAND\CM_HND_NM_AssassinM_HM.dtx"
  4103. HandsSkin7="CHARS_T_HAND\CM_HND_NM_AssassinM_HM.dtx"
  4104. AdditionalSkins0="textures\128xPV_SpecialSpecR.dtx"
  4105. AdditionalSkins1="textures\128xPV_SpecialSpecR.dtx"
  4106. FigureType = 0
  4107. FaceIndex = 46
  4108. ModelLight_ScreenShop = "S_M_shopinven"
  4109. ModelLight_ScreenInventory = "S_M_shopinven"
  4110. ModelLight_ScreenCosmetic = "S_M_shopinven"
  4111. ModelLight_ScreenClan = "S_M_shopinven"
  4112. ModelLight_ScreenResult = "S_M_result"
  4113. InfectedOveridable=62
  4114. HostInfectedOveridable=63
  4115. ReloadAniRate=0.2
  4116. SelectAniRate=0.2
  4117. FootprintSndVolume=-0.5
  4118. HandIndex = 2
  4119.  
  4120. [Model79]
  4121. Name="Cosmetic_Nemexis_Man_BalancedVest"
  4122. ModelFile="CHARS_M_BODY\CM_Body_GP_Balance_HM.ltb"
  4123. RenderStyle0="RS\default.ltb"
  4124. RenderStyle1="RS\GLOW.LTB"
  4125. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  4126. PVGunsModel="Hand_Sm"
  4127. PVWeaponModel = "Normal"
  4128. Skeleton=0
  4129. ArmorPoint=0
  4130. ArmorDefensive=0
  4131. Armordurability=0
  4132. Mass=2000.0
  4133. Armor=0.0
  4134. MaxArmor=100
  4135. DefaultAni="K_info"
  4136. CharCreateAni="Cre_B"
  4137. CharCreateLoadAni="Cre_A"
  4138. InvenShopAni="I_info"
  4139. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  4140. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  4141. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  4142. GearID = 19
  4143. UpperSkin0="CHARS_T_BODY\CM_Cosmetic_Nemexis_Vest_BalancedVest_0_BL.dtx"
  4144. LowerSkin0="CHARS_T_BODY\CM_Cosmetic_Nemexis_LG_BalancedVest_0_BL.dtx"
  4145. HandsSkin0="CHARS_T_HAND\CM_HND_Cosmetic_Nemexis_Balanced_0_BL.dtx"
  4146. HandsSkin1="CHARS_T_HAND\CM_HND_Cosmetic_Nemexis_Balanced_0_BL.dtx"
  4147. HandsSkin2="CHARS_T_HAND\CM_HND_Cosmetic_Nemexis_Balanced_0_BL.dtx"
  4148. HandsSkin3="CHARS_T_HAND\CM_HND_Cosmetic_Nemexis_Balanced_0_BL.dtx"
  4149. HandsSkin4="CHARS_T_HAND\CM_HND_Cosmetic_Nemexis_Balanced_0_BL.dtx"
  4150. HandsSkin5="CHARS_T_HAND\CM_HND_Cosmetic_Nemexis_Balanced_0_BL.dtx"
  4151. HandsSkin6="CHARS_T_HAND\CM_HND_Cosmetic_Nemexis_Balanced_0_BL.dtx"
  4152. HandsSkin7="CHARS_T_HAND\CM_HND_Cosmetic_Nemexis_Balanced_0_BL.dtx"
  4153. AdditionalSkins0="textures\128xPV_SpecialSpecR.dtx"
  4154. AdditionalSkins1="textures\128xPV_SpecialSpecR.dtx"
  4155. FigureType = 0
  4156. FaceRelationModel0=-1
  4157. FaceRelationModel1=-1
  4158. FaceRelationModel2=-1
  4159. FaceRelationModel3=-1
  4160. FaceRelationModel4=80
  4161. FaceRelationModel5=80
  4162. FaceRelationModel6=80
  4163. FaceRelationModel7=80
  4164. ModelLight_ScreenShop = "defaultMan_shopinven"
  4165. ModelLight_ScreenInventory = "defaultMan_shopinven"
  4166. ModelLight_ScreenCosmetic = "defaultMan_shopinven"
  4167. ModelLight_ScreenClan = "defaultMan_shopinven"
  4168. ModelLight_ScreenResult = "defaultMan_result"
  4169. InfectedOveridable=12
  4170. HostInfectedOveridable=14
  4171. HandIndex = 0
  4172. ColorSkin1_UpperSkin0="CHARS_T_BODY\CM_Cosmetic_Nemexis_Vest_BalancedVest_1_GE.dtx"
  4173. ColorSkin1_LowerSkin0="CHARS_T_BODY\CM_Cosmetic_Nemexis_LG_BalancedVest_1_GE.dtx"
  4174. ColorSkin1_HandsSkin0="CHARS_T_HAND\CM_HND_Cosmetic_Nemexis_Balanced_1_GE.dtx"
  4175. ColorSkin1_HandsSkin1="CHARS_T_HAND\CM_HND_Cosmetic_Nemexis_Balanced_1_GE.dtx"
  4176. ColorSkin1_HandsSkin2="CHARS_T_HAND\CM_HND_Cosmetic_Nemexis_Balanced_1_GE.dtx"
  4177. ColorSkin1_HandsSkin3="CHARS_T_HAND\CM_HND_Cosmetic_Nemexis_Balanced_1_GE.dtx"
  4178. ColorSkin1_HandsSkin4="CHARS_T_HAND\CM_HND_Cosmetic_Nemexis_Balanced_1_GE.dtx"
  4179. ColorSkin1_HandsSkin5="CHARS_T_HAND\CM_HND_Cosmetic_Nemexis_Balanced_1_GE.dtx"
  4180. ColorSkin1_HandsSkin6="CHARS_T_HAND\CM_HND_Cosmetic_Nemexis_Balanced_1_GE.dtx"
  4181. ColorSkin1_HandsSkin7="CHARS_T_HAND\CM_HND_Cosmetic_Nemexis_Balanced_1_GE.dtx"
  4182. ColorSkin2_UpperSkin0="CHARS_T_BODY\CM_Cosmetic_Nemexis_Vest_BalancedVest_2_GR.dtx"
  4183. ColorSkin2_LowerSkin0="CHARS_T_BODY\CM_Cosmetic_Nemexis_LG_BalancedVest_2_GR.dtx"
  4184. ColorSkin2_HandsSkin0="CHARS_T_HAND\CM_HND_Cosmetic_Nemexis_Balanced_2_GR.dtx"
  4185. ColorSkin2_HandsSkin1="CHARS_T_HAND\CM_HND_Cosmetic_Nemexis_Balanced_2_GR.dtx"
  4186. ColorSkin2_HandsSkin2="CHARS_T_HAND\CM_HND_Cosmetic_Nemexis_Balanced_2_GR.dtx"
  4187. ColorSkin2_HandsSkin3="CHARS_T_HAND\CM_HND_Cosmetic_Nemexis_Balanced_2_GR.dtx"
  4188. ColorSkin2_HandsSkin4="CHARS_T_HAND\CM_HND_Cosmetic_Nemexis_Balanced_2_GR.dtx"
  4189. ColorSkin2_HandsSkin5="CHARS_T_HAND\CM_HND_Cosmetic_Nemexis_Balanced_2_GR.dtx"
  4190. ColorSkin2_HandsSkin6="CHARS_T_HAND\CM_HND_Cosmetic_Nemexis_Balanced_2_GR.dtx"
  4191. ColorSkin2_HandsSkin7="CHARS_T_HAND\CM_HND_Cosmetic_Nemexis_Balanced_2_GR.dtx"
  4192.  
  4193. [Model80]
  4194. Name="Cosmetic_Nemexis_Woman_BalancedVest"
  4195. ModelFile="CHARS_M_BODY\CW_Body_GP_Balance_HM.ltb"
  4196. RenderStyle0="RS\default.ltb"
  4197. RenderStyle1="RS\GLOW.LTB"
  4198. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  4199. PVGunsModel="Hand_Sm"
  4200. PVWeaponModel = "Normal"
  4201. Skeleton=0
  4202. ArmorPoint=0
  4203. ArmorDefensive=0
  4204. Armordurability=0
  4205. Mass=2000.0
  4206. Armor=0.0
  4207. MaxArmor=100
  4208. DefaultAni="K_info"
  4209. CharCreateAni="Cre_B"
  4210. CharCreateLoadAni="Cre_A"
  4211. InvenShopAni="I_info"
  4212. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  4213. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  4214. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  4215. GearID = 19
  4216. UpperSkin0="CHARS_T_BODY\CW_Cosmetic_Nemexis_Vest_BalancedVest_0_BL.dtx"
  4217. LowerSkin0="CHARS_T_BODY\CW_Cosmetic_Nemexis_LG_BalancedVest_0_BL.dtx"
  4218. HandsSkin0="CHARS_T_HAND\CM_HND_Cosmetic_Nemexis_Balanced_0_BL.dtx"
  4219. HandsSkin1="CHARS_T_HAND\CM_HND_Cosmetic_Nemexis_Balanced_0_BL.dtx"
  4220. HandsSkin2="CHARS_T_HAND\CM_HND_Cosmetic_Nemexis_Balanced_0_BL.dtx"
  4221. HandsSkin3="CHARS_T_HAND\CM_HND_Cosmetic_Nemexis_Balanced_0_BL.dtx"
  4222. HandsSkin4="CHARS_T_HAND\CM_HND_Cosmetic_Nemexis_Balanced_0_BL.dtx"
  4223. HandsSkin5="CHARS_T_HAND\CM_HND_Cosmetic_Nemexis_Balanced_0_BL.dtx"
  4224. HandsSkin6="CHARS_T_HAND\CM_HND_Cosmetic_Nemexis_Balanced_0_BL.dtx"
  4225. HandsSkin7="CHARS_T_HAND\CM_HND_Cosmetic_Nemexis_Balanced_0_BL.dtx"
  4226. AdditionalSkins0="textures\128xPV_SpecialSpecR.dtx"
  4227. AdditionalSkins1="textures\128xPV_SpecialSpecR.dtx"
  4228. FigureType = 1
  4229. ModelLight_ScreenShop = "defaultMan_shopinven"
  4230. ModelLight_ScreenInventory = "defaultMan_shopinven"
  4231. ModelLight_ScreenCosmetic = "defaultMan_shopinven"
  4232. ModelLight_ScreenClan = "defaultMan_shopinven"
  4233. ModelLight_ScreenResult = "defaultMan_result"
  4234. InfectedOveridable=13
  4235. HostInfectedOveridable=15
  4236. HandIndex = 0
  4237. ColorSkin1_UpperSkin0="CHARS_T_BODY\CW_Cosmetic_Nemexis_Vest_BalancedVest_1_GE.dtx"
  4238. ColorSkin1_LowerSkin0="CHARS_T_BODY\CW_Cosmetic_Nemexis_LG_BalancedVest_1_GE.dtx"
  4239. ColorSkin1_HandsSkin0="CHARS_T_HAND\CM_HND_Cosmetic_Nemexis_Balanced_1_GE.dtx"
  4240. ColorSkin1_HandsSkin1="CHARS_T_HAND\CM_HND_Cosmetic_Nemexis_Balanced_1_GE.dtx"
  4241. ColorSkin1_HandsSkin2="CHARS_T_HAND\CM_HND_Cosmetic_Nemexis_Balanced_1_GE.dtx"
  4242. ColorSkin1_HandsSkin3="CHARS_T_HAND\CM_HND_Cosmetic_Nemexis_Balanced_1_GE.dtx"
  4243. ColorSkin1_HandsSkin4="CHARS_T_HAND\CM_HND_Cosmetic_Nemexis_Balanced_1_GE.dtx"
  4244. ColorSkin1_HandsSkin5="CHARS_T_HAND\CM_HND_Cosmetic_Nemexis_Balanced_1_GE.dtx"
  4245. ColorSkin1_HandsSkin6="CHARS_T_HAND\CM_HND_Cosmetic_Nemexis_Balanced_1_GE.dtx"
  4246. ColorSkin1_HandsSkin7="CHARS_T_HAND\CM_HND_Cosmetic_Nemexis_Balanced_1_GE.dtx"
  4247. ColorSkin2_UpperSkin0="CHARS_T_BODY\CW_Cosmetic_Nemexis_Vest_BalancedVest_2_GR.dtx"
  4248. ColorSkin2_LowerSkin0="CHARS_T_BODY\CW_Cosmetic_Nemexis_LG_BalancedVest_2_GR.dtx"
  4249. ColorSkin2_HandsSkin0="CHARS_T_HAND\CM_HND_Cosmetic_Nemexis_Balanced_2_GR.dtx"
  4250. ColorSkin2_HandsSkin1="CHARS_T_HAND\CM_HND_Cosmetic_Nemexis_Balanced_2_GR.dtx"
  4251. ColorSkin2_HandsSkin2="CHARS_T_HAND\CM_HND_Cosmetic_Nemexis_Balanced_2_GR.dtx"
  4252. ColorSkin2_HandsSkin3="CHARS_T_HAND\CM_HND_Cosmetic_Nemexis_Balanced_2_GR.dtx"
  4253. ColorSkin2_HandsSkin4="CHARS_T_HAND\CM_HND_Cosmetic_Nemexis_Balanced_2_GR.dtx"
  4254. ColorSkin2_HandsSkin5="CHARS_T_HAND\CM_HND_Cosmetic_Nemexis_Balanced_2_GR.dtx"
  4255. ColorSkin2_HandsSkin6="CHARS_T_HAND\CM_HND_Cosmetic_Nemexis_Balanced_2_GR.dtx"
  4256. ColorSkin2_HandsSkin7="CHARS_T_HAND\CM_HND_Cosmetic_Nemexis_Balanced_2_GR.dtx"
  4257.  
  4258. [Model81] // BNT Mode Spy Model_Max Armor_Move_Panalty_MaxStamina value add
  4259. Name= "Nemexis_Enemy_Man"
  4260. ModelFile="CHARS_M_BODY\CM_Body_Nemexis_Enemy_Man_SH.ltb"
  4261. RenderStyle0="RS\default.ltb"
  4262. RenderStyle1="RS\GLOW.LTB"
  4263. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  4264. PVGunsModel="Hand_Sm"
  4265. PVWeaponModel = "Normal"
  4266. Skeleton=0
  4267. ArmorPoint=0
  4268. ArmorDefensive=0
  4269. Armordurability=0
  4270. Mass=2000.0
  4271. Armor=0.0
  4272. MaxArmor=500
  4273. MovePenalty = -0.2 // 0.0 (0%) Medium Vest + 0.1 (0%) = 0.1
  4274. DashSpeed = 0.4
  4275. DefaultAni="K_info"
  4276. CharCreateAni="Cre_B"
  4277. CharCreateLoadAni="Cre_A"
  4278. InvenShopAni="I_info"
  4279. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  4280. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  4281. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  4282. GearID = 16 // Medium Vest
  4283. UpperSkin0="CHARS_T_BODY\CM_Body_Nemexis_Enemy_Man_HM.dtx"
  4284. LowerSkin0="CHARS_T_BODY\CM_Leg_Nemexis_Enemy_Man_HM.DTX"
  4285. HandsSkin0="CHARS_T_HAND\CM_HND_NM_AssassinM_HM.dtx"
  4286. HandsSkin1="CHARS_T_HAND\CM_HND_NM_AssassinM_HM.dtx"
  4287. HandsSkin2="CHARS_T_HAND\CM_HND_NM_AssassinM_HM.dtx"
  4288. HandsSkin3="CHARS_T_HAND\CM_HND_NM_AssassinM_HM.dtx"
  4289. HandsSkin4="CHARS_T_HAND\CM_HND_NM_AssassinM_HM.dtx"
  4290. HandsSkin5="CHARS_T_HAND\CM_HND_NM_AssassinM_HM.dtx"
  4291. HandsSkin6="CHARS_T_HAND\CM_HND_NM_AssassinM_HM.dtx"
  4292. HandsSkin7="CHARS_T_HAND\CM_HND_NM_AssassinM_HM.dtx"
  4293. AdditionalSkins0="textures\128xPV_SpecialSpecR.dtx"
  4294. AdditionalSkins1="textures\128xPV_SpecialSpecR.dtx"
  4295. FigureType = 0
  4296. FaceIndex = 45
  4297. ModelLight_ScreenShop = "S_M_shopinven"
  4298. ModelLight_ScreenInventory = "S_M_shopinven"
  4299. ModelLight_ScreenCosmetic = "S_M_shopinven"
  4300. ModelLight_ScreenClan = "S_M_shopinven"
  4301. ModelLight_ScreenResult = "S_M_result"
  4302. InfectedOveridable=62
  4303. HostInfectedOveridable=63
  4304. HandIndex = 2
  4305.  
  4306. [Model82]
  4307. Name= "Nemexis_Enemy_Man_Special"
  4308. ModelFile="CHARS_M_BODY\CM_Body_Nemexis_Enemy_Man_SH.ltb"
  4309. RenderStyle0="RS\default.ltb"
  4310. RenderStyle1="RS\GLOW.LTB"
  4311. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  4312. PVGunsModel="Hand_Sm"
  4313. PVWeaponModel = "Normal"
  4314. Skeleton=0
  4315. ArmorPoint=0
  4316. ArmorDefensive=0
  4317. Armordurability=0
  4318. Mass=2000.0
  4319. Armor=0.0
  4320. MaxArmor=100
  4321. MovePenalty = 0.1 // 0.0 (0%) Medium Vest + 0.1 (0%) = 0.1
  4322. Maxstamina = 0.3 // Dash Stamina (30%)
  4323. DashSpeed = 0.4
  4324. DefaultAni="K_info"
  4325. CharCreateAni="Cre_B"
  4326. CharCreateLoadAni="Cre_A"
  4327. InvenShopAni="I_info"
  4328. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  4329. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  4330. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  4331. GearID = 55 // Medium Vest
  4332. UpperSkin0="CHARS_T_BODY\CM_Body_Nemexis_EnemyB_Man_HM.dtx"
  4333. LowerSkin0="CHARS_T_BODY\CM_Leg_Nemexis_EnemyB_Man_HM.DTX"
  4334. HandsSkin0="CHARS_T_HAND\CM_HND_NM_AssassinM_HM.dtx"
  4335. HandsSkin1="CHARS_T_HAND\CM_HND_NM_AssassinM_HM.dtx"
  4336. HandsSkin2="CHARS_T_HAND\CM_HND_NM_AssassinM_HM.dtx"
  4337. HandsSkin3="CHARS_T_HAND\CM_HND_NM_AssassinM_HM.dtx"
  4338. HandsSkin4="CHARS_T_HAND\CM_HND_NM_AssassinM_HM.dtx"
  4339. HandsSkin5="CHARS_T_HAND\CM_HND_NM_AssassinM_HM.dtx"
  4340. HandsSkin6="CHARS_T_HAND\CM_HND_NM_AssassinM_HM.dtx"
  4341. HandsSkin7="CHARS_T_HAND\CM_HND_NM_AssassinM_HM.dtx"
  4342. AdditionalSkins0="textures\128xPV_SpecialSpecR.dtx"
  4343. AdditionalSkins1="textures\128xPV_SpecialSpecR.dtx"
  4344. FigureType = 0
  4345. FaceIndex = 47
  4346. ModelLight_ScreenShop = "S_M_shopinven"
  4347. ModelLight_ScreenInventory = "S_M_shopinven"
  4348. ModelLight_ScreenCosmetic = "S_M_shopinven"
  4349. ModelLight_ScreenClan = "S_M_shopinven"
  4350. ModelLight_ScreenResult = "S_M_result"
  4351. InfectedOveridable=62
  4352. HostInfectedOveridable=63
  4353. ReloadAniRate=0.2
  4354. SelectAniRate=0.2
  4355. FootprintSndVolume=-0.5
  4356. HandIndex = 2
  4357.  
  4358. [Model83]
  4359. Name= "Nemexis_Enemy_Man_Assassin"
  4360. ModelFile="CHARS_M_BODY\CM_Body_Nemexis_Enemy_Man_SH.ltb"
  4361. RenderStyle0="RS\default.ltb"
  4362. RenderStyle1="RS\GLOW.LTB"
  4363. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  4364. PVGunsModel="Hand_Sm"
  4365. PVWeaponModel = "Normal"
  4366. Skeleton=0
  4367. ArmorPoint=0
  4368. ArmorDefensive=0
  4369. Armordurability=0
  4370. Mass=2000.0
  4371. Armor=0.0
  4372. MaxArmor=100
  4373. MovePenalty = 0.1 // 0.0 (0%) Medium Vest + 0.1 (0%) = 0.1
  4374. Maxstamina = 0.3 // Dash Stamina (30%)
  4375. DashSpeed = 0.4
  4376. DefaultAni="K_info"
  4377. CharCreateAni="Cre_B"
  4378. CharCreateLoadAni="Cre_A"
  4379. InvenShopAni="I_info"
  4380. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  4381. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  4382. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  4383. GearID = 55 // Medium Vest
  4384. UpperSkin0="CHARS_T_BODY\CM_Body_Nemexis_EnemyY_Man_HM.dtx"
  4385. LowerSkin0="CHARS_T_BODY\CM_Leg_Nemexis_EnemyY_Man_HM.DTX"
  4386. HandsSkin0="CHARS_T_HAND\CM_HND_NM_AssassinM_HM.dtx"
  4387. HandsSkin1="CHARS_T_HAND\CM_HND_NM_AssassinM_HM.dtx"
  4388. HandsSkin2="CHARS_T_HAND\CM_HND_NM_AssassinM_HM.dtx"
  4389. HandsSkin3="CHARS_T_HAND\CM_HND_NM_AssassinM_HM.dtx"
  4390. HandsSkin4="CHARS_T_HAND\CM_HND_NM_AssassinM_HM.dtx"
  4391. HandsSkin5="CHARS_T_HAND\CM_HND_NM_AssassinM_HM.dtx"
  4392. HandsSkin6="CHARS_T_HAND\CM_HND_NM_AssassinM_HM.dtx"
  4393. HandsSkin7="CHARS_T_HAND\CM_HND_NM_AssassinM_HM.dtx"
  4394. AdditionalSkins0="textures\128xPV_SpecialSpecR.dtx"
  4395. AdditionalSkins1="textures\128xPV_SpecialSpecR.dtx"
  4396. FigureType = 0
  4397. FaceIndex = 48
  4398. ModelLight_ScreenShop = "S_M_shopinven"
  4399. ModelLight_ScreenInventory = "S_M_shopinven"
  4400. ModelLight_ScreenCosmetic = "S_M_shopinven"
  4401. ModelLight_ScreenClan = "S_M_shopinven"
  4402. ModelLight_ScreenResult = "S_M_result"
  4403. InfectedOveridable=62
  4404. HostInfectedOveridable=63
  4405. ReloadAniRate=0.2
  4406. SelectAniRate=0.2
  4407. FootprintSndVolume=-0.5
  4408. HandIndex = 2
  4409.  
  4410. [Model84]
  4411. Name= "Nemexis_Enemy_Woman_Special"
  4412. ModelFile="CHARS_M_BODY\CM_Body_Nemexis_Enemy_Woman_SH.ltb"
  4413. RenderStyle0="RS\default.ltb"
  4414. RenderStyle1="RS\GLOW.LTB"
  4415. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  4416. PVGunsModel="Hand_Sm"
  4417. PVWeaponModel = "Normal"
  4418. Skeleton=1
  4419. ArmorPoint=0
  4420. ArmorDefensive=0
  4421. Armordurability=0
  4422. Mass=2000.0
  4423. Armor=0.0
  4424. MaxArmor=100
  4425. MovePenalty = 0.1 // 0.0 (0%) Medium Vest + 0.1 (0%) = 0.1
  4426. Maxstamina = 0.3 // Dash Stamina (30%)
  4427. DashSpeed = 0.4
  4428. DefaultAni="K_info"
  4429. CharCreateAni="Cre_B"
  4430. CharCreateLoadAni="Cre_A"
  4431. InvenShopAni="I_info"
  4432. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  4433. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  4434. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  4435. GearID = 55 // Medium Vest
  4436. UpperSkin0="CHARS_T_BODY\CW_Body_Nemexis_EnemyB_Woman_SD.dtx"
  4437. LowerSkin0="CHARS_T_BODY\CW_Leg_Nemexis_EnemyB_Woman_SD.DTX"
  4438. HandsSkin0="CHARS_T_HAND\CM_HND_NM_AssassinM_HM.dtx"
  4439. HandsSkin1="CHARS_T_HAND\CM_HND_NM_AssassinM_HM.dtx"
  4440. HandsSkin2="CHARS_T_HAND\CM_HND_NM_AssassinM_HM.dtx"
  4441. HandsSkin3="CHARS_T_HAND\CM_HND_NM_AssassinM_HM.dtx"
  4442. HandsSkin4="CHARS_T_HAND\CM_HND_NM_AssassinM_HM.dtx"
  4443. HandsSkin5="CHARS_T_HAND\CM_HND_NM_AssassinM_HM.dtx"
  4444. HandsSkin6="CHARS_T_HAND\CM_HND_NM_AssassinM_HM.dtx"
  4445. HandsSkin7="CHARS_T_HAND\CM_HND_NM_AssassinM_HM.dtx"
  4446. AdditionalSkins0="textures\128xPV_SpecialSpecR.dtx"
  4447. AdditionalSkins1="textures\128xPV_SpecialSpecR.dtx"
  4448. FigureType = 0
  4449. FaceIndex = 49
  4450. ModelLight_ScreenShop = "S_M_shopinven"
  4451. ModelLight_ScreenInventory = "S_M_shopinven"
  4452. ModelLight_ScreenCosmetic = "S_M_shopinven"
  4453. ModelLight_ScreenClan = "S_M_shopinven"
  4454. ModelLight_ScreenResult = "S_M_result"
  4455. InfectedOveridable=62
  4456. HostInfectedOveridable=63
  4457. ReloadAniRate=0.2
  4458. SelectAniRate=0.2
  4459. FootprintSndVolume=-0.5
  4460. HandIndex = 2
  4461.  
  4462. [Model85]
  4463. Name= "Nemexis_Enemy_Woman_Assassin"
  4464. ModelFile="CHARS_M_BODY\CM_Body_Nemexis_Enemy_Woman_SH.ltb"
  4465. RenderStyle0="RS\default.ltb"
  4466. RenderStyle1="RS\GLOW.LTB"
  4467. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  4468. PVGunsModel="Hand_Sm"
  4469. PVWeaponModel = "Normal"
  4470. Skeleton=1
  4471. ArmorPoint=0
  4472. ArmorDefensive=0
  4473. Armordurability=0
  4474. Mass=2000.0
  4475. Armor=0.0
  4476. MaxArmor=100
  4477. MovePenalty = 0.1 // 0.0 (0%) Medium Vest + 0.1 (0%) = 0.1
  4478. Maxstamina = 0.3 // Dash Stamina (30%)
  4479. DashSpeed = 0.4
  4480. DefaultAni="K_info"
  4481. CharCreateAni="Cre_B"
  4482. CharCreateLoadAni="Cre_A"
  4483. InvenShopAni="I_info"
  4484. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  4485. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  4486. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  4487. GearID = 55 // Medium Vest
  4488. UpperSkin0="CHARS_T_BODY\CW_Body_Nemexis_EnemyY_Woman_SD.dtx"
  4489. LowerSkin0="CHARS_T_BODY\CW_Leg_Nemexis_EnemyY_Woman_SD.DTX"
  4490. HandsSkin0="CHARS_T_HAND\CM_HND_NM_AssassinM_HM.dtx"
  4491. HandsSkin1="CHARS_T_HAND\CM_HND_NM_AssassinM_HM.dtx"
  4492. HandsSkin2="CHARS_T_HAND\CM_HND_NM_AssassinM_HM.dtx"
  4493. HandsSkin3="CHARS_T_HAND\CM_HND_NM_AssassinM_HM.dtx"
  4494. HandsSkin4="CHARS_T_HAND\CM_HND_NM_AssassinM_HM.dtx"
  4495. HandsSkin5="CHARS_T_HAND\CM_HND_NM_AssassinM_HM.dtx"
  4496. HandsSkin6="CHARS_T_HAND\CM_HND_NM_AssassinM_HM.dtx"
  4497. HandsSkin7="CHARS_T_HAND\CM_HND_NM_AssassinM_HM.dtx"
  4498. AdditionalSkins0="textures\128xPV_SpecialSpecR.dtx"
  4499. AdditionalSkins1="textures\128xPV_SpecialSpecR.dtx"
  4500. FigureType = 0
  4501. FaceIndex = 50
  4502. ModelLight_ScreenShop = "S_M_shopinven"
  4503. ModelLight_ScreenInventory = "S_M_shopinven"
  4504. ModelLight_ScreenCosmetic = "S_M_shopinven"
  4505. ModelLight_ScreenClan = "S_M_shopinven"
  4506. ModelLight_ScreenResult = "S_M_result"
  4507. InfectedOveridable=62
  4508. HostInfectedOveridable=63
  4509. ReloadAniRate=0.2
  4510. SelectAniRate=0.2
  4511. FootprintSndVolume=-0.5
  4512. HandIndex = 2
  4513.  
  4514.  
  4515. ///
  4516.  
  4517. [Face0]
  4518. Name="Face_a"
  4519. ModelFile="CHARS_M_FACE\Face_A.ltb"
  4520. Skin0="CHARS_T_FACE\Face_A.dtx"
  4521. RenderStyle0="RS\default.ltb"
  4522. RenderStyle1="RS\default.ltb"
  4523.  
  4524. [Face1]
  4525. Name="Face_b"
  4526. ModelFile="CHARS_M_FACE\Face_B.ltb"
  4527. Skin0="CHARS_T_FACE\Face_B.dtx"
  4528. RenderStyle0="RS\default.ltb"
  4529. RenderStyle1="RS\default.ltb"
  4530.  
  4531. [Face2]
  4532. Name="Face_c"
  4533. ModelFile="CHARS_M_FACE\Face_C.ltb"
  4534. Skin0="CHARS_T_FACE\Face_C.dtx"
  4535. RenderStyle0="RS\default.ltb"
  4536. RenderStyle1="RS\default.ltb"
  4537.  
  4538. [Face3]
  4539. Name="Face_d"
  4540. ModelFile="CHARS_M_FACE\Face_D.ltb"
  4541. Skin0="CHARS_T_FACE\Face_D.dtx"
  4542. RenderStyle0="RS\default.ltb"
  4543. RenderStyle1="RS\default.ltb"
  4544.  
  4545. [Face4]
  4546. Name="Female_Face_a"
  4547. ModelFile="CHARS_M_FACE\Face_W_A.ltb"
  4548. Skin0="CHARS_T_FACE\Face_W_A.dtx"
  4549. RenderStyle0="RS\default.ltb"
  4550. RenderStyle1="RS\TRANSPARENT.LTB"
  4551. HairIndex = 23
  4552.  
  4553. [Face5]
  4554. Name="Female_Face_Dawson"
  4555. ModelFile="CHARS_M_FACE\CW_FC_NM_DF_Dawson_JS.ltb"
  4556. Skin0="CHARS_T_FACE\CW_FC_NM_DF_Dawson_JS_A.dtx"
  4557. RenderStyle0="RS\default.ltb"
  4558. RenderStyle1="RS\TRANSPARENT.LTB"
  4559. HairIndex = 28
  4560.  
  4561. [Face6]
  4562. Name="Female_Face_Sophia"
  4563. ModelFile="CHARS_M_FACE\CW_FC_NM_DF_Sophia_HM.ltb"
  4564. Skin0="CHARS_T_FACE\CW_FC_NM_DF_Sophia_HM.dtx"
  4565. RenderStyle0="RS\default.ltb"
  4566. RenderStyle1="RS\TRANSPARENT.LTB"
  4567. HairIndex = 29
  4568.  
  4569. [Face7]
  4570. Name="Female_Face_d"
  4571. ModelFile="CHARS_M_FACE\Face_W_D.ltb"
  4572. Skin0="CHARS_T_FACE\Face_W_D.dtx"
  4573. RenderStyle0="RS\default.ltb"
  4574. RenderStyle1="RS\TRANSPARENT.LTB"
  4575.  
  4576. [Face8]
  4577. Name="Mei_Face"
  4578. ModelFile="CHARS_M_FACE\Mei_Face.ltb"
  4579. Skin0="CHARS_T_FACE\Mei_Face.DTX"
  4580. RenderStyle0="RS\default.ltb"
  4581. RenderStyle1="RS\TRANSPARENT.LTB"
  4582. HairIndex = 13
  4583.  
  4584. [Face9]
  4585. Name="Deckland_Face"
  4586. ModelFile="CHARS_M_FACE\Deckland_Face.ltb"
  4587. Skin0="CHARS_T_FACE\Deckland_Face.DTX"
  4588. RenderStyle0="RS\default.ltb"
  4589. RenderStyle1="RS\TRANSPARENT.LTB"
  4590. HairIndex = 14
  4591.  
  4592. [Face10]
  4593. Name="Zadan_Face"
  4594. ModelFile="CHARS_M_FACE\Zadan_Face.ltb"
  4595. Skin0="CHARS_T_FACE\Zadan_Face.DTX"
  4596. RenderStyle0="RS\default.ltb"
  4597. RenderStyle1="RS\TRANSPARENT.LTB"
  4598. HairIndex = 18
  4599.  
  4600. [Face11]
  4601. Name="SPY_Face"
  4602. ModelFile="CHARS_M_FACE\SPY_Face.ltb"
  4603. Skin0="CHARS_T_FACE\SPY_Face.dtx"
  4604. RenderStyle0="RS\default.ltb"
  4605. RenderStyle1="RS\TRANSPARENT.LTB"
  4606.  
  4607. [Face12]
  4608. Name="SPY_FIINAL_Face"
  4609. ModelFile="CHARS_M_FACE\SPY_Face.ltb"
  4610. Skin0="CHARS_T_FACE\SPY_Face.dtx"
  4611. Skin1="TEXTURES\128xEdgeSpec02R.dtx"
  4612. RenderStyle0="RS\EdgeAmp01.ltb"
  4613.  
  4614. [Face13]
  4615. Name="Brandon_Face"
  4616. ModelFile="CHARS_M_FACE\CM_FC_HV_UR_Brandon_JS.ltb"
  4617. Skin0="CHARS_T_FACE\CM_FC_HV_UR_Brandon_JS.dtx"
  4618. RenderStyle0="RS\default.ltb"
  4619. RenderStyle1="RS\TRANSPARENT.LTB"
  4620.  
  4621. [Face14]
  4622. Name="Face_Evan"
  4623. ModelFile="CHARS_M_FACE\CM_FC_NM_DF_Evan_HM.ltb"
  4624. Skin0="CHARS_T_FACE\CM_FC_NM_DF_Evan_HM.dtx"
  4625. RenderStyle0="RS\default.ltb"
  4626. RenderStyle1="RS\TRANSPARENT.LTB"
  4627. RedirectForHandsSkin = 0
  4628.  
  4629. [Face15]
  4630. Name="Chloe_Face"
  4631. ModelFile="CHARS_M_FACE\CW_FC_HV_DF_Chloe_JS.ltb"
  4632. Skin0="CHARS_T_FACE\CW_FC_HV_DF_Chloe_JS.DTX"
  4633. RenderStyle0="RS\default.ltb"
  4634. RenderStyle1="RS\TRANSPARENT.LTB"
  4635. HairIndex = 27
  4636.  
  4637. [Face16]
  4638. Name="Hana_Face"
  4639. ModelFile="CHARS_M_FACE\CW_FC_NM_DF_HANA_JS.ltb"
  4640. Skin0="CHARS_T_FACE\CW_FC_NM_DF_HANA_JS.DTX"
  4641. RenderStyle0="RS\default.ltb"
  4642. RenderStyle1="RS\TRANSPARENT.LTB"
  4643. HairIndex = 30
  4644.  
  4645. [Face17]
  4646. Name="Italy_Face"
  4647. ModelFile="CHARS_M_FACE\CM_FC_NM_Italian_YK.ltb"
  4648. Skin0="CHARS_T_FACE\CM_FC_NM_Italian_YK.dtx"
  4649. RenderStyle0="RS\default.ltb"
  4650. RenderStyle1="RS\TRANSPARENT.LTB"
  4651. HairIndex = 43
  4652.  
  4653. [Face18]
  4654. Name="Specialist_M_Face"
  4655. ModelFile="CHARS_M_FACE\CM_FC_NM_Special_BC.ltb"
  4656. Skin0="CHARS_T_FACE\CM_FC_NM_Special_BC.dtx"
  4657. Skin1="textures\128xSpecialSpecR.dtx"
  4658. RenderStyle0="RS\default.ltb"
  4659. RenderStyle1="RS\ENV_ALPHA_MASK.ltb"
  4660.  
  4661. [Face19]
  4662. Name="Specialist_W_Face"
  4663. ModelFile="CHARS_M_FACE\CW_FC_NM_Special_YK.ltb"
  4664. Skin0="CHARS_T_FACE\CW_FC_NM_Special_YK.dtx"
  4665. RenderStyle0="RS\default.ltb"
  4666. RenderStyle1="RS\TRANSLUCENT.LTB"
  4667. HairIndex = 112
  4668.  
  4669. [Face20]
  4670. Name="Infected_M_Face"
  4671. ModelFile="CHARS_M_FACE\CM_FC_NM_Virus_HM.ltb"
  4672. Skin0="CHARS_T_FACE\CM_FC_NM_Virus_HM.dtx"
  4673. RenderStyle0="RS\default.ltb"
  4674. RenderStyle1="RS\TRANSPARENT.LTB"
  4675. HairIndex = 0
  4676. ClientFX0 = "Eye_Red_Tail_L"
  4677.  
  4678. [Face21]
  4679. Name="Infected_W_Face"
  4680. ModelFile="CHARS_M_FACE\CW_FC_NM_Virus_HM.ltb"
  4681. Skin0="CHARS_T_FACE\CW_FC_NM_Virus_HM.dtx"
  4682. RenderStyle0="RS\default.ltb"
  4683. RenderStyle1="RS\TRANSPARENT.LTB"
  4684. HairIndex = 0
  4685. ClientFX0 = "Eye_Red_Tail_L"
  4686.  
  4687. [Face22]
  4688. Name="Infected_Host_M_Face"
  4689. ModelFile="CHARS_M_FACE\CM_FC_NM_Host_YK.ltb"
  4690. Skin0="CHARS_T_FACE\CM_FC_NM_Host_YK.DTX"
  4691. RenderStyle0="RS\default.ltb"
  4692. RenderStyle1="RS\TRANSPARENT.LTB"
  4693. HairIndex = 0
  4694. ClientFX0 = "Eye_Red_Tail_L"
  4695.  
  4696. [Face23]
  4697. Name="Infected_Host_W_Face"
  4698. ModelFile="CHARS_M_FACE\CW_FC_NM_Host_YK.ltb"
  4699. Skin0="CHARS_T_FACE\CW_FC_NM_Host_YK.DTX"
  4700. RenderStyle0="RS\default.ltb"
  4701. RenderStyle1="RS\TRANSPARENT.LTB"
  4702. HairIndex = 0
  4703. ClientFX0 = "Eye_Red_Tail_L"
  4704.  
  4705. [Face24]
  4706. Name="Infected_Sw_Face"
  4707. ModelFile="CHARS_M_FACE\CW_FC_Special_Virus_HM.ltb"
  4708. Skin0="CHARS_T_FACE\CW_FC_NM_Virus_HM.dtx"
  4709. RenderStyle0="RS\default.ltb"
  4710. RenderStyle1="RS\TRANSPARENT.LTB"
  4711. HairIndex = 0
  4712. ClientFX0 = "Eye_Red_Tail_L"
  4713.  
  4714. [Face25]
  4715. Name="Infected_Host_Sw_Face"
  4716. ModelFile="CHARS_M_FACE\CW_FC_Special_Host_YK.ltb"
  4717. Skin0="CHARS_T_FACE\CW_FC_NM_Host_YK.DTX"
  4718. RenderStyle0="RS\default.ltb"
  4719. RenderStyle1="RS\TRANSPARENT.LTB"
  4720. HairIndex = 0
  4721. ClientFX0 = "Eye_Red_Tail_L"
  4722.  
  4723. [Face26]
  4724. Name="Arnold_Face"
  4725. ModelFile="CHARS_M_FACE\CM_FC_NM_M_YK.ltb"
  4726. Skin0="CHARS_T_FACE\CM_FC_NM_M_YK.dtx"
  4727. RenderStyle0="RS\default.ltb"
  4728. RenderStyle1="RS\TRANSPARENT.LTB"
  4729.  
  4730. [Face27]
  4731. Name="Specialist02_M_Face"
  4732. ModelFile="CHARS_M_FACE\CM_FC_NM_Specialist2_YK.ltb"
  4733. Skin0="CHARS_T_FACE\CM_FC_NM_Specialist2_YK.dtx"
  4734. RenderStyle0="RS\default.ltb"
  4735. RenderStyle1="RS\TRANSPARENT.LTB"
  4736. HairIndex=51
  4737.  
  4738. [Face28]
  4739. Name="Biker_Face"
  4740. ModelFile="CHARS_M_FACE\CW_FC_NM_Biker_YK.ltb"
  4741. Skin0="CHARS_T_FACE\CW_FC_NM_Biker_YK.DTX"
  4742. RenderStyle0="RS\default.ltb"
  4743. RenderStyle1="RS\TRANSPARENT.LTB"
  4744. HairIndex = 55
  4745.  
  4746. [Face29]
  4747. Name="Specialist04_Face"
  4748. ModelFile="CHARS_M_FACE\CW_FC_NM_Special04_JP.ltb"
  4749. Skin0="CHARS_T_FACE\CW_FC_NM_Special04_JP.dtx"
  4750. RenderStyle0="RS\default.ltb"
  4751. RenderStyle1="RS\TRANSLUCENT.LTB"
  4752. HairIndex = 79
  4753.  
  4754. [Face30]
  4755. Name="Office_Woman_Face"
  4756. ModelFile="CHARS_M_FACE\CW_FC_NPC_OfficeFe_SD.ltb"
  4757. Skin0="CHARS_T_FACE\CW_FC_NPC_OfficeFe_SD.dtx"
  4758. Skin1="CHARS_T_HEAD\CW_CP_NPC_OfficeFe_SD.dtx"
  4759. RenderStyle0="RS\default.ltb"
  4760. RenderStyle1="RS\TRANSPARENT.LTB"
  4761.  
  4762. [Face31]
  4763. Name="Office_man_Cap_Face"
  4764. ModelFile="CHARS_M_FACE\CM_FC_Office_NPC_Cap_HM.ltb"
  4765. Skin0="CHARS_T_FACE\CM_FC_NPC_Office_Cap_HM.dtx"
  4766. RenderStyle0="RS\default.ltb"
  4767. RenderStyle1="RS\TRANSPARENT.LTB"
  4768.  
  4769. [Face32]
  4770. Name="Office_man_black_Face"
  4771. ModelFile="CHARS_M_FACE\CM_FC_NPC_Office_manblack_JP.ltb"
  4772. Skin0="CHARS_T_FACE\CM_Fc_Npc_office_man_black_JP .dtx"
  4773. RenderStyle0="RS\default.ltb"
  4774. RenderStyle1="RS\TRANSPARENT.LTB"
  4775.  
  4776. [Face33]
  4777. Name="Brazilian_Specialist_Face"
  4778. ModelFile="CHARS_M_FACE\CM_FC_NM_Brazil_Speical_SH.ltb"
  4779. Skin0="CHARS_T_FACE\CM_FC_Brazil_Speical01_SD.dtx"
  4780. RenderStyle0="RS\default.ltb"
  4781. RenderStyle1="RS\TRANSPARENT.LTB"
  4782. HairIndex = 86
  4783.  
  4784. [Face34]
  4785. Name="Specialist_M_Rebalance_Face"
  4786. ModelFile="CHARS_M_FACE\CM_FC_NM_Special_BC.ltb"
  4787. Skin0="CHARS_T_FACE\CM_FC_NM_Special_Rebalance.dtx"
  4788. Skin1="textures\128xSpecialSpecR.dtx"
  4789. RenderStyle0="RS\default.ltb"
  4790. RenderStyle1="RS\ENV_ALPHA_MASK.ltb"
  4791.  
  4792. [Face35]
  4793. Name="Specialist01_W_Rebalance_Face"
  4794. ModelFile="CHARS_M_FACE\CW_FC_NM_Special_YK.ltb"
  4795. Skin0="CHARS_T_FACE\CW_FC_NM_Special_Rebalance.dtx"
  4796. RenderStyle0="RS\default.ltb"
  4797. RenderStyle1="RS\TRANSLUCENT.LTB"
  4798. HairIndex = 113
  4799.  
  4800. [Face36]
  4801. Name="Brazil_Speical01_Rebalance_Face"
  4802. ModelFile="CHARS_M_FACE\CM_FC_NM_Brazil_Speical_SH.ltb"
  4803. Skin0="CHARS_T_FACE\CM_FC_Brazil_Speical01_SD.dtx"
  4804. RenderStyle0="RS\default.ltb"
  4805. RenderStyle1="RS\TRANSPARENT.LTB"
  4806. HairIndex = 93
  4807.  
  4808. [Face37]
  4809. Name="Italy_Face"
  4810. ModelFile="CHARS_M_FACE\CM_FC_NM_Italian_YK.ltb"
  4811. Skin0="CHARS_T_FACE\CM_FC_NM_Italian_YK.dtx"
  4812. RenderStyle0="RS\default.ltb"
  4813. RenderStyle1="RS\TRANSPARENT.LTB"
  4814. HairIndex = 96
  4815.  
  4816. [Face38]
  4817. Name="SubType - S"
  4818. ModelFile=""
  4819. Skin0="CHARS_T_HEAD\dummy.dtx"
  4820. RenderStyle0="RS\default.ltb"
  4821. RenderStyle1="RS\TRANSLUCENT.LTB"
  4822. HairIndex = 0
  4823. ClientFX0 = "Eye_Assasin_Tail_SH"
  4824.  
  4825. [Face39]
  4826. Name="SubType - P"
  4827. ModelFile=""
  4828. Skin0="CHARS_T_HEAD\dummy.dtx"
  4829. RenderStyle0="RS\default.ltb"
  4830. RenderStyle1="RS\TRANSLUCENT.LTB"
  4831. HairIndex = 0
  4832. ClientFX0 = "Eye_Tanker_Tail_SH"
  4833.  
  4834. [Face40]
  4835. Name="AssassinF_Face"
  4836. ModelFile="CHARS_M_FACE\CW_FC_NM_DF_AssassinF_SH.ltb"
  4837. Skin0="CHARS_T_FACE\CW_FC_NM_DF_AssassinF_Jp.DTX"
  4838. RenderStyle0="RS\default.ltb"
  4839. RenderStyle1="RS\TRANSPARENT.LTB"
  4840. RenderStyle2="RS\TRANSLUCENT.LTB"
  4841. HairIndex = 99
  4842.  
  4843. [Face41]
  4844. Name="AssassinM_Face"
  4845. ModelFile="CHARS_M_FACE\CM_FC_AssassinM_SH.ltb"
  4846. Skin0="CHARS_T_FACE\CM_FC_AssassinM_HM.dtx"
  4847. Skin1="textures\128xSpecialSpecR.dtx"
  4848. RenderStyle0="RS\default.ltb"
  4849. RenderStyle1="RS\ENV_ALPHA_MASK.ltb"
  4850.  
  4851. [Face42]
  4852. Name="Ghillie_Face"
  4853. ModelFile="CHARS_M_FACE\CM_FC_Ghillie_Suit_SH.ltb"
  4854. Skin0="CHARS_T_FACE\CM_FC_Ghillie_Suit_SD.dtx"
  4855. Skin1="textures\128xSpecialSpecR.dtx"
  4856. RenderStyle0="RS\default.ltb"
  4857. RenderStyle1="RS\ENV_ALPHA_MASK.ltb"
  4858.  
  4859. [Face43]
  4860. Name="EOD_Bomb_Suit_Face"
  4861. ModelFile="CHARS_M_FACE\CM_FC_EOD_Bomb_Suit_SH.ltb"
  4862. Skin0="CHARS_T_FACE\CM_FC_Eod_Bomb_Suit_JP.dtx"
  4863. RenderStyle0="RS\default.ltb"
  4864. RenderStyle1="RS\TRANSPARENT.LTB"
  4865. HairIndex = 101
  4866.  
  4867. [Face44]
  4868. Name="Prison_Face"
  4869. ModelFile="CHARS_M_FACE\CM_FC_Cosmetic_Prison_SH.ltb"
  4870. Skin0="CHARS_T_FACE\CM_FC_Cosmetic_Prison_0_OR.dtx"
  4871. RenderStyle0="RS\default.ltb"
  4872. RenderStyle1="RS\TRANSPARENT.LTB"
  4873.  
  4874. [Face45]
  4875. Name="Nemexis_Enemy_Man_Face"
  4876. ModelFile="CHARS_M_FACE\CM_Face_Nemexis_Enemy_Man_SH.ltb"
  4877. Skin0="CHARS_T_FACE\CM_Face_Nemexis_Enemy_Man_HM.dtx"
  4878. RenderStyle0="RS\default.ltb"
  4879. RenderStyle1="RS\TRANSPARENT.LTB"
  4880.  
  4881. [Face46]
  4882. Name="Nemexis_Enemy_Man_Woman"
  4883. ModelFile="CHARS_M_FACE\CM_Face_Nemexis_Enemy_Woman_SH.ltb"
  4884. Skin0="CHARS_T_FACE\CW_Face_Nemexis_Enemy_Woman_SD.dtx"
  4885. RenderStyle0="RS\default.ltb"
  4886. RenderStyle1="RS\TRANSPARENT.LTB"
  4887.  
  4888. [Face47]
  4889. Name="Nemexis_Enemy_Man_Face_Special"
  4890. ModelFile="CHARS_M_FACE\CM_Face_Nemexis_Enemy_Man_SH.ltb"
  4891. Skin0="CHARS_T_FACE\CM_Face_Nemexis_EnemyB_Man_HM.dtx"
  4892. RenderStyle0="RS\default.ltb"
  4893. RenderStyle1="RS\TRANSPARENT.LTB"
  4894.  
  4895. [Face48]
  4896. Name="Nemexis_Enemy_Man_Face_Assassin"
  4897. ModelFile="CHARS_M_FACE\CM_Face_Nemexis_Enemy_Man_SH.ltb"
  4898. Skin0="CHARS_T_FACE\CM_Face_Nemexis_EnemyY_Man_HM.dtx"
  4899. RenderStyle0="RS\default.ltb"
  4900. RenderStyle1="RS\TRANSPARENT.LTB"
  4901.  
  4902. [Face49]
  4903. Name="Nemexis_Enemy_Man_Woman_Special"
  4904. ModelFile="CHARS_M_FACE\CM_Face_Nemexis_Enemy_Woman_SH.ltb"
  4905. Skin0="CHARS_T_FACE\CW_Face_Nemexis_EnemyB_Woman_SD.dtx"
  4906. RenderStyle0="RS\default.ltb"
  4907. RenderStyle1="RS\TRANSPARENT.LTB"
  4908.  
  4909. [Face50]
  4910. Name="Nemexis_Enemy_Man_Woman_Assassin"
  4911. ModelFile="CHARS_M_FACE\CM_Face_Nemexis_Enemy_Woman_SH.ltb"
  4912. Skin0="CHARS_T_FACE\CW_Face_Nemexis_EnemyY_Woman_SD.dtx"
  4913. RenderStyle0="RS\default.ltb"
  4914. RenderStyle1="RS\TRANSPARENT.LTB"
  4915.  
  4916. ///
  4917.  
  4918. [Hair0]
  4919. Name="HBasic"
  4920. ModelFile0=""
  4921. ModelFile1=""
  4922. Skin0="CHARS_T_HEAD\dummy.dtx"
  4923. RenderStyle0="RS\default.ltb"
  4924. RenderStyle1="RS\TRANSLUCENT.LTB"
  4925. MovePenalty = 0
  4926.  
  4927. [Hair1]
  4928. Name="Goggle_Helmet"
  4929. ModelFile0="CHARS_M_HEAD\Goggle_Helmet.ltb"
  4930. ModelFile1="CHARS_M_HEAD\W_Goggle_Helmet.ltb"
  4931. Skin0="CHARS_T_HEAD\Goggle_Helmet.dtx"
  4932. Skin1="CHARS_T_HEAD\Goggle_Helmet_DE.dtx"
  4933. Skin2="CHARS_T_HEAD\Goggle_Helmet_SN.dtx"
  4934. Skin3="CHARS_T_HEAD\Goggle_Helmet_UR.dtx"
  4935. Skin4="CHARS_T_HEAD\Goggle_Helmet_WL.dtx"
  4936. Skin5="CHARS_T_HEAD\CM_HLMT_NM_FK_Goggle_Helmet_BC.dtx"
  4937. Skin6="CHARS_T_HEAD\CM_HLMT_NM_TG_Goggle_Helmet_BC.dtx"
  4938. RenderStyle0="RS\default.ltb"
  4939. RenderStyle1="RS\TRANSLUCENT.LTB"
  4940. GearID =3
  4941. MovePenalty = 0
  4942.  
  4943. [Hair2]
  4944. Name="Combat_Helmet"
  4945. ModelFile0="CHARS_M_HEAD\Combat_Helmet.ltb"
  4946. ModelFile1="CHARS_M_HEAD\W_Combat_Helmet.ltb"
  4947. Skin0="CHARS_T_HEAD\Goggle_Helmet.dtx"
  4948. Skin1="CHARS_T_HEAD\Goggle_Helmet_DE.dtx"
  4949. Skin2="CHARS_T_HEAD\Goggle_Helmet_SN.dtx"
  4950. Skin3="CHARS_T_HEAD\Goggle_Helmet_UR.dtx"
  4951. Skin4="CHARS_T_HEAD\Goggle_Helmet_WL.dtx"
  4952. Skin5="CHARS_T_HEAD\CM_HLMT_NM_FK_Goggle_Helmet_BC.dtx"
  4953. Skin6="CHARS_T_HEAD\CM_HLMT_NM_TG_Goggle_Helmet_BC.dtx"
  4954. RenderStyle0="RS\default.ltb"
  4955. RenderStyle1="RS\TRANSLUCENT.LTB"
  4956. GearID =3
  4957. MovePenalty = 0
  4958.  
  4959. [Hair3]
  4960. Name="Cap"
  4961. ModelFile0="CHARS_M_HEAD\CAP.ltb"
  4962. ModelFile1="CHARS_M_HEAD\W_CAP.ltb"
  4963. Skin0="CHARS_T_HEAD\CAP.dtx"
  4964. RenderStyle0="RS\default.ltb"
  4965. RenderStyle1="RS\TRANSLUCENT.LTB"
  4966. MovePenalty = 0
  4967.  
  4968. [Hair4]
  4969. Name="beret"
  4970. ModelFile0="CHARS_M_HEAD\beret.ltb"
  4971. ModelFile1="CHARS_M_HEAD\W_beret.ltb"
  4972. Skin0="CHARS_T_HEAD\beret.dtx"
  4973. RenderStyle0="RS\default.ltb"
  4974. RenderStyle1="RS\TRANSLUCENT.LTB"
  4975. MovePenalty = 0
  4976.  
  4977. [Hair5]
  4978. Name="protect_helmet"
  4979. ModelFile0="CHARS_M_HEAD\protect_helmet.ltb"
  4980. ModelFile1="CHARS_M_HEAD\W_protect_helmet.ltb"
  4981. Skin0="CHARS_T_HEAD\protect_helmet.dtx"
  4982. RenderStyle0="RS\default.ltb"
  4983. RenderStyle1="RS\TRANSLUCENT.LTB"
  4984. GearID =3
  4985. MovePenalty = 0
  4986.  
  4987. [Hair6]
  4988. Name="Rudolph_Set"
  4989. ModelFile0="CHARS_M_HEAD\Rudolph_Set.ltb"
  4990. ModelFile1="CHARS_M_HEAD\W_Rudolph_Set.ltb"
  4991. Skin0="CHARS_T_HEAD\Rudolph_Set.dtx"
  4992. RenderStyle0="RS\default.ltb"
  4993. RenderStyle1="RS\TRANSLUCENT.LTB"
  4994. MovePenalty = 0
  4995.  
  4996. [Hair7]
  4997. Name="DefaultCap"
  4998. ModelFile0="CHARS_M_HEAD\dummy.ltb"
  4999. ModelFile1="CHARS_M_HEAD\W_dummy.ltb"
  5000. Skin0="CHARS_T_HEAD\dummy.dtx"
  5001. RenderStyle0="RS\default.ltb"
  5002. RenderStyle1="RS\TRANSLUCENT.LTB"
  5003. MovePenalty = 0
  5004.  
  5005. [Hair8]
  5006. Name="EOD_helmet" // IBH
  5007. ModelFile0="CHARS_M_HEAD\EOD_Helmet.ltb"
  5008. ModelFile1="CHARS_M_HEAD\W_EOD_Helmet.ltb"
  5009. Skin0="CHARS_T_HEAD\EOD_Helmet.dtx"
  5010. RenderStyle0="RS\default.ltb"
  5011. RenderStyle1="RS\TRANSLUCENT.LTB"
  5012. GearID =4
  5013. MovePenalty = 0
  5014.  
  5015. [Hair9]
  5016. Name="Combat_Beanie"
  5017. ModelFile0="CHARS_M_HEAD\Beanie.ltb"
  5018. ModelFile1="CHARS_M_HEAD\W_Beanie.ltb"
  5019. Skin0="CHARS_T_HEAD\Beanie.dtx"
  5020. Skin1="CHARS_T_HEAD\Beanie_DE.dtx"
  5021. Skin2="CHARS_T_HEAD\Beanie_SN.dtx"
  5022. Skin3="CHARS_T_HEAD\Beanie_WD.dtx"
  5023. Skin4="CHARS_T_HEAD\Beanie.dtx"
  5024. Skin5="CHARS_T_HEAD\Beanie.dtx"
  5025. Skin6="CHARS_T_HEAD\Beanie.dtx"
  5026. RenderStyle0="RS\default.ltb"
  5027. RenderStyle1="RS\TRANSLUCENT.LTB"
  5028. MovePenalty = -0.018
  5029.  
  5030. [Hair10]
  5031. Name="Bandana_default"
  5032. ModelFile0="CHARS_M_HEAD\Bandana.ltb"
  5033. ModelFile1="CHARS_M_HEAD\W_Bandana.ltb"
  5034. Skin0="CHARS_T_HEAD\Bandana.dtx"
  5035. Skin1="CHARS_T_HEAD\Bandana_DE.dtx"
  5036. Skin2="CHARS_T_HEAD\Bandana_SN.dtx"
  5037. Skin3="CHARS_T_HEAD\Bandana_WD.dtx"
  5038. Skin4="CHARS_T_HEAD\Bandana.dtx"
  5039. Skin5="CHARS_T_HEAD\CM_CP_NM_FK_Bandana_BC.dtx"
  5040. Skin6="CHARS_T_HEAD\Bandana.dtx"
  5041. RenderStyle0="RS\default.ltb"
  5042. RenderStyle1="RS\TRANSLUCENT.LTB"
  5043. MovePenalty = -0.03
  5044.  
  5045. [Hair11]
  5046. Name="Pilot_Helmet"
  5047. ModelFile0="CHARS_M_HEAD\Pilot_Helmet.ltb"
  5048. ModelFile1="CHARS_M_HEAD\W_Pilot_Helmet.ltb"
  5049. Skin0="CHARS_T_HEAD\Pilot_helmet.DTX"
  5050. RenderStyle0="RS\default.ltb"
  5051. RenderStyle1="RS\TRANSLUCENT.LTB"
  5052. GearID =8
  5053. MovePenalty = 0
  5054.  
  5055. [Hair12]
  5056. Name="Skull_Helmet"
  5057. ModelFile0="CHARS_M_HEAD\Skull_Helmet.ltb"
  5058. ModelFile1="CHARS_M_HEAD\W_Skull_Helmet.ltb"
  5059. Skin0="CHARS_T_HEAD\Skull_helmet.DTX"
  5060. Skin1="CHARS_T_HEAD\Skull_helmet_DE.DTX"
  5061. Skin2="CHARS_T_HEAD\Skull_helmet_SN.DTX"
  5062. Skin3="CHARS_T_HEAD\Skull_helmet.DTX"
  5063. Skin4="CHARS_T_HEAD\Skull_helmet.DTX"
  5064. Skin5="CHARS_T_HEAD\CM_HLMT_NM_FK_skull_helmet_BC.dtx"
  5065. Skin6="CHARS_T_HEAD\Skull_helmet.DTX"
  5066. RenderStyle0="RS\default.ltb"
  5067. RenderStyle1="RS\TRANSLUCENT.LTB"
  5068. GearID =8
  5069. MovePenalty = 0
  5070.  
  5071. [Hair13]
  5072. Name="Mei_Hair"
  5073. ModelFile0="CHARS_M_HEAD\Mei_Hair.ltb"
  5074. ModelFile1="CHARS_M_HEAD\Mei_Hair.ltb"
  5075. Skin0="CHARS_T_HEAD\Mei_Hair.DTX"
  5076. RenderStyle0="RS\default.ltb"
  5077. RenderStyle1="RS\TRANSPARENT.LTB"
  5078. MovePenalty = 0
  5079.  
  5080. [Hair14]
  5081. Name="Deckland_Hair"
  5082. ModelFile0="CHARS_M_HEAD\Deckland_Hair.ltb"
  5083. ModelFile1="CHARS_M_HEAD\Deckland_Hair.ltb"
  5084. Skin0="CHARS_T_HEAD\Deckland_Hair.DTX"
  5085. RenderStyle0="RS\default.ltb"
  5086. RenderStyle1="RS\TRANSLUCENT.LTB"
  5087. MovePenalty = 0
  5088.  
  5089. [Hair15]
  5090. Name="Boonie_Hat"
  5091. ModelFile0="CHARS_M_HEAD\Boonie_Hat.ltb"
  5092. ModelFile1="CHARS_M_HEAD\W_Boonie_Hat.ltb"
  5093. Skin0="CHARS_T_HEAD\Boonie_Hat.dtx"
  5094. Skin1="CHARS_T_HEAD\Boonie_Hat_DE.dtx"
  5095. Skin2="CHARS_T_HEAD\Boonie_Hat_SN.dtx"
  5096. Skin3="CHARS_T_HEAD\Boonie_Hat_WD.DTX"
  5097. Skin4="CHARS_T_HEAD\CM_CP_NM_WL_BoonieHat_BC.dtx"
  5098. Skin5="CHARS_T_HEAD\CM_CP_NM_FK_BoonieHat_BC.dtx"
  5099. Skin6="CHARS_T_HEAD\CM_CP_NM_TG_BoonieHat_BC.dtx"
  5100. RenderStyle0="RS\default.ltb"
  5101. RenderStyle1="RS\TRANSLUCENT.LTB"
  5102. MovePenalty = -0.03 // NxA -0.012
  5103.  
  5104. [Hair16]
  5105. Name="IBH_Mk2_Seal"
  5106. ModelFile0="CHARS_M_HEAD\IBH_Mk2_Seal.ltb"
  5107. ModelFile1="CHARS_M_HEAD\W_IBH_Mk2_Seal.ltb"
  5108. Skin0="CHARS_T_HEAD\IBH_Mk2_Seal.dtx"
  5109. Skin1="CHARS_T_HEAD\IBH_Mk2_Seal_DE.dtx"
  5110. Skin2="CHARS_T_HEAD\IBH_Mk2_Seal_SN.dtx"
  5111. Skin3="CHARS_T_HEAD\IBH_Mk2_Seal_WD.dtx"
  5112. Skin4="CHARS_T_HEAD\IBH_Mk2_Seal.dtx"
  5113. Skin5="CHARS_T_HEAD\IBH_Mk2_Seal_DE.dtx"
  5114. Skin6="CHARS_T_HEAD\IBH_Mk2_Seal_SN.dtx"
  5115. RenderStyle0="RS\default.ltb"
  5116. RenderStyle1="RS\TRANSLUCENT.LTB"
  5117. GearID =17 // NxA 4
  5118. MovePenalty = 0
  5119.  
  5120. [Hair17]
  5121. Name="Green_Beret"
  5122. ModelFile0="CHARS_M_HEAD\beret.ltb"
  5123. ModelFile1="CHARS_M_HEAD\W_beret.ltb"
  5124. Skin0="CHARS_T_HEAD\GreenBeret.dtx"
  5125. RenderStyle0="RS\default.ltb"
  5126. RenderStyle1="RS\TRANSLUCENT.LTB"
  5127. MovePenalty =-0.03 // NxA -0.012
  5128.  
  5129. [Hair18]
  5130. Name="Zadan_Cap"
  5131. ModelFile0="CHARS_M_HEAD\Zadan_Cap.ltb"
  5132. ModelFile1="CHARS_M_HEAD\Zadan_Cap.ltb"
  5133. Skin0="CHARS_T_HEAD\Zadan_Cap.DTX"
  5134. RenderStyle0="RS\default.ltb"
  5135. RenderStyle1="RS\TRANSLUCENT.LTB"
  5136. MovePenalty = 0
  5137.  
  5138. [Hair19]
  5139. Name="Bonehead_Helmet"
  5140. ModelFile0="CHARS_M_HEAD\Bonehead_Helmet.ltb"
  5141. ModelFile1="CHARS_M_HEAD\W_BoneHead_Helmet.ltb"
  5142. Skin0="CHARS_T_HEAD\Bonehead_Helmet.DTX"
  5143. RenderStyle0="RS\default.ltb"
  5144. RenderStyle1="RS\TRANSLUCENT.LTB"
  5145. GearID =17
  5146. MovePenalty = 0
  5147.  
  5148. [Hair20]
  5149. Name="Pumpkin_Head"
  5150. ModelFile0="CHARS_M_HEAD\Pumpkin_Head.ltb"
  5151. ModelFile1="CHARS_M_HEAD\W_Pumpkin_Head.ltb"
  5152. Skin0="CHARS_T_HEAD\Pumpkin_Head.dtx"
  5153. RenderStyle0="RS\default.ltb"
  5154. RenderStyle1="RS\TRANSLUCENT.LTB"
  5155. GearID =27
  5156. MovePenalty = 0
  5157. //ClientFX0="Eye_Yellow_Tail_L"
  5158.  
  5159. [Hair21]
  5160. Name="711_Cap"
  5161. ModelFile0="CHARS_M_HEAD\711_Cap.ltb"
  5162. ModelFile1="CHARS_M_HEAD\W_711_Cap.ltb"
  5163. Skin0="CHARS_T_HEAD\711_Cap.dtx"
  5164. RenderStyle0="RS\default.ltb"
  5165. RenderStyle1="RS\TRANSLUCENT.LTB"
  5166. MovePenalty = 0
  5167.  
  5168. [Hair22]
  5169. Name="VBSS_Helmet"
  5170. ModelFile0="CHARS_M_HEAD\VBSS_Helmet.ltb"
  5171. ModelFile1="CHARS_M_HEAD\W_VBSS_Helmet.ltb"
  5172. Skin0="CHARS_T_HEAD\VBSS_Helmet.dtx"
  5173. Skin1="CHARS_T_HEAD\VBSS_Helmet_DE.dtx"
  5174. Skin2="CHARS_T_HEAD\VBSS_Helmet_SN.dtx"
  5175. Skin3="CHARS_T_HEAD\VBSS_Helmet_UR.dtx"
  5176. Skin4="CHARS_T_HEAD\VBSS_Helmet_WL.dtx"
  5177. Skin5="CHARS_T_HEAD\VBSS_Helmet.dtx"
  5178. Skin6="CHARS_T_HEAD\VBSS_Helmet.dtx"
  5179. RenderStyle0="RS\default.ltb"
  5180. RenderStyle1="RS\TRANSLUCENT.LTB"
  5181. GearID =17 // NxA 4
  5182. MovePenalty = 0
  5183.  
  5184. [Hair23]
  5185. Name="Female_Hair_A"
  5186. ModelFile0="CHARS_M_HEAD\Hair_W_A.ltb"
  5187. ModelFile1="CHARS_M_HEAD\Hair_W_A.ltb"
  5188. Skin0="CHARS_T_HEAD\Hair_W_A.DTX"
  5189. RenderStyle0="RS\default.ltb"
  5190. RenderStyle1="RS\TRANSPARENT.LTB"
  5191. MovePenalty = 0
  5192.  
  5193. [Hair24]
  5194. Name="Black_Beret"
  5195. ModelFile0="CHARS_M_HEAD\beret.ltb"
  5196. ModelFile1="CHARS_M_HEAD\W_beret.ltb"
  5197. Skin0="CHARS_T_HEAD\CM_CP_NM_DF_BlackBeret_BC.dtx"
  5198. RenderStyle0="RS\default.ltb"
  5199. RenderStyle1="RS\TRANSPARENT.LTB"
  5200. Maxstamina = 0.2
  5201.  
  5202. [Hair25]
  5203. Name="Horn"
  5204. ModelFile0="CHARS_M_HEAD\Xmas_Horn.ltb"
  5205. ModelFile1="CHARS_M_HEAD\W_Xmas_Horn.ltb"
  5206. Skin0="CHARS_T_HEAD\Rodolf.DTX"
  5207. RenderStyle0="RS\default.ltb"
  5208. RenderStyle1="RS\TRANSPARENT.LTB"
  5209. Maxstamina = 0.2 // NxA -0.05
  5210.  
  5211. [Hair26]
  5212. Name="Santa Beanie"
  5213. ModelFile0="CHARS_M_HEAD\CM_HLMT_NM_Santabeanie_HM.ltb"
  5214. ModelFile1="CHARS_M_HEAD\CW_HLMT_NM_Santabeanie_HM.ltb"
  5215. Skin0="CHARS_T_HEAD\CM_HLMT_NM_Santabeanie_HM.dtx"
  5216. RenderStyle0="RS\default.ltb"
  5217. RenderStyle1="RS\TRANSPARENT.LTB"
  5218. GearID =4 // NxA 17
  5219. MovePenalty = 0
  5220.  
  5221. [Hair27]
  5222. Name="Chloe_Hair"
  5223. ModelFile0="CHARS_M_HEAD\CW_HLMT_HV_DF_Chloe_JS.ltb"
  5224. ModelFile1="CHARS_M_HEAD\CW_HLMT_HV_DF_Chloe_JS.ltb"
  5225. Skin0="CHARS_T_FACE\CW_FC_HV_DF_Chloe_JS.DTX"
  5226. RenderStyle0="RS\default.ltb"
  5227. RenderStyle1="RS\TRANSPARENT.LTB"
  5228. MovePenalty = 0
  5229.  
  5230. [Hair28]
  5231. Name="Female_Hair_Dawson"
  5232. ModelFile0="CHARS_M_HEAD\CW_CP_NM_DF_DawsonHair_JS.ltb"
  5233. ModelFile1="CHARS_M_HEAD\CW_CP_NM_DF_DawsonHair_JS.ltb"
  5234. Skin0="CHARS_T_HEAD\CW_CP_NM_DF_DawsonHair_JS_A.dtx"
  5235. RenderStyle0="RS\default.ltb"
  5236. RenderStyle1="RS\TRANSPARENT.LTB"
  5237. MovePenalty = 0
  5238.  
  5239. [Hair29]
  5240. Name="Female_Hair_Sophia"
  5241. ModelFile0="CHARS_M_HEAD\CW_CP_NM_DF_SophiaHair_HM.ltb"
  5242. ModelFile1="CHARS_M_HEAD\CW_CP_NM_DF_SophiaHair_HM.ltb"
  5243. Skin0="CHARS_T_HEAD\CW_CP_NM_DF_SophiaHair_HM.dtx"
  5244. RenderStyle0="RS\default.ltb"
  5245. RenderStyle1="RS\TRANSPARENT.LTB"
  5246. MovePenalty = 0
  5247.  
  5248. [Hair30]
  5249. Name="Hana_Hair"
  5250. ModelFile0="CHARS_M_HEAD\CW_HLMT_NM_DF_HANA_JS.ltb"
  5251. ModelFile1="CHARS_M_HEAD\CW_HLMT_NM_DF_HANA_JS.ltb"
  5252. Skin0="CHARS_T_HEAD\CW_HLMT_NM_DF_HANAHair_JS.DTX"
  5253. RenderStyle0="RS\default.ltb"
  5254. RenderStyle1="RS\TRANSPARENT.LTB"
  5255. MovePenalty = 0
  5256.  
  5257. [Hair31]
  5258. Name="PatriotCap_USA"
  5259. ModelFile0="CHARS_M_HEAD\CM_CP_NM_Patriotcap1_HM.ltb"
  5260. ModelFile1="CHARS_M_HEAD\CW_CP_NM_Patriotcap1_HM.ltb"
  5261. Skin0="CHARS_T_HEAD\CM_CP_NM_FK_Patriotcap1_HM.dtx"
  5262. Skin1="CHARS_T_HEAD\CM_CP_NM_DE_Patriotcap1_HM.dtx"
  5263. Skin2="CHARS_T_HEAD\CM_CP_NM_SN_Patriotcap1_HM.dtx"
  5264. Skin3="CHARS_T_HEAD\CM_CP_NM_UR_Patriotcap1_HM.dtx"
  5265. Skin4="CHARS_T_HEAD\CM_CP_NM_WL_Patriotcap1_HM.dtx"
  5266. Skin5="CHARS_T_HEAD\CM_CP_NM_FK_Patriotcap1_HM.dtx"
  5267. Skin6="CHARS_T_HEAD\CM_CP_NM_FK_Patriotcap1_HM.dtx"
  5268. RenderStyle0="RS\default.ltb"
  5269. RenderStyle1="RS\TRANSLUCENT.LTB"
  5270. MovePenalty = -0.03 // NxA -0.012
  5271.  
  5272. [Hair32]
  5273. Name="PatriotCap_Canada"
  5274. ModelFile0="CHARS_M_HEAD\CM_CP_NM_Patriotcap1_HM.ltb"
  5275. ModelFile1="CHARS_M_HEAD\CW_CP_NM_Patriotcap1_HM.ltb"
  5276. Skin0="CHARS_T_HEAD\CM_CP_NM_FK_Patriotcap3_HM.dtx"
  5277. Skin1="CHARS_T_HEAD\CM_CP_NM_DE_Patriotcap3_HM.dtx"
  5278. Skin2="CHARS_T_HEAD\CM_CP_NM_SN_Patriotcap3_HM.dtx"
  5279. Skin3="CHARS_T_HEAD\CM_CP_NM_UR_Patriotcap3_HM.dtx"
  5280. Skin4="CHARS_T_HEAD\CM_CP_NM_WL_Patriotcap3_HM.dtx"
  5281. Skin5="CHARS_T_HEAD\CM_CP_NM_FK_Patriotcap3_HM.dtx"
  5282. Skin6="CHARS_T_HEAD\CM_CP_NM_FK_Patriotcap3_HM.dtx"
  5283. RenderStyle0="RS\default.ltb"
  5284. RenderStyle1="RS\TRANSLUCENT.LTB"
  5285. MovePenalty = -0.03 // NxA -0.012
  5286.  
  5287. [Hair33]
  5288. Name="PatriotCap_Australia"
  5289. ModelFile0="CHARS_M_HEAD\CM_CP_NM_Patriotcap1_HM.ltb"
  5290. ModelFile1="CHARS_M_HEAD\CW_CP_NM_Patriotcap1_HM.ltb"
  5291. Skin0="CHARS_T_HEAD\CM_CP_NM_FK_Patriotcap2_HM.dtx"
  5292. Skin1="CHARS_T_HEAD\CM_CP_NM_DE_Patriotcap2_HM.dtx"
  5293. Skin2="CHARS_T_HEAD\CM_CP_NM_SN_Patriotcap2_HM.dtx"
  5294. Skin3="CHARS_T_HEAD\CM_CP_NM_UR_Patriotcap2_HM.dtx"
  5295. Skin4="CHARS_T_HEAD\CM_CP_NM_WL_Patriotcap2_HM.dtx"
  5296. Skin5="CHARS_T_HEAD\CM_CP_NM_FK_Patriotcap2_HM.dtx"
  5297. Skin6="CHARS_T_HEAD\CM_CP_NM_FK_Patriotcap2_HM.dtx"
  5298. RenderStyle0="RS\default.ltb"
  5299. RenderStyle1="RS\TRANSLUCENT.LTB"
  5300. MovePenalty = -0.03 // NxA -0.012
  5301.  
  5302. [Hair34]
  5303. Name="PatriotCap_NewZealand"
  5304. ModelFile0="CHARS_M_HEAD\CM_CP_NM_Patriotcap1_HM.ltb"
  5305. ModelFile1="CHARS_M_HEAD\CW_CP_NM_Patriotcap1_HM.ltb"
  5306. Skin0="CHARS_T_HEAD\CM_CP_NM_FK_Patriotcap4_HM.dtx"
  5307. Skin1="CHARS_T_HEAD\CM_CP_NM_DE_Patriotcap4_HM.dtx"
  5308. Skin2="CHARS_T_HEAD\CM_CP_NM_SN_Patriotcap4_HM.dtx"
  5309. Skin3="CHARS_T_HEAD\CM_CP_NM_UR_Patriotcap4_HM.dtx"
  5310. Skin4="CHARS_T_HEAD\CM_CP_NM_WL_Patriotcap4_HM.dtx"
  5311. Skin5="CHARS_T_HEAD\CM_CP_NM_FK_Patriotcap4_HM.dtx"
  5312. Skin6="CHARS_T_HEAD\CM_CP_NM_FK_Patriotcap4_HM.dtx"
  5313. RenderStyle0="RS\default.ltb"
  5314. RenderStyle1="RS\TRANSLUCENT.LTB"
  5315. MovePenalty = -0.03 // NxA -0.012
  5316.  
  5317. [Hair35]
  5318. Name="PatriotCap_Brazil"
  5319. ModelFile0="CHARS_M_HEAD\CM_CP_NM_Patriotcap1_HM.ltb"
  5320. ModelFile1="CHARS_M_HEAD\CW_CP_NM_Patriotcap1_HM.ltb"
  5321. Skin0="CHARS_T_HEAD\CM_CP_NM_FK_Patriotcap5_HM.dtx"
  5322. Skin1="CHARS_T_HEAD\CM_CP_NM_DE_Patriotcap5_HM.dtx"
  5323. Skin2="CHARS_T_HEAD\CM_CP_NM_SN_Patriotcap5_HM.dtx"
  5324. Skin3="CHARS_T_HEAD\CM_CP_NM_UR_Patriotcap5_HM.dtx"
  5325. Skin4="CHARS_T_HEAD\CM_CP_NM_WL_Patriotcap5_HM.dtx"
  5326. Skin5="CHARS_T_HEAD\CM_CP_NM_FK_Patriotcap5_HM.dtx"
  5327. Skin6="CHARS_T_HEAD\CM_CP_NM_FK_Patriotcap5_HM.dtx"
  5328. RenderStyle0="RS\default.ltb"
  5329. RenderStyle1="RS\TRANSLUCENT.LTB"
  5330. MovePenalty = -0.03 // NxA -0.012
  5331.  
  5332. [Hair36]
  5333. Name="ROKMC_Hat"
  5334. ModelFile0="CHARS_M_HEAD\CM_CP_NM_ROKMC_HM.ltb"
  5335. ModelFile1="CHARS_M_HEAD\CW_CP_NM_ROKMC_HM.ltb"
  5336. Skin0="CHARS_T_HEAD\CM_CP_NM_ROKMC_HM.dtx"
  5337. RenderStyle0="RS\default.ltb"
  5338. RenderStyle1="RS\TRANSPARENT.LTB"
  5339. Maxstamina = 0.2
  5340.  
  5341. [Hair37]
  5342. Name="PatriotCap_England"
  5343. ModelFile0="CHARS_M_HEAD\CM_CP_NM_Patriotcap1_HM.ltb"
  5344. ModelFile1="CHARS_M_HEAD\CW_CP_NM_Patriotcap1_HM.ltb"
  5345. Skin0="CHARS_T_HEAD\CM_CP_EU_FK_PatriotEN_HM.dtx"
  5346. Skin1="CHARS_T_HEAD\CM_CP_EU_DE_PatriotEN_HM.dtx"
  5347. Skin2="CHARS_T_HEAD\CM_CP_EU_SN_PatriotEN_HM.dtx"
  5348. Skin3="CHARS_T_HEAD\CM_CP_EU_UR_PatriotEN_HM.dtx"
  5349. Skin4="CHARS_T_HEAD\CM_CP_EU_WL_PatriotEN_HM.dtx"
  5350. Skin5="CHARS_T_HEAD\CM_CP_EU_FK_PatriotEN_HM.dtx"
  5351. Skin6="CHARS_T_HEAD\CM_CP_EU_FK_PatriotEN_HM.dtx"
  5352. RenderStyle0="RS\default.ltb"
  5353. RenderStyle1="RS\TRANSLUCENT.LTB"
  5354. MovePenalty = -0.03 // NXA=-0.012
  5355.  
  5356. [Hair38]
  5357. Name="PatriotCap_France"
  5358. ModelFile0="CHARS_M_HEAD\CM_CP_NM_Patriotcap1_HM.ltb"
  5359. ModelFile1="CHARS_M_HEAD\CW_CP_NM_Patriotcap1_HM.ltb"
  5360. Skin0="CHARS_T_HEAD\CM_CP_EU_FK_PatriotFR_HM.dtx"
  5361. Skin1="CHARS_T_HEAD\CM_CP_EU_DE_PatriotFR_HM.dtx"
  5362. Skin2="CHARS_T_HEAD\CM_CP_EU_SN_PatriotFR_HM.dtx"
  5363. Skin3="CHARS_T_HEAD\CM_CP_EU_UR_PatriotFR_HM.dtx"
  5364. Skin4="CHARS_T_HEAD\CM_CP_EU_WL_PatriotFR_HM.dtx"
  5365. Skin5="CHARS_T_HEAD\CM_CP_EU_FK_PatriotFR_HM.dtx"
  5366. Skin6="CHARS_T_HEAD\CM_CP_EU_FK_PatriotFR_HM.dtx"
  5367. RenderStyle0="RS\default.ltb"
  5368. RenderStyle1="RS\TRANSLUCENT.LTB"
  5369. MovePenalty = -0.03 // NXA=-0.012
  5370.  
  5371. [Hair39]
  5372. Name="PatriotCap_Germany"
  5373. ModelFile0="CHARS_M_HEAD\CM_CP_NM_Patriotcap1_HM.ltb"
  5374. ModelFile1="CHARS_M_HEAD\CW_CP_NM_Patriotcap1_HM.ltb"
  5375. Skin0="CHARS_T_HEAD\CM_CP_EU_FK_PatriotGE_HM.dtx"
  5376. Skin1="CHARS_T_HEAD\CM_CP_EU_DE_PatriotGE_HM.dtx"
  5377. Skin2="CHARS_T_HEAD\CM_CP_EU_SN_PatriotGE_HM.dtx"
  5378. Skin3="CHARS_T_HEAD\CM_CP_EU_UR_PatriotGE_HM.dtx"
  5379. Skin4="CHARS_T_HEAD\CM_CP_EU_WL_PatriotGE_HM.dtx"
  5380. Skin5="CHARS_T_HEAD\CM_CP_EU_FK_PatriotGE_HM.dtx"
  5381. Skin6="CHARS_T_HEAD\CM_CP_EU_FK_PatriotGE_HM.dtx"
  5382. RenderStyle0="RS\default.ltb"
  5383. RenderStyle1="RS\TRANSLUCENT.LTB"
  5384. MovePenalty = -0.03 // NXA=-0.012
  5385.  
  5386. [Hair40]
  5387. Name="PatriotCap_Italy"
  5388. ModelFile0="CHARS_M_HEAD\CM_CP_NM_Patriotcap1_HM.ltb"
  5389. ModelFile1="CHARS_M_HEAD\CW_CP_NM_Patriotcap1_HM.ltb"
  5390. Skin0="CHARS_T_HEAD\CM_CP_EU_FK_PatriotIT_HM.dtx"
  5391. Skin1="CHARS_T_HEAD\CM_CP_EU_DE_PatriotIT_HM.dtx"
  5392. Skin2="CHARS_T_HEAD\CM_CP_EU_SN_PatriotIT_HM.dtx"
  5393. Skin3="CHARS_T_HEAD\CM_CP_EU_UR_PatriotIT_HM.dtx"
  5394. Skin4="CHARS_T_HEAD\CM_CP_EU_WL_PatriotIT_HM.dtx"
  5395. Skin5="CHARS_T_HEAD\CM_CP_EU_FK_PatriotIT_HM.dtx"
  5396. Skin6="CHARS_T_HEAD\CM_CP_EU_FK_PatriotIT_HM.dtx"
  5397. RenderStyle0="RS\default.ltb"
  5398. RenderStyle1="RS\TRANSLUCENT.LTB"
  5399. MovePenalty = -0.03 // NXA=-0.012
  5400.  
  5401. [Hair41]
  5402. Name="PatriotCap_Sweden"
  5403. ModelFile0="CHARS_M_HEAD\CM_CP_NM_Patriotcap1_HM.ltb"
  5404. ModelFile1="CHARS_M_HEAD\CW_CP_NM_Patriotcap1_HM.ltb"
  5405. Skin0="CHARS_T_HEAD\CM_CP_EU_FK_PatriotSW_HM.dtx"
  5406. Skin1="CHARS_T_HEAD\CM_CP_EU_DE_PatriotSW_HM.dtx"
  5407. Skin2="CHARS_T_HEAD\CM_CP_EU_SN_PatriotSW_HM.dtx"
  5408. Skin3="CHARS_T_HEAD\CM_CP_EU_UR_PatriotSW_HM.dtx"
  5409. Skin4="CHARS_T_HEAD\CM_CP_EU_WL_PatriotSW_HM.dtx"
  5410. Skin5="CHARS_T_HEAD\CM_CP_EU_FK_PatriotSW_HM.dtx"
  5411. Skin6="CHARS_T_HEAD\CM_CP_EU_FK_PatriotSW_HM.dtx"
  5412. RenderStyle0="RS\default.ltb"
  5413. RenderStyle1="RS\TRANSLUCENT.LTB"
  5414. MovePenalty = -0.03 // NXA=-0.012
  5415.  
  5416. [Hair42]
  5417. Name="PatriotCap_Netherlands"
  5418. ModelFile0="CHARS_M_HEAD\CM_CP_NM_Patriotcap1_HM.ltb"
  5419. ModelFile1="CHARS_M_HEAD\CW_CP_NM_Patriotcap1_HM.ltb"
  5420. Skin0="CHARS_T_HEAD\CM_CP_EU_FK_PatriotNE_HM.dtx"
  5421. Skin1="CHARS_T_HEAD\CM_CP_EU_DE_PatriotNE_HM.dtx"
  5422. Skin2="CHARS_T_HEAD\CM_CP_EU_SN_PatriotNE_HM.dtx"
  5423. Skin3="CHARS_T_HEAD\CM_CP_EU_UR_PatriotNE_HM.dtx"
  5424. Skin4="CHARS_T_HEAD\CM_CP_EU_WL_PatriotNE_HM.dtx"
  5425. Skin5="CHARS_T_HEAD\CM_CP_EU_FK_PatriotNE_HM.dtx"
  5426. Skin6="CHARS_T_HEAD\CM_CP_EU_FK_PatriotNE_HM.dtx"
  5427. RenderStyle0="RS\default.ltb"
  5428. RenderStyle1="RS\TRANSLUCENT.LTB"
  5429. MovePenalty = -0.03 // NXA=-0.012
  5430.  
  5431. [Hair43]
  5432. Name="Italy_cap"
  5433. ModelFile0="CHARS_M_HEAD\CM_CP_NM_Italian_YK.ltb"
  5434. ModelFile1="CHARS_M_HEAD\CM_CP_NM_Italian_YK.ltb"
  5435. Skin0="CHARS_T_HEAD\CM_CP_NM_Italian_YK.dtx"
  5436. RenderStyle0="RS\default.ltb"
  5437. RenderStyle1="RS\TRANSPARENT.LTB"
  5438.  
  5439. [Hair44]
  5440. Name="Elite_Shemagh"
  5441. ModelFile0="CHARS_M_HEAD\CM_HLMT_Shemagh_HM.ltb"
  5442. ModelFile1="CHARS_M_HEAD\CW_HLMT_Shemagh_HM.ltb"
  5443. Skin0="CHARS_T_HEAD\CM_HLMT_Shemagh02_HM.dtx"
  5444. RenderStyle0="RS\default.ltb"
  5445. RenderStyle1="RS\TRANSLUCENT.LTB"
  5446. GearID =20
  5447. MovePenalty = 0
  5448.  
  5449. [Hair45]
  5450. Name="Shemagh"
  5451. ModelFile0="CHARS_M_HEAD\CM_HLMT_Shemagh_HM.ltb"
  5452. ModelFile1="CHARS_M_HEAD\CW_HLMT_Shemagh_HM.ltb"
  5453. Skin0="CHARS_T_HEAD\CM_HLMT_Shemagh01_HM.dtx"
  5454. RenderStyle0="RS\default.ltb"
  5455. RenderStyle1="RS\TRANSLUCENT.LTB"
  5456. GearID =21
  5457. MovePenalty = 0
  5458.  
  5459. [Hair46]
  5460. Name="1st_anniversary_cap"
  5461. ModelFile0="CHARS_M_HEAD\dummy.ltb"
  5462. ModelFile1="CHARS_M_HEAD\W_dummy.ltb"
  5463. Skin0="CHARS_T_HEAD\CM_CP_NM_1ST_YK.dtx"
  5464. RenderStyle0="RS\default.ltb"
  5465. RenderStyle1="RS\TRANSLUCENT.LTB"
  5466. MovePenalty = -0.008 //1%
  5467.  
  5468. [Hair47]
  5469. Name="cowboy_hat"
  5470. ModelFile0="CHARS_M_HEAD\CM_HLMT_NM_Cowboy_HM.ltb"
  5471. ModelFile1="CHARS_M_HEAD\CW_HLMT_NM_Cowboy_HM.ltb"
  5472. Skin0="CHARS_T_HEAD\CM_HLMT_NM_Cowboy_HM.dtx"
  5473. RenderStyle0="RS\default.ltb"
  5474. RenderStyle1="RS\TRANSLUCENT.LTB"
  5475. MovePenalty = -0.03 // NXE= -0.03
  5476.  
  5477. [Hair48]
  5478. Name="Infected_Mask_Host"
  5479. ModelFile0="CHARS_M_HEAD\CM_HLMT_NM_Host_HM.ltb"
  5480. ModelFile1="CHARS_M_HEAD\CW_HLMT_NM_Host_HM.ltb"
  5481. Skin0="CHARS_T_HEAD\CM_HLMT_NM_Host_HM.dtx"
  5482. Skin1="CHARS_T_HEAD\CW_HLMT_NM_Host_HM.dtx"
  5483. RenderStyle0="RS\default.ltb"
  5484. RenderStyle1="RS\TRANSPARENT.LTB"
  5485. GearID =26
  5486. MovePenalty = -0.012 // NxA -0.03
  5487. SkinForFiguretype = 1
  5488.  
  5489. [Hair49]
  5490. Name="Infected_Mask_Virus"
  5491. ModelFile0="CHARS_M_HEAD\CM_HLMT_NM_virus_HM.ltb"
  5492. ModelFile1="CHARS_M_HEAD\CW_HLMT_NM_Virus_HM.ltb"
  5493. Skin0="CHARS_T_HEAD\CM_HLMT_NM_Virus_HM.dtx"
  5494. Skin1="CHARS_T_HEAD\CW_HLMT_NM_Virus_HM.dtx"
  5495. RenderStyle0="RS\default.ltb"
  5496. RenderStyle1="RS\TRANSPARENT.LTB"
  5497. GearID =26
  5498. Maxstamina = 0.1 // NxA 0.2
  5499. SkinForFiguretype = 1
  5500.  
  5501. [Hair50]
  5502. Name="BlockParty_Cap"
  5503. ModelFile0="CHARS_M_HEAD\CM_CP_NM_Patriotcap1_HM.ltb"
  5504. ModelFile1="CHARS_M_HEAD\CW_CP_NM_Patriotcap1_HM.ltb"
  5505. Skin0="CHARS_T_HEAD\CM_CP_BlockParty_HM.dtx"
  5506. RenderStyle0="RS\default.ltb"
  5507. RenderStyle1="RS\TRANSLUCENT.LTB"
  5508. MovePenalty = -0.01
  5509.  
  5510. [Hair51]
  5511. Name="specialist02_M_Hair"
  5512. ModelFile0="CHARS_M_HEAD\CM_CP_NM_Specialist2_YK.ltb"
  5513. ModelFile1="CHARS_M_HEAD\CM_CP_NM_Specialist2_YK.ltb"
  5514. Skin0="CHARS_T_HEAD\CM_CP_NM_Specialist2_YK.dtx"
  5515. Skin1="CHARS_T_HEAD\CM_CP_NM_Specialist2_YK.dtx"
  5516. RenderStyle0="RS\default.ltb"
  5517. RenderStyle1="RS\TRANSPARENT.LTB"
  5518. MovePenalty = 0
  5519.  
  5520. [Hair52]
  5521. Name="Turkey_Balaclava"
  5522. ModelFile0="CHARS_M_HEAD\CM_CP_NM_ThanksgivingCap_YK.ltb"
  5523. ModelFile1="CHARS_M_HEAD\CW_CP_NM_ThanksgivingCap_YK.ltb"
  5524. Skin0="CHARS_T_HEAD\CM_CP_NM_ThanksgivingCap_YK.DTX"
  5525. Skin1="CHARS_T_HEAD\CM_CP_NM_ThanksgivingCap_YK.DTX"
  5526. RenderStyle0="RS\default.ltb"
  5527. RenderStyle1="RS\TRANSLUCENT.LTB"
  5528. GearID =8
  5529. Maxstamina = 0.1
  5530. MovePenalty = 0
  5531.  
  5532. [Hair53]
  5533. Name="Cyclops_bandana"
  5534. ModelFile0="CHARS_M_HEAD\CM_CP_NM_CustomBandana_YK.ltb"
  5535. ModelFile1="CHARS_M_HEAD\CW_CP_NM_CustomBandana_YK.ltb"
  5536. Skin0="CHARS_T_HEAD\CM_CP_NM_CustomBandana_YK.DTX"
  5537. Skin1="CHARS_T_HEAD\CM_CP_NM_CustomBandana_YK.DTX"
  5538. RenderStyle0="RS\default.ltb"
  5539. RenderStyle1="RS\TRANSLUCENT.LTB"
  5540. MovePenalty = -0.05
  5541.  
  5542. [Hair54]
  5543. Name="Optical_Sight"
  5544. ModelFile0="CHARS_M_HEAD\CM_HLMT_NM_Felin_SH.ltb"
  5545. ModelFile1="CHARS_M_HEAD\CW_HLMT_NM_Felin_SH.ltb"
  5546. Skin0="CHARS_T_HEAD\CM_HLMT_NM_Felin_SH.dtx"
  5547. RenderStyle0="RS\default.ltb"
  5548. RenderStyle1="RS\TRANSLUCENT.LTB"
  5549. GearID =17
  5550. Maxstamina = 0.1
  5551. MovePenalty = -0.03
  5552.  
  5553. [Hair55]
  5554. Name="Biker_Hair"
  5555. ModelFile0="CHARS_M_HEAD\CW_CP_NM_Biker_YK.ltb"
  5556. ModelFile1="CHARS_M_HEAD\CW_CP_NM_Biker_YK.ltb"
  5557. Skin0="CHARS_T_HEAD\CW_CP_NM_Biker_YK.DTX"
  5558. RenderStyle0="RS\default.ltb"
  5559. RenderStyle1="RS\TRANSPARENT.LTB"
  5560. MovePenalty = 0
  5561.  
  5562. [Hair56]
  5563. Name="tanker_mask" // FireTeam (Cabin Fever)
  5564. ModelFile0="CHARS_M_HEAD\CM_HLMT_NM_Tanker_HM.ltb"
  5565. ModelFile1="CHARS_M_HEAD\CW_HLMT_NM_Tanker_HM.ltb"
  5566. Skin0="CHARS_T_HEAD\CM_HLMT_NM_Tanker_HM.dtx"
  5567. Skin1="CHARS_T_HEAD\CM_HLMT_NM_Tanker_HM.dtx"
  5568. RenderStyle0="RS\default.ltb"
  5569. RenderStyle1="RS\TRANSLUCENT.LTB"
  5570. GearID =32
  5571.  
  5572. [Hair57]
  5573. Name="Infected_Mask_Host" // FireTeam (Cabin Fever)
  5574. ModelFile0="CHARS_M_HEAD\CM_HLMT_NM_Host_HM.ltb"
  5575. ModelFile1="CHARS_M_HEAD\CW_HLMT_NM_Host_HM.ltb"
  5576. Skin0="CHARS_T_HEAD\CM_HLMT_NM_Host_HM.dtx"
  5577. Skin1="CHARS_T_HEAD\CW_HLMT_NM_Host_HM.dtx"
  5578. RenderStyle0="RS\default.ltb"
  5579. RenderStyle1="RS\TRANSPARENT.LTB"
  5580. GearID =26
  5581. Maxstamina = 0.2
  5582. SkinForFiguretype = 1
  5583.  
  5584. [Hair58]
  5585. Name="Elite_Horn"
  5586. ModelFile0="CHARS_M_HEAD\Xmas_Horn.ltb"
  5587. ModelFile1="CHARS_M_HEAD\W_Xmas_Horn.ltb"
  5588. Skin0="CHARS_T_HEAD\Rodolf.DTX"
  5589. RenderStyle0="RS\default.ltb"
  5590. RenderStyle1="RS\TRANSPARENT.LTB"
  5591. MovePenalty = -0.05
  5592.  
  5593. [Hair59]
  5594. Name="Elite_Santa_Beanie"
  5595. ModelFile0="CHARS_M_HEAD\CM_HLMT_NM_Santabeanie_HM.ltb"
  5596. ModelFile1="CHARS_M_HEAD\CW_HLMT_NM_Santabeanie_HM.ltb"
  5597. Skin0="CHARS_T_HEAD\CM_HLMT_NM_Santabeanie_HM.dtx"
  5598. RenderStyle0="RS\default.ltb"
  5599. RenderStyle1="RS\TRANSPARENT.LTB"
  5600. GearID =17
  5601. MovePenalty = 0
  5602.  
  5603. [Hair60]
  5604. Name="Elite_1st_anniversary_cap"
  5605. ModelFile0="CHARS_M_HEAD\dummy.ltb"
  5606. ModelFile1="CHARS_M_HEAD\W_dummy.ltb"
  5607. Skin0="CHARS_T_HEAD\CM_CP_NM_1ST_YK.dtx"
  5608. RenderStyle0="RS\default.ltb"
  5609. RenderStyle1="RS\TRANSLUCENT.LTB"
  5610. MovePenalty = -0.05
  5611.  
  5612. [Hair61]
  5613. Name="Force_Warrior_Helmet"
  5614. ModelFile0="CHARS_M_HEAD\AM_HLMT_NM_Force_HM.ltb"
  5615. ModelFile1="CHARS_M_HEAD\AW_HLMT_NM_Force_HM.ltb"
  5616. Skin0="CHARS_T_HEAD\AM_HLMT_NM_Force_HM.dtx"
  5617. RenderStyle0="RS\default.ltb"
  5618. RenderStyle1="RS\TRANSLUCENT.LTB"
  5619. GearID =4
  5620. MovePenalty = -0.03
  5621. Maxstamina = 0.15
  5622.  
  5623. [Hair62]
  5624. Name="Champion_Cap"
  5625. ModelFile0="CHARS_M_HEAD\dummy.ltb"
  5626. ModelFile1="CHARS_M_HEAD\W_dummy.ltb"
  5627. Skin0="CHARS_T_HEAD\CM_CP_Champion_HM.dtx"
  5628. RenderStyle0="RS\default.ltb"
  5629. RenderStyle1="RS\TRANSLUCENT.LTB"
  5630. GearID =11
  5631. MovePenalty = 0
  5632. Maxstamina = 0.10
  5633.  
  5634. [Hair63]
  5635. Name="Elite_Cap"
  5636. ModelFile0="CHARS_M_HEAD\dummy.ltb"
  5637. ModelFile1="CHARS_M_HEAD\W_dummy.ltb"
  5638. Skin0="CHARS_T_HEAD\CM_CP_Elite_HM.dtx"
  5639. RenderStyle0="RS\default.ltb"
  5640. RenderStyle1="RS\TRANSLUCENT.LTB"
  5641. MovePenalty = 0
  5642. GearID =33
  5643. Maxstamina = 0.08
  5644.  
  5645. [Hair64]
  5646. Name="Veteran_Cap"
  5647. ModelFile0="CHARS_M_HEAD\dummy.ltb"
  5648. ModelFile1="CHARS_M_HEAD\W_dummy.ltb"
  5649. Skin0="CHARS_T_HEAD\CM_CP_NM_VeteranCap_YK.dtx"
  5650. RenderStyle0="RS\default.ltb"
  5651. RenderStyle1="RS\TRANSLUCENT.LTB"
  5652. MovePenalty = 0
  5653. GearID =33
  5654. Maxstamina = 0.05
  5655.  
  5656. [Hair65]
  5657. Name="Professional_Cap"
  5658. ModelFile0="CHARS_M_HEAD\dummy.ltb"
  5659. ModelFile1="CHARS_M_HEAD\W_dummy.ltb"
  5660. Skin0="CHARS_T_HEAD\CM_CP_NM_ProfessionalCap_YK.dtx"
  5661. RenderStyle0="RS\default.ltb"
  5662. RenderStyle1="RS\TRANSLUCENT.LTB"
  5663. MovePenalty = 0
  5664. Maxstamina = 0.05
  5665.  
  5666. [Hair66]
  5667. Name="Clan_Cap"
  5668. ModelFile0="CHARS_M_HEAD\CM_CP_NM_ClanItem_HM.ltb"
  5669. ModelFile1="CHARS_M_HEAD\CW_CP_NM_ClanItem_HM.ltb"
  5670. Skin0="CHARS_T_HEAD\CM_CP_NM_ClanItem_HM.dtx"
  5671. RenderStyle0="RS\default.ltb"
  5672. RenderStyle1="RS\TRANSLUCENT.LTB"
  5673. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  5674. MovePenalty = 0
  5675. GearID =33
  5676. Maxstamina = 0.15
  5677.  
  5678. [Hair67]
  5679. Name="LandWarriorHelmet"
  5680. ModelFile0="CHARS_M_HEAD\CM_HLMT_NM_LandWarrior_YK.ltb"
  5681. ModelFile1="CHARS_M_HEAD\CW_HLMT_NM_LandWarrior_YK.ltb"
  5682. Skin0="CHARS_T_HEAD\CM_HLMT_NM_LandWarrior_YK.DTX"
  5683. RenderStyle0="RS\default.ltb"
  5684. RenderStyle1="RS\TRANSLUCENT.LTB"
  5685. GearID =4
  5686. MovePenalty = -0.02
  5687. Maxstamina = 0.10
  5688.  
  5689. [Hair68]
  5690. Name="Worldcup_Cap"
  5691. ModelFile0="CHARS_M_HEAD\CM_CP_NM_Patriotcap1_HM.ltb"
  5692. ModelFile1="CHARS_M_HEAD\CW_CP_NM_Patriotcap1_HM.ltb"
  5693. Skin0="CHARS_T_HEAD\CM_CP_WorldCup_YK.dtx"
  5694. RenderStyle0="RS\default.ltb"
  5695. RenderStyle1="RS\TRANSLUCENT.LTB"
  5696. GearID =4
  5697. MovePenalty = 0
  5698. Maxstamina = 0.10
  5699.  
  5700. [Hair69]
  5701. Name="2nd_anniversary_Helmet"
  5702. ModelFile0="CHARS_M_HEAD\Skull_Helmet.ltb"
  5703. ModelFile1="CHARS_M_HEAD\W_Skull_Helmet.ltb"
  5704. Skin0="CHARS_T_HEAD\CM_CP_NM_2ND_HM.dtx"
  5705. RenderStyle0="RS\default.ltb"
  5706. RenderStyle1="RS\TRANSLUCENT.LTB"
  5707. GearID =35
  5708. MovePenalty = 0
  5709.  
  5710. [Hair70]
  5711. Name="ClanHelmet"
  5712. ModelFile0="CHARS_M_HEAD\CM_HLMT_ClanIBH_YK.ltb"
  5713. ModelFile1="CHARS_M_HEAD\CW_HLMT_ClanIBH_YK.ltb"
  5714. Skin0="CHARS_T_HEAD\CM_HLMT_ClanIBH_YK.DTX"
  5715. RenderStyle0="RS\default.ltb"
  5716. RenderStyle1="RS\TRANSLUCENT.LTB"
  5717. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  5718. GearID =17
  5719. MovePenalty = 0
  5720.  
  5721. [Hair71]
  5722. Name="i-pop_hat"
  5723. ModelFile0="CHARS_M_HEAD\CM_CP_IpopHat_YK.ltb"
  5724. ModelFile1="CHARS_M_HEAD\CW_CP_IpopHat_YK.ltb"
  5725. Skin0="CHARS_T_HEAD\CM_CP_IpopHat_YK.dtx"
  5726. RenderStyle0="RS\default.ltb"
  5727. RenderStyle1="RS\TRANSLUCENT.LTB"
  5728. MovePenalty = -0.02
  5729. Maxstamina = 0.10
  5730.  
  5731. [Hair72]
  5732. Name="Ballistic_Mask"
  5733. ModelFile0="CHARS_M_HEAD\CM_HLMT_NM_BallisticMask_HM.ltb"
  5734. ModelFile1="CHARS_M_HEAD\CW_HLMT_NM_BallisticMask_HM.ltb"
  5735. Skin0="CHARS_T_HEAD\CM_HLMT_NM_BallisticMask_HM.dtx"
  5736. RenderStyle0="RS\default.ltb"
  5737. RenderStyle1="RS\TRANSLUCENT.LTB"
  5738. GearID =39
  5739. MovePenalty = -0.03
  5740. Maxstamina = 0.20
  5741.  
  5742. [Hair73]
  5743. Name="PatriotHat_BR"
  5744. ModelFile0="CHARS_M_HEAD\CM_CP_NM_Patriotcap1_HM.ltb"
  5745. ModelFile1="CHARS_M_HEAD\CW_CP_NM_Patriotcap1_HM.ltb"
  5746. Skin0="CHARS_T_HEAD\CM_CP_EU_WL_PatriotBZ_HM.dtx"
  5747. RenderStyle0="RS\default.ltb"
  5748. RenderStyle1="RS\TRANSLUCENT.LTB"
  5749. GearID =41
  5750.  
  5751. [Hair74]
  5752. Name="Skullhead"
  5753. ModelFile0="CHARS_M_HEAD\CM_HLMT_NM_Skullhead_HM.ltb"
  5754. ModelFile1="CHARS_M_HEAD\CW_HLMT_NM_Skullhead_HM.ltb"
  5755. Skin0="CHARS_T_HEAD\CM_HLMT_NM_Skullhead_HM.dtx"
  5756. RenderStyle0="RS\default.ltb"
  5757. RenderStyle1="RS\TRANSLUCENT.LTB"
  5758. GearID =39
  5759. MovePenalty = -0.03
  5760. Maxstamina = 0.20
  5761.  
  5762. [Hair75]
  5763. Name="PatriotCap_Turkey"
  5764. ModelFile0="CHARS_M_HEAD\CM_CP_NM_Patriotcap1_HM.ltb"
  5765. ModelFile1="CHARS_M_HEAD\CW_CP_NM_Patriotcap1_HM.ltb"
  5766. Skin0="CHARS_T_HEAD\CM_CP_EU_FK_PatriotTK_HM.dtx"
  5767. Skin1="CHARS_T_HEAD\CM_CP_EU_DE_PatriotTK_HM.dtx"
  5768. Skin2="CHARS_T_HEAD\CM_CP_EU_SN_PatriotTK_HM.dtx"
  5769. Skin3="CHARS_T_HEAD\CM_CP_EU_UR_PatriotTK_HM.dtx"
  5770. Skin4="CHARS_T_HEAD\CM_CP_EU_WL_PatriotTK_HM.dtx"
  5771. Skin5="CHARS_T_HEAD\CM_CP_EU_FK_PatriotTK_HM.dtx"
  5772. Skin6="CHARS_T_HEAD\CM_CP_EU_FK_PatriotTK_HM.dtx"
  5773. RenderStyle0="RS\default.ltb"
  5774. RenderStyle1="RS\TRANSLUCENT.LTB"
  5775. MovePenalty = -0.03 // NXA=-0.012
  5776.  
  5777. [Hair76]
  5778. Name="ESL_Cap"
  5779. ModelFile0="CHARS_M_HEAD\711_Cap.ltb"
  5780. ModelFile1="CHARS_M_HEAD\W_711_Cap.ltb"
  5781. Skin0="CHARS_T_HEAD\CM_CP_NM_ESL_HM.dtx"
  5782. RenderStyle0="RS\default.ltb"
  5783. RenderStyle1="RS\TRANSLUCENT.LTB"
  5784. MovePenalty = 0
  5785.  
  5786. [Hair77]
  5787. Name="Shapka"
  5788. ModelFile0="CHARS_M_HEAD\CM_HLMT_NM_Snapka_JP.ltb"
  5789. ModelFile1="CHARS_M_HEAD\CW_HLMT_NM_Snapka_JP.ltb"
  5790. Skin0="CHARS_T_HEAD\CM_HLMT_NM_Snapka_JP.dtx"
  5791. RenderStyle0="RS\default.ltb"
  5792. RenderStyle1="RS\TRANSLUCENT.LTB"
  5793. GearID =35
  5794. MovePenalty = -0.018
  5795. Maxstamina = 0.45
  5796.  
  5797. [Hair78]
  5798. Name="Snowman_Head"
  5799. ModelFile0="CHARS_M_HEAD\CM_HLMT_NM_Snowmanhead_JP.ltb"
  5800. ModelFile1="CHARS_M_HEAD\CW_HLMT_NM_Snowmanhead_JP.ltb"
  5801. Skin0="CHARS_T_HEAD\CM_HLMT_NM_Snowmanhead_JP.dtx"
  5802. RenderStyle0="RS\default.ltb"
  5803. RenderStyle1="RS\TRANSPARENT.LTB"
  5804. GearID =46
  5805. MovePenalty = -0.03
  5806. Maxstamina = 0.2
  5807. SkinForFiguretype = 1
  5808.  
  5809. [Hair79]
  5810. Name="Specialist04_hair"
  5811. ModelFile0="CHARS_M_HEAD\CW_CP_NM_Special04_JP.ltb"
  5812. ModelFile1="CHARS_M_HEAD\CW_CP_NM_Special04_JP.ltb"
  5813. Skin0="CHARS_T_HEAD\CW_CP_NM_Special04_JP.dtx"
  5814. RenderStyle0="RS\default.ltb"
  5815. RenderStyle1="RS\TRANSPARENT.LTB"
  5816. MovePenalty = 0
  5817.  
  5818. [Hair80]
  5819. Name="GM_Elite_Santa_Beanie"
  5820. ModelFile0="CHARS_M_HEAD\CM_HLMT_NM_Santabeanie_HM.ltb"
  5821. ModelFile1="CHARS_M_HEAD\CW_HLMT_NM_Santabeanie_HM.ltb"
  5822. Skin0="CHARS_T_HEAD\CM_HLMT_NM_Santabeanie_HM.dtx"
  5823. RenderStyle0="RS\default.ltb"
  5824. RenderStyle1="RS\TRANSPARENT.LTB"
  5825. GearID =17
  5826. MovePenalty = -0.10
  5827.  
  5828. [Hair81]
  5829. Name="kepi"
  5830. ModelFile0="CHARS_M_HEAD\CM_HLMT_NM_kepi_JP.ltb"
  5831. ModelFile1="CHARS_M_HEAD\CW_HLMT_NM_kepi_JP.ltb"
  5832. Skin0="CHARS_T_HEAD\CM_HLMT_NM_Kepi_JP.dtx"
  5833. RenderStyle0="RS\default.ltb"
  5834. RenderStyle1="RS\TRANSPARENT.LTB"
  5835. GearID =47
  5836. MovePenalty = -0.03
  5837. Maxstamina = 0.20
  5838.  
  5839. [Hair82]
  5840. Name="devil_mask"
  5841. ModelFile0="CHARS_M_HEAD\CM_HLMT_NM_devil_mask.ltb"
  5842. ModelFile1="CHARS_M_HEAD\CW_HLMT_NM_devil_mask.ltb"
  5843. Skin0="CHARS_T_HEAD\CM_HLMT_NM_devil_mask.dtx"
  5844. RenderStyle0="RS\default.ltb"
  5845. RenderStyle1="RS\TRANSPARENT.LTB"
  5846. GearID =48
  5847. MovePenalty = -0.04 // 5%
  5848. Maxstamina = 0.25
  5849.  
  5850. [Hair83]
  5851. Name="3rd_Black_Cap"
  5852. ModelFile0="CHARS_M_HEAD\dummy.ltb"
  5853. ModelFile1="CHARS_M_HEAD\W_dummy.ltb"
  5854. Skin0="CHARS_T_HEAD\3rd_Black_Cap_JP.dtx"
  5855. RenderStyle0="RS\default.ltb"
  5856. RenderStyle1="RS\TRANSLUCENT.LTB"
  5857. MovePenalty = -0.008 //1%
  5858.  
  5859. [Hair84]
  5860. Name="Elite_3rd_Black_Cap"
  5861. ModelFile0="CHARS_M_HEAD\dummy.ltb"
  5862. ModelFile1="CHARS_M_HEAD\W_dummy.ltb"
  5863. Skin0="CHARS_T_HEAD\3rd_Black_Cap_JP.dtx"
  5864. RenderStyle0="RS\default.ltb"
  5865. RenderStyle1="RS\TRANSLUCENT.LTB"
  5866. MovePenalty = -0.05 // 7%
  5867.  
  5868. [Hair85]
  5869. Name="CBS_Promotion_Cap"
  5870. ModelFile0="CHARS_M_HEAD\dummy.ltb"
  5871. ModelFile1="CHARS_M_HEAD\W_dummy.ltb"
  5872. Skin0="CHARS_T_HEAD\AM_CP_CBS_HM.dtx"
  5873. RenderStyle0="RS\default.ltb"
  5874. RenderStyle1="RS\TRANSLUCENT.LTB"
  5875.  
  5876. [Hair86]
  5877. Name="Brazilian_Specialist_Cap"
  5878. ModelFile0="CHARS_M_HEAD\CM_CP_NM_Brazil_Speical_SH.ltb"
  5879. ModelFile1="CHARS_M_HEAD\CM_CP_NM_Brazil_Speical_SH.ltb"
  5880. Skin0="CHARS_T_HEAD\CM_CP_Brazil_Speical01_SD.dtx"
  5881. RenderStyle0="RS\default.ltb"
  5882. RenderStyle1="RS\TRANSPARENT.LTB"
  5883.  
  5884. [Hair87]
  5885. Name="Leather_Flying_Cap_Goggle"
  5886. ModelFile0="CHARS_M_HEAD\CM_HLMT_LeatherFlying_Goggle_HM.ltb"
  5887. ModelFile1="CHARS_M_HEAD\CW_HLMT_LeatherFlying_Goggle_HM.ltb"
  5888. Skin0="CHARS_T_HEAD\CM_HLMT_LeatherFlying_Goggle_HM.dtx"
  5889. RenderStyle0="RS\default.ltb"
  5890. RenderStyle1="RS\TRANSLUCENT.LTB"
  5891. GearID =35
  5892. MovePenalty = -0.045
  5893. Maxstamina = 0.10
  5894.  
  5895. [Hair88]
  5896. Name="Scary_Hockey_Mask"
  5897. ModelFile0="CHARS_M_HEAD\CM_HLMT_Scary_Hockey_HM.ltb"
  5898. ModelFile1="CHARS_M_HEAD\CW_HLMT_Scary_Hockey_HM.ltb"
  5899. Skin0="CHARS_T_HEAD\CM_HLMT_Scary_Hockey_HM.dtx"
  5900. RenderStyle0="RS\default.ltb"
  5901. RenderStyle1="RS\TRANSPARENT.LTB"
  5902. GearID =48
  5903. MovePenalty = -0.045 // 6%
  5904. Maxstamina = 0.10
  5905.  
  5906. [Hair89]
  5907. Name="Super_Helmet"
  5908. ModelFile0="CHARS_M_HEAD\CM_HLMT_NM_Super_Helmet_JP.ltb"
  5909. ModelFile1="CHARS_M_HEAD\CW_HLMT_NM_Super_Helmet_JP.ltb"
  5910. Skin0="CHARS_T_HEAD\CM_HLMT_NM_Super_Helmet_JP.dtx"
  5911. RenderStyle0="RS\default.ltb"
  5912. RenderStyle1="RS\TRANSLUCENT.LTB"
  5913. GearID =50
  5914. MovePenalty = -0.03
  5915. Maxstamina = 0.05
  5916.  
  5917. [Hair90]
  5918. Name="Leprechaun_Hat"
  5919. ModelFile0="CHARS_M_HEAD\CM_HLMT_NM_LeprechaunHat_HM.ltb"
  5920. ModelFile1="CHARS_M_HEAD\CW_HLMT_NM_LeprechaunHat_HM.ltb"
  5921. Skin0="CHARS_T_HEAD\CM_HLMT_NM_Leprechaun_HM.dtx"
  5922. RenderStyle0="RS\default.ltb"
  5923. RenderStyle1="RS\TRANSLUCENT.LTB"
  5924. GearID =50
  5925. Maxstamina = 0.05
  5926.  
  5927. [Hair91]
  5928. Name="Mexican_Hat"
  5929. ModelFile0="CHARS_M_HEAD\CM_HLMT_NM_mexicanHat_JP.ltb"
  5930. ModelFile1="CHARS_M_HEAD\CW_HLMT_NM_mexicanHat_JP.ltb"
  5931. Skin0="CHARS_T_HEAD\CM_HLMT_NM_mexicanHat_JP.dtx"
  5932. RenderStyle0="RS\default.ltb"
  5933. RenderStyle1="RS\TRANSLUCENT.LTB"
  5934. GearID =50
  5935. Maxstamina = 0.05
  5936.  
  5937. [Hair92]
  5938. Name="4th_Anniversary_Cap"
  5939. ModelFile0="CHARS_M_HEAD\dummy.ltb"
  5940. ModelFile1="CHARS_M_HEAD\W_dummy.ltb"
  5941. Skin0="CHARS_T_HEAD\4th_Red_cap_JP.dtx"
  5942. RenderStyle0="RS\default.ltb"
  5943. RenderStyle1="RS\TRANSLUCENT.LTB"
  5944. MovePenalty = -0.008 //1%
  5945.  
  5946. [Hair93]
  5947. Name="Brazil_Speical01_Rebalance_Cap"
  5948. ModelFile0="CHARS_M_HEAD\CM_CP_NM_Brazil_Speical_SH.ltb"
  5949. ModelFile1="CHARS_M_HEAD\CM_CP_NM_Brazil_Speical_SH.ltb"
  5950. Skin0="CHARS_T_HEAD\CM_CP_Brazil_Speical01_Rebalance.dtx"
  5951. RenderStyle0="RS\default.ltb"
  5952. RenderStyle1="RS\TRANSPARENT.LTB"
  5953.  
  5954. [Hair94]
  5955. Name="Elite_4th_Anniversary_Cap"
  5956. ModelFile0="CHARS_M_HEAD\dummy.ltb"
  5957. ModelFile1="CHARS_M_HEAD\W_dummy.ltb"
  5958. Skin0="CHARS_T_HEAD\4th_Red_cap_JP.dtx"
  5959. RenderStyle0="RS\default.ltb"
  5960. RenderStyle1="RS\TRANSLUCENT.LTB"
  5961. MovePenalty = -0.05 // 7%
  5962.  
  5963. [Hair95]
  5964. Name="Euro_2012_Cap"
  5965. ModelFile0="CHARS_M_HEAD\CM_CP_NM_Patriotcap1_HM.ltb"
  5966. ModelFile1="CHARS_M_HEAD\CW_CP_NM_Patriotcap1_HM.ltb"
  5967. Skin0="CHARS_T_HEAD\CM_CP_Euro_2012_SD.dtx"
  5968. RenderStyle0="RS\default.ltb"
  5969. RenderStyle1="RS\TRANSLUCENT.LTB"
  5970. GearID =4
  5971. MovePenalty = 0
  5972. Maxstamina = 0.10
  5973.  
  5974. [Hair96]
  5975. Name="Italy_cap"
  5976. ModelFile0="CHARS_M_HEAD\CM_CP_NM_Italian_YK.ltb"
  5977. ModelFile1="CHARS_M_HEAD\CM_CP_NM_Italian_YK.ltb"
  5978. Skin0="CHARS_T_HEAD\CM_CP_NM_Italian_Rebalance..dtx"
  5979. RenderStyle0="RS\default.ltb"
  5980. RenderStyle1="RS\TRANSPARENT.LTB"
  5981.  
  5982. [Hair97]
  5983. Name="PoweredSuit_Helmet_Hard"
  5984. ModelFile0="CHARS_M_HEAD\CM_HLMT_PoweredSuit_Helmet_Hard.ltb"
  5985. ModelFile1="CHARS_M_HEAD\CW_HLMT_PoweredSuit_Helmet_Hard.ltb"
  5986. Skin0="CHARS_T_HEAD\PoweredSuit_Helmet_Hard.dtx"
  5987. RenderStyle0="RS\default.ltb"
  5988. RenderStyle1="RS\TRANSLUCENT.LTB"
  5989. GearID =59
  5990.  
  5991. [Hair98]
  5992. Name="PoweredSuit_Helmet_Extreme"
  5993. ModelFile0="CHARS_M_HEAD\CM_HLMT_PoweredSuit_Helmet_Extreme.ltb"
  5994. ModelFile1="CHARS_M_HEAD\CW_HLMT_PoweredSuit_Helmet_Extreme.ltb"
  5995. Skin0="CHARS_T_HEAD\PoweredSuit_Helmet_Extreme.dtx"
  5996. RenderStyle0="RS\default.ltb"
  5997. RenderStyle1="RS\TRANSLUCENT.LTB"
  5998. GearID =60
  5999.  
  6000. [Hair99]
  6001. Name="AssassinF_Hair"
  6002. ModelFile0="CHARS_M_HEAD\CW_HLMT_NM_DF_AssassinF_SH.ltb"
  6003. ModelFile1="CHARS_M_HEAD\CW_HLMT_NM_DF_AssassinF_SH.ltb"
  6004. Skin0="CHARS_T_HEAD\CW_FC_NM_DF_AssassinF_Jp.DTX"
  6005. RenderStyle0="RS\default.ltb"
  6006. RenderStyle1="RS\TRANSPARENT.LTB"
  6007. MovePenalty = 0
  6008.  
  6009. [Hair100]
  6010. Name="Elite_2nd_anniversary_Helmet"
  6011. ModelFile0="CHARS_M_HEAD\EOD_Helmet.ltb" // ºê¶óÁú Àü¿ë ¸ðµ¨
  6012. ModelFile1="CHARS_M_HEAD\W_EOD_Helmet.ltb" // ºê¶óÁú Àü¿ë ¸ðµ¨
  6013. Skin0="CHARS_T_HEAD\2nd_IBH_BR.dtx" // ºê¶óÁú Àü¿ë ÅØ½ºÃÄ
  6014. RenderStyle0="RS\default.ltb"
  6015. RenderStyle1="RS\TRANSLUCENT.LTB"
  6016. GearID =35 // Patriot Skull Mask (Headshot +10%)
  6017. MovePenalty = -0.03 // Elite
  6018. Maxstamina = 0.10 // Elite
  6019.  
  6020. [Hair101]
  6021. Name="Eod_Bomb_Suit_Helmat"
  6022. ModelFile0="CHARS_M_HEAD\CM_HLMT_EOD_Bomb_Suit_SH.ltb"
  6023. ModelFile1="CHARS_M_HEAD\CM_HLMT_EOD_Bomb_Suit_SH.ltb"
  6024. Skin0="CHARS_T_Face\CM_FC_Eod_Bomb_Suit_JP.dtx"
  6025. ColorSkin0_0="CHARS_T_Face\CM_FC_Eod_Bomb_Suit_JP.dtx"
  6026. ColorSkin1_0="CHARS_T_Face\CM_FC_Eod_Bomb_Suit_BR_JP.dtx"
  6027. ColorSkin2_0="CHARS_T_Face\CM_FC_Eod_Bomb_Suit_BL_JP.dtx"
  6028. RenderStyle0="RS\default.ltb"
  6029. RenderStyle1="RS\TRANSLUCENT.LTB"
  6030.  
  6031. [Hair102]
  6032. Name="GIGN_Helmet"
  6033. ModelFile0="CHARS_M_HEAD\CM_HLMT_GIGN_HM.ltb"
  6034. ModelFile1="CHARS_M_HEAD\CW_HLMT_GIGN_HM.ltb"
  6035. Skin0="CHARS_T_HEAD\CM_HLMT_GIGN_BK_HM.dtx"
  6036. ColorSkin0_0="CHARS_T_HEAD\CM_HLMT_GIGN_BL_HM.dtx"
  6037. ColorSkin1_0="CHARS_T_HEAD\CM_HLMT_GIGN_BK_HM.dtx"
  6038. ColorSkin2_0="CHARS_T_HEAD\CM_HLMT_GIGN_GR_HM.dtx"
  6039. RenderStyle0="RS\default.ltb"
  6040. RenderStyle1="RS\TRANSLUCENT.LTB"
  6041.  
  6042. [Hair103]
  6043. Name="Pilot_Helmet"
  6044. ModelFile0="CHARS_M_HEAD\CM_Cosmetic_Fighter_Pilot_Helmet.ltb"
  6045. ModelFile1="CHARS_M_HEAD\CW_Cosmetic_Fighter_Pilot_Helmet.ltb"
  6046. Skin0="CHARS_T_HEAD\Cosmetic_Fighter_Pilot_Helmet_Blue.dtx"
  6047. ColorSkin0_0="CHARS_T_HEAD\Cosmetic_Fighter_Pilot_Helmet_Red.dtx"
  6048. ColorSkin1_0="CHARS_T_HEAD\Cosmetic_Fighter_Pilot_Helmet_Blue.dtx"
  6049. ColorSkin2_0="CHARS_T_HEAD\Cosmetic_Fighter_Pilot_Helmet_Kaki.dtx"
  6050. RenderStyle0="RS\default.ltb"
  6051. RenderStyle1="RS\TRANSLUCENT.LTB"
  6052.  
  6053. [Hair104]
  6054. Name="Fedora"
  6055. ModelFile0="CHARS_M_HEAD\CM_HLMT_Fedoray_HM.ltb"
  6056. ModelFile1="CHARS_M_HEAD\CW_HLMT_Fedoray_HM.ltb"
  6057. Skin0="CHARS_T_HEAD\CM_HLMT_BK_Fedora_HM.dtx"
  6058. ColorSkin0_0="CHARS_T_HEAD\CM_HLMT_BK_Fedora_HM.dtx"
  6059. ColorSkin1_0="CHARS_T_HEAD\CM_HLMT_BN_Fedora_HM.dtx"
  6060. ColorSkin2_0="CHARS_T_HEAD\CM_HLMT_WT_Fedora_HM.dtx"
  6061. RenderStyle0="RS\default.ltb"
  6062. RenderStyle1="RS\TRANSLUCENT.LTB"
  6063.  
  6064. [Hair105]
  6065. Name="Transparent_Headgear"
  6066. ModelFile0="CHARS_M_HEAD\CM_HLMT_Fedoray_HM.ltb"
  6067. ModelFile1="CHARS_M_HEAD\CW_HLMT_Fedoray_HM.ltb"
  6068. Skin0="CHARS_T_HEAD\CM_HLMT_BK_Fedora_HM.dtx"
  6069. ColorSkin0_0="CHARS_T_HEAD\CM_HLMT_BK_Fedora_HM.dtx"
  6070. ColorSkin1_0="CHARS_T_HEAD\CM_HLMT_BN_Fedora_HM.dtx"
  6071. ColorSkin2_0="CHARS_T_HEAD\CM_HLMT_WT_Fedora_HM.dtx"
  6072. RenderStyle0="RS\default.ltb"
  6073. RenderStyle1="RS\TRANSLUCENT.LTB"
  6074.  
  6075. [Hair106]
  6076. Name="Cosmetic_Raven_Hairset"
  6077. ModelFile0="CHARS_M_HEAD\Cosmetic_Raven_Hairset.ltb"
  6078. ModelFile1="CHARS_M_HEAD\Cosmetic_Raven_Hairset.ltb"
  6079. Skin0="CHARS_T_HEAD\Cosmetic_Raven_Hairset_0_BD.dtx"
  6080. ColorSkin0_0="CHARS_T_HEAD\Cosmetic_Raven_Hairset_0_BD.dtx"
  6081. ColorSkin1_0="CHARS_T_HEAD\Cosmetic_Raven_Hairset_1_PK.dtx"
  6082. ColorSkin2_0="CHARS_T_HEAD\Cosmetic_Raven_Hairset_2_SL.dtx"
  6083. RenderStyle0="RS\default.ltb"
  6084. RenderStyle1="RS\TRANSLUCENT.LTB"
  6085.  
  6086. [Hair107]
  6087. Name="Cosmetic_Viper_Hairset"
  6088. ModelFile0="CHARS_M_HEAD\Cosmetic_Viper_Hairset.ltb"
  6089. ModelFile1="CHARS_M_HEAD\Cosmetic_Viper_Hairset.ltb"
  6090. Skin0="CHARS_T_HEAD\Cosmetic_Viper_Hairset_0_BK.dtx"
  6091. ColorSkin0_0="CHARS_T_HEAD\Cosmetic_Viper_Hairset_0_BK.dtx"
  6092. ColorSkin1_0="CHARS_T_HEAD\Cosmetic_Viper_Hairset_1_BR.dtx"
  6093. ColorSkin2_0="CHARS_T_HEAD\Cosmetic_Viper_Hairset_2_BL.dtx"
  6094. RenderStyle0="RS\default.ltb"
  6095. RenderStyle1="RS\TRANSLUCENT.LTB"
  6096.  
  6097. [Hair108]
  6098. Name="Cosmetic_Hana_Hairset"
  6099. ModelFile0="CHARS_M_HEAD\Cosmetic_Hana_Hairset.ltb"
  6100. ModelFile1="CHARS_M_HEAD\Cosmetic_Hana_Hairset.ltb"
  6101. Skin0="CHARS_T_HEAD\Cosmetic_Hana_Hairset_0_BR.dtx"
  6102. ColorSkin0_0="CHARS_T_HEAD\Cosmetic_Hana_Hairset_0_BR.dtx"
  6103. ColorSkin1_0="CHARS_T_HEAD\Cosmetic_Hana_Hairset_1_PU.dtx"
  6104. ColorSkin2_0="CHARS_T_HEAD\Cosmetic_Hana_Hairset_2_BK.dtx"
  6105. RenderStyle0="RS\default.ltb"
  6106. RenderStyle1="RS\TRANSLUCENT.LTB"
  6107.  
  6108. [Hair109]
  6109. Name="Cosmetic_Mei_Hairset"
  6110. ModelFile0="CHARS_M_HEAD\Cosmetic_Mei_Hairset.ltb"
  6111. ModelFile1="CHARS_M_HEAD\Cosmetic_Mei_Hairset.ltb"
  6112. Skin0="CHARS_T_HEAD\Cosmetic_Mei_Hairset_0_BR.dtx"
  6113. ColorSkin0_0="CHARS_T_HEAD\Cosmetic_Mei_Hairset_0_BR.dtx"
  6114. ColorSkin1_0="CHARS_T_HEAD\Cosmetic_Mei_Hairset_1_RE.dtx"
  6115. ColorSkin2_0="CHARS_T_HEAD\Cosmetic_Mei_Hairset_2_ST.dtx"
  6116. RenderStyle0="RS\default.ltb"
  6117. RenderStyle1="RS\TRANSLUCENT.LTB"
  6118.  
  6119. [Hair110]
  6120. Name="Witch_Hat"
  6121. ModelFile0="CHARS_M_HEAD\CM_HLMT_NM_Witch_Hat.ltb"
  6122. ModelFile1="CHARS_M_HEAD\CW_HLMT_NM_Witch_Hat.ltb"
  6123. Skin0="CHARS_T_HEAD\CM_HLMT_NM_Witch_Hat_0_PU.dtx"
  6124. ColorSkin0_0="CHARS_T_HEAD\CM_HLMT_NM_Witch_Hat_0_PU.dtx"
  6125. ColorSkin1_0="CHARS_T_HEAD\CM_HLMT_NM_Witch_Hat_1_OR.dtx"
  6126. ColorSkin2_0="CHARS_T_HEAD\CM_HLMT_NM_Witch_Hat_2_GR.dtx"
  6127. RenderStyle0="RS\default.ltb"
  6128. RenderStyle1="RS\TRANSLUCENT.LTB"
  6129.  
  6130. [Hair111]
  6131. Name="Monster_Mask"
  6132. ModelFile0="CHARS_M_HEAD\CM_HLMT_NM_Monster_Mask.ltb"
  6133. ModelFile1="CHARS_M_HEAD\CW_HLMT_NM_Monster_Mask.ltb"
  6134. Skin0="CHARS_T_HEAD\CM_HLMT_NM_Monster_Mask_0_GR.dtx"
  6135. ColorSkin0_0="CHARS_T_HEAD\CM_HLMT_NM_Monster_Mask_0_GR.dtx"
  6136. ColorSkin1_0="CHARS_T_HEAD\CM_HLMT_NM_Monster_Mask_1_YE.dtx"
  6137. ColorSkin2_0="CHARS_T_HEAD\CM_HLMT_NM_Monster_Mask_2_BK.dtx"
  6138. RenderStyle0="RS\default.ltb"
  6139. RenderStyle1="RS\TRANSLUCENT.LTB"
  6140.  
  6141. [Hair112]
  6142. Name="Specialist_W_Hair"
  6143. ModelFile0="CHARS_M_HEAD\CW_CP_NM_Special_YK.ltb"
  6144. ModelFile1="CHARS_M_HEAD\CW_CP_NM_Special_YK.ltb"
  6145. Skin0="CHARS_T_HEAD\CW_CP_NM_Special_YK.dtx"
  6146. RenderStyle0="RS\default.ltb"
  6147. RenderStyle1="RS\TRANSPARENT.LTB"
  6148. MovePenalty = 0
  6149.  
  6150. [Hair113]
  6151. Name="Specialist01_W_Rebalance_Hair"
  6152. ModelFile0="CHARS_M_HEAD\CW_CP_NM_Special_YK.ltb"
  6153. ModelFile1="CHARS_M_HEAD\CW_CP_NM_Special_YK.ltb"
  6154. Skin0="CHARS_T_HEAD\CW_CP_NM_Special_YK.dtx"
  6155. RenderStyle0="RS\default.ltb"
  6156. RenderStyle1="RS\TRANSPARENT.LTB"
  6157. MovePenalty = 0
  6158.  
  6159. [Hair114]
  6160. Name="Pumpkin_Head"
  6161. ModelFile0="CHARS_M_HEAD\Pumpkin_Head.ltb"
  6162. ModelFile1="CHARS_M_HEAD\W_Pumpkin_Head.ltb"
  6163. Skin0="CHARS_T_HEAD\Pumpkin_Head.dtx"
  6164. ColorSkin0_0="CHARS_T_HEAD\Pumpkin_Head.dtx"
  6165. RenderStyle0="RS\default.ltb"
  6166. RenderStyle1="RS\TRANSLUCENT.LTB"
  6167.  
  6168. [Hair115]
  6169. Name="Worldcup_Cap"
  6170. ModelFile0="CHARS_M_HEAD\CM_CP_NM_Patriotcap1_HM.ltb"
  6171. ModelFile1="CHARS_M_HEAD\CW_CP_NM_Patriotcap1_HM.ltb"
  6172. Skin0="CHARS_T_HEAD\CM_CP_WorldCup_YK.dtx"
  6173. ColorSkin0_0="CHARS_T_HEAD\CM_CP_WorldCup_YK.dtx"
  6174. RenderStyle0="RS\default.ltb"
  6175. RenderStyle1="RS\TRANSLUCENT.LTB"
  6176.  
  6177. [Hair116]
  6178. Name="Infected_Mask_Host"
  6179. ModelFile0="CHARS_M_HEAD\CM_HLMT_NM_Host_HM.ltb"
  6180. ModelFile1="CHARS_M_HEAD\CW_HLMT_NM_Host_HM.ltb"
  6181. Skin0="CHARS_T_HEAD\CM_HLMT_NM_Host_HM.dtx"
  6182. Skin1="CHARS_T_HEAD\CW_HLMT_NM_Host_HM.dtx"
  6183. ColorSkin0_0="CHARS_T_HEAD\CM_HLMT_NM_Host_HM.dtx"
  6184. RenderStyle0="RS\default.ltb"
  6185. RenderStyle1="RS\TRANSLUCENT.LTB"
  6186.  
  6187. [Hair117]
  6188. Name="Horn"
  6189. ModelFile0="CHARS_M_HEAD\Xmas_Horn.ltb"
  6190. ModelFile1="CHARS_M_HEAD\W_Xmas_Horn.ltb"
  6191. Skin0="CHARS_T_HEAD\Rodolf.dtx"
  6192. ColorSkin0_0="CHARS_T_HEAD\Rodolf.dtx"
  6193. RenderStyle0="RS\default.ltb"
  6194. RenderStyle1="RS\TRANSLUCENT.LTB"
  6195.  
  6196. [Hair118]
  6197. Name="Infected_Mask_Virus"
  6198. ModelFile0="CHARS_M_HEAD\CM_HLMT_NM_virus_HM.ltb"
  6199. ModelFile1="CHARS_M_HEAD\CW_HLMT_NM_Virus_HM.ltb"
  6200. Skin0="CHARS_T_HEAD\CM_HLMT_NM_Virus_HM.dtx"
  6201. Skin1="CHARS_T_HEAD\CW_HLMT_NM_Virus_HM.dtx"
  6202. ColorSkin0_0="CHARS_T_HEAD\CM_HLMT_NM_Virus_HM.dtx"
  6203. RenderStyle0="RS\default.ltb"
  6204. RenderStyle1="RS\TRANSLUCENT.LTB"
  6205.  
  6206. [Hair119]
  6207. Name="Skullhead"
  6208. ModelFile0="CHARS_M_HEAD\CM_HLMT_NM_Skullhead_HM.ltb"
  6209. ModelFile1="CHARS_M_HEAD\CW_HLMT_NM_Skullhead_HM.ltb"
  6210. Skin0="CHARS_T_HEAD\CM_HLMT_NM_Skullhead_HM.dtx"
  6211. ColorSkin0_0="CHARS_T_HEAD\CM_HLMT_NM_Skullhead_HM.dtx"
  6212. RenderStyle0="RS\default.ltb"
  6213. RenderStyle1="RS\TRANSLUCENT.LTB"
  6214.  
  6215. [Hair120]
  6216. Name="Hawk_Peak_Cap"
  6217. ModelFile0="CHARS_M_HEAD\CM_CP_Hawk_Peak_Cap.ltb"
  6218. ModelFile1="CHARS_M_HEAD\CM_CP_Hawk_Peak_Cap.ltb"
  6219. Skin0="CHARS_T_HEAD\CM_CP_Hawk_PeakCap_0_WT.dtx"
  6220. ColorSkin0_0="CHARS_T_HEAD\CM_CP_Hawk_PeakCap_0_WT.dtx"
  6221. ColorSkin1_0="CHARS_T_HEAD\CM_CP_Hawk_PeakCap_1_GY.dtx"
  6222. ColorSkin2_0="CHARS_T_HEAD\CM_CP_Hawk_PeakCap_2_BK.dtx"
  6223. RenderStyle0="RS\default.ltb"
  6224. RenderStyle1="RS\TRANSLUCENT.LTB"
  6225.  
  6226. [Hair121]
  6227. Name="Cosmetic_Scorpion_NVG"
  6228. ModelFile0="CHARS_M_HEAD\Cosmetic_Scorpion_NVG.ltb"
  6229. ModelFile1="CHARS_M_HEAD\Cosmetic_Scorpion_NVG.ltb"
  6230. Skin0="CHARS_T_HEAD\Cosmetic_Scorpion_NVG_0_BL.dtx"
  6231. ColorSkin0_0="CHARS_T_HEAD\Cosmetic_Scorpion_NVG_0_BL.dtx"
  6232. ColorSkin1_0="CHARS_T_HEAD\Cosmetic_Scorpion_NVG_1_RD.dtx"
  6233. ColorSkin2_0="CHARS_T_HEAD\Cosmetic_Scorpion_NVG_2_GR.dtx"
  6234. RenderStyle0="RS\default.ltb"
  6235. RenderStyle1="RS\TRANSLUCENT.LTB"
  6236.  
  6237. [Hair122]
  6238. Name="Cosmetic_DrinkingHat"
  6239. ModelFile0="CHARS_M_HEAD\CM_CP_Cosmetic_DrinkingHat.ltb"
  6240. ModelFile1="CHARS_M_HEAD\CW_CP_Cosmetic_DrinkingHat.ltb"
  6241. Skin0="CHARS_T_HEAD\Cosmetic_DrinkingHat_0_BL.dtx"
  6242. ColorSkin0_0="CHARS_T_HEAD\Cosmetic_DrinkingHat_0_BL.dtx"
  6243. ColorSkin1_0="CHARS_T_HEAD\Cosmetic_DrinkingHat_1_RD.dtx"
  6244. ColorSkin2_0="CHARS_T_HEAD\Cosmetic_DrinkingHat_2_GR.dtx"
  6245. RenderStyle0="RS\default.ltb"
  6246. RenderStyle1="RS\TRANSLUCENT.LTB"
  6247.  
  6248. [Hair123]
  6249. Name="Cosmetic_Reindeer_Mask"
  6250. ModelFile0="CHARS_M_HEAD\CM_HLMT_NM_Reindeer_Mask.ltb"
  6251. ModelFile1="CHARS_M_HEAD\CW_HLMT_NM_Reindeer_Mask.ltb"
  6252. Skin0="CHARS_T_HEAD\CM_HLMT_NM_Reindeer_Mask_0_BK.dtx"
  6253. ColorSkin0_0="CHARS_T_HEAD\CM_HLMT_NM_Reindeer_Mask_0_BK.dtx"
  6254. ColorSkin1_0="CHARS_T_HEAD\CM_HLMT_NM_Reindeer_Mask_1_BR.dtx"
  6255. ColorSkin2_0="CHARS_T_HEAD\CM_HLMT_NM_Reindeer_Mask_2_WT.dtx"
  6256. RenderStyle0="RS\default.ltb"
  6257. RenderStyle1="RS\TRANSLUCENT.LTB"
  6258.  
  6259. [Hair124]
  6260. Name="Cosmetic_Baseball_Cap"
  6261. ModelFile0="CHARS_M_HEAD\CM_HLMT_NM_Baseball_Cap.ltb"
  6262. ModelFile1="CHARS_M_HEAD\CW_HLMT_NM_Baseball_Cap.ltb"
  6263. Skin0="CHARS_T_HEAD\CM_HLMT_NM_BaseballCap_0_ST.dtx"
  6264. ColorSkin0_0="CHARS_T_HEAD\CM_HLMT_NM_BaseballCap_0_ST.dtx"
  6265. ColorSkin1_0="CHARS_T_HEAD\CM_HLMT_NM_BaseballCap_1_BR.dtx"
  6266. ColorSkin2_0="CHARS_T_HEAD\CM_HLMT_NM_BaseballCap_2_YG.dtx"
  6267. RenderStyle0="RS\default.ltb"
  6268. RenderStyle1="RS\TRANSLUCENT.LTB"
  6269.  
  6270. [Hair125]
  6271. Name="Nemexis_OpticalSight"
  6272. ModelFile0="CHARS_M_HEAD\CM_HLMT_NM_Felin_SH.ltb"
  6273. ModelFile1="CHARS_M_HEAD\CW_HLMT_NM_Felin_SH.ltb"
  6274. Skin0="CHARS_T_HEAD\Nemexis_OpticalSight.dtx"
  6275. RenderStyle0="RS\default.ltb"
  6276. RenderStyle1="RS\TRANSLUCENT.LTB"
  6277. GearID =61
  6278. Maxstamina = 0.15
  6279. MovePenalty = -0.05
  6280. ///
  6281.  
  6282. [FigureType0]
  6283. Name = "Male"
  6284. VariableSpeed = 0.0
  6285. VariableJump = 0.0
  6286. VariableDamage = 0.0
  6287. VariableWeight = 0.0
  6288. WalkPerturb = 0.0
  6289. RunPerturb = 0.0
  6290. JumpPerturb = 0.0
  6291. FirePerturb = 0.0
  6292. FireDuckPerturb = 0.0
  6293. FireMoveDuckPerturb = 0.0
  6294. FireMovePerturb = 0.0
  6295. Recoil = 0.0
  6296. AttackedPush = 0.0
  6297. StiffDuration = 0.0
  6298. HP = 100
  6299. Speed = 90
  6300. Jump = 57
  6301. Shooting = 70
  6302. Damagedown = 0
  6303. WeaponFenalty = 10
  6304. HPIncPercent = 1
  6305. DashGauge = 30
  6306. DashJumpGauge = 30
  6307. GaugeRec = 25
  6308. DashSpeed = 1.0
  6309. Maxstamina = 100
  6310. Sex="Male"
  6311. SoundTemplate="Male"
  6312. QuarantineSoundTemplate = "Q_Male"
  6313. PlayerPainSoundDir="Male"
  6314.  
  6315. [FigureType1]
  6316. Name = "Female"
  6317. VariableSpeed = 0.0
  6318. VariableJump = 0.0
  6319. VariableDamage = 0.0
  6320. VariableWeight = 0.0
  6321. WalkPerturb = 0.0
  6322. RunPerturb = 0.0
  6323. JumpPerturb = 0.0
  6324. FirePerturb = 0.0
  6325. FireDuckPerturb = 0.0
  6326. FireMoveDuckPerturb = 0.0
  6327. FireMovePerturb = 0.0
  6328. Recoil = 0.0
  6329. AttackedPush = 0.0
  6330. StiffDuration = 0.0
  6331. HP = 100
  6332. Speed = 90
  6333. Jump = 57
  6334. Shooting = 70
  6335. Damagedown = 0
  6336. WeaponFenalty = 10
  6337. HPIncPercent = 1
  6338. DashGauge = 30
  6339. DashJumpGauge = 30
  6340. GaugeRec = 25
  6341. DashSpeed = 1.0
  6342. Maxstamina = 100
  6343. Sex="Female"
  6344. SoundTemplate="Female"
  6345. QuarantineSoundTemplate = "Q_Female"
  6346. PlayerPainSoundDir="Female"
  6347.  
  6348. ///
  6349.  
  6350. [Skeleton0]
  6351. DefaultFrontDeathAni = "DSlump"
  6352. DefaultBackDeathAni = "DSlump"
  6353. DefaultFrontLongRecoilAni = "LRclT"
  6354. DefaultBackLongRecoilAni = "LRclT"
  6355. DefaultFrontShortRecoilAni = "SRclT"
  6356. DefaultBackShortRecoilAni = "SRclT"
  6357. DefaultHitNode = 0
  6358. blLinearDamping = 0.10 // ¹Ì²ô·¯Á¡.. 0.01ºÎÅÍ 0.99»çÀÌ.. °ªÀÌ Å¬¼ö·Ï ´ú ¹Ì²ô·¯Áø´Ù.
  6359.  
  6360. Node0Name = "Scene Root"
  6361. Node0Flags = (DWORD)0
  6362. Node0FrontDeathAni = "DSlump"
  6363. Node0BackDeathAni = "DSlump"
  6364. Node0FrontShortRecoilAni = "SRclT"
  6365. Node0BackShortRecoilAni = "SRclT"
  6366. Node0DamageFactor = 1.0
  6367. Node0Location = 0
  6368. Node0Radius = 0
  6369. Node0Priority = 0.25
  6370.  
  6371. Node1Name = "Object08"
  6372. Node1Flags = (DWORD)0
  6373. Node1FrontDeathAni = "DSlump"
  6374. Node1BackDeathAni = "DSlump"
  6375. Node1FrontShortRecoilAni = "SRclT"
  6376. Node1BackShortRecoilAni = "SRclT"
  6377. Node1DamageFactor = 1.0
  6378. Node1Location = 0
  6379. Node1Radius = 0
  6380. Node1Priority = 0.25
  6381.  
  6382. Node2Name = "_zN_LowerBody"
  6383. Node2Flags = (DWORD)0
  6384. Node2FrontDeathAni = "DLLeg"
  6385. Node2BackDeathAni = "DLLegB"
  6386. Node2FrontShortRecoilAni = "SRclT"
  6387. Node2BackShortRecoilAni = "SRclT"
  6388. Node2DamageFactor = 1.0
  6389. Node2Location = 2
  6390. Node2Radius = 0
  6391. Node2Priority = 0.25
  6392.  
  6393. Node3Name = "Left_pelvis"
  6394. Node3Flags = (DWORD)0
  6395. Node3FrontDeathAni = "DLLeg"
  6396. Node3BackDeathAni = "DLLegB"
  6397. Node3FrontShortRecoilAni = "SRclP"
  6398. Node3BackShortRecoilAni = "SRclPB"
  6399. Node3DamageFactor = 0.9
  6400. Node3Location = 4
  6401. Node3Radius = 8.0
  6402. Node3Priority = 0.25
  6403.  
  6404. Node4Name = "Right_pelvis"
  6405. Node4Flags = (DWORD)0
  6406. Node4FrontDeathAni = "DRLeg"
  6407. Node4BackDeathAni = "DRLegB"
  6408. Node4FrontShortRecoilAni = "SRclP"
  6409. Node4BackShortRecoilAni = "SRclPB"
  6410. Node4DamageFactor = 0.9
  6411. Node4Location = 4
  6412. Node4Radius = 8.5
  6413. Node4Priority = 0.25
  6414.  
  6415. Node5Name = "Torso"
  6416. Node5Flags = (DWORD)64
  6417. Node5FrontDeathAni = "DPvs"
  6418. Node5BackDeathAni = "DPvsB"
  6419. Node5FrontShortRecoilAni = "SRclT"
  6420. Node5BackShortRecoilAni = "SRclTB"
  6421. Node5DamageFactor = 1.0
  6422. Node5Location = 2
  6423. Node5Radius = 9.0
  6424. Node5Priority = 0.5
  6425.  
  6426. Node6Name = "Upper_torso"
  6427. Node6Flags = (DWORD)64
  6428. Node6FrontDeathAni = "DT"
  6429. Node6BackDeathAni = "DTB"
  6430. Node6FrontShortRecoilAni = "SRclT"
  6431. Node6BackShortRecoilAni = "SRclTB"
  6432. Node6DamageFactor = 1.0
  6433. Node6Location = 2
  6434. Node6Radius = 10.0
  6435. Node6Priority = 0.5
  6436.  
  6437. Node7Name = "Neck"
  6438. Node7Flags = (DWORD)64
  6439. Node7FrontDeathAni = "DH"
  6440. Node7BackDeathAni = "DHB"
  6441. Node7FrontShortRecoilAni = "SRclHead"
  6442. Node7BackShortRecoilAni = "SRclHeadB"
  6443. Node7DamageFactor = 1.0
  6444. Node7Location = 2
  6445. Node7Radius = 3
  6446. Node7Priority = 0.75
  6447.  
  6448. Node8Name = "Head"
  6449. Node8Flags = (DWORD)1
  6450. Node8FrontDeathAni = "DH"
  6451. Node8BackDeathAni = "DHB"
  6452. Node8FrontShortRecoilAni = "SRclHead"
  6453. Node8BackShortRecoilAni = "SRclHeadB"
  6454. Node8DamageFactor = 6.0
  6455. Node8Location = 1
  6456. Node8Radius = 1.0
  6457. Node8Priority = 1.0
  6458.  
  6459. Node9Name = "Face_Jaw"
  6460. Node9Flags = (DWORD)0
  6461. Node9FrontDeathAni = "DH"
  6462. Node9BackDeathAni = "DHB"
  6463. Node9FrontShortRecoilAni = "SRclHead"
  6464. Node9BackShortRecoilAni = "SRclHeadB"
  6465. Node9DamageFactor = 6.0
  6466. Node9Location = 1
  6467. Node9Radius = 3.0
  6468. Node9Priority = 0.75
  6469.  
  6470. Node10Name = "Face_Eyelid"
  6471. Node10Flags = (DWORD)0
  6472. Node10FrontDeathAni = "DH"
  6473. Node10BackDeathAni = "DHB"
  6474. Node10FrontShortRecoilAni = "SRclHead"
  6475. Node10BackShortRecoilAni = "SRclHeadB"
  6476. Node10DamageFactor = 6.0
  6477. Node10Location = 1
  6478. Node10Radius = 0.0
  6479. Node10Priority = 0.75
  6480.  
  6481. Node11Name = "Left_shoulder"
  6482. Node11Flags = (DWORD)64
  6483. Node11FrontDeathAni = "DLSh"
  6484. Node11BackDeathAni = "DLShB"
  6485. Node11FrontShortRecoilAni = "SRclLSh"
  6486. Node11BackShortRecoilAni = "SRclLShB"
  6487. Node11DamageFactor = 0.9
  6488. Node11Location = 3
  6489. Node11Radius = 5.5
  6490. Node11Priority = 0.25
  6491.  
  6492. Node12Name = "Left_armu"
  6493. Node12Flags = (DWORD)64
  6494. Node12FrontDeathAni = "DLSh"
  6495. Node12BackDeathAni = "DLShB"
  6496. Node12FrontShortRecoilAni = "SRclLSh"
  6497. Node12BackShortRecoilAni = "SRclLShB"
  6498. Node12DamageFactor = 0.9
  6499. Node12Location = 3
  6500. Node12Radius = 4.5
  6501. Node12Priority = 0.25
  6502.  
  6503. Node13Name = "Left_arml"
  6504. Node13Flags = (DWORD)0
  6505. Node13FrontDeathAni = "DLSh"
  6506. Node13BackDeathAni = "DLShB"
  6507. Node13FrontShortRecoilAni = "SRclLSh"
  6508. Node13BackShortRecoilAni = "SRclLShB"
  6509. Node13DamageFactor = 0.9
  6510. Node13Location = 3
  6511. Node13Radius = 4.0
  6512. Node13Priority = 0.25
  6513.  
  6514. Node14Name = "left_hand"
  6515. Node14Flags = (DWORD)0
  6516. Node14FrontDeathAni = "DLSh"
  6517. Node14BackDeathAni = "DLShB"
  6518. Node14FrontShortRecoilAni = "SRclLSh"
  6519. Node14BackShortRecoilAni = "SRclLShB"
  6520. Node14DamageFactor = 0.9
  6521. Node14Location = 3
  6522. Node14Radius = 3.2
  6523. Node14Priority = 0.25
  6524.  
  6525. Node15Name = "Bip01 L Finger0"
  6526. Node15Flags = (DWORD)0
  6527. Node15FrontDeathAni = "DLSh"
  6528. Node15BackDeathAni = "DLShB"
  6529. Node15FrontShortRecoilAni = "SRclLSh"
  6530. Node15BackShortRecoilAni = "SRclLShB"
  6531. Node15DamageFactor = 1.0
  6532. Node15Location = 3
  6533. Node15Radius = 0
  6534. Node15Priority = 0.25
  6535.  
  6536. Node16Name = "_zN_LowerBody L Finger01"
  6537. Node16Flags = (DWORD)0
  6538. Node16FrontDeathAni = "DLSh"
  6539. Node16BackDeathAni = "DLShB"
  6540. Node16FrontShortRecoilAni = "SRclLSh"
  6541. Node16BackShortRecoilAni = "SRclLShB"
  6542. Node16DamageFactor = 1.0
  6543. Node16Location = 3
  6544. Node16Radius = 0
  6545. Node16Priority = 0.25
  6546.  
  6547. Node17Name = "_zN_LowerBody L Finger02"
  6548. Node17Flags = (DWORD)0
  6549. Node17FrontDeathAni = "DLSh"
  6550. Node17BackDeathAni = "DLShB"
  6551. Node17FrontShortRecoilAni = "SRclLSh"
  6552. Node17BackShortRecoilAni = "SRclLShB"
  6553. Node17DamageFactor = 1.0
  6554. Node17Location = 3
  6555. Node17Radius = 0
  6556. Node17Priority = 0.25
  6557.  
  6558. Node18Name = "_zN_LowerBody L Finger1"
  6559. Node18Flags = (DWORD)0
  6560. Node18FrontDeathAni = "DLSh"
  6561. Node18BackDeathAni = "DLShB"
  6562. Node18FrontShortRecoilAni = "SRclLSh"
  6563. Node18BackShortRecoilAni = "SRclLShB"
  6564. Node18DamageFactor = 1.0
  6565. Node18Location = 3
  6566. Node18Radius = 0
  6567. Node18Priority = 0.25
  6568.  
  6569. Node19Name = "_zN_LowerBody L Finger11"
  6570. Node19Flags = (DWORD)0
  6571. Node19FrontDeathAni = "DLSh"
  6572. Node19BackDeathAni = "DLShB"
  6573. Node19FrontShortRecoilAni = "SRclLSh"
  6574. Node19BackShortRecoilAni = "SRclLShB"
  6575. Node19DamageFactor = 1.0
  6576. Node19Location = 3
  6577. Node19Radius = 0
  6578. Node19Priority = 0.25
  6579.  
  6580. Node20Name = "_zN_LowerBody L Finger12"
  6581. Node20Flags = (DWORD)0
  6582. Node20FrontDeathAni = "DLSh"
  6583. Node20BackDeathAni = "DLShB"
  6584. Node20FrontShortRecoilAni = "SRclLSh"
  6585. Node20BackShortRecoilAni = "SRclLShB"
  6586. Node20DamageFactor = 1.0
  6587. Node20Location = 3
  6588. Node20Radius = 0
  6589. Node20Priority = 0.25
  6590.  
  6591. Node21Name = "_zN_LowerBody L Finger2"
  6592. Node21Flags = (DWORD)0
  6593. Node21FrontDeathAni = "DLSh"
  6594. Node21BackDeathAni = "DLShB"
  6595. Node21FrontShortRecoilAni = "SRclLSh"
  6596. Node21BackShortRecoilAni = "SRclLShB"
  6597. Node21DamageFactor = 1.0
  6598. Node21Location = 3
  6599. Node21Radius = 0
  6600. Node21Priority = 0.25
  6601.  
  6602. Node22Name = "_zN_LowerBody L Finger21"
  6603. Node22Flags = (DWORD)0
  6604. Node22FrontDeathAni = "DLSh"
  6605. Node22BackDeathAni = "DLShB"
  6606. Node22FrontShortRecoilAni = "SRclLSh"
  6607. Node22BackShortRecoilAni = "SRclLShB"
  6608. Node22DamageFactor = 1.0
  6609. Node22Location = 3
  6610. Node22Radius = 0
  6611. Node22Priority = 0.25
  6612.  
  6613. Node23Name = "_zN_LowerBody L Finger22"
  6614. Node23Flags = (DWORD)0
  6615. Node23FrontDeathAni = "DLSh"
  6616. Node23BackDeathAni = "DLShB"
  6617. Node23FrontShortRecoilAni = "SRclLSh"
  6618. Node23BackShortRecoilAni = "SRclLShB"
  6619. Node23DamageFactor = 1.0
  6620. Node23Location = 3
  6621. Node23Radius = 0
  6622. Node23Priority = 0.25
  6623.  
  6624. Node24Name = "Right_shoulder"
  6625. Node24Flags = (DWORD)64
  6626. Node24FrontDeathAni = "DRSh"
  6627. Node24BackDeathAni = "DRShB"
  6628. Node24FrontShortRecoilAni = "SRclRSh"
  6629. Node24BackShortRecoilAni = "SRclRShB"
  6630. Node24DamageFactor = 0.9
  6631. Node24Location = 3
  6632. Node24Radius = 5.5
  6633. Node24Priority = 0.25
  6634.  
  6635. Node25Name = "Right_armu"
  6636. Node25Flags = (DWORD)64
  6637. Node25FrontDeathAni = "DRSh"
  6638. Node25BackDeathAni = "DRShB"
  6639. Node25FrontShortRecoilAni = "SRclRSh"
  6640. Node25BackShortRecoilAni = "SRclRShB"
  6641. Node25DamageFactor = 0.9
  6642. Node25Location = 3
  6643. Node25Radius = 4.5
  6644. Node25Priority = 0.25
  6645.  
  6646. Node26Name = "Right_arml"
  6647. Node26Flags = (DWORD)0
  6648. Node26FrontDeathAni = "DRSh"
  6649. Node26BackDeathAni = "DRShB"
  6650. Node26FrontShortRecoilAni = "SRclRSh"
  6651. Node26BackShortRecoilAni = "SRclRShB"
  6652. Node26DamageFactor = 0.9
  6653. Node26Location = 3
  6654. Node26Radius = 4.0
  6655. Node26Priority = 0.25
  6656.  
  6657. Node27Name = "Right_hand"
  6658. Node27Flags = (DWORD)0
  6659. Node27FrontDeathAni = "DRSh"
  6660. Node27BackDeathAni = "DRShB"
  6661. Node27FrontShortRecoilAni = "SRclRSh"
  6662. Node27BackShortRecoilAni = "SRclRShB"
  6663. Node27DamageFactor = 0.9
  6664. Node27Location = 3
  6665. Node27Radius = 3.2
  6666. Node27Priority = 0.25
  6667.  
  6668. Node28Name = "Bip01 R Finger0"
  6669. Node28Flags = (DWORD)0
  6670. Node28FrontDeathAni = "DRSh"
  6671. Node28BackDeathAni = "DRShB"
  6672. Node28FrontShortRecoilAni = "SRclRSh"
  6673. Node28BackShortRecoilAni = "SRclRShB"
  6674. Node28DamageFactor = 1.0
  6675. Node28Location = 3
  6676. Node28Radius = 0
  6677. Node28Priority = 0.25
  6678.  
  6679. Node29Name = "_zN_LowerBody R Finger01"
  6680. Node29Flags = (DWORD)0
  6681. Node29FrontDeathAni = "DRSh"
  6682. Node29BackDeathAni = "DRShB"
  6683. Node29FrontShortRecoilAni = "SRclRSh"
  6684. Node29BackShortRecoilAni = "SRclRShB"
  6685. Node29DamageFactor = 1.0
  6686. Node29Location = 3
  6687. Node29Radius = 0
  6688. Node29Priority = 0.25
  6689.  
  6690. Node30Name = "_zN_LowerBody R Finger02"
  6691. Node30Flags = (DWORD)0
  6692. Node30FrontDeathAni = "DRSh"
  6693. Node30BackDeathAni = "DRShB"
  6694. Node30FrontShortRecoilAni = "SRclRSh"
  6695. Node30BackShortRecoilAni = "SRclRShB"
  6696. Node30DamageFactor = 1.0
  6697. Node30Location = 3
  6698. Node30Radius = 0
  6699. Node30Priority = 0.25
  6700.  
  6701. Node31Name = "Bip01 R Finger0R"
  6702. Node31Flags = (DWORD)0
  6703. Node31FrontDeathAni = "DRSh"
  6704. Node31BackDeathAni = "DRShB"
  6705. Node31FrontShortRecoilAni = "SRclRSh"
  6706. Node31BackShortRecoilAni = "SRclRShB"
  6707. Node31DamageFactor = 1.0
  6708. Node31Location = 3
  6709. Node31Radius = 0
  6710. Node31Priority = 0.25
  6711.  
  6712. Node32Name = "_zN_LowerBody R Finger1"
  6713. Node32Flags = (DWORD)0
  6714. Node32FrontDeathAni = "DRSh"
  6715. Node32BackDeathAni = "DRShB"
  6716. Node32FrontShortRecoilAni = "SRclRSh"
  6717. Node32BackShortRecoilAni = "SRclRShB"
  6718. Node32DamageFactor = 1.0
  6719. Node32Location = 3
  6720. Node32Radius = 0
  6721. Node32Priority = 0.25
  6722.  
  6723. Node33Name = "_zN_LowerBody R Finger11"
  6724. Node33Flags = (DWORD)0
  6725. Node33FrontDeathAni = "DRSh"
  6726. Node33BackDeathAni = "DRShB"
  6727. Node33FrontShortRecoilAni = "SRclRSh"
  6728. Node33BackShortRecoilAni = "SRclRShB"
  6729. Node33DamageFactor = 1.0
  6730. Node33Location = 3
  6731. Node33Radius = 0
  6732. Node33Priority = 0.25
  6733.  
  6734. Node34Name = "_zN_LowerBody R Finger12"
  6735. Node34Flags = (DWORD)0
  6736. Node34FrontDeathAni = "DRSh"
  6737. Node34BackDeathAni = "DRShB"
  6738. Node34FrontShortRecoilAni = "SRclRSh"
  6739. Node34BackShortRecoilAni = "SRclRShB"
  6740. Node34DamageFactor = 1.0
  6741. Node34Location = 3
  6742. Node34Radius = 0
  6743. Node34Priority = 0.25
  6744.  
  6745. Node35Name = "_zN_LowerBody R Finger2"
  6746. Node35Flags = (DWORD)0
  6747. Node35FrontDeathAni = "DRSh"
  6748. Node35BackDeathAni = "DRShB"
  6749. Node35FrontShortRecoilAni = "SRclRSh"
  6750. Node35BackShortRecoilAni = "SRclRShB"
  6751. Node35DamageFactor = 1.0
  6752. Node35Location = 3
  6753. Node35Radius = 0
  6754. Node35Priority = 0.25
  6755.  
  6756. Node36Name = "_zN_LowerBody R Finger21"
  6757. Node36Flags = (DWORD)0
  6758. Node36FrontDeathAni = "DRSh"
  6759. Node36BackDeathAni = "DRShB"
  6760. Node36FrontShortRecoilAni = "SRclRSh"
  6761. Node36BackShortRecoilAni = "SRclRShB"
  6762. Node36DamageFactor = 1.0
  6763. Node36Location = 3
  6764. Node36Radius = 0
  6765. Node36Priority = 0.25
  6766.  
  6767. Node37Name = "_zN_LowerBody R Finger22"
  6768. Node37Flags = (DWORD)0
  6769. Node37FrontDeathAni = "DRSh"
  6770. Node37BackDeathAni = "DRShB"
  6771. Node37FrontShortRecoilAni = "SRclRSh"
  6772. Node37BackShortRecoilAni = "SRclRShB"
  6773. Node37DamageFactor = 1.0
  6774. Node37Location = 3
  6775. Node37Radius = 0
  6776. Node37Priority = 0.25
  6777.  
  6778. Node38Name = "Bone06"
  6779. Node38Flags = (DWORD)0
  6780. Node38FrontDeathAni = "DSlump"
  6781. Node38BackDeathAni = "DSlump"
  6782. Node38FrontShortRecoilAni = "SRclT"
  6783. Node38BackShortRecoilAni = "SRclT"
  6784. Node38DamageFactor = 1.0
  6785. Node38Location = 0
  6786. Node38Radius = 0
  6787. Node38Priority = 0.25
  6788.  
  6789. Node39Name = "Left_legu"
  6790. Node39Flags = (DWORD)0
  6791. Node39FrontDeathAni = "DLLeg"
  6792. Node39BackDeathAni = "DLLegB"
  6793. Node39FrontShortRecoilAni = "SRclLLeg"
  6794. Node39BackShortRecoilAni = "SRclLLegB"
  6795. Node39DamageFactor = 0.9
  6796. Node39Location = 4
  6797. Node39Radius = 8
  6798. Node39Priority = 0.25
  6799.  
  6800. Node40Name = "Left_legl"
  6801. Node40Flags = (DWORD)0
  6802. Node40FrontDeathAni = "DLLeg"
  6803. Node40BackDeathAni = "DLLegB"
  6804. Node40FrontShortRecoilAni = "SRclLLeg"
  6805. Node40BackShortRecoilAni = "SRclLLegB"
  6806. Node40DamageFactor = 0.75
  6807. Node40Location = 4
  6808. Node40Radius = 6.0
  6809. Node40Priority = 0.25
  6810.  
  6811. Node41Name = "Left_foot"
  6812. Node41Flags = (DWORD)0
  6813. Node41FrontDeathAni = "DLLeg"
  6814. Node41BackDeathAni = "DLLegB"
  6815. Node41FrontShortRecoilAni = "SRclLFoot"
  6816. Node41BackShortRecoilAni = "SRclLFootB"
  6817. Node41DamageFactor = 0.5
  6818. Node41Location = 4
  6819. Node41Radius = 5
  6820. Node41Priority = 0.25
  6821.  
  6822. Node42Name = "Bip01 L Toe0"
  6823. Node42Flags = (DWORD)0
  6824. Node42FrontDeathAni = "DLLeg"
  6825. Node42BackDeathAni = "DLLegB"
  6826. Node42FrontShortRecoilAni = "SRclLLeg"
  6827. Node42BackShortRecoilAni = "SRclLLegB"
  6828. Node42DamageFactor = 0.5
  6829. Node42Location = 4
  6830. Node42Radius = 3.0
  6831. Node42Priority = 0.25
  6832.  
  6833. Node43Name = "Right_Legu"
  6834. Node43Flags = (DWORD)0
  6835. Node43FrontDeathAni = "DRLeg"
  6836. Node43BackDeathAni = "DRLegB"
  6837. Node43FrontShortRecoilAni = "SRclRLeg"
  6838. Node43BackShortRecoilAni = "SRclRLegB"
  6839. Node43DamageFactor = 0.9
  6840. Node43Location = 4
  6841. Node43Radius = 8
  6842. Node43Priority = 0.25
  6843.  
  6844. Node44Name = "Right_legl"
  6845. Node44Flags = (DWORD)0
  6846. Node44FrontDeathAni = "DRLeg"
  6847. Node44BackDeathAni = "DRLegB"
  6848. Node44FrontShortRecoilAni = "SRclRLeg"
  6849. Node44BackShortRecoilAni = "SRclRLegB"
  6850. Node44DamageFactor = 0.75
  6851. Node44Location = 4
  6852. Node44Radius = 6.0
  6853. Node44Priority = 0.25
  6854.  
  6855. Node45Name = "Right_foot"
  6856. Node45Flags = (DWORD)0
  6857. Node45FrontDeathAni = "DRLeg"
  6858. Node45BackDeathAni = "DRLegB"
  6859. Node45FrontShortRecoilAni = "SRclRFoot"
  6860. Node45BackShortRecoilAni = "SRclRFoot"
  6861. Node45DamageFactor = 0.5
  6862. Node45Location = 4
  6863. Node45Radius = 5
  6864. Node45Priority = 0.25
  6865.  
  6866. Node46Name = "Bip01 R Toe0"
  6867. Node46Flags = (DWORD)0
  6868. Node46FrontDeathAni = "DRLeg"
  6869. Node46BackDeathAni = "DRLegB"
  6870. Node46FrontShortRecoilAni = "DRLeg"
  6871. Node46BackShortRecoilAni = "DRLegB"
  6872. Node46DamageFactor = 0.5
  6873. Node46Location = 4
  6874. Node46Radius = 3.0
  6875. Node46Priority = 0.25
  6876.  
  6877. Node47Name = "Bone01"
  6878. Node47Flags = (DWORD)0
  6879. Node47FrontDeathAni = "DSlump"
  6880. Node47BackDeathAni = "DSlump"
  6881. Node47FrontShortRecoilAni = "SRclT"
  6882. Node47BackShortRecoilAni = "SRclT"
  6883. Node47DamageFactor = 0.9
  6884. Node47Location = 0
  6885. Node47Radius = 0
  6886. Node47Priority = 0.25
  6887.  
  6888. Node48Name = "Bone02"
  6889. Node48Flags = (DWORD)0
  6890. Node48FrontDeathAni = "DSlump"
  6891. Node48BackDeathAni = "DSlump"
  6892. Node48FrontShortRecoilAni = "SRclT"
  6893. Node48BackShortRecoilAni = "SRclT"
  6894. Node48DamageFactor = 0.9
  6895. Node48Location = 0
  6896. Node48Radius = 0
  6897. Node48Priority = 0.25
  6898.  
  6899. Node49Name = "Bone03"
  6900. Node49Flags = (DWORD)0
  6901. Node49FrontDeathAni = "DSlump"
  6902. Node49BackDeathAni = "DSlump"
  6903. Node49FrontShortRecoilAni = "SRclT"
  6904. Node49BackShortRecoilAni = "SRclT"
  6905. Node49DamageFactor = 0.9
  6906. Node49Location = 0
  6907. Node49Radius = 0
  6908. Node49Priority = 0.25
  6909.  
  6910. Node50Name = "Bone04"
  6911. Node50Flags = (DWORD)0
  6912. Node50FrontDeathAni = "DSlump"
  6913. Node50BackDeathAni = "DSlump"
  6914. Node50FrontShortRecoilAni = "SRclT"
  6915. Node50BackShortRecoilAni = "SRclT"
  6916. Node50DamageFactor = 0.9
  6917. Node50Location = 0
  6918. Node50Radius = 0
  6919. Node50Priority = 0.25
  6920.  
  6921. Node51Name = "Bone05"
  6922. Node51Flags = (DWORD)0
  6923. Node51FrontDeathAni = "DSlump"
  6924. Node51BackDeathAni = "DSlump"
  6925. Node51FrontShortRecoilAni = "SRclT"
  6926. Node51BackShortRecoilAni = "SRclT"
  6927. Node51DamageFactor = 0.9
  6928. Node51Location = 0
  6929. Node51Radius = 0
  6930. Node51Priority = 0.25
  6931.  
  6932. Node52Name = "Object05"
  6933. Node52Flags = (DWORD)0
  6934. Node52FrontDeathAni = "DSlump"
  6935. Node52BackDeathAni = "DSlump"
  6936. Node52FrontShortRecoilAni = "SRclT"
  6937. Node52BackShortRecoilAni = "SRclT"
  6938. Node52DamageFactor = 0.9
  6939. Node52Location = 0
  6940. Node52Radius = 0
  6941. Node52Priority = 0.25
  6942.  
  6943. Node53Name = "Face_Eyelid1"
  6944. Node53Flags = (DWORD)0
  6945. Node53FrontDeathAni = "DH"
  6946. Node53BackDeathAni = "DHB"
  6947. Node53FrontShortRecoilAni = "SRclHead"
  6948. Node53BackShortRecoilAni = "SRclHeadB"
  6949. Node53DamageFactor = 6.0
  6950. Node53Location = 1
  6951. Node53Radius = 4.6
  6952. Node53Priority = 0.75
  6953.  
  6954. Node54Name = "Left_armu1"
  6955. Node54Flags = (DWORD)64
  6956. Node54FrontDeathAni = "DLSh"
  6957. Node54BackDeathAni = "DLShB"
  6958. Node54FrontShortRecoilAni = "SRclLSh"
  6959. Node54BackShortRecoilAni = "SRclLShB"
  6960. Node54DamageFactor = 0.9
  6961. Node54Location = 3
  6962. Node54Radius = 4.0
  6963. Node54Priority = 0.25
  6964.  
  6965. Node55Name = "Left_arml1"
  6966. Node55Flags = (DWORD)0
  6967. Node55FrontDeathAni = "DLSh"
  6968. Node55BackDeathAni = "DLShB"
  6969. Node55FrontShortRecoilAni = "SRclLSh"
  6970. Node55BackShortRecoilAni = "SRclLShB"
  6971. Node55DamageFactor = 0.9
  6972. Node55Location = 3
  6973. Node55Radius = 4.0
  6974. Node55Priority = 0.25
  6975.  
  6976. Node56Name = "Right_armu1"
  6977. Node56Flags = (DWORD)64
  6978. Node56FrontDeathAni = "DRSh"
  6979. Node56BackDeathAni = "DRShB"
  6980. Node56FrontShortRecoilAni = "SRclRSh"
  6981. Node56BackShortRecoilAni = "SRclRShB"
  6982. Node56DamageFactor = 0.9
  6983. Node56Location = 3
  6984. Node56Radius = 4.0
  6985. Node56Priority = 0.25
  6986.  
  6987. Node57Name = "Right_arml1"
  6988. Node57Flags = (DWORD)0
  6989. Node57FrontDeathAni = "DRSh"
  6990. Node57BackDeathAni = "DRShB"
  6991. Node57FrontShortRecoilAni = "SRclRSh"
  6992. Node57BackShortRecoilAni = "SRclRShB"
  6993. Node57DamageFactor = 0.9
  6994. Node57Location = 3
  6995. Node57Radius = 4.0
  6996. Node57Priority = 0.25
  6997.  
  6998. Node58Name = "Left_legu1"
  6999. Node58Flags = (DWORD)0
  7000. Node58FrontDeathAni = "DLLeg"
  7001. Node58BackDeathAni = "DLLegB"
  7002. Node58FrontShortRecoilAni = "SRclLLeg"
  7003. Node58BackShortRecoilAni = "SRclLLegB"
  7004. Node58DamageFactor = 0.9
  7005. Node58Location = 4
  7006. Node58Radius = 7
  7007. Node58Priority = 0.25
  7008.  
  7009. Node59Name = "Left_legl1"
  7010. Node59Flags = (DWORD)0
  7011. Node59FrontDeathAni = "DLLeg"
  7012. Node59BackDeathAni = "DLLegB"
  7013. Node59FrontShortRecoilAni = "SRclLLeg"
  7014. Node59BackShortRecoilAni = "SRclLLegB"
  7015. Node59DamageFactor = 0.75
  7016. Node59Location = 4
  7017. Node59Radius = 6
  7018. Node59Priority = 0.25
  7019.  
  7020. Node60Name = "Right_Legu1"
  7021. Node60Flags = (DWORD)0
  7022. Node60FrontDeathAni = "DRLeg"
  7023. Node60BackDeathAni = "DRLegB"
  7024. Node60FrontShortRecoilAni = "SRclRLeg"
  7025. Node60BackShortRecoilAni = "SRclRLegB"
  7026. Node60DamageFactor = 0.9
  7027. Node60Location = 4
  7028. Node60Radius = 7
  7029. Node60Priority = 0.25
  7030.  
  7031. Node61Name = "Right_legl1"
  7032. Node61Flags = (DWORD)0
  7033. Node61FrontDeathAni = "DRLeg"
  7034. Node61BackDeathAni = "DRLegB"
  7035. Node61FrontShortRecoilAni = "SRclRLeg"
  7036. Node61BackShortRecoilAni = "SRclRLegB"
  7037. Node61DamageFactor = 0.75
  7038. Node61Location = 4
  7039. Node61Radius = 6
  7040. Node61Priority = 0.25
  7041.  
  7042. Node62Name = "Left_Shld"
  7043. Node62Flags = (DWORD)64
  7044. Node62FrontDeathAni = "DRSh"
  7045. Node62BackDeathAni = "DRShB"
  7046. Node62FrontShortRecoilAni = "SRclRSh"
  7047. Node62BackShortRecoilAni = "SRclRShB"
  7048. Node62DamageFactor = 0.9
  7049. Node62Location = 3
  7050. Node62Radius = 7.0
  7051. Node62Priority = 0.25
  7052.  
  7053. Node63Name = "Right_Shld"
  7054. Node63Flags = (DWORD)64
  7055. Node63FrontDeathAni = "DRSh"
  7056. Node63BackDeathAni = "DRShB"
  7057. Node63FrontShortRecoilAni = "SRclRSh"
  7058. Node63BackShortRecoilAni = "SRclRShB"
  7059. Node63DamageFactor = 0.9
  7060. Node63Location = 3
  7061. Node63Radius = 7.0
  7062. Node63Priority = 0.25
  7063.  
  7064. Node64Name = "Nuts"
  7065. Node64Flags = (DWORD)64
  7066. Node64FrontDeathAni = "NS1"
  7067. Node64BackDeathAni = "NS1"
  7068. Node64FrontShortRecoilAni = "SRclRSh"
  7069. Node64BackShortRecoilAni = "SRclRShB"
  7070. Node64DamageFactor = 1.0
  7071. Node64Location = 5
  7072. Node64Radius = 3.0
  7073. Node64Priority = 0.25
  7074.  
  7075. /////////
  7076.  
  7077. [Skeleton1]
  7078. DefaultFrontDeathAni = "DSlump"
  7079. DefaultBackDeathAni = "DSlump"
  7080. DefaultFrontLongRecoilAni = "LRclT"
  7081. DefaultBackLongRecoilAni = "LRclT"
  7082. DefaultFrontShortRecoilAni = "SRclT"
  7083. DefaultBackShortRecoilAni = "SRclT"
  7084. DefaultHitNode = 0
  7085.  
  7086. Node0Name = "Scene Root"
  7087. Node0Flags = (DWORD)0
  7088. Node0FrontDeathAni = "DSlump"
  7089. Node0BackDeathAni = "DSlump"
  7090. Node0FrontShortRecoilAni = "SRclT"
  7091. Node0BackShortRecoilAni = "SRclT"
  7092. Node0DamageFactor = 1.0
  7093. Node0Location = 0
  7094. Node0Radius = 0
  7095. Node0Priority = 0.25
  7096.  
  7097. Node1Name = "Bip_root01"
  7098. Node1Flags = (DWORD)0
  7099. Node1FrontDeathAni = "DSlump"
  7100. Node1BackDeathAni = "DSlump"
  7101. Node1FrontShortRecoilAni = "SRclT"
  7102. Node1BackShortRecoilAni = "SRclT"
  7103. Node1DamageFactor = 1.0
  7104. Node1Location = 0
  7105. Node1Radius = 0
  7106. Node1Priority = 0.25
  7107.  
  7108. Node2Name = "_zN_LowerBod"
  7109. Node2Flags = (DWORD)0
  7110. Node2FrontDeathAni = "DLLeg"
  7111. Node2BackDeathAni = "DLLegB"
  7112. Node2FrontShortRecoilAni = "SRclT"
  7113. Node2BackShortRecoilAni = "SRclT"
  7114. Node2DamageFactor = 1.0
  7115. Node2Location = 2
  7116. Node2Radius = 0
  7117. Node2Priority = 0.25
  7118.  
  7119. Node3Name = "Left_pelvis"
  7120. Node3Flags = (DWORD)0
  7121. Node3FrontDeathAni = "DLLeg"
  7122. Node3BackDeathAni = "DLLegB"
  7123. Node3FrontShortRecoilAni = "SRclP"
  7124. Node3BackShortRecoilAni = "SRclPB"
  7125. Node3DamageFactor = 0.9
  7126. Node3Location = 4
  7127. Node3Radius = 8.0
  7128. Node3Priority = 0.25
  7129.  
  7130. Node4Name = "Right_pelvis"
  7131. Node4Flags = (DWORD)0
  7132. Node4FrontDeathAni = "DRLeg"
  7133. Node4BackDeathAni = "DRLegB"
  7134. Node4FrontShortRecoilAni = "SRclP"
  7135. Node4BackShortRecoilAni = "SRclPB"
  7136. Node4DamageFactor = 0.9
  7137. Node4Location = 4
  7138. Node4Radius = 8.5
  7139. Node4Priority = 0.25
  7140.  
  7141. Node5Name = "Torso"
  7142. Node5Flags = (DWORD)64
  7143. Node5FrontDeathAni = "DPvs"
  7144. Node5BackDeathAni = "DPvsB"
  7145. Node5FrontShortRecoilAni = "SRclT"
  7146. Node5BackShortRecoilAni = "SRclTB"
  7147. Node5DamageFactor = 1.0
  7148. Node5Location = 2
  7149. Node5Radius = 9.0
  7150. Node5Priority = 0.5
  7151.  
  7152. Node6Name = "Upper_torso"
  7153. Node6Flags = (DWORD)64
  7154. Node6FrontDeathAni = "DT"
  7155. Node6BackDeathAni = "DTB"
  7156. Node6FrontShortRecoilAni = "SRclT"
  7157. Node6BackShortRecoilAni = "SRclTB"
  7158. Node6DamageFactor = 1.0
  7159. Node6Location = 2
  7160. Node6Radius = 10.0
  7161. Node6Priority = 0.5
  7162.  
  7163. Node7Name = "Bip01 Neck"
  7164. Node7Flags = (DWORD)64
  7165. Node7FrontDeathAni = "DH"
  7166. Node7BackDeathAni = "DHB"
  7167. Node7FrontShortRecoilAni = "SRclHead"
  7168. Node7BackShortRecoilAni = "SRclHeadB"
  7169. Node7DamageFactor = 1.0
  7170. Node7Location = 2
  7171. Node7Radius = 0
  7172. Node7Priority = 0.75
  7173.  
  7174. Node8Name = "Bip01 Head"
  7175. Node8Flags = (DWORD)1
  7176. Node8FrontDeathAni = "DH"
  7177. Node8BackDeathAni = "DHB"
  7178. Node8FrontShortRecoilAni = "SRclHead"
  7179. Node8BackShortRecoilAni = "SRclHeadB"
  7180. Node8DamageFactor = 1.0
  7181. Node8Location = 1
  7182. Node8Radius = 3
  7183. Node8Priority = 1.0
  7184.  
  7185. Node9Name = "Bip01 HeadNub"
  7186. Node9Flags = (DWORD)0
  7187. Node9FrontDeathAni = "DH"
  7188. Node9BackDeathAni = "DHB"
  7189. Node9FrontShortRecoilAni = "SRclHead"
  7190. Node9BackShortRecoilAni = "SRclHeadB"
  7191. Node9DamageFactor = 6.0
  7192. Node9Location = 1
  7193. Node9Radius = 0
  7194. Node9Priority = 0.5
  7195.  
  7196. Node10Name = "Bone10"
  7197. Node10Flags = (DWORD)0
  7198. Node10FrontDeathAni = "DH"
  7199. Node10BackDeathAni = "DHB"
  7200. Node10FrontShortRecoilAni = "SRclHead"
  7201. Node10BackShortRecoilAni = "SRclHeadB"
  7202. Node10DamageFactor = 2.0
  7203. Node10Location = 1
  7204. Node10Radius = 0
  7205. Node10Priority = 0.25
  7206.  
  7207. Node11Name = "Bone11"
  7208. Node11Flags = (DWORD)0
  7209. Node11FrontDeathAni = "DH"
  7210. Node11BackDeathAni = "DHB"
  7211. Node11FrontShortRecoilAni = "SRclHead"
  7212. Node11BackShortRecoilAni = "SRclHeadB"
  7213. Node11DamageFactor = 2.0
  7214. Node11Location = 1
  7215. Node11Radius = 0
  7216. Node11Priority = 0.25
  7217.  
  7218. Node12Name = "Bone12"
  7219. Node12Flags = (DWORD)0
  7220. Node12FrontDeathAni = "DH"
  7221. Node12BackDeathAni = "DHB"
  7222. Node12FrontShortRecoilAni = "SRclHead"
  7223. Node12BackShortRecoilAni = "SRclHeadB"
  7224. Node12DamageFactor = 2.0
  7225. Node12Location = 1
  7226. Node12Radius = 0
  7227. Node12Priority = 0.25
  7228.  
  7229. Node13Name = "Bone13"
  7230. Node13Flags = (DWORD)0
  7231. Node13FrontDeathAni = "DH"
  7232. Node13BackDeathAni = "DHB"
  7233. Node13FrontShortRecoilAni = "SRclHead"
  7234. Node13BackShortRecoilAni = "SRclHeadB"
  7235. Node13DamageFactor = 2.0
  7236. Node13Location = 1
  7237. Node13Radius = 0
  7238. Node13Priority = 0.25
  7239.  
  7240. Node14Name = "Bone07"
  7241. Node14Flags = (DWORD)0
  7242. Node14FrontDeathAni = "DH"
  7243. Node14BackDeathAni = "DHB"
  7244. Node14FrontShortRecoilAni = "SRclHead"
  7245. Node14BackShortRecoilAni = "SRclHeadB"
  7246. Node14DamageFactor = 2.0
  7247. Node14Location = 1
  7248. Node14Radius = 0
  7249. Node14Priority = 0.25
  7250.  
  7251. Node15Name = "Bone08"
  7252. Node15Flags = (DWORD)0
  7253. Node15FrontDeathAni = "DH"
  7254. Node15BackDeathAni = "DHB"
  7255. Node15FrontShortRecoilAni = "SRclHead"
  7256. Node15BackShortRecoilAni = "SRclHeadB"
  7257. Node15DamageFactor = 2.0
  7258. Node15Location = 1
  7259. Node15Radius = 0
  7260. Node15Priority = 0.25
  7261.  
  7262. Node16Name = "Bone05"
  7263. Node16Flags = (DWORD)0
  7264. Node16FrontDeathAni = "DH"
  7265. Node16BackDeathAni = "DHB"
  7266. Node16FrontShortRecoilAni = "SRclHead"
  7267. Node16BackShortRecoilAni = "SRclHeadB"
  7268. Node16DamageFactor = 2.0
  7269. Node16Location = 1
  7270. Node16Radius = 0
  7271. Node16Priority = 0.25
  7272.  
  7273. Node17Name = "Bone06"
  7274. Node17Flags = (DWORD)0
  7275. Node17FrontDeathAni = "DH"
  7276. Node17BackDeathAni = "DHB"
  7277. Node17FrontShortRecoilAni = "SRclHead"
  7278. Node17BackShortRecoilAni = "SRclHeadB"
  7279. Node17DamageFactor = 2.0
  7280. Node17Location = 1
  7281. Node17Radius = 0
  7282. Node17Priority = 0.25
  7283.  
  7284. Node18Name = "Bone02"
  7285. Node18Flags = (DWORD)0
  7286. Node18FrontDeathAni = "DH"
  7287. Node18BackDeathAni = "DHB"
  7288. Node18FrontShortRecoilAni = "SRclHead"
  7289. Node18BackShortRecoilAni = "SRclHeadB"
  7290. Node18DamageFactor = 2.0
  7291. Node18Location = 1
  7292. Node18Radius = 0
  7293. Node18Priority = 0.25
  7294.  
  7295. Node19Name = "Bone03"
  7296. Node19Flags = (DWORD)0
  7297. Node19FrontDeathAni = "DH"
  7298. Node19BackDeathAni = "DHB"
  7299. Node19FrontShortRecoilAni = "SRclHead"
  7300. Node19BackShortRecoilAni = "SRclHeadB"
  7301. Node19DamageFactor = 2.0
  7302. Node19Location = 1
  7303. Node19Radius = 0
  7304. Node19Priority = 0.25
  7305.  
  7306. Node20Name = "Left_shoulder"
  7307. Node20Flags = (DWORD)64
  7308. Node20FrontDeathAni = "DLSh"
  7309. Node20BackDeathAni = "DLShB"
  7310. Node20FrontShortRecoilAni = "SRclLSh"
  7311. Node20BackShortRecoilAni = "SRclLShB"
  7312. Node20DamageFactor = 0.9
  7313. Node20Location = 3
  7314. Node20Radius = 5.5
  7315. Node20Priority = 0.25
  7316.  
  7317. Node21Name = "Left_armu"
  7318. Node21Flags = (DWORD)64
  7319. Node21FrontDeathAni = "DLSh"
  7320. Node21BackDeathAni = "DLShB"
  7321. Node21FrontShortRecoilAni = "SRclLSh"
  7322. Node21BackShortRecoilAni = "SRclLShB"
  7323. Node21DamageFactor = 0.9
  7324. Node21Location = 3
  7325. Node21Radius = 4.5
  7326. Node21Priority = 0.25
  7327.  
  7328. Node22Name = "Left_arml"
  7329. Node22Flags = (DWORD)0
  7330. Node22FrontDeathAni = "DLSh"
  7331. Node22BackDeathAni = "DLShB"
  7332. Node22FrontShortRecoilAni = "SRclLSh"
  7333. Node22BackShortRecoilAni = "SRclLShB"
  7334. Node22DamageFactor = 0.9
  7335. Node22Location = 3
  7336. Node22Radius = 4.0
  7337. Node22Priority = 0.25
  7338.  
  7339. Node23Name = "left_hand"
  7340. Node23Flags = (DWORD)0
  7341. Node23FrontDeathAni = "DLSh"
  7342. Node23BackDeathAni = "DLShB"
  7343. Node23FrontShortRecoilAni = "SRclLSh"
  7344. Node23BackShortRecoilAni = "SRclLShB"
  7345. Node23DamageFactor = 0.9
  7346. Node23Location = 3
  7347. Node23Radius = 3.2
  7348. Node23Priority = 0.25
  7349.  
  7350. Node24Name = "Bip01 L Finger0"
  7351. Node24Flags = (DWORD)0
  7352. Node24FrontDeathAni = "DLSh"
  7353. Node24BackDeathAni = "DLShB"
  7354. Node24FrontShortRecoilAni = "SRclLSh"
  7355. Node24BackShortRecoilAni = "SRclLShB"
  7356. Node24DamageFactor = 1.0
  7357. Node24Location = 3
  7358. Node24Radius = 0
  7359. Node24Priority = 0.25
  7360.  
  7361. Node25Name = "_zN_LowerBody L Finger01"
  7362. Node25Flags = (DWORD)0
  7363. Node25FrontDeathAni = "DLSh"
  7364. Node25BackDeathAni = "DLShB"
  7365. Node25FrontShortRecoilAni = "SRclLSh"
  7366. Node25BackShortRecoilAni = "SRclLShB"
  7367. Node25DamageFactor = 1.0
  7368. Node25Location = 3
  7369. Node25Radius = 0
  7370. Node25Priority = 0.25
  7371.  
  7372. Node26Name = "_zN_LowerBody L Finger02"
  7373. Node26Flags = (DWORD)0
  7374. Node26FrontDeathAni = "DLSh"
  7375. Node26BackDeathAni = "DLShB"
  7376. Node26FrontShortRecoilAni = "SRclLSh"
  7377. Node26BackShortRecoilAni = "SRclLShB"
  7378. Node26DamageFactor = 1.0
  7379. Node26Location = 3
  7380. Node26Radius = 0
  7381. Node26Priority = 0.25
  7382.  
  7383. Node27Name = "_zN_LowerBody L Finger1"
  7384. Node27Flags = (DWORD)0
  7385. Node27FrontDeathAni = "DLSh"
  7386. Node27BackDeathAni = "DLShB"
  7387. Node27FrontShortRecoilAni = "SRclLSh"
  7388. Node27BackShortRecoilAni = "SRclLShB"
  7389. Node27DamageFactor = 1.0
  7390. Node27Location = 3
  7391. Node27Radius = 0
  7392. Node27Priority = 0.25
  7393.  
  7394. Node28Name = "_zN_LowerBody L Finger11"
  7395. Node28Flags = (DWORD)0
  7396. Node28FrontDeathAni = "DLSh"
  7397. Node28BackDeathAni = "DLShB"
  7398. Node28FrontShortRecoilAni = "SRclLSh"
  7399. Node28BackShortRecoilAni = "SRclLShB"
  7400. Node28DamageFactor = 1.0
  7401. Node28Location = 3
  7402. Node28Radius = 0
  7403. Node28Priority = 0.25
  7404.  
  7405. Node29Name = "_zN_LowerBody L Finger12"
  7406. Node29Flags = (DWORD)0
  7407. Node29FrontDeathAni = "DLSh"
  7408. Node29BackDeathAni = "DLShB"
  7409. Node29FrontShortRecoilAni = "SRclLSh"
  7410. Node29BackShortRecoilAni = "SRclLShB"
  7411. Node29DamageFactor = 1.0
  7412. Node29Location = 3
  7413. Node29Radius = 0
  7414. Node29Priority = 0.25
  7415.  
  7416. Node30Name = "_zN_LowerBody L Finger2"
  7417. Node30Flags = (DWORD)0
  7418. Node30FrontDeathAni = "DLSh"
  7419. Node30BackDeathAni = "DLShB"
  7420. Node30FrontShortRecoilAni = "SRclLSh"
  7421. Node30BackShortRecoilAni = "SRclLShB"
  7422. Node30DamageFactor = 1.0
  7423. Node30Location = 3
  7424. Node30Radius = 0
  7425. Node30Priority = 0.25
  7426.  
  7427. Node31Name = "_zN_LowerBody L Finger21"
  7428. Node31Flags = (DWORD)0
  7429. Node31FrontDeathAni = "DLSh"
  7430. Node31BackDeathAni = "DLShB"
  7431. Node31FrontShortRecoilAni = "SRclLSh"
  7432. Node31BackShortRecoilAni = "SRclLShB"
  7433. Node31DamageFactor = 1.0
  7434. Node31Location = 3
  7435. Node31Radius = 0
  7436. Node31Priority = 0.25
  7437.  
  7438. Node32Name = "_zN_LowerBody L Finger22"
  7439. Node32Flags = (DWORD)0
  7440. Node32FrontDeathAni = "DLSh"
  7441. Node32BackDeathAni = "DLShB"
  7442. Node32FrontShortRecoilAni = "SRclLSh"
  7443. Node32BackShortRecoilAni = "SRclLShB"
  7444. Node32DamageFactor = 1.0
  7445. Node32Location = 3
  7446. Node32Radius = 0
  7447. Node32Priority = 0.25
  7448.  
  7449. Node33Name = "Bip01 R Clavicle"
  7450. Node33Flags = (DWORD)64
  7451. Node33FrontDeathAni = "DRSh"
  7452. Node33BackDeathAni = "DRShB"
  7453. Node33FrontShortRecoilAni = "SRclRSh"
  7454. Node33BackShortRecoilAni = "SRclRShB"
  7455. Node33DamageFactor = 0.9
  7456. Node33Location = 3
  7457. Node33Radius = 5.5
  7458. Node33Priority = 0.25
  7459.  
  7460. Node34Name = "Right_armu"
  7461. Node34Flags = (DWORD)0
  7462. Node34FrontDeathAni = "DRSh"
  7463. Node34BackDeathAni = "DRShB"
  7464. Node34FrontShortRecoilAni = "SRclRSh"
  7465. Node34BackShortRecoilAni = "SRclRShB"
  7466. Node34DamageFactor = 0.9
  7467. Node34Location = 3
  7468. Node34Radius = 4.5
  7469. Node34Priority = 0.25
  7470.  
  7471. Node35Name = "Right_arml"
  7472. Node35Flags = (DWORD)0
  7473. Node35FrontDeathAni = "DRSh"
  7474. Node35BackDeathAni = "DRShB"
  7475. Node35FrontShortRecoilAni = "SRclRSh"
  7476. Node35BackShortRecoilAni = "SRclRShB"
  7477. Node35DamageFactor = 0.9
  7478. Node35Location = 3
  7479. Node35Radius = 4
  7480. Node35Priority = 0.25
  7481.  
  7482. Node36Name = "Right_hand"
  7483. Node36Flags = (DWORD)0
  7484. Node36FrontDeathAni = "DRSh"
  7485. Node36BackDeathAni = "DRShB"
  7486. Node36FrontShortRecoilAni = "SRclRSh"
  7487. Node36BackShortRecoilAni = "SRclRShB"
  7488. Node36DamageFactor = 0.9
  7489. Node36Location = 3
  7490. Node36Radius = 3.2
  7491. Node36Priority = 0.25
  7492.  
  7493. Node37Name = "Bip01 R Finger0"
  7494. Node37Flags = (DWORD)0
  7495. Node37FrontDeathAni = "DRSh"
  7496. Node37BackDeathAni = "DRShB"
  7497. Node37FrontShortRecoilAni = "SRclRSh"
  7498. Node37BackShortRecoilAni = "SRclRShB"
  7499. Node37DamageFactor = 1.0
  7500. Node37Location = 3
  7501. Node37Radius = 0
  7502. Node37Priority = 0.25
  7503.  
  7504. Node38Name = "_zN_LowerBody R Finger01"
  7505. Node38Flags = (DWORD)0
  7506. Node38FrontDeathAni = "DRSh"
  7507. Node38BackDeathAni = "DRShB"
  7508. Node38FrontShortRecoilAni = "SRclRSh"
  7509. Node38BackShortRecoilAni = "SRclRShB"
  7510. Node38DamageFactor = 1.0
  7511. Node38Location = 3
  7512. Node38Radius = 0
  7513. Node38Priority = 0.25
  7514.  
  7515. Node39Name = "_zN_LowerBody R Finger02"
  7516. Node39Flags = (DWORD)0
  7517. Node39FrontDeathAni = "DRSh"
  7518. Node39BackDeathAni = "DRShB"
  7519. Node39FrontShortRecoilAni = "SRclRSh"
  7520. Node39BackShortRecoilAni = "SRclRShB"
  7521. Node39DamageFactor = 1.0
  7522. Node39Location = 3
  7523. Node39Radius = 0
  7524. Node39Priority = 0.25
  7525.  
  7526. Node40Name = "_zN_LowerBody R Finger1"
  7527. Node40Flags = (DWORD)0
  7528. Node40FrontDeathAni = "DRSh"
  7529. Node40BackDeathAni = "DRShB"
  7530. Node40FrontShortRecoilAni = "SRclRSh"
  7531. Node40BackShortRecoilAni = "SRclRShB"
  7532. Node40DamageFactor = 1.0
  7533. Node40Location = 3
  7534. Node40Radius = 0
  7535. Node40Priority = 0.25
  7536.  
  7537. Node41Name = "_zN_LowerBody R Finger11"
  7538. Node41Flags = (DWORD)0
  7539. Node41FrontDeathAni = "DRSh"
  7540. Node41BackDeathAni = "DRShB"
  7541. Node41FrontShortRecoilAni = "SRclRSh"
  7542. Node41BackShortRecoilAni = "SRclRShB"
  7543. Node41DamageFactor = 1.0
  7544. Node41Location = 3
  7545. Node41Radius = 0
  7546. Node41Priority = 0.25
  7547.  
  7548. Node42Name = "_zN_LowerBody R Finger12"
  7549. Node42Flags = (DWORD)0
  7550. Node42FrontDeathAni = "DRSh"
  7551. Node42BackDeathAni = "DRShB"
  7552. Node42FrontShortRecoilAni = "SRclRSh"
  7553. Node42BackShortRecoilAni = "SRclRShB"
  7554. Node42DamageFactor = 1.0
  7555. Node42Location = 3
  7556. Node42Radius = 0
  7557. Node42Priority = 0.25
  7558.  
  7559. Node43Name = "_zN_LowerBody R Finger2"
  7560. Node43Flags = (DWORD)0
  7561. Node43FrontDeathAni = "DRSh"
  7562. Node43BackDeathAni = "DRShB"
  7563. Node43FrontShortRecoilAni = "SRclRSh"
  7564. Node43BackShortRecoilAni = "SRclRShB"
  7565. Node43DamageFactor = 1.0
  7566. Node43Location = 3
  7567. Node43Radius = 0
  7568. Node43Priority = 0.25
  7569.  
  7570. Node44Name = "_zN_LowerBody R Finger21"
  7571. Node44Flags = (DWORD)0
  7572. Node44FrontDeathAni = "DRSh"
  7573. Node44BackDeathAni = "DRShB"
  7574. Node44FrontShortRecoilAni = "SRclRSh"
  7575. Node44BackShortRecoilAni = "SRclRShB"
  7576. Node44DamageFactor = 1.0
  7577. Node44Location = 3
  7578. Node44Radius = 0
  7579. Node44Priority = 0.25
  7580.  
  7581. Node45Name = "_zN_LowerBody R Finger22"
  7582. Node45Flags = (DWORD)0
  7583. Node45FrontDeathAni = "DRSh"
  7584. Node45BackDeathAni = "DRShB"
  7585. Node45FrontShortRecoilAni = "SRclRSh"
  7586. Node45BackShortRecoilAni = "SRclRShB"
  7587. Node45DamageFactor = 1.0
  7588. Node45Location = 3
  7589. Node45Radius = 0
  7590. Node45Priority = 0.25
  7591.  
  7592. Node46Name = "Bone_r_Clavicle01"
  7593. Node46Flags = (DWORD)0
  7594. Node46FrontDeathAni = "DRSh"
  7595. Node46BackDeathAni = "DRShB"
  7596. Node46FrontShortRecoilAni = "SRclRSh"
  7597. Node46BackShortRecoilAni = "SRclRShB"
  7598. Node46DamageFactor = 1.0
  7599. Node46Location = 2
  7600. Node46Radius = 3
  7601. Node46Priority = 0.25
  7602.  
  7603. Node47Name = "Bone_l_Clavicle01"
  7604. Node47Flags = (DWORD)0
  7605. Node47FrontDeathAni = "DLSh"
  7606. Node47BackDeathAni = "DLShB"
  7607. Node47FrontShortRecoilAni = "SRclLSh"
  7608. Node47BackShortRecoilAni = "SRclLShB"
  7609. Node47DamageFactor = 1.0
  7610. Node47Location = 2
  7611. Node47Radius = 3
  7612. Node47Priority = 0.25
  7613.  
  7614. Node48Name = "spine_right"
  7615. Node48Flags = (DWORD)0
  7616. Node48FrontDeathAni = "DRSh"
  7617. Node48BackDeathAni = "DRShB"
  7618. Node48FrontShortRecoilAni = "SRclRSh"
  7619. Node48BackShortRecoilAni = "SRclRShB"
  7620. Node48DamageFactor = 1.0
  7621. Node48Location = 2
  7622. Node48Radius = 3
  7623. Node48Priority = 0.25
  7624.  
  7625. Node49Name = "spine_left"
  7626. Node49Flags = (DWORD)0
  7627. Node49FrontDeathAni = "DLSh"
  7628. Node49BackDeathAni = "DLShB"
  7629. Node49FrontShortRecoilAni = "SRclLSh"
  7630. Node49BackShortRecoilAni = "SRclLShB"
  7631. Node49DamageFactor = 1.0
  7632. Node49Location = 2
  7633. Node49Radius = 3
  7634. Node49Priority = 0.25
  7635.  
  7636. Node50Name = "Left_legu"
  7637. Node50Flags = (DWORD)0
  7638. Node50FrontDeathAni = "DLLeg"
  7639. Node50BackDeathAni = "DLLegB"
  7640. Node50FrontShortRecoilAni = "SRclLLeg"
  7641. Node50BackShortRecoilAni = "SRclLLegB"
  7642. Node50DamageFactor = 0.9
  7643. Node50Location = 4
  7644. Node50Radius = 8
  7645. Node50Priority = 0.25
  7646.  
  7647. Node51Name = "Left_legl"
  7648. Node51Flags = (DWORD)0
  7649. Node51FrontDeathAni = "DLLeg"
  7650. Node51BackDeathAni = "DLLegB"
  7651. Node51FrontShortRecoilAni = "SRclLLeg"
  7652. Node51BackShortRecoilAni = "SRclLLegB"
  7653. Node51DamageFactor = 0.75
  7654. Node51Location = 4
  7655. Node51Radius = 6.0
  7656. Node51Priority = 0.25
  7657.  
  7658. Node52Name = "Left_foot"
  7659. Node52Flags = (DWORD)0
  7660. Node52FrontDeathAni = "DLLeg"
  7661. Node52BackDeathAni = "DLLegB"
  7662. Node52FrontShortRecoilAni = "SRclLFoot"
  7663. Node52BackShortRecoilAni = "SRclLFootB"
  7664. Node52DamageFactor = 0.5
  7665. Node52Location = 4
  7666. Node52Radius = 5.0
  7667. Node52Priority = 0.25
  7668.  
  7669. Node53Name = "Bip01 L Toe0"
  7670. Node53Flags = (DWORD)0
  7671. Node53FrontDeathAni = "DLLeg"
  7672. Node53BackDeathAni = "DLLegB"
  7673. Node53FrontShortRecoilAni = "SRclLLeg"
  7674. Node53BackShortRecoilAni = "SRclLLegB"
  7675. Node53DamageFactor = 0.5
  7676. Node53Location = 4
  7677. Node53Radius = 3.0
  7678. Node53Priority = 0.25
  7679.  
  7680. Node54Name = "Right_Legu"
  7681. Node54Flags = (DWORD)0
  7682. Node54FrontDeathAni = "DRLeg"
  7683. Node54BackDeathAni = "DRLegB"
  7684. Node54FrontShortRecoilAni = "SRclRLeg"
  7685. Node54BackShortRecoilAni = "SRclRLegB"
  7686. Node54DamageFactor = 0.9
  7687. Node54Location = 4
  7688. Node54Radius = 8
  7689. Node54Priority = 0.25
  7690.  
  7691. Node55Name = "Right_legl"
  7692. Node55Flags = (DWORD)0
  7693. Node55FrontDeathAni = "DRLeg"
  7694. Node55BackDeathAni = "DRLegB"
  7695. Node55FrontShortRecoilAni = "SRclRLeg"
  7696. Node55BackShortRecoilAni = "SRclRLegB"
  7697. Node55DamageFactor = 0.75
  7698. Node55Location = 4
  7699. Node55Radius = 6.0
  7700. Node55Priority = 0.25
  7701.  
  7702. Node56Name = "Right_foot"
  7703. Node56Flags = (DWORD)0
  7704. Node56FrontDeathAni = "DRLeg"
  7705. Node56BackDeathAni = "DRLegB"
  7706. Node56FrontShortRecoilAni = "SRclRFoot"
  7707. Node56BackShortRecoilAni = "SRclRFoot"
  7708. Node56DamageFactor = 0.5
  7709. Node56Location = 4
  7710. Node56Radius = 5
  7711. Node56Priority = 0.25
  7712.  
  7713. Node57Name = "Bip01 R Toe0"
  7714. Node57Flags = (DWORD)0
  7715. Node57FrontDeathAni = "DRLeg"
  7716. Node57BackDeathAni = "DRLegB"
  7717. Node57FrontShortRecoilAni = "DRLeg"
  7718. Node57BackShortRecoilAni = "DRLegB"
  7719. Node57DamageFactor = 0.5
  7720. Node57Location = 4
  7721. Node57Radius = 3
  7722. Node57Priority = 0.25
  7723.  
  7724. Node58Name = "Bone_LHip"
  7725. Node58Flags = (DWORD)0
  7726. Node58FrontDeathAni = "DSlump"
  7727. Node58BackDeathAni = "DSlump"
  7728. Node58FrontShortRecoilAni = "SRclT"
  7729. Node58BackShortRecoilAni = "SRclT"
  7730. Node58DamageFactor = 1.0
  7731. Node58Location = 0
  7732. Node58Radius = 0
  7733. Node58Priority = 0.1
  7734.  
  7735. Node59Name = "Bone_RHip"
  7736. Node59Flags = (DWORD)0
  7737. Node59FrontDeathAni = "DSlump"
  7738. Node59BackDeathAni = "DSlump"
  7739. Node59FrontShortRecoilAni = ""
  7740. Node59BackShortRecoilAni = ""
  7741. Node59DamageFactor = 1.0
  7742. Node59Location = 0
  7743. Node59Radius = 0
  7744. Node59Priority = 0.1
  7745.  
  7746. Node60Name = "Face_Eyelid1"
  7747. Node60Flags = (DWORD)0
  7748. Node60FrontDeathAni = "DH"
  7749. Node60BackDeathAni = "DHB"
  7750. Node60FrontShortRecoilAni = "SRclHead"
  7751. Node60BackShortRecoilAni = "SRclHeadB"
  7752. Node60DamageFactor = 6.0
  7753. Node60Location = 1
  7754. Node60Radius = 0
  7755. Node60Priority = 0.75
  7756.  
  7757. Node61Name = "Left_armu1"
  7758. Node61Flags = (DWORD)64
  7759. Node61FrontDeathAni = "DLSh"
  7760. Node61BackDeathAni = "DLShB"
  7761. Node61FrontShortRecoilAni = "SRclLSh"
  7762. Node61BackShortRecoilAni = "SRclLShB"
  7763. Node61DamageFactor = 0.9
  7764. Node61Location = 3
  7765. Node61Radius = 4.0
  7766. Node61Priority = 0.25
  7767.  
  7768. Node62Name = "Left_arml1"
  7769. Node62Flags = (DWORD)0
  7770. Node62FrontDeathAni = "DLSh"
  7771. Node62BackDeathAni = "DLShB"
  7772. Node62FrontShortRecoilAni = "SRclLSh"
  7773. Node62BackShortRecoilAni = "SRclLShB"
  7774. Node62DamageFactor = 0.9
  7775. Node62Location = 3
  7776. Node62Radius = 4.0
  7777. Node62Priority = 0.25
  7778.  
  7779. Node63Name = "Right_armu1"
  7780. Node63Flags = (DWORD)64
  7781. Node63FrontDeathAni = "DRSh"
  7782. Node63BackDeathAni = "DRShB"
  7783. Node63FrontShortRecoilAni = "SRclRSh"
  7784. Node63BackShortRecoilAni = "SRclRShB"
  7785. Node63DamageFactor = 0.9
  7786. Node63Location = 3
  7787. Node63Radius = 4.0
  7788. Node63Priority = 0.25
  7789.  
  7790. Node64Name = "Right_arml1"
  7791. Node64Flags = (DWORD)0
  7792. Node64FrontDeathAni = "DRSh"
  7793. Node64BackDeathAni = "DRShB"
  7794. Node64FrontShortRecoilAni = "SRclRSh"
  7795. Node64BackShortRecoilAni = "SRclRShB"
  7796. Node64DamageFactor = 0.9
  7797. Node64Location = 3
  7798. Node64Radius = 4.0
  7799. Node64Priority = 0.25
  7800.  
  7801. Node65Name = "Left_legu1"
  7802. Node65Flags = (DWORD)0
  7803. Node65FrontDeathAni = "DLLeg"
  7804. Node65BackDeathAni = "DLLegB"
  7805. Node65FrontShortRecoilAni = "SRclLLeg"
  7806. Node65BackShortRecoilAni = "SRclLLegB"
  7807. Node65DamageFactor = 0.9
  7808. Node65Location = 4
  7809. Node65Radius = 7
  7810. Node65Priority = 0.25
  7811.  
  7812. Node66Name = "Left_legl1"
  7813. Node66Flags = (DWORD)0
  7814. Node66FrontDeathAni = "DLLeg"
  7815. Node66BackDeathAni = "DLLegB"
  7816. Node66FrontShortRecoilAni = "SRclLLeg"
  7817. Node66BackShortRecoilAni = "SRclLLegB"
  7818. Node66DamageFactor = 0.75
  7819. Node66Location = 4
  7820. Node66Radius = 6
  7821. Node66Priority = 0.25
  7822.  
  7823. Node67Name = "Right_Legu1"
  7824. Node67Flags = (DWORD)0
  7825. Node67FrontDeathAni = "DRLeg"
  7826. Node67BackDeathAni = "DRLegB"
  7827. Node67FrontShortRecoilAni = "SRclRLeg"
  7828. Node67BackShortRecoilAni = "SRclRLegB"
  7829. Node67DamageFactor = 0.9
  7830. Node67Location = 4
  7831. Node67Radius = 7
  7832. Node67Priority = 0.25
  7833.  
  7834. Node68Name = "Right_legl1"
  7835. Node68Flags = (DWORD)0
  7836. Node68FrontDeathAni = "DRLeg"
  7837. Node68BackDeathAni = "DRLegB"
  7838. Node68FrontShortRecoilAni = "SRclRLeg"
  7839. Node68BackShortRecoilAni = "SRclRLegB"
  7840. Node68DamageFactor = 0.75
  7841. Node68Location = 4
  7842. Node68Radius = 6
  7843. Node68Priority = 0.25
  7844.  
  7845. Node69Name = "Headfuck"
  7846. Node69Flags = (DWORD)1
  7847. Node69FrontDeathAni = "DH"
  7848. Node69BackDeathAni = "DHB"
  7849. Node69FrontShortRecoilAni = "SRclHead"
  7850. Node69BackShortRecoilAni = "SRclHeadB"
  7851. Node69DamageFactor = 6.0
  7852. Node69Location = 1
  7853. Node69Radius = 4.7
  7854. Node69Priority = 1.0
  7855.  
  7856. Node70Name = "Headfuck2"
  7857. Node70Flags = (DWORD)1
  7858. Node70FrontDeathAni = "DH"
  7859. Node70BackDeathAni = "DHB"
  7860. Node70FrontShortRecoilAni = "SRclHead"
  7861. Node70BackShortRecoilAni = "SRclHeadB"
  7862. Node70DamageFactor = 6.0
  7863. Node70Location = 1
  7864. Node70Radius = 4.7
  7865. Node70Priority = 1.0
  7866.  
  7867. [Skeleton2]
  7868. Node0Name = "Scene Root"
  7869. Node0Flags = (DWORD)0
  7870. Node0FrontDeathAni = ""
  7871. Node0BackDeathAni = ""
  7872. Node0FrontShortRecoilAni = ""
  7873. Node0BackShortRecoilAni = ""
  7874. Node0DamageFactor = 1.0
  7875. Node0Location = 0
  7876. Node0Radius = 0
  7877. Node0Priority = 0.25
  7878.  
  7879. Node1Name = "Dummy_all"
  7880. Node1Flags = (DWORD)0
  7881. Node1FrontDeathAni = ""
  7882. Node1BackDeathAni = ""
  7883. Node1FrontShortRecoilAni = ""
  7884. Node1BackShortRecoilAni = ""
  7885. Node1DamageFactor = 1.0
  7886. Node1Location = 0
  7887. Node1Radius = 0
  7888. Node1Priority = 0.25
  7889.  
  7890. Node2Name = "_zN_LowerBody"
  7891. Node2Flags = (DWORD)0
  7892. Node2FrontDeathAni = ""
  7893. Node2BackDeathAni = ""
  7894. Node2FrontShortRecoilAni = ""
  7895. Node2BackShortRecoilAni = ""
  7896. Node2DamageFactor = 1.0
  7897. Node2Location = 0
  7898. Node2Radius = 5
  7899. Node2Priority = 0.25
  7900.  
  7901. Node3Name = "Left_pelvis"
  7902. Node3Flags = (DWORD)0
  7903. Node3FrontDeathAni = ""
  7904. Node3BackDeathAni = ""
  7905. Node3FrontShortRecoilAni = ""
  7906. Node3BackShortRecoilAni = ""
  7907. Node3DamageFactor = 1.0
  7908. Node3Location = 5
  7909. Node3Radius = 4.0
  7910. Node3Priority = 0.25
  7911.  
  7912. Node4Name = "Right_pelvis"
  7913. Node4Flags = (DWORD)0
  7914. Node4FrontDeathAni = ""
  7915. Node4BackDeathAni = ""
  7916. Node4FrontShortRecoilAni = ""
  7917. Node4BackShortRecoilAni = ""
  7918. Node4DamageFactor = 1.0
  7919. Node4Location = 0
  7920. Node4Radius = 4.0
  7921. Node4Priority = 0.25
  7922.  
  7923. Node5Name = "Torso"
  7924. Node5Flags = (DWORD)0
  7925. Node5FrontDeathAni = ""
  7926. Node5BackDeathAni = ""
  7927. Node5FrontShortRecoilAni = ""
  7928. Node5BackShortRecoilAni = ""
  7929. Node5DamageFactor = 1.0
  7930. Node5Location = 2
  7931. Node5Radius = 7.0
  7932. Node5Priority = 0.25
  7933.  
  7934. Node6Name = "Upper_torso"
  7935. Node6Flags = (DWORD)0
  7936. Node6FrontDeathAni = ""
  7937. Node6BackDeathAni = ""
  7938. Node6FrontShortRecoilAni = ""
  7939. Node6BackShortRecoilAni = ""
  7940. Node6DamageFactor = 1.0
  7941. Node6Location = 2
  7942. Node6Radius = 11.0
  7943. Node6Priority = 0.25
  7944.  
  7945. Node7Name = "Neck"
  7946. Node7Flags = (DWORD)0
  7947. Node7FrontDeathAni = ""
  7948. Node7BackDeathAni = ""
  7949. Node7FrontShortRecoilAni = ""
  7950. Node7BackShortRecoilAni = ""
  7951. Node7DamageFactor = 1.0
  7952. Node7Location = 2
  7953. Node7Radius = 3.5
  7954. Node7Priority = 0.25
  7955.  
  7956. Node8Name = "Head"
  7957. Node8Flags = (DWORD)0
  7958. Node8FrontDeathAni = ""
  7959. Node8BackDeathAni = ""
  7960. Node8FrontShortRecoilAni = ""
  7961. Node8BackShortRecoilAni = ""
  7962. Node8DamageFactor = 3.0
  7963. Node8Location = 1
  7964. Node8Radius = 5.5
  7965. Node8Priority = 0.25
  7966.  
  7967. Node9Name = "Left_shoulder"
  7968. Node9Flags = (DWORD)0
  7969. Node9FrontDeathAni = ""
  7970. Node9BackDeathAni = ""
  7971. Node9FrontShortRecoilAni = ""
  7972. Node9BackShortRecoilAni = ""
  7973. Node9DamageFactor = 1.0
  7974. Node9Location = 3
  7975. Node9Radius = 5.5
  7976. Node9Priority = 0.25
  7977.  
  7978. Node10Name = "Left_armu"
  7979. Node10Flags = (DWORD)0
  7980. Node10FrontDeathAni = ""
  7981. Node10BackDeathAni = ""
  7982. Node10FrontShortRecoilAni = ""
  7983. Node10BackShortRecoilAni = ""
  7984. Node10DamageFactor = 1.0
  7985. Node10Location = 3
  7986. Node10Radius = 5.5
  7987. Node10Priority = 0.25
  7988.  
  7989. Node11Name = "Left_arml"
  7990. Node11Flags = (DWORD)0
  7991. Node11FrontDeathAni = ""
  7992. Node11BackDeathAni = ""
  7993. Node11FrontShortRecoilAni = ""
  7994. Node11BackShortRecoilAni = ""
  7995. Node11DamageFactor = 1.0
  7996. Node11Location = 3
  7997. Node11Radius = 4.5
  7998. Node11Priority = 0.25
  7999.  
  8000. Node12Name = "left_hand"
  8001. Node12Flags = (DWORD)0
  8002. Node12FrontDeathAni = ""
  8003. Node12BackDeathAni = ""
  8004. Node12FrontShortRecoilAni = ""
  8005. Node12BackShortRecoilAni = ""
  8006. Node12DamageFactor = 1.0
  8007. Node12Location = 3
  8008. Node12Radius = 3.0
  8009. Node12Priority = 0.25
  8010.  
  8011. Node13Name = "Bip01 L Finger0"
  8012. Node13Flags = (DWORD)0
  8013. Node13FrontDeathAni = ""
  8014. Node13BackDeathAni = ""
  8015. Node13FrontShortRecoilAni = ""
  8016. Node13BackShortRecoilAni = ""
  8017. Node13DamageFactor = 1.0
  8018. Node13Location = 3
  8019. Node13Radius = 1.0
  8020. Node13Priority = 0.25
  8021.  
  8022. Node14Name = "_zN_LowerBody L Finger01"
  8023. Node14Flags = (DWORD)0
  8024. Node14FrontDeathAni = ""
  8025. Node14BackDeathAni = ""
  8026. Node14FrontShortRecoilAni = ""
  8027. Node14BackShortRecoilAni = ""
  8028. Node14DamageFactor = 1.0
  8029. Node14Location = 3
  8030. Node14Radius = 1.0
  8031. Node14Priority = 0.25
  8032.  
  8033. Node15Name = "_zN_LowerBody L Finger02"
  8034. Node15Flags = (DWORD)0
  8035. Node15FrontDeathAni = ""
  8036. Node15BackDeathAni = ""
  8037. Node15FrontShortRecoilAni = ""
  8038. Node15BackShortRecoilAni = ""
  8039. Node15DamageFactor = 1.0
  8040. Node15Location = 3
  8041. Node15Radius = 1.0
  8042. Node15Priority = 0.25
  8043.  
  8044. Node16Name = "_zN_LowerBody L Finger1"
  8045. Node16Flags = (DWORD)0
  8046. Node16FrontDeathAni = ""
  8047. Node16BackDeathAni = ""
  8048. Node16FrontShortRecoilAni = ""
  8049. Node16BackShortRecoilAni = ""
  8050. Node16DamageFactor = 1.0
  8051. Node16Location = 3
  8052. Node16Radius = 1.0
  8053. Node16Priority = 0.25
  8054.  
  8055. Node17Name = "_zN_LowerBody L Finger11"
  8056. Node17Flags = (DWORD)0
  8057. Node17FrontDeathAni = ""
  8058. Node17BackDeathAni = ""
  8059. Node17FrontShortRecoilAni = ""
  8060. Node17BackShortRecoilAni = ""
  8061. Node17DamageFactor = 1.0
  8062. Node17Location = 3
  8063. Node17Radius = 1.0
  8064. Node17Priority = 0.25
  8065.  
  8066. Node18Name = "_zN_LowerBody L Finger12"
  8067. Node18Flags = (DWORD)0
  8068. Node18FrontDeathAni = ""
  8069. Node18BackDeathAni = ""
  8070. Node18FrontShortRecoilAni = ""
  8071. Node18BackShortRecoilAni = ""
  8072. Node18DamageFactor = 1.0
  8073. Node18Location = 3
  8074. Node18Radius = 1.0
  8075. Node18Priority = 0.25
  8076.  
  8077. Node19Name = "Rig_wrist_Left"
  8078. Node19Flags = (DWORD)0
  8079. Node19FrontDeathAni = ""
  8080. Node19BackDeathAni = ""
  8081. Node19FrontShortRecoilAni = ""
  8082. Node19BackShortRecoilAni = ""
  8083. Node19DamageFactor = 1.0
  8084. Node19Location = 3
  8085. Node19Radius = 4.5
  8086. Node19Priority = 0.25
  8087.  
  8088. Node20Name = "Rig_Shoulder_Left01"
  8089. Node20Flags = (DWORD)0
  8090. Node20FrontDeathAni = ""
  8091. Node20BackDeathAni = ""
  8092. Node20FrontShortRecoilAni = ""
  8093. Node20BackShortRecoilAni = ""
  8094. Node20DamageFactor = 1.0
  8095. Node20Location = 3
  8096. Node20Radius = 6.0
  8097. Node20Priority = 0.25
  8098.  
  8099. Node21Name = "Rig_Shoulder_Left"
  8100. Node21Flags = (DWORD)0
  8101. Node21FrontDeathAni = ""
  8102. Node21BackDeathAni = ""
  8103. Node21FrontShortRecoilAni = ""
  8104. Node21BackShortRecoilAni = ""
  8105. Node21DamageFactor = 1.0
  8106. Node21Location = 3
  8107. Node21Radius = 6.0
  8108. Node21Priority = 0.25
  8109.  
  8110. Node22Name = "Right_shoulder"
  8111. Node22Flags = (DWORD)0
  8112. Node22FrontDeathAni = ""
  8113. Node22BackDeathAni = ""
  8114. Node22FrontShortRecoilAni = ""
  8115. Node22BackShortRecoilAni = ""
  8116. Node22DamageFactor = 1.0
  8117. Node22Location = 3
  8118. Node22Radius = 5.5
  8119. Node22Priority = 0.25
  8120.  
  8121. Node23Name = "Right_armu"
  8122. Node23Flags = (DWORD)0
  8123. Node23FrontDeathAni = ""
  8124. Node23BackDeathAni = ""
  8125. Node23FrontShortRecoilAni = ""
  8126. Node23BackShortRecoilAni = ""
  8127. Node23DamageFactor = 1.0
  8128. Node23Location = 3
  8129. Node23Radius = 4.5
  8130. Node23Priority = 0.25
  8131.  
  8132. Node24Name = "Right_arml"
  8133. Node24Flags = (DWORD)0
  8134. Node24FrontDeathAni = ""
  8135. Node24BackDeathAni = ""
  8136. Node24FrontShortRecoilAni = ""
  8137. Node24BackShortRecoilAni = ""
  8138. Node24DamageFactor = 1.0
  8139. Node24Location = 3
  8140. Node24Radius = 4.5
  8141. Node24Priority = 0.25
  8142.  
  8143. Node25Name = "Right_hand"
  8144. Node25Flags = (DWORD)0
  8145. Node25FrontDeathAni = ""
  8146. Node25BackDeathAni = ""
  8147. Node25FrontShortRecoilAni = ""
  8148. Node25BackShortRecoilAni = ""
  8149. Node25DamageFactor = 1.0
  8150. Node25Location = 3
  8151. Node25Radius = 3.0
  8152. Node25Priority = 0.25
  8153.  
  8154. Node26Name = "Bip01 R Finger0"
  8155. Node26Flags = (DWORD)0
  8156. Node26FrontDeathAni = ""
  8157. Node26BackDeathAni = ""
  8158. Node26FrontShortRecoilAni = ""
  8159. Node26BackShortRecoilAni = ""
  8160. Node26DamageFactor = 1.0
  8161. Node26Location = 3
  8162. Node26Radius = 1.0
  8163. Node26Priority = 0.25
  8164.  
  8165. Node27Name = "_zN_LowerBody R Finger01"
  8166. Node27Flags = (DWORD)0
  8167. Node27FrontDeathAni = ""
  8168. Node27BackDeathAni = ""
  8169. Node27FrontShortRecoilAni = ""
  8170. Node27BackShortRecoilAni = ""
  8171. Node27DamageFactor = 1.0
  8172. Node27Location = 3
  8173. Node27Radius = 1.0
  8174. Node27Priority = 0.25
  8175.  
  8176. Node28Name = "_zN_LowerBody R Finger02"
  8177. Node28Flags = (DWORD)0
  8178. Node28FrontDeathAni = ""
  8179. Node28BackDeathAni = ""
  8180. Node28FrontShortRecoilAni = ""
  8181. Node28BackShortRecoilAni = ""
  8182. Node28DamageFactor = 1.0
  8183. Node28Location = 3
  8184. Node28Radius = 1.0
  8185. Node28Priority = 0.25
  8186.  
  8187. Node29Name = "_zN_LowerBody R Finger1"
  8188. Node29Flags = (DWORD)0
  8189. Node29FrontDeathAni = ""
  8190. Node29BackDeathAni = ""
  8191. Node29FrontShortRecoilAni = ""
  8192. Node29BackShortRecoilAni = ""
  8193. Node29DamageFactor = 1.0
  8194. Node29Location = 3
  8195. Node29Radius = 1.0
  8196. Node29Priority = 0.25
  8197.  
  8198. Node30Name = "_zN_LowerBody R Finger11"
  8199. Node30Flags = (DWORD)0
  8200. Node30FrontDeathAni = ""
  8201. Node30BackDeathAni = ""
  8202. Node30FrontShortRecoilAni = ""
  8203. Node30BackShortRecoilAni = ""
  8204. Node30DamageFactor = 1.0
  8205. Node30Location = 3
  8206. Node30Radius = 1.0
  8207. Node30Priority = 0.25
  8208.  
  8209. Node31Name = "_zN_LowerBody R Finger12"
  8210. Node31Flags = (DWORD)0
  8211. Node31FrontDeathAni = ""
  8212. Node31BackDeathAni = ""
  8213. Node31FrontShortRecoilAni = ""
  8214. Node31BackShortRecoilAni = ""
  8215. Node31DamageFactor = 1.0
  8216. Node31Location = 3
  8217. Node31Radius = 1.0
  8218. Node31Priority = 0.25
  8219.  
  8220. Node32Name = "Rig_wrist_Right"
  8221. Node32Flags = (DWORD)0
  8222. Node32FrontDeathAni = ""
  8223. Node32BackDeathAni = ""
  8224. Node32FrontShortRecoilAni = ""
  8225. Node32BackShortRecoilAni = ""
  8226. Node32DamageFactor = 1.0
  8227. Node32Location = 3
  8228. Node32Radius = 4.0
  8229. Node32Priority = 0.25
  8230.  
  8231. Node33Name = "Rig_Shoulder_Right"
  8232. Node33Flags = (DWORD)0
  8233. Node33FrontDeathAni = ""
  8234. Node33BackDeathAni = ""
  8235. Node33FrontShortRecoilAni = ""
  8236. Node33BackShortRecoilAni = ""
  8237. Node33DamageFactor = 1.0
  8238. Node33Location = 3
  8239. Node33Radius = 5.5
  8240. Node33Priority = 0.25
  8241.  
  8242. Node34Name = "Rig_Shoulder_Right01"
  8243. Node34Flags = (DWORD)0
  8244. Node34FrontDeathAni = ""
  8245. Node34BackDeathAni = ""
  8246. Node34FrontShortRecoilAni = ""
  8247. Node34BackShortRecoilAni = ""
  8248. Node34DamageFactor = 1.0
  8249. Node34Location = 3
  8250. Node34Radius = 5.5
  8251. Node34Priority = 0.25
  8252.  
  8253. Node35Name = "Left_legu"
  8254. Node35Flags = (DWORD)0
  8255. Node35FrontDeathAni = ""
  8256. Node35BackDeathAni = ""
  8257. Node35FrontShortRecoilAni = ""
  8258. Node35BackShortRecoilAni = ""
  8259. Node35DamageFactor = 1.0
  8260. Node35Location = 4
  8261. Node35Radius = 6.5
  8262. Node35Priority = 0.25
  8263.  
  8264. Node36Name = "Left_legl"
  8265. Node36Flags = (DWORD)0
  8266. Node36FrontDeathAni = ""
  8267. Node36BackDeathAni = ""
  8268. Node36FrontShortRecoilAni = ""
  8269. Node36BackShortRecoilAni = ""
  8270. Node36DamageFactor = 1.0
  8271. Node36Location = 4
  8272. Node36Radius = 5.5
  8273. Node36Priority = 0.25
  8274.  
  8275. Node37Name = "Left_foot"
  8276. Node37Flags = (DWORD)0
  8277. Node37FrontDeathAni = ""
  8278. Node37BackDeathAni = ""
  8279. Node37FrontShortRecoilAni = ""
  8280. Node37BackShortRecoilAni = ""
  8281. Node37DamageFactor = 1.0
  8282. Node37Location = 4
  8283. Node37Radius = 3.5
  8284. Node37Priority = 0.25
  8285.  
  8286. Node38Name = "Bip01 L Toe0"
  8287. Node38Flags = (DWORD)0
  8288. Node38FrontDeathAni = ""
  8289. Node38BackDeathAni = ""
  8290. Node38FrontShortRecoilAni = ""
  8291. Node38BackShortRecoilAni = ""
  8292. Node38DamageFactor = 1.0
  8293. Node38Location = 4
  8294. Node38Radius = 3.0
  8295. Node38Priority = 0.25
  8296.  
  8297. Node39Name = "Right_Legu"
  8298. Node39Flags = (DWORD)0
  8299. Node39FrontDeathAni = ""
  8300. Node39BackDeathAni = ""
  8301. Node39FrontShortRecoilAni = ""
  8302. Node39BackShortRecoilAni = ""
  8303. Node39DamageFactor = 1.0
  8304. Node39Location = 4
  8305. Node39Radius = 6.5
  8306. Node39Priority = 0.25
  8307.  
  8308. Node40Name = "Right_legl"
  8309. Node40Flags = (DWORD)0
  8310. Node40FrontDeathAni = ""
  8311. Node40BackDeathAni = ""
  8312. Node40FrontShortRecoilAni = ""
  8313. Node40BackShortRecoilAni = ""
  8314. Node40DamageFactor = 1.0
  8315. Node40Location = 4
  8316. Node40Radius = 5.5
  8317. Node40Priority = 0.25
  8318.  
  8319. Node41Name = "Right_foot"
  8320. Node41Flags = (DWORD)0
  8321. Node41FrontDeathAni = ""
  8322. Node41BackDeathAni = ""
  8323. Node41FrontShortRecoilAni = ""
  8324. Node41BackShortRecoilAni = ""
  8325. Node41DamageFactor = 1.0
  8326. Node41Location = 4
  8327. Node41Radius = 3.0
  8328. Node41Priority = 0.25
  8329.  
  8330. Node42Name = "Bip01 R Toe0"
  8331. Node42Flags = (DWORD)0
  8332. Node42FrontDeathAni = ""
  8333. Node42BackDeathAni = ""
  8334. Node42FrontShortRecoilAni = ""
  8335. Node42BackShortRecoilAni = ""
  8336. Node42DamageFactor = 1.0
  8337. Node42Location = 4
  8338. Node42Radius = 3.0
  8339. Node42Priority = 0.25
  8340.  
  8341. Node43Name = "Left_legu1"
  8342. Node43Flags = (DWORD)0
  8343. Node43FrontDeathAni = "DLLeg"
  8344. Node43BackDeathAni = "DLLegB"
  8345. Node43FrontShortRecoilAni = "SRclLLeg"
  8346. Node43BackShortRecoilAni = "SRclLLegB"
  8347. Node43DamageFactor = 1.0
  8348. Node43Location = 4
  8349. Node43Radius = 6
  8350. Node43Priority = 0.25
  8351.  
  8352. Node44Name = "Left_legl1"
  8353. Node44Flags = (DWORD)0
  8354. Node44FrontDeathAni = "DLLeg"
  8355. Node44BackDeathAni = "DLLegB"
  8356. Node44FrontShortRecoilAni = "SRclLLeg"
  8357. Node44BackShortRecoilAni = "SRclLLegB"
  8358. Node44DamageFactor = 1.0
  8359. Node44Location = 4
  8360. Node44Radius = 6
  8361. Node44Priority = 0.25
  8362.  
  8363. Node45Name = "Right_Legu1"
  8364. Node45Flags = (DWORD)0
  8365. Node45FrontDeathAni = "DRLeg"
  8366. Node45BackDeathAni = "DRLegB"
  8367. Node45FrontShortRecoilAni = "SRclRLeg"
  8368. Node45BackShortRecoilAni = "SRclRLegB"
  8369. Node45DamageFactor = 1.0
  8370. Node45Location = 4
  8371. Node45Radius = 6
  8372. Node45Priority = 0.25
  8373.  
  8374. Node46Name = "Right_legl1"
  8375. Node46Flags = (DWORD)0
  8376. Node46FrontDeathAni = "DRLeg"
  8377. Node46BackDeathAni = "DRLegB"
  8378. Node46FrontShortRecoilAni = "SRclRLeg"
  8379. Node46BackShortRecoilAni = "SRclRLegB"
  8380. Node46DamageFactor = 1.0
  8381. Node46Location = 4
  8382. Node46Radius = 6
  8383. Node46Priority = 0.25
  8384.  
  8385. [Skeleton3]
  8386. Node0Name = "Scene Root"
  8387. Node0Flags = (DWORD)0
  8388. Node0FrontDeathAni = ""
  8389. Node0BackDeathAni = ""
  8390. Node0FrontShortRecoilAni = ""
  8391. Node0BackShortRecoilAni = ""
  8392. Node0DamageFactor = 1.0
  8393. Node0Location = 0
  8394. Node0Radius = 0.0
  8395. Node0Priority = 0.25
  8396.  
  8397. Node1Name = "Bip_root01"
  8398. Node1Flags = (DWORD)0
  8399. Node1FrontDeathAni = ""
  8400. Node1BackDeathAni = ""
  8401. Node1FrontShortRecoilAni = ""
  8402. Node1BackShortRecoilAni = ""
  8403. Node1DamageFactor = 1.0
  8404. Node1Location = 0
  8405. Node1Radius = 0.0
  8406. Node1Priority = 0.25
  8407.  
  8408. Node2Name = "_zN_LowerBod"
  8409. Node2Flags = (DWORD)0
  8410. Node2FrontDeathAni = ""
  8411. Node2BackDeathAni = ""
  8412. Node2FrontShortRecoilAni = ""
  8413. Node2BackShortRecoilAni = ""
  8414. Node2DamageFactor = 1.0
  8415. Node2Location = 2
  8416. Node2Radius = 4.0
  8417. Node2Priority = 0.25
  8418.  
  8419. Node3Name = "Left_pelvis"
  8420. Node3Flags = (DWORD)0
  8421. Node3FrontDeathAni = ""
  8422. Node3BackDeathAni = ""
  8423. Node3FrontShortRecoilAni = ""
  8424. Node3BackShortRecoilAni = ""
  8425. Node3DamageFactor = 1.0
  8426. Node3Location = 0
  8427. Node3Radius = 0.0
  8428. Node3Priority = 0.25
  8429.  
  8430. Node4Name = "Right_pelvis"
  8431. Node4Flags = (DWORD)0
  8432. Node4FrontDeathAni = ""
  8433. Node4BackDeathAni = ""
  8434. Node4FrontShortRecoilAni = ""
  8435. Node4BackShortRecoilAni = ""
  8436. Node4DamageFactor = 1.0
  8437. Node4Location = 2
  8438. Node4Radius = 4.0
  8439. Node4Priority = 0.25
  8440.  
  8441. Node5Name = "Torso"
  8442. Node5Flags = (DWORD)0
  8443. Node5FrontDeathAni = ""
  8444. Node5BackDeathAni = ""
  8445. Node5FrontShortRecoilAni = ""
  8446. Node5BackShortRecoilAni = ""
  8447. Node5DamageFactor = 1.0
  8448. Node5Location = 2
  8449. Node5Radius = 4.5
  8450. Node5Priority = 0.25
  8451.  
  8452. Node6Name = "Upper_torso"
  8453. Node6Flags = (DWORD)0
  8454. Node6FrontDeathAni = ""
  8455. Node6BackDeathAni = ""
  8456. Node6FrontShortRecoilAni = ""
  8457. Node6BackShortRecoilAni = ""
  8458. Node6DamageFactor = 1.0
  8459. Node6Location = 2
  8460. Node6Radius = 6.5
  8461. Node6Priority = 0.25
  8462.  
  8463. Node7Name = "Bip01 Neck"
  8464. Node7Flags = (DWORD)0
  8465. Node7FrontDeathAni = ""
  8466. Node7BackDeathAni = ""
  8467. Node7FrontShortRecoilAni = ""
  8468. Node7BackShortRecoilAni = ""
  8469. Node7DamageFactor = 1.0
  8470. Node7Location = 2
  8471. Node7Radius = 5.0
  8472. Node7Priority = 0.25
  8473.  
  8474. Node8Name = "Head"
  8475. Node8Flags = (DWORD)0
  8476. Node8FrontDeathAni = ""
  8477. Node8BackDeathAni = ""
  8478. Node8FrontShortRecoilAni = ""
  8479. Node8BackShortRecoilAni = ""
  8480. Node8DamageFactor = 1.0
  8481. Node8Location = 1
  8482. Node8Radius = 5.5
  8483. Node8Priority = 0.25
  8484.  
  8485. Node9Name = "Bip01 HeadNub"
  8486. Node9Flags = (DWORD)0
  8487. Node9FrontDeathAni = ""
  8488. Node9BackDeathAni = ""
  8489. Node9FrontShortRecoilAni = ""
  8490. Node9BackShortRecoilAni = ""
  8491. Node9DamageFactor = 1.0
  8492. Node9Location = 0
  8493. Node9Radius = 0
  8494. Node9Priority = 0.25
  8495.  
  8496. Node10Name = "Bone01"
  8497. Node10Flags = (DWORD)0
  8498. Node10FrontDeathAni = ""
  8499. Node10BackDeathAni = ""
  8500. Node10FrontShortRecoilAni = ""
  8501. Node10BackShortRecoilAni = ""
  8502. Node10DamageFactor = 1.0
  8503. Node10Location = 0
  8504. Node10Radius = 0.0
  8505. Node10Priority = 0.25
  8506.  
  8507. Node11Name = "Bone02"
  8508. Node11Flags = (DWORD)0
  8509. Node11FrontDeathAni = ""
  8510. Node11BackDeathAni = ""
  8511. Node11FrontShortRecoilAni = ""
  8512. Node11BackShortRecoilAni = ""
  8513. Node11DamageFactor = 1.0
  8514. Node11Location = 0
  8515. Node11Radius = 0.0
  8516. Node11Priority = 0.25
  8517.  
  8518. Node12Name = "Bone03"
  8519. Node12Flags = (DWORD)0
  8520. Node12FrontDeathAni = ""
  8521. Node12BackDeathAni = ""
  8522. Node12FrontShortRecoilAni = ""
  8523. Node12BackShortRecoilAni = ""
  8524. Node12DamageFactor = 1.0
  8525. Node12Location = 0
  8526. Node12Radius = 0.0
  8527. Node12Priority = 0.25
  8528.  
  8529. Node13Name = "Bone04"
  8530. Node13Flags = (DWORD)0
  8531. Node13FrontDeathAni = ""
  8532. Node13BackDeathAni = ""
  8533. Node13FrontShortRecoilAni = ""
  8534. Node13BackShortRecoilAni = ""
  8535. Node13DamageFactor = 1.0
  8536. Node13Location = 0
  8537. Node13Radius = 0.0
  8538. Node13Priority = 0.25
  8539.  
  8540. Node14Name = "Bone05"
  8541. Node14Flags = (DWORD)0
  8542. Node14FrontDeathAni = ""
  8543. Node14BackDeathAni = ""
  8544. Node14FrontShortRecoilAni = ""
  8545. Node14BackShortRecoilAni = ""
  8546. Node14DamageFactor = 1.0
  8547. Node14Location = 0
  8548. Node14Radius = 0.0
  8549. Node14Priority = 0.25
  8550.  
  8551. Node15Name = "Bone06"
  8552. Node15Flags = (DWORD)0
  8553. Node15FrontDeathAni = ""
  8554. Node15BackDeathAni = ""
  8555. Node15FrontShortRecoilAni = ""
  8556. Node15BackShortRecoilAni = ""
  8557. Node15DamageFactor = 1.0
  8558. Node15Location = 0
  8559. Node15Radius = 0.0
  8560. Node15Priority = 0.25
  8561.  
  8562. Node16Name = "Bone07"
  8563. Node16Flags = (DWORD)0
  8564. Node16FrontDeathAni = ""
  8565. Node16BackDeathAni = ""
  8566. Node16FrontShortRecoilAni = ""
  8567. Node16BackShortRecoilAni = ""
  8568. Node16DamageFactor = 1.0
  8569. Node16Location = 0
  8570. Node16Radius = 0.0
  8571. Node16Priority = 0.25
  8572.  
  8573. Node17Name = "Left_shoulder"
  8574. Node17Flags = (DWORD)0
  8575. Node17FrontDeathAni = ""
  8576. Node17BackDeathAni = ""
  8577. Node17FrontShortRecoilAni = ""
  8578. Node17BackShortRecoilAni = ""
  8579. Node17DamageFactor = 1.0
  8580. Node17Location = 3
  8581. Node17Radius = 5.0
  8582. Node17Priority = 0.25
  8583.  
  8584. Node18Name = "Left_armu"
  8585. Node18Flags = (DWORD)0
  8586. Node18FrontDeathAni = ""
  8587. Node18BackDeathAni = ""
  8588. Node18FrontShortRecoilAni = ""
  8589. Node18BackShortRecoilAni = ""
  8590. Node18DamageFactor = 1.0
  8591. Node18Location = 3
  8592. Node18Radius = 5.0
  8593. Node18Priority = 0.25
  8594.  
  8595. Node19Name = "Left_arml"
  8596. Node19Flags = (DWORD)0
  8597. Node19FrontDeathAni = ""
  8598. Node19BackDeathAni = ""
  8599. Node19FrontShortRecoilAni = ""
  8600. Node19BackShortRecoilAni = ""
  8601. Node19DamageFactor = 1.0
  8602. Node19Location = 3
  8603. Node19Radius = 5.0
  8604. Node19Priority = 0.25
  8605.  
  8606. Node20Name = "left_hand"
  8607. Node20Flags = (DWORD)0
  8608. Node20FrontDeathAni = ""
  8609. Node20BackDeathAni = ""
  8610. Node20FrontShortRecoilAni = ""
  8611. Node20BackShortRecoilAni = ""
  8612. Node20DamageFactor = 1.0
  8613. Node20Location = 3
  8614. Node20Radius = 4.0
  8615. Node20Priority = 0.25
  8616.  
  8617. Node21Name = "Bip01 L Finger0"
  8618. Node21Flags = (DWORD)0
  8619. Node21FrontDeathAni = ""
  8620. Node21BackDeathAni = ""
  8621. Node21FrontShortRecoilAni = ""
  8622. Node21BackShortRecoilAni = ""
  8623. Node21DamageFactor = 1.0
  8624. Node21Location = 3
  8625. Node21Radius = 1.0
  8626. Node21Priority = 0.25
  8627.  
  8628. Node22Name = "_zN_LowerBody L Finger01"
  8629. Node22Flags = (DWORD)0
  8630. Node22FrontDeathAni = ""
  8631. Node22BackDeathAni = ""
  8632. Node22FrontShortRecoilAni = ""
  8633. Node22BackShortRecoilAni = ""
  8634. Node22DamageFactor = 1.0
  8635. Node22Location = 3
  8636. Node22Radius = 1.0
  8637. Node22Priority = 0.25
  8638.  
  8639. Node23Name = "_zN_LowerBody L Finger02"
  8640. Node23Flags = (DWORD)0
  8641. Node23FrontDeathAni = ""
  8642. Node23BackDeathAni = ""
  8643. Node23FrontShortRecoilAni = ""
  8644. Node23BackShortRecoilAni = ""
  8645. Node23DamageFactor = 1.0
  8646. Node23Location = 3
  8647. Node23Radius = 1.0
  8648. Node23Priority = 0.25
  8649.  
  8650. Node24Name = "Bip01 L Finger0Nub"
  8651. Node24Flags = (DWORD)0
  8652. Node24FrontDeathAni = ""
  8653. Node24BackDeathAni = ""
  8654. Node24FrontShortRecoilAni = ""
  8655. Node24BackShortRecoilAni = ""
  8656. Node24DamageFactor = 1.0
  8657. Node24Location = 3
  8658. Node24Radius = 1.0
  8659. Node24Priority = 0.25
  8660.  
  8661. Node25Name = "_zN_LowerBody L Finger1"
  8662. Node25Flags = (DWORD)0
  8663. Node25FrontDeathAni = ""
  8664. Node25BackDeathAni = ""
  8665. Node25FrontShortRecoilAni = ""
  8666. Node25BackShortRecoilAni = ""
  8667. Node25DamageFactor = 1.0
  8668. Node25Location = 3
  8669. Node25Radius = 1.0
  8670. Node25Priority = 0.25
  8671.  
  8672. Node26Name = "_zN_LowerBody L Finger11"
  8673. Node26Flags = (DWORD)0
  8674. Node26FrontDeathAni = ""
  8675. Node26BackDeathAni = ""
  8676. Node26FrontShortRecoilAni = ""
  8677. Node26BackShortRecoilAni = ""
  8678. Node26DamageFactor = 1.0
  8679. Node26Location = 3
  8680. Node26Radius = 1.0
  8681. Node26Priority = 0.25
  8682.  
  8683. Node27Name = "_zN_LowerBody L Finger12"
  8684. Node27Flags = (DWORD)0
  8685. Node27FrontDeathAni = ""
  8686. Node27BackDeathAni = ""
  8687. Node27FrontShortRecoilAni = ""
  8688. Node27BackShortRecoilAni = ""
  8689. Node27DamageFactor = 1.0
  8690. Node27Location = 3
  8691. Node27Radius = 1.0
  8692. Node27Priority = 0.25
  8693.  
  8694. Node28Name = "Bip01 L Finger1Nub"
  8695. Node28Flags = (DWORD)0
  8696. Node28FrontDeathAni = ""
  8697. Node28BackDeathAni = ""
  8698. Node28FrontShortRecoilAni = ""
  8699. Node28BackShortRecoilAni = ""
  8700. Node28DamageFactor = 1.0
  8701. Node28Location = 3
  8702. Node28Radius = 1.0
  8703. Node28Priority = 0.25
  8704.  
  8705. Node29Name = "_zN_LowerBody L Finger2"
  8706. Node29Flags = (DWORD)0
  8707. Node29FrontDeathAni = ""
  8708. Node29BackDeathAni = ""
  8709. Node29FrontShortRecoilAni = ""
  8710. Node29BackShortRecoilAni = ""
  8711. Node29DamageFactor = 1.0
  8712. Node29Location = 3
  8713. Node29Radius = 1.0
  8714. Node29Priority = 0.25
  8715.  
  8716. Node30Name = "_zN_LowerBody L Finger21"
  8717. Node30Flags = (DWORD)0
  8718. Node30FrontDeathAni = ""
  8719. Node30BackDeathAni = ""
  8720. Node30FrontShortRecoilAni = ""
  8721. Node30BackShortRecoilAni = ""
  8722. Node30DamageFactor = 1.0
  8723. Node30Location = 3
  8724. Node30Radius = 1.0
  8725. Node30Priority = 0.25
  8726.  
  8727. Node31Name = "_zN_LowerBody L Finger22"
  8728. Node31Flags = (DWORD)0
  8729. Node31FrontDeathAni = ""
  8730. Node31BackDeathAni = ""
  8731. Node31FrontShortRecoilAni = ""
  8732. Node31BackShortRecoilAni = ""
  8733. Node31DamageFactor = 1.0
  8734. Node31Location = 3
  8735. Node31Radius = 1.0
  8736. Node31Priority = 0.25
  8737.  
  8738. Node32Name = "Bip01 L Finger2Nub"
  8739. Node32Flags = (DWORD)0
  8740. Node32FrontDeathAni = ""
  8741. Node32BackDeathAni = ""
  8742. Node32FrontShortRecoilAni = ""
  8743. Node32BackShortRecoilAni = ""
  8744. Node32DamageFactor = 1.0
  8745. Node32Location = 3
  8746. Node32Radius = 1.0
  8747. Node32Priority = 0.25
  8748.  
  8749. Node33Name = "_zN_LowerBod L Finger3"
  8750. Node33Flags = (DWORD)0
  8751. Node33FrontDeathAni = ""
  8752. Node33BackDeathAni = ""
  8753. Node33FrontShortRecoilAni = ""
  8754. Node33BackShortRecoilAni = ""
  8755. Node33DamageFactor = 1.0
  8756. Node33Location = 3
  8757. Node33Radius = 1.0
  8758. Node33Priority = 0.25
  8759.  
  8760. Node34Name = "_zN_LowerBod L Finger31"
  8761. Node34Flags = (DWORD)0
  8762. Node34FrontDeathAni = ""
  8763. Node34BackDeathAni = ""
  8764. Node34FrontShortRecoilAni = ""
  8765. Node34BackShortRecoilAni = ""
  8766. Node34DamageFactor = 1.0
  8767. Node34Location = 3
  8768. Node34Radius = 1.0
  8769. Node34Priority = 0.25
  8770.  
  8771. Node35Name = "_zN_LowerBod L Finger32"
  8772. Node35Flags = (DWORD)0
  8773. Node35FrontDeathAni = ""
  8774. Node35BackDeathAni = ""
  8775. Node35FrontShortRecoilAni = ""
  8776. Node35BackShortRecoilAni = ""
  8777. Node35DamageFactor = 1.0
  8778. Node35Location = 3
  8779. Node35Radius = 1.0
  8780. Node35Priority = 0.25
  8781.  
  8782. Node36Name = "Bip01 R Clavicle"
  8783. Node36Flags = (DWORD)0
  8784. Node36FrontDeathAni = ""
  8785. Node36BackDeathAni = ""
  8786. Node36FrontShortRecoilAni = ""
  8787. Node36BackShortRecoilAni = ""
  8788. Node36DamageFactor = 1.0
  8789. Node36Location = 2
  8790. Node36Radius = 5.0
  8791. Node36Priority = 0.25
  8792.  
  8793. Node37Name = "Right_armu"
  8794. Node37Flags = (DWORD)0
  8795. Node37FrontDeathAni = ""
  8796. Node37BackDeathAni = ""
  8797. Node37FrontShortRecoilAni = ""
  8798. Node37BackShortRecoilAni = ""
  8799. Node37DamageFactor = 1.0
  8800. Node37Location = 3
  8801. Node37Radius = 5.0
  8802. Node37Priority = 0.25
  8803.  
  8804. Node38Name = "Right_arml"
  8805. Node38Flags = (DWORD)0
  8806. Node38FrontDeathAni = ""
  8807. Node38BackDeathAni = ""
  8808. Node38FrontShortRecoilAni = ""
  8809. Node38BackShortRecoilAni = ""
  8810. Node38DamageFactor = 1.0
  8811. Node38Location = 3
  8812. Node38Radius = 5.0
  8813. Node38Priority = 0.25
  8814.  
  8815. Node39Name = "Right_hand"
  8816. Node39Flags = (DWORD)0
  8817. Node39FrontDeathAni = ""
  8818. Node39BackDeathAni = ""
  8819. Node39FrontShortRecoilAni = ""
  8820. Node39BackShortRecoilAni = ""
  8821. Node39DamageFactor = 1.0
  8822. Node39Location = 3
  8823. Node39Radius = 3.0
  8824. Node39Priority = 0.25
  8825.  
  8826. Node40Name = "Bip01 R Finger0"
  8827. Node40Flags = (DWORD)0
  8828. Node40FrontDeathAni = ""
  8829. Node40BackDeathAni = ""
  8830. Node40FrontShortRecoilAni = ""
  8831. Node40BackShortRecoilAni = ""
  8832. Node40DamageFactor = 1.0
  8833. Node40Location = 3
  8834. Node40Radius = 1.0
  8835. Node40Priority = 0.25
  8836.  
  8837. Node41Name = "_zN_LowerBody R Finger01"
  8838. Node41Flags = (DWORD)0
  8839. Node41FrontDeathAni = ""
  8840. Node41BackDeathAni = ""
  8841. Node41FrontShortRecoilAni = ""
  8842. Node41BackShortRecoilAni = ""
  8843. Node41DamageFactor = 1.0
  8844. Node41Location = 3
  8845. Node41Radius = 1.0
  8846. Node41Priority = 0.25
  8847.  
  8848. Node42Name = "_zN_LowerBody R Finger02"
  8849. Node42Flags = (DWORD)0
  8850. Node42FrontDeathAni = ""
  8851. Node42BackDeathAni = ""
  8852. Node42FrontShortRecoilAni = ""
  8853. Node42BackShortRecoilAni = ""
  8854. Node42DamageFactor = 1.0
  8855. Node42Location = 3
  8856. Node42Radius = 1.0
  8857. Node42Priority = 0.25
  8858.  
  8859. Node43Name = "Bip01 R Finger0Nub"
  8860. Node43Flags = (DWORD)0
  8861. Node43FrontDeathAni = ""
  8862. Node43BackDeathAni = ""
  8863. Node43FrontShortRecoilAni = ""
  8864. Node43BackShortRecoilAni = ""
  8865. Node43DamageFactor = 1.0
  8866. Node43Location = 3
  8867. Node43Radius = 1.0
  8868. Node43Priority = 0.25
  8869.  
  8870. Node44Name = "_zN_LowerBody R Finger1"
  8871. Node44Flags = (DWORD)0
  8872. Node44FrontDeathAni = ""
  8873. Node44BackDeathAni = ""
  8874. Node44FrontShortRecoilAni = ""
  8875. Node44BackShortRecoilAni = ""
  8876. Node44DamageFactor = 1.0
  8877. Node44Location = 3
  8878. Node44Radius = 1.0
  8879. Node44Priority = 0.25
  8880.  
  8881. Node45Name = "_zN_LowerBody R Finger11"
  8882. Node45Flags = (DWORD)0
  8883. Node45FrontDeathAni = ""
  8884. Node45BackDeathAni = ""
  8885. Node45FrontShortRecoilAni = ""
  8886. Node45BackShortRecoilAni = ""
  8887. Node45DamageFactor = 1.0
  8888. Node45Location = 3
  8889. Node45Radius = 1.0
  8890. Node45Priority = 0.25
  8891.  
  8892. Node46Name = "_zN_LowerBody R Finger12"
  8893. Node46Flags = (DWORD)0
  8894. Node46FrontDeathAni = ""
  8895. Node46BackDeathAni = ""
  8896. Node46FrontShortRecoilAni = ""
  8897. Node46BackShortRecoilAni = ""
  8898. Node46DamageFactor = 1.0
  8899. Node46Location = 3
  8900. Node46Radius = 1.0
  8901. Node46Priority = 0.25
  8902.  
  8903. Node47Name = "Bip01 R Finger1Nub"
  8904. Node47Flags = (DWORD)0
  8905. Node47FrontDeathAni = ""
  8906. Node47BackDeathAni = ""
  8907. Node47FrontShortRecoilAni = ""
  8908. Node47BackShortRecoilAni = ""
  8909. Node47DamageFactor = 1.0
  8910. Node47Location = 3
  8911. Node47Radius = 1.0
  8912. Node47Priority = 0.25
  8913.  
  8914. Node48Name = "_zN_LowerBody R Finger2"
  8915. Node48Flags = (DWORD)0
  8916. Node48FrontDeathAni = ""
  8917. Node48BackDeathAni = ""
  8918. Node48FrontShortRecoilAni = ""
  8919. Node48BackShortRecoilAni = ""
  8920. Node48DamageFactor = 1.0
  8921. Node48Location = 3
  8922. Node48Radius = 1.0
  8923. Node48Priority = 0.25
  8924.  
  8925. Node49Name = "_zN_LowerBody R Finger21"
  8926. Node49Flags = (DWORD)0
  8927. Node49FrontDeathAni = ""
  8928. Node49BackDeathAni = ""
  8929. Node49FrontShortRecoilAni = ""
  8930. Node49BackShortRecoilAni = ""
  8931. Node49DamageFactor = 1.0
  8932. Node49Location = 3
  8933. Node49Radius = 1.0
  8934. Node49Priority = 0.25
  8935.  
  8936. Node50Name = "_zN_LowerBody R Finger22"
  8937. Node50Flags = (DWORD)0
  8938. Node50FrontDeathAni = ""
  8939. Node50BackDeathAni = ""
  8940. Node50FrontShortRecoilAni = ""
  8941. Node50BackShortRecoilAni = ""
  8942. Node50DamageFactor = 1.0
  8943. Node50Location = 3
  8944. Node50Radius = 1.0
  8945. Node50Priority = 0.25
  8946.  
  8947. Node51Name = "Bip01 R Finger2Nub"
  8948. Node51Flags = (DWORD)0
  8949. Node51FrontDeathAni = ""
  8950. Node51BackDeathAni = ""
  8951. Node51FrontShortRecoilAni = ""
  8952. Node51BackShortRecoilAni = ""
  8953. Node51DamageFactor = 1.0
  8954. Node51Location = 3
  8955. Node51Radius = 1.0
  8956. Node51Priority = 0.25
  8957.  
  8958. Node52Name = "_zN_LowerBod R Finger3"
  8959. Node52Flags = (DWORD)0
  8960. Node52FrontDeathAni = ""
  8961. Node52BackDeathAni = ""
  8962. Node52FrontShortRecoilAni = ""
  8963. Node52BackShortRecoilAni = ""
  8964. Node52DamageFactor = 1.0
  8965. Node52Location = 3
  8966. Node52Radius = 1.0
  8967. Node52Priority = 0.25
  8968.  
  8969. Node53Name = "_zN_LowerBod R Finger31"
  8970. Node53Flags = (DWORD)0
  8971. Node53FrontDeathAni = ""
  8972. Node53BackDeathAni = ""
  8973. Node53FrontShortRecoilAni = ""
  8974. Node53BackShortRecoilAni = ""
  8975. Node53DamageFactor = 1.0
  8976. Node53Location = 3
  8977. Node53Radius = 1.0
  8978. Node53Priority = 0.25
  8979.  
  8980. Node54Name = "_zN_LowerBod R Finger32"
  8981. Node54Flags = (DWORD)0
  8982. Node54FrontDeathAni = ""
  8983. Node54BackDeathAni = ""
  8984. Node54FrontShortRecoilAni = ""
  8985. Node54BackShortRecoilAni = ""
  8986. Node54DamageFactor = 1.0
  8987. Node54Location = 3
  8988. Node54Radius = 1.0
  8989. Node54Priority = 0.25
  8990.  
  8991. Node55Name = "spine_right"
  8992. Node55Flags = (DWORD)0
  8993. Node55FrontDeathAni = ""
  8994. Node55BackDeathAni = ""
  8995. Node55FrontShortRecoilAni = ""
  8996. Node55BackShortRecoilAni = ""
  8997. Node55DamageFactor = 1.0
  8998. Node55Location = 2
  8999. Node55Radius = 5.0
  9000. Node55Priority = 0.25
  9001.  
  9002. Node56Name = "spine_left"
  9003. Node56Flags = (DWORD)0
  9004. Node56FrontDeathAni = ""
  9005. Node56BackDeathAni = ""
  9006. Node56FrontShortRecoilAni = ""
  9007. Node56BackShortRecoilAni = ""
  9008. Node56DamageFactor = 1.0
  9009. Node56Location = 2
  9010. Node56Radius = 5.0
  9011. Node56Priority = 0.25
  9012.  
  9013. Node57Name = "Bone08"
  9014. Node57Flags = (DWORD)0
  9015. Node57FrontDeathAni = ""
  9016. Node57BackDeathAni = ""
  9017. Node57FrontShortRecoilAni = ""
  9018. Node57BackShortRecoilAni = ""
  9019. Node57DamageFactor = 1.0
  9020. Node57Location = 2
  9021. Node57Radius = 3.0
  9022. Node57Priority = 0.25
  9023.  
  9024. Node58Name = "Bone09"
  9025. Node58Flags = (DWORD)0
  9026. Node58FrontDeathAni = ""
  9027. Node58BackDeathAni = ""
  9028. Node58FrontShortRecoilAni = ""
  9029. Node58BackShortRecoilAni = ""
  9030. Node58DamageFactor = 1.0
  9031. Node58Location = 2
  9032. Node58Radius = 3.0
  9033. Node58Priority = 0.25
  9034.  
  9035. Node59Name = "Left_legu"
  9036. Node59Flags = (DWORD)0
  9037. Node59FrontDeathAni = ""
  9038. Node59BackDeathAni = ""
  9039. Node59FrontShortRecoilAni = ""
  9040. Node59BackShortRecoilAni = ""
  9041. Node59DamageFactor = 1.0
  9042. Node59Location = 4
  9043. Node59Radius = 5.0
  9044. Node59Priority = 0.25
  9045.  
  9046. Node60Name = "Left_legl"
  9047. Node60Flags = (DWORD)0
  9048. Node60FrontDeathAni = ""
  9049. Node60BackDeathAni = ""
  9050. Node60FrontShortRecoilAni = ""
  9051. Node60BackShortRecoilAni = ""
  9052. Node60DamageFactor = 1.0
  9053. Node60Location = 4
  9054. Node60Radius = 5.0
  9055. Node60Priority = 0.25
  9056.  
  9057. Node61Name = "Left_foot"
  9058. Node61Flags = (DWORD)0
  9059. Node61FrontDeathAni = ""
  9060. Node61BackDeathAni = ""
  9061. Node61FrontShortRecoilAni = ""
  9062. Node61BackShortRecoilAni = ""
  9063. Node61DamageFactor = 1.0
  9064. Node61Location = 4
  9065. Node61Radius = 4.0
  9066. Node61Priority = 0.25
  9067.  
  9068. Node62Name = "Bip01 L Toe0"
  9069. Node62Flags = (DWORD)0
  9070. Node62FrontDeathAni = ""
  9071. Node62BackDeathAni = ""
  9072. Node62FrontShortRecoilAni = ""
  9073. Node62BackShortRecoilAni = ""
  9074. Node62DamageFactor = 1.0
  9075. Node62Location = 4
  9076. Node62Radius = 4.0
  9077. Node62Priority = 0.25
  9078.  
  9079. Node63Name = "Bip01 L Toe0Nub"
  9080. Node63Flags = (DWORD)0
  9081. Node63FrontDeathAni = ""
  9082. Node63BackDeathAni = ""
  9083. Node63FrontShortRecoilAni = ""
  9084. Node63BackShortRecoilAni = ""
  9085. Node63DamageFactor = 1.0
  9086. Node63Location = 0
  9087. Node63Radius = 0.0
  9088. Node63Priority = 0.25
  9089.  
  9090. Node64Name = "Right_Legu"
  9091. Node64Flags = (DWORD)0
  9092. Node64FrontDeathAni = ""
  9093. Node64BackDeathAni = ""
  9094. Node64FrontShortRecoilAni = ""
  9095. Node64BackShortRecoilAni = ""
  9096. Node64DamageFactor = 1.0
  9097. Node64Location = 4
  9098. Node64Radius = 5.0
  9099. Node64Priority = 0.25
  9100.  
  9101. Node65Name = "Right_legl"
  9102. Node65Flags = (DWORD)0
  9103. Node65FrontDeathAni = ""
  9104. Node65BackDeathAni = ""
  9105. Node65FrontShortRecoilAni = ""
  9106. Node65BackShortRecoilAni = ""
  9107. Node65DamageFactor = 1.0
  9108. Node65Location = 4
  9109. Node65Radius = 5.0
  9110. Node65Priority = 0.25
  9111.  
  9112. Node66Name = "Right_foot"
  9113. Node66Flags = (DWORD)0
  9114. Node66FrontDeathAni = ""
  9115. Node66BackDeathAni = ""
  9116. Node66FrontShortRecoilAni = ""
  9117. Node66BackShortRecoilAni = ""
  9118. Node66DamageFactor = 1.0
  9119. Node66Location = 4
  9120. Node66Radius = 3.0
  9121. Node66Priority = 0.25
  9122.  
  9123. Node67Name = "Bip01 R Toe0"
  9124. Node67Flags = (DWORD)0
  9125. Node67FrontDeathAni = ""
  9126. Node67BackDeathAni = ""
  9127. Node67FrontShortRecoilAni = ""
  9128. Node67BackShortRecoilAni = ""
  9129. Node67DamageFactor = 1.0
  9130. Node67Location = 4
  9131. Node67Radius = 4.0
  9132. Node67Priority = 0.25
  9133.  
  9134. Node68Name = "Bip01 R Toe0Nub"
  9135. Node68Flags = (DWORD)0
  9136. Node68FrontDeathAni = ""
  9137. Node68BackDeathAni = ""
  9138. Node68FrontShortRecoilAni = ""
  9139. Node68BackShortRecoilAni = ""
  9140. Node68DamageFactor = 1.0
  9141. Node68Location = 0
  9142. Node68Radius = 0.0
  9143. Node68Priority = 0.25
  9144.  
  9145. Node69Name = "Bone_LHip"
  9146. Node69Flags = (DWORD)0
  9147. Node69FrontDeathAni = ""
  9148. Node69BackDeathAni = ""
  9149. Node69FrontShortRecoilAni = ""
  9150. Node69BackShortRecoilAni = ""
  9151. Node69DamageFactor = 1.0
  9152. Node69Location = 2
  9153. Node69Radius = 5.0
  9154. Node69Priority = 0.25
  9155.  
  9156. Node70Name = "Bone_RHip"
  9157. Node70Flags = (DWORD)0
  9158. Node70FrontDeathAni = ""
  9159. Node70BackDeathAni = ""
  9160. Node70FrontShortRecoilAni = ""
  9161. Node70BackShortRecoilAni = ""
  9162. Node70DamageFactor = 1.0
  9163. Node70Location = 2
  9164. Node70Radius = 5.0
  9165. Node70Priority = 0.25
  9166.  
  9167. Node71Name = "Left_armu1"
  9168. Node71Flags = (DWORD)64
  9169. Node71FrontDeathAni = "DLSh"
  9170. Node71BackDeathAni = "DLShB"
  9171. Node71FrontShortRecoilAni = "SRclLSh"
  9172. Node71BackShortRecoilAni = "SRclLShB"
  9173. Node71DamageFactor = 1.0
  9174. Node71Location = 3
  9175. Node71Radius = 4.0
  9176. Node71Priority = 0.25
  9177.  
  9178. Node72Name = "Left_arml1"
  9179. Node72Flags = (DWORD)0
  9180. Node72FrontDeathAni = "DLSh"
  9181. Node72BackDeathAni = "DLShB"
  9182. Node72FrontShortRecoilAni = "SRclLSh"
  9183. Node72BackShortRecoilAni = "SRclLShB"
  9184. Node72DamageFactor = 1.0
  9185. Node72Location = 3
  9186. Node72Radius = 4.0
  9187. Node72Priority = 0.25
  9188.  
  9189. Node73Name = "Right_armu1"
  9190. Node73Flags = (DWORD)64
  9191. Node73FrontDeathAni = "DRSh"
  9192. Node73BackDeathAni = "DRShB"
  9193. Node73FrontShortRecoilAni = "SRclRSh"
  9194. Node73BackShortRecoilAni = "SRclRShB"
  9195. Node73DamageFactor = 1.0
  9196. Node73Location = 3
  9197. Node73Radius = 4.0
  9198. Node73Priority = 0.25
  9199.  
  9200. Node74Name = "Right_arml1"
  9201. Node74Flags = (DWORD)0
  9202. Node74FrontDeathAni = "DRSh"
  9203. Node74BackDeathAni = "DRShB"
  9204. Node74FrontShortRecoilAni = "SRclRSh"
  9205. Node74BackShortRecoilAni = "SRclRShB"
  9206. Node74DamageFactor = 1.0
  9207. Node74Location = 3
  9208. Node74Radius = 4.0
  9209. Node74Priority = 0.25
  9210.  
  9211. Node75Name = "Left_legu1"
  9212. Node75Flags = (DWORD)0
  9213. Node75FrontDeathAni = "DLLeg"
  9214. Node75BackDeathAni = "DLLegB"
  9215. Node75FrontShortRecoilAni = "SRclLLeg"
  9216. Node75BackShortRecoilAni = "SRclLLegB"
  9217. Node75DamageFactor = 1.0
  9218. Node75Location = 4
  9219. Node75Radius = 7
  9220. Node75Priority = 0.25
  9221.  
  9222. Node76Name = "Left_legl1"
  9223. Node76Flags = (DWORD)0
  9224. Node76FrontDeathAni = "DLLeg"
  9225. Node76BackDeathAni = "DLLegB"
  9226. Node76FrontShortRecoilAni = "SRclLLeg"
  9227. Node76BackShortRecoilAni = "SRclLLegB"
  9228. Node76DamageFactor = 1.0
  9229. Node76Location = 4
  9230. Node76Radius = 6
  9231. Node76Priority = 0.25
  9232.  
  9233. Node77Name = "Right_Legu1"
  9234. Node77Flags = (DWORD)0
  9235. Node77FrontDeathAni = "DRLeg"
  9236. Node77BackDeathAni = "DRLegB"
  9237. Node77FrontShortRecoilAni = "SRclRLeg"
  9238. Node77BackShortRecoilAni = "SRclRLegB"
  9239. Node77DamageFactor = 1.0
  9240. Node77Location = 4
  9241. Node77Radius = 7
  9242. Node77Priority = 0.25
  9243.  
  9244. Node78Name = "Right_legl1"
  9245. Node78Flags = (DWORD)0
  9246. Node78FrontDeathAni = "DRLeg"
  9247. Node78BackDeathAni = "DRLegB"
  9248. Node78FrontShortRecoilAni = "SRclRLeg"
  9249. Node78BackShortRecoilAni = "SRclRLegB"
  9250. Node78DamageFactor = 1.0
  9251. Node78Location = 4
  9252. Node78Radius = 6
  9253. Node78Priority = 0.25
  9254.  
  9255.  
  9256. [Skeleton4]
  9257.  
  9258. DefaultHitNode = 0
  9259.  
  9260. Node0Name = "Scene Root"
  9261. Node0Flags = (DWORD)0
  9262. Node0DamageFactor = 1.0
  9263. Node0Location = 0
  9264. Node0Radius = 0
  9265. Node0Priority = 0.25
  9266.  
  9267. Node1Name = "da_body_front"
  9268. Node1Flags = (DWORD)0
  9269. Node1DamageFactor = 1.0
  9270. Node1Location = 0
  9271. Node1Radius = 80.0
  9272. Node1Priority = 0.25
  9273.  
  9274. Node2Name = "da_body_back"
  9275. Node2Flags = (DWORD)0
  9276. Node2DamageFactor = 1.0
  9277. Node2Location = 0
  9278. Node2Radius = 80.0
  9279. Node2Priority = 0.25
  9280.  
  9281. Node3Name = "da_head_02"
  9282. Node3Flags = (DWORD)0
  9283. Node3DamageFactor = 1.0
  9284. Node3Location = 0
  9285. Node3Radius = 80.0
  9286. Node3Priority = 0.25
  9287.  
  9288. Node4Name = "da_head_01"
  9289. Node4Flags = (DWORD)0
  9290. Node4DamageFactor = 1.0
  9291. Node4Location = 0
  9292. Node4Radius = 40.0
  9293. Node4Priority = 0.25
  9294.  
  9295. Node5Name = "da_tail_01"
  9296. Node5Flags = (DWORD)0
  9297. Node5DamageFactor = 1.0
  9298. Node5Location = 0
  9299. Node5Radius = 60.0
  9300. Node5Priority = 0.25
  9301.  
  9302. Node6Name = "da_tail_02"
  9303. Node6Flags = (DWORD)0
  9304. Node6DamageFactor = 1.0
  9305. Node6Location = 0
  9306. Node6Radius = 40.0
  9307. Node6Priority = 0.25
  9308.  
  9309. Node7Name = "da_tail_03"
  9310. Node7Flags = (DWORD)0
  9311. Node7DamageFactor = 1.0
  9312. Node7Location = 0
  9313. Node7Radius = 40.0
  9314. Node7Priority = 0.25
  9315.  
  9316. Node8Name = "da_tail_04"
  9317. Node8Flags = (DWORD)0
  9318. Node8DamageFactor = 1.0
  9319. Node8Location = 0
  9320. Node8Radius = 40.0
  9321. Node8Priority = 0.25
  9322.  
  9323. Node9Name = "da_tail_right_01"
  9324. Node9Flags = (DWORD)0
  9325. Node9DamageFactor = 1.0
  9326. Node9Location = 0
  9327. Node9Radius = 40.0
  9328. Node9Priority = 0.25
  9329.  
  9330. Node10Name = "da_tail_right_02"
  9331. Node10Flags = (DWORD)0
  9332. Node10DamageFactor = 1.0
  9333. Node10Location = 0
  9334. Node10Radius = 40.0
  9335. Node10Priority = 0.25
  9336.  
  9337. Node11Name = "da_tail_left_01"
  9338. Node11Flags = (DWORD)0
  9339. Node11DamageFactor = 1.0
  9340. Node11Location = 0
  9341. Node11Radius = 40.0
  9342. Node11Priority = 0.25
  9343.  
  9344. Node12Name = "da_tail_left_02"
  9345. Node12Flags = (DWORD)0
  9346. Node12DamageFactor = 1.0
  9347. Node12Location = 0
  9348. Node12Radius = 40.0
  9349. Node12Priority = 0.25
  9350.  
  9351. Node13Name = "da_tail_low_01"
  9352. Node13Flags = (DWORD)0
  9353. Node13DamageFactor = 1.0
  9354. Node13Location = 0
  9355. Node13Radius = 40.0
  9356. Node13Priority = 0.25
  9357.  
  9358. Node14Name = "da_tail_low_02"
  9359. Node14Flags = (DWORD)0
  9360. Node14DamageFactor = 1.0
  9361. Node14Location = 0
  9362. Node14Radius = 40.0
  9363. Node14Priority = 0.25
  9364.  
  9365. Node15Name = "da_body_left_side_01"
  9366. Node15Flags = (DWORD)0
  9367. Node15DamageFactor = 1.0
  9368. Node15Location = 0
  9369. Node15Radius = 60.0
  9370. Node15Priority = 0.25
  9371.  
  9372. Node16Name = "da_body_left_side_02"
  9373. Node16Flags = (DWORD)0
  9374. Node16DamageFactor = 1.0
  9375. Node16Location = 0
  9376. Node16Radius = 60.0
  9377. Node16Priority = 0.25
  9378.  
  9379. Node17Name = "da_body_left_side_03"
  9380. Node17Flags = (DWORD)0
  9381. Node17DamageFactor = 1.0
  9382. Node17Location = 0
  9383. Node17Radius = 60.0
  9384. Node17Priority = 0.25
  9385.  
  9386. Node18Name = "da_body_left_side_04"
  9387. Node18Flags = (DWORD)0
  9388. Node18DamageFactor = 1.0
  9389. Node18Location = 0
  9390. Node18Radius = 60.0
  9391. Node18Priority = 0.25
  9392.  
  9393. Node19Name = "da_wing_left_link"
  9394. Node19Flags = (DWORD)0
  9395. Node19DamageFactor = 1.0
  9396. Node19Location = 0
  9397. Node19Radius = 60.0
  9398. Node19Priority = 0.25
  9399.  
  9400. Node20Name = "da_wing_left_01"
  9401. Node20Flags = (DWORD)0
  9402. Node20DamageFactor = 1.0
  9403. Node20Location = 0
  9404. Node20Radius = 60.0
  9405. Node20Priority = 0.25
  9406.  
  9407. Node21Name = "da_wing_left_02"
  9408. Node21Flags = (DWORD)0
  9409. Node21DamageFactor = 1.0
  9410. Node21Location = 0
  9411. Node21Radius = 60.0
  9412. Node21Priority = 0.25
  9413.  
  9414. Node22Name = "da_wing_left_03"
  9415. Node22Flags = (DWORD)0
  9416. Node22DamageFactor = 1.0
  9417. Node22Location = 0
  9418. Node22Radius = 60.0
  9419. Node22Priority = 0.25
  9420.  
  9421. Node23Name = "da_wing_left_04"
  9422. Node23Flags = (DWORD)0
  9423. Node23DamageFactor = 1.0
  9424. Node23Location = 0
  9425. Node23Radius = 60.0
  9426. Node23Priority = 0.25
  9427.  
  9428. Node24Name = "da_wing_left_05"
  9429. Node24Flags = (DWORD)0
  9430. Node24DamageFactor = 1.0
  9431. Node24Location = 0
  9432. Node24Radius = 40.0
  9433. Node24Priority = 0.25
  9434.  
  9435. Node25Name = "da_wing_left_06"
  9436. Node25Flags = (DWORD)0
  9437. Node25DamageFactor = 1.0
  9438. Node25Location = 0
  9439. Node25Radius = 40.0
  9440. Node25Priority = 0.25
  9441.  
  9442. Node26Name = "da_wing_left_07"
  9443. Node26Flags = (DWORD)0
  9444. Node26DamageFactor = 1.0
  9445. Node26Location = 0
  9446. Node26Radius = 40.0
  9447. Node26Priority = 0.25
  9448.  
  9449. Node27Name = "du_ca"
  9450. Node27Flags = (DWORD)0
  9451. Node27DamageFactor = 2.0 // *2 Weak-Point
  9452. Node27Location = 0
  9453. Node27Radius = 40.0
  9454. Node27Priority = 0.25
  9455.  
  9456. Node28Name = "da_body_right_side_01"
  9457. Node28Flags = (DWORD)0
  9458. Node28DamageFactor = 1.0
  9459. Node28Location = 0
  9460. Node28Radius = 60.0
  9461. Node28Priority = 0.25
  9462.  
  9463. Node29Name = "da_body_right_side_02"
  9464. Node29Flags = (DWORD)0
  9465. Node29DamageFactor = 1.0
  9466. Node29Location = 0
  9467. Node29Radius = 60.0
  9468. Node29Priority = 0.25
  9469.  
  9470. Node30Name = "da_body_right_side_03"
  9471. Node30Flags = (DWORD)0
  9472. Node30DamageFactor = 1.0
  9473. Node30Location = 0
  9474. Node30Radius = 60.0
  9475. Node30Priority = 0.25
  9476.  
  9477. Node31Name = "da_body_right_side_04"
  9478. Node31Flags = (DWORD)0
  9479. Node31DamageFactor = 1.0
  9480. Node31Location = 0
  9481. Node31Radius = 60.0
  9482. Node31Priority = 0.25
  9483.  
  9484. Node32Name = "da_wing_right_link"
  9485. Node32Flags = (DWORD)0
  9486. Node32DamageFactor = 1.0
  9487. Node32Location = 0
  9488. Node32Radius = 60.0
  9489. Node32Priority = 0.25
  9490.  
  9491. Node33Name = "da_wing_right_01"
  9492. Node33Flags = (DWORD)0
  9493. Node33DamageFactor = 1.0
  9494. Node33Location = 0
  9495. Node33Radius = 60.0
  9496. Node33Priority = 0.25
  9497.  
  9498. Node34Name = "da_wing_right_02"
  9499. Node34Flags = (DWORD)0
  9500. Node34DamageFactor = 1.0
  9501. Node34Location = 0
  9502. Node34Radius = 60.0
  9503. Node34Priority = 0.25
  9504.  
  9505. Node35Name = "da_wing_right_03"
  9506. Node35Flags = (DWORD)0
  9507. Node35DamageFactor = 1.0
  9508. Node35Location = 0
  9509. Node35Radius = 60.0
  9510. Node35Priority = 0.25
  9511.  
  9512. Node36Name = "da_wing_right_04"
  9513. Node36Flags = (DWORD)0
  9514. Node36DamageFactor = 1.0
  9515. Node36Location = 0
  9516. Node36Radius = 60.0
  9517. Node36Priority = 0.25
  9518.  
  9519. Node37Name = "da_wing_right_05"
  9520. Node37Flags = (DWORD)0
  9521. Node37DamageFactor = 1.0
  9522. Node37Location = 0
  9523. Node37Radius = 40.0
  9524. Node37Priority = 0.25
  9525.  
  9526. Node38Name = "da_wing_right_06"
  9527. Node38Flags = (DWORD)0
  9528. Node38DamageFactor = 1.0
  9529. Node38Location = 0
  9530. Node38Radius = 40.0
  9531. Node38Priority = 0.25
  9532.  
  9533. Node39Name = "da_wing_right_07"
  9534. Node39Flags = (DWORD)0
  9535. Node39DamageFactor = 1.0
  9536. Node39Location = 0
  9537. Node39Radius = 40.0
  9538. Node39Priority = 0.25
  9539.  
  9540. Node40Name = "da_head_01"
  9541. Node40Flags = (DWORD)0
  9542. Node40DamageFactor = 1.0
  9543. Node40Location = 0
  9544. Node40Radius = 40.0
  9545. Node40Priority = 0.25
  9546.  
  9547. Node41Name = "da_head_02"
  9548. Node41Flags = (DWORD)0
  9549. Node41DamageFactor = 1.0
  9550. Node41Location = 0
  9551. Node41Radius = 80.0
  9552. Node41Priority = 0.25
  9553.  
  9554. [Skeleton5]
  9555.  
  9556. DefaultFrontDeathAni = "DSlump"
  9557. DefaultBackDeathAni = "DSlump"
  9558. DefaultFrontLongRecoilAni = "LRclT"
  9559. DefaultBackLongRecoilAni = "LRclT"
  9560. DefaultFrontShortRecoilAni = "SRclT"
  9561. DefaultBackShortRecoilAni = "SRclT"
  9562. DefaultHitNode = 0
  9563.  
  9564. Node0Name = "Scene Root"
  9565. Node0Flags = (DWORD)0
  9566. Node0FrontDeathAni = "DSlump"
  9567. Node0BackDeathAni = "DSlump"
  9568. Node0FrontShortRecoilAni = "SRclT"
  9569. Node0BackShortRecoilAni = "SRclT"
  9570. Node0DamageFactor = 1.0
  9571. Node0Location = 0
  9572. Node0Radius = 0
  9573. Node0Priority = 0.25
  9574.  
  9575.  
  9576. Node1Name = "_zN_LowerBody"
  9577. Node1Flags = (DWORD)0
  9578. Node1FrontDeathAni = "DLLeg"
  9579. Node1BackDeathAni = "DLLegB"
  9580. Node1FrontShortRecoilAni = "SRclT"
  9581. Node1BackShortRecoilAni = "SRclT"
  9582. Node1DamageFactor = 1.0
  9583. Node1Location = 2
  9584. Node1Radius = 0
  9585. Node1Priority = 0.25
  9586.  
  9587. Node2Name = "Left_pelvis"
  9588. Node2Flags = (DWORD)0
  9589. Node2FrontDeathAni = "DLLeg"
  9590. Node2BackDeathAni = "DLLegB"
  9591. Node2FrontShortRecoilAni = "SRclP"
  9592. Node2BackShortRecoilAni = "SRclPB"
  9593. Node2DamageFactor = 0.9
  9594. Node2Location = 4
  9595. Node2Radius = 25
  9596. Node2Priority = 0.25
  9597.  
  9598. Node3Name = "Right_pelvis"
  9599. Node3Flags = (DWORD)0
  9600. Node3FrontDeathAni = "DRLeg"
  9601. Node3BackDeathAni = "DRLegB"
  9602. Node3FrontShortRecoilAni = "SRclP"
  9603. Node3BackShortRecoilAni = "SRclPB"
  9604. Node3DamageFactor = 0.9
  9605. Node3Location = 4
  9606. Node3Radius = 25
  9607. Node3Priority = 0.25
  9608.  
  9609. Node4Name = "Torso"
  9610. Node4Flags = (DWORD)64
  9611. Node4FrontDeathAni = "DPvs"
  9612. Node4BackDeathAni = "DPvsB"
  9613. Node4FrontShortRecoilAni = "SRclT"
  9614. Node4BackShortRecoilAni = "SRclTB"
  9615. Node4DamageFactor = 1.0
  9616. Node4Location = 2
  9617. Node4Radius = 60
  9618. Node4Priority = 0.5
  9619.  
  9620. Node5Name = "Neck"
  9621. Node5Flags = (DWORD)64
  9622. Node5FrontDeathAni = "DH"
  9623. Node5BackDeathAni = "DHB"
  9624. Node5FrontShortRecoilAni = "SRclHead"
  9625. Node5BackShortRecoilAni = "SRclHeadB"
  9626. Node5DamageFactor = 1.0
  9627. Node5Location = 2
  9628. Node5Radius = 9
  9629. Node5Priority = 0.75
  9630.  
  9631. Node6Name = "Head"
  9632. Node6Flags = (DWORD)1
  9633. Node6FrontDeathAni = "DH"
  9634. Node6BackDeathAni = "DHB"
  9635. Node6FrontShortRecoilAni = "SRclHead"
  9636. Node6BackShortRecoilAni = "SRclHeadB"
  9637. Node6DamageFactor = 1.0 // 6.0
  9638. Node6Location = 1
  9639. Node6Radius = 25
  9640. Node6Priority = 1.0
  9641.  
  9642. Node7Name = "Face_Jaw"
  9643. Node7Flags = (DWORD)0
  9644. Node7FrontDeathAni = "DH"
  9645. Node7BackDeathAni = "DHB"
  9646. Node7FrontShortRecoilAni = "SRclHead"
  9647. Node7BackShortRecoilAni = "SRclHeadB"
  9648. Node7DamageFactor = 1.0 // 6.0
  9649. Node7Location = 1
  9650. Node7Radius = 6
  9651. Node7Priority = 0.75
  9652.  
  9653. Node8Name = "Face_Eyelid"
  9654. Node8Flags = (DWORD)0
  9655. Node8FrontDeathAni = "DH"
  9656. Node8BackDeathAni = "DHB"
  9657. Node8FrontShortRecoilAni = "SRclHead"
  9658. Node8BackShortRecoilAni = "SRclHeadB"
  9659. Node8DamageFactor = 6.0
  9660. Node8Location = 1
  9661. Node8Radius = 0.0
  9662. Node8Priority = 0.75
  9663.  
  9664. Node9Name = "Left_shoulder"
  9665. Node9Flags = (DWORD)64
  9666. Node9FrontDeathAni = "DLSh"
  9667. Node9BackDeathAni = "DLShB"
  9668. Node9FrontShortRecoilAni = "SRclLSh"
  9669. Node9BackShortRecoilAni = "SRclLShB"
  9670. Node9DamageFactor = 0.9
  9671. Node9Location = 3
  9672. Node9Radius = 30
  9673. Node9Priority = 0.25
  9674.  
  9675. Node10Name = "Left_armu"
  9676. Node10Flags = (DWORD)64
  9677. Node10FrontDeathAni = "DLSh"
  9678. Node10BackDeathAni = "DLShB"
  9679. Node10FrontShortRecoilAni = "SRclLSh"
  9680. Node10BackShortRecoilAni = "SRclLShB"
  9681. Node10DamageFactor = 0.9
  9682. Node10Location = 3
  9683. Node10Radius = 20
  9684. Node10Priority = 0.25
  9685.  
  9686. Node11Name = "Left_arml"
  9687. Node11Flags = (DWORD)0
  9688. Node11FrontDeathAni = "DLSh"
  9689. Node11BackDeathAni = "DLShB"
  9690. Node11FrontShortRecoilAni = "SRclLSh"
  9691. Node11BackShortRecoilAni = "SRclLShB"
  9692. Node11DamageFactor = 0.9
  9693. Node11Location = 3
  9694. Node11Radius = 15
  9695. Node11Priority = 0.25
  9696.  
  9697. Node12Name = "left_hand"
  9698. Node12Flags = (DWORD)0
  9699. Node12FrontDeathAni = "DLSh"
  9700. Node12BackDeathAni = "DLShB"
  9701. Node12FrontShortRecoilAni = "SRclLSh"
  9702. Node12BackShortRecoilAni = "SRclLShB"
  9703. Node12DamageFactor = 0.9
  9704. Node12Location = 3
  9705. Node12Radius = 12
  9706. Node12Priority = 0.25
  9707.  
  9708. Node13Name = "Bip01 L Finger0"
  9709. Node13Flags = (DWORD)0
  9710. Node13FrontDeathAni = "DLSh"
  9711. Node13BackDeathAni = "DLShB"
  9712. Node13FrontShortRecoilAni = "SRclLSh"
  9713. Node13BackShortRecoilAni = "SRclLShB"
  9714. Node13DamageFactor = 1.0
  9715. Node13Location = 3
  9716. Node13Radius = 0
  9717. Node13Priority = 0.25
  9718.  
  9719. Node14Name = "_zN_LowerBody L Finger01"
  9720. Node14Flags = (DWORD)0
  9721. Node14FrontDeathAni = "DLSh"
  9722. Node14BackDeathAni = "DLShB"
  9723. Node14FrontShortRecoilAni = "SRclLSh"
  9724. Node14BackShortRecoilAni = "SRclLShB"
  9725. Node14DamageFactor = 1.0
  9726. Node14Location = 3
  9727. Node14Radius = 0
  9728. Node14Priority = 0.25
  9729.  
  9730. Node15Name = "_zN_LowerBody L Finger1"
  9731. Node15Flags = (DWORD)0
  9732. Node15FrontDeathAni = "DLSh"
  9733. Node15BackDeathAni = "DLShB"
  9734. Node15FrontShortRecoilAni = "SRclLSh"
  9735. Node15BackShortRecoilAni = "SRclLShB"
  9736. Node15DamageFactor = 1.0
  9737. Node15Location = 3
  9738. Node15Radius = 0
  9739. Node15Priority = 0.25
  9740.  
  9741. Node16Name = "_zN_LowerBody L Finger11"
  9742. Node16Flags = (DWORD)0
  9743. Node16FrontDeathAni = "DLSh"
  9744. Node16BackDeathAni = "DLShB"
  9745. Node16FrontShortRecoilAni = "SRclLSh"
  9746. Node16BackShortRecoilAni = "SRclLShB"
  9747. Node16DamageFactor = 1.0
  9748. Node16Location = 3
  9749. Node16Radius = 0
  9750. Node16Priority = 0.25
  9751.  
  9752. Node17Name = "Right_shoulder"
  9753. Node17Flags = (DWORD)64
  9754. Node17FrontDeathAni = "DRSh"
  9755. Node17BackDeathAni = "DRShB"
  9756. Node17FrontShortRecoilAni = "SRclRSh"
  9757. Node17BackShortRecoilAni = "SRclRShB"
  9758. Node17DamageFactor = 0.9
  9759. Node17Location = 3
  9760. Node17Radius = 30
  9761. Node17Priority = 0.25
  9762.  
  9763. Node18Name = "Right_armu"
  9764. Node18Flags = (DWORD)64
  9765. Node18FrontDeathAni = "DRSh"
  9766. Node18BackDeathAni = "DRShB"
  9767. Node18FrontShortRecoilAni = "SRclRSh"
  9768. Node18BackShortRecoilAni = "SRclRShB"
  9769. Node18DamageFactor = 0.9
  9770. Node18Location = 3
  9771. Node18Radius = 20
  9772. Node18Priority = 0.25
  9773.  
  9774. Node19Name = "Right_arml"
  9775. Node19Flags = (DWORD)0
  9776. Node19FrontDeathAni = "DRSh"
  9777. Node19BackDeathAni = "DRShB"
  9778. Node19FrontShortRecoilAni = "SRclRSh"
  9779. Node19BackShortRecoilAni = "SRclRShB"
  9780. Node19DamageFactor = 0.9
  9781. Node19Location = 3
  9782. Node19Radius = 15
  9783. Node19Priority = 0.25
  9784.  
  9785. Node20Name = "Right_hand"
  9786. Node20Flags = (DWORD)0
  9787. Node20FrontDeathAni = "DRSh"
  9788. Node20BackDeathAni = "DRShB"
  9789. Node20FrontShortRecoilAni = "SRclRSh"
  9790. Node20BackShortRecoilAni = "SRclRShB"
  9791. Node20DamageFactor = 0.9
  9792. Node20Location = 3
  9793. Node20Radius = 12
  9794. Node20Priority = 0.25
  9795.  
  9796. Node21Name = "Bip01 R Finger0"
  9797. Node21Flags = (DWORD)0
  9798. Node21FrontDeathAni = "DRSh"
  9799. Node21BackDeathAni = "DRShB"
  9800. Node21FrontShortRecoilAni = "SRclRSh"
  9801. Node21BackShortRecoilAni = "SRclRShB"
  9802. Node21DamageFactor = 1.0
  9803. Node21Location = 3
  9804. Node21Radius = 0
  9805. Node21Priority = 0.25
  9806.  
  9807. Node22Name = "_zN_LowerBody R Finger01"
  9808. Node22Flags = (DWORD)0
  9809. Node22FrontDeathAni = "DRSh"
  9810. Node22BackDeathAni = "DRShB"
  9811. Node22FrontShortRecoilAni = "SRclRSh"
  9812. Node22BackShortRecoilAni = "SRclRShB"
  9813. Node22DamageFactor = 1.0
  9814. Node22Location = 3
  9815. Node22Radius = 0
  9816. Node22Priority = 0.25
  9817.  
  9818. Node23Name = "_zN_LowerBody R Finger1"
  9819. Node23Flags = (DWORD)0
  9820. Node23FrontDeathAni = "DRSh"
  9821. Node23BackDeathAni = "DRShB"
  9822. Node23FrontShortRecoilAni = "SRclRSh"
  9823. Node23BackShortRecoilAni = "SRclRShB"
  9824. Node23DamageFactor = 1.0
  9825. Node23Location = 3
  9826. Node23Radius = 0
  9827. Node23Priority = 0.25
  9828.  
  9829. Node24Name = "_zN_LowerBody R Finger11"
  9830. Node24Flags = (DWORD)0
  9831. Node24FrontDeathAni = "DRSh"
  9832. Node24BackDeathAni = "DRShB"
  9833. Node24FrontShortRecoilAni = "SRclRSh"
  9834. Node24BackShortRecoilAni = "SRclRShB"
  9835. Node24DamageFactor = 1.0
  9836. Node24Location = 3
  9837. Node24Radius = 0
  9838. Node24Priority = 0.25
  9839.  
  9840. Node25Name = "Left_legu"
  9841. Node25Flags = (DWORD)0
  9842. Node25FrontDeathAni = "DLLeg"
  9843. Node25BackDeathAni = "DLLegB"
  9844. Node25FrontShortRecoilAni = "SRclLLeg"
  9845. Node25BackShortRecoilAni = "SRclLLegB"
  9846. Node25DamageFactor = 0.9
  9847. Node25Location = 4
  9848. Node25Radius = 24
  9849. Node25Priority = 0.25
  9850.  
  9851. Node26Name = "Left_legl"
  9852. Node26Flags = (DWORD)0
  9853. Node26FrontDeathAni = "DLLeg"
  9854. Node26BackDeathAni = "DLLegB"
  9855. Node26FrontShortRecoilAni = "SRclLLeg"
  9856. Node26BackShortRecoilAni = "SRclLLegB"
  9857. Node26DamageFactor = 0.75
  9858. Node26Location = 4
  9859. Node26Radius = 24
  9860. Node26Priority = 0.25
  9861.  
  9862. Node27Name = "Left_foot"
  9863. Node27Flags = (DWORD)0
  9864. Node27FrontDeathAni = "DLLeg"
  9865. Node27BackDeathAni = "DLLegB"
  9866. Node27FrontShortRecoilAni = "SRclLFoot"
  9867. Node27BackShortRecoilAni = "SRclLFootB"
  9868. Node27DamageFactor = 0.5
  9869. Node27Location = 4
  9870. Node27Radius = 30
  9871. Node27Priority = 0.25
  9872.  
  9873. Node28Name = "Bip01 L Toe0"
  9874. Node28Flags = (DWORD)0
  9875. Node28FrontDeathAni = "DLLeg"
  9876. Node28BackDeathAni = "DLLegB"
  9877. Node28FrontShortRecoilAni = "SRclLLeg"
  9878. Node28BackShortRecoilAni = "SRclLLegB"
  9879. Node28DamageFactor = 0.5
  9880. Node28Location = 4
  9881. Node28Radius = 10
  9882. Node28Priority = 0.25
  9883.  
  9884. Node29Name = "Right_Legu"
  9885. Node29Flags = (DWORD)0
  9886. Node29FrontDeathAni = "DRLeg"
  9887. Node29BackDeathAni = "DRLegB"
  9888. Node29FrontShortRecoilAni = "SRclRLeg"
  9889. Node29BackShortRecoilAni = "SRclRLegB"
  9890. Node29DamageFactor = 0.9
  9891. Node29Location = 4
  9892. Node29Radius = 24
  9893. Node29Priority = 0.25
  9894.  
  9895. Node30Name = "Right_legl"
  9896. Node30Flags = (DWORD)0
  9897. Node30FrontDeathAni = "DRLeg"
  9898. Node30BackDeathAni = "DRLegB"
  9899. Node30FrontShortRecoilAni = "SRclRLeg"
  9900. Node30BackShortRecoilAni = "SRclRLegB"
  9901. Node30DamageFactor = 0.75
  9902. Node30Location = 4
  9903. Node30Radius = 24
  9904. Node30Priority = 0.25
  9905.  
  9906. Node31Name = "Right_foot"
  9907. Node31Flags = (DWORD)0
  9908. Node31FrontDeathAni = "DRLeg"
  9909. Node31BackDeathAni = "DRLegB"
  9910. Node31FrontShortRecoilAni = "SRclRFoot"
  9911. Node31BackShortRecoilAni = "SRclRFoot"
  9912. Node31DamageFactor = 0.5
  9913. Node31Location = 4
  9914. Node31Radius = 30
  9915. Node31Priority = 0.25
  9916.  
  9917. Node32Name = "Bip01 R Toe0"
  9918. Node32Flags = (DWORD)0
  9919. Node32FrontDeathAni = "DRLeg"
  9920. Node32BackDeathAni = "DRLegB"
  9921. Node32FrontShortRecoilAni = "DRLeg"
  9922. Node32BackShortRecoilAni = "DRLegB"
  9923. Node32DamageFactor = 0.5
  9924. Node32Location = 4
  9925. Node32Radius = 10
  9926. Node32Priority = 0.25
  9927.  
  9928. Node33Name = "Face_Eyelid1"
  9929. Node33Flags = (DWORD)0
  9930. Node33FrontDeathAni = "DH"
  9931. Node33BackDeathAni = "DHB"
  9932. Node33FrontShortRecoilAni = "SRclHead"
  9933. Node33BackShortRecoilAni = "SRclHeadB"
  9934. Node33DamageFactor = 1.0 // 6.0
  9935. Node33Location = 1
  9936. Node33Radius = 10
  9937. Node33Priority = 0.75
  9938.  
  9939. Node34Name = "Left_armu1"
  9940. Node34Flags = (DWORD)64
  9941. Node34FrontDeathAni = "DLSh"
  9942. Node34BackDeathAni = "DLShB"
  9943. Node34FrontShortRecoilAni = "SRclLSh"
  9944. Node34BackShortRecoilAni = "SRclLShB"
  9945. Node34DamageFactor = 0.9
  9946. Node34Location = 3
  9947. Node34Radius = 10
  9948. Node34Priority = 0.25
  9949.  
  9950. Node35Name = "Left_arml1"
  9951. Node35Flags = (DWORD)0
  9952. Node35FrontDeathAni = "DLSh"
  9953. Node35BackDeathAni = "DLShB"
  9954. Node35FrontShortRecoilAni = "SRclLSh"
  9955. Node35BackShortRecoilAni = "SRclLShB"
  9956. Node35DamageFactor = 0.9
  9957. Node35Location = 3
  9958. Node35Radius = 10
  9959. Node35Priority = 0.25
  9960.  
  9961. Node36Name = "Right_armu1"
  9962. Node36Flags = (DWORD)64
  9963. Node36FrontDeathAni = "DRSh"
  9964. Node36BackDeathAni = "DRShB"
  9965. Node36FrontShortRecoilAni = "SRclRSh"
  9966. Node36BackShortRecoilAni = "SRclRShB"
  9967. Node36DamageFactor = 0.9
  9968. Node36Location = 3
  9969. Node36Radius = 10
  9970. Node36Priority = 0.25
  9971.  
  9972. Node37Name = "Right_arml1"
  9973. Node37Flags = (DWORD)0
  9974. Node37FrontDeathAni = "DRSh"
  9975. Node37BackDeathAni = "DRShB"
  9976. Node37FrontShortRecoilAni = "SRclRSh"
  9977. Node37BackShortRecoilAni = "SRclRShB"
  9978. Node37DamageFactor = 0.9
  9979. Node37Location = 3
  9980. Node37Radius = 10
  9981. Node37Priority = 0.25
  9982.  
  9983. Node38Name = "Left_legu1"
  9984. Node38Flags = (DWORD)0
  9985. Node38FrontDeathAni = "DLLeg"
  9986. Node38BackDeathAni = "DLLegB"
  9987. Node38FrontShortRecoilAni = "SRclLLeg"
  9988. Node38BackShortRecoilAni = "SRclLLegB"
  9989. Node38DamageFactor = 0.9
  9990. Node38Location = 4
  9991. Node38Radius = 24
  9992. Node38Priority = 0.25
  9993.  
  9994. Node39Name = "Left_legl1"
  9995. Node39Flags = (DWORD)0
  9996. Node39FrontDeathAni = "DLLeg"
  9997. Node39BackDeathAni = "DLLegB"
  9998. Node39FrontShortRecoilAni = "SRclLLeg"
  9999. Node39BackShortRecoilAni = "SRclLLegB"
  10000. Node39DamageFactor = 0.75
  10001. Node39Location = 4
  10002. Node39Radius = 24
  10003. Node39Priority = 0.25
  10004.  
  10005. Node40Name = "Right_Legu1"
  10006. Node40Flags = (DWORD)0
  10007. Node40FrontDeathAni = "DRLeg"
  10008. Node40BackDeathAni = "DRLegB"
  10009. Node40FrontShortRecoilAni = "SRclRLeg"
  10010. Node40BackShortRecoilAni = "SRclRLegB"
  10011. Node40DamageFactor = 0.9
  10012. Node40Location = 4
  10013. Node40Radius = 24
  10014. Node40Priority = 0.25
  10015.  
  10016. Node41Name = "Right_legl1"
  10017. Node41Flags = (DWORD)0
  10018. Node41FrontDeathAni = "DRLeg"
  10019. Node41BackDeathAni = "DRLegB"
  10020. Node41FrontShortRecoilAni = "SRclRLeg"
  10021. Node41BackShortRecoilAni = "SRclRLegB"
  10022. Node41DamageFactor = 0.75
  10023. Node41Location = 4
  10024. Node41Radius = 24
  10025. Node41Priority = 0.25
  10026.  
  10027. Node42Name = "Left_Shld"
  10028. Node42Flags = (DWORD)64
  10029. Node42FrontDeathAni = "DRSh"
  10030. Node42BackDeathAni = "DRShB"
  10031. Node42FrontShortRecoilAni = "SRclRSh"
  10032. Node42BackShortRecoilAni = "SRclRShB"
  10033. Node42DamageFactor = 0.9
  10034. Node42Location = 3
  10035. Node42Radius = 12
  10036. Node42Priority = 0.25
  10037.  
  10038. Node43Name = "Right_Shld"
  10039. Node43Flags = (DWORD)64
  10040. Node43FrontDeathAni = "DRSh"
  10041. Node43BackDeathAni = "DRShB"
  10042. Node43FrontShortRecoilAni = "SRclRSh"
  10043. Node43BackShortRecoilAni = "SRclRShB"
  10044. Node43DamageFactor = 0.9
  10045. Node43Location = 3
  10046. Node43Radius = 12
  10047. Node43Priority = 0.25
  10048.  
  10049. Node44Name = "Nuts"
  10050. Node44Flags = (DWORD)64
  10051. Node44FrontDeathAni = "NS1"
  10052. Node44BackDeathAni = "NS1"
  10053. Node44FrontShortRecoilAni = "SRclRSh"
  10054. Node44BackShortRecoilAni = "SRclRShB"
  10055. Node44DamageFactor = 1.0
  10056. Node44Location = 5
  10057. Node44Radius = 0.0
  10058. Node44Priority = 0.25
  10059.  
  10060. [Skeleton6]
  10061.  
  10062. DefaultFrontDeathAni = "DSlump"
  10063. DefaultBackDeathAni = "DSlump"
  10064. DefaultFrontLongRecoilAni = "LRclT"
  10065. DefaultBackLongRecoilAni = "LRclT"
  10066. DefaultFrontShortRecoilAni = "SRclT"
  10067. DefaultBackShortRecoilAni = "SRclT"
  10068. DefaultHitNode = 0
  10069.  
  10070. Node0Name = "Scene Root"
  10071. Node0Flags = (DWORD)0
  10072. Node0FrontDeathAni = "DSlump"
  10073. Node0BackDeathAni = "DSlump"
  10074. Node0FrontShortRecoilAni = "SRclT"
  10075. Node0BackShortRecoilAni = "SRclT"
  10076. Node0DamageFactor = 1.0
  10077. Node0Location = 0
  10078. Node0Radius = 0
  10079. Node0Priority = 0.25
  10080.  
  10081.  
  10082. Node1Name = "_zN_LowerBody"
  10083. Node1Flags = (DWORD)0
  10084. Node1FrontDeathAni = "DLLeg"
  10085. Node1BackDeathAni = "DLLegB"
  10086. Node1FrontShortRecoilAni = "SRclT"
  10087. Node1BackShortRecoilAni = "SRclT"
  10088. Node1DamageFactor = 1.0
  10089. Node1Location = 2
  10090. Node1Radius = 0
  10091. Node1Priority = 0.25
  10092.  
  10093. Node2Name = "Left_pelvis"
  10094. Node2Flags = (DWORD)0
  10095. Node2FrontDeathAni = "DLLeg"
  10096. Node2BackDeathAni = "DLLegB"
  10097. Node2FrontShortRecoilAni = "SRclP"
  10098. Node2BackShortRecoilAni = "SRclPB"
  10099. Node2DamageFactor = 0.9
  10100. Node2Location = 4
  10101. Node2Radius = 50
  10102. Node2Priority = 0.25
  10103.  
  10104. Node3Name = "Right_pelvis"
  10105. Node3Flags = (DWORD)0
  10106. Node3FrontDeathAni = "DRLeg"
  10107. Node3BackDeathAni = "DRLegB"
  10108. Node3FrontShortRecoilAni = "SRclP"
  10109. Node3BackShortRecoilAni = "SRclPB"
  10110. Node3DamageFactor = 0.9
  10111. Node3Location = 4
  10112. Node3Radius = 50
  10113. Node3Priority = 0.25
  10114.  
  10115. Node4Name = "Torso"
  10116. Node4Flags = (DWORD)64
  10117. Node4FrontDeathAni = "DPvs"
  10118. Node4BackDeathAni = "DPvsB"
  10119. Node4FrontShortRecoilAni = "SRclT"
  10120. Node4BackShortRecoilAni = "SRclTB"
  10121. Node4DamageFactor = 1.0
  10122. Node4Location = 2
  10123. Node4Radius = 90
  10124. Node4Priority = 0.5
  10125.  
  10126. Node5Name = "Neck"
  10127. Node5Flags = (DWORD)64
  10128. Node5FrontDeathAni = "DH"
  10129. Node5BackDeathAni = "DHB"
  10130. Node5FrontShortRecoilAni = "SRclHead"
  10131. Node5BackShortRecoilAni = "SRclHeadB"
  10132. Node5DamageFactor = 1.0
  10133. Node5Location = 2
  10134. Node5Radius = 18
  10135. Node5Priority = 0.75
  10136.  
  10137. Node6Name = "Head"
  10138. Node6Flags = (DWORD)1
  10139. Node6FrontDeathAni = "DH"
  10140. Node6BackDeathAni = "DHB"
  10141. Node6FrontShortRecoilAni = "SRclHead"
  10142. Node6BackShortRecoilAni = "SRclHeadB"
  10143. Node6DamageFactor = 1.0 // 6.0
  10144. Node6Location = 1
  10145. Node6Radius = 10
  10146. Node6Priority = 1.0
  10147.  
  10148. Node7Name = "Face_Jaw"
  10149. Node7Flags = (DWORD)0
  10150. Node7FrontDeathAni = "DH"
  10151. Node7BackDeathAni = "DHB"
  10152. Node7FrontShortRecoilAni = "SRclHead"
  10153. Node7BackShortRecoilAni = "SRclHeadB"
  10154. Node7DamageFactor = 1.0 // 6.0
  10155. Node7Location = 1
  10156. Node7Radius = 12
  10157. Node7Priority = 0.75
  10158.  
  10159. Node8Name = "Face_Eyelid"
  10160. Node8Flags = (DWORD)0
  10161. Node8FrontDeathAni = "DH"
  10162. Node8BackDeathAni = "DHB"
  10163. Node8FrontShortRecoilAni = "SRclHead"
  10164. Node8BackShortRecoilAni = "SRclHeadB"
  10165. Node8DamageFactor = 6.0
  10166. Node8Location = 1
  10167. Node8Radius = 0.0
  10168. Node8Priority = 0.75
  10169.  
  10170. Node9Name = "Left_shoulder"
  10171. Node9Flags = (DWORD)64
  10172. Node9FrontDeathAni = "DLSh"
  10173. Node9BackDeathAni = "DLShB"
  10174. Node9FrontShortRecoilAni = "SRclLSh"
  10175. Node9BackShortRecoilAni = "SRclLShB"
  10176. Node9DamageFactor = 0.9
  10177. Node9Location = 3
  10178. Node9Radius = 50
  10179. Node9Priority = 0.25
  10180.  
  10181. Node10Name = "Left_armu"
  10182. Node10Flags = (DWORD)64
  10183. Node10FrontDeathAni = "DLSh"
  10184. Node10BackDeathAni = "DLShB"
  10185. Node10FrontShortRecoilAni = "SRclLSh"
  10186. Node10BackShortRecoilAni = "SRclLShB"
  10187. Node10DamageFactor = 0.9
  10188. Node10Location = 3
  10189. Node10Radius = 40
  10190. Node10Priority = 0.25
  10191.  
  10192. Node11Name = "Left_arml"
  10193. Node11Flags = (DWORD)0
  10194. Node11FrontDeathAni = "DLSh"
  10195. Node11BackDeathAni = "DLShB"
  10196. Node11FrontShortRecoilAni = "SRclLSh"
  10197. Node11BackShortRecoilAni = "SRclLShB"
  10198. Node11DamageFactor = 0.9
  10199. Node11Location = 3
  10200. Node11Radius = 30
  10201. Node11Priority = 0.25
  10202.  
  10203. Node12Name = "left_hand"
  10204. Node12Flags = (DWORD)0
  10205. Node12FrontDeathAni = "DLSh"
  10206. Node12BackDeathAni = "DLShB"
  10207. Node12FrontShortRecoilAni = "SRclLSh"
  10208. Node12BackShortRecoilAni = "SRclLShB"
  10209. Node12DamageFactor = 0.9
  10210. Node12Location = 3
  10211. Node12Radius = 24
  10212. Node12Priority = 0.25
  10213.  
  10214. Node13Name = "Bip01 L Finger0"
  10215. Node13Flags = (DWORD)0
  10216. Node13FrontDeathAni = "DLSh"
  10217. Node13BackDeathAni = "DLShB"
  10218. Node13FrontShortRecoilAni = "SRclLSh"
  10219. Node13BackShortRecoilAni = "SRclLShB"
  10220. Node13DamageFactor = 1.0
  10221. Node13Location = 3
  10222. Node13Radius = 0
  10223. Node13Priority = 0.25
  10224.  
  10225. Node14Name = "_zN_LowerBody L Finger01"
  10226. Node14Flags = (DWORD)0
  10227. Node14FrontDeathAni = "DLSh"
  10228. Node14BackDeathAni = "DLShB"
  10229. Node14FrontShortRecoilAni = "SRclLSh"
  10230. Node14BackShortRecoilAni = "SRclLShB"
  10231. Node14DamageFactor = 1.0
  10232. Node14Location = 3
  10233. Node14Radius = 0
  10234. Node14Priority = 0.25
  10235.  
  10236. Node15Name = "_zN_LowerBody L Finger1"
  10237. Node15Flags = (DWORD)0
  10238. Node15FrontDeathAni = "DLSh"
  10239. Node15BackDeathAni = "DLShB"
  10240. Node15FrontShortRecoilAni = "SRclLSh"
  10241. Node15BackShortRecoilAni = "SRclLShB"
  10242. Node15DamageFactor = 1.0
  10243. Node15Location = 3
  10244. Node15Radius = 0
  10245. Node15Priority = 0.25
  10246.  
  10247. Node16Name = "_zN_LowerBody L Finger11"
  10248. Node16Flags = (DWORD)0
  10249. Node16FrontDeathAni = "DLSh"
  10250. Node16BackDeathAni = "DLShB"
  10251. Node16FrontShortRecoilAni = "SRclLSh"
  10252. Node16BackShortRecoilAni = "SRclLShB"
  10253. Node16DamageFactor = 1.0
  10254. Node16Location = 3
  10255. Node16Radius = 0
  10256. Node16Priority = 0.25
  10257.  
  10258. Node17Name = "Right_shoulder"
  10259. Node17Flags = (DWORD)64
  10260. Node17FrontDeathAni = "DRSh"
  10261. Node17BackDeathAni = "DRShB"
  10262. Node17FrontShortRecoilAni = "SRclRSh"
  10263. Node17BackShortRecoilAni = "SRclRShB"
  10264. Node17DamageFactor = 0.9
  10265. Node17Location = 3
  10266. Node17Radius = 50
  10267. Node17Priority = 0.25
  10268.  
  10269. Node18Name = "Right_armu"
  10270. Node18Flags = (DWORD)64
  10271. Node18FrontDeathAni = "DRSh"
  10272. Node18BackDeathAni = "DRShB"
  10273. Node18FrontShortRecoilAni = "SRclRSh"
  10274. Node18BackShortRecoilAni = "SRclRShB"
  10275. Node18DamageFactor = 0.9
  10276. Node18Location = 3
  10277. Node18Radius = 40
  10278. Node18Priority = 0.25
  10279.  
  10280. Node19Name = "Right_arml"
  10281. Node19Flags = (DWORD)0
  10282. Node19FrontDeathAni = "DRSh"
  10283. Node19BackDeathAni = "DRShB"
  10284. Node19FrontShortRecoilAni = "SRclRSh"
  10285. Node19BackShortRecoilAni = "SRclRShB"
  10286. Node19DamageFactor = 0.9
  10287. Node19Location = 3
  10288. Node19Radius = 30
  10289. Node19Priority = 0.25
  10290.  
  10291. Node20Name = "Right_hand"
  10292. Node20Flags = (DWORD)0
  10293. Node20FrontDeathAni = "DRSh"
  10294. Node20BackDeathAni = "DRShB"
  10295. Node20FrontShortRecoilAni = "SRclRSh"
  10296. Node20BackShortRecoilAni = "SRclRShB"
  10297. Node20DamageFactor = 0.9
  10298. Node20Location = 3
  10299. Node20Radius = 10
  10300. Node20Priority = 0.25
  10301.  
  10302. Node21Name = "Bip01 R Finger0"
  10303. Node21Flags = (DWORD)0
  10304. Node21FrontDeathAni = "DRSh"
  10305. Node21BackDeathAni = "DRShB"
  10306. Node21FrontShortRecoilAni = "SRclRSh"
  10307. Node21BackShortRecoilAni = "SRclRShB"
  10308. Node21DamageFactor = 1.0
  10309. Node21Location = 3
  10310. Node21Radius = 0
  10311. Node21Priority = 0.25
  10312.  
  10313. Node22Name = "_zN_LowerBody R Finger01"
  10314. Node22Flags = (DWORD)0
  10315. Node22FrontDeathAni = "DRSh"
  10316. Node22BackDeathAni = "DRShB"
  10317. Node22FrontShortRecoilAni = "SRclRSh"
  10318. Node22BackShortRecoilAni = "SRclRShB"
  10319. Node22DamageFactor = 1.0
  10320. Node22Location = 3
  10321. Node22Radius = 0
  10322. Node22Priority = 0.25
  10323.  
  10324. Node23Name = "_zN_LowerBody R Finger1"
  10325. Node23Flags = (DWORD)0
  10326. Node23FrontDeathAni = "DRSh"
  10327. Node23BackDeathAni = "DRShB"
  10328. Node23FrontShortRecoilAni = "SRclRSh"
  10329. Node23BackShortRecoilAni = "SRclRShB"
  10330. Node23DamageFactor = 1.0
  10331. Node23Location = 3
  10332. Node23Radius = 0
  10333. Node23Priority = 0.25
  10334.  
  10335. Node24Name = "_zN_LowerBody R Finger11"
  10336. Node24Flags = (DWORD)0
  10337. Node24FrontDeathAni = "DRSh"
  10338. Node24BackDeathAni = "DRShB"
  10339. Node24FrontShortRecoilAni = "SRclRSh"
  10340. Node24BackShortRecoilAni = "SRclRShB"
  10341. Node24DamageFactor = 1.0
  10342. Node24Location = 3
  10343. Node24Radius = 0
  10344. Node24Priority = 0.25
  10345.  
  10346. Node25Name = "Left_legu"
  10347. Node25Flags = (DWORD)0
  10348. Node25FrontDeathAni = "DLLeg"
  10349. Node25BackDeathAni = "DLLegB"
  10350. Node25FrontShortRecoilAni = "SRclLLeg"
  10351. Node25BackShortRecoilAni = "SRclLLegB"
  10352. Node25DamageFactor = 0.9
  10353. Node25Location = 4
  10354. Node25Radius = 40
  10355. Node25Priority = 0.25
  10356.  
  10357. Node26Name = "Left_legl"
  10358. Node26Flags = (DWORD)0
  10359. Node26FrontDeathAni = "DLLeg"
  10360. Node26BackDeathAni = "DLLegB"
  10361. Node26FrontShortRecoilAni = "SRclLLeg"
  10362. Node26BackShortRecoilAni = "SRclLLegB"
  10363. Node26DamageFactor = 0.75
  10364. Node26Location = 4
  10365. Node26Radius = 40
  10366. Node26Priority = 0.25
  10367.  
  10368. Node27Name = "Left_foot"
  10369. Node27Flags = (DWORD)0
  10370. Node27FrontDeathAni = "DLLeg"
  10371. Node27BackDeathAni = "DLLegB"
  10372. Node27FrontShortRecoilAni = "SRclLFoot"
  10373. Node27BackShortRecoilAni = "SRclLFootB"
  10374. Node27DamageFactor = 0.5
  10375. Node27Location = 4
  10376. Node27Radius = 50
  10377. Node27Priority = 0.25
  10378.  
  10379. Node28Name = "Bip01 L Toe0"
  10380. Node28Flags = (DWORD)0
  10381. Node28FrontDeathAni = "DLLeg"
  10382. Node28BackDeathAni = "DLLegB"
  10383. Node28FrontShortRecoilAni = "SRclLLeg"
  10384. Node28BackShortRecoilAni = "SRclLLegB"
  10385. Node28DamageFactor = 0.5
  10386. Node28Location = 4
  10387. Node28Radius = 20
  10388. Node28Priority = 0.25
  10389.  
  10390. Node29Name = "Right_Legu"
  10391. Node29Flags = (DWORD)0
  10392. Node29FrontDeathAni = "DRLeg"
  10393. Node29BackDeathAni = "DRLegB"
  10394. Node29FrontShortRecoilAni = "SRclRLeg"
  10395. Node29BackShortRecoilAni = "SRclRLegB"
  10396. Node29DamageFactor = 0.9
  10397. Node29Location = 4
  10398. Node29Radius = 40
  10399. Node29Priority = 0.25
  10400.  
  10401. Node30Name = "Right_legl"
  10402. Node30Flags = (DWORD)0
  10403. Node30FrontDeathAni = "DRLeg"
  10404. Node30BackDeathAni = "DRLegB"
  10405. Node30FrontShortRecoilAni = "SRclRLeg"
  10406. Node30BackShortRecoilAni = "SRclRLegB"
  10407. Node30DamageFactor = 0.75
  10408. Node30Location = 4
  10409. Node30Radius = 40
  10410. Node30Priority = 0.25
  10411.  
  10412. Node31Name = "Right_foot"
  10413. Node31Flags = (DWORD)0
  10414. Node31FrontDeathAni = "DRLeg"
  10415. Node31BackDeathAni = "DRLegB"
  10416. Node31FrontShortRecoilAni = "SRclRFoot"
  10417. Node31BackShortRecoilAni = "SRclRFoot"
  10418. Node31DamageFactor = 0.5
  10419. Node31Location = 4
  10420. Node31Radius = 50
  10421. Node31Priority = 0.25
  10422.  
  10423. Node32Name = "Bip01 R Toe0"
  10424. Node32Flags = (DWORD)0
  10425. Node32FrontDeathAni = "DRLeg"
  10426. Node32BackDeathAni = "DRLegB"
  10427. Node32FrontShortRecoilAni = "DRLeg"
  10428. Node32BackShortRecoilAni = "DRLegB"
  10429. Node32DamageFactor = 0.5
  10430. Node32Location = 4
  10431. Node32Radius = 20
  10432. Node32Priority = 0.25
  10433.  
  10434. Node33Name = "Face_Eyelid1"
  10435. Node33Flags = (DWORD)0
  10436. Node33FrontDeathAni = "DH"
  10437. Node33BackDeathAni = "DHB"
  10438. Node33FrontShortRecoilAni = "SRclHead"
  10439. Node33BackShortRecoilAni = "SRclHeadB"
  10440. Node33DamageFactor = 1.0 // 6.0
  10441. Node33Location = 1
  10442. Node33Radius = 4.6
  10443. Node33Priority = 0.75
  10444.  
  10445. Node34Name = "Left_armu1"
  10446. Node34Flags = (DWORD)64
  10447. Node34FrontDeathAni = "DLSh"
  10448. Node34BackDeathAni = "DLShB"
  10449. Node34FrontShortRecoilAni = "SRclLSh"
  10450. Node34BackShortRecoilAni = "SRclLShB"
  10451. Node34DamageFactor = 0.9
  10452. Node34Location = 3
  10453. Node34Radius = 4.0
  10454. Node34Priority = 0.25
  10455.  
  10456. Node35Name = "Left_arml1"
  10457. Node35Flags = (DWORD)0
  10458. Node35FrontDeathAni = "DLSh"
  10459. Node35BackDeathAni = "DLShB"
  10460. Node35FrontShortRecoilAni = "SRclLSh"
  10461. Node35BackShortRecoilAni = "SRclLShB"
  10462. Node35DamageFactor = 0.9
  10463. Node35Location = 3
  10464. Node35Radius = 4.0
  10465. Node35Priority = 0.25
  10466.  
  10467. Node36Name = "Right_armu1"
  10468. Node36Flags = (DWORD)64
  10469. Node36FrontDeathAni = "DRSh"
  10470. Node36BackDeathAni = "DRShB"
  10471. Node36FrontShortRecoilAni = "SRclRSh"
  10472. Node36BackShortRecoilAni = "SRclRShB"
  10473. Node36DamageFactor = 0.9
  10474. Node36Location = 3
  10475. Node36Radius = 4.0
  10476. Node36Priority = 0.25
  10477.  
  10478. Node37Name = "Right_arml1"
  10479. Node37Flags = (DWORD)0
  10480. Node37FrontDeathAni = "DRSh"
  10481. Node37BackDeathAni = "DRShB"
  10482. Node37FrontShortRecoilAni = "SRclRSh"
  10483. Node37BackShortRecoilAni = "SRclRShB"
  10484. Node37DamageFactor = 0.9
  10485. Node37Location = 3
  10486. Node37Radius = 4.0
  10487. Node37Priority = 0.25
  10488.  
  10489. Node38Name = "Left_legu1"
  10490. Node38Flags = (DWORD)0
  10491. Node38FrontDeathAni = "DLLeg"
  10492. Node38BackDeathAni = "DLLegB"
  10493. Node38FrontShortRecoilAni = "SRclLLeg"
  10494. Node38BackShortRecoilAni = "SRclLLegB"
  10495. Node38DamageFactor = 0.9
  10496. Node38Location = 4
  10497. Node38Radius = 7
  10498. Node38Priority = 0.25
  10499.  
  10500. Node39Name = "Left_legl1"
  10501. Node39Flags = (DWORD)0
  10502. Node39FrontDeathAni = "DLLeg"
  10503. Node39BackDeathAni = "DLLegB"
  10504. Node39FrontShortRecoilAni = "SRclLLeg"
  10505. Node39BackShortRecoilAni = "SRclLLegB"
  10506. Node39DamageFactor = 0.75
  10507. Node39Location = 4
  10508. Node39Radius = 6
  10509. Node39Priority = 0.25
  10510.  
  10511. Node40Name = "Right_Legu1"
  10512. Node40Flags = (DWORD)0
  10513. Node40FrontDeathAni = "DRLeg"
  10514. Node40BackDeathAni = "DRLegB"
  10515. Node40FrontShortRecoilAni = "SRclRLeg"
  10516. Node40BackShortRecoilAni = "SRclRLegB"
  10517. Node40DamageFactor = 0.9
  10518. Node40Location = 4
  10519. Node40Radius = 7
  10520. Node40Priority = 0.25
  10521.  
  10522. Node41Name = "Right_legl1"
  10523. Node41Flags = (DWORD)0
  10524. Node41FrontDeathAni = "DRLeg"
  10525. Node41BackDeathAni = "DRLegB"
  10526. Node41FrontShortRecoilAni = "SRclRLeg"
  10527. Node41BackShortRecoilAni = "SRclRLegB"
  10528. Node41DamageFactor = 0.75
  10529. Node41Location = 4
  10530. Node41Radius = 6
  10531. Node41Priority = 0.25
  10532.  
  10533. Node42Name = "Left_Shld"
  10534. Node42Flags = (DWORD)64
  10535. Node42FrontDeathAni = "DRSh"
  10536. Node42BackDeathAni = "DRShB"
  10537. Node42FrontShortRecoilAni = "SRclRSh"
  10538. Node42BackShortRecoilAni = "SRclRShB"
  10539. Node42DamageFactor = 0.9
  10540. Node42Location = 3
  10541. Node42Radius = 7.0
  10542. Node42Priority = 0.25
  10543.  
  10544. Node43Name = "Right_Shld"
  10545. Node43Flags = (DWORD)64
  10546. Node43FrontDeathAni = "DRSh"
  10547. Node43BackDeathAni = "DRShB"
  10548. Node43FrontShortRecoilAni = "SRclRSh"
  10549. Node43BackShortRecoilAni = "SRclRShB"
  10550. Node43DamageFactor = 0.9
  10551. Node43Location = 3
  10552. Node43Radius = 7.0
  10553. Node43Priority = 0.25
  10554.  
  10555. Node44Name = "Nuts"
  10556. Node44Flags = (DWORD)64
  10557. Node44FrontDeathAni = "NS1"
  10558. Node44BackDeathAni = "NS1"
  10559. Node44FrontShortRecoilAni = "SRclRSh"
  10560. Node44BackShortRecoilAni = "SRclRShB"
  10561. Node44DamageFactor = 1.0
  10562. Node44Location = 5
  10563. Node44Radius = 0.0
  10564. Node44Priority = 0.25
  10565.  
  10566.  
  10567. /////////
  10568.  
  10569. [MultiplayerModels]
  10570. Name0 = "SR_01_M"
  10571. Name1 = "CR_01_M"
  10572.  
  10573. [Surface]
  10574. AdultHeadSurfaceType="ImpactAdultHead"
  10575. TeenHeadSurfaceType="ImpactTeenHead"
  10576. AdultBodySurfaceType="ImpactAdultBody"
  10577. TeenBodySurfaceType="ImpactTeenBody"
  10578.  
  10579. [UIWORLDMODEL_CHARSELECT]
  10580. Filename = "Props\models\UI_Charselc.ltb"
  10581.  
  10582. Skin0 = "Props\skins\mountain.dtx"
  10583. Skin1 = "Props\skins\256x_sandgrass01.dtx"
  10584. Skin2 = "Props\skins\military_box.dtx"
  10585. Skin3 = "Props\skins\oil_cask.dtx"
  10586. Skin4 = "Props\skins\tant.dtx"
  10587. Skin5 = "Props\skins\t90down.dtx"
  10588. Skin6 = "Props\skins\fly.dtx"
  10589. Skin7 = "Props\skins\blackhawk.dtx"
  10590. Skin8 = "Props\skins\work_up.dtx"
  10591. Skin9 = "Props\skins\stone.dtx"
  10592. Skin10 = "Props\skins\stone.dtx"
  10593. Skin11 = "Props\skins\stone.dtx"
  10594.  
  10595.  
  10596. RenderStyle0 = "RS\DEFAULT.LTB"
  10597. RenderStyle1 = "RS\TRANSLUCENT.LTB"
  10598. RenderStyle2 = "RS\DEFAULT.LTB"
  10599. RenderStyle3 = "RS\TRANSLUCENT.LTB"
  10600. RenderStyle4 = "RS\TRANSLUCENT.LTB"
  10601. RenderStyle5 = "RS\TRANSLUCENT.LTB"
  10602. RenderStyle6 = "RS\DEFAULT.LTB"
  10603. RenderStyle7 = "RS\TRANSLUCENT.LTB"
  10604. RenderStyle8 = "RS\TRANSLUCENT.LTB"
  10605. RenderStyle9 = "RS\DEFAULT.LTB"
  10606. RenderStyle10 = "RS\DEFAULT.LTB"
  10607. RenderStyle11 = "RS\DEFAULT.LTB"
  10608.  
  10609.  
  10610. [UIWORLDMODEL_CHARCREATE]
  10611. Filename = "Props\Models\UI_Charcret.ltb"
  10612.  
  10613. Skin0 = "Props\Skins\UI_Level\256xFoliage01.dtx"
  10614. Skin1 = "Props\Skins\UI_Level\256x_sandgrass01.dtx"
  10615. Skin2 = "Props\Skins\UI_Level\wall0101.dtx"
  10616. Skin3 = "Props\Skins\UI_Level\duffelbags.dtx"
  10617. Skin4 = "Props\Skins\UI_Level\256xdrum01.dtx"
  10618. Skin5 = "Props\Skins\UI_Level\militarybox.dtx"
  10619. Skin6 = "Props\Skins\UI_Level\banner.dtx"
  10620. Skin7 = "Props\Skins\UI_Level\clouds.dtx"
  10621. Skin8 = "Props\Skins\UI_Level\trust.dtx"
  10622. Skin9 = "Props\Skins\UI_Level\radar.dtx"
  10623. Skin10 = "Props\Skins\UI_Level\m16a4.dtx"
  10624. Skin11 = "Props\Skins\UI_Level\m-203.dtx"
  10625. Skin12 = "Props\Skins\UI_Level\long.dtx"
  10626. Skin13 = "Props\Skins\UI_Level\radar.dtx"
  10627. Skin14 = "Props\Skins\UI_Level\mountain0304030.dtx"
  10628. Skin15 = "Props\Skins\UI_Level\mountain0201020.dtx"
  10629. Skin16 = "Props\Skins\UI_Level\m35a2.dtx"
  10630. Skin17 = "Props\Skins\UI_Level\m1a1_f.dtx"
  10631. Skin18 = "Props\Skins\UI_Level\last.dtx"
  10632.  
  10633. RenderStyle0 = "RS\TRANSLUCENT.LTB"
  10634. RenderStyle1 = "RS\DEFAULT.LTB"
  10635. RenderStyle2 = "RS\DEFAULT.LTB"
  10636. RenderStyle3 = "RS\DEFAULT.LTB"
  10637. RenderStyle4 = "RS\DEFAULT.LTB"
  10638. RenderStyle5 = "RS\DEFAULT.LTB"
  10639. RenderStyle6 = "RS\DEFAULT.LTB"
  10640. RenderStyle7 = "RS\DEFAULT.LTB"
  10641. RenderStyle8 = "RS\TRANSLUCENT.LTB"
  10642. RenderStyle9 = "RS\DEFAULT.LTB"
  10643. RenderStyle10 = "RS\DEFAULT.LTB"
  10644. RenderStyle11 = "RS\DEFAULT.LTB"
  10645. RenderStyle12 = "RS\TRANSLUCENT.LTB"
  10646. RenderStyle13 = "RS\TRANSLUCENT.LTB"
  10647. RenderStyle14 = "RS\TRANSLUCENT.LTB"
  10648. RenderStyle15 = "RS\TRANSLUCENT.LTB"
  10649. RenderStyle16 = "RS\DEFAULT.LTB"
  10650. RenderStyle17 = "RS\DEFAULT.LTB"
  10651. RenderStyle18 = "RS\TRANSLUCENT.LTB"
  10652.  
  10653. [UIWORLDMODEL_DOGTAG]
  10654. Filename = "Props\Models\UI_DOGTAG.ltb"
  10655. Skin0 = "Props\Skins\UI_dogtag.dtx"
  10656. RenderStyle0 = "RS\DEFAULT.LTB"
  10657.  
  10658.  
  10659. [AIModel0]
  10660. Name="SH_Rifle"
  10661. ModelFile="CHARS_M_BODY\MT_AR_BODY.ltb"
  10662. Skin0="CHARS_T_BODY\MT_AR_BODY.DTX"
  10663. Skin1="CHARS_T_BODY\MT_MG_LEG.DTX"
  10664. RenderStyle0="RS\default.ltb"
  10665. RenderStyle1="RS\GLOW.LTB"
  10666. PVGunsModel="Hand_Sp"
  10667. HandsSkin="CHARS_T_BODY\HAND_UR.dtx"
  10668. Skeleton=0
  10669. ArmorPoint=0
  10670. ArmorDefensive=0
  10671. Armordurability=0
  10672. Mass=2000.0
  10673. Armor=0.0
  10674. MaxArmor=100
  10675. MovePenalty = 0.2
  10676. DefaultAni="K_info"
  10677. CharCreateAni="Cre_B"
  10678. CharCreateLoadAni="Cre_A"
  10679. InvenShopAni="I_info"
  10680. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  10681. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  10682. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  10683. AIName = "SH_Rifle"
  10684. AttachFace = 1
  10685. AIFace = "MT_RF_FACE"
  10686.  
  10687. [AIModel1]
  10688. Name="SH_Recon"
  10689. ModelFile="CHARS_M_BODY\MT_NO_BODY.ltb"
  10690. Skin0="CHARS_T_BODY\MT_BODY_02.DTX"
  10691. Skin1="CHARS_T_BODY\MT_MG_LEG.DTX"
  10692. RenderStyle0="RS\default.ltb"
  10693. RenderStyle1="RS\GLOW.LTB"
  10694. PVGunsModel="Hand_Sp"
  10695. HandsSkin="CHARS_T_BODY\HAND_UR.dtx"
  10696. Skeleton=0
  10697. ArmorPoint=0
  10698. ArmorDefensive=0
  10699. Armordurability=0
  10700. Mass=2000.0
  10701. Armor=0.0
  10702. MaxArmor=100
  10703. MovePenalty = 0.2
  10704. DefaultAni="K_info"
  10705. CharCreateAni="Cre_B"
  10706. CharCreateLoadAni="Cre_A"
  10707. InvenShopAni="I_info"
  10708. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  10709. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  10710. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  10711. AIName = "SH_Recon"
  10712. AttachFace = 1
  10713. AIFace = "MT_RC_FACE"
  10714.  
  10715. [AIModel2]
  10716. Name="SH_MGunner"
  10717. ModelFile="CHARS_M_BODY\MT_GG_BODY.ltb"
  10718. Skin0="CHARS_T_BODY\MT_GG_BODY.DTX"
  10719. Skin1="CHARS_T_BODY\Mt_Mg_Leg.dtx"
  10720. RenderStyle0="RS\default.ltb"
  10721. RenderStyle1="RS\GLOW.LTB"
  10722. PVGunsModel="Hand_Sp"
  10723. HandsSkin="CHARS_T_BODY\HAND_UR.dtx"
  10724. Skeleton=0
  10725. ArmorPoint=0
  10726. ArmorDefensive=0
  10727. Armordurability=0
  10728. Mass=2000.0
  10729. Armor=0.0
  10730. MaxArmor=100
  10731. MovePenalty = 0.2
  10732. DefaultAni="K_info"
  10733. CharCreateAni="Cre_B"
  10734. CharCreateLoadAni="Cre_A"
  10735. InvenShopAni="I_info"
  10736. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  10737. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  10738. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  10739. AIName = "SH_MGunner"
  10740. AttachFace = 1
  10741. AIFace = "MT_GG_FACE"
  10742.  
  10743. [AIModel3]
  10744. Name="SH_Sniper"
  10745. ModelFile="CHARS_M_BODY\MT_SP_BODY.ltb"
  10746. Skin0="CHARS_T_BODY\MT_SP_BODY.dtx"
  10747. Skin1="CHARS_T_BODY\MT_SP_LEG.DTX"
  10748. RenderStyle0="RS\default.ltb"
  10749. RenderStyle1="RS\GLOW.LTB"
  10750. PVGunsModel="Hand_Sp"
  10751. HandsSkin="CHARS_T_BODY\HAND_UR.dtx"
  10752. Skeleton=0
  10753. ArmorPoint=0
  10754. ArmorDefensive=0
  10755. Armordurability=0
  10756. Mass=2000.0
  10757. Armor=0.0
  10758. MaxArmor=100
  10759. MovePenalty = 0.2
  10760. DefaultAni="K_info"
  10761. CharCreateAni="Cre_B"
  10762. CharCreateLoadAni="Cre_A"
  10763. InvenShopAni="I_info"
  10764. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  10765. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  10766. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  10767. AIName = "SH_Sniper"
  10768. AttachFace = 1
  10769. AIFace = "MT_SP_FACE"
  10770.  
  10771. [AIModel4]
  10772. Name="SH_HeavyGunner"
  10773. ModelFile="CHARS_M_BODY\MT_RPG_BODY.ltb"
  10774. Skin0="CHARS_T_BODY\MT_RPG_BODY.dtx"
  10775. Skin1="CHARS_T_BODY\MT_LEG_02.DTX"
  10776. RenderStyle0="RS\default.ltb"
  10777. RenderStyle1="RS\GLOW.LTB"
  10778. PVGunsModel="Hand_Sp"
  10779. HandsSkin="CHARS_T_BODY\HAND_UR.dtx"
  10780. Skeleton=0
  10781. ArmorPoint=0
  10782. ArmorDefensive=0
  10783. Armordurability=0
  10784. Mass=2000.0
  10785. Armor=0.0
  10786. MaxArmor=100
  10787. MovePenalty = 0.2
  10788. DefaultAni="K_info"
  10789. CharCreateAni="Cre_B"
  10790. CharCreateLoadAni="Cre_A"
  10791. InvenShopAni="I_info"
  10792. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  10793. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  10794. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  10795. AIName = "SH_HeavyGunner"
  10796. AttachFace = 1
  10797. AIFace = "MT_RPG_FACE"
  10798.  
  10799. [AIModel5]
  10800. Name="SH_Assualt"
  10801. ModelFile="CHARS_M_BODY\MT_BM_BODY.ltb"
  10802. Skin0="CHARS_T_BODY\MT_BM_BODY.DTX"
  10803. Skin1="CHARS_T_BODY\MT_LEG_01.DTX"
  10804. RenderStyle0="RS\default.ltb"
  10805. RenderStyle1="RS\GLOW.LTB"
  10806. PVGunsModel="Hand_Sp"
  10807. HandsSkin="CHARS_T_BODY\HAND_UR.dtx"
  10808. Skeleton=0
  10809. ArmorPoint=0
  10810. ArmorDefensive=0
  10811. Armordurability=0
  10812. Mass=2000.0
  10813. Armor=0.0
  10814. MaxArmor=100
  10815. MovePenalty = 0.2
  10816. DefaultAni="K_info"
  10817. CharCreateAni="Cre_B"
  10818. CharCreateLoadAni="Cre_A"
  10819. InvenShopAni="I_info"
  10820. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  10821. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  10822. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  10823. AIName = "SH_Assualt"
  10824. AttachFace = 1
  10825. AIFace = "MT_BM_FACE"
  10826.  
  10827. [AIModel6]
  10828. Name="SH_RoyalGuard"
  10829. ModelFile="CHARS_M_BODY\MT_ELT_BODY.ltb"
  10830. Skin0="CHARS_T_BODY\MT_ELT_BODY.DTX"
  10831. Skin1="CHARS_T_BODY\MT_ELT_LEG.DTX"
  10832. RenderStyle0="RS\default.ltb"
  10833. RenderStyle1="RS\GLOW.LTB"
  10834. PVGunsModel="Hand_Sp"
  10835. HandsSkin="CHARS_T_BODY\HAND_UR.dtx"
  10836. Skeleton=0
  10837. ArmorPoint=0
  10838. ArmorDefensive=0
  10839. Armordurability=0
  10840. Mass=2000.0
  10841. Armor=0.0
  10842. MaxArmor=100
  10843. MovePenalty = 0.2
  10844. DefaultAni="K_info"
  10845. CharCreateAni="Cre_B"
  10846. CharCreateLoadAni="Cre_A"
  10847. InvenShopAni="I_info"
  10848. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  10849. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  10850. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  10851. AIName = "SH_RoyalGuard"
  10852. AttachFace = 1
  10853. AIFace = "MT_ELT_FACE"
  10854.  
  10855. [AIModel7]
  10856. Name="SH_Sandhog"
  10857. ModelFile="CHARS_M_BODY\boss_model.ltb"
  10858. Skin0="CHARS_T_BODY\Boss_upper.DTX"
  10859. Skin1="CHARS_T_BODY\Boss_bottom.DTX"
  10860. Skin2="CHARS_T_BODY\Boss_head.DTX"
  10861. Skin3="CHARS_T_BODY\MiniGun.DTX"
  10862. RenderStyle0="RS\default.ltb"
  10863. RenderStyle1="RS\GLOW.LTB"
  10864. PVGunsModel="Hand_Sp"
  10865. HandsSkin="CHARS_T_BODY\HAND_UR.dtx"
  10866. Skeleton=1
  10867. ArmorPoint=0
  10868. ArmorDefensive=0
  10869. Armordurability=0
  10870. Mass=2000.0
  10871. Armor=0.0
  10872. MaxArmor=100
  10873. MovePenalty = 0.2
  10874. DefaultAni="K_info"
  10875. CharCreateAni="Cre_B"
  10876. CharCreateLoadAni="Cre_A"
  10877. InvenShopAni="I_info"
  10878. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  10879. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  10880. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  10881. AIName = "SH_Boss"
  10882. AttachFace = 0
  10883.  
  10884. [AIModel8]
  10885. Name="Heavy_Infecter_Gas_A"
  10886. ModelFile="CHARS_M_BODY\VIM_F_NM_DF_Tanker_SH.ltb"
  10887. Skin0="CHARS_T_BODY\CM_FC_TankerBlue_YK.dtx"
  10888. Skin1="CHARS_T_BODY\CM_VST_TankerBlue_YK.dtx"
  10889. Skin2="CHARS_T_BODY\CM_LG_TankerBlue_YK.dtx"
  10890. RenderStyle0="RS\default.ltb"
  10891. RenderStyle1="RS\GLOW.LTB"
  10892. PVGunsModel="Hand_Sp"
  10893. HandsSkin="CHARS_T_BODY\HAND_UR.dtx"
  10894. Skeleton=2
  10895. ArmorPoint=0
  10896. ArmorDefensive=0
  10897. Armordurability=0
  10898. Mass=2000.0
  10899. Armor=0.0
  10900. GearID = 30
  10901. MaxArmor=100
  10902. MovePenalty = 0.2
  10903. DefaultAni="K_info"
  10904. CharCreateAni="Cre_B"
  10905. CharCreateLoadAni="Cre_A"
  10906. InvenShopAni="I_info"
  10907. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  10908. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  10909. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  10910. AIName = "Heavy_Infecter_Gas_A"
  10911. AttachFace = 0
  10912. UseSpecialDeathAni = "VDIE"
  10913. ClientFX0 = "Eye_Tanker_Tail_SH"
  10914.  
  10915. [AIModel9]
  10916. Name="Light_Infecter_Speed_B"
  10917. ModelFile="CHARS_M_BODY\VIW_F_NM_DF_Assassin_CH.ltb"
  10918. Skin0="CHARS_T_BODY\CW_LG_AssaHost_HM.dtx"
  10919. Skin1="CHARS_T_BODY\CW_VST_AssaHost_HM.dtx"
  10920. RenderStyle0="RS\default.ltb"
  10921. RenderStyle1="RS\GLOW.LTB"
  10922. PVGunsModel="Hand_Sp"
  10923. HandsSkin="CHARS_T_BODY\HAND_UR.dtx"
  10924. Skeleton=3
  10925. ArmorPoint=0
  10926. ArmorDefensive=0
  10927. Armordurability=0
  10928. Mass=2000.0
  10929. Armor=0.0
  10930. GearID = 30
  10931. MaxArmor=100
  10932. MovePenalty = 0.2
  10933. DefaultAni="K_info"
  10934. CharCreateAni="Cre_B"
  10935. CharCreateLoadAni="Cre_A"
  10936. InvenShopAni="I_info"
  10937. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  10938. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  10939. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  10940. AIName = "Light_Infecter_Speed_B"
  10941. AttachFace = 0
  10942. UseSpecialDeathAni = "VDIE"
  10943. ClientFX0 = "Eye_Assasin_Tail_SH"
  10944.  
  10945. [AIModel10]
  10946. Name="Normal_Infecter_Explode_C"
  10947. ModelFile="CHARS_M_BODY\MT_BM_BODY.ltb"
  10948. Skin0="CHARS_T_BODY\MT_BM_BODY.DTX"
  10949. Skin1="CHARS_T_BODY\MT_LEG_01.DTX"
  10950. RenderStyle0="RS\default.ltb"
  10951. RenderStyle1="RS\GLOW.LTB"
  10952. PVGunsModel="Hand_Sp"
  10953. HandsSkin="CHARS_T_BODY\HAND_UR.dtx"
  10954. Skeleton=0
  10955. ArmorPoint=0
  10956. ArmorDefensive=0
  10957. Armordurability=0
  10958. Mass=2000.0
  10959. Armor=0.0
  10960. GearID = 30
  10961. MaxArmor=100
  10962. MovePenalty = 0.2
  10963. DefaultAni="K_info"
  10964. CharCreateAni="Cre_B"
  10965. CharCreateLoadAni="Cre_A"
  10966. InvenShopAni="I_info"
  10967. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  10968. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  10969. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  10970. AIName = "Normal_Infecter_Explode_C"
  10971. AttachFace = 1
  10972. AIFace = "INFECTED_HOST_FACE"
  10973. ClientFX0 = "Eye_Red_Tail_L"
  10974.  
  10975. [AIModel11]
  10976. Name="Normal_Infecter_Common_D"
  10977. ModelFile="CHARS_M_BODY\MT_AR_BODY.ltb"
  10978. Skin0="CHARS_T_BODY\MT_AR_BODY.DTX"
  10979. Skin1="CHARS_T_BODY\MT_MG_LEG.DTX"
  10980. RenderStyle0="RS\default.ltb"
  10981. RenderStyle1="RS\GLOW.LTB"
  10982. PVGunsModel="Hand_Sp"
  10983. HandsSkin="CHARS_T_BODY\HAND_UR.dtx"
  10984. Skeleton=0
  10985. ArmorPoint=0
  10986. ArmorDefensive=0
  10987. Armordurability=0
  10988. Mass=2000.0
  10989. Armor=0.0
  10990. GearID = 30
  10991. MaxArmor=100
  10992. MovePenalty = 0.2
  10993. DefaultAni="K_info"
  10994. CharCreateAni="Cre_B"
  10995. CharCreateLoadAni="Cre_A"
  10996. InvenShopAni="I_info"
  10997. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  10998. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  10999. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  11000. AIName = "Normal_Infecter_Common_D"
  11001. AttachFace = 1
  11002. AIFace = "INFECTED_VIRUS_FACE"
  11003. ClientFX0 = "Eye_Red_Tail_L"
  11004.  
  11005. [AIModel12]
  11006. Name="Agent_Z"
  11007. ModelFile="CHARS_M_BODY\CM_Body_NM_SpecialZ_HM.LTB"
  11008. Skin0="CHARS_T_BODY\CM_Body_AI_SpecialZ_HM.DTX"
  11009. Skin1="CHARS_T_BODY\CM_LG_AI_SpecialZ_HM.dtx"
  11010. Skin2="CHARS_T_BODY\Alpha.dtx"
  11011. Skin3="CHARS_T_BODY\Alpha.dtx"
  11012. Skin4="CHARS_T_BODY\Alpha.dtx"
  11013. RenderStyle0="RS\default.ltb"
  11014. RenderStyle1="RS\GLOW.LTB"
  11015. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  11016. PVGunsModel="Hand_Sp"
  11017. HandsSkin="CHARS_T_BODY\HAND_UR.dtx"
  11018. Skeleton=0
  11019. ArmorPoint=0
  11020. ArmorDefensive=0
  11021. Armordurability=0
  11022. Mass=2000.0
  11023. Armor=0.0
  11024. MaxArmor=100
  11025. MovePenalty = 0.2
  11026. DefaultAni="K_info"
  11027. CharCreateAni="Cre_B"
  11028. CharCreateLoadAni="Cre_A"
  11029. InvenShopAni="I_info"
  11030. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  11031. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  11032. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  11033. AIName = "Agent_Z"
  11034. AttachFace = 1
  11035. AIFace = "AGENT_Z_FACE"
  11036. MovingFX = "Z_Target_Bottom"
  11037. ClientFX0 = "Z_Target_Top"
  11038. ClientFX1 = "Z_Target_Bottom"
  11039.  
  11040. [AIModel13]
  11041. Name="Squad_1"
  11042. ModelFile="CHARS_M_BODY\CM_Body_HV_NX_YK.ltb"
  11043. Skin0="CHARS_T_BODY\CM_VST_HV_UR_NX_YK.DTX"
  11044. Skin1="CHARS_T_BODY\CM_LG_HVLT_UR_NX_YK.dtx"
  11045. Skin2="CHARS_T_BODY\Alpha.dtx"
  11046. Skin3="CHARS_T_BODY\Alpha.dtx"
  11047. Skin4="CHARS_T_BODY\Alpha.dtx"
  11048. RenderStyle0="RS\default.ltb"
  11049. RenderStyle1="RS\GLOW.LTB"
  11050. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  11051. Skeleton=0
  11052. AIName = "Squad_1"
  11053. AttachFace = 1
  11054. AIFace = "Squad_1_Face"
  11055. AIHair = "Cap"
  11056. AIGoggle = "Chemical_Gassmask"
  11057. AIBackpack = ""
  11058.  
  11059. [AIModel14]
  11060. Name="Squad_2"
  11061. ModelFile="CHARS_M_BODY\CW_Body_HV_NX_YK.ltb"
  11062. Skin0="CHARS_T_BODY\CW_VST_HV_UR_NX_YK.dtx"
  11063. Skin1="CHARS_T_BODY\CW_LG_HVLT_UR_NX_YK.dtx"
  11064. Skin2="CHARS_T_BODY\Alpha.dtx"
  11065. Skin3="CHARS_T_BODY\Alpha.dtx"
  11066. Skin4="CHARS_T_BODY\Alpha.dtx"
  11067. RenderStyle0="RS\default.ltb"
  11068. RenderStyle1="RS\GLOW.LTB"
  11069. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  11070. Skeleton=1
  11071. FigureType = 1
  11072. AIName = "Squad_2"
  11073. AttachFace = 1
  11074. AIFace = "Squad_2_Face"
  11075. AIHair = "Cap"
  11076. AIGoggle = "Russian_Gasmask"
  11077. AIBackpack = ""
  11078.  
  11079. [AIModel15]
  11080. Name="Squad_3"
  11081. ModelFile="CHARS_M_BODY\CM_Body_LT_NX_YK.ltb"
  11082. Skin0="CHARS_T_BODY\CM_VST_LT_DF_NX_YK.DTX"
  11083. Skin1="CHARS_T_BODY\CM_LG_HVLT_DF_NX_YK.DTX"
  11084. Skin2="CHARS_T_BODY\Alpha.dtx"
  11085. Skin3="CHARS_T_BODY\Alpha.dtx"
  11086. Skin4="CHARS_T_BODY\Alpha.dtx"
  11087. RenderStyle0="RS\default.ltb"
  11088. RenderStyle1="RS\GLOW.LTB"
  11089. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  11090. Skeleton=0
  11091. AIName = "Squad_3"
  11092. AttachFace = 1
  11093. AIFace = "Squad_3_Face"
  11094. AIHair = "Cap"
  11095. AIGoggle = "Inline_Goggle"
  11096. AIBackpack = ""
  11097.  
  11098. [AIModel16]
  11099. Name="Squad_4"
  11100. ModelFile="CHARS_M_BODY\CW_Body_LT_NX_YK.ltb"
  11101. Skin0="CHARS_T_BODY\CW_VST_LT_DF_NX_YK.dtx"
  11102. Skin1="CHARS_T_BODY\CW_LG_HVLT_DF_NX_YK.dtx"
  11103. Skin2="CHARS_T_BODY\Alpha.dtx"
  11104. Skin3="CHARS_T_BODY\Alpha.dtx"
  11105. Skin4="CHARS_T_BODY\Alpha.dtx"
  11106. RenderStyle0="RS\default.ltb"
  11107. RenderStyle1="RS\GLOW.LTB"
  11108. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  11109. Skeleton=1
  11110. FigureType = 1
  11111. AIName = "Squad_4"
  11112. AttachFace = 1
  11113. AIFace = "Squad_4_Face"
  11114. AIHair = "Cap"
  11115. AIGoggle = "Anti-FlashGoggles"
  11116. AIBackpack = ""
  11117.  
  11118. [AIModel17]
  11119. Name="Squad_5"
  11120. ModelFile="CHARS_M_BODY\Mei_BODY.ltb"
  11121. Skin0="CHARS_T_BODY\Mei_Upper_Rebalance.dtx"
  11122. Skin1="CHARS_T_BODY\Mei_Leg_Rebalance.dtx"
  11123. Skin2="CHARS_T_BODY\Alpha.dtx"
  11124. Skin3="CHARS_T_BODY\Alpha.dtx"
  11125. Skin4="CHARS_T_BODY\Alpha.dtx"
  11126. RenderStyle0="RS\default.ltb"
  11127. RenderStyle1="RS\GLOW.LTB"
  11128. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  11129. Skeleton=1
  11130. FigureType = 1
  11131. AIName = "Squad_5"
  11132. AttachFace = 1
  11133. AIFace = "Squad_5_Face"
  11134. AIHair = "Black_Beret"
  11135. AIGoggle = "Orange_AntiFlash_Goggle"
  11136. AIBackpack = ""
  11137.  
  11138. [AIModel18]
  11139. Name="Squad_6"
  11140. ModelFile="CHARS_M_BODY\CM_VST_LT_DF_Nuts_Deckland_JS.ltb"
  11141. Skin0="CHARS_T_BODY\Deckland_Upper_Rebalance.dtx"
  11142. Skin1="CHARS_T_BODY\Deckland_leg_Rebalance.dtx"
  11143. Skin2="CHARS_T_BODY\Alpha.dtx"
  11144. Skin3="CHARS_T_BODY\Alpha.dtx"
  11145. Skin4="CHARS_T_BODY\Alpha.dtx"
  11146. RenderStyle0="RS\default.ltb"
  11147. RenderStyle1="RS\GLOW.LTB"
  11148. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  11149. Skeleton=0
  11150. AIName = "Squad_6"
  11151. AttachFace = 1
  11152. AIFace = "Squad_6_Face"
  11153. AIHair = "Black_Beret"
  11154. AIGoggle = "Metal_AntiFlash"
  11155. AIBackpack = ""
  11156.  
  11157. [AIModel19]
  11158. Name="Squad_7"
  11159. ModelFile="CHARS_M_BODY\CW_VST_NM_DF_HANA_JS.ltb"
  11160. Skin0="CHARS_T_BODY\CW_VST_NM_DF_HANA_JS.DTX"
  11161. Skin1="CHARS_T_BODY\CW_LG_NM_DF_HANA_JS.DTX"
  11162. Skin2="CHARS_T_BODY\Alpha.dtx"
  11163. Skin3="CHARS_T_BODY\Alpha.dtx"
  11164. Skin4="CHARS_T_BODY\Alpha.dtx"
  11165. RenderStyle0="RS\default.ltb"
  11166. RenderStyle1="RS\GLOW.LTB"
  11167. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  11168. Skeleton=1
  11169. FigureType = 1
  11170. AIName = "Squad_7"
  11171. AttachFace = 1
  11172. AIFace = "Squad_7_Face"
  11173. AIHair = "Skull_Helmet"
  11174. AIGoggle = "Bandana Scarf"
  11175. AIBackpack = ""
  11176.  
  11177. [AIModel20]
  11178. Name="Squad_8"
  11179. ModelFile="CHARS_M_BODY\CM_VST_NM_DE_Nuts_Zadan_JS.ltb"
  11180. Skin0="CHARS_T_BODY\Zadan_Upper.dtx"
  11181. Skin1="CHARS_T_BODY\Zadan_leg.dtx"
  11182. Skin2="CHARS_T_BODY\Alpha.dtx"
  11183. Skin3="CHARS_T_BODY\Alpha.dtx"
  11184. Skin4="CHARS_T_BODY\Alpha.dtx"
  11185. RenderStyle0="RS\default.ltb"
  11186. RenderStyle1="RS\GLOW.LTB"
  11187. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  11188. Skeleton=0
  11189. AIName = "Squad_8"
  11190. AttachFace = 1
  11191. AIFace = "Squad_8_Face"
  11192. AIHair = "Skull_Helmet"
  11193. AIGoggle = "Bandana Scarf"
  11194. AIBackpack = ""
  11195.  
  11196. [AIModel21]
  11197. Name="Squad_9"
  11198. ModelFile="CHARS_M_BODY\CW_HV_DF_Chloe_JS.ltb"
  11199. Skin0="CHARS_T_BODY\Chloe_Torso_Rebalance.dtx"
  11200. Skin1="CHARS_T_BODY\Chloe_Leg_Rebalance.dtx"
  11201. Skin2="CHARS_T_BODY\Alpha.dtx"
  11202. Skin3="CHARS_T_BODY\Alpha.dtx"
  11203. Skin4="CHARS_T_BODY\Alpha.dtx"
  11204. RenderStyle0="RS\default.ltb"
  11205. RenderStyle1="RS\GLOW.LTB"
  11206. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  11207. Skeleton=1
  11208. FigureType = 1
  11209. AIName = "Squad_9"
  11210. AttachFace = 1
  11211. AIFace = "Squad_9_Face"
  11212. AIHair = "Force_Warrior_Helmet"
  11213. AIGoggle = ""
  11214. AIBackpack = ""
  11215.  
  11216. [AIModel22]
  11217. Name="Squad_0"
  11218. ModelFile="CHARS_M_BODY\CM_VST_HV_UR_Nuts_Brandon_JS.ltb"
  11219. Skin0="CHARS_T_BODY\CM_VST_HV_UR_Brandon_Rebalance_JS.dtx"
  11220. Skin1="CHARS_T_BODY\CM_LG_HV_UR_Brandon_Rebalance_JS.dtx"
  11221. Skin2="CHARS_T_BODY\Alpha.dtx"
  11222. Skin3="CHARS_T_BODY\Alpha.dtx"
  11223. Skin4="CHARS_T_BODY\Alpha.dtx"
  11224. RenderStyle0="RS\default.ltb"
  11225. RenderStyle1="RS\GLOW.LTB"
  11226. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  11227. Skeleton=0
  11228. AIName = "Squad_0"
  11229. AttachFace = 1
  11230. AIFace = "Squad_0_Face"
  11231. AIHair = "Force_Warrior_Helmet"
  11232. AIGoggle = ""
  11233. AIBackpack = ""
  11234.  
  11235. [AIModel23] // Credit Office
  11236. Name="Dead_Dev_0"
  11237. ModelFile="CHARS_M_BODY\Light_W_vest.ltb"
  11238. Skin0="CHARS_T_BODY\F_Upper_Lev02_OD.dtx"
  11239. Skin1="CHARS_T_BODY\F_Leg_Lev03_OD.dtx"
  11240. Skin2="CHARS_T_BODY\Alpha.dtx"
  11241. Skin3="CHARS_T_BODY\Alpha.dtx"
  11242. Skin4="CHARS_T_BODY\Alpha.dtx"
  11243. RenderStyle0="RS\default.ltb"
  11244. RenderStyle1="RS\GLOW.LTB"
  11245. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  11246. Skeleton=0
  11247. AIName = "Dead_Dev_0"
  11248. AttachFace = 1
  11249. AIFace = "Dead_Dev_0_Face"
  11250. AIHair = ""
  11251. AIGoggle = ""
  11252. AIBackpack = ""
  11253.  
  11254. [AIModel24] // Credit Office
  11255. Name="Dead_Dev_1"
  11256. ModelFile="CHARS_M_BODY\CM_VST_LT_DF_Nuts_JS.ltb"
  11257. Skin0="CHARS_T_BODY\Light_vest_body.dtx"
  11258. Skin1="CHARS_T_BODY\Light_Heavy_leg.dtx"
  11259. Skin2="CHARS_T_BODY\Alpha.dtx"
  11260. Skin3="CHARS_T_BODY\Alpha.dtx"
  11261. Skin4="CHARS_T_BODY\Alpha.dtx"
  11262. RenderStyle0="RS\default.ltb"
  11263. RenderStyle1="RS\GLOW.LTB"
  11264. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  11265. Skeleton=0
  11266. AIName = "Dead_Dev_1"
  11267. AttachFace = 1
  11268. AIFace = "Dead_Dev_1_Face"
  11269. AIHair = ""
  11270. AIGoggle = ""
  11271. AIBackpack = ""
  11272.  
  11273. [AIModel25] // Credit Office
  11274. Name="Dead_Dev_2"
  11275. ModelFile="CHARS_M_BODY\CM_VST_HV_DF_Nuts_JS.ltb"
  11276. Skin0="CHARS_T_BODY\Heavy_vest_body.dtx"
  11277. Skin1="CHARS_T_BODY\Light_Heavy_leg.dtx"
  11278. Skin2="CHARS_T_BODY\Alpha.dtx"
  11279. Skin3="CHARS_T_BODY\Alpha.dtx"
  11280. Skin4="CHARS_T_BODY\Alpha.dtx"
  11281. RenderStyle0="RS\default.ltb"
  11282. RenderStyle1="RS\GLOW.LTB"
  11283. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  11284. Skeleton=0
  11285. AIName = "Dead_Dev_2"
  11286. AttachFace = 1
  11287. AIFace = "Dead_Dev_2_Face"
  11288. AIHair = ""
  11289. AIGoggle = ""
  11290. AIBackpack = ""
  11291.  
  11292. [AIModel26] // Credit Office
  11293. Name="Atk_Dev_2"
  11294. ModelFile="CHARS_M_BODY\CM_VST_HV_DF_Nuts_JS.ltb"
  11295. Skin0="CHARS_T_BODY\Heavy_vest_body.dtx"
  11296. Skin1="CHARS_T_BODY\Light_Heavy_leg.dtx"
  11297. Skin2="CHARS_T_BODY\Alpha.dtx"
  11298. Skin3="CHARS_T_BODY\Alpha.dtx"
  11299. Skin4="CHARS_T_BODY\Alpha.dtx"
  11300. RenderStyle0="RS\default.ltb"
  11301. RenderStyle1="RS\GLOW.LTB"
  11302. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  11303. Skeleton=0
  11304. AIName = "Dead_Dev_2"
  11305. AttachFace = 1
  11306. AIFace = "Dead_Dev_2_Face"
  11307. AIHair = ""
  11308. AIGoggle = ""
  11309. AIBackpack = ""
  11310.  
  11311. [AIModel27] // Credit Office
  11312. Name="Atk_Dev_1"
  11313. ModelFile="CHARS_M_BODY\CM_VST_LT_DF_Nuts_JS.ltb"
  11314. Skin0="CHARS_T_BODY\Light_vest_body.dtx"
  11315. Skin1="CHARS_T_BODY\Light_Heavy_leg.dtx"
  11316. Skin2="CHARS_T_BODY\Alpha.dtx"
  11317. Skin3="CHARS_T_BODY\Alpha.dtx"
  11318. Skin4="CHARS_T_BODY\Alpha.dtx"
  11319. RenderStyle0="RS\default.ltb"
  11320. RenderStyle1="RS\GLOW.LTB"
  11321. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  11322. Skeleton=0
  11323. AIName = "Dead_Dev_1"
  11324. AttachFace = 1
  11325. AIFace = "Dead_Dev_1_Face"
  11326. AIHair = ""
  11327. AIGoggle = ""
  11328. AIBackpack = ""
  11329.  
  11330. [AIModel28] // Credit Office
  11331. Name="Z_Dev_2"
  11332. ModelFile="CHARS_M_BODY\CM_VST_HV_DF_Nuts_JS.ltb"
  11333. Skin0="CHARS_T_BODY\Heavy_vest_body.dtx"
  11334. Skin1="CHARS_T_BODY\Light_Heavy_leg.dtx"
  11335. Skin2="CHARS_T_BODY\Alpha.dtx"
  11336. Skin3="CHARS_T_BODY\Alpha.dtx"
  11337. Skin4="CHARS_T_BODY\Alpha.dtx"
  11338. RenderStyle0="RS\default.ltb"
  11339. RenderStyle1="RS\GLOW.LTB"
  11340. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  11341. Skeleton=0
  11342. AIName = "Dev_Z"
  11343. AttachFace = 1
  11344. AIFace = "Dead_Dev_2_Face"
  11345. AIHair = ""
  11346. AIGoggle = ""
  11347. AIBackpack = ""
  11348.  
  11349. [AIModel29] // Credit Office
  11350. Name="Atk_Dev_0"
  11351. ModelFile="CHARS_M_BODY\Light_W_vest.ltb"
  11352. Skin0="CHARS_T_BODY\F_Upper_Lev02_OD.dtx"
  11353. Skin1="CHARS_T_BODY\F_Leg_Lev03_OD.dtx"
  11354. Skin2="CHARS_T_BODY\Alpha.dtx"
  11355. Skin3="CHARS_T_BODY\Alpha.dtx"
  11356. Skin4="CHARS_T_BODY\Alpha.dtx"
  11357. RenderStyle0="RS\default.ltb"
  11358. RenderStyle1="RS\GLOW.LTB"
  11359. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  11360. Skeleton=0
  11361. AIName = "Dead_Dev_0"
  11362. AttachFace = 1
  11363. AIFace = "Dead_Dev_0_Face"
  11364. AIHair = ""
  11365. AIGoggle = ""
  11366. AIBackpack = ""
  11367.  
  11368. [AIModel30] // Credit Office
  11369. Name="Z_Dev_1"
  11370. ModelFile="CHARS_M_BODY\CM_VST_LT_DF_Nuts_JS.ltb"
  11371. Skin0="CHARS_T_BODY\Light_vest_body.dtx"
  11372. Skin1="CHARS_T_BODY\Light_Heavy_leg.dtx"
  11373. Skin2="CHARS_T_BODY\Alpha.dtx"
  11374. Skin3="CHARS_T_BODY\Alpha.dtx"
  11375. Skin4="CHARS_T_BODY\Alpha.dtx"
  11376. RenderStyle0="RS\default.ltb"
  11377. RenderStyle1="RS\GLOW.LTB"
  11378. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  11379. Skeleton=0
  11380. AIName = "Dev_Z"
  11381. AttachFace = 1
  11382. AIFace = "Dead_Dev_1_Face"
  11383. AIHair = ""
  11384. AIGoggle = ""
  11385. AIBackpack = ""
  11386.  
  11387. [AIModel31] // Credit Office
  11388. Name="Z_Dev_0"
  11389. ModelFile="CHARS_M_BODY\Light_W_vest.ltb"
  11390. Skin0="CHARS_T_BODY\F_Upper_Lev02_OD.dtx"
  11391. Skin1="CHARS_T_BODY\F_Leg_Lev03_OD.dtx"
  11392. Skin2="CHARS_T_BODY\Alpha.dtx"
  11393. Skin3="CHARS_T_BODY\Alpha.dtx"
  11394. Skin4="CHARS_T_BODY\Alpha.dtx"
  11395. RenderStyle0="RS\default.ltb"
  11396. RenderStyle1="RS\GLOW.LTB"
  11397. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  11398. Skeleton=0
  11399. AIName = "Dev_Z"
  11400. AttachFace = 1
  11401. AIFace = "Dead_Dev_0_Face"
  11402. AIHair = ""
  11403. AIGoggle = ""
  11404. AIBackpack = ""
  11405.  
  11406. [AIModel32] // HQRAID NPC 1 (MELEE)
  11407. Name= "HQRAIDNPC_1"
  11408. ModelFile= "CHARS_M_BODY\CM_Body_NPC_Ninjas_Melee_SH.ltb"
  11409. Skin0= "CHARS_T_BODY\CM_Body_Npc1_Melee_2_JP.dtx"
  11410. Skin1= "CHARS_T_BODY\CM_Leg_Npc1_Melee_2_JP.dtx"
  11411. Skin2= "CHARS_T_BODY\Alpha.dtx"
  11412. Skin3= "CHARS_T_BODY\Alpha.dtx"
  11413. Skin4= "CHARS_T_BODY\Alpha.dtx"
  11414. RenderStyle0= "RS\default.ltb"
  11415. RenderStyle1= "RS\GLOW.LTB"
  11416. RenderStyle2= "RS\MARKTRANSPARENT.LTB"
  11417. Skeleton= 0
  11418. AIName = "HQRAIDNPC_1" // aibutes.txt \ [AttributeTemplate30]
  11419. AttachFace = 1
  11420. AIFace = "HQRAIDNPC_1_FACE"
  11421. AIHair = ""
  11422. AIGoggle = ""
  11423. AIBackpack = ""
  11424. // blLinearDamping = 0.01
  11425.  
  11426.  
  11427. [AIModel33] // HQRAID NPC 2 (SMG)
  11428. Name= "HQRAIDNPC_2"
  11429. ModelFile= "CHARS_M_BODY\CM_Body_NPC_Ninjas_SMG_SH.ltb"
  11430. Skin0= "CHARS_T_BODY\CM_Body_Npc4_SMG_2_HM.dtx"
  11431. Skin1= "CHARS_T_BODY\CM_Leg_Npc4_SMG_2_HM.dtx"
  11432. Skin2= "CHARS_T_BODY\Alpha.dtx"
  11433. Skin3= "CHARS_T_BODY\Alpha.dtx"
  11434. Skin4= "CHARS_T_BODY\Alpha.dtx"
  11435. RenderStyle0= "RS\default.ltb"
  11436. RenderStyle1= "RS\GLOW.LTB"
  11437. RenderStyle2= "RS\MARKTRANSPARENT.LTB"
  11438. Skeleton= 0
  11439. AIName = "HQRAIDNPC_2" // aibutes.txt \ [AttributeTemplate31]
  11440. AttachFace = 1
  11441. AIFace = "HQRAIDNPC_2_FACE"
  11442. AIHair = ""
  11443. AIGoggle = ""
  11444. AIBackpack = ""
  11445. // blLinearDamping = 0.01
  11446.  
  11447. [AIModel34] // HQRAID NPC 3 (SPECIAL)
  11448. Name= "HQRAIDNPC_3"
  11449. ModelFile= "CHARS_M_BODY\CM_Body_NPC_Ninjas_SP2_SH.ltb"
  11450. Skin0= "CHARS_T_BODY\CM_Body_Npc2_sp_2_JP.dtx"
  11451. Skin1= "CHARS_T_BODY\CM_Leg_Npc2_sp_2_JP.dtx"
  11452. Skin2= "CHARS_T_BODY\Alpha.dtx"
  11453. Skin3= "CHARS_T_BODY\Alpha.dtx"
  11454. Skin4= "CHARS_T_BODY\Alpha.dtx"
  11455. RenderStyle0= "RS\default.ltb"
  11456. RenderStyle1= "RS\GLOW.LTB"
  11457. RenderStyle2= "RS\MARKTRANSPARENT.LTB"
  11458. Skeleton= 0
  11459. AIName = "HQRAIDNPC_3" // aibutes.txt \ [AttributeTemplate32]
  11460. AttachFace = 1
  11461. AIFace = "HQRAIDNPC_3_FACE"
  11462. AIHair = ""
  11463. AIGoggle = ""
  11464. AIBackpack = ""
  11465. // blLinearDamping = 0.01
  11466.  
  11467. [AIModel35] // Lab_Robo_Melee
  11468. Name= "Powered_Suit_Npc_Melee"
  11469. ModelFile= "CHARS_M_BODY\Suit_small_Base.ltb"
  11470. Skin0= "CHARS_T_BODY\Powerd_suit_npc_melee.dtx"
  11471. Skin1= "CHARS_T_BODY\Powerd_suit_npc_melee.dtx"
  11472. Skin2= "CHARS_T_BODY\Alpha.dtx"
  11473. Skin3= "CHARS_T_BODY\Alpha.dtx"
  11474. Skin4= "CHARS_T_BODY\Alpha.dtx"
  11475. RenderStyle0= "RS\default.ltb"
  11476. RenderStyle1= "RS\GLOW.LTB"
  11477. RenderStyle2= "RS\MARKTRANSPARENT.LTB"
  11478. Skeleton = 5
  11479. AIName = "Lab_Robo_Melee" // aibutes.txt \ [AttributeTemplate32]
  11480. AttachFace = 0
  11481. AIFace = ""
  11482. AIHair = ""
  11483. AIGoggle = ""
  11484. AIBackpack = ""
  11485. AIOnly = 0
  11486. HumanModel = 0
  11487. BodySurfaceType = 20
  11488. HeadSurfaceType = 20
  11489. BodyExplodFX = "Robot_Exploding"
  11490. LFootprintCustomSnd = "Robot_LtFootSnd"
  11491. RFootprintCustomSnd = "Robot_RtFootSnd"
  11492.  
  11493. [AIModel36] // Lab_Robo_SMG
  11494. Name= "Powered_Suit_Npc_Smg"
  11495. ModelFile= "CHARS_M_BODY\Suit_small_Base.ltb"
  11496. Skin0= "CHARS_T_BODY\Powerd_suit_npc_smg.dtx"
  11497. Skin1= "CHARS_T_BODY\Powerd_suit_npc_smg.dtx"
  11498. Skin2= "CHARS_T_BODY\Alpha.dtx"
  11499. Skin3= "CHARS_T_BODY\Alpha.dtx"
  11500. Skin4= "CHARS_T_BODY\Alpha.dtx"
  11501. RenderStyle0= "RS\default.ltb"
  11502. RenderStyle1= "RS\GLOW.LTB"
  11503. RenderStyle2= "RS\MARKTRANSPARENT.LTB"
  11504. Skeleton = 5
  11505. AIName = "Lab_Robo_SMG" // aibutes.txt \ [AttributeTemplate36]
  11506. AttachFace = 0
  11507. AIFace = ""
  11508. AIHair = ""
  11509. AIGoggle = ""
  11510. AIBackpack = ""
  11511. AIOnly = 0
  11512. HumanModel = 0
  11513. BodySurfaceType = 20
  11514. HeadSurfaceType = 20
  11515. BodyExplodFX = "Robot_Exploding"
  11516. LFootprintCustomSnd = "Robot_LtFootSnd"
  11517. RFootprintCustomSnd = "Robot_RtFootSnd"
  11518.  
  11519. [AIModel37]
  11520. Name="Squad_10" // HG2 Codename Raven (NEW)
  11521. ModelFile="CHARS_M_BODY\CW_Body_NM_Special04_JP.ltb"
  11522. Skin0="CHARS_T_BODY\CW_Body_NM_Special04_Rebalance.dtx"
  11523. Skin1="CHARS_T_BODY\CW_LG_NM_Special04_Rebalance.dtx"
  11524. Skin2="CHARS_T_BODY\Alpha.dtx"
  11525. Skin3="CHARS_T_BODY\Alpha.dtx"
  11526. Skin4="CHARS_T_BODY\Alpha.dtx"
  11527. RenderStyle0="RS\default.ltb"
  11528. RenderStyle1="RS\GLOW.LTB"
  11529. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  11530. Skeleton=1
  11531. FigureType = 1
  11532. AIName = "Squad_10"
  11533. AttachFace = 1
  11534. AIFace = "Specialist04_Face"
  11535. AIHair = "Specialist04_hair"
  11536. AIGoggle = ""
  11537. AIBackpack = ""
  11538.  
  11539.  
  11540. [AIModel38]
  11541. Name="Squad_11" // HG2 Cpt. Souza (NEW)
  11542. ModelFile="CHARS_M_BODY\CM_Body_NM_Brazil_Speical_SH.ltb"
  11543. Skin0="CHARS_T_BODY\CM_Body_Brazil_Speical01_Rebalance.dtx"
  11544. Skin1="CHARS_T_BODY\CM_LG_Brazil_Speical01_Rebalance.dtx"
  11545. Skin2="CHARS_T_BODY\Alpha.dtx"
  11546. Skin3="CHARS_T_BODY\Alpha.dtx"
  11547. Skin4="CHARS_T_BODY\Alpha.dtx"
  11548. RenderStyle0="RS\default.ltb"
  11549. RenderStyle1="RS\GLOW.LTB"
  11550. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  11551. Skeleton=0
  11552. AIName = "Squad_11" // aibutes.txt \ [AttributeTemplate37]
  11553. AttachFace = 1
  11554. AIFace = "Brazilian_Specialist_Face"
  11555. AIHair = "Brazilian_Specialist_Cap"
  11556. AIGoggle = ""
  11557. AIBackpack = ""
  11558.  
  11559. [AIModel39]
  11560. Name="Squad_12" // HG2 Codename Scorpion (NEW)
  11561. ModelFile="CHARS_M_BODY\CM_Body_NM_Special_BC.ltb"
  11562. Skin0="CHARS_T_BODY\CM_Body_NM_Special_Rebalance.dtx"
  11563. Skin1="CHARS_T_BODY\CM_LG_NM_Special_Rebalance.dtx"
  11564. Skin2="CHARS_T_BODY\Alpha.dtx"
  11565. Skin3="CHARS_T_BODY\Alpha.dtx"
  11566. Skin4="CHARS_T_BODY\Alpha.dtx"
  11567. RenderStyle0="RS\default.ltb"
  11568. RenderStyle1="RS\GLOW.LTB"
  11569. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  11570. Skeleton=0
  11571. AIName = "Squad_12" // aibutes.txt \ [AttributeTemplate38]
  11572. AttachFace = 1
  11573. AIFace = "Specialist_M_Rebalance_Face"
  11574. AIHair = ""
  11575. AIGoggle = ""
  11576. AIBackpack = ""
  11577.  
  11578. [AIFace0]
  11579. Name="MT_BM_FACE"
  11580. ModelFile="CHARS_M_FACE\MT_BM_FACE.ltb"
  11581. Skin0="CHARS_T_FACE\MT_BM_FACE.dtx"
  11582. RenderStyle0="RS\default.ltb"
  11583. RenderStyle1="RS\default.ltb"
  11584.  
  11585. [AIFace1]
  11586. Name="MT_ELT_FACE"
  11587. ModelFile="CHARS_M_FACE\MT_ELT_FACE.ltb"
  11588. Skin0="CHARS_T_FACE\MT_ELT_FACE.DTX"
  11589. RenderStyle0="RS\default.ltb"
  11590. RenderStyle1="RS\default.ltb"
  11591.  
  11592. [AIFace2]
  11593. Name="MT_GG_FACE"
  11594. ModelFile="CHARS_M_FACE\MT_GG_FACE.ltb"
  11595. Skin0="CHARS_T_FACE\MT_GG_FACE.DTX"
  11596. RenderStyle0="RS\default.ltb"
  11597. RenderStyle1="RS\default.ltb"
  11598.  
  11599. [AIFace3]
  11600. Name="MT_RC_FACE"
  11601. ModelFile="CHARS_M_FACE\MT_NO_FACE.ltb"
  11602. Skin0="CHARS_T_FACE\MT_NO_FACE_02.DTX"
  11603. RenderStyle0="RS\default.ltb"
  11604. RenderStyle1="RS\default.ltb"
  11605.  
  11606. [AIFace4]
  11607. Name="MT_RPG_FACE"
  11608. ModelFile="CHARS_M_FACE\MT_RPG_FACE.ltb"
  11609. Skin0="CHARS_T_FACE\MT_RPG_FACE.DTX"
  11610. RenderStyle0="RS\default.ltb"
  11611. RenderStyle1="RS\default.ltb"
  11612.  
  11613. [AIFace5]
  11614. Name="MT_SP_FACE"
  11615. ModelFile="CHARS_M_FACE\MT_SP_FACE.ltb"
  11616. Skin0="CHARS_T_FACE\MT_SP_FACE.DTX"
  11617. RenderStyle0="RS\default.ltb"
  11618. RenderStyle1="RS\default.ltb"
  11619.  
  11620. [AIFace6]
  11621. Name="MT_RF_FACE"
  11622. ModelFile="CHARS_M_FACE\MT_NO_FACE.ltb"
  11623. Skin0="CHARS_T_FACE\MT_NO_FACE_01.DTX"
  11624. RenderStyle0="RS\default.ltb"
  11625. RenderStyle1="RS\default.ltb"
  11626.  
  11627. [AIFace7]
  11628. Name="INFECTED_HOST_FACE"
  11629. ModelFile="CHARS_M_FACE\CM_FC_NM_Host_YK.ltb"
  11630. Skin0="CHARS_T_FACE\CM_FC_NM_Host_YK.DTX"
  11631. RenderStyle0="RS\default.ltb"
  11632. RenderStyle1="RS\default.ltb"
  11633.  
  11634. [AIFace8]
  11635. Name="INFECTED_VIRUS_FACE"
  11636. ModelFile="CHARS_M_FACE\CM_FC_NM_Virus_HM.ltb"
  11637. Skin0="CHARS_T_FACE\CM_FC_NM_Virus_HM.dtx"
  11638. RenderStyle0="RS\default.ltb"
  11639. RenderStyle1="RS\TRANSPARENT.LTB"
  11640.  
  11641. [AIFace9]
  11642. Name="AGENT_Z_FACE"
  11643. ModelFile="CHARS_M_HEAD\CM_FC_NM_SpecialZ_HM.ltb"
  11644. Skin0="CHARS_T_HEAD\CM_FC_AI_SpecialZ_HM.dtx"
  11645. RenderStyle0="RS\default.ltb"
  11646. RenderStyle1="RS\TRANSLUCENT.LTB"
  11647.  
  11648. [AIFace10]
  11649. Name="Squad_1_Face"
  11650. ModelFile="CHARS_M_FACE\Face_A.ltb"
  11651. Skin0="CHARS_T_FACE\Face_A.dtx"
  11652. RenderStyle0="RS\default.ltb"
  11653. RenderStyle1="RS\default.ltb"
  11654.  
  11655. [AIFace11]
  11656. Name="Squad_2_Face"
  11657. ModelFile="CHARS_M_FACE\Face_W_A.ltb"
  11658. Skin0="CHARS_T_FACE\Face_W_A.dtx"
  11659. RenderStyle0="RS\default.ltb"
  11660. RenderStyle1="RS\TRANSPARENT.LTB"
  11661.  
  11662. [AIFace12]
  11663. Name="Squad_3_Face"
  11664. ModelFile="CHARS_M_FACE\Face_B.ltb"
  11665. Skin0="CHARS_T_FACE\Face_B.dtx"
  11666. RenderStyle0="RS\default.ltb"
  11667. RenderStyle1="RS\default.ltb"
  11668.  
  11669. [AIFace13]
  11670. Name="Squad_4_Face"
  11671. ModelFile="CHARS_M_FACE\CW_FC_NM_DF_Dawson_JS.ltb"
  11672. Skin0="CHARS_T_FACE\CW_FC_NM_DF_Dawson_JS_A.dtx"
  11673. RenderStyle0="RS\default.ltb"
  11674. RenderStyle1="RS\TRANSPARENT.LTB"
  11675.  
  11676. [AIFace14]
  11677. Name="Squad_5_Face"
  11678. ModelFile="CHARS_M_FACE\Mei_Face.ltb"
  11679. Skin0="CHARS_T_FACE\Mei_Face.DTX"
  11680. RenderStyle0="RS\default.ltb"
  11681. RenderStyle1="RS\TRANSPARENT.LTB"
  11682.  
  11683. [AIFace15]
  11684. Name="Squad_6_Face"
  11685. ModelFile="CHARS_M_FACE\Deckland_Face.ltb"
  11686. Skin0="CHARS_T_FACE\Deckland_Face.DTX"
  11687. RenderStyle0="RS\default.ltb"
  11688. RenderStyle1="RS\TRANSPARENT.LTB"
  11689.  
  11690. [AIFace16]
  11691. Name="Squad_7_Face"
  11692. ModelFile="CHARS_M_FACE\CW_FC_NM_DF_HANA_JS.ltb"
  11693. Skin0="CHARS_T_FACE\CW_FC_NM_DF_HANA_JS.DTX"
  11694. RenderStyle0="RS\default.ltb"
  11695. RenderStyle1="RS\TRANSPARENT.LTB"
  11696.  
  11697. [AIFace17]
  11698. Name="Squad_8_Face"
  11699. ModelFile="CHARS_M_FACE\Zadan_Face.ltb"
  11700. Skin0="CHARS_T_FACE\Zadan_Face.DTX"
  11701. RenderStyle0="RS\default.ltb"
  11702. RenderStyle1="RS\TRANSPARENT.LTB"
  11703.  
  11704. [AIFace18]
  11705. Name="Squad_9_Face"
  11706. ModelFile="CHARS_M_FACE\CW_FC_HV_DF_Chloe_JS.ltb"
  11707. Skin0="CHARS_T_FACE\CW_FC_HV_DF_Chloe_JS.DTX"
  11708. RenderStyle0="RS\default.ltb"
  11709. RenderStyle1="RS\TRANSPARENT.LTB"
  11710.  
  11711. [AIFace19]
  11712. Name="Squad_0_Face"
  11713. ModelFile="CHARS_M_FACE\CM_FC_HV_UR_Brandon_JS.ltb"
  11714. Skin0="CHARS_T_FACE\CM_FC_HV_UR_Brandon_JS.dtx"
  11715. RenderStyle0="RS\default.ltb"
  11716. RenderStyle1="RS\TRANSPARENT.LTB"
  11717.  
  11718. [AIFace20] // Credit Office
  11719. Name="Dead_Dev_0_Face"
  11720. ModelFile="CHARS_M_FACE\CW_FC_NPC_OfficeFe_SD.ltb"
  11721. Skin0="CHARS_T_FACE\CW_FC_NPC_OfficeFe_SD.dtx"
  11722. Skin1="CHARS_T_HEAD\CW_CP_NPC_OfficeFe_SD.dtx"
  11723. RenderStyle0="RS\default.ltb"
  11724. RenderStyle1="RS\TRANSPARENT.LTB"
  11725.  
  11726. [AIFace21] // Credit Office
  11727. Name="Dead_Dev_1_Face"
  11728. ModelFile="CHARS_M_FACE\CM_FC_Office_NPC_Cap_HM.ltb"
  11729. Skin0="CHARS_T_FACE\CM_FC_NPC_Office_Cap_HM.dtx"
  11730. RenderStyle0="RS\default.ltb"
  11731. RenderStyle1="RS\TRANSPARENT.LTB"
  11732.  
  11733. [AIFace22] // Credit Office
  11734. Name="Dead_Dev_2_Face"
  11735. ModelFile="CHARS_M_FACE\CM_FC_NPC_Office_manblack_JP.ltb"
  11736. Skin0="CHARS_T_FACE\CM_Fc_Npc_office_man_black_JP .dtx"
  11737. RenderStyle0="RS\default.ltb"
  11738. RenderStyle1="RS\TRANSPARENT.LTB"
  11739.  
  11740. [AIFace23] // HQRAID NPC 1 FACE (MELEE)
  11741. Name="HQRAIDNPC_1_FACE"
  11742. ModelFile="CHARS_M_FACE\CM_Face_NPC_Ninjas_Melee_SH.ltb"
  11743. Skin0="CHARS_T_FACE\CM_Face_Npc1_Melee_2_JP.dtx"
  11744. RenderStyle0="RS\default.ltb"
  11745. RenderStyle1="RS\TRANSPARENT.LTB"
  11746.  
  11747. [AIFace24] // HQRAID NPC 2 FACE (SMG)
  11748. Name="HQRAIDNPC_2_FACE"
  11749. ModelFile="CHARS_M_FACE\CM_FC_NPC_Ninjas_SMG_SH.ltb"
  11750. Skin0="CHARS_T_FACE\CM_Face_Npc4_SMG_2_HM.dtx"
  11751. RenderStyle0="RS\default.ltb"
  11752. RenderStyle1="RS\TRANSPARENT.LTB"
  11753.  
  11754. [AIFace25] // HQRAID NPC 3 FACE (SPECIAL)
  11755. Name="HQRAIDNPC_3_FACE"
  11756. ModelFile="CHARS_M_FACE\CM_FC_NPC_Ninjas_SP2_SH.ltb"
  11757. Skin0="CHARS_T_FACE\CM_Face_Npc2_sp_2_JP.dtx"
  11758. RenderStyle0="RS\default.ltb"
  11759. RenderStyle1="RS\TRANSPARENT.LTB"
  11760.  
  11761. [AIFace26]
  11762. Name="Squad_10_Face" // HG2 Codename Raven (NEW)
  11763. ModelFile="CHARS_M_FACE\CW_CP_NM_Special04_JP.ltb"
  11764. Skin0="CHARS_T_FACE\CW_FC_NM_Special04_JP.dtx"
  11765. RenderStyle0="RS\default.ltb"
  11766. RenderStyle1="RS\TRANSPARENT.LTB"
  11767.  
  11768. [AIFace27]
  11769. Name="Squad_11_Face" // HG2 Cpt. Souza (NEW)
  11770. ModelFile="CHARS_M_FACE\CM_FC_NM_Brazil_Speical_SH.ltb"
  11771. Skin0="CHARS_T_FACE\CM_FC_Brazil_Speical01_SD.dtx"
  11772. RenderStyle0="RS\default.ltb"
  11773. RenderStyle1="RS\TRANSPARENT.LTB"
  11774. [AIFace28]
  11775. Name="Squad_12_Face" // HG2 Codename Scorpion (NEW)
  11776. ModelFile="CHARS_M_FACE\CM_FC_NM_Special_BC.ltb"
  11777. Skin0="CHARS_T_FACE\CM_FC_NM_Special_Rebalance.dtx"
  11778. RenderStyle0="RS\default.ltb"
  11779. RenderStyle1="RS\TRANSPARENT.LTB"
  11780.  
  11781. [Overidable_Model0]
  11782. Name="Infected_Man_Light" // Light Vest_M , Deckland
  11783. RenderStyle0="RS\TFACTOR_BLEND_VIRUS.ltb"
  11784. RenderStyle1="RS\GLOW.LTB"
  11785. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  11786. GearID = 23
  11787. FaceIndex = 20
  11788. MaxArmor = 100
  11789. MaxHitPoints = 150 // 225
  11790. MaxStamina = 0.0
  11791. MovePenalty = -0.180
  11792. DashSpeed = 0.4
  11793. HandIndex= 4
  11794.  
  11795. [Overidable_Model1]
  11796. Name="Infected_Woman_Light" // Light Vest_W , Mei
  11797. RenderStyle0="RS\TFACTOR_BLEND_VIRUS.ltb"
  11798. RenderStyle1="RS\GLOW.LTB"
  11799. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  11800. GearID = 23
  11801. FaceIndex = 21
  11802. MaxArmor = 100
  11803. MaxHitPoints = 150 // 225
  11804. MaxStamina = 0.0
  11805. MovePenalty = -0.180
  11806. DashSpeed = 0.4
  11807. HandIndex= 4
  11808.  
  11809. [Overidable_Model2]
  11810. Name="Infected_Host_Man_Light" // Light Vest_M , Deckland
  11811. RenderStyle0="RS\TFACTOR_BLEND_HOST.ltb"
  11812. RenderStyle1="RS\GLOW.LTB"
  11813. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  11814. GearID = 24
  11815. FaceIndex = 22
  11816. MaxArmor = 100
  11817. MaxHitPoints = 225 // 450
  11818. MaxStamina = 2.0
  11819. MovePenalty = -0.200
  11820. DashSpeed = 0.4
  11821. HandIndex= 4
  11822.  
  11823. [Overidable_Model3]
  11824. Name="Infected_Host_Woman_Light" // Light Vest_W , Mei
  11825. RenderStyle0="RS\TFACTOR_BLEND_HOST.ltb"
  11826. RenderStyle1="RS\GLOW.LTB"
  11827. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  11828. GearID = 24
  11829. FaceIndex = 23
  11830. MaxArmor = 100
  11831. MaxHitPoints = 225 // 450
  11832. MaxStamina = 2.0
  11833. MovePenalty = -0.200
  11834. DashSpeed = 0.4
  11835. HandIndex= 4
  11836.  
  11837. [Overidable_Model4]
  11838. Name="Infected_Man_Midium" // Medium Vest_M , Zadan
  11839. RenderStyle0="RS\TFACTOR_BLEND_VIRUS.ltb"
  11840. RenderStyle1="RS\GLOW.LTB"
  11841. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  11842. GearID = 23
  11843. FaceIndex = 20
  11844. MaxArmor = 100
  11845. MaxHitPoints = 200 // 300
  11846. MaxStamina = 0.0
  11847. MovePenalty = -0.162
  11848. DashSpeed = 0.4
  11849. HandIndex= 4
  11850.  
  11851. [Overidable_Model5]
  11852. Name="Infected_Woman_Midium" // Medium Vest_W , Kamara
  11853. RenderStyle0="RS\TFACTOR_BLEND_VIRUS.ltb"
  11854. RenderStyle1="RS\GLOW.LTB"
  11855. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  11856. GearID = 23
  11857. FaceIndex = 21
  11858. MaxArmor = 100
  11859. MaxHitPoints = 200 // 300
  11860. MaxStamina = 0.0
  11861. MovePenalty = -0.162
  11862. DashSpeed = 0.4
  11863. HandIndex= 5
  11864.  
  11865. [Overidable_Model6]
  11866. Name="Infected_Host_Man_Midium" // Medium Vest_M , Zadan
  11867. RenderStyle0="RS\TFACTOR_BLEND_HOST.ltb"
  11868. RenderStyle1="RS\GLOW.LTB"
  11869. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  11870. GearID = 24
  11871. FaceIndex = 22
  11872. MaxArmor = 100
  11873. MaxHitPoints = 300 // 600
  11874. MaxStamina = 2.0
  11875. MovePenalty = -0.180
  11876. DashSpeed = 0.4
  11877. HandIndex= 4
  11878.  
  11879. [Overidable_Model7]
  11880. Name="Infected_Host_Woman_Midium" // Medium Vest_W , Kamara
  11881. RenderStyle0="RS\TFACTOR_BLEND_HOST.ltb"
  11882. RenderStyle1="RS\GLOW.LTB"
  11883. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  11884. GearID = 24
  11885. FaceIndex = 23
  11886. MaxArmor = 100
  11887. MaxHitPoints = 300 // 600
  11888. MaxStamina = 2.0
  11889. MovePenalty = -0.180
  11890. DashSpeed = 0.4
  11891. HandIndex= 5
  11892.  
  11893. [Overidable_Model8]
  11894. Name="Infected_Man_Heavy" // Heavy Vest_M , Baron
  11895. RenderStyle0="RS\TFACTOR_BLEND_VIRUS.ltb"
  11896. RenderStyle1="RS\GLOW.LTB"
  11897. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  11898. GearID = 23
  11899. FaceIndex = 20
  11900. MaxArmor = 100
  11901. MaxHitPoints = 235 // 375
  11902. MaxStamina = 0.0
  11903. MovePenalty = -0.151
  11904. DashSpeed = 0.4
  11905. HandIndex= 4
  11906.  
  11907. [Overidable_Model9]
  11908. Name="Infected_Woman_Heavy" // Heavy Vest_W , Kamara
  11909. RenderStyle0="RS\TFACTOR_BLEND_VIRUS.ltb"
  11910. RenderStyle1="RS\GLOW.LTB"
  11911. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  11912. GearID = 23
  11913. FaceIndex = 21
  11914. MaxArmor = 100
  11915. MaxHitPoints = 235 // 375
  11916. MaxStamina = 0.0
  11917. MovePenalty = -0.151
  11918. DashSpeed = 0.4
  11919. HandIndex= 4
  11920.  
  11921. [Overidable_Model10]
  11922. Name="Infected_Host_Man_Heavy" // Heavy Vest_M , Baron
  11923. RenderStyle0="RS\TFACTOR_BLEND_HOST.ltb"
  11924. RenderStyle1="RS\GLOW.LTB"
  11925. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  11926. GearID = 24
  11927. FaceIndex = 22
  11928. MaxArmor = 100
  11929. MaxHitPoints = 350 // 750
  11930. MaxStamina = 2.0
  11931. MovePenalty = -0.168
  11932. DashSpeed = 0.4
  11933. HandIndex= 4
  11934.  
  11935. [Overidable_Model11]
  11936. Name="Infected_Host_Woman_Heavy" // Heavy Vest_W , Kamara
  11937. RenderStyle0="RS\TFACTOR_BLEND_HOST.ltb"
  11938. RenderStyle1="RS\GLOW.LTB"
  11939. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  11940. GearID = 24
  11941. FaceIndex = 23
  11942. MaxArmor = 100
  11943. MaxHitPoints = 350 // 750
  11944. MaxStamina = 2.0
  11945. MovePenalty = -0.168
  11946. DashSpeed = 0.4
  11947. HandIndex= 4
  11948.  
  11949. [Overidable_Model12]
  11950. Name="Infected_Man_Balanced" // Balanced Vest_M , Rocco
  11951. RenderStyle0="RS\TFACTOR_BLEND_VIRUS.ltb"
  11952. RenderStyle1="RS\GLOW.LTB"
  11953. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  11954. GearID = 23
  11955. FaceIndex = 20
  11956. MaxArmor = 100
  11957. MaxHitPoints = 225 // 350
  11958. MaxStamina = 0.0
  11959. MovePenalty = -0.157
  11960. DashSpeed = 0.4
  11961. HandIndex= 4
  11962.  
  11963. [Overidable_Model13]
  11964. Name="Infected_Woman_Balanced" // Balanced Vest_W
  11965. RenderStyle0="RS\TFACTOR_BLEND_VIRUS.ltb"
  11966. RenderStyle1="RS\GLOW.LTB"
  11967. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  11968. GearID = 23
  11969. FaceIndex = 21
  11970. MaxArmor = 100
  11971. MaxHitPoints = 225 // 350
  11972. MaxStamina = 0.0
  11973. MovePenalty = -0.157
  11974. DashSpeed = 0.4
  11975. HandIndex= 5
  11976.  
  11977. [Overidable_Model14]
  11978. Name="Infected_Host_Man_Balanced" // Balanced Vest_M , Rocco
  11979. RenderStyle0="RS\TFACTOR_BLEND_HOST.ltb"
  11980. RenderStyle1="RS\GLOW.LTB"
  11981. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  11982. GearID = 24
  11983. FaceIndex = 22
  11984. MaxArmor = 100
  11985. MaxHitPoints = 330 // 700
  11986. MaxStamina = 2.0
  11987. MovePenalty = -0.174
  11988. DashSpeed = 0.4
  11989. HandIndex= 4
  11990.  
  11991. [Overidable_Model15]
  11992. Name="Infected_Host_Woman_Balanced" // Balanced Vest_W
  11993. RenderStyle0="RS\TFACTOR_BLEND_HOST.ltb"
  11994. RenderStyle1="RS\GLOW.LTB"
  11995. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  11996. GearID = 24
  11997. FaceIndex = 23
  11998. MaxArmor = 100
  11999. MaxHitPoints = 330 // 700
  12000. MaxStamina = 2.0
  12001. MovePenalty = -0.174
  12002. DashSpeed = 0.4
  12003. HandIndex= 5
  12004.  
  12005. [Overidable_Model16]
  12006. Name="Infected_Man_Special" // Codename Scorpion
  12007. RenderStyle0="RS\TFACTOR_BLEND_VIRUS.ltb"
  12008. RenderStyle1="RS\GLOW.LTB"
  12009. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  12010. GearID = 23
  12011. FaceIndex = 20
  12012. MaxArmor = 100
  12013. MaxHitPoints = 235 // 375
  12014. MaxStamina = 0.0
  12015. MovePenalty = -0.162
  12016. DashSpeed = 0.4
  12017. HandIndex= 6
  12018.  
  12019. [Overidable_Model17]
  12020. Name="Infected_Woman_Special" // Codename Viper
  12021. RenderStyle0="RS\TFACTOR_BLEND_VIRUS.ltb"
  12022. RenderStyle1="RS\GLOW.LTB"
  12023. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  12024. GearID = 23
  12025. FaceIndex = 24
  12026. MaxArmor = 100
  12027. MaxHitPoints = 200 // 300
  12028. MaxStamina = 0.0
  12029. MovePenalty = -0.180
  12030. DashSpeed = 0.4
  12031. HandIndex= 5
  12032.  
  12033. [Overidable_Model18]
  12034. Name="Infected_Host_Man_Special" // Codename Scorpion
  12035. RenderStyle0="RS\TFACTOR_BLEND_HOST.ltb"
  12036. RenderStyle1="RS\GLOW.LTB"
  12037. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  12038. GearID = 24
  12039. FaceIndex = 22
  12040. MaxArmor = 100
  12041. MaxHitPoints = 350 // 750
  12042. MaxStamina = 2.0
  12043. MovePenalty = -0.180
  12044. DashSpeed = 0.4
  12045. HandIndex= 6
  12046.  
  12047. [Overidable_Model19]
  12048. Name="Infected_Host_Woman_Special" // Codename Viper
  12049. RenderStyle0="RS\TFACTOR_BLEND_HOST.ltb"
  12050. RenderStyle1="RS\GLOW.LTB"
  12051. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  12052. GearID = 24
  12053. FaceIndex = 25
  12054. MaxArmor = 100
  12055. MaxHitPoints = 300 // 600
  12056. MaxStamina = 2.0
  12057. MovePenalty = -0.200
  12058. DashSpeed = 0.4
  12059. HandIndex= 5
  12060.  
  12061. [Overidable_Model20]
  12062. Name="Infected_Man_Commando" // Hauser
  12063. RenderStyle0="RS\TFACTOR_BLEND_VIRUS.ltb"
  12064. RenderStyle1="RS\GLOW.LTB"
  12065. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  12066. GearID = 23
  12067. FaceIndex = 20
  12068. MaxArmor = 100
  12069. MaxHitPoints = 270 // 400
  12070. MaxStamina = 0.0
  12071. MovePenalty = -0.146
  12072. DashSpeed = 0.4
  12073. HandIndex= 6
  12074.  
  12075. [Overidable_Model21]
  12076. Name="Infected_Woman_Commando"
  12077. RenderStyle0="RS\TFACTOR_BLEND_VIRUS.ltb"
  12078. RenderStyle1="RS\GLOW.LTB"
  12079. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  12080. GearID = 23
  12081. FaceIndex = 21
  12082. MaxArmor = 100
  12083. MaxHitPoints = 270 // 400
  12084. MaxStamina = 0.0
  12085. MovePenalty = -0.146
  12086. DashSpeed = 0.4
  12087. HandIndex= 5
  12088.  
  12089. [Overidable_Model22]
  12090. Name="Infected_Host_Man_Commando" // Hauser
  12091. RenderStyle0="RS\TFACTOR_BLEND_HOST.ltb"
  12092. RenderStyle1="RS\GLOW.LTB"
  12093. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  12094. GearID = 24
  12095. FaceIndex = 22
  12096. MaxArmor = 100
  12097. MaxHitPoints = 400 // 800
  12098. MaxStamina = 2.0
  12099. MovePenalty = -0.162
  12100. DashSpeed = 0.4
  12101. HandIndex= 6
  12102.  
  12103. [Overidable_Model23]
  12104. Name="Infected_Host_Woman_Commando"
  12105. RenderStyle0="RS\TFACTOR_BLEND_HOST.ltb"
  12106. RenderStyle1="RS\GLOW.LTB"
  12107. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  12108. GearID = 24
  12109. FaceIndex = 23
  12110. MaxArmor = 100
  12111. MaxHitPoints = 400 // 800
  12112. MaxStamina = 2.0
  12113. MovePenalty = -0.162
  12114. DashSpeed = 0.4
  12115. HandIndex= 5
  12116.  
  12117. [Overidable_Model24]
  12118. Name="Infected_Man_Adv_Balanced" // Assault Vest_M
  12119. RenderStyle0="RS\TFACTOR_BLEND_VIRUS.ltb"
  12120. RenderStyle1="RS\GLOW.LTB"
  12121. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  12122. GearID = 23
  12123. FaceIndex = 20
  12124. MaxArmor = 100
  12125. MaxHitPoints = 225 // 350
  12126. MaxStamina = 0.0
  12127. MovePenalty = -0.167
  12128. DashSpeed = 0.4
  12129. HandIndex= 5
  12130.  
  12131. [Overidable_Model25]
  12132. Name="Infected_Woman_Adv_Balanced" // Assault Vest_W
  12133. RenderStyle0="RS\TFACTOR_BLEND_VIRUS.ltb"
  12134. RenderStyle1="RS\GLOW.LTB"
  12135. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  12136. GearID = 23
  12137. FaceIndex = 21
  12138. MaxArmor = 100
  12139. MaxHitPoints = 225 // 350
  12140. MaxStamina = 0.0
  12141. MovePenalty = -0.167
  12142. DashSpeed = 0.4
  12143. HandIndex= 5
  12144.  
  12145. [Overidable_Model26]
  12146. Name="Infected_Host_Man_Adv_Balanced" // Assault Vest_M
  12147. RenderStyle0="RS\TFACTOR_BLEND_HOST.ltb"
  12148. RenderStyle1="RS\GLOW.LTB"
  12149. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  12150. GearID = 24
  12151. FaceIndex = 22
  12152. MaxArmor = 100
  12153. MaxHitPoints = 330 // 700
  12154. MaxStamina = 2.0
  12155. MovePenalty = -0.186
  12156. DashSpeed = 0.4
  12157. HandIndex= 5
  12158.  
  12159. [Overidable_Model27]
  12160. Name="Infected_Host_Woman_Adv_Balanced" // Assault Vest_W
  12161. RenderStyle0="RS\TFACTOR_BLEND_HOST.ltb"
  12162. RenderStyle1="RS\GLOW.LTB"
  12163. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  12164. GearID = 24
  12165. FaceIndex = 23
  12166. MaxArmor = 100
  12167. MaxHitPoints = 330 // 700
  12168. MaxStamina = 2.0
  12169. MovePenalty = -0.186
  12170. DashSpeed = 0.4
  12171. HandIndex= 5
  12172.  
  12173. [Overidable_Model28]
  12174. Name="Infected_Man_Special2" // Codename Hawk
  12175. RenderStyle0="RS\TFACTOR_BLEND_VIRUS.ltb"
  12176. RenderStyle1="RS\GLOW.LTB"
  12177. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  12178. GearID = 23
  12179. FaceIndex = 20
  12180. MaxArmor = 100
  12181. MaxHitPoints = 225 // 350
  12182. MaxStamina = 0.0
  12183. MovePenalty = -0.167
  12184. DashSpeed = 0.4
  12185. HandIndex= 4
  12186.  
  12187. [Overidable_Model29]
  12188. Name="Infected_Woman_Special2"
  12189. RenderStyle0="RS\TFACTOR_BLEND_VIRUS.ltb"
  12190. RenderStyle1="RS\GLOW.LTB"
  12191. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  12192. GearID = 23
  12193. FaceIndex = 21
  12194. MaxArmor = 100
  12195. MaxHitPoints = 225 // 350
  12196. MaxStamina = 0.0
  12197. MovePenalty = -0.167
  12198. DashSpeed = 0.4
  12199. HandIndex= 5
  12200.  
  12201. [Overidable_Model30]
  12202. Name="Infected_Host_Man_Special2" // Codename Hawk
  12203. RenderStyle0="RS\TFACTOR_BLEND_HOST.ltb"
  12204. RenderStyle1="RS\GLOW.LTB"
  12205. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  12206. GearID = 24
  12207. FaceIndex = 22
  12208. MaxArmor = 100
  12209. MaxHitPoints = 330 // 700
  12210. MaxStamina = 2.0
  12211. MovePenalty = -0.186
  12212. DashSpeed = 0.4
  12213. HandIndex= 4
  12214.  
  12215. [Overidable_Model31]
  12216. Name="Infected_Host_Woman_Special2"
  12217. RenderStyle0="RS\TFACTOR_BLEND_HOST.ltb"
  12218. RenderStyle1="RS\GLOW.LTB"
  12219. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  12220. GearID = 24
  12221. FaceIndex = 23
  12222. MaxArmor = 100
  12223. MaxHitPoints = 330 // 700
  12224. MaxStamina = 2.0
  12225. MovePenalty = -0.186
  12226. DashSpeed = 0.4
  12227. HandIndex= 5
  12228.  
  12229. [Overidable_Model32]
  12230. Name="Infected_Man_Adv_Light" // Recon Vest_M
  12231. RenderStyle0="RS\TFACTOR_BLEND_VIRUS.ltb"
  12232. RenderStyle1="RS\GLOW.LTB"
  12233. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  12234. GearID = 23
  12235. FaceIndex = 20
  12236. MaxArmor = 100
  12237. MaxHitPoints = 150 // 225
  12238. MaxStamina = 0.0
  12239. MovePenalty = -0.189
  12240. DashSpeed = 0.4
  12241. HandIndex= 4
  12242.  
  12243. [Overidable_Model33]
  12244. Name="Infected_Woman_Adv_Light" // Recon Vest_W , Codename Raven
  12245. RenderStyle0="RS\TFACTOR_BLEND_VIRUS.ltb"
  12246. RenderStyle1="RS\GLOW.LTB"
  12247. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  12248. GearID = 23
  12249. FaceIndex = 21
  12250. MaxArmor = 100
  12251. MaxHitPoints = 150 // 225
  12252. MaxStamina = 0.0
  12253. MovePenalty = -0.189
  12254. DashSpeed = 0.4
  12255. HandIndex= 5
  12256.  
  12257. [Overidable_Model34]
  12258. Name="Infected_Host_Man_Adv_Light" // Recon Vest_M
  12259. RenderStyle0="RS\TFACTOR_BLEND_HOST.ltb"
  12260. RenderStyle1="RS\GLOW.LTB"
  12261. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  12262. GearID = 24
  12263. FaceIndex = 22
  12264. MaxArmor = 100
  12265. MaxHitPoints = 225 // 450
  12266. MaxStamina = 2.0
  12267. MovePenalty = -0.210
  12268. DashSpeed = 0.4
  12269. HandIndex= 4
  12270.  
  12271. [Overidable_Model35]
  12272. Name="Infected_Host_Woman_Adv_Light" // Recon Vest_W , Codename Raven
  12273. RenderStyle0="RS\TFACTOR_BLEND_HOST.ltb"
  12274. RenderStyle1="RS\GLOW.LTB"
  12275. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  12276. GearID = 24
  12277. FaceIndex = 23
  12278. MaxArmor = 100
  12279. MaxHitPoints = 225 // 450
  12280. MaxStamina = 2.0
  12281. MovePenalty = -0.210
  12282. DashSpeed = 0.4
  12283. HandIndex= 5
  12284.  
  12285. [Overidable_Model36]
  12286. Name="Infected_Man_Mid_Light" // Cpt. Souza
  12287. RenderStyle0="RS\TFACTOR_BLEND_VIRUS.ltb"
  12288. RenderStyle1="RS\GLOW.LTB"
  12289. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  12290. GearID = 23
  12291. FaceIndex = 20
  12292. MaxArmor = 100
  12293. MaxHitPoints = 185 // 275
  12294. MaxStamina = 0.0
  12295. MovePenalty = -0.178
  12296. DashSpeed = 0.4
  12297. HandIndex= 6
  12298.  
  12299. [Overidable_Model37]
  12300. Name="Infected_Woman_Mid_Light" // Max
  12301. RenderStyle0="RS\TFACTOR_BLEND_VIRUS.ltb"
  12302. RenderStyle1="RS\GLOW.LTB"
  12303. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  12304. GearID = 23
  12305. FaceIndex = 21
  12306. MaxArmor = 100
  12307. MaxHitPoints = 185 // 275
  12308. MaxStamina = 0.0
  12309. MovePenalty = -0.171
  12310. DashSpeed = 0.4
  12311. HandIndex= 4
  12312.  
  12313. [Overidable_Model38]
  12314. Name="Infected_Host_Man_Mid_Light" // Cpt. Souza
  12315. RenderStyle0="RS\TFACTOR_BLEND_HOST.ltb"
  12316. RenderStyle1="RS\GLOW.LTB"
  12317. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  12318. GearID = 24
  12319. FaceIndex = 22
  12320. MaxArmor = 100
  12321. MaxHitPoints = 275 // 550
  12322. MaxStamina = 2.0
  12323. MovePenalty = -0.198
  12324. DashSpeed = 0.4
  12325. HandIndex= 6
  12326.  
  12327. [Overidable_Model39]
  12328. Name="Infected_Host_Woman_Mid_Light" // Max
  12329. RenderStyle0="RS\TFACTOR_BLEND_HOST.ltb"
  12330. RenderStyle1="RS\GLOW.LTB"
  12331. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  12332. GearID = 24
  12333. FaceIndex = 23
  12334. MaxArmor = 100
  12335. MaxHitPoints = 275 // 550
  12336. MaxStamina = 2.0
  12337. MovePenalty = -0.190
  12338. DashSpeed = 0.4
  12339. HandIndex= 4
  12340.  
  12341. [Overidable_Model40]
  12342. Name="Infected_Man_Adv_Heavy" // Tanker Vest_M
  12343. RenderStyle0="RS\TFACTOR_BLEND_VIRUS.ltb"
  12344. RenderStyle1="RS\GLOW.LTB"
  12345. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  12346. GearID = 23
  12347. FaceIndex = 20
  12348. MaxArmor = 100
  12349. MaxHitPoints = 250
  12350. MaxStamina = 0.0
  12351. MovePenalty = -0.154
  12352. DashSpeed = 0.4
  12353. HandIndex= 4
  12354.  
  12355. [Overidable_Model41]
  12356. Name="Infected_Woman_Adv_Heavy" // Tanker Vest_W
  12357. RenderStyle0="RS\TFACTOR_BLEND_VIRUS.ltb"
  12358. RenderStyle1="RS\GLOW.LTB"
  12359. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  12360. GearID = 23
  12361. FaceIndex = 21
  12362. MaxArmor = 100
  12363. MaxHitPoints = 250
  12364. MaxStamina = 0.0
  12365. MovePenalty = -0.154
  12366. DashSpeed = 0.4
  12367. HandIndex= 4
  12368.  
  12369. [Overidable_Model42]
  12370. Name="Infected_Host_Man_Adv_Heavy" // Tanker Vest_M
  12371. RenderStyle0="RS\TFACTOR_BLEND_HOST.ltb"
  12372. RenderStyle1="RS\GLOW.LTB"
  12373. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  12374. GearID = 24
  12375. FaceIndex = 22
  12376. MaxArmor = 100
  12377. MaxHitPoints = 375
  12378. MaxStamina = 2.0
  12379. MovePenalty = -0.171
  12380. DashSpeed = 0.4
  12381. HandIndex= 4
  12382.  
  12383. [Overidable_Model43]
  12384. Name="Infected_Host_Woman_Adv_Heavy" // Tanker Vest_W
  12385. RenderStyle0="RS\TFACTOR_BLEND_HOST.ltb"
  12386. RenderStyle1="RS\GLOW.LTB"
  12387. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  12388. GearID = 24
  12389. FaceIndex = 23
  12390. MaxArmor = 100
  12391. MaxHitPoints = 375
  12392. MaxStamina = 2.0
  12393. MovePenalty = -0.171
  12394. DashSpeed = 0.4
  12395. HandIndex= 4
  12396.  
  12397. [Overidable_Model44]
  12398. Name="Infected_Man_Adv_Midium" // Combat Vest_M
  12399. RenderStyle0="RS\TFACTOR_BLEND_VIRUS.ltb"
  12400. RenderStyle1="RS\GLOW.LTB"
  12401. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  12402. GearID = 23
  12403. FaceIndex = 20
  12404. MaxArmor = 100
  12405. MaxHitPoints = 200
  12406. MaxStamina = 0.0
  12407. MovePenalty = -0.166
  12408. DashSpeed = 0.4
  12409. HandIndex= 4
  12410.  
  12411. [Overidable_Model45]
  12412. Name="Infected_Woman_Adv_Midium" // Combat Vest_W
  12413. RenderStyle0="RS\TFACTOR_BLEND_VIRUS.ltb"
  12414. RenderStyle1="RS\GLOW.LTB"
  12415. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  12416. GearID = 23
  12417. FaceIndex = 21
  12418. MaxArmor = 100
  12419. MaxHitPoints = 200
  12420. MaxStamina = 0.0
  12421. MovePenalty = -0.166
  12422. DashSpeed = 0.4
  12423. HandIndex= 4
  12424.  
  12425. [Overidable_Model46]
  12426. Name="Infected_Host_Man_Adv_Midium" // Combat Vest_M
  12427. RenderStyle0="RS\TFACTOR_BLEND_HOST.ltb"
  12428. RenderStyle1="RS\GLOW.LTB"
  12429. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  12430. GearID = 24
  12431. FaceIndex = 22
  12432. MaxArmor = 100
  12433. MaxHitPoints = 300
  12434. MaxStamina = 2.0
  12435. MovePenalty = -0.184
  12436. DashSpeed = 0.4
  12437. HandIndex= 4
  12438.  
  12439. [Overidable_Model47]
  12440. Name="Infected_Host_Woman_Adv_Midium" // Combat Vest_W
  12441. RenderStyle0="RS\TFACTOR_BLEND_HOST.ltb"
  12442. RenderStyle1="RS\GLOW.LTB"
  12443. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  12444. GearID = 24
  12445. FaceIndex = 23
  12446. MaxArmor = 100
  12447. MaxHitPoints = 300
  12448. MaxStamina = 2.0
  12449. MovePenalty = -0.184
  12450. DashSpeed = 0.4
  12451. HandIndex= 4
  12452.  
  12453. [Overidable_Model48]
  12454. Name="Infected_Man_Special2" // Codename Hawk (NEW-2012/05)
  12455. RenderStyle0="RS\TFACTOR_BLEND_VIRUS.ltb"
  12456. RenderStyle1="RS\GLOW.LTB"
  12457. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  12458. GearID = 23
  12459. FaceIndex = 20
  12460. MaxArmor = 100
  12461. MaxHitPoints = 225
  12462. MaxStamina = 0.0
  12463. MovePenalty = -0.157
  12464. DashSpeed = 0.4
  12465. HandIndex= 4
  12466.  
  12467. [Overidable_Model49]
  12468. Name="Infected_Host_Man_Special2" // Codename Hawk (NEW-2012/05)
  12469. RenderStyle0="RS\TFACTOR_BLEND_HOST.ltb"
  12470. RenderStyle1="RS\GLOW.LTB"
  12471. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  12472. GearID = 24
  12473. FaceIndex = 22
  12474. MaxArmor = 100
  12475. MaxHitPoints = 330
  12476. MaxStamina = 2.0
  12477. MovePenalty = -0.174
  12478. DashSpeed = 0.4
  12479. HandIndex= 4
  12480.  
  12481. [Overidable_Model50]
  12482. Name="Infected_Man_Special" // Codename Scorpion (NEW-2012/05)
  12483. RenderStyle0="RS\TFACTOR_BLEND_VIRUS.ltb"
  12484. RenderStyle1="RS\GLOW.LTB"
  12485. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  12486. GearID = 23
  12487. FaceIndex = 20
  12488. MaxArmor = 100
  12489. MaxHitPoints = 235
  12490. MaxStamina = 0.0
  12491. MovePenalty = -0.151
  12492. DashSpeed = 0.4
  12493. HandIndex= 6
  12494.  
  12495. [Overidable_Model51]
  12496. Name="Infected_Host_Man_Special" // Codename Scorpion (NEW-2012/05)
  12497. RenderStyle0="RS\TFACTOR_BLEND_HOST.ltb"
  12498. RenderStyle1="RS\GLOW.LTB"
  12499. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  12500. GearID = 24
  12501. FaceIndex = 22
  12502. MaxArmor = 100
  12503. MaxHitPoints = 350
  12504. MaxStamina = 2.0
  12505. MovePenalty = -0.168
  12506. DashSpeed = 0.4
  12507. HandIndex= 6
  12508.  
  12509. [Overidable_Model52]
  12510. Name="Infected_Man_Mid_Light" // Cpt. Souza (NEW-2012/05)
  12511. RenderStyle0="RS\TFACTOR_BLEND_VIRUS.ltb"
  12512. RenderStyle1="RS\GLOW.LTB"
  12513. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  12514. GearID = 23
  12515. FaceIndex = 20
  12516. MaxArmor = 100
  12517. MaxHitPoints = 185
  12518. MaxStamina = 0.0
  12519. MovePenalty = -0.171
  12520. DashSpeed = 0.4
  12521. HandIndex= 6
  12522.  
  12523. [Overidable_Model53]
  12524. Name="Infected_Host_Man_Mid_Light" // Cpt. Souza (NEW-2012/05)
  12525. RenderStyle0="RS\TFACTOR_BLEND_HOST.ltb"
  12526. RenderStyle1="RS\GLOW.LTB"
  12527. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  12528. GearID = 24
  12529. FaceIndex = 22
  12530. MaxArmor = 100
  12531. MaxHitPoints = 275
  12532. MaxStamina = 2.0
  12533. MovePenalty = -0.190
  12534. DashSpeed = 0.4
  12535. HandIndex= 6
  12536.  
  12537. [Overidable_Model54]
  12538. Name="Infected_Woman_Adv_Light" // Codename Raven (NEW-2012/05)
  12539. RenderStyle0="RS\TFACTOR_BLEND_VIRUS.ltb"
  12540. RenderStyle1="RS\GLOW.LTB"
  12541. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  12542. GearID = 23
  12543. FaceIndex = 21
  12544. MaxArmor = 100
  12545. MaxHitPoints = 150
  12546. MaxStamina = 0.0
  12547. MovePenalty = -0.180
  12548. DashSpeed = 0.4
  12549. HandIndex= 5
  12550.  
  12551. [Overidable_Model55]
  12552. Name="Infected_Host_Woman_Adv_Light" // Codename Raven (NEW-2012/05)
  12553. RenderStyle0="RS\TFACTOR_BLEND_HOST.ltb"
  12554. RenderStyle1="RS\GLOW.LTB"
  12555. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  12556. GearID = 24
  12557. FaceIndex = 23
  12558. MaxArmor = 100
  12559. MaxHitPoints = 225
  12560. MaxStamina = 2.0
  12561. MovePenalty = -0.200
  12562. DashSpeed = 0.4
  12563. HandIndex= 5
  12564.  
  12565. [Overidable_Model56]
  12566. Name="Infected_Woman_Special" // Codename Viper (NEW-2012/05)
  12567. RenderStyle0="RS\TFACTOR_BLEND_VIRUS.ltb"
  12568. RenderStyle1="RS\GLOW.LTB"
  12569. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  12570. GearID = 23
  12571. FaceIndex = 24
  12572. MaxArmor = 100
  12573. MaxHitPoints = 200
  12574. MaxStamina = 0.0
  12575. MovePenalty = -0.162
  12576. DashSpeed = 0.4
  12577. HandIndex= 5
  12578.  
  12579. [Overidable_Model57]
  12580. Name="Infected_Host_Woman_Special" // Codename Viper (NEW-2012/05)
  12581. RenderStyle0="RS\TFACTOR_BLEND_HOST.ltb"
  12582. RenderStyle1="RS\GLOW.LTB"
  12583. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  12584. GearID = 24
  12585. FaceIndex = 25
  12586. MaxArmor = 100
  12587. MaxHitPoints = 300
  12588. MaxStamina = 2.0
  12589. MovePenalty = -0.180
  12590. DashSpeed = 0.4
  12591. HandIndex= 5
  12592.  
  12593. [Overidable_Model58]
  12594. Name="Infected_Woman_Subtype_S" // Subtype-S
  12595. RenderStyle0="RS\TFACTOR_BLEND_VIRUS.ltb"
  12596. RenderStyle1="RS\GLOW.LTB"
  12597. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  12598. RenderStyle3="RS\MARKTRANSPARENT.LTB"
  12599. RenderStyle4="RS\TRANSLUCENT.LTB"
  12600. GearID = 23
  12601. FaceIndex = 38
  12602. MaxArmor = 100
  12603. MaxHitPoints = 185
  12604. MaxStamina = 0.0
  12605. MovePenalty = -0.184
  12606. DashSpeed = 0.4
  12607. HandIndex= 11
  12608.  
  12609. [Overidable_Model59]
  12610. Name="Infected_Host_Woman_Subtype_S" // Subtype-S
  12611. RenderStyle0="RS\TFACTOR_BLEND_HOST.ltb"
  12612. RenderStyle1="RS\GLOW.LTB"
  12613. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  12614. RenderStyle3="RS\MARKTRANSPARENT.LTB"
  12615. RenderStyle4="RS\TRANSLUCENT.LTB"
  12616. GearID = 24
  12617. FaceIndex = 38
  12618. MaxArmor = 100
  12619. MaxHitPoints = 275
  12620. MaxStamina = 2.0
  12621. MovePenalty = -0.205
  12622. DashSpeed = 0.4
  12623. HandIndex= 11
  12624.  
  12625. [Overidable_Model60]
  12626. Name="Infected_Woman_Subtype_P" // Subtype-P
  12627. RenderStyle0="RS\TFACTOR_BLEND_VIRUS.ltb"
  12628. RenderStyle1="RS\GLOW.LTB"
  12629. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  12630. RenderStyle3="RS\MARKTRANSPARENT.LTB"
  12631. RenderStyle4="RS\TRANSLUCENT.LTB"
  12632. GearID = 23
  12633. FaceIndex = 39
  12634. MaxArmor = 100
  12635. MaxHitPoints = 305
  12636. MaxStamina = 0.0
  12637. MovePenalty = -0.158
  12638. DashSpeed = 0.4
  12639. HandIndex= 10
  12640.  
  12641. [Overidable_Model61]
  12642. Name="Infected_Host_Woman_Subtype_P" // Subtype-P
  12643. RenderStyle0="RS\TFACTOR_BLEND_HOST.ltb"
  12644. RenderStyle1="RS\GLOW.LTB"
  12645. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  12646. RenderStyle3="RS\MARKTRANSPARENT.LTB"
  12647. RenderStyle4="RS\TRANSLUCENT.LTB"
  12648. GearID = 24
  12649. FaceIndex = 39
  12650. MaxArmor = 100
  12651. MaxHitPoints = 450
  12652. MaxStamina = 2.0
  12653. MovePenalty = -0.175
  12654. DashSpeed = 0.4
  12655. HandIndex= 10
  12656.  
  12657. [Overidable_Model62]
  12658. Name="Infected_man_Assassin" // Assassin (M)
  12659. RenderStyle0="RS\TFACTOR_BLEND_VIRUS.ltb"
  12660. RenderStyle1="RS\GLOW.LTB"
  12661. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  12662. GearID = 23
  12663. FaceIndex = 20
  12664. MaxArmor = 100
  12665. MaxHitPoints = 200
  12666. MaxStamina = 0.0
  12667. MovePenalty = -0.162
  12668. DashSpeed = 0.4
  12669. HandIndex= 6
  12670.  
  12671. [Overidable_Model63]
  12672. Name="Infected_Host_man_Assassin" // Assassin (M)
  12673. RenderStyle0="RS\TFACTOR_BLEND_HOST.ltb"
  12674. RenderStyle1="RS\GLOW.LTB"
  12675. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  12676. GearID = 24
  12677. FaceIndex = 22
  12678. MaxArmor = 100
  12679. MaxHitPoints = 300
  12680. MaxStamina = 2.0
  12681. MovePenalty = -0.180
  12682. DashSpeed = 0.4
  12683. HandIndex= 6
  12684.  
  12685.  
  12686. [Hand0]
  12687. Name="Normal_M_Hand"
  12688. ModelFile="CHARS_M_HAND\Normal_M_Hand.ltb"
  12689. RenderStyle0="RS\default.ltb"
  12690. RenderStyle1="RS\default.ltb"
  12691. RenderStyle2="RS\TRANSPARENT.LTB"
  12692. RenderStyle3="RS\ENV_ALPHA_MASK.ltb"
  12693. RenderStyle4="RS\TRANSPARENT.LTB"
  12694. Skin0="Hands"
  12695. Skin1="GUNS_T_PV_ETC\blank.DTX"
  12696. Skin2="TexFX\RenderStyles\clouds.dtx"
  12697. Skin3="GUNS_T_PV_ETC\blank.DTX"
  12698. Skin4="GUNS_T_PV_ETC\blank.DTX"
  12699. Skin5="GUNS_T_PV_ETC\blank.DTX"
  12700. Skin6="GUNS_T_PV_ETC\blank.DTX"
  12701. Skin7="GUNS_T_PV_ETC\blank.DTX"
  12702. Skin8="GUNS_T_PV_ETC\blank.DTX"
  12703. Skin9="textures\128xPV_SpecialSpecR.dtx"
  12704. Skin10="PV_L_ARM"
  12705. Skin11="PV_R_ARM"
  12706.  
  12707. [Hand1]
  12708. Name="Normal_W_Hand"
  12709. ModelFile="CHARS_M_HAND\Normal_W_Hand.ltb"
  12710. RenderStyle0="RS\default.ltb"
  12711. RenderStyle1="RS\default.ltb"
  12712. RenderStyle2="RS\TRANSPARENT.LTB"
  12713. RenderStyle3="RS\ENV_ALPHA_MASK.ltb"
  12714. RenderStyle4="RS\TRANSPARENT.LTB"
  12715. Skin0="CHARS_T_HAND\Hand_W.DTX"
  12716. Skin1="GUNS_T_PV_ETC\blank.DTX"
  12717. Skin2="TexFX\RenderStyles\clouds.dtx"
  12718. Skin3="GUNS_T_PV_ETC\blank.DTX"
  12719. Skin4="GUNS_T_PV_ETC\blank.DTX"
  12720. Skin5="GUNS_T_PV_ETC\blank.DTX"
  12721. Skin6="GUNS_T_PV_ETC\blank.DTX"
  12722. Skin7="GUNS_T_PV_ETC\blank.DTX"
  12723. Skin8="GUNS_T_PV_ETC\blank.DTX"
  12724. Skin9="textures\128xPV_SpecialSpecR.dtx"
  12725. Skin10="PV_L_ARM"
  12726. Skin11="PV_R_ARM"
  12727.  
  12728. [Hand2]
  12729. Name="Special_M_Hand"
  12730. ModelFile="CHARS_M_HAND\Special_M_Hand.ltb"
  12731. RenderStyle0="RS\default.ltb"
  12732. RenderStyle1="RS\default.ltb"
  12733. RenderStyle2="RS\TRANSPARENT.LTB"
  12734. RenderStyle3="RS\ENV_ALPHA_MASK.ltb"
  12735. RenderStyle4="RS\TRANSPARENT.LTB"
  12736. Skin0="CHARS_T_HAND\CM_HND_NM_Special_BC.dtx"
  12737. Skin1="GUNS_T_PV_ETC\blank.DTX"
  12738. Skin2="TexFX\RenderStyles\clouds.dtx"
  12739. Skin3="GUNS_T_PV_ETC\blank.DTX"
  12740. Skin4="GUNS_T_PV_ETC\blank.DTX"
  12741. Skin5="GUNS_T_PV_ETC\blank.DTX"
  12742. Skin6="GUNS_T_PV_ETC\blank.DTX"
  12743. Skin7="GUNS_T_PV_ETC\blank.DTX"
  12744. Skin8="GUNS_T_PV_ETC\blank.DTX"
  12745. Skin9="textures\128xPV_SpecialSpecR.dtx"
  12746. Skin10="PV_L_ARM"
  12747. Skin11="PV_R_ARM"
  12748.  
  12749. [Hand3]
  12750. Name="Special_W_Hand"
  12751. ModelFile="CHARS_M_HAND\Special_W_Hand.ltb"
  12752. RenderStyle0="RS\default.ltb"
  12753. RenderStyle1="RS\default.ltb"
  12754. RenderStyle2="RS\TRANSPARENT.LTB"
  12755. RenderStyle3="RS\ENV_ALPHA_MASK.ltb"
  12756. RenderStyle4="RS\TRANSPARENT.LTB"
  12757. Skin0="CHARS_T_HAND\HAND_SPY.dtx"
  12758. Skin1="GUNS_T_PV_ETC\blank.DTX"
  12759. Skin2="TexFX\RenderStyles\clouds.dtx"
  12760. Skin3="GUNS_T_PV_ETC\blank.DTX"
  12761. Skin4="GUNS_T_PV_ETC\blank.DTX"
  12762. Skin5="GUNS_T_PV_ETC\blank.DTX"
  12763. Skin6="GUNS_T_PV_ETC\blank.DTX"
  12764. Skin7="GUNS_T_PV_ETC\blank.DTX"
  12765. Skin8="GUNS_T_PV_ETC\blank.DTX"
  12766. Skin9="textures\128xPV_SpecialSpecR.dtx"
  12767. Skin10="PV_L_ARM"
  12768. Skin11="PV_R_ARM"
  12769.  
  12770. [Hand4]
  12771. Name="Zombie_M_Hand"
  12772. ModelFile="CHARS_M_HAND\Zombie_M_Hand.ltb"
  12773. RenderStyle0="RS\default.ltb"
  12774. RenderStyle1="RS\default.ltb"
  12775. RenderStyle2="RS\TRANSPARENT.LTB"
  12776. RenderStyle3="RS\ENV_ALPHA_MASK.ltb"
  12777. RenderStyle4="RS\TRANSPARENT.LTB"
  12778. Skin0="Hands"
  12779. Skin1="GUNS_T_PV_ETC\blank.DTX"
  12780. Skin2="TexFX\RenderStyles\clouds.dtx"
  12781. Skin3="GUNS_T_PV_ETC\blank.DTX"
  12782. Skin4="GUNS_T_PV_ETC\blank.DTX"
  12783. Skin5="GUNS_T_PV_ETC\blank.DTX"
  12784. Skin6="GUNS_T_PV_ETC\blank.DTX"
  12785. Skin7="GUNS_T_PV_ETC\blank.DTX"
  12786. Skin8="GUNS_T_PV_ETC\blank.DTX"
  12787. Skin9="textures\128xPV_SpecialSpecR.dtx"
  12788. Skin10="PV_L_ARM"
  12789. Skin11="PV_R_ARM"
  12790.  
  12791. [Hand5]
  12792. Name="Zombie_W_Hand"
  12793. ModelFile="CHARS_M_HAND\Zombie_W_Hand.ltb"
  12794. RenderStyle0="RS\default.ltb"
  12795. RenderStyle1="RS\default.ltb"
  12796. RenderStyle2="RS\TRANSPARENT.LTB"
  12797. RenderStyle3="RS\ENV_ALPHA_MASK.ltb"
  12798. RenderStyle4="RS\TRANSPARENT.LTB"
  12799. Skin0="Hands"
  12800. Skin1="GUNS_T_PV_ETC\blank.DTX"
  12801. Skin2="TexFX\RenderStyles\clouds.dtx"
  12802. Skin3="GUNS_T_PV_ETC\blank.DTX"
  12803. Skin4="GUNS_T_PV_ETC\blank.DTX"
  12804. Skin5="GUNS_T_PV_ETC\blank.DTX"
  12805. Skin6="GUNS_T_PV_ETC\blank.DTX"
  12806. Skin7="GUNS_T_PV_ETC\blank.DTX"
  12807. Skin8="GUNS_T_PV_ETC\blank.DTX"
  12808. Skin9="textures\128xPV_SpecialSpecR.dtx"
  12809. Skin10="PV_L_ARM"
  12810. Skin11="PV_R_ARM"
  12811.  
  12812. [Hand6]
  12813. Name="Zombie_M_Special_Hand"
  12814. ModelFile="CHARS_M_HAND\Zombie_M_Special_Hand.ltb"
  12815. RenderStyle0="RS\default.ltb"
  12816. RenderStyle1="RS\default.ltb"
  12817. RenderStyle2="RS\TRANSPARENT.LTB"
  12818. RenderStyle3="RS\ENV_ALPHA_MASK.ltb"
  12819. RenderStyle4="RS\TRANSPARENT.LTB"
  12820. Skin0="Hands"
  12821. Skin1="GUNS_T_PV_ETC\blank.DTX"
  12822. Skin2="TexFX\RenderStyles\clouds.dtx"
  12823. Skin3="GUNS_T_PV_ETC\blank.DTX"
  12824. Skin4="GUNS_T_PV_ETC\blank.DTX"
  12825. Skin5="GUNS_T_PV_ETC\blank.DTX"
  12826. Skin6="GUNS_T_PV_ETC\blank.DTX"
  12827. Skin7="GUNS_T_PV_ETC\blank.DTX"
  12828. Skin8="GUNS_T_PV_ETC\blank.DTX"
  12829. Skin9="textures\128xPV_SpecialSpecR.dtx"
  12830. Skin10="PV_L_ARM"
  12831. Skin11="PV_R_ARM"
  12832.  
  12833. [Hand7]
  12834. Name="Zombie_W_Special_Hand"
  12835. ModelFile="CHARS_M_HAND\Zombie_W_Special_Hand.ltb"
  12836. RenderStyle0="RS\default.ltb"
  12837. RenderStyle1="RS\default.ltb"
  12838. RenderStyle2="RS\TRANSPARENT.LTB"
  12839. RenderStyle3="RS\ENV_ALPHA_MASK.ltb"
  12840. RenderStyle4="RS\TRANSPARENT.LTB"
  12841. Skin0="Hands"
  12842. Skin1="GUNS_T_PV_ETC\blank.DTX"
  12843. Skin2="TexFX\RenderStyles\clouds.dtx"
  12844. Skin3="GUNS_T_PV_ETC\blank.DTX"
  12845. Skin4="GUNS_T_PV_ETC\blank.DTX"
  12846. Skin5="GUNS_T_PV_ETC\blank.DTX"
  12847. Skin6="GUNS_T_PV_ETC\blank.DTX"
  12848. Skin7="GUNS_T_PV_ETC\blank.DTX"
  12849. Skin8="GUNS_T_PV_ETC\blank.DTX"
  12850. Skin9="textures\128xPV_SpecialSpecR.dtx"
  12851. Skin10="PV_L_ARM"
  12852. Skin11="PV_R_ARM"
  12853.  
  12854. [Hand8]
  12855. Name="GhillieSuit_M_Hand"
  12856. ModelFile="CHARS_M_HAND\GhillieSuit_M_Hand.ltb"
  12857. RenderStyle0="RS\default.ltb"
  12858. RenderStyle1="RS\default.ltb"
  12859. RenderStyle2="RS\TRANSPARENT.LTB"
  12860. RenderStyle3="RS\ENV_ALPHA_MASK.ltb"
  12861. RenderStyle4="RS\TRANSPARENT.LTB"
  12862. Skin0="Hands"
  12863. Skin1="GUNS_T_PV_ETC\blank.DTX"
  12864. Skin2="TexFX\RenderStyles\clouds.dtx"
  12865. Skin3="GUNS_T_PV_ETC\blank.DTX"
  12866. Skin4="GUNS_T_PV_ETC\blank.DTX"
  12867. Skin5="CHARS_T_BODY\CM_Fur_Ghillie_Suit_DF_SD.DTX"
  12868. Skin6="GUNS_T_PV_ETC\blank.DTX"
  12869. Skin7="GUNS_T_PV_ETC\blank.DTX"
  12870. Skin8="GUNS_T_PV_ETC\blank.DTX"
  12871. Skin9="textures\128xPV_SpecialSpecR.dtx"
  12872. Skin10="PV_L_ARM"
  12873. Skin11="PV_R_ARM"
  12874. ColorSkin1_0="Hands"
  12875. ColorSkin1_1="GUNS_T_PV_ETC\blank.DTX"
  12876. ColorSkin1_2="TexFX\RenderStyles\clouds.dtx"
  12877. ColorSkin1_3="GUNS_T_PV_ETC\blank.DTX"
  12878. ColorSkin1_4="GUNS_T_PV_ETC\blank.DTX"
  12879. ColorSkin1_5="CHARS_T_BODY\CM_Fur_Ghillie_Suit_DE_SD.DTX"
  12880. ColorSkin1_6="GUNS_T_PV_ETC\blank.DTX"
  12881. ColorSkin1_7="GUNS_T_PV_ETC\blank.DTX"
  12882. ColorSkin1_8="GUNS_T_PV_ETC\blank.DTX"
  12883. ColorSkin1_9="textures\128xPV_SpecialSpecR.dtx"
  12884. ColorSkin1_10="PV_L_ARM"
  12885. ColorSkin1_11="PV_R_ARM"
  12886. ColorSkin2_0="Hands"
  12887. ColorSkin2_1="GUNS_T_PV_ETC\blank.DTX"
  12888. ColorSkin2_2="TexFX\RenderStyles\clouds.dtx"
  12889. ColorSkin2_3="GUNS_T_PV_ETC\blank.DTX"
  12890. ColorSkin2_4="GUNS_T_PV_ETC\blank.DTX"
  12891. ColorSkin2_5="CHARS_T_BODY\CM_Fur_Ghillie_Suit_UR_SD.DTX"
  12892. ColorSkin2_6="GUNS_T_PV_ETC\blank.DTX"
  12893. ColorSkin2_7="GUNS_T_PV_ETC\blank.DTX"
  12894. ColorSkin2_8="GUNS_T_PV_ETC\blank.DTX"
  12895. ColorSkin2_9="textures\128xPV_SpecialSpecR.dtx"
  12896. ColorSkin2_10="PV_L_ARM"
  12897. ColorSkin2_11="PV_R_ARM"
  12898.  
  12899. [Hand9]
  12900. Name="EOD_Bomb_Suit_M_Hand"
  12901. ModelFile="CHARS_M_HAND\EOD_Bomb_Suit_M_Hand.ltb"
  12902. RenderStyle0="RS\default.ltb"
  12903. RenderStyle1="RS\default.ltb"
  12904. RenderStyle2="RS\TRANSPARENT.LTB"
  12905. RenderStyle3="RS\ENV_ALPHA_MASK.ltb"
  12906. RenderStyle4="RS\TRANSPARENT.LTB"
  12907. Skin0="Hands"
  12908. Skin1="GUNS_T_PV_ETC\blank.DTX"
  12909. Skin2="TexFX\RenderStyles\clouds.dtx"
  12910. Skin3="GUNS_T_PV_ETC\blank.DTX"
  12911. Skin4="GUNS_T_PV_ETC\blank.DTX"
  12912. Skin5="GUNS_T_PV_ETC\blank.DTX"
  12913. Skin6="GUNS_T_PV_ETC\blank.DTX"
  12914. Skin7="GUNS_T_PV_ETC\blank.DTX"
  12915. Skin8="GUNS_T_PV_ETC\blank.DTX"
  12916. Skin9="textures\128xPV_SpecialSpecR.dtx"
  12917. Skin10="PV_L_ARM"
  12918. Skin11="PV_R_ARM"
  12919.  
  12920. [Hand10]
  12921. Name="Zombie_P_Hand"
  12922. ModelFile="CHARS_M_HAND\Zombie_P_Hand.ltb"
  12923. RenderStyle0="RS\default.ltb"
  12924. RenderStyle1="RS\default.ltb"
  12925. RenderStyle2="RS\TRANSPARENT.LTB"
  12926. RenderStyle3="RS\ENV_ALPHA_MASK.ltb"
  12927. RenderStyle4="RS\TRANSPARENT.LTB"
  12928. Skin0="Hands"
  12929. Skin1="GUNS_T_PV_ETC\blank.DTX"
  12930. Skin2="TexFX\RenderStyles\clouds.dtx"
  12931. Skin3="GUNS_T_PV_ETC\blank.DTX"
  12932. Skin4="GUNS_T_PV_ETC\blank.DTX"
  12933. Skin5="GUNS_T_PV_ETC\blank.DTX"
  12934. Skin6="GUNS_T_PV_ETC\blank.DTX"
  12935. Skin7="GUNS_T_PV_ETC\blank.DTX"
  12936. Skin8="GUNS_T_PV_ETC\blank.DTX"
  12937. Skin9="textures\128xPV_SpecialSpecR.dtx"
  12938. Skin10="PV_L_ARM"
  12939. Skin11="PV_R_ARM"
  12940.  
  12941.  
  12942. [Hand11]
  12943. Name="Zombie_S_Hand"
  12944. ModelFile="CHARS_M_HAND\Zombie_S_Hand.ltb"
  12945. RenderStyle0="RS\default.ltb"
  12946. RenderStyle1="RS\default.ltb"
  12947. RenderStyle2="RS\TRANSPARENT.LTB"
  12948. RenderStyle3="RS\ENV_ALPHA_MASK.ltb"
  12949. RenderStyle4="RS\TRANSPARENT.LTB"
  12950. Skin0="Hands"
  12951. Skin1="GUNS_T_PV_ETC\blank.DTX"
  12952. Skin2="TexFX\RenderStyles\clouds.dtx"
  12953. Skin3="GUNS_T_PV_ETC\blank.DTX"
  12954. Skin4="GUNS_T_PV_ETC\blank.DTX"
  12955. Skin5="GUNS_T_PV_ETC\blank.DTX"
  12956. Skin6="GUNS_T_PV_ETC\blank.DTX"
  12957. Skin7="GUNS_T_PV_ETC\blank.DTX"
  12958. Skin8="GUNS_T_PV_ETC\blank.DTX"
  12959. Skin9="textures\128xPV_SpecialSpecR.dtx"
  12960. Skin10="PV_L_ARM"
  12961. Skin11="PV_R_ARM"
  12962.  
  12963. [Hand12]
  12964. Name="Prison_Hnad"
  12965. ModelFile="CHARS_M_HAND\Cosmetic_Prison_Hand.ltb"
  12966. RenderStyle0="RS\default.ltb"
  12967. RenderStyle1="RS\default.ltb"
  12968. RenderStyle2="RS\TRANSPARENT.LTB"
  12969. RenderStyle3="RS\ENV_ALPHA_MASK.ltb"
  12970. RenderStyle4="RS\TRANSPARENT.LTB"
  12971. Skin0="Hands"
  12972. Skin1="GUNS_T_PV_ETC\blank.DTX"
  12973. Skin2="TexFX\RenderStyles\clouds.dtx"
  12974. Skin3="GUNS_T_PV_ETC\blank.DTX"
  12975. Skin4="GUNS_T_PV_ETC\blank.DTX"
  12976. Skin5="GUNS_T_PV_ETC\blank.DTX"
  12977. Skin6="GUNS_T_PV_ETC\blank.DTX"
  12978. Skin7="GUNS_T_PV_ETC\blank.DTX"
  12979. Skin8="GUNS_T_PV_ETC\blank.DTX"
  12980. Skin9="textures\128xPV_SpecialSpecR.dtx"
  12981. Skin10="PV_L_ARM"
  12982. Skin11="PV_R_ARM"
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement