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- >> Bullet Dash [AIR]
- • Metal charges up as the button is held
- • Releasing the button at max charge--indicated by an electric field appearing around Metal--shoots him in the direction the d-pad is held (with no directional input, the move is cancelled)
- • Charging too long causes an overheat
- • Metal can bounce off walls and the floor during a Bullet Dash if the option is enabled
- • In "Focus" mode, Metal will come to a halt in midair while charging
- • In "Flow" mode, he will keep moving with slowed momentum
- >> V. Overdrive [GROUND]
- • Metal enters a Boost-like state as long as the button is held, accelerating rapidly while defeating enemies and breaking spikes
- • Only usable on the ground
- • By default, costs rings to use (about five per second?)
- >> Instant Spindash [GROUND]
- • Initiates a spindash
- • Can be used while Metal is running or rolling
- • Cannot be revved
- >> Instant Peelout [GROUND]
- • Initiates a super peelout
- • Charges much faster than Sonic's version of the move
- • Can be used while running but not rolling
- • Charging too long causes an overheat
- >> Vanish Dash [AIR]
- • Metal instantly disappears
- • He will stay vanished for as long as the button is held
- • Metal reappears a moderate distance away in whatever direction the d-pad is held (with no input, he does it in place)
- • Can be done up to twice before landing
- >> Hover [AIR]
- • Metal uses his thruster to significantly slow his descent
- • Costs rings to sustain
- >> Discharge [AIR]
- • A variant of Hover where Metal surrounds his body with a large electric field during his descent, defeating enemies on contact
- • Costs rings to sustain
- >> Hover Dash [AIR]
- • Metal stops in place to charge up as the button is held
- • Releasing the button at max charge--indicated by an electric field appearing around Metal--shoots him forward at great speed
- • Unlike Bullet Dash, can only be aimed horizontally, but is much faster and breaks spikes
- • Charging too long causes an overheat
- >> Zap Scrap [GROUND/AIR]
- • Metal releases a sphere of electricity that flies forward a moderate distance, defeating enemies on contact
- >> Super Spin [AIR]
- • Metal boosts himself into the air a decent distance before curling up and dropping rapidly, entering a mid-power spindash upon hitting the ground
- • This is essentially a dropdash with a built-in double jump
- Ability Presets
- • Bullet: Bullet Dash (Focus)
- • Perpetual Motion: Bullet Dash (Flow), V. Overdrive
- • Phaser: Bullet Dash (Focus), Instant Spindash, Vanish Dash
- • Hover Shock: Hover, Discharge, Hover Dash
- • Flash Burst: Instant Peelout, Bullet Dash (Flow), Hover Dash, Vanish Dash
- • Electric Flow: Instant Peelout, Zap Scrap, Bullet Dash (Flow), Hover Dash, Discharge
- • Speed Demon: V. Overdrive, Zap Scrap, Bullet Dash (Flow), Hover Dash, Hover, Discharge
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