Bland-Aid

Metal Madness Action Guide

Nov 9th, 2025 (edited)
126
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 2.84 KB | None | 0 0
  1. >> Bullet Dash [AIR]
  2. • Metal charges up as the button is held
  3. • Releasing the button at max charge--indicated by an electric field appearing around Metal--shoots him in the direction the d-pad is held (with no directional input, the move is cancelled)
  4. • Charging too long causes an overheat
  5. • Metal can bounce off walls and the floor during a Bullet Dash if the option is enabled
  6. • In "Focus" mode, Metal will come to a halt in midair while charging
  7. • In "Flow" mode, he will keep moving with slowed momentum
  8.  
  9. >> V. Overdrive [GROUND]
  10. • Metal enters a Boost-like state as long as the button is held, accelerating rapidly while defeating enemies and breaking spikes
  11. • Only usable on the ground
  12. • By default, costs rings to use (about five per second?)
  13.  
  14. >> Instant Spindash [GROUND]
  15. • Initiates a spindash
  16. • Can be used while Metal is running or rolling
  17. • Cannot be revved
  18.  
  19. >> Instant Peelout [GROUND]
  20. • Initiates a super peelout
  21. • Charges much faster than Sonic's version of the move
  22. • Can be used while running but not rolling
  23. • Charging too long causes an overheat
  24.  
  25. >> Vanish Dash [AIR]
  26. • Metal instantly disappears
  27. • He will stay vanished for as long as the button is held
  28. • Metal reappears a moderate distance away in whatever direction the d-pad is held (with no input, he does it in place)
  29. • Can be done up to twice before landing
  30.  
  31. >> Hover [AIR]
  32. • Metal uses his thruster to significantly slow his descent
  33. • Costs rings to sustain
  34.  
  35. >> Discharge [AIR]
  36. • A variant of Hover where Metal surrounds his body with a large electric field during his descent, defeating enemies on contact
  37. • Costs rings to sustain
  38.  
  39. >> Hover Dash [AIR]
  40. • Metal stops in place to charge up as the button is held
  41. • Releasing the button at max charge--indicated by an electric field appearing around Metal--shoots him forward at great speed
  42. • Unlike Bullet Dash, can only be aimed horizontally, but is much faster and breaks spikes
  43. • Charging too long causes an overheat
  44.  
  45. >> Zap Scrap [GROUND/AIR]
  46. • Metal releases a sphere of electricity that flies forward a moderate distance, defeating enemies on contact
  47.  
  48. >> Super Spin [AIR]
  49. • Metal boosts himself into the air a decent distance before curling up and dropping rapidly, entering a mid-power spindash upon hitting the ground
  50. • This is essentially a dropdash with a built-in double jump
  51.  
  52. Ability Presets
  53. • Bullet: Bullet Dash (Focus)
  54. • Perpetual Motion: Bullet Dash (Flow), V. Overdrive
  55. • Phaser: Bullet Dash (Focus), Instant Spindash, Vanish Dash
  56. • Hover Shock: Hover, Discharge, Hover Dash
  57. • Flash Burst: Instant Peelout, Bullet Dash (Flow), Hover Dash, Vanish Dash
  58. • Electric Flow: Instant Peelout, Zap Scrap, Bullet Dash (Flow), Hover Dash, Discharge
  59. • Speed Demon: V. Overdrive, Zap Scrap, Bullet Dash (Flow), Hover Dash, Hover, Discharge
Advertisement
Add Comment
Please, Sign In to add comment