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  1. //===== Hercules Script ======================================
  2. //= Warper
  3. //===== By: ==================================================
  4. //= Euphy
  5. //===== Current Version: =====================================
  6. //= 1.4b
  7. //===== Description: =========================================
  8. //= A complete - but very condensed - warper script.
  9. //= Some coordinates written by Tekno-Kanix and ToastOfDoom.
  10. //===== Additional Comments: =================================
  11. //= 1.0 Initial script.
  12. //= 1.1 Added missing duplicates and fixed coordinates.
  13. //= 1.2 Added new episodes and simplified functions.
  14. //= 1.3 Added Renewal checks and Instances menu.
  15. //=     Aligned coordinates with @go.
  16. //= 1.4 Added new Guild Dungeons.
  17. //= 1.4a Slight edits.
  18. //= 1.4b Added Wolfchev's Laboratory warp.
  19. //============================================================
  20.  
  21. -   script  Warper  FAKE_NPC,{
  22. function Go; function Disp; function Pick; function Restrict;
  23.  
  24. // --------------------------------------------------
  25. //  Main Menu:
  26. // --------------------------------------------------
  27.  
  28. menu    "Last Warp ^777777["+lastwarp$+"]^000000",-,
  29.         " ~ Towns",Towns,
  30.         " ~ Fields",Fields,
  31.         " ~ Dungeons",Dungeons;
  32. //      " ~ Guild Castles",Castles,
  33. //      " ~ Guild Dungeons",Guild_Dungeons,
  34. //      " ~ Instances",Instances,
  35. //      " ~ Special Areas",Special;
  36.  
  37.     if (lastwarp$ == "")
  38.         message strcharinfo(PC_NAME),"You haven't warped anywhere yet.";
  39.     else
  40.         warp lastwarp$,lastwarpx,lastwarpy;
  41.     end;
  42.  
  43. // ------------------- Functions -------------------
  44. // * Go("<map>",<x>,<y>);
  45. //  ~ Warps directly to a map.
  46. //
  47. // * Disp("<Menu Option>",<first option>,<last option>);
  48. // * Pick("<map_prefix>"{,<index offset>});
  49. //  ~ Dynamic menu and map selection (auto-numbered).
  50. //
  51. // * Disp("<Option 1>:<Option 2>:<etc.>");
  52. // * Pick("","<map1>","<map2>","<etc.>");
  53. //  ~ Manual menu and map selection (listed).
  54. //
  55. // * Restrict("<RE | Pre-RE>"{,<menu option numbers>});
  56. //  ~ Only allows map for Renewal or Pre-Renewal modes.
  57. //     If menu option numbers are given, only those maps
  58. //     will be restricted (i.e. not for "Go").
  59. //
  60. // Other notes:
  61. //   ~ Array @c[] holds all (x,y) coordinates.
  62. //   ~ Use @c[2] EXCEPT when maps begin dynamically
  63. //    at 0: use @c[0] and Pick() offset 1.
  64. // --------------------------------------------------
  65.  
  66. function Go {
  67.     lastwarp$ = getarg(0);
  68.     lastwarpx = getarg(1,0);
  69.     lastwarpy = getarg(2,0);
  70.     warp getarg(0),getarg(1,0),getarg(2,0);
  71.     end;
  72. }
  73. function Disp {
  74.     if (getargcount() < 3)
  75.         @menu$ = getarg(0);
  76.     else {
  77.         @menu$ = "";
  78.         for (.@i = getarg(1); .@i <= getarg(2); .@i++)
  79.             @menu$ = @menu$+getarg(0)+" "+.@i+":";
  80.     }
  81.     return;
  82. }
  83. function Pick {
  84.     .@warp_block = @warp_block;
  85.     @warp_block = 0;
  86.     .@select = select(@menu$);
  87.     if (getarg(0) == "") {
  88.         .@i = .@select;
  89.         .@map$ = getarg(.@i);
  90.     } else {
  91.         .@i = .@select-getarg(1,0);
  92.         .@map$ = getarg(0)+((.@i<10)?"0":"")+.@i;
  93.     }
  94.     if (.@warp_block & (1<<.@select)) {
  95.         message strcharinfo(PC_NAME),"This map is not enabled in "+(RENEWAL?"":"Pre-")+"Renewal.";
  96.         end;
  97.     }
  98.     .@x = @c[.@i*2];
  99.     .@y = @c[.@i*2+1];
  100.     deletearray @c[0],getarraysize(@c);
  101.     Go(.@map$,.@x,.@y);
  102. }
  103. function Restrict {
  104. //  if ((getarg(0) == "RE" && !RENEWAL) || (getarg(0) == "Pre-RE" && RENEWAL)) {
  105. //  if ((getarg(0) == BaseLevel > 89) || (getarg(0) == BaseLevel < 90)) {
  106.     if ((getarg(0) == Upper > 3 ) || (getarg(0) == Upper < 3 )) {
  107.         if (getarg(1,0)) {
  108.             @warp_block = 0;
  109.             for (.@i = 1; .@i < getargcount(); .@i++)
  110.                 @warp_block = @warp_block | (1<<getarg(.@i));
  111.         } else {
  112. //          message strcharinfo(PC_NAME),"This map is not enabled in "+(RENEWAL?"":"Pre-")+"Renewal.";
  113.             message strcharinfo(PC_NAME),"This map only is enabled for Trans jobs.";
  114.             end;
  115.         }
  116.     }
  117.     return;
  118. //  if( Upper > 3 )
  119. //  if (BaseLevel <= 90) goto nada;
  120. //  if(BaseLevel < 99 || JobLevel < 50)
  121.    
  122. }
  123.  
  124. // --------------------------------------------------
  125.     Towns:
  126. // --------------------------------------------------
  127. menu    "Prontera",T1, "Alberta",T2, "Aldebaran",T3, "Amatsu",T4, "Ayothaya",T5,
  128.         "Brasilis",T6, "Comodo",T7, "Dewata",T8, "Eclage",T9, "Einbech",T10,
  129.         "Einbroch",T11, "El Dicastes",T12, "Geffen",T13, "Gonryun",T14, "Hugel",T15,
  130.         "Izlude",T16, "Jawaii",T17, "Lighthalzen",T18, "Louyang",T19, "Lutie",T20,
  131.         "Malangdo",T21, "Malaya",T22, "Manuk",T23, "Midgarts Expedition Camp",T24,
  132.         "Mora",T25, "Morroc",T26, "Moscovia",T27, "Nameless Island",T28,
  133.         "Niflheim",T29, "Payon",T30, "Rachel",T31, "Splendide",T32, "Thor Camp",T33,
  134.         "Umbala",T34, "Veins",T35, "Yuno",T36;
  135.  
  136. T1: Go("prontera",155,183);
  137. T2: Go("alberta",28,234);
  138. T3: Go("aldebaran",140,131);
  139. T4: Go("amatsu",198,84);
  140. T5: Go("ayothaya",208,166);
  141. T6: Restrict("RE");
  142.     Go("brasilis",196,217);
  143. T7: Go("comodo",209,143);
  144. T8: Restrict("RE");
  145.     Go("dewata",200,180);
  146. T9: Restrict("RE");
  147.     Go("ecl_in01",48,53);
  148. T10: Go("einbech",63,35);
  149. T11: Go("einbroch",64,200);
  150. T12: Restrict("RE");
  151.      Go("dicastes01",198,187);
  152. T13: Go("geffen",119,59);
  153. T14: Go("gonryun",160,120);
  154. T15: Go("hugel",96,145);
  155. T16: Go("izlude",128,(RENEWAL?146:114));
  156. T17: Go("jawaii",251,132);
  157. T18: Go("lighthalzen",158,92);
  158. T19: Go("louyang",217,100);
  159. T20: Go("xmas",147,134);
  160. T21: Restrict("RE");
  161.      Go("malangdo",140,114);
  162. T22: Restrict("RE");
  163.      Go("malaya",231,200);
  164. T23: Go("manuk",282,138);
  165. T24: Go("mid_camp",210,288);
  166. T25: Restrict("RE");
  167.      Go("mora",55,146);
  168. T26: Go("morocc",156,93);
  169. T27: Go("moscovia",223,184);
  170. T28: Go("nameless_n",256,215);
  171. T29: Go("niflheim",202,174);
  172. T30: Go("payon",179,100);
  173. T31: Go("rachel",130,110);
  174. T32: Go("splendide",201,147);
  175. T33: Go("thor_camp",246,68);
  176. T34: Go("umbala",97,153);
  177. T35: Go("veins",216,123);
  178. T36: Go("yuno",157,51);
  179.  
  180. // --------------------------------------------------
  181.     Fields:
  182. // --------------------------------------------------
  183. menu    "Amatsu Fields",F1, "Ayothaya Fields",F2, "Bifrost Fields", F3,
  184.         "Brasilis Fields",F4, "Comodo Fields",F5, "Dewata Fields",F6,
  185.         "Eclage Fields",F7, "Einbroch Fields",F8, "El Dicastes Fields",F9,
  186.         "Geffen Fields",F10, "Gonryun Fields",F11, "Hugel Fields",F12,
  187.         "Lighthalzen Fields",F13, "Louyang Field",F14, "Lutie Field",F15,
  188.         "Malaya Fields",F16, "Manuk Fields",F17, "Mjolnir Fields",F18,
  189.         "Moscovia Fields",F19, "Niflheim Fields",F20, "Payon Forests",F21,
  190.         "Prontera Fields",F22, "Rachel Fields",F23, "Sograt Deserts",F24,
  191.         "Splendide Fields",F25, "Umbala Fields",F26, "Veins Fields",F27,
  192.         "Yuno Fields",F28;
  193.  
  194. F1: setarray @c[2],190,197;
  195.     Disp("Amatsu Field",1,1); Pick("ama_fild");
  196. F2: setarray @c[2],173,134,212,150;
  197.     Disp("Ayothaya Field",1,2); Pick("ayo_fild");
  198. F3: Restrict("RE");
  199.     setarray @c[2],193,220,220,187;
  200.     Disp("Bifrost Field",1,2); Pick("bif_fild");
  201. F4: Restrict("RE");
  202.     setarray @c[2],74,32;
  203.     Disp("Brasilis Field",1,1); Pick("bra_fild");
  204. F5: Restrict("Pre-RE",5);
  205.     setarray @c[2],180,178,231,160,191,172,228,194,224,203,190,223,234,177,194,175,172,172;
  206.     Disp("Comodo Field",1,9); Pick("cmd_fild");
  207. F6: Restrict("RE");
  208.     setarray @c[2],371,212;
  209.     Disp("Dewata Field",1,1); Pick("dew_fild");
  210. F7: Restrict("RE");
  211.     setarray @c[2],97,314;
  212.     Disp("Eclage Field",1,1); Pick("ecl_fild");
  213. F8: Restrict("Pre-RE",2,10);
  214.     setarray @c[2],142,225,182,141,187,228,185,173,216,173,195,148,272,220,173,214,207,174,196,200;
  215.     Disp("Einbroch Field",1,10); Pick("ein_fild");
  216. F9: Restrict("RE");
  217.     setarray @c[2],143,132,143,217;
  218.     Disp("El Dicastes Field",1,2); Pick("dic_fild");
  219. F10: Restrict("Pre-RE",13,15);
  220.      setarray @c[0],46,199,213,204,195,212,257,192,188,171,166,263,248,158,195,191,186,183,221,117,178,218,136,328,240,181,235,235,211,185;
  221.      Disp("Geffen Field",0,14); Pick("gef_fild",1);
  222. F11: setarray @c[2],220,227;
  223.      Disp("Gonryun Field",1,1); Pick("gon_fild");
  224. F12: Restrict("Pre-RE",3,7);
  225.      setarray @c[2],268,101,222,193,232,185,252,189,196,106,216,220,227,197;
  226.      Disp("Hugel Field",1,7); Pick("hu_fild");
  227. F13: setarray @c[2],240,179,185,235,240,226;
  228.      Disp("Lighthalzen Field",1,3); Pick("lhz_fild");
  229. F14: setarray @c[2],229,187;
  230.      Disp("Louyang Field",1,1); Pick("lou_fild");
  231. F15: setarray @c[2],115,145;
  232.      Disp("Lutie Field",1,1); Pick("xmas_fild");
  233. F16: Restrict("RE");
  234.      setarray @c[2],40,272,207,180;
  235.      Disp("Malaya Field",1,2); Pick("ma_fild");
  236. F17: setarray @c[2],35,236,35,262,84,365;
  237.      Disp("Manuk Field",1,3); Pick("man_fild");
  238. F18: setarray @c[2],204,120,175,193,208,213,179,180,181,240,195,270,235,202,188,215,205,144,245,223,180,206,196,208;
  239.      Disp("Mjolnir Field",1,12); Pick("mjolnir_");
  240. F19: setarray @c[2],82,104,131,147;
  241.      Disp("Moscovia Field",1,2); Pick("mosk_fild");
  242. F20: setarray @c[2],215,229,167,234;
  243.      Disp("Niflheim Field",1,2); Pick("nif_fild");
  244. F21: Restrict("Pre-RE",5,11);
  245.      setarray @c[2],158,206,151,219,205,148,186,247,134,204,193,235,200,177,137,189,201,224,160,205,194,150;
  246.      Disp("Payon Forest",1,11); Pick("pay_fild");
  247. F22: setarray @c[0],208,227,190,206,240,206,190,143,307,252,239,213,185,188,193,194,187,218,210,183,195,149,198,164;
  248.      Disp("Prontera Field",0,11); Pick("prt_fild",1);
  249. F23: Restrict("Pre-RE",2,7,9,10,11,13);
  250.      setarray @c[2],192,162,235,166,202,206,202,208,225,202,202,214,263,196,217,201,87,121,277,181,221,185,175,200,174,197;
  251.      Disp("Rachel Field",1,13); Pick("ra_fild");
  252. F24: setarray @c[2],219,205,177,206,194,182,224,170,198,216,156,187,185,263,206,228,208,238,209,223,85,97,207,202,31,195,38,195;
  253.      Disp("Sograt Desert 1:Sograt Desert 2:Sograt Desert 3:Sograt Desert 7:Sograt Desert 11:Sograt Desert 12:Sograt Desert 13:Sograt Desert 16:Sograt Desert 17:Sograt Desert 18:Sograt Desert 19:Sograt Desert 20:Sograt Desert 21:Sograt Desert 22");
  254.      Pick("","moc_fild01","moc_fild02","moc_fild03","moc_fild07","moc_fild11","moc_fild12","moc_fild13","moc_fild16","moc_fild17","moc_fild18","moc_fild19","moc_fild20","moc_fild21","moc_fild22");
  255. F25: setarray @c[2],175,186,236,184,188,204;
  256.      Disp("Splendide Field",1,3); Pick("spl_fild");
  257. F26: setarray @c[2],217,206,223,221,237,215,202,197;
  258.      Disp("Umbala Field",1,4); Pick("um_fild");
  259. F27: Restrict("Pre-RE",5);
  260.      setarray @c[2],186,175,196,370,222,45,51,250,202,324,150,223,149,307;
  261.      Disp("Veins Field",1,7); Pick("ve_fild");
  262. F28: Restrict("Pre-RE",5,10);
  263.      setarray @c[2],189,224,192,207,221,157,226,199,223,177,187,232,231,174,196,203,183,214,200,124,195,226,210,304;
  264.      Disp("Yuno Field",1,12); Pick("yuno_fild");
  265.  
  266. // --------------------------------------------------
  267.     Dungeons:
  268. // --------------------------------------------------
  269. menu    "Abyss Lakes",D1, "Amatsu Dungeon",D2, "Anthell",D3,
  270.         "Ayothaya Dungeon",D4, "Beach Dungeon",D5, "Bifrost Tower",D41,
  271.         "Bio Labs",D6, "Brasilis Dungeon",D7, "Byalan Dungeon",D8, "Clock Tower",D9,
  272.         "Coal Mines",D10, "Culvert",D11, "Cursed Abbey",D12, "Dewata Dungeon",D13,
  273.         "Einbroch Dungeon",D14, "Gefenia",D15, "Geffen Dungeon",D16,
  274.         "Glast Heim",D17, "Gonryun Dungeon",D18, "Hidden Dungeon",D19,
  275.         "Ice Dungeon",D20, "Juperos",D21, "Kiel Dungeon",D22, "Louyang Dungeon",D23,
  276.         "Magma Dungeon",D24, "Malangdo Dungeon",D25, "Moscovia Dungeon",D26,
  277.         "Nidhogg's Dungeon",D27, "Odin Temple",D28, "Orc Dungeon",D29,
  278.         "Payon Dungeon",D30, "Pyramids",D31, "Rachel Sanctuary",D32,
  279.         "Scaraba Hole",D33, "Sphinx",D34, "Sunken Ship",D35, "Thanatos Tower",D36,
  280.         "Thor Volcano",D37, "Toy Factory",D38, "Turtle Dungeon",D39, "Umbala Dungeon",D40;
  281.  
  282. D1: setarray @c[2],261,272,275,270,116,27;
  283.     Disp("Abyss Lakes",1,3); Pick("abyss_");
  284. D2: setarray @c[2],228,11,34,41,119,14;
  285.     Disp("Amatsu Dungeon",1,3); Pick("ama_dun");
  286. D3: setarray @c[2],35,262,168,170;
  287.     Disp("Anthell",1,2); Pick("anthell");
  288. D4: setarray @c[2],275,19,24,26;
  289.     Disp("Ancient Shrine Maze:Inside Ancient Shrine"); Pick("ayo_dun");
  290. D5: setarray @c[2],266,67,255,244,23,260;
  291.     Disp("Beach Dungeon",1,3); Pick("","beach_dun","beach_dun2","beach_dun3");
  292. D6: Restrict("RE",4);
  293.     setarray @c[2],150,288,150,18,140,134,244,52;
  294.     Disp("Bio Lab",1,4); Pick("lhz_dun");
  295. D7: Restrict("RE");
  296.     setarray @c[2],87,47,262,262;
  297.     Disp("Brasilis Dungeon",1,2); Pick("bra_dun");
  298. D8: Restrict("RE",6);
  299.     setarray @c[0],168,168,253,252,236,204,32,63,26,27,141,187;
  300.     Disp("Byalan Dungeon",1,6); Pick("iz_dun",1);
  301. D9: setarray @c[2],199,159,148,283,65,147,56,155,297,25,127,169,277,178,268,74;
  302.     Disp("Clock Tower 1:Clock Tower 2:Clock Tower 3:Clock Tower 4:Basement 1:Basement 2:Basement 3:Basement 4");
  303.     Pick("","c_tower1","c_tower2","c_tower3","c_tower4","alde_dun01","alde_dun02","alde_dun03","alde_dun04");
  304. D10: setarray @c[2],52,17,381,343,302,262;
  305.      Disp("Coal Mines",1,3); Pick("mjo_dun");
  306. D11: setarray @c[2],131,247,19,19,180,169,100,92;
  307.      Disp("Culvert",1,4); Pick("","prt_sewb1","prt_sewb2","prt_sewb3","prt_sewb4");
  308. D12: setarray @c[2],51,14,150,11,120,10;
  309.      Disp("Cursed Abbey",1,3); Pick("abbey");
  310. D13: Restrict("RE");
  311.      setarray @c[2],285,160,299,29;
  312.      Disp("Dewata Dungeon",1,2); Pick("dew_dun");
  313. D14: setarray @c[2],22,14,292,290;
  314.      Disp("Einbroch Dungeon",1,2); Pick("ein_dun");
  315. D15: setarray @c[2],40,103,203,34,266,168,130,272;
  316.      Disp("Gefenia",1,4); Pick("gefenia",0);
  317. D16: setarray @c[0],104,99,115,236,106,132,203,200;
  318.      Disp("Geffen Dungeon",1,4); Pick("gef_dun",1);
  319. D17: setarray @c[2],370,304,199,29,104,25,150,15,157,287,147,15,258,255,108,291,171,283,68,277,156,7,12,7,133,271,224,274,14,70,150,14;
  320.      Disp("Entrance:Castle 1:Castle 2:Chivalry 1:Chivalry 2:Churchyard:Culvert 1:Culvert 2:Culvert 3:Culvert 4:St. Abbey:Staircase Dungeon:Underground Cave 1:Underground Cave 2:Underground Prison 1:Underground Prison 2");
  321.      Pick("","glast_01","gl_cas01","gl_cas02","gl_knt01","gl_knt02","gl_chyard","gl_sew01","gl_sew02","gl_sew03","gl_sew04","gl_church","gl_step","gl_dun01","gl_dun02","gl_prison","gl_prison1");
  322. D18: setarray @c[2],153,53,28,113,68,16;
  323.      Disp("Gonryun Dungeon",1,3); Pick("gon_dun");
  324. D19: setarray @c[2],176,7,93,20,23,8;
  325.      Disp("Hidden Dungeon",1,3); Pick("prt_maze");
  326. D20: setarray @c[2],157,14,151,155,149,22,33,158;
  327.      Disp("Ice Dungeon",1,4); Pick("ice_dun");
  328. D21: setarray @c[2],140,51,53,247,37,63,150,285;
  329.      Disp("Entrance:Juperos 1:Juperos 2:Core");
  330.      Pick("","jupe_cave","juperos_01","juperos_02","jupe_core");
  331. D22: setarray @c[2],28,226,41,198;
  332.      Disp("Kiel Dungeon",1,2); Pick("kh_dun");
  333. D23: setarray @c[2],218,196,282,20,165,38;
  334.      Disp("The Royal Tomb:Inside the Royal Tomb:Suei Long Gon"); Pick("lou_dun");
  335. D24: setarray @c[2],126,68,47,30;
  336.      Disp("Magma Dungeon",1,2); Pick("mag_dun");
  337. D25: Restrict("RE");
  338.      setarray @c[2],33,230;
  339.      Disp("Malangdo Dungeon",1,1); Pick("mal_dun");
  340. D26: setarray @c[2],189,48,165,30,32,135;
  341.      Disp("Moscovia Dungeon",1,3); Pick("mosk_dun");
  342. D27: setarray @c[2],61,239,60,271;
  343.      Disp("Nidhogg's Dungeon",1,2); Pick("nyd_dun");
  344. D28: setarray @c[2],298,167,224,149,266,280;
  345.      Disp("Odin Temple",1,3); Pick("odin_tem");
  346. D29: setarray @c[2],32,170,21,185;
  347.      Disp("Orc Dungeon",1,2); Pick("orcsdun");
  348. D30: setarray @c[0],21,183,19,33,19,63,155,159,201,204;
  349.      Disp("Payon Dungeon",1,5); Pick("pay_dun",1);
  350. D31: Restrict("RE",7,8);
  351.      setarray @c[2],192,9,10,192,100,92,181,11,94,96,192,8,94,96,192,8;
  352.      Disp("Pyramids 1:Pyramids 2:Pyramids 3:Pyramids 4:Basement 1:Basement 2:Basement 1 - Nightmare Mode:Basement 2 - Nightmare Mode");
  353.      Pick("","moc_pryd01","moc_pryd02","moc_pryd03","moc_pryd04","moc_pryd05","moc_pryd06","moc_prydn1","moc_prydn2");
  354. D32: setarray @c[2],140,11,32,21,8,149,204,218,150,9;
  355.      Disp("Rachel Sanctuary",1,5); Pick("ra_san");
  356. D33: Restrict("RE");
  357.      setarray @c[2],364,44,101,141;
  358.      Disp("Scaraba Hole",1,2); Pick("dic_dun");
  359. D34: setarray @c[2],288,9,149,81,210,54,10,222,100,99;
  360.      Disp("Sphinx",1,5); Pick("","in_sphinx1","in_sphinx2","in_sphinx3","in_sphinx4","in_sphinx5");
  361. D35: setarray @c[2],69,24,102,27;
  362.      Disp("Sunken Ship",1,2); Pick("treasure");
  363. D36: setarray @c[2],150,39,150,136,220,158,59,143,62,11,89,221,35,166,93,148,29,107,159,138,19,20,130,52;
  364.      Disp("Thanatos Tower",1,12); Pick("tha_t");
  365. D37: setarray @c[2],21,228,75,205,34,272;
  366.      Disp("Thor Volcano",1,3); Pick("thor_v");
  367. D38: setarray @c[2],205,15,129,133;
  368.      Disp("Toy Factory",1,2); Pick("xmas_dun");
  369. D39: setarray @c[2],154,49,148,261,132,189,100,192;
  370.      Disp("Entrance:Turtle Dungeon 1:Turtle Dungeon 2:Turtle Dungeon 3"); Pick("tur_dun");
  371. D40: Restrict("Pre-RE",1,2);
  372.      setarray @c[2],42,31,48,30,204,78;
  373.      Disp("Carpenter's Shop in the Tree:Passage to a Foreign World:Hvergermil's Fountain");
  374.      Pick("","um_dun01","um_dun02","yggdrasil01");
  375. D41: Restrict("RE");
  376.      setarray @c[2],57,13,64,88,45,14,26,23;
  377.      Disp("Bifrost Tower",1,4); Pick("ecl_tdun");
  378.  
  379. // --------------------------------------------------
  380.     Castles:
  381. // --------------------------------------------------
  382. menu    "Aldebaran Castles",C1, "Geffen Castles",C2, "Payon Castles",C3,
  383.         "Prontera Castles",C4, "Arunafeltz Castles",C5, "Schwaltzvalt Castles",C6;
  384.  
  385. C1: setarray @c[2],48,83,95,249,142,85,239,242,264,90;
  386.     Disp("Neuschwanstein:Hohenschwangau:Nuenberg:Wuerzburg:Rothenburg");
  387.     Pick("","alde_gld","alde_gld","alde_gld","alde_gld","alde_gld");
  388. C2: setarray @c[2],214,75,308,240,143,240,193,278,305,87;
  389.     Disp("Repherion:Eeyolbriggar:Yesnelph:Bergel:Mersetzdeitz");
  390.     Pick("","gef_fild13","gef_fild13","gef_fild13","gef_fild13","gef_fild13");
  391. C3: setarray @c[2],121,233,295,116,317,293,140,160,204,266;
  392.     Disp("Bright Arbor:Scarlet Palace:Holy Shadow:Sacred Altar:Bamboo Grove Hill");
  393.     Pick("","pay_gld","pay_gld","pay_gld","pay_gld","pay_gld");
  394. C4: setarray @c[2],134,65,240,128,153,137,111,240,208,240;
  395.     Disp("Kriemhild:Swanhild:Fadhgridh:Skoegul:Gondul");
  396.     Pick("","prt_gld","prt_gld","prt_gld","prt_gld","prt_gld");
  397. C5: setarray @c[2],158,272,83,47,68,155,299,345,292,107;
  398.     Disp("Mardol:Cyr:Horn:Gefn:Banadis");
  399.     Pick("","aru_gld","aru_gld","aru_gld","aru_gld","aru_gld");
  400. C6: setarray @c[2],293,100,288,252,97,196,137,90,71,315;
  401.     Disp("Himinn:Andlangr:Viblainn:Hljod:Skidbladnir");
  402.     Pick("","sch_gld","sch_gld","sch_gld","sch_gld","sch_gld");
  403.  
  404. // --------------------------------------------------
  405.     Guild_Dungeons:
  406. // --------------------------------------------------
  407. menu    "Baldur",G1, "Luina",G2, "Valkyrie",G3, "Britoniah",G4,
  408.         "Arunafeltz",G5, "Schwaltzvalt",G6;
  409.  
  410. G1: Restrict("RE",2,3);
  411.     setarray @c[2],119,93,119,93,120,130;
  412.     Disp("Baldur F1:Baldur F2:Hall of Abyss");
  413.     Pick("","gld_dun01","gld_dun01_2","gld2_pay");
  414. G2: Restrict("RE",2,3);
  415.     setarray @c[2],39,161,39,161,147,155;
  416.     Disp("Luina F1:Luina F2:Hall of Abyss");
  417.     Pick("","gld_dun02","gld_dun02_2","gld2_ald");
  418. G3: Restrict("RE",2,3);
  419.     setarray @c[2],50,44,50,44,140,132;
  420.     Disp("Valkyrie F1:Valkyrie F2:Hall of Abyss");
  421.     Pick("","gld_dun03","gld_dun03_2","gld2_prt");
  422. G4: Restrict("RE",2,3);
  423.     setarray @c[2],116,45,116,45,152,118;
  424.     Disp("Britoniah F1:Britoniah F2:Hall of Abyss");
  425.     Pick("","gld_dun04","gld_dun04_2","gld2_gef");
  426. G5: Go("arug_dun01",199,195);
  427. G6: Go("schg_dun01",200,124);
  428.  
  429. // --------------------------------------------------
  430.     Instances:
  431. // --------------------------------------------------
  432. menu    "Bakonawa Lake",I1, "Bangungot Hospital 2F",I2, "Buwaya Cave",I3,
  433.         "Endless Tower",I4, "Hazy Forest",I5, "Malangdo Culvert",I6, "Nidhoggur's Nest",I7,
  434.         "Octopus Cave",I8, "Old Glast Heim",I9, "Orc's Memory",I10, "Sealed Shrine",I11,
  435.         "Wolfchev's Laboratory",I12;
  436.  
  437. I1: Restrict("RE");
  438.     Go("ma_scene01",172,175);
  439. I2: Restrict("RE");
  440.     Go("ma_dun01",151,8);
  441. I3: Restrict("RE");
  442.     Go("ma_fild02",316,317);
  443. I4: Go("e_tower",72,112);
  444. I5: Restrict("RE");
  445.     Go("bif_fild01",161,334);
  446. I6: Restrict("RE");
  447.     Go("mal_in01",164,21);
  448. I7: Go("nyd_dun02",95,193);
  449. I8: Restrict("RE");
  450.     Go("mal_dun01",152,230);
  451. I9: Restrict("RE");
  452.     Go("glast_01",204,268);
  453. I10: Go("gef_fild10",240,198);
  454. I11: Go("monk_test",306,143);
  455. I12: Restrict("RE");
  456.     Go("lhz_dun04",148,269);
  457.  
  458. // --------------------------------------------------
  459.     Special:
  460. // --------------------------------------------------
  461. menu    "Auction Hall",S1, "Battlegrounds",S2, "Casino",S3, "Eden Group Headquarters",S4,
  462.         "Gonryun Arena",S5, "Izlude Arena",S6, "Monster Race Arena",S7, "Turbo Track",S8;
  463.  
  464. S1: Go("auction_01",22,68);
  465. S2: Go("bat_room",154,150);
  466. S3: Go("cmd_in02",179,129);
  467. S4: Restrict("RE");
  468.     Go("moc_para01",31,14);
  469. S5: Go("gon_test",48,10);
  470. S6: Go("arena_room",100,88);
  471. S7: Go("p_track01",62,41);
  472. S8: Go("turbo_room",99,114);
  473. }
  474.  
  475. // --------------------------------------------------
  476. //  Duplicates:
  477. // --------------------------------------------------
  478. alb2trea,57,70,6    duplicate(Warper)   Warper#tre  4_F_VALKYRIE
  479. alberta,28,240,4    duplicate(Warper)   Warper#alb  4_F_VALKYRIE
  480. aldebaran,145,118,4 duplicate(Warper)   Warper#alde 4_F_VALKYRIE
  481. amatsu,203,87,4 duplicate(Warper)   Warper#ama  4_F_VALKYRIE
  482. ayothaya,209,169,6  duplicate(Warper)   Warper#ayo  4_F_VALKYRIE
  483. comodo,194,158,4    duplicate(Warper)   Warper#com  4_F_VALKYRIE
  484. einbech,59,38,6 duplicate(Warper)   Warper#einbe    4_F_VALKYRIE
  485. einbroch,69,202,4   duplicate(Warper)   Warper#einbr    4_F_VALKYRIE
  486. gef_fild10,71,339,4 duplicate(Warper)   Warper#orc  4_F_VALKYRIE
  487. geffen,124,72,4 duplicate(Warper)   Warper#gef  4_F_VALKYRIE
  488. glast_01,372,308,4  duplicate(Warper)   Warper#glh  4_F_VALKYRIE
  489. gonryun,162,122,4   duplicate(Warper)   Warper#gon  4_F_VALKYRIE
  490. hugel,101,151,4 duplicate(Warper)   Warper#hug  4_F_VALKYRIE
  491. izlu2dun,110,92,4   duplicate(Warper)   Warper#izd  4_F_VALKYRIE
  492. izlude,134,150,4    duplicate(Warper)   Warper#izl  4_F_VALKYRIE    //Pre-RE: (132,120)
  493. jawaii,253,138,4    duplicate(Warper)   Warper#jaw  4_F_VALKYRIE
  494. lighthalzen,162,102,4   duplicate(Warper)   Warper#lhz  4_F_VALKYRIE
  495. louyang,208,103,6   duplicate(Warper)   Warper#lou  4_F_VALKYRIE
  496. manuk,274,146,6 duplicate(Warper)   Warper#man  4_F_VALKYRIE
  497. mid_camp,216,288,4  duplicate(Warper)   Warper#mid  4_F_VALKYRIE
  498. mjolnir_02,85,364,4 duplicate(Warper)   Warper#mjo  4_F_VALKYRIE
  499. moc_ruins,64,164,4  duplicate(Warper)   Warper#moc  4_F_VALKYRIE
  500. morocc,159,97,4 duplicate(Warper)   Warper#mor  4_F_VALKYRIE
  501. moscovia,229,191,4  duplicate(Warper)   Warper#mos  4_F_VALKYRIE
  502. nameless_n,259,213,4    duplicate(Warper)   Warper#nam  4_F_VALKYRIE
  503. niflheim,205,179,4  duplicate(Warper)   Warper#nif  4_F_VALKYRIE
  504. pay_arche,42,134,4  duplicate(Warper)   Warper#arc  4_F_VALKYRIE
  505. payon,182,108,4 duplicate(Warper)   Warper#pay  4_F_VALKYRIE
  506. prontera,159,192,4  duplicate(Warper)   Warper#prt  4_F_VALKYRIE
  507. prt_fild05,279,223,6    duplicate(Warper)   Warper#cul  4_F_VALKYRIE
  508. rachel,135,116,4    duplicate(Warper)   Warper#rac  4_F_VALKYRIE
  509. splendide,205,153,4 duplicate(Warper)   Warper#spl  4_F_VALKYRIE
  510. thor_camp,249,76,4  duplicate(Warper)   Warper#thor 4_F_VALKYRIE
  511. umbala,106,150,3    duplicate(Warper)   Warper#umb  4_F_VALKYRIE
  512. veins,214,123,4 duplicate(Warper)   Warper#ve   4_F_VALKYRIE
  513. xmas,150,136,6  duplicate(Warper)   Warper#xmas 4_F_VALKYRIE
  514. yuno,162,47,4   duplicate(Warper)   Warper#yuno 4_F_VALKYRIE
  515.  
  516. // --------------------------------------------------
  517. //  Duplicates (Renewal):
  518. // --------------------------------------------------
  519. brasilis,201,222,4  duplicate(Warper)   Warper#bra  4_F_VALKYRIE
  520. dewata,204,186,6    duplicate(Warper)   Warper#dew  4_F_VALKYRIE
  521. dicastes01,194,194,6    duplicate(Warper)   Warper#dic  4_F_VALKYRIE
  522. ecl_in01,51,60,4    duplicate(Warper)   Warper#ecl  4_F_VALKYRIE
  523. malangdo,134,117,6  duplicate(Warper)   Warper#mal  4_F_VALKYRIE
  524. malaya,231,204,4    duplicate(Warper)   Warper#ma   4_F_VALKYRIE
  525. mora,57,152,4   duplicate(Warper)   Warper#mora 4_F_VALKYRIE
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