youkeynob

IF

Aug 12th, 2019
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  1. IF:<ind>
  2. \\\\Item_Information:<ind>
  3. \\\\\\\\Item_Name: "&4&l&oIfrit&c&l&o`s &6&l&oBurning &e&l&oFist"<ind>
  4. \\\\\\\\Item_Type: 377<ind>
  5. \\\\\\\\Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0<ind>
  6. \\\\\\\\Attachments:<ind>
  7. \\\\\\\\\\\\Type: main<ind>
  8. \\\\\\\\\\\\Info: "IFS"<ind>
  9. \\\\\\\\\\\\Toggle_Delay: 0<ind>
  10. \\\\\\\\\\\\Sounds_Toggle: ENTITY_ENDERMAN_TELEPORT-1-2-0,ENTITY_ENDERDRAGON_AMBIENT-1-2-0<ind>
  11. \\\\Shooting:<ind>
  12. \\\\\\\\Cancel_Left_Click_Block_Damage: true<ind>
  13. \\\\\\\\Recoil_Amount: 0<ind>
  14. \\\\\\\\Delay_Between_Shots: 4<ind>
  15. \\\\\\\\Projectile_Amount: 1<ind>
  16. \\\\\\\\Projectile_Type: arrow<ind>
  17. \\\\\\\\Remove_Arrows_On_Impact: true<ind>
  18. \\\\\\\\Projectile_Speed: 70<ind>
  19. \\\\\\\\Projectile_Damage: 666666<ind>
  20. \\\\\\\\Sounds_Shoot: ENTITY_WITHER_SHOOT-1-2-0,ENTITY_GENERIC_BIG_FALL-1-2-0,ENTITY_GENERIC_SPLASH-1-2-0,ENTITY_PLAYER_ATTACK_CRIT-1-2-0,ENTITY_PLAYER_ATTACK_STRONG-1-2-0,ENTITY_PLAYER_ATTACK_SWEEP-1-2-0<ind>
  21. \\\\Sneak:<ind>
  22. \\\\\\\\Enable: true<ind>
  23. \\\\\\\\No_Recoil: true<ind>
  24. \\\\Abilities:<ind>
  25. \\\\\\\\Reset_Hit_Cooldown: true<ind>
  26. <ind>
  27. IFS:<ind>
  28. \\\\Item_Information:<ind>
  29. \\\\\\\\Hidden_From_List: true<ind>
  30. \\\\\\\\Attachments:<ind>
  31. \\\\\\\\\\\\Type: accessory<ind>
  32. \\\\\\\\\\\\Info: "IF"<ind>
  33. \\\\\\\\\\\\Toggle_Delay: 0<ind>
  34. \\\\\\\\\\\\Sounds_Toggle: ENTITY_ENDERMAN_TELEPORT-1-2-0,ENTITY_ENDERDRAGON_AMBIENT-1-2-0<ind>
  35. \\\\Shooting:<ind>
  36. \\\\\\\\Right_Click_To_Shoot: true<ind>
  37. \\\\\\\\Cancel_Left_Click_Block_Damage: true<ind>
  38. \\\\\\\\Recoil_Amount: -12<ind>
  39. \\\\\\\\Projectile_Amount: 3<ind>
  40. \\\\\\\\Remove_Arrows_On_Impact: true<ind>
  41. \\\\\\\\Projectile_Type: egg<ind>
  42. \\\\\\\\Projectile_Flames: true<ind>
  43. \\\\\\\\Removal_Or_Drag_Delay: 4-true<ind>
  44. \\\\\\\\Projectile_Speed: 20<ind>
  45. \\\\\\\\Projectile_Damage: 66666<ind>
  46. \\\\\\\\Bullet_Spread: 3.5<ind>
  47. \\\\\\\\Sounds_Shoot: ENTITY_GENERIC_BIG_FALL-1-2-0,ENTITY_GENERIC_SPLASH-1-2-0,ENTITY_PLAYER_ATTACK_CRIT-1-2-0,ENTITY_PLAYER_ATTACK_STRONG-1-2-0,ENTITY_PLAYER_ATTACK_SWEEP-1-2-0,ENTITY_BLAZE_SHOOT-1-2-0<ind>
  48. \\\\Fully_Automatic:<ind>
  49. \\\\\\\\Enable: true<ind>
  50. \\\\\\\\Fire_Rate: 16<ind>
  51. \\\\Sneak:<ind>
  52. \\\\\\\\Enable: true<ind>
  53. \\\\\\\\No_Recoil: true<ind>
  54. \\\\\\\\Bullet_Spread: 3<ind>
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