Advertisement
thebigsmileXD

The Legend Of Zelda BOTW.ini ReShade Preset XenialDan

Sep 14th, 2020
2,492
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
INI file 19.32 KB | None | 0 0
  1. KeyAdaptiveFog=0,0,0,0
  2. KeyAdaptiveSharpen=0,0,0,0
  3. KeyAdvancedCRT=0,0,0,0
  4. KeyAmbientLight=0,0,0,0
  5. KeyBloomAndLensFlares=0,0,0,0
  6. KeyBorder=0,0,0,0
  7. KeyCA=0,0,0,0
  8. KeyCartoon=0,0,0,0
  9. KeyClarity=0,0,0,0
  10. KeyColorMatrix=0,0,0,0
  11. KeyColourfulness=0,0,0,0
  12. KeyCurves=0,0,0,0
  13. KeyDaltonize=0,0,0,0
  14. KeyDeband=0,0,0,0
  15. KeyDepthHaze=0,0,0,0
  16. KeyDisplayDepth=0,0,0,0
  17. KeyDPX=0,0,0,0
  18. KeyEmphasize=0,0,0,0
  19. KeyFilmGrain=0,0,0,0
  20. KeyFilmGrain2=0,0,0,0
  21. KeyFilmicPass=0,0,0,0
  22. KeyFXAA=0,0,0,0
  23. KeyGaussianBlur=0,0,0,0
  24. KeyGP65CJ042DOF=0,0,0,0
  25. KeyHDR=0,0,0,0
  26. KeyHighPassSharp=0,0,0,0
  27. KeyHQ4X=0,0,0,0
  28. KeyKNearestNeighbors=0,0,0,0
  29. KeyLevels=0,0,0,0
  30. KeyLiftGammaGain=0,0,0,0
  31. KeyLightDoF_AutoFocus=0,0,0,0
  32. KeyLightDoF_Far=0,0,0,0
  33. KeyLightDoF_Near=0,0,0,0
  34. KeyLumaSharpen=0,0,0,0
  35. KeyLUT=0,0,0,0
  36. KeyMagicBloom=0,0,0,0
  37. KeyMagicDOF=0,0,0,0
  38. KeyMartyMcFlyDOF=0,0,0,0
  39. KeyMatsoDOF=0,0,0,0
  40. KeyMode1=0,0,0,0
  41. KeyMode2=0,0,0,0
  42. KeyMode3=0,0,0,0
  43. KeyMonochrome=0,0,0,0
  44. KeyMotionBlur=0,0,0,0
  45. KeyMXAO=0,0,0,0
  46. KeyNonLocalMeans=0,0,0,0
  47. KeyReflectiveBumpmapping=0,0,0,0
  48. KeyRingDOF=0,0,0,0
  49. KeySMAA=0,0,0,0
  50. KeySurfaceBlur=0,0,0,0
  51. KeyTechnicolor=0,0,0,0
  52. KeyTechnicolor2=0,0,0,0
  53. KeyTiltShift=0,0,0,0
  54. KeyTint=0,0,0,0
  55. KeyTonemap=0,0,0,0
  56. KeyUIMask_Bottom=0,0,0,0
  57. KeyUIMask_Top=0,0,0,0
  58. KeyVibrance=0,0,0,0
  59. KeyVignette=0,0,0,0
  60. PreprocessorDefinitions=
  61. Techniques=Cartoon,Technicolor2,MagicHDR,RTGlobalIllumination
  62. TechniqueSorting=Tonemap,FramerateLimiter,MinimalColorGrading,RetroFog,AdaptiveTonemapper,SCurve,Monochrome,ColorLab,Tint,ColorMatrix,MultiFX,Sketch,ArcaneBloom,TrackingRays,FXAA,UIDetect,UIDetect_Before,UIDetect_After,GrainSpread,ArtisticVignette,DepthAlpha,UIMask_Top,UIMask_Bottom,HexLensFlare,AdvancedCRT,DisplayDepth,Layer,ASCII,Unsharp,Dither,Levels,Vibrance,NeoBloom,CRT_Lottes,AspectRatioSuite,LiftGammaGain,DPX,Vignette,Border,SMAA,CRT_Yee64,BulgePinch,EyeAdaption,VirtualResolution,LumaSharpen,NormalMap,Cartoon,Before,After,CRT_Yeetron,LUT,HDR,Swirl,ContrastAdaptiveSharpen,WhitepointerFixer,Cursor,FilmGrain,Checkerboard,Technicolor,ZigZag,Flashlight,CA,Technicolor2,Curves,FlexibleCA,Nostalgia,TinyPlanet,Daltonize,Overlay,FocalDOF,MagicHDR,Deband,MBMB,PiecewiseFilmicTonemap,PiecewiseFilmicTonemap_Debug,Pong,RTGlobalIllumination
  63.  
  64. [AdaptiveFog.fx]
  65. BloomPower=10.000000
  66. BloomThreshold=10.250000
  67. BloomWidth=0.200000
  68. FogColor=0.900000,0.900000,0.900000
  69. FogCurve=1.500000
  70. FogStart=0.050000
  71. MaxFogFactor=0.800000
  72.  
  73. [AdaptiveSharpen.fx]
  74. curveslope=0.400000
  75. curve_height=1.000000
  76. D_compr_high=0.504000
  77. D_compr_low=0.253000
  78. D_overshoot=0.009000
  79. L_compr_high=0.337000
  80. L_compr_low=0.169000
  81. L_overshoot=0.003000
  82. max_scale_lim=0.100000
  83. pm_p=0.750000
  84.  
  85. [AdaptiveTonemapper.fx]
  86. AdaptFocalPoint=0.500000,0.500000
  87. AdaptPrecision=0
  88. AdaptRange=0.000000,1.000000
  89. AdaptSensitivity=1.000000
  90. AdaptTime=1.000000
  91. Amount=1.000000
  92. Exposure=0.000000
  93. FixWhitePoint=1
  94. TonemapOperator=2
  95.  
  96. [AmbientLight.fx]
  97. alAdapt=0.700000
  98. alAdaptBaseBlackLvL=2.000000
  99. alAdaptBaseMult=1.000000
  100. alDebug=0.000000
  101. alDirtInt=1.000000
  102. alDirtOVInt=1.000000
  103. alInt=10.150000
  104. alLensInt=2.000000
  105. alLensThresh=0.500000
  106. alThreshold=15.000000
  107. AL_Adaptation=1.000000
  108. AL_Adaptive=2.000000
  109. AL_Dirt=1.000000
  110. AL_DirtTex=0.000000
  111. AL_Lens=0.000000
  112. AL_Vibrance=0.000000
  113.  
  114. [ArcaneBloom.fx]
  115. uAdapt_DoLimits=1
  116. uAdapt_Intensity=1.000000
  117. uAdapt_Limits=0.000000,1.000000
  118. uAdapt_Precision=0
  119. uAdapt_Sensitivity=1.000000
  120. uAdapt_Time=1.000000
  121. uBloomIntensity=1.000000
  122. uExposure=1.000000
  123. uMaxBrightness=100.000000
  124.  
  125. [ArtisticVignette.fx]
  126. BlendMode=0
  127. VignetteColor=0.000000,0.000000,0.000000,1.000000
  128. VignetteRatio=0.000000
  129. VignetteShape=1
  130. VignetteStartEnd=0.000000,1.000000
  131. _Help=0
  132.  
  133. [ASCII.fx]
  134. Ascii_background_color=0.000000,0.000000,0.000000
  135. Ascii_dithering=1
  136. Ascii_dithering_debug_gradient=0
  137. Ascii_dithering_intensity=2.000000
  138. Ascii_font=1
  139. Ascii_font_color=1.000000,1.000000,1.000000
  140. Ascii_font_color_mode=1
  141. Ascii_invert_brightness=0
  142. Ascii_spacing=1
  143. Ascii_swap_colors=0
  144.  
  145. [Bloom.fx]
  146. bAnamFlareEnable=0.000000
  147. bChapFlareEnable=0.000000
  148. bGodrayEnable=0.000000
  149. bLensdirtEnable=0.000000
  150. bLenzEnable=0.000000
  151. fAnamFlareAmount=14.500000
  152. fAnamFlareColor=0.012000,0.313000,0.588000
  153. fAnamFlareCurve=1.200000
  154. fAnamFlareThreshold=0.900000
  155. fAnamFlareWideness=2.400000
  156. fBloomAmount=0.800000
  157. fBloomSaturation=0.800000
  158. fBloomThreshold=0.800000
  159. fBloomTint=0.700000,0.800000,1.000000
  160. fChapFlareCA=0.000000,0.010000,0.020000
  161. fChapFlareDispersal=0.250000
  162. fChapFlareIntensity=100.000000
  163. fChapFlareSize=0.450000
  164. fChapFlareTreshold=0.900000
  165. fFlareBlur=200.000000
  166. fFlareIntensity=2.070000
  167. fFlareLuminance=0.095000
  168. fFlareTint=0.137000,0.216000,1.000000
  169. fGodrayDecay=0.990000
  170. fGodrayDensity=1.000000
  171. fGodrayExposure=1.000000
  172. fGodrayThreshold=0.900000
  173. fGodrayWeight=1.250000
  174. fLensdirtIntensity=0.400000
  175. fLensdirtSaturation=2.000000
  176. fLensdirtTint=1.000000,1.000000,1.000000
  177. fLenzIntensity=1.000000
  178. fLenzThreshold=0.800000
  179. iBloomMixmode=2.000000
  180. iChapFlareCount=15.000000
  181. iGodraySamples=128.000000
  182. iLensdirtMixmode=1.000000
  183.  
  184. [Border.fx]
  185. border_color=0.700000,0.000000,0.000000
  186. border_ratio=2.350000
  187. border_width=0.000000,1.000000
  188.  
  189. [BulgePinch.fx]
  190. animate=0
  191. center_x=0.500000
  192. center_y=0.500000
  193. magnitude=0.000000
  194. radius=0.000000
  195.  
  196. [CA.fx]
  197. Shift=2.500000,-0.500000
  198. Strength=0.500000
  199.  
  200. [Cartoon.fx]
  201. EdgeSlope=1.786000
  202. Power=3.265000
  203.  
  204. [CAS.fx]
  205. Contrast=0.000000
  206. Sharpening=1.000000
  207.  
  208. [Checkerboard.fx]
  209. TileColorA=0.350000,0.350000,0.350000,1.000000
  210. TileColorB=0.650000,0.650000,0.650000,1.000000
  211. TileSize=20.000000
  212. _Help=0
  213.  
  214. [ChromaticAberration.fx]
  215. Shift=10.000000,-0.200000
  216. Strength=0.548000
  217.  
  218. [Clarity.fx]
  219. ClarityBlendIfDark=50.000000
  220. ClarityBlendIfLight=205.000000
  221. ClarityBlendMode=2.000000
  222. ClarityDarkIntensity=0.400000
  223. ClarityLightIntensity=0.000000
  224. ClarityOffset=2.000000
  225. ClarityRadius=3.000000
  226. ClarityStrength=0.400000
  227. ClarityViewBlendIfMask=0.000000
  228. ClarityViewMask=0.000000
  229.  
  230. [ColorLab.fx]
  231. Multiplier=1.000000,1.000000,1.000000
  232.  
  233. [ColorMatrix.fx]
  234. ColorMatrix_Blue=0.000000,0.125000,0.875000
  235. ColorMatrix_Green=0.333000,0.667000,0.000000
  236. ColorMatrix_Red=0.817000,0.183000,0.000000
  237. Strength=1.000000
  238.  
  239. [Colourfulness.fx]
  240. colourfulness=0.400000
  241. lim_luma=0.700000
  242.  
  243. [CRT.fx]
  244. Amount=1.000000
  245. Angle=0.000000,0.000000
  246. Brightness=0.900000
  247. CornerSize=0.010000
  248. Curvature=0
  249. CurvatureRadius=1.500000
  250. Gamma=2.400000
  251. MonitorGamma=2.200000
  252. Oversample=1
  253. Overscan=1.010000
  254. Resolution=1.150000
  255. ScanlineGaussian=1
  256. ScanlineIntensity=2
  257. ViewerDistance=2.000000
  258.  
  259. [CRT_Yee64.fx]
  260. fDownScale=1.200000
  261. iHeight=1050
  262. iWidth=1680
  263.  
  264. [CRT_Yeetron.fx]
  265. fDownScale=1.200000
  266. iHeight=1050
  267. iWidth=1680
  268.  
  269. [Curves.fx]
  270. Contrast=-0.189000
  271. Formula=6
  272. Mode=2
  273.  
  274. [Daltonize.fx]
  275. Type=0
  276.  
  277. [Deband.fx]
  278. custom_avgdiff=1.800000
  279. custom_maxdiff=4.000000
  280. custom_middiff=2.000000
  281. debug_output=0
  282. Grain=0.006000
  283. iterations=1
  284. Iterations=1.000000
  285. range=24.000000
  286. Range=16.000000
  287. Threshold=0.004000
  288. threshold_preset=0
  289.  
  290. [Denoise.fx]
  291. CounterThreshold=0.050000
  292. GaussianSigma=50.000000
  293. LerpCoefficeint=0.800000
  294. NoiseLevel=0.150000
  295. WeightThreshold=0.030000
  296.  
  297. [DepthAlpha.fx]
  298. ClearPreviousAlpha=1
  299. ColorizeTransparency=0
  300. DepthMultiplier=1.000000,0.500000,0.000000
  301. DepthRange=0.000000,1.000000
  302. DepthSmoothness=1.000000
  303. TestColor=0.000000,0.000000,0.000000,1.000000
  304. _Help=0
  305.  
  306. [DepthHaze.fx]
  307. EffectStrength=0.900000
  308. FogColor=0.800000,0.800000,0.800000
  309. FogFactor=0.200000
  310. FogStart=0.200000
  311.  
  312. [DisplayDepth.fx]
  313. bUIShowOffset=0
  314. bUIUsePreprocessorDefs=0
  315. fUIDepthMultiplier=1.000000
  316. fUIFarPlane=1000.000000
  317. fUIOffset=0.000000,0.000000
  318. fUIScale=1.000000,1.000000
  319. iUILogarithmic=0
  320. iUIPresentType=2
  321. iUIReversed=0
  322. iUIUpsideDown=0
  323.  
  324. [Dither.fx]
  325. fDithering=0.500000
  326. fQuantization=0.000000
  327. iDitherMode=0
  328.  
  329. [DOF.fx]
  330. bADOF_ImageChromaEnable=0.000000
  331. bADOF_RotAnimationEnable=0.000000
  332. bADOF_ShapeAnamorphEnable=0.000000
  333. bADOF_ShapeApertureEnable=0.000000
  334. bADOF_ShapeChromaEnable=0.000000
  335. bADOF_ShapeCurvatureEnable=0.000000
  336. bADOF_ShapeDiffusionEnable=0.000000
  337. bADOF_ShapeDistortEnable=0.000000
  338. bADOF_ShapeWeightEnable=0.000000
  339. bGPDOFPolygonalBokeh=1.000000
  340. bMatsoDOFChromaEnable=1.000000
  341. DOF_AUTOFOCUS=1.000000
  342. DOF_BLURRADIUS=28.460001
  343. DOF_FARBLURCURVE=3.862000
  344. DOF_FOCUSPOINT=0.500000,0.990000
  345. DOF_FOCUSRADIUS=0.020000
  346. DOF_FOCUSSAMPLES=10.000000
  347. DOF_INFINITEFOCUS=1.000000
  348. DOF_MANUALFOCUSDEPTH=0.180000
  349. DOF_MOUSEDRIVEN_AF=0.000000
  350. DOF_NEARBLURCURVE=0.500000
  351. fADOF_BokehCurve=4.000000
  352. fADOF_ImageChromaAmount=3.000000
  353. fADOF_ImageChromaCurve=1.000000
  354. fADOF_RotAnimationSpeed=2.000000
  355. fADOF_ShapeAnamorphRatio=0.200000
  356. fADOF_ShapeApertureAmount=0.010000
  357. fADOF_ShapeChromaAmount=0.125000
  358. fADOF_ShapeCurvatureAmount=0.300000
  359. fADOF_ShapeDiffusionAmount=0.100000
  360. fADOF_ShapeDistortAmount=0.200000
  361. fADOF_ShapeRotation=0.000000
  362. fADOF_ShapeWeightAmount=1.000000
  363. fADOF_ShapeWeightCurve=4.000000
  364. fADOF_SmootheningAmount=1.000000
  365. fGPDOFBias=10.000000
  366. fGPDOFBiasCurve=2.000000
  367. fGPDOFBrightnessMultiplier=2.000000
  368. fGPDOFBrightnessThreshold=0.500000
  369. fGPDOFChromaAmount=0.150000
  370. fMagicDOFColorCurve=4.000000
  371. fMatsoDOFBokehAngle=0.000000
  372. fMatsoDOFBokehCurve=8.000000
  373. fMatsoDOFChromaPow=1.400000
  374. fRingDOFBias=0.000000
  375. fRingDOFFringe=0.500000
  376. fRingDOFGain=27.000000
  377. fRingDOFThreshold=0.700000
  378. iADOF_ImageChromaHues=5.000000
  379. iADOF_ShapeChromaMode=3.000000
  380. iADOF_ShapeQuality=17.000000
  381. iGPDOFPolygonCount=5.000000
  382. iGPDOFQuality=6.000000
  383. iMagicDOFBlurQuality=8.000000
  384. iMatsoDOFBokehQuality=2.000000
  385. iRingDOFRings=4.000000
  386. iRingDOFSamples=6.000000
  387.  
  388. [DPX.fx]
  389. Colorfulness=2.500000
  390. Contrast=0.100000
  391. RGB_C=0.360000,0.360000,0.340000
  392. RGB_Curve=8.000000,8.000000,8.000000
  393. Saturation=3.000000
  394. Strength=0.200000
  395.  
  396. [Emphasize.fx]
  397. BlendColor=0.000000,0.000000,0.000000
  398. BlendFactor=0.000000
  399. EffectFactor=0.900000
  400. FocusEdgeDepth=0.050000
  401. FocusRangeDepth=0.010000
  402. ManualFocusDepth=0.026000
  403.  
  404. [EyeAdaption.fx]
  405. fAdp_BrightenHighlights=0.413000
  406. fAdp_BrightenMidtones=0.628000
  407. fAdp_BrightenShadows=0.659000
  408. fAdp_DarkenHighlights=0.100000
  409. fAdp_DarkenMidtones=0.200000
  410. fAdp_DarkenShadows=0.100000
  411. fAdp_Delay=1.828000
  412. fAdp_Equilibrium=0.851000
  413. fAdp_Strength=1.533000
  414. fAdp_TriggerRadius=7.000000
  415. fAdp_YAxisFocalPoint=0.110000
  416.  
  417. [FakeHDR.fx]
  418. HDRPower=1.733000
  419. radius1=0.692001
  420. radius2=0.782001
  421.  
  422. [FilmGrain.fx]
  423. Intensity=0.500000
  424. Mean=0.500000
  425. SignalToNoiseRatio=6
  426. Variance=0.400000
  427.  
  428. [FilmGrain2.fx]
  429. coloramount=0.600000
  430. grainamount=0.050000
  431. grainsize=1.600000
  432. lumamount=1.000000
  433.  
  434. [FilmicPass.fx]
  435. BaseCurve=1.500000
  436. BaseGamma=1.000000
  437. Bleach=0.000000
  438. BlueCurve=1.000000
  439. Contrast=1.000000
  440. EffectGamma=0.650000
  441. EffectGammaB=1.000000
  442. EffectGammaG=1.000000
  443. EffectGammaR=1.000000
  444. Fade=0.400000
  445. GreenCurve=1.000000
  446. Linearization=0.500000
  447. LumCoeff=0.212656,0.715158,0.072186
  448. RedCurve=1.000000
  449. Saturation=-0.150000
  450. Strength=0.850000
  451.  
  452. [FineSharp.fx]
  453. cstr=0.900000
  454. lstr=1.490000
  455. pstr=1.272000
  456. sstr=2.000000
  457. xrep=0.250000
  458. xstr=0.190000
  459.  
  460. [Flashlight.fx]
  461. uBrightness=10.000000
  462. uColor=1.000000,0.901961,0.784314
  463. uDistance=0.100000
  464. uSize=420.000000
  465.  
  466. [FlexibleCA.fx]
  467. Mode=1
  468. Multiplier=1.000000
  469. Ratio=-1.000000,0.000000,1.000000
  470.  
  471. [FocalDOF.fx]
  472. DofScale=3.000000
  473. FocusPoint=0.500000,0.500000
  474. FocusTime=350.000000
  475.  
  476. [FramerateLimiter.fx]
  477. Framerate=30.000000
  478.  
  479. [FXAA.fx]
  480. EdgeThreshold=0.120000
  481. EdgeThresholdMin=0.000000
  482. Subpix=1.000000
  483.  
  484. [GaussianBlur.fx]
  485. GaussianBlurOffset=1.000000
  486. GaussianBlurRadius=1.000000
  487. GaussianBlurStrength=0.300000
  488.  
  489. [GrainSpread.fx]
  490. BlendMode=0
  491. GlobalGrain=0.500000
  492. Opacity=0.500000
  493. Speed=1.000000
  494. Spread=1.000000
  495.  
  496. [HDR.fx]
  497. HDRPower=1.300000
  498. radius1=0.793000
  499. radius2=0.870000
  500.  
  501. [HexLensFlare.fx]
  502. uColor0=0.576471,1.000000,0.000000
  503. uColor1=0.258824,0.592157,1.000000
  504. uColor2=1.000000,0.576471,0.000000
  505. uColor3=0.392157,0.925490,1.000000
  506. uIntensity=1.000000
  507. uScale=1.000000
  508. uThreshold=0.950000
  509.  
  510. [HighPassSharpen.fx]
  511. HighPassBlendIfDark=0.000000
  512. HighPassBlendIfLight=255.000000
  513. HighPassBlendMode=1.000000
  514. HighPassDarkIntensity=1.000000
  515. HighPassLightIntensity=1.000000
  516. HighPassSharpOffset=1.000000
  517. HighPassSharpRadius=1.000000
  518. HighPassSharpStrength=0.400000
  519. HighPassViewBlendIfMask=0.000000
  520. HighPassViewSharpMask=0.000000
  521.  
  522. [HQ4X.fx]
  523. k=-1.100000
  524. lum_add=0.330000
  525. max_w=0.750000
  526. min_w=0.030000
  527. mx=1.000000
  528. s=1.500000
  529.  
  530. [Layer.fx]
  531. Layer_Blend=1.000000
  532. Layer_Pos=0.500000,0.500000
  533. Layer_Scale=1.000000
  534.  
  535. [Levels.fx]
  536. BlackPoint=0
  537. HighlightClipping=0
  538. WhitePoint=161
  539.  
  540. [LiftGammaGain.fx]
  541. RGB_Gain=1.000000,1.000000,1.000000
  542. RGB_Gamma=1.000000,1.000000,1.000000
  543. RGB_Lift=1.000000,1.000000,1.000000
  544.  
  545. [LightDoF.fx]
  546. bLightDoF_AutoFocus=1.000000
  547. bLightDoF_UseCA=0.000000
  548. bLightDoF_UseMouseFocus=0.000000
  549. f2Bokeh_AutoFocusCenter=0.500000,0.500000
  550. f2LightDoF_CA=0.000000,1.000000
  551. fLightDoF_Amount=10.000000
  552. fLightDoF_AutoFocusSpeed=0.100000
  553. fLightDoF_ManualFocus=0.000000
  554. fLightDoF_Width=5.000000
  555.  
  556. [LumaSharpen.fx]
  557. offset_bias=1.000000
  558. pattern=1
  559. sharp_clamp=0.035000
  560. sharp_strength=0.650000
  561. show_sharpen=0
  562.  
  563. [LUT.fx]
  564. fLUT_AmountChroma=1.000000
  565. fLUT_AmountLuma=1.000000
  566.  
  567. [MagicBloom.fx]
  568. f2Adapt_Clip=0.000000,1.000000
  569. fAdapt_Sensitivity=1.000000
  570. fAdapt_Speed=0.100000
  571. fBloom_Intensity=1.000000
  572. fBloom_Threshold=2.000000
  573. fDirt_Intensity=0.000000
  574. fExposure=0.500000
  575. iAdapt_Precision=1076677888.000000
  576. iDebug=0.000000
  577.  
  578. [MagicHDR.fx]
  579. BlendingAmount=0.500000
  580. BlendingBase=0.800000
  581. BloomAmount=0.032000
  582. BloomBrightness=2.622000
  583. BloomSaturation=1.000000
  584. BlurSize=0.500000
  585. Exposure=1.065000
  586. InputExposure=-0.760000
  587. InvTonemap=2
  588. ShowBloom=0
  589. Tonemap=3
  590. _Credits=0
  591. _Help=0
  592. _WipWarn=0
  593.  
  594. [MBMB.fx]
  595. f2MinMaxSpeed=0.100000,10.000000
  596. fBlur_Sigma=4.000000
  597. fDistortion=1.000000
  598. fSensitivity=0.100000
  599.  
  600. [MinimalColorGrading.fx]
  601. ColorFilter=1.000000,1.000000,1.000000
  602. Contrast=1.000000
  603. Exposure=0.000000
  604. Saturation=1.000000
  605. SaturationMode=2
  606.  
  607. [Monochrome.fx]
  608. Coefficients=0.210000,0.720000,0.070000
  609. ColorSaturation=0.000000
  610. Monochrome_color_saturation=0.000000
  611. Monochrome_conversion_values=0.210000,0.720000,0.070000
  612. Monochrome_preset=0
  613.  
  614. [MotionBlur.fx]
  615. mbRecall=0.400000
  616. mbSoftness=1.000000
  617.  
  618. [MultiFX.fx]
  619. f2Vignette_StartEnd=0.000000,1.000000
  620. f3CA_Intensity=0.000000,0.000000,0.000000
  621. fFilmGrain_Intensity=0.000000
  622. fFilmGrain_Mean=0.000000
  623. fFilmGrain_Speed=1.000000
  624. fFilmGrain_Variance=0.500000
  625. fSCurve_Intensity=0.000000
  626. fVignette_Intensity=0.000000
  627.  
  628. [MXAO.fx]
  629. bMXAODebugViewEnable=0.000000
  630. bMXAOSmoothNormalsEnable=-1.000000
  631. fMXAOAmbientOcclusionAmount=0.920000
  632. fMXAOBlurSharpness=2.000000
  633. fMXAOBlurSteps=2.000000
  634. fMXAOFadeoutEnd=0.400000
  635. fMXAOFadeoutStart=0.200000
  636. fMXAOIndirectLightingAmount=4.000000
  637. fMXAOIndirectLightingSaturation=1.000000
  638. fMXAONormalBias=0.200000
  639. fMXAOSampleRadius=2.500000
  640. iMXAOBayerDitherLevel=3.000000
  641. iMXAOSampleCount=24.000000
  642.  
  643. [NeoBloom.fx]
  644. BloomBlendMode=1
  645. ColorFilter=1.000000,1.000000,1.000000
  646. Intensity=1.000000
  647. MagicMode=0
  648. MaxBrightness=237.000000
  649. Mean=0.000000
  650. NormalizeBrightness=1
  651. Padding=0.100000
  652. Saturation=1.000000
  653. Sigma=4.000000
  654. Variance=5.000000
  655. _Help=0
  656.  
  657. [NormalMap.fx]
  658. AddressMode=0
  659. DistortionAmount=1.000000
  660. Rotation=0.000000
  661. TextureScale=6.000000
  662. Translation=0.000000,0.000000
  663. ZScale=1.000000
  664. _WipWarn=0
  665.  
  666. [Nostalgia.fx]
  667. Nostalgia_color_0=0.000000,0.000000,0.000000
  668. Nostalgia_color_1=1.000000,1.000000,1.000000
  669. Nostalgia_color_10=1.000000,0.466667,0.466667
  670. Nostalgia_color_11=0.200000,0.200000,0.200000
  671. Nostalgia_color_12=0.466667,0.466667,0.466667
  672. Nostalgia_color_13=0.666667,1.000000,0.400000
  673. Nostalgia_color_14=0.000000,0.533333,1.000000
  674. Nostalgia_color_15=0.733333,0.733333,0.733333
  675. Nostalgia_color_2=0.533333,0.000000,0.000000
  676. Nostalgia_color_3=0.666667,1.000000,0.933333
  677. Nostalgia_color_4=0.800000,0.266667,0.800000
  678. Nostalgia_color_5=0.000000,0.800000,0.333333
  679. Nostalgia_color_6=0.000000,0.000000,0.666667
  680. Nostalgia_color_7=0.933333,0.933333,0.466667
  681. Nostalgia_color_8=0.866667,0.533333,0.333333
  682. Nostalgia_color_9=0.400000,0.266667,0.000000
  683. Nostalgia_color_reduction=1
  684. Nostalgia_dither=0
  685. Nostalgia_palette=0
  686. Nostalgia_scanlines=1
  687.  
  688. [Overlay.fx]
  689. bFollowMouse=0
  690. bKeepAspectRatio=0
  691. f2Center=0.500000,0.500000
  692. fOpacity=1.000000
  693. fStretch=1.000000
  694.  
  695. [PiecewiseFilmicTonemap.fx]
  696. FixWhitepoint=1
  697. Gamma=1.000000
  698. ShoulderAngle=0.000000
  699. ShoulderLength=0.500000
  700. ShoulderStrength=0.000000
  701. ToeLength=0.500000
  702. ToeStrength=0.000000
  703.  
  704. [Pong.fx]
  705. BackgroundColor=0.000000,0.000000,0.000000,1.000000
  706. BallColor=1.000000,0.000000,0.000000,1.000000
  707. LaunchDelay=1.000000
  708. MaxBallSpeed=3000.000000
  709. Opacity=1.000000
  710. PaddleColor=0.000000,0.000000,1.000000,1.000000
  711. ScoreColor=0.000000,1.000000,0.000000,1.000000
  712.  
  713. [qUINT_rtgi.fx]
  714. RT_AO_AMOUNT=5.860000
  715. RT_DEBUG_VIEW=0
  716. RT_FADE_DEPTH=0.000000,0.500000
  717. RT_HIGHP_LIGHT_SPREAD=1
  718. RT_IL_AMOUNT=6.850057
  719. RT_RAY_AMOUNT=3
  720. RT_RAY_STEPS=6
  721. RT_SAMPLE_RADIUS=3.810000
  722. RT_Z_THICKNESS=1.180000
  723. SIZE_SCALE_BOOLEAN=0
  724.  
  725. [RBM.fx]
  726. fRBM_BlurWidthPixels=100.000000
  727. fRBM_ColorMask_Blue=1.000000
  728. fRBM_ColorMask_Cyan=1.000000
  729. fRBM_ColorMask_Green=1.000000
  730. fRBM_ColorMask_Magenta=1.000000
  731. fRBM_ColorMask_Orange=1.000000
  732. fRBM_ColorMask_Red=1.000000
  733. fRBM_ColorMask_Yellow=1.000000
  734. fRBM_FresnelMult=0.500000
  735. fRBM_FresnelReflectance=0.300000
  736. fRBM_LowerThreshold=0.100000
  737. fRBM_ReliefHeight=0.300000
  738. fRBM_UpperThreshold=0.200000
  739. iRBM_SampleCount=32.000000
  740.  
  741. [RetroFog.fx]
  742. bAutoColor=0
  743. bCurved=1
  744. bDithering=1
  745. f2Curve=0.000000,1.000000
  746. f3Color=0.000000,0.000000,0.000000
  747. fOpacity=1.000000
  748. fQuantize=255.000000
  749. fStart=0.000000
  750.  
  751. [SCurve.fx]
  752. f4Offsets=0.000000,0.000000,0.000000,0.000000
  753. fCurve=1.000000
  754.  
  755. [Sepia.fx]
  756. Strength=0.580000
  757. Tint=0.550000,0.430000,0.420000
  758.  
  759. [Sketch.fx]
  760. OutlineThreshold=0.010000
  761. PatternColor=1.000000,1.000000,1.000000,0.062745
  762. PatternRange=0.000000,0.500000
  763. Posterization=5.000000
  764. SmoothingScale=1.000000
  765.  
  766. [SMAA.fx]
  767. CornerRounding=58
  768. DebugOutput=0
  769. DepthEdgeDetectionThreshold=0.010000
  770. EdgeDetectionThreshold=0.070000
  771. EdgeDetectionType=1
  772. MaxSearchSteps=98
  773. MaxSearchStepsDiagonal=16
  774. PredicationEnabled=0
  775. PredicationScale=2.000000
  776. PredicationStrength=0.400000
  777. PredicationThreshold=0.010000
  778.  
  779. [Splitscreen.fx]
  780. splitscreen_mode=0
  781.  
  782. [SurfaceBlur.fx]
  783. BlurEdge=0.500000
  784. BlurOffset=1.000000
  785. BlurRadius=1.000000
  786. BlurStrength=1.000000
  787.  
  788. [Swirl.fx]
  789. angle=0.000000
  790. animate=0
  791. center_x=0.500000
  792. center_y=0.250000
  793. inverse=0
  794. radius=0.000000
  795.  
  796. [Technicolor.fx]
  797. Power=4.387000
  798. RGBNegativeAmount=0.878431,0.878431,0.878431
  799. Strength=0.290000
  800.  
  801. [Technicolor2.fx]
  802. Brightness=1.048000
  803. ColorStrength=0.200000,0.200000,0.200000
  804. Saturation=0.947000
  805. Strength=0.438000
  806.  
  807. [TiltShift.fx]
  808. Axis=0.000000
  809. BlurCurve=1.000000
  810. BlurMultiplier=10.000000
  811. Line=0.000000
  812. Offset=0.000000
  813.  
  814. [TinyPlanet.fx]
  815. center_x=0.500000
  816. center_y=0.250000
  817. offset_x=0.500000
  818. offset_y=0.250000
  819. scale=0.500000
  820. z_rotation=0.500000
  821.  
  822. [Tonemap.fx]
  823. Bleach=0.070000
  824. Defog=0.000000
  825. Exposure=0.020000
  826. FogColor=0.000000,0.000000,1.000000
  827. Gamma=1.000000
  828. Saturation=-0.000000
  829.  
  830. [TrackingRays.fx]
  831. Curve=3.000000
  832. Delay=1.000000
  833. Intensity=1.000000
  834. MergeTolerance=0.100000
  835. Scale=10.000000
  836. _WipWarn=0
  837.  
  838. [UIMask.fx]
  839. bDisplayMask=0.000000
  840. fMask_Intensity=1.000000
  841.  
  842. [Unsharp.fx]
  843. Amount=1.000000
  844. BlurScale=1.000000
  845.  
  846. [Vibrance.fx]
  847. Vibrance=0.069000
  848. VibranceRGBBalance=2.400000,1.000000,1.000000
  849.  
  850. [Vignette.fx]
  851. Amount=-1.000000
  852. Center=0.500000,0.500000
  853. Radius=2.000000
  854. Ratio=1.000000
  855. Slope=2
  856. Type=0
  857.  
  858. [VirtualResolution.fx]
  859. fResolutionX=1680.000000
  860. fResolutionY=1050.000000
  861. iScaleMode=0
  862.  
  863. [WhitepointFixer.fx]
  864. Whitepoint=1.000000
  865. _Help=0
  866.  
  867. [ZigZag.fx]
  868. amplitude=0.000000
  869. angle=180.000000
  870. animate=0
  871. center_x=0.500000
  872. center_y=0.500000
  873. period=0.500000
  874. phase=0.000000
  875. radius=0.000000
  876.  
  877.  
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement