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- _players = playableUnits;
- if (player != _x) then
- {
- _dir = getdir vehicle player;
- _pos = getPosATL vehicle player;
- _pos2 = [(_pos select 0)+(2+random 10)*sin(_dir),(_pos select 1)+(2+random 10)*cos(_dir),(_pos select 2)];
- deleteVehicle _x;
- _x setPosATL _pos2;
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