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- <?xml version="1.0"?>
- <bindings>
- <!--
- ///////////////////////////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////////
- CONTEXT BLENDS - defines behavior of input actions whenever input context is changed
- ///////////////////////////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////////
- -->
- <blend from="__ANY__" to="__ANY__" event="BUTTON_RELEASE_IF_TO_DOESNT_CONTAIN" />
- <blend from="__ANY__" to="UI_QuickHackPanel" event="BUTTON_RELEASE_IF_TO_DOESNT_CONTAIN" />
- <blend from="__ANY__" to="UI" event="AXIS_RESET_TO_ZERO" />
- <blend from="__ANY__" to="UI" event="BUTTON_RELEASE_IF_TO_DOESNT_CONTAIN" />
- <blend from="__ANY__" to="RELEASE_ALL" event="AXIS_RESET_TO_ZERO_NO_WAIT" />
- <blend from="__ANY__" to="RELEASE_ALL" event="BUTTON_RELEASE_IF_TO_DOESNT_CONTAIN" />
- <blend from="__ANY__" to="ChatBox" event="AXIS_RESET_TO_ZERO" />
- <blend from="__ANY__" to="ChatBox" event="BUTTON_RELEASE_IF_TO_DOESNT_CONTAIN" />
- <blend from="__ANY__" to="UI_Phone" event="AXIS_RESET_TO_ZERO" />
- <blend from="__ANY__" to="UI_Phone" event="BUTTON_RELEASE_IF_TO_DOESNT_CONTAIN" />
- <blend from="__ANY__" to="UI_DPad_Wheel" event="AXIS_RESET_TO_ZERO_NO_WAIT" />
- <blend from="__ANY__" to="UI_DPad_Wheel" event="BUTTON_RELEASE_IF_TO_DOESNT_CONTAIN" />
- <blend from="__ANY__" to="VehicleDrive" event="AXIS_RESET_TO_ZERO_NO_WAIT" />
- <blend from="__ANY__" to="VehicleDrive" event="BUTTON_RELEASE_IF_TO_DOESNT_CONTAIN" />
- <blend from="Exploration" to="VehicleDrive" event="AXIS_RESET_TO_ZERO_NO_WAIT" />
- <blend from="Exploration" to="VehicleDrive" event="BUTTON_RELEASE_IF_TO_DOESNT_CONTAIN" />
- <blend from="Exploration" to="VehiclePassenger" event="AXIS_RESET_TO_ZERO_NO_WAIT" />
- <blend from="Exploration" to="VehiclePassenger" event="BUTTON_RELEASE_IF_TO_DOESNT_CONTAIN" />
- <blend from="Exploration" to="VehicleTankDrive" event="AXIS_RESET_TO_ZERO_NO_WAIT" />
- <blend from="Exploration" to="VehicleTankDrive" event="BUTTON_RELEASE_IF_TO_DOESNT_CONTAIN" />
- <blend from="VehicleDrive" to="Exploration" event="AXIS_RESET_TO_ZERO_NO_WAIT" />
- <blend from="VehicleDrive" to="Exploration" event="BUTTON_RELEASE_IF_TO_DOESNT_CONTAIN" />
- <blend from="VehiclePassenger" to="Exploration" event="AXIS_RESET_TO_ZERO_NO_WAIT" />
- <blend from="VehiclePassenger" to="Exploration" event="BUTTON_RELEASE_IF_TO_DOESNT_CONTAIN" />
- <blend from="VehicleTankDrive" to="Exploration" event="AXIS_RESET_TO_ZERO_NO_WAIT" />
- <blend from="VehicleTankDrive" to="Exploration" event="BUTTON_RELEASE_IF_TO_DOESNT_CONTAIN" />
- <blend from="__ANY__" to="LadderEnter" event="AXIS_RESET_TO_ZERO_NO_WAIT" />
- <blend from="__ANY__" to="LadderEnter" event="BUTTON_RELEASE_IF_TO_DOESNT_CONTAIN" />
- <blend from="InputBlocked" to="Exploration" event="AXIS_RESET_TO_ZERO_NO_WAIT" />
- <blend from="Exploration" to="InputBlocked" event="AXIS_RESET_TO_ZERO_NO_WAIT" />
- <!--
- ///////////////////////////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////////
- Stand ALONE Contexts - actual context that state machine or UI changes to in game
- ///////////////////////////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////////
- -->
- <!-- EXPLORATION - main context -->
- <context name="Exploration" >
- <include name="Camera" />
- <include name="Locomotion" />
- <include name="UIExploration" />
- <include name="Items" />
- <include name="Combat" />
- <include name="Abilities" />
- <include name="VisionActions" />
- <include name="PhotoMode" />
- <include name="QuickLoadAndSave" />
- </context>
- <!-- AIMING - used while aiming or blocking with active weapon -->
- <context name="Aiming" >
- <include name="Exploration" />
- <exclude name="UI_DPad" />
- <exclude name="KeyboardExclusiveWeaponSwitching" />
- <action name="TagButton" map="Tag_Button" />
- <action name="ZoomIn" map="ZoomIn_Button"/>
- <action name="ZoomOut" map="ZoomOut_Button"/>
- </context>
- <!-- VISION - used while focuse mode is active -->
- <context name="Vision" >
- <include name="Aiming" />
- <exclude name="UI_DPad" />
- <exclude name="Abilities" />
- <exclude name="KeyboardExclusiveWeaponSwitching" />
- <action name ="OpenQuickHackPanel" map="OpenQuickHackPanel_Button" />
- </context>
- <!-- BRAINDANCE - used during braindance section of the game -->
- <context name="Braindance" >
- <include name="Camera" />
- <include name="MovementActions" />
- <include name="PhotoMode" />
- <include name="QuickLoadAndSave" />
- <action name="Pause" map="BraindancePause_Button" />
- <action name="PlayForward" map="BraindancePlayForward_Button" />
- <action name="PlayBackward" map="BraindancePlayBackward_Button" />
- <action name="Restart" map="BraindanceRestart_Button" />
- <action name="SwitchLayer" map="BraindanceSwitchLayer_Button" />
- <action name="BdCameraToggle" map="BraindanceCameraToggle_Button" />
- <action name="ExitBraindance" map="ExitBraindance_Button" />
- <action name="ZoomIn" map="ZoomIn_Button"/>
- <action name="ZoomOut" map="ZoomOut_Button"/>
- <action name="ChoiceApply" map="DialogConfirm" priority="-2" /> <!-- Priority -2 to not lose to ChoiceRight -->
- <action name="ChoiceScrollUp" map="UI_MoveUp" priority="-1" />
- <action name="ChoiceScrollDown" map="UI_MoveDown" priority="-1" />
- </context>
- <!-- DEVICE CONTROL - used when player takes control over surveliance camera or turret, when camera is switched to device perspective -->
- <context name="DeviceControl" >
- <include name="Camera" />
- <include name="VisionActions" />
- <action name ="OpenQuickHackPanel" map="OpenQuickHackPanel_Button" />
- <action name="DeviceAttack" map="RangedAttack_Button" />
- <action name="SwitchDeviceNext" map="CycleNext_Button" />
- <action name="SwitchDevicePrevious" map="CyclePrev_Button" />
- <action name="StopDeviceControl" map="StopDeviceControl_Button" />
- <action name="SceneFastForward" map="SceneFastForward_Button" />
- <action name="ZoomIn" map="ZoomIn_Button"/>
- <action name="ZoomOut" map="ZoomOut_Button"/>
- <action name="RangedADS" map="RangedADS_Button" />
- <action name="TagButton" map="Tag_Button" />
- <action name="ChoiceScrollUp" map="UI_MoveUp" priority="-1" />
- <action name="ChoiceScrollDown" map="UI_MoveDown" priority="-1" />
- <action name="ChoiceApply" map="DialogConfirm" priority="-2" /> <!-- Priority -2 to not lose to ChoiceRight -->
- </context>
- <!-- DEAD - used when player dies -->
- <context name="Dead" >
- <include name="CameraMovement" />
- <action name="OpenChatBox" map="OpenChatBox_Button" />
- </context>
- <!-- LADDER ENTER - used for blocking all other inputs except locomotion -->
- <context name="LadderEnter" >
- <include name="Locomotion" />
- </context>
- <!-- PHOTOMODE - used during photo mode -->
- <context name="PhotoModeUI" >
- <action name="TakeScreenshot" map="PhotoModeTakeScreenshot" />
- <action name="TakeScreenshot_HiRes" map="PhotoModeTakeScreenshot_HiRes" />
- <action name="TakeScreenshot_HiRes_Stadia" map="PhotoModeTakeScreenshot_HiRes_Stadia" />
- <action name="ExitPhotoMode" map="ExitPhotoModeButton" priority="-1" />
- <action name="PhotoMode_ShowHideUI" map="PhotoMode_ShowHideUI" priority="-1" />
- <action name="PhotoMode_CraneUp" map="PhotoMode_CraneUp_Axis" />
- <action name="PhotoMode_CraneDown" map="PhotoMode_CraneDown_Axis" />
- <action name="PhotoMode_CameraMovementX" map="LeftX_Axis" priority="-1" />
- <action name="PhotoMode_CameraMovementY" map="LeftY_Axis" priority="-1" />
- <action name="PhotoMode_CameraRotationX" map="right_stick_x" priority="-1" />
- <action name="PhotoMode_CameraRotationY" map="right_stick_y" priority="-1" />
- <action name="mouse_x" map="MouseX" priority="-1" />
- <action name="mouse_y" map="MouseY" priority="-1" />
- <action name="PhotoMode_CameraMouseWheel" map="MouseWheel" priority="-1" />
- <action name="PhotoMode_CameraMouseZoom" map="PhotoMode_MouseZoom" priority="-1" />
- <action name="PhotoMode_CameraMouseRotation" map="PhotoMode_MouseRotation" priority="-1" />
- <action name="PhotoMode_CameraMouseMove" map="PhotoMode_MouseMove" priority="-1" />
- <action name="PhotoMode_Left_Button" map="left_button" priority="-1" />
- <action name="PhotoMode_Right_Button" map="right_button" priority="-1" />
- <action name="up_button" map="up_button" priority="-1" />
- <action name="down_button" map="down_button" priority="-1" />
- <action name="PhotoMode_Next_Menu" map="PhotoMode_Next_Menu" priority="-1" />
- <action name="PhotoMode_Prior_Menu" map="PhotoMode_Prior_Menu" priority="-1" />
- <action name="click" map="PhotoMode_Click" priority="-1" />
- <action name="PhotoMode_ScrollUp" map="MouseWheelUp" priority="-1" />
- <action name="PhotoMode_ScrollDown" map="MouseWheelDown" priority="-1" />
- <action name="PhotoMode_SaveSettings" map="PhotoMode_SaveSettings" priority="-1" />
- <action name="PhotoMode_LoadSettings" map="PhotoMode_LoadSettings" priority="-1" />
- <action name="debug_preset" map="Keyboard_1" priority="-1" />
- </context>
- <!-- UI_DPAD_WHEEL - used when radial menu is present on the screen -->
- <context name="UI_DPad_Wheel" >
- <include name="UI_DPad" />
- <include name="UINotifications" />
- <action name="UI_MoveX_Axis" map="UI_MoveX_Axis" priority="-1" />
- <action name="UI_MoveY_Axis" map="UI_MoveY_Axis" priority="-1" />
- <action name="UI_LookX_Axis" map="UI_LookX_Axis" priority="-1" />
- <action name="UI_LookY_Axis" map="UI_LookY_Axis" priority="-1" />
- <action name="UI_Apply" map="Apply_Button" priority="-1" />
- <action name="CloseWheel" map="ExitWheel_Button" priority="-1" />
- <action name="UI_PreviousAbility" map="PrevItem_Button" priority="-1" />
- <action name="UI_NextAbility" map="NextItem_Button" priority="-1" />
- <action name="CameraAim" map="Hit2_Button" />
- <action name="ExitWheel" map="ExitWheel_Button" />
- <action name="SelectWheelItem" map="SelectWheelItem_Button" />
- </context>
- <!-- STOREKEEPER - used while navigating menu in store -->
- <context name="UI_Storekeeper" >
- <action name="UI_Store_DPadLeft" map="UI_DPadLeft" priority="-1"/>
- <action name="UI_Store_DPadRight" map="UI_DPadRight" priority="-1"/>
- <action name="UI_Store_DPadUp" map="UI_DPadUp" priority="-1"/>
- <action name="UI_Store_DPadDown" map="UI_DPadDown" priority="-1"/>
- <action name="UI_Apply" map="Apply_Button" priority="-1" />
- <action name="UI_Cancel" map="Cancel_Button" priority="-1" />
- <action name="UI_A_Cross" map="UI_A_Cross" priority="-1" />
- <action name="UI_Y_Triangle" map="UI_Y_Triangle" priority="-1" />
- <action name="UI_MoveX_Axis" map="UI_MoveX_Axis" priority="-1" />
- <action name="UI_MoveY_Axis" map="UI_MoveY_Axis" priority="-1" />
- </context>
- <!-- QUICKHACKPANEL - used while quick hacking screen is active -->
- <context name="UI_QuickHackPanel" >
- <include name="VisionActions" />
- <include name="CameraMovement" />
- <include name="Locomotion" />
- <action name="UI_MoveX_Axis" map="UI_MoveX_Axis" priority="-1" />
- <action name="UI_MoveY_Axis" map="LeftY_Axis" priority="-1" />
- <action name="UI_LookX_Axis" map="RightX_Axis" priority="-1" />
- <action name="UI_LookY_Axis" map="RightY_Axis" priority="-1" />
- <action name="UI_MoveUp" map="UI_MoveUp" priority="-1" />
- <action name="UI_MoveDown" map="UI_MoveDown" priority="-1" />
- <action name="QH_MoveLeft" map="CyclePrev_Button" priority="-1" />
- <action name="QH_MoveRight" map="CycleNext_Button" priority="-1" />
- <action name="UI_Apply" map="ApplyQHack" priority="-1" />
- <action name="UI_ApplyAndClose" map="ApplyAndCloseQHackWidget" priority="-1" />
- <action name="TagButton" map="Tag_Button" /> <!-- HACK FOR VS -->
- <action name="context_help" map="UI_ContextHelp" priority="-1" />
- <action name="CameraAim" map="Hit2_Button" priority="-1" />
- </context>
- <!-- PHONE - used while phone is active -->
- <context name="UI_Phone" >
- <include name="UINotifications" />
- <action name="UI_MoveUp" map="UI_MoveUp" priority="-1" />
- <action name="UI_MoveDown" map="UI_MoveDown" priority="-1" />
- <action name="UI_MoveLeft" map="UI_MoveLeft" priority="-1" />
- <action name="UI_MoveRight" map="UI_MoveRight" priority="-1" />
- <action name="UI_Apply" map="Apply_Button" priority="-1" />
- <action name="UI_Cancel" map="Cancel_Button" priority="-1" />
- </context>
- <!-- VEHICLE PASSENGER - used when player is mounted to vehicle as passenger -->
- <context name="VehiclePassenger" >
- <include name="CameraMovement" />
- <include name="VisionActions" />
- <include name="UIExploration" />
- <include name="PhotoMode" />
- <include name="QuickLoadAndSave" />
- <include name="Items" />
- <include name="QuestPauseActions" />
- <action name="UseConsumable" map="UseConsumable_Button" />
- <action name="Exit" map="ExitVehicle_Button" />
- <action name="TagButton" map="Tag_Button" /> <!-- HACK FOR VS -->
- <action name="ToggleVehCamera" map="VehicleCameraToggle" />
- <action name="VehicleCameraInverse" map="VehicleCameraInverse_Button"/>
- <action name="ZoomIn" map="ZoomIn_Button"/>
- <action name="ZoomOut" map="ZoomOut_Button"/>
- <action name="CameraAim" map="Hit2_Button" />
- <action name="Zoom" map="MouseWheel" />
- </context>
- <!-- VEHICLE Only Forward - Used in prologue to force player to drive forward out of garage -->
- <context name="VehicleOnlyForward" >
- <include name="CameraMovement" />
- <include name="VisionActions" />
- <include name="UIExploration" />
- <include name="PhotoMode" />
- <include name="QuickLoadAndSave" />
- <include name="Items" />
- <include name="VehicleAuxillary" />
- <action name="Exit" map="ExitVehicle_Button" />
- <action name="Accelerate" map="Acceleration_Axis" />
- <action name="UseConsumable" map="UseConsumable_Button" />
- <action name="TagButton" map="Tag_Button" />
- <action name="ToggleVehCamera" map="VehicleCameraToggle" />
- <action name="VehicleCameraInverse" map="VehicleCameraInverse_Button"/>
- <action name="ZoomIn" map="ZoomIn_Button"/>
- <action name="ZoomOut" map="ZoomOut_Button"/>
- </context>
- <!-- VEHICLE NO DRIVE - used when player is mounted as driver but has NoDrive gameplay restriction -->
- <context name="VehicleNoDrive" >
- <include name="CameraMovement" />
- <include name="VisionActions" />
- <include name="UIExploration" />
- <include name="PhotoMode" />
- <include name="QuickLoadAndSave" />
- <include name="Items" />
- <include name="VehicleAuxillary" />
- <action name="TurnX" map="LeftX_Axis_Vehicle" />
- <action name="Exit" map="ExitVehicle_Button" />
- <action name="UseConsumable" map="UseConsumable_Button" />
- <action name="TagButton" map="Tag_Button" />
- <action name="ToggleVehCamera" map="VehicleCameraToggle" />
- <action name="VehicleCameraInverse" map="VehicleCameraInverse_Button"/>
- <action name="ZoomIn" map="ZoomIn_Button"/>
- <action name="ZoomOut" map="ZoomOut_Button"/>
- </context>
- <!-- VEHICLE NO DRIVE COMBAT - used when player is mounted as driver and has weapon equipped but has NoDrive gameplay restriction -->
- <context name="VehicleNoDriveCombat" >
- <include name="CameraMovement" />
- <include name="VisionActions" />
- <include name="UIExploration" />
- <include name="PhotoMode" />
- <include name="QuickLoadAndSave" />
- <include name="Items" />
- <action name="UseConsumable" map="UseConsumable_Button" />
- <action name="TurnX" map="LeftX_Axis_Vehicle" />
- <action name="Exit" map="ExitVehicle_Button" />
- <action name="CycleLights" map="Vehicle_CycleLights" />
- <action name="RangedAttack" map="VehicleDriverCombatRangedAttack_Button" />
- <action name="Reload" map="Reload_Button" />
- <action name="ZoomIn" map="ZoomIn_Button"/>
- <action name="ZoomOut" map="ZoomOut_Button"/>
- </context>
- <!-- VEHICLE DRIVE - used when player is mounted as driver and can control vehicle -->
- <context name="VehicleDrive" >
- <include name="CameraMovement" />
- <include name="VisionActions" />
- <include name="UIExploration" />
- <include name="PhotoMode" />
- <include name="QuickLoadAndSave" />
- <include name="Items" />
- <include name="VehicleAuxillary" />
- <action name="UseConsumable" map="UseConsumable_Button" />
- <action name="Accelerate" map="Acceleration_Axis" />
- <action name="Decelerate" map="Deceleration_Axis" />
- <action name="TurnX" map="LeftX_Axis_Vehicle" />
- <action name="LeanFB" map="LeftY_Axis_Vehicle" />
- <action name="RockFB" map="LeftY_Axis_Vehicle_RockFB" />
- <action name="ToggleVehCamera" map="VehicleCameraToggle" />
- <action name="VehicleCameraInverse" map="VehicleCameraInverse_Button"/>
- <action name="Exit" map="ExitVehicle_Button" />
- <action name="CycleLights" map="Vehicle_CycleLights" />
- <action name="Handbrake" map="Vehicle_Handbrake" />
- <action name="ZoomIn" map="ZoomIn_Button"/>
- <action name="ZoomOut" map="ZoomOut_Button"/>
- </context>
- <!-- VEHICLE DRIVE - used when player is mounted as Panzer driver and can control vehicle -->
- <context name="VehicleTankDrive" >
- <include name="CameraMovement" />
- <include name="VisionActions" />
- <include name="UIExploration" />
- <include name="PhotoMode" />
- <include name="QuickLoadAndSave" />
- <include name="Items" />
- <include name="VehicleAuxillary" />
- <action name="UseConsumable" map="UseConsumable_Button" />
- <action name="Accelerate" map="Acceleration_Axis_Tank" />
- <action name="TurnX" map="LeftX_Axis_Vehicle" />
- <action name="ToggleVehCamera" map="VehicleCameraToggle" />
- <action name="VehicleCameraInverse" map="VehicleCameraInverse_Button"/>
- <action name="Exit" map="ExitVehicle_Button" />
- <action name="ShootPrimary" map="Vehicle_Shoot_Primary" />
- <action name="ShootSecondary" map="Vehicle_Shoot_Secondary" />
- <action name="ShootTertiary" map="Vehicle_Shoot_Tertiary" />
- <action name="ZoomIn" map="ZoomIn_Button"/>
- <action name="ZoomOut" map="ZoomOut_Button"/>
- </context>
- <!-- VEHICLE DRIVER COMBAT - used when player is mounted as driver and has weapon equipped -->
- <context name="VehicleDriverCombat" >
- <include name="CameraMovement" />
- <include name="VisionActions" />
- <include name="UIExploration" />
- <include name="PhotoMode" />
- <include name="QuickLoadAndSave" />
- <include name="Items" />
- <action name="UseConsumable" map="UseConsumable_Button" />
- <action name="Accelerate" map="Acceleration_Axis" />
- <action name="Decelerate" map="Deceleration_Axis" />
- <action name="TurnX" map="LeftX_Axis_Vehicle" />
- <action name="LeanFB" map="LeftY_Axis_Vehicle" />
- <action name="RockFB" map="LeftY_Axis_Vehicle_RockFB" />
- <action name="Exit" map="ExitVehicle_Button" />
- <action name="Handbrake" map="Vehicle_Handbrake" />
- <action name="RangedAttack" map="VehicleDriverCombatRangedAttack_Button" />
- <action name="Reload" map="Reload_Button" />
- <action name="ZoomIn" map="ZoomIn_Button"/>
- <action name="ZoomOut" map="ZoomOut_Button"/>
- <action name="ToggleVehCamera" map="VehicleCameraToggle" />
- </context>
- <!-- VEHICLE COMBAT - used when player is mounted as passenger and has weapon equipped -->
- <context name="VehicleCombat" >
- <include name="Camera" />
- <include name="Items" />
- <include name="UIExploration" />
- <include name="Abilities" />
- <include name="VisionActions" />
- <include name="Combat" />
- <include name="PhotoMode" />
- <include name="QuickLoadAndSave" />
- <action name="UseConsumable" map="UseConsumable_Button" />
- <action name="Exit" map="ExitVehicle_Button" />
- <action name="StrafeX" map="LeftX_Axis_Vehicle" />
- <action name="StrafeY" map="LeftY_Axis_Vehicle" />
- <action name="ZoomIn" map="ZoomIn_Button"/>
- <action name="ZoomOut" map="ZoomOut_Button"/>
- <action name="ToggleVehCamera" map="VehicleCameraToggle" />
- </context>
- <!-- INPUT BLOCKED - used when player is entering/exiting vehicle -->
- <context name="InputBlocked" >
- <include name="VisionActions" />
- <include name="InteractionActions" />
- <action name="Exit" map="ExitVehicle_Button" />
- <action name="CameraAim" map="Hit2_Button" />
- <action name="back" map="back" priority="-1" />
- </context>
- <!--
- ///////////////////////////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////////
- Include Contexts - small packges of input, used to be include by atter Stand Alone contexts
- ///////////////////////////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////////
- -->
- <context name="SettingsLocomotion">
- <include name="InteractionActions" />
- <include name="MovementActions" />
- <include name="Locomotion" />
- <include name="UI_DPad" />
- <include name="Items" />
- <include name="Combat" />
- <include name="Abilities" />
- <include name="DeviceControl" />
- <include name="UIToggles" />
- <include name="PhotoMode" />
- <action name="NotificationOpen" map="Notification_Button" priority="-1" />
- </context>
- <context name="SettingsGeneral">
- <include name="QuickLoadAndSave" />
- <action name="ZoomIn" map="ZoomIn_Button"/>
- <action name="ZoomOut" map="ZoomOut_Button"/>
- <action name="TagButton" map="Tag_Button" />
- </context>
- <context name="SettingsBraindance">
- <include name="Braindance" />
- </context>
- <context name="SettingsVehicle">
- <include name="VehicleAuxillary" />
- <include name="InteractionActions" />
- <include name="CameraMovement" />
- <include name="VisionActions" />
- <include name="PhotoMode" />
- <include name="QuickLoadAndSave" />
- <include name="Items" />
- <include name="VehicleAuxillary" />
- <action name="UseConsumable" map="UseConsumable_Button" />
- <action name="Accelerate" map="Acceleration_Axis" />
- <action name="Decelerate" map="Deceleration_Axis" />
- <action name="TurnX" map="LeftX_Axis_Vehicle" />
- <action name="LeanFB" map="LeftY_Axis_Vehicle" />
- <action name="RockFB" map="LeftY_Axis_Vehicle_RockFB" />
- <action name="ToggleVehCamera" map="VehicleCameraToggle" />
- <action name="VehicleCameraInverse" map="VehicleCameraInverse_Button"/>
- <action name="Exit" map="ExitVehicle_Button" />
- <action name="CycleLights" map="Vehicle_CycleLights" />
- <action name="Handbrake" map="Vehicle_Handbrake" />
- <action name="ZoomIn" map="ZoomIn_Button"/>
- <action name="ZoomOut" map="ZoomOut_Button"/>
- <action name="ShootPrimary" map="Vehicle_Shoot_Primary" />
- <action name="ShootSecondary" map="Vehicle_Shoot_Secondary" />
- <action name="ShootTertiary" map="Vehicle_Shoot_Tertiary" />
- </context>
- <context name="SettingsUI">
- <include name="UI_DPad_Wheel" />
- <include name="UI_QuickHackPanel" />
- <include name="UI_Phone" />
- <include name="UINotifications" />
- <include name="DeviceControl" />
- <include name="UIMenu" />
- <action name="DescriptionChange" map="ToggleQHackDescription" priority="-1" />
- </context>
- <context name="UIExploration">
- <include name="UIShared" />
- <include name="InteractionActions" />
- <include name="UIPanels" />
- <include name="UI_DPad" />
- <include name="UI_Keyboard_Numbers" />
- <action name="click" map="device_click" priority="-1" />
- <action name="NotificationOpen" map="Notification_Button" priority="-1" />
- </context>
- <context name="Camera" >
- <include name="CameraMovement" />
- <action name="CameraAim" map="Hit2_Button" />
- </context>
- <context name="CameraMovement" >
- <action name="CameraX" map="RightX_Axis" priority="-99"/>
- <action name="CameraY" map="RightY_Axis" priority="-99"/>
- <action name="CameraMouseX" map="MouseX" />
- <action name="CameraMouseY" map="MouseY" />
- <action name="UI_FakeCamera" map="UI_FakeCamera" priority="-99"/>
- </context>
- <context name="PhotoMode" >
- <action name="TogglePhotoMode" map="TogglePhotoModeButton" priority="-1" />
- </context>
- <context name="QuickLoadAndSave" >
- <action name="QuickSave" map="QuickSave_Button" />
- <action name="QuickLoad" map="QuickLoad_Button" />
- </context>
- <context name="InteractionActions">
- <action name="Choice1" map="Choice1" priority="-1" />
- <action name="Choice1_Release" map="Choice1" priority ="-1" />
- <action name="Choice1_Hold" map="Choice1" priority="-2" />
- <action name="Choice2" map="Choice2" priority="-1" />
- <action name="Choice2_Release" map="Choice2" priority ="-1" />
- <action name="Choice2_Hold" map="Choice2" priority="-2" />
- <action name="Choice3" map="Choice3" priority="-1" />
- <action name="Choice4" map="Choice4" priority="-1" />
- <action name="ChoiceScrollUp" map="UI_MoveUp" priority="-1" />
- <action name="ChoiceScrollDown" map="UI_MoveDown" priority="-1" />
- <action name="ChoiceApply" map="DialogConfirm" priority="-2" /> <!-- Priority -2 to not lose to ChoiceRight -->
- <action name="Choice_MoveY_Axis" map="UI_MoveY_Axis" priority="-1" />
- <action name="UI_Apply" map="Apply_Button" priority="-1" />
- <action name="UI_Cancel" map="Cancel_Button" priority="-1" />
- <action name="UI_Exit" map="Exit_Button" priority="-1" />
- <action name="PickUpBody" map="Choice2" priority="-2" />
- <action name="FastForward_Hold" map="FastForward_Hold_Button" />
- <action name="FastForward" map="FastForward_Button" />
- <action name="SceneFastForward" map="SceneFastForward_Button" />
- <action name="TagButton" map="Tag_Button" />
- <action name="CallVehicle" map="CallVehicle_Button"/>
- </context>
- <context name="UI_DPad" >
- <action name="CallVehicle" map="CallVehicle_Button"/>
- <action name="CycleObjectives" map="CycleObjectives_Button"/>
- <action name="UI_DPadLeft" map="UI_DPadLeft"/>
- <action name="UI_DPadRight" map="UI_DPadRight"/>
- <action name="UI_DPadUp" map="UI_DPadUp"/>
- <action name="UI_DPadDown" map="UI_DPadDown"/>
- <action name="UI_DPadWeapons" map="UI_Y_Triangle"/>
- <action name="UI_DialogFocus" map="UI_DialogFocus"/>
- </context>
- <context name="MovementActions" >
- <action name="MoveX" map="LeftX_Axis" />
- <action name="MoveY" map="LeftY_Axis" />
- <action name="Forward" map="Forward_Button" />
- <action name="Right" map="Right_Button" />
- <action name="Back" map="Back_Button" />
- <action name="Left" map="Left_Button" />
- <action name="UI_FakeMovement" map="UI_FakeMovement" />
- <action name="QuestLeft" map="QuestLeft" />
- </context>
- <context name="Locomotion" >
- <include name="MovementActions" />
- <action name="Jump" map="Jump_Button" />
- <action name="Sprint" map="Sprint_Button" />
- <action name="ToggleSprint" map="ToggleSprint_Button" />
- <action name="ToggleWalk" map="ToggleWalk_Button" />
- <action name="Crouch" map="Crouch_Button" />
- <action name="ToggleCrouch" map="ToggleCrouch_Button" />
- <action name="Dodge" map="Dodge_Button" />
- <action name="DodgeForward" map="DodgeForward_Button" />
- <action name="DodgeRight" map="DodgeRight_Button" />
- <action name="DodgeBack" map="DodgeBack_Button" />
- <action name="DodgeLeft" map="DodgeLeft_Button" />
- </context>
- <context name="Items" >
- <include name="KeyboardExclusiveWeaponSwitching" />
- <action name="SwitchItem" map="SwitchItem_Button" />
- <action name="WeaponWheel" map="WeaponWheel_Button" />
- <action name="CallVehicle" map="CallVehicle_Button"/>
- </context>
- <context name="KeyboardExclusiveWeaponSwitching" >
- <action name="NextWeapon" map="NextWeapon_Button" />
- <action name="PreviousWeapon" map="PreviousWeapon_Button" />
- <action name="WeaponSlot1" map="WeaponSlot1_Button"/>
- <action name="WeaponSlot2" map="WeaponSlot2_Button"/>
- <action name="WeaponSlot3" map="WeaponSlot3_Button"/>
- <action name="WeaponSlot4" map="WeaponSlot4_Button"/>
- <action name="HolsterWeapon" map="HolsterWeapon_Button"/>
- </context>
- <context name="Combat">
- <action name="RangedAttack" map="RangedAttack_Button" />
- <action name="RangedADS" map="RangedADS_Button" />
- <action name="QuickMelee" map="QuickMelee_Button" />
- <action name="Reload" map="Reload_Button" />
- <action name="MeleeAttack" map="MeleeAttack_Button" />
- <action name="MeleeBlock" map="MeleeBlock_Button" />
- </context>
- <context name="Abilities" >
- <action name="IconicCyberware" map="IconicCyberware_Button" />
- <action name="CancelChargingCG" map="CancelCharging_Button"/>
- <action name="UseCombatGadget" map="CombatGadget_Button" />
- <action name="UseConsumable" map="UseConsumable_Button" />
- <action name="DropCarriedObject" map="BodyDrop_Button" />
- <action name="PickUpBody" map="Choice2" priority="-1"/>
- <action name="PickUpBodyFromTakedown" map="PickUpBodyFromTakedown_Button" />
- </context>
- <context name="VisionActions" >
- <action name="VisionToggle" map="Vision_Toggle_Button" />
- <action name="VisionHold" map="Vision_Hold_Button" />
- <action name="Ping" map="Vision_Hold_Button" />
- <action name="DescriptionChange" map="ToggleQHackDescription" priority="-1" />
- </context>
- <context name="QuestPauseActions" >
- <action name="QuestShoot" map="RangedAttack_Button" />
- </context>
- <!-- VEHICLE ACTIONS -->
- <context name="VehicleAuxillary" >
- <action name="VehicleHorn" map="Vehicle_Horn" />
- <action name="VehicleInsideWheel" map="VehicleInsideWheel_Button"/>
- </context>
- <!-- UI -->
- <context name="UI_Keyboard_Numbers">
- <action name="Keyboard_1" map="Keyboard_1" />
- <action name="Keyboard_2" map="Keyboard_2" />
- <action name="Keyboard_3" map="Keyboard_3" />
- <action name="Keyboard_4" map="Keyboard_4" />
- <action name="Keyboard_5" map="Keyboard_5" />
- <action name="Keyboard_6" map="Keyboard_6" />
- <action name="Keyboard_7" map="Keyboard_7" />
- <action name="Keyboard_8" map="Keyboard_8" />
- <action name="Keyboard_9" map="Keyboard_9" />
- <action name="Keyboard_0" map="Keyboard_0" />
- </context>
- <transition action="ToggleMenu">
- <blend from="__ANY__" to="__ANY__" event="NONE" />
- </transition>
- <transition action="NotificationOpen">
- <blend from="__ANY__" to="__ANY__" event="NONE" />
- </transition>
- <context name="UIPanels" >
- <action name="CharacterPanel" map="CharacterPanel_Button" />
- <action name="CycleTrackedQuestEntry" map="UI_CycleTrackedQuestEntry_Button" />
- <action name="OpenChatBox" map="OpenChatBox_Button" />
- </context>
- <context name="ChatBox" >
- <action name="EnterChat" map="EnterChat_Button" />
- <action name="UI_Cancel" map="UI_Esc_B_Circle" priority="-1" />
- </context>
- <context name="UIBase" >
- <include name="UIToggles" />
- </context>
- <context name="UIZoomDevice">
- <include name="UIMenuShared" />
- <include name="UIToggles" />
- <action name="click" map="device_click" priority="-1" />
- <action name="UI_MoveCursorVertically" map="UI_MoveCursorVertically" priority="-1" />
- <action name="UI_MoveCursorHorizontally" map="UI_MoveCursorHorizontally" priority="-1" />
- <action name="UI_ScrollVertically" map="UI_ScrollVertically" priority="-1" />
- </context>
- <context name="UIToggles">
- <action name="OpenHubMenu" map="OpenHubMenu_Button" priority="-2"/>
- <action name="OpenPauseMenu" map="OpenPauseMenu_Button" priority="-2"/>
- <action name="PhoneInteract" map="PhoneInteract_Button" />
- <action name="PhoneReject" map="PhoneReject_Button" />
- <action name="OpenMapMenu" map="OpenMapMenu_Button" />
- <action name="OpenCraftingMenu" map="OpenCraftingMenu_Button" />
- <action name="OpenJournalMenu" map="OpenJournalMenu_Button" />
- <action name="OpenPerksMenu" map="OpenPerksMenu_Button" />
- <action name="OpenInventoryMenu" map="OpenInventoryMenu_Button" />
- </context>
- <context name="UI">
- <action name="UI_LookX_Axis" map="UI_LookX_Axis" priority="-1" />
- <action name="UI_LookY_Axis" map="UI_LookY_Axis" priority="-1" />
- <action name="UI_MoveX_Axis" map="UI_MoveX_Axis" priority="-1" />
- <action name="UI_MoveY_Axis" map="UI_MoveY_Axis" priority="-1" />
- <action name="UI_MoveUp" map="UI_MoveUp" priority="-1" />
- <action name="UI_MoveDown" map="UI_MoveDown" priority="-1" />
- <action name="UI_MoveLeft" map="UI_MoveLeft" priority="-1" />
- <action name="UI_MoveRight" map="UI_MoveRight" priority="-1" />
- <action name="UI_Apply" map="Apply_Button" priority="-1" />
- <action name="UI_Cancel" map="Cancel_Button" priority="-1" />
- <action name="UI_Exit" map="Exit_Button" priority="-1" />
- <action name="UI_PrintDebug" map="UI_PrintDebug" priority="-1" />
- <action name="UI_Drop" map="UI_Drop" priority="-1" />
- <action name="UI_Unequip" map="UI_Unequip" priority="-1" />
- <action name="UI_Skip" map="skip_loading" priority="-1" />
- </context>
- <context name="UIShared">
- <include name="UI" />
- <include name="UINotifications" />
- <action name="back" map="back" priority="-1" />
- <action name="change_account" map="change_account" priority="-1" />
- <action name="left_button" map="left_button" priority="-1" />
- <action name="up_button" map="up_button" priority="-1" />
- <action name="right_button" map="right_button" priority="-1" />
- <action name="down_button" map="down_button" priority="-1" />
- <action name="next_menu" map="next_menu" priority="-1" />
- <action name="prior_menu" map="prior_menu" priority="-1" />
- <action name="next_sub_menu" map="next_sub_menu" priority="-1" />
- <action name="prior_sub_menu" map="prior_sub_menu" priority="-1" />
- <action name="dpad_left" map="dpad_left" priority="-1" />
- <action name="dpad_up" map="dpad_up" priority="-1" />
- <action name="dpad_down" map="dpad_down" priority="-1" />
- <action name="dpad_right" map="dpad_right" priority="-1" />
- <action name="left_stick_x" map="left_stick_x" priority="-1" />
- <action name="left_stick_y" map="left_stick_y" priority="-1" />
- <action name="right_stick_x" map="right_stick_x" priority="-1" />
- <action name="right_stick_y" map="right_stick_y" priority="-1" />
- <action name="mouse_wheel" map="MouseWheel" priority="-1" />
- <action name="left_trigger" map="left_trigger" priority="-1" />
- <action name="right_trigger" map="right_trigger" priority="-1" />
- <action name="vendor_checkout" map="vendor_checkout" priority="-1" />
- <action name="pause_menu_quicksave" map="pause_menu_quicksave" priority="-1" />
- <action name="restore_default_settings" map="restore_default_settings" priority="-1" />
- <action name="world_map_fake_move" map="world_map_fake_move" priority="-99" />
- <action name="world_map_fake_rotate" map="world_map_fake_rotate" priority="-99" />
- <action name="world_map_menu_move_horizontal" map="LeftX_Axis" priority="-1" />
- <action name="world_map_menu_move_vertical" map="LeftY_Axis" priority="-1" />
- <action name="world_map_menu_move_horizontal_alt" map="RightX_Axis" priority="-1" />
- <action name="world_map_menu_move_vertical_alt" map="RightY_Axis" priority="-1" />
- <action name="world_map_menu_move_mouse" map="world_map_menu_pan_mouse" priority="-1" />
- <action name="world_map_menu_rotate_yaw" map="FreeCam_RightX_Axis" priority="-1" />
- <action name="world_map_menu_rotate_pitch" map="FreeCam_RightY_Axis" priority="-1" />
- <action name="world_map_menu_rotate_mouse" map="world_map_menu_rotate_mouse" priority="-1" />
- <action name="world_map_menu_zoom_in" map="world_map_menu_zoom_in" priority="-1" />
- <action name="world_map_menu_zoom_out" map="world_map_menu_zoom_out" priority="-1" />
- <action name="world_map_menu_zoom_in_mouse" map="world_map_menu_zoom_in_mouse" priority="-1" />
- <action name="world_map_menu_zoom_out_mouse" map="world_map_menu_zoom_out_mouse" priority="-1" />
- <action name="world_map_menu_jump_to_player" map="world_map_menu_jump_to_player" priority="-1" />
- <action name="world_map_menu_toggle_custom_filter" map="world_map_menu_toggle_custom_filter" priority="-1" />
- <action name="world_map_filter_navigation_up" map="world_map_filter_navigation_up" priority="-1" />
- <action name="world_map_filter_navigation_down" map="world_map_filter_navigation_down" priority="-1" />
- <action name="world_map_menu_cycle_filter_prev" map="world_map_menu_cycle_filter_prev" priority="-1" />
- <action name="world_map_menu_cycle_filter_next" map="world_map_menu_cycle_filter_next" priority="-1" />
- <action name="world_map_menu_fast_travel" map="world_map_menu_fast_travel" priority="-1" />
- <action name="world_map_menu_track_waypoint" map="world_map_menu_track_waypoint" priority="-1" />
- <action name="world_map_menu_open_quest_static" map="world_map_menu_open_quest_static" priority="-1" />
- <action name="world_map_menu_zoom_to_mappin" map="world_map_menu_zoom_to_mappin" priority="-1" />
- <action name="world_map_menu_open_quest" map="world_map_menu_open_quest" priority="-1" />
- <action name="world_map_menu_debug_teleport" map="world_map_menu_debug_teleport" priority="-1" />
- <action name="proceed" map="proceed_popup" priority="-1" />
- <action name="option_switch_next" map="option_switch_next" priority="-1" />
- <action name="option_switch_prev" map="option_switch_prev" priority="-1" />
- <action name="system_notification_confirm" map="system_notification_confirm" priority="-1" />
- <action name="option_switch_next_settings" map="option_switch_next_settings" priority="-1" />
- <action name="option_switch_prev_settings" map="option_switch_prev_settings" priority="-1" />
- <action name="navigate_up" map="up_button" priority="-1" />
- <action name="navigate_down" map="down_button" priority="-1" />
- <action name="navigate_left" map="left_button" priority="-1" />
- <action name="navigate_right" map="right_button" priority="-1" />
- <action name="brightness_settings" map="brightness_settings" priority="-1" />
- <action name="controller_settings" map="controller_settings" priority="-1" />
- <action name="run_benchmark" map="run_benchmark" priority="-1" />
- <action name="system_notification_confirm" map="system_notification_confirm" priority="-1" />
- <action name="character_preview_rotate" map="character_preview_rotate" priority="-1" />
- <!-- Issue reporter, so it's available during main menu and in in game menus -->
- <action name="ReportIssue" map="ReportIssue_Button" priority="-1" />
- </context>
- <context name="UIMenuShared">
- <include name="UIShared" />
- <action name="click" map="menu_click" priority="-1" />
- </context>
- <context name="UIMenu">
- <include name="UIMenuShared" />
- <action name="activate" map="activate" priority="-1" />
- <action name="activate_secondary" map="activate_secondary" priority="-1" />
- <action name="track" map="track" priority="-1" />
- <action name="delete_save" map="delete_save" priority="-1" />
- <action name="transfer_save" map="transfer_save" priority="-1" />
- <action name="disassemble_item" map="disassemble_item" priority="-1" />
- <action name="craft_item" map="craft_item" priority="-1" />
- <action name="drop_item" map="drop_item" priority="-1" />
- <action name="equip_item" map="equip_item" priority="-1" />
- <action name="equip_visuals" map="equip_visuals" priority="-1" />
- <action name="unequip_item" map="unequip_item" priority="-1" />
- <action name="delete_wardrobe_set" map="delete_wardrobe_set" priority="-1" />
- <action name="preview_item" map="preview_item" priority="-1" />
- <action name="toggle_comparison_tooltip" map="toggle_comparison_tooltip" priority="-1" />
- <action name="sell_junk" map="sell_junk" priority="-1" />
- <action name="use_item" map="use_item" priority="-1" />
- <action name="select" map="select" priority="-1" />
- <action name="upgrade_attribute" map="upgrade_attribute" priority="-1" />
- <action name="upgrade_perk" map="upgrade_perk" priority="-1" />
- <action name="engagement_screen" map="engagement_screen" priority="-1" />
- <action name="toggle_menu" map="OpenHubMenu_Button" priority="-1" />
- <action name="pause_menu" map="TogglePauseMenu_Button" priority="-1" />
- <action name="toggle_map" map="OpenMapMenu_Button" priority="-1" />
- <action name="toggle_crafting" map="OpenCraftingMenu_Button" priority="-1" />
- <action name="toggle_journal" map="OpenJournalMenu_Button" priority="-1" />
- <action name="toggle_perks" map="OpenPerksMenu_Button" priority="-1" />
- <action name="toggle_inventory" map="OpenInventoryMenu_Button" priority="-1" />
- <action name="reload" map="Reload_Button" priority="-1" />
- </context>
- <context name="UIHackingMinigame">
- <action name="click" map="menu_click" priority="-1" />
- <action name="UI_MinigameFakeCamera" map="UI_MinigameFakeCamera" priority="-1" />
- </context>
- <context name="UINotifications">
- <action name="click" map="click_popup" priority="-1" />
- <action name="proceed" map="proceed_popup" priority="-1" />
- <action name="one_click_confirm" map="DialogConfirm" priority="-1" />
- <action name="cancel" map="cancel_popup" priority="-1" />
- <action name="popup_goto" map="popup_goto" priority="-1" />
- <action name="popup_goto_messenger" map="popup_goto_messenger" priority="-1" />
- <action name="popup_moveUp" map="UI_MoveUp" priority="-1" />
- <action name="popup_moveDown" map="UI_MoveDown" priority="-1" />
- <action name="popup_moveLeft" map="UI_MoveLeft" priority="-1" />
- <action name="popup_moveRight" map="UI_MoveRight" priority="-1" />
- <action name="popup_axisX" map="UI_LookX_Axis" priority="-1" />
- <action name="popup_axisY" map="UI_LookY_Axis" priority="-1" />
- <action name="popup_axisX_right" map="UI_MoveX_Axis" priority="-1" />
- <action name="popup_axisY_right" map="UI_MoveY_Axis" priority="-1" />
- <action name="track_quest" map="track_quest" priority="-1" />
- <action name="right_stick_x" map="right_stick_x" priority="-1" />
- <action name="right_stick_y" map="right_stick_y" priority="-1" />
- <action name="right_stick_y_scroll" map="right_stick_y_scroll" priority="-1" />
- <action name="left_stick_y_scroll_up" map="left_stick_y_scroll_up" priority="-1" />
- <action name="left_stick_y_scroll_down" map="left_stick_y_scroll_down" priority="-1" />
- <action name="up_button" map="up_button" priority="-1" />
- <action name="down_button" map="down_button" priority="-1" />
- <action name="left_button" map="left_button" priority="-1" />
- <action name="right_button" map="right_button" priority="-1" />
- <action name="mouse_x" map="MouseX" priority="-1" />
- <action name="mouse_y" map="MouseY" priority="-1" />
- <action name="mouse_wheel" map="MouseWheel" priority="-1" />
- <action name="mouse_left" map="MouseLeft" priority="-1" />
- <action name="context_help" map="UI_ContextHelp" priority="-1" />
- <action name="close_tutorial" map="close_tutorial" priority="-1" />
- <action name="system_notification_confirm" map="system_notification_confirm" priority="-1" />
- <action name="popup_maxQuantity" map="popup_maxQuantity" priority="-1" />
- <action name="popup_halveQuantity" map="popup_halveQuantity" priority="-1" />
- <action name="option_switch_next" map="option_switch_next" priority="-1" />
- <action name="option_switch_prev" map="option_switch_prev" priority="-1" />
- <action name="character_preview_rotate" map="character_preview_rotate" priority="-1" />
- <action name="left_trigger" map="left_trigger" priority="-1" />
- <action name="right_trigger" map="right_trigger" priority="-1" />
- </context>
- <!-- UI - ARCADE MINIGAMES -->
- <context name="UIArcadeMinigames">
- <action name="menu_up" map="minigame_menu_up" priority="-1" />
- <action name="menu_down" map="minigame_menu_down" priority="-1" />
- <action name="minigame_select" map="minigame_select" priority="-1" />
- <action name="minigame_back" map="minigame_back" priority="-1" />
- <action name="minigame_pause" map="minigame_pause" priority="-1" />
- </context>
- <context name="UIRoachRaceMinigame">
- <include name="UIArcadeMinigames" />
- <action name="roach_jump" map="roach_race_jump" priority="-1" />
- </context>
- <context name="RELEASE_ALL" >
- </context>
- <!--
- ///////////////////////////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////////
- HOLD AND MULTITAP ACTIONS
- ///////////////////////////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////////
- -->
- <!-- HOLD ACTIONS -->
- <hold action="Jump" timeout="0.15" />
- <hold action="Exit" timeout="0.3" />
- <hold action="SceneFastForward" timeout="0.3" />
- <hold action="EnableFreeCamera" timeout="1.0" />
- <hold action="Choice1_Hold" timeout="0.3" />
- <hold action="Choice2_Hold" timeout="0.3" />
- <hold action="UseConsumable" timeout="0.2"/> <!-- Using consumable - E3 demo hack -->
- <hold action="PickUpBody" timeout="0.3" />
- <hold action="PickUpBodyFromTakedown" timeout="0.1" />
- <hold action="DropCarriedObject" timeout="0.3" />
- <hold action="PhoneInteract" timeout="0.5" />
- <hold action="RangedAttack" timeout="0.3" />
- <hold action="ToggleCrouch" timeout="0.3" />
- <hold action="RangedADS" timeout="0.3" />
- <hold action="QuickMelee" timeout="0.2" />
- <hold action="MeleeAttack" timeout="0.15" />
- <hold action="MeleeLightAttack" timeout="0.3" />
- <hold action="MeleeStrongAttack" timeout="0.3" />
- <hold action="MeleeBlock" timeout="0.3" />
- <hold action="UseCombatGadget" timeout="0.3" />
- <hold action="UseCyberware" timeout="0.3" />
- <hold action="GadgetWheel" timeout="0.3" />
- <hold action="ConsumableWheel" timeout="0.3" />
- <hold action="CallVehicle" timeout="0.3" />
- <hold action="VehicleInsideWheel" timeout="0.3" />
- <hold action="WeaponWheel" timeout="0.3" />
- <hold action="VehicleHorn" timeout="0.25" />
- <hold action="IconicCyberware" timeout="0.2" />
- <hold action="NotificationOpen" timeout="0.5" />
- <hold action="VisionHold" timeout="0.1" />
- <hold action="Restart" timeout="0.3" />
- <hold action="OpenMapMenu" timeout="0.5" />
- <hold action="OpenCraftingMenu" timeout="0.5" />
- <hold action="OpenJournalMenu" timeout="0.5" />
- <hold action="OpenPerksMenu" timeout="0.5" />
- <hold action="OpenInventoryMenu" timeout="0.5" />
- <hold action="PhoneReject" timeout="0.5" />
- <hold action="left_button" timeout="0.5" />
- <hold action="up_button" timeout="0.5" />
- <hold action="right_button" timeout="0.5" />
- <hold action="down_button" timeout="0.5" />
- <hold action="dpad_left" timeout="0.5" />
- <hold action="dpad_up" timeout="0.5" />
- <hold action="dpad_down" timeout="0.5" />
- <hold action="dpad_right" timeout="0.5" />
- <hold action="right_stick_y_scroll" timeout="0.2" />
- <hold action="left_stick_y_scroll_up" timeout="0.1" />
- <hold action="left_stick_y_scroll_down" timeout="0.1" />
- <hold action="disassemble_item" timeout="0.4" />
- <hold action="craft_item" timeout="0.8" />
- <hold action="use_item" timeout="0.4" />
- <hold action="upgrade_attribute" timeout="0.4" />
- <hold action="upgrade_perk" timeout="0.4" />
- <hold action="PhotoMode_Left_Button" timeout="10.0" />
- <hold action="PhotoMode_Right_Button" timeout="10.0" />
- <hold action="PhotoMode_CameraMouseMove" timeout="10.0" />
- <hold action="PhotoMode_CameraMouseRotation" timeout="10.0" />
- <hold action="PhotoMode_SaveSettings" timeout="0.6" />
- <hold action="PhotoMode_LoadSettings" timeout="0.6" />
- <hold action="EmptyHands" timeout="0.2" />
- <!-- Prototype -->
- <hold action="AlternativeWorkspotModeDebug" timeout="0.8"/>
- <hold action="SendSlowExitSignalWorkspotDebug" timeout="0.5"/>
- <hold action="UI_DPadLeft" timeout="0.25"/>
- <hold action="UI_DPadRight" timeout="0.25"/>
- <hold action="UI_DPadUp" timeout="0.25"/>
- <hold action="UI_DPadDown" timeout="0.25"/>
- <hold action="UI_DPadWeapons" timeout="0.25"/>
- <hold action="world_map_menu_track_quest" timeout="0.5" />
- <hold action="world_map_menu_debug_teleport" timeout="0.6" />
- <hold action="world_map_menu_fast_travel" timeout="0.8" />
- <!-- REPEAT ACTIONS -->
- <repeat action="popup_moveDown" delay="0.25" delta="0.05"/>
- <repeat action="popup_moveUp" delay="0.25" delta="0.05"/>
- <repeat action="popup_moveLeft" delay="0.25" delta="0.05"/>
- <repeat action="popup_moveRight" delay="0.25" delta="0.05"/>
- <repeat action="navigate_down" delay="0.2" delta="0.1"/>
- <repeat action="navigate_up" delay="0.2" delta="0.1"/>
- <repeat action="navigate_left" delay="0.2" delta="0.1"/>
- <repeat action="navigate_right" delay="0.2" delta="0.1"/>
- <repeat action="option_switch_next_settings" delay="0.2" delta="0.1"/>
- <repeat action="option_switch_prev_settings" delay="0.2" delta="0.1"/>
- <!-- MULTITAP ACTIONS -->
- <multitap action="Dodge" count="2" uptime="0.2" downtime="0.2" /> <!-- Kerenzikov Dodge -->
- <multitap action="DodgeForward" count="2" uptime="0.2" downtime="0.2" cancels="Right;Back;Left" />
- <multitap action="DodgeRight" count="2" uptime="0.2" downtime="0.2" cancels="Forward;Back;Left" />
- <multitap action="DodgeBack" count="2" uptime="0.2" downtime="0.2" cancels="Right;Forward;Left" />
- <multitap action="DodgeLeft" count="2" uptime="0.2" downtime="0.2" cancels="Right;Back;Forward" />
- <multitap action="SendFastExitSignalWorkspotDebug" count="2" uptime="0.2" downtime="0.2" />
- <!-- Script only gives 0.25 seconds to read this so tighter tap requiremets -->
- <multitap action="HolsterUnholster" count="2" uptime="0.125" downtime="0.125" />
- <!-- Prototype -->
- <multitap action="UI_DPadLeft" count="2" uptime="0.17" downtime="0.17" />
- <multitap action="UI_DPadRight" count="2" uptime="0.17" downtime="0.17" />
- <multitap action="UI_DPadUp" count="2" uptime="0.17" downtime="0.17" />
- <multitap action="UI_DPadDown" count="2" uptime="0.17" downtime="0.17" />
- <!-- TOGGLE ACTIONS -->
- <toggle action="Interaction" />
- <!--
- ///////////////////////////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////////
- INPUT EVENTS
- ///////////////////////////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////////
- -->
- <!-- EVENTS -->
- <acceptedEvents action="upgrade_perk" >
- <event name="BUTTON_PRESSED" />
- <event name="BUTTON_RELEASED" />
- <event name="BUTTON_HOLD_PROGRESS" />
- <event name="BUTTON_HOLD_COMPLETE" />
- </acceptedEvents>
- <acceptedEvents action="PickUpBody" >
- <event name="BUTTON_HOLD_COMPLETE" />
- </acceptedEvents>
- <acceptedEvents action="Choice1" >
- <event name="BUTTON_RELEASED" />
- </acceptedEvents>
- <acceptedEvents action="Choice2" >
- <event name="BUTTON_RELEASED" />
- </acceptedEvents>
- <acceptedEvents action="Choice3" >
- <event name="BUTTON_RELEASED" />
- </acceptedEvents>
- <acceptedEvents action="Choice4" >
- <event name="BUTTON_RELEASED" />
- </acceptedEvents>
- <acceptedEvents action="Choice1_Hold" >
- <event name="BUTTON_HOLD_COMPLETE" />
- </acceptedEvents>
- <acceptedEvents action="Choice2_Hold" >
- <event name="BUTTON_HOLD_COMPLETE" />
- </acceptedEvents>
- <acceptedEvents action="ToggleCrouch" >
- <event name="BUTTON_HOLD_COMPLETE" />
- <event name="BUTTON_PRESSED" />
- <event name="BUTTON_RELEASED" />
- </acceptedEvents>
- <acceptedEvents action="SceneFastForward" >
- <event name="BUTTON_HOLD_COMPLETE" />
- <event name="BUTTON_PRESSED" />
- <event name="BUTTON_RELEASED" />
- </acceptedEvents>
- <acceptedEvents action="VisionHold" >
- <event name="BUTTON_HOLD_COMPLETE" />
- <event name="BUTTON_PRESSED" />
- <event name="BUTTON_RELEASED" />
- </acceptedEvents>
- <acceptedEvents action="ChoiceScrollUp" >
- <event name="BUTTON_PRESSED" />
- </acceptedEvents>
- <acceptedEvents action="ChoiceScrollDown" >
- <event name="BUTTON_PRESSED" />
- </acceptedEvents>
- <acceptedEvents action="ChoiceApply" >
- <event name="BUTTON_PRESSED" />
- </acceptedEvents>
- <acceptedEvents action="UI_Apply" >
- <event name="BUTTON_PRESSED" />
- <event name="BUTTON_RELEASED" />
- </acceptedEvents>
- <acceptedEvents action="UI_Cancel" >
- <event name="BUTTON_PRESSED" />
- <event name="BUTTON_RELEASED" />
- </acceptedEvents>
- <acceptedEvents action="UI_Exit" >
- <event name="BUTTON_PRESSED" />
- <event name="BUTTON_RELEASED" />
- </acceptedEvents>
- <acceptedEvents action="UI_DPadUp" >
- <event name="BUTTON_HOLD_COMPLETE" />
- <event name="BUTTON_PRESSED" />
- <event name="BUTTON_RELEASED" />
- </acceptedEvents>
- <acceptedEvents action="UI_DPadDown" >
- <event name="BUTTON_HOLD_COMPLETE" />
- <event name="BUTTON_PRESSED" />
- <event name="BUTTON_RELEASED" />
- </acceptedEvents>
- <acceptedEvents action="Restart" >
- <event name="BUTTON_HOLD_COMPLETE" />
- <event name="BUTTON_PRESSED" />
- <event name="BUTTON_RELEASED" />
- </acceptedEvents>
- <acceptedEvents action="UI_DPadLeft" >
- <event name="BUTTON_HOLD_COMPLETE" />
- <event name="BUTTON_PRESSED" />
- <event name="BUTTON_RELEASED" />
- </acceptedEvents>
- <acceptedEvents action="UI_DPadRight" >
- <event name="BUTTON_HOLD_COMPLETE" />
- <event name="BUTTON_PRESSED" />
- <event name="BUTTON_RELEASED" />
- </acceptedEvents>
- <acceptedEvents action="UI_DPadWeapons" >
- <event name="BUTTON_HOLD_COMPLETE" />
- <event name="BUTTON_PRESSED" />
- <event name="BUTTON_RELEASED" />
- </acceptedEvents>
- <acceptedEvents action="Keyboard_1" >
- <event name="BUTTON_PRESSED" />
- <event name="BUTTON_RELEASED" />
- </acceptedEvents>
- <acceptedEvents action="Keyboard_2" >
- <event name="BUTTON_PRESSED" />
- <event name="BUTTON_RELEASED" />
- </acceptedEvents>
- <acceptedEvents action="Keyboard_3" >
- <event name="BUTTON_PRESSED" />
- <event name="BUTTON_RELEASED" />
- </acceptedEvents>
- <acceptedEvents action="Keyboard_4" >
- <event name="BUTTON_PRESSED" />
- <event name="BUTTON_RELEASED" />
- </acceptedEvents>
- <acceptedEvents action="Keyboard_5" >
- <event name="BUTTON_PRESSED" />
- <event name="BUTTON_RELEASED" />
- </acceptedEvents>
- <acceptedEvents action="Keyboard_6" >
- <event name="BUTTON_PRESSED" />
- <event name="BUTTON_RELEASED" />
- </acceptedEvents>
- <acceptedEvents action="Keyboard_7" >
- <event name="BUTTON_PRESSED" />
- <event name="BUTTON_RELEASED" />
- </acceptedEvents>
- <acceptedEvents action="Keyboard_8" >
- <event name="BUTTON_PRESSED" />
- <event name="BUTTON_RELEASED" />
- </acceptedEvents>
- <acceptedEvents action="PhoneInteract" >
- <event name="BUTTON_HOLD_COMPLETE" />
- <event name="BUTTON_HOLD_PROGRESS" />
- <event name="BUTTON_PRESSED" />
- <event name="BUTTON_RELEASED" />
- </acceptedEvents>
- <acceptedEvents action="PhoneReject" >
- <event name="BUTTON_HOLD_COMPLETE" />
- </acceptedEvents>
- <acceptedEvents action="CallVehicle" >
- <event name="BUTTON_HOLD_COMPLETE" />
- <event name="BUTTON_HOLD_PROGRESS" />
- <event name="BUTTON_PRESSED" />
- <event name="BUTTON_RELEASED" />
- </acceptedEvents>
- <acceptedEvents action="IconicCyberware" >
- <event name="BUTTON_HOLD_COMPLETE" />
- <event name="BUTTON_HOLD_PROGRESS" />
- <event name="BUTTON_PRESSED" />
- <event name="BUTTON_RELEASED" />
- </acceptedEvents>
- <acceptedEvents action="RangedAttack" >
- <event name="BUTTON_HOLD_COMPLETE" />
- <event name="BUTTON_PRESSED" />
- <event name="BUTTON_RELEASED" />
- </acceptedEvents>
- <acceptedEvents action="RangedADS" >
- <event name="BUTTON_HOLD_COMPLETE" />
- <event name="BUTTON_PRESSED" />
- <event name="BUTTON_RELEASED" />
- </acceptedEvents>
- <acceptedEvents action="QuickMelee" >
- <event name="BUTTON_HOLD_COMPLETE" />
- <event name="BUTTON_PRESSED" />
- <event name="BUTTON_RELEASED" />
- </acceptedEvents>
- <acceptedEvents action="MeleeAttack" >
- <event name="BUTTON_HOLD_COMPLETE" />
- <event name="BUTTON_PRESSED" />
- <event name="BUTTON_RELEASED" />
- </acceptedEvents>
- <acceptedEvents action="MeleeLightAttack" >
- <event name="BUTTON_HOLD_COMPLETE" />
- <event name="BUTTON_PRESSED" />
- <event name="BUTTON_RELEASED" />
- </acceptedEvents>
- <acceptedEvents action="MeleeStrongAttack" >
- <event name="BUTTON_HOLD_COMPLETE" />
- <event name="BUTTON_PRESSED" />
- <event name="BUTTON_RELEASED" />
- </acceptedEvents>
- <acceptedEvents action="MeleeBlock" >
- <event name="BUTTON_HOLD_COMPLETE" />
- <event name="BUTTON_PRESSED" />
- <event name="BUTTON_RELEASED" />
- </acceptedEvents>
- <acceptedEvents action="UseCombatGadget" >
- <event name="BUTTON_HOLD_COMPLETE" />
- <event name="BUTTON_HOLD_PROGRESS" />
- <event name="BUTTON_PRESSED" />
- <event name="BUTTON_RELEASED" />
- </acceptedEvents>
- <acceptedEvents action="UseCyberware" >
- <event name="BUTTON_HOLD_COMPLETE" />
- <event name="BUTTON_HOLD_PROGRESS" />
- <event name="BUTTON_PRESSED" />
- <event name="BUTTON_RELEASED" />
- </acceptedEvents>
- <acceptedEvents action="GadgetWheel" >
- <event name="BUTTON_HOLD_COMPLETE" />
- <event name="BUTTON_PRESSED" />
- <event name="BUTTON_RELEASED" />
- </acceptedEvents>
- <acceptedEvents action="ConsumableWheel" >
- <event name="BUTTON_HOLD_COMPLETE" />
- <event name="BUTTON_PRESSED" />
- <event name="BUTTON_RELEASED" />
- </acceptedEvents>
- <acceptedEvents action="WeaponWheel" >
- <event name="BUTTON_HOLD_COMPLETE" />
- <event name="BUTTON_PRESSED" />
- <event name="BUTTON_RELEASED" />
- </acceptedEvents>
- <acceptedEvents action="click" >
- <event name="BUTTON_PRESSED" />
- <event name="BUTTON_RELEASED" />
- <event name="BUTTON_HOLD_PROGRESS" />
- <event name="BUTTON_HOLD_COMPLETE" />
- </acceptedEvents>
- <acceptedEvents action="back" >
- <event name="BUTTON_PRESSED" />
- <event name="BUTTON_RELEASED" />
- <event name="BUTTON_HOLD_PROGRESS" />
- <event name="BUTTON_HOLD_COMPLETE" />
- </acceptedEvents>
- <acceptedEvents action="change_account" >
- <event name="BUTTON_PRESSED" />
- <event name="BUTTON_RELEASED" />
- <event name="BUTTON_HOLD_PROGRESS" />
- <event name="BUTTON_HOLD_COMPLETE" />
- </acceptedEvents>
- <acceptedEvents action="left_button" >
- <event name="BUTTON_PRESSED" />
- <event name="BUTTON_RELEASED" />
- <event name="BUTTON_HOLD_PROGRESS" />
- <event name="BUTTON_HOLD_COMPLETE" />
- </acceptedEvents>
- <acceptedEvents action="up_button" >
- <event name="BUTTON_PRESSED" />
- <event name="BUTTON_RELEASED" />
- <event name="BUTTON_HOLD_PROGRESS" />
- <event name="BUTTON_HOLD_COMPLETE" />
- </acceptedEvents>
- <acceptedEvents action="right_button" >
- <event name="BUTTON_PRESSED" />
- <event name="BUTTON_RELEASED" />
- <event name="BUTTON_HOLD_PROGRESS" />
- <event name="BUTTON_HOLD_COMPLETE" />
- </acceptedEvents>
- <acceptedEvents action="down_button" >
- <event name="BUTTON_PRESSED" />
- <event name="BUTTON_RELEASED" />
- <event name="BUTTON_HOLD_PROGRESS" />
- <event name="BUTTON_HOLD_COMPLETE" />
- </acceptedEvents>
- <acceptedEvents action="next_menu" >
- <event name="BUTTON_RELEASED" />
- </acceptedEvents>
- <acceptedEvents action="prior_menu" >
- <event name="BUTTON_RELEASED" />
- </acceptedEvents>
- <acceptedEvents action="next_sub_menu" >
- <event name="BUTTON_RELEASED" />
- </acceptedEvents>
- <acceptedEvents action="prior_sub_menu" >
- <event name="BUTTON_RELEASED" />
- </acceptedEvents>
- <acceptedEvents action="dpad_left" >
- <event name="BUTTON_PRESSED" />
- <event name="BUTTON_RELEASED" />
- <event name="BUTTON_HOLD_PROGRESS" />
- <event name="BUTTON_HOLD_COMPLETE" />
- </acceptedEvents>
- <acceptedEvents action="dpad_up" >
- <event name="BUTTON_PRESSED" />
- <event name="BUTTON_RELEASED" />
- <event name="BUTTON_HOLD_PROGRESS" />
- <event name="BUTTON_HOLD_COMPLETE" />
- </acceptedEvents>
- <acceptedEvents action="dpad_down" >
- <event name="BUTTON_PRESSED" />
- <event name="BUTTON_RELEASED" />
- <event name="BUTTON_HOLD_PROGRESS" />
- <event name="BUTTON_HOLD_COMPLETE" />
- </acceptedEvents>
- <acceptedEvents action="NotificationOpen" >
- <event name="BUTTON_RELEASED" />
- </acceptedEvents>
- <acceptedEvents action="dpad_right" >
- <event name="BUTTON_PRESSED" />
- <event name="BUTTON_RELEASED" />
- <event name="BUTTON_HOLD_PROGRESS" />
- <event name="BUTTON_HOLD_COMPLETE" />
- </acceptedEvents>
- <acceptedEvents action="vendor_checkout" >
- <event name="BUTTON_RELEASED" />
- </acceptedEvents>
- <acceptedEvents action="pause_menu_quicksave" >
- <event name="BUTTON_RELEASED" />
- </acceptedEvents>
- <acceptedEvents action="restore_default_settings" >
- <event name="BUTTON_RELEASED" />
- </acceptedEvents>
- <acceptedEvents action="world_map_menu_move_mouse" >
- <event name="BUTTON_PRESSED" />
- <event name="BUTTON_RELEASED" />
- </acceptedEvents>
- <acceptedEvents action="world_map_menu_rotate_mouse" >
- <event name="BUTTON_PRESSED" />
- <event name="BUTTON_RELEASED" />
- </acceptedEvents>
- <acceptedEvents action="world_map_menu_jump_to_player" >
- <event name="BUTTON_PRESSED" />
- <event name="BUTTON_RELEASED" />
- </acceptedEvents>
- <acceptedEvents action="world_map_menu_toggle_custom_filter" >
- <event name="BUTTON_PRESSED" />
- <event name="BUTTON_RELEASED" />
- </acceptedEvents>
- <acceptedEvents action="world_map_filter_navigation_up" >
- <event name="BUTTON_PRESSED" />
- <event name="BUTTON_RELEASED" />
- </acceptedEvents>
- <acceptedEvents action="world_map_filter_navigation_down" >
- <event name="BUTTON_PRESSED" />
- <event name="BUTTON_RELEASED" />
- </acceptedEvents>
- <acceptedEvents action="world_map_menu_cycle_filter_prev" >
- <event name="BUTTON_PRESSED" />
- <event name="BUTTON_RELEASED" />
- </acceptedEvents>
- <acceptedEvents action="world_map_menu_cycle_filter_next" >
- <event name="BUTTON_PRESSED" />
- <event name="BUTTON_RELEASED" />
- </acceptedEvents>
- <acceptedEvents action="world_map_menu_track_waypoint" >
- <event name="BUTTON_PRESSED" />
- <event name="BUTTON_RELEASED" />
- </acceptedEvents>
- <acceptedEvents action="world_map_menu_fast_travel" >
- <event name="BUTTON_PRESSED" />
- <event name="BUTTON_RELEASED" />
- <event name="BUTTON_HOLD_PROGRESS" />
- <event name="BUTTON_HOLD_COMPLETE" />
- </acceptedEvents>
- <acceptedEvents action="world_map_menu_open_quest" >
- <event name="BUTTON_PRESSED" />
- <event name="BUTTON_RELEASED" />
- </acceptedEvents>
- <acceptedEvents action="world_map_menu_zoom_to_mappin" >
- <event name="BUTTON_PRESSED" />
- <event name="BUTTON_RELEASED" />
- </acceptedEvents>
- <acceptedEvents action="world_map_menu_debug_teleport" >
- <event name="BUTTON_HOLD_COMPLETE" />
- </acceptedEvents>
- <acceptedEvents action="disassemble_item" >
- <event name="BUTTON_PRESSED" />
- <event name="BUTTON_RELEASED" />
- <event name="BUTTON_HOLD_PROGRESS" />
- <event name="BUTTON_HOLD_COMPLETE" />
- </acceptedEvents>
- <acceptedEvents action="craft_item" >
- <event name="BUTTON_PRESSED" />
- <event name="BUTTON_RELEASED" />
- <event name="BUTTON_HOLD_PROGRESS" />
- <event name="BUTTON_HOLD_COMPLETE" />
- </acceptedEvents>
- <acceptedEvents action="drop_item" >
- <event name="BUTTON_RELEASED" />
- </acceptedEvents>
- <acceptedEvents action="equip_item" >
- <event name="BUTTON_RELEASED" />
- </acceptedEvents>
- <acceptedEvents action="unequip_item" >
- <event name="BUTTON_RELEASED" />
- </acceptedEvents>
- <acceptedEvents action="delete_wardrobe_set" >
- <event name="BUTTON_RELEASED" />
- </acceptedEvents>
- <acceptedEvents action="preview_item" >
- <event name="BUTTON_RELEASED" />
- </acceptedEvents>
- <acceptedEvents action="toggle_comparison_tooltip" >
- <event name="BUTTON_RELEASED" />
- </acceptedEvents>
- <acceptedEvents action="use_item" >
- <event name="BUTTON_PRESSED" />
- <event name="BUTTON_RELEASED" />
- <event name="BUTTON_HOLD_PROGRESS" />
- <event name="BUTTON_HOLD_COMPLETE" />
- </acceptedEvents>
- <acceptedEvents action="upgrade_attribute" >
- <event name="BUTTON_PRESSED" />
- <event name="BUTTON_RELEASED" />
- <event name="BUTTON_HOLD_PROGRESS" />
- <event name="BUTTON_HOLD_COMPLETE" />
- </acceptedEvents>
- <acceptedEvents action="select" >
- <event name="BUTTON_RELEASED" />
- </acceptedEvents>
- <acceptedEvents action="PhotoMode_Left_Button" >
- <event name="BUTTON_PRESSED" />
- <event name="BUTTON_RELEASED" />
- <event name="BUTTON_HOLD_PROGRESS" />
- </acceptedEvents>
- <acceptedEvents action="PhotoMode_Right_Button" >
- <event name="BUTTON_PRESSED" />
- <event name="BUTTON_RELEASED" />
- <event name="BUTTON_HOLD_PROGRESS" />
- </acceptedEvents>
- <acceptedEvents action="PhotoMode_CameraMouseMove" >
- <event name="BUTTON_PRESSED" />
- <event name="BUTTON_RELEASED" />
- <event name="BUTTON_HOLD_PROGRESS" />
- </acceptedEvents>
- <acceptedEvents action="PhotoMode_CameraMouseRotation" >
- <event name="BUTTON_PRESSED" />
- <event name="BUTTON_RELEASED" />
- <event name="BUTTON_HOLD_PROGRESS" />
- </acceptedEvents>
- <acceptedEvents action="PhotoMode_SaveSettings" >
- <event name="BUTTON_PRESSED" />
- <event name="BUTTON_RELEASED" />
- <event name="BUTTON_HOLD_PROGRESS" />
- <event name="BUTTON_HOLD_COMPLETE" />
- </acceptedEvents>
- <acceptedEvents action="PhotoMode_LoadSettings" >
- <event name="BUTTON_PRESSED" />
- <event name="BUTTON_RELEASED" />
- <event name="BUTTON_HOLD_PROGRESS" />
- <event name="BUTTON_HOLD_COMPLETE" />
- </acceptedEvents>
- <acceptedEvents action="left_stick_y_scroll_up" >
- <event name="BUTTON_PRESSED" />
- <event name="BUTTON_RELEASED" />
- <event name="BUTTON_HOLD_PROGRESS" />
- <event name="BUTTON_HOLD_COMPLETE" />
- </acceptedEvents>
- <acceptedEvents action="left_stick_y_scroll_down" >
- <event name="BUTTON_PRESSED" />
- <event name="BUTTON_RELEASED" />
- <event name="BUTTON_HOLD_PROGRESS" />
- <event name="BUTTON_HOLD_COMPLETE" />
- </acceptedEvents>
- <acceptedEvents action="OpenMapMenu" >
- <event name="BUTTON_PRESSED" />
- <event name="BUTTON_HOLD_COMPLETE" />
- <event name="BUTTON_RELEASED" />
- </acceptedEvents>
- <acceptedEvents action="OpenCraftingMenu" >
- <event name="BUTTON_PRESSED" />
- <event name="BUTTON_HOLD_COMPLETE" />
- <event name="BUTTON_RELEASED" />
- </acceptedEvents>
- <acceptedEvents action="OpenJournalMenu" >
- <event name="BUTTON_PRESSED" />
- <event name="BUTTON_HOLD_COMPLETE" />
- <event name="BUTTON_RELEASED" />
- </acceptedEvents>
- <acceptedEvents action="OpenPerksMenu" >
- <event name="BUTTON_PRESSED" />
- <event name="BUTTON_HOLD_COMPLETE" />
- <event name="BUTTON_RELEASED" />
- </acceptedEvents>
- <acceptedEvents action="OpenPerksMenu" >
- <event name="BUTTON_PRESSED" />
- <event name="BUTTON_HOLD_COMPLETE" />
- <event name="BUTTON_RELEASED" />
- </acceptedEvents>
- </bindings>
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