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- 0.000 2025-03-01 16:23:34; Factorio 2.0.32 (build 81349, linux64, headless, space-age)
- 0.022 Operating system: Linux (Ubuntu 24.04)
- 0.023 Program arguments: "bin/x64/factorio" "--start-server" "saves/save1.zip" "--server-settings" "data/server-settings.json" "--bind" "X.X.X.X:34197"
- 0.023 Config path: /opt/factorio2.0.32/config/config.ini
- 0.023 Read data path: /opt/factorio2.0.32/data
- 0.023 Write data path: /opt/factorio2.0.32 [20121/23469MB]
- 0.023 Binaries path: /opt/factorio2.0.32/bin
- 0.044 System info: [CPU: Intel Xeon E312xx (Sandy Bridge, IBRS update), 1 core, RAM: 1968 MB]
- 0.044 Environment: DISPLAY=<unset> WAYLAND_DISPLAY=<unset> DESKTOP_SESSION=<unset> XDG_SESSION_DESKTOP=<unset> XDG_CURRENT_DESKTOP=<unset> SDL_VIDEODRIVER=<unset> __GL_FSAA_MODE=<unset> __GL_LOG_MAX_ANISO=<unset> __GL_SYNC_TO_VBLANK=<unset> __GL_SORT_FBCONFIGS=<unset> __GL_YIELD=<unset>
- 0.046 Running in headless mode
- 0.046 Audio is disabled
- 0.067 Info ModManager.cpp:444: FeatureFlag expansion-shaders = true
- 0.067 Info ModManager.cpp:444: FeatureFlag freezing = true
- 0.067 Info ModManager.cpp:444: FeatureFlag quality = true
- 0.067 Info ModManager.cpp:444: FeatureFlag rail-bridges = true
- 0.067 Info ModManager.cpp:444: FeatureFlag segmented-units = true
- 0.067 Info ModManager.cpp:444: FeatureFlag space-travel = true
- 0.067 Info ModManager.cpp:444: FeatureFlag spoiling = true
- 0.072 Loading mod core 0.0.0 (data.lua)
- 0.099 Loading mod base 2.0.32 (data.lua)
- 0.447 Loading mod elevated-rails 2.0.32 (data.lua)
- 0.512 Loading mod quality 2.0.32 (data.lua)
- 0.561 Loading mod space-age 2.0.32 (data.lua)
- 1.039 Loading mod base 2.0.32 (data-updates.lua)
- 1.113 Loading mod quality 2.0.32 (data-updates.lua)
- 1.202 Loading mod space-age 2.0.32 (data-updates.lua)
- 1.451 Checksum for core: 544741660
- 1.452 Checksum of base: 183736295
- 1.452 Checksum of elevated-rails: 2106445898
- 1.452 Checksum of quality: 3925140030
- 1.453 Checksum of space-age: 3216343430
- 2.455 Prototype list checksum: 3046732054
- 2.590 Info PlayerData.cpp:66: Local player-data.json available, timestamp 1740846190
- 2.590 Info PlayerData.cpp:73: Cloud player-data.json unavailable
- 2.593 Factorio initialised
- 2.595 Info ServerSynchronizer.cpp:20: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
- 2.595 Info ServerMultiplayerManager.cpp:806: updateTick(18446744073709551615) changing state from(Ready) to(PreparedToHostGame)
- 2.595 Info ServerMultiplayerManager.cpp:806: updateTick(18446744073709551615) changing state from(PreparedToHostGame) to(CreatingGame)
- 2.597 Loading map /opt/factorio2.0.32/saves/save1.zip: 176514 bytes.
- 2.626 Loading level.dat: 328096 bytes.
- 2.632 Info Scenario.cpp:153: Map version 2.0.32-0
- 2.658 Blueprint storage "blueprint-storage-2.dat" was not found, trying to load previous version storage "blueprint-storage.dat"
- 2.683 Loading script.dat: 1211 bytes.
- 2.689 Checksum for script __level__/control.lua: 1248072645
- 2.696 Info UDPSocket.cpp:32: Opening socket at (IP ADDR:({X.X.X.X:34197}))
- 2.697 Hosting game at IP ADDR:({X.X.X.X:34197})
- 2.697 Info ServerMultiplayerManager.cpp:806: updateTick(0) changing state from(CreatingGame) to(InGame)
- 2.698 Info CommandLineMultiplayer.cpp:288: Maximum segment size = 100; minimum segment size = 25; maximum-segment-size peer count = 10; minimum-segment-size peer count = 20
- ^C 32.265 Received SIGINT, shutting down
- 32.265 Quitting: signal.
- 32.265 Info MainLoop.cpp:435: Saving map as /opt/factorio2.0.32/saves/save1.zip
- 32.290 Info MainLoop.cpp:446: Saving progress: 0.510204%
- 32.293 Info MainLoop.cpp:446: Saving progress: 100.000000%
- 32.311 Info ServerMultiplayerManager.cpp:119: Disconnecting multiplayer connection.
- 32.311 Info ServerMultiplayerManager.cpp:806: updateTick(0) changing state from(InGame) to(DisconnectingScheduled)
- 32.345 Info ServerMultiplayerManager.cpp:806: updateTick(0) changing state from(DisconnectingScheduled) to(Disconnecting)
- 32.379 Info ServerMultiplayerManager.cpp:806: updateTick(0) changing state from(Disconnecting) to(Disconnected)
- 32.379 Info ServerMultiplayerManager.cpp:146: Quitting multiplayer connection.
- 32.379 Info ServerMultiplayerManager.cpp:806: updateTick(0) changing state from(Disconnected) to(Closed)
- 32.379 Info ServerMultiplayerManager.cpp:166: Deleting active scenario (global = true).
- 32.656 Info UDPSocket.cpp:233: Closing socket
- 32.657 Info UDPSocket.cpp:263: Socket closed
- 32.772 Goodbye
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