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Jun 25th, 2013
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  1. 37:44:609 EmuThread.cpp:123 I[BOOT]: Done.
  2. 38:01:093 EmuScreen.cpp:54 I[BOOT]: Starting up hardware.
  3. 38:01:093 System.cpp:70 I[HLE]: PPSSPP v0.8-74-gbafbfc7
  4. 38:01:093 MemArena.cpp:369 I[MM]: Found valid memory base at 04C00000 after 16 tries.
  5. 38:01:093 MemMap.cpp:82 I[MM]: Memory system initialized. RAM at 05420000 (mirror at 0 @ 0CC00000, uncached @ 0CC00000)
  6. 38:01:234 Loaders.cpp:132 I[LOAD]: Identifying file...
  7. 38:01:234 PSPLoaders.cpp:67 I[LOAD]: NPJH50745 : さくら荘のペットな彼女
  8. 38:01:250 PSPLoaders.cpp:132 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
  9. 38:01:250 HLE\sceKernelMemory.cpp:164 I[HLE]: Kernel and user memory pools initialized
  10. 38:01:250 HLE\sceIo.cpp:298 I[HLE]: Starting up I/O...
  11. 38:01:250 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path D:\jerry\PPSSPP\memstick\
  12. 38:01:250 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists D:\jerry\PPSSPP\memstick\
  13. 38:01:250 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path D:\jerry\PPSSPP\flash0\
  14. 38:01:250 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists D:\jerry\PPSSPP\flash0\
  15. 38:01:250 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path cheats
  16. 38:01:250 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists cheats
  17. 38:01:250 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path D:\jerry\PPSSPP\memstick\PSP\PPSSPP_STATE
  18. 38:01:250 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists D:\jerry\PPSSPP\memstick\PSP\PPSSPP_STATE
  19. 38:01:296 HLE\sceKernel.cpp:131 I[HLE]: Kernel initialized.
  20. 38:01:312 HLE\sceKernelModule.cpp:452 I[HLE]: Decrypting ~PSP file
  21. 38:01:406 C:\BuildAgent\work\acf56f986e98e7c9\Core/ELF/ElfReader.h:58 I[LOAD]: ElfReader: 0BA70020
  22. 38:01:406 Util\BlockAllocator.cpp:359 I[HLE]: -----------
  23. 38:01:406 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
  24. 38:01:406 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08804000 - 08a4d700 size 00249700 taken=1 tag=ELF
  25. 38:01:406 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08a4d700 - 0a000000 size 015b2900 taken=0 tag=(untitled)
  26. 38:01:406 ELF\ElfReader.cpp:502 I[LOAD]: Loading segment relocations
  27. 38:01:406 ELF\ElfReader.cpp:516 N[LOAD]: ELF loading completed successfully.
  28. 38:01:406 HLE\sceKernelModule.cpp:572 I[LOAD]: Module sakuraso_psp: 00000000 089ea0c8 089ea0e0
  29. 38:01:406 HLE\sceKernelModule.cpp:741 I[HLE]: Exporting ent 0 named sakuraso_psp, 2 funcs, 4 vars, resident 089ea4a4
  30. 38:01:406 HLE\sceKernelModule.cpp:964 I[LOAD]: Module entry: 088f5694
  31. 38:01:437 root         N[BOOT]: EmuScreen.cpp:98 Loading E:\PPSSPP ISO\pa-ssnpnk.iso...
  32. 38:01:437 root         I[HLE]: HLE\sceKernelThread.cpp:1887 276=sceKernelCreateThread(name=user_main, entry=088f57b4, prio=20, stacksize=65536)
  33. 38:01:437 root         I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=276, argSize=33, argPtr=09fffe00)
  34. 38:01:437 root         I[HLE]: HLE\sceKernelThread.cpp:2016 __KernelReturnFromThread: 0
  35. 38:01:437 user_main    I[HLE]: Util\BlockAllocator.cpp:359 -----------
  36. 38:01:437 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
  37. 38:01:437 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 08804000 - 08a4d700 size 00249700 taken=1 tag=ELF
  38. 38:01:437 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 08a4d700 - 09ece000 size 01480900 taken=1 tag=UserSbrk
  39. 38:01:437 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 09ece000 - 09fefc00 size 00121c00 taken=0 tag=(untitled)
  40. 38:01:437 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 09fefc00 - 09fffc00 size 00010000 taken=1 tag=stack/user_main
  41. 38:01:437 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root
  42. 38:01:515 user_main    I[HLE]: HLE\scePspNpDrm_user.cpp:9 call sceNpDrmSetLicenseeKey(089ea9a3)
  43. 38:01:515 user_main    I[HLE]: HLE\sceKernelThread.cpp:1887 281=sceKernelCreateThread(name=GameThread, entry=08804210, prio=20, stacksize=131072)
  44. 38:01:515 user_main    I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=281, argSize=0, argPtr=00000000)
  45. 38:01:515 GameThread   I[HLE]: HLE\scePower.cpp:232 scePowerSetClockFrequency(333,333,166)
  46. 38:01:515 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1887 283=sceKernelCreateThread(name=SceWaveMain, entry=089bad6c, prio=10, stacksize=512)
  47. 38:01:515 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=283, argSize=12, argPtr=08a46c44)
  48. 38:01:531 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1887 287=sceKernelCreateThread(name=CRI FS File Access 0, entry=089a77ac, prio=20, stacksize=4096)
  49. 38:01:531 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=287, argSize=4, argPtr=09feecf0)
  50. 38:01:531 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1887 292=sceKernelCreateThread(name=CRI FS Memory File System, entry=089a77ac, prio=20, stacksize=4096)
  51. 38:01:531 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=292, argSize=4, argPtr=09feecf0)
  52. 38:01:531 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1887 295=sceKernelCreateThread(name=CRI FS Data Decompression 0, entry=089a77ac, prio=20, stacksize=4096)
  53. 38:01:531 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=295, argSize=4, argPtr=09feee00)
  54. 38:01:531 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1887 308=sceKernelCreateThread(name=CRI Server Manager, entry=089a77ac, prio=20, stacksize=8192)
  55. 38:01:531 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=308, argSize=4, argPtr=09feee50)
  56. 38:01:546 GameThread   I[HLE]: HLE\sceSas.cpp:89 sceSasInit(08a4c840, 256, 32, 0, 44100)
  57. 38:01:546 GameThread   I[HLE]: HLE\sceSas.cpp:422 sceSasSetGrain(08a4c840, 256)
  58. 38:01:546 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1887 312=sceKernelCreateThread(name=CRI Atom Sound Output, entry=089a77ac, prio=20, stacksize=2048)
  59. 38:01:546 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=312, argSize=4, argPtr=09feed80)
  60. 38:01:562 CRI FS File  I[HLE]: FileSystems\DirectoryFileSystem.cpp:303 Actually opening D:\jerry\PPSSPP\memstick\PSP\SAVEDATA\NPJH50745INSDATA\INSDATA.DNS (/PSP/SAVEDATA/NPJH50745INSDATA/INSDATA.DNS)
  61. 38:01:562 CRI FS File  E[HLE]: FileSystems\DirectoryFileSystem.cpp:383 DirectoryFileSystem::OpenFile: FAILED, 3 - access = 1
  62. 38:01:562 CRI FS File  E[HLE]: HLE\sceIo.cpp:823 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(ms0:/PSP/SAVEDATA/NPJH50745INSDATA/INSDATA.DNS, 40004001, 000021a4) - file not found
  63. 38:01:578 CRI FS File  I[HLE]: FileSystems\DirectoryFileSystem.cpp:303 Actually opening D:\jerry\PPSSPP\memstick\PSP\SAVEDATA\NPJH50745INSDATA\INSSTRM.DNS (/PSP/SAVEDATA/NPJH50745INSDATA/INSSTRM.DNS)
  64. 38:01:578 CRI FS File  E[HLE]: FileSystems\DirectoryFileSystem.cpp:383 DirectoryFileSystem::OpenFile: FAILED, 3 - access = 1
  65. 38:01:578 CRI FS File  E[HLE]: HLE\sceIo.cpp:823 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(ms0:/PSP/SAVEDATA/NPJH50745INSDATA/INSSTRM.DNS, 40004001, 000021a4) - file not found
  66. 38:01:593 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1887 331=sceKernelCreateThread(name=FileLoader, entry=08811f1c, prio=2c, stacksize=8192)
  67. 38:01:593 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=331, argSize=4, argPtr=09feefe0)
  68. 38:01:593 FileLoader   I[HLE]: HLE\sceKernelThread.cpp:2016 __KernelReturnFromThread: 0
  69. 38:01:593 GameThread   E[HLE]: HLE\sceKernelThread.cpp:2144 sceKernelDeleteThread(0): cannot delete current thread
  70. 38:01:593 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1887 333=sceKernelCreateThread(name=FileLoader, entry=08811f1c, prio=2c, stacksize=8192)
  71. 38:01:593 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=333, argSize=4, argPtr=09feee90)
  72. 38:01:593 FileLoader   I[HLE]: HLE\sceKernelThread.cpp:2016 __KernelReturnFromThread: 0
  73. 38:01:593 GameThread   E[HLE]: HLE\sceKernelThread.cpp:2144 sceKernelDeleteThread(0): cannot delete current thread
  74. 38:01:593 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1887 334=sceKernelCreateThread(name=FileLoader, entry=08811f1c, prio=2c, stacksize=8192)
  75. 38:01:593 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=334, argSize=4, argPtr=09feefe0)
  76. 38:01:609 FileLoader   I[HLE]: HLE\sceKernelThread.cpp:2016 __KernelReturnFromThread: 0
  77. 38:01:609 GameThread   E[HLE]: HLE\sceKernelThread.cpp:2144 sceKernelDeleteThread(0): cannot delete current thread
  78. 38:01:609 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1887 335=sceKernelCreateThread(name=FileLoader, entry=08811f1c, prio=2c, stacksize=8192)
  79. 38:01:609 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=335, argSize=4, argPtr=09feefe0)
  80. 38:01:609 FileLoader   I[HLE]: HLE\sceKernelThread.cpp:2016 __KernelReturnFromThread: 0
  81. 38:01:609 GameThread   E[HLE]: HLE\sceKernelThread.cpp:2144 sceKernelDeleteThread(0): cannot delete current thread
  82. 38:01:609 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1887 336=sceKernelCreateThread(name=FileLoader, entry=08811f1c, prio=2c, stacksize=8192)
  83. 38:01:609 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=336, argSize=4, argPtr=09feefe0)
  84. 38:01:609 FileLoader   I[HLE]: HLE\sceKernelThread.cpp:2016 __KernelReturnFromThread: 0
  85. 38:01:609 GameThread   E[HLE]: HLE\sceKernelThread.cpp:2144 sceKernelDeleteThread(0): cannot delete current thread
  86. 38:01:609 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1887 337=sceKernelCreateThread(name=FileLoader, entry=08811f1c, prio=2c, stacksize=8192)
  87. 38:01:609 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=337, argSize=4, argPtr=09feefe0)
  88. 38:01:609 FileLoader   I[HLE]: HLE\sceKernelThread.cpp:2016 __KernelReturnFromThread: 0
  89. 38:01:609 GameThread   E[HLE]: HLE\sceKernelThread.cpp:2144 sceKernelDeleteThread(0): cannot delete current thread
  90. 38:01:609 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1887 338=sceKernelCreateThread(name=FileLoader, entry=08811f1c, prio=2c, stacksize=8192)
  91. 38:01:609 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=338, argSize=4, argPtr=09feefe0)
  92. 38:01:609 FileLoader   I[HLE]: HLE\sceKernelThread.cpp:2016 __KernelReturnFromThread: 0
  93. 38:01:609 GameThread   E[HLE]: HLE\sceKernelThread.cpp:2144 sceKernelDeleteThread(0): cannot delete current thread
  94. 38:01:609 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1887 339=sceKernelCreateThread(name=FileLoader, entry=08811f1c, prio=2c, stacksize=8192)
  95. 38:01:609 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=339, argSize=4, argPtr=09feefe0)
  96. 38:01:609 FileLoader   I[HLE]: HLE\sceKernelThread.cpp:2016 __KernelReturnFromThread: 0
  97. 38:01:609 GameThread   E[HLE]: HLE\sceKernelThread.cpp:2144 sceKernelDeleteThread(0): cannot delete current thread
  98. 38:01:609 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1887 340=sceKernelCreateThread(name=FileLoader, entry=08811f1c, prio=2c, stacksize=8192)
  99. 38:01:609 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=340, argSize=4, argPtr=09feefe0)
  100. 38:01:671 FileLoader   I[HLE]: HLE\sceKernelThread.cpp:2016 __KernelReturnFromThread: 0
  101. 38:01:671 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=340, argSize=4, argPtr=09feefe0)
  102. 38:01:718 FileLoader   I[HLE]: HLE\sceKernelThread.cpp:2016 __KernelReturnFromThread: 0
  103. 38:01:718 GameThread   E[HLE]: HLE\sceKernelThread.cpp:2144 sceKernelDeleteThread(0): cannot delete current thread
  104. 38:01:718 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1887 343=sceKernelCreateThread(name=FileLoader, entry=08811f1c, prio=2c, stacksize=8192)
  105. 38:01:718 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=343, argSize=4, argPtr=09feee40)
  106. 38:01:718 FileLoader   I[HLE]: HLE\sceKernelThread.cpp:2016 __KernelReturnFromThread: 0
  107. 38:01:718 GameThread   E[HLE]: HLE\sceKernelThread.cpp:2144 sceKernelDeleteThread(0): cannot delete current thread
  108. 38:01:718 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1887 344=sceKernelCreateThread(name=FileLoader, entry=08811f1c, prio=2c, stacksize=8192)
  109. 38:01:718 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=344, argSize=4, argPtr=09feee40)
  110. 38:01:718 FileLoader   I[HLE]: HLE\sceKernelThread.cpp:2016 __KernelReturnFromThread: 0
  111. 38:01:718 GameThread   E[HLE]: HLE\sceKernelThread.cpp:2144 sceKernelDeleteThread(0): cannot delete current thread
  112. 38:01:718 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1887 345=sceKernelCreateThread(name=FileLoader, entry=08811f1c, prio=2c, stacksize=8192)
  113. 38:01:718 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=345, argSize=4, argPtr=09feee40)
  114. 38:01:718 FileLoader   I[HLE]: HLE\sceKernelThread.cpp:2016 __KernelReturnFromThread: 0
  115. 38:01:718 GameThread   E[HLE]: HLE\sceKernelThread.cpp:2144 sceKernelDeleteThread(0): cannot delete current thread
  116. 38:01:718 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1887 346=sceKernelCreateThread(name=FileLoader, entry=08811f1c, prio=2c, stacksize=8192)
  117. 38:01:718 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=346, argSize=4, argPtr=09feee60)
  118. 38:01:718 FileLoader   I[HLE]: HLE\sceKernelThread.cpp:2016 __KernelReturnFromThread: 0
  119. 38:01:718 GameThread   E[HLE]: HLE\sceKernelThread.cpp:2144 sceKernelDeleteThread(0): cannot delete current thread
  120. 38:01:718 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1887 347=sceKernelCreateThread(name=FileLoader, entry=08811f1c, prio=2c, stacksize=8192)
  121. 38:01:718 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=347, argSize=4, argPtr=09feee60)
  122. 38:01:718 FileLoader   I[HLE]: HLE\sceKernelThread.cpp:2016 __KernelReturnFromThread: 0
  123. 38:01:718 GameThread   E[HLE]: HLE\sceKernelThread.cpp:2144 sceKernelDeleteThread(0): cannot delete current thread
  124. 38:01:718 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1887 348=sceKernelCreateThread(name=FileLoader, entry=08811f1c, prio=2c, stacksize=8192)
  125. 38:01:718 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=348, argSize=4, argPtr=09feee00)
  126. 38:01:718 FileLoader   I[HLE]: HLE\sceKernelThread.cpp:2016 __KernelReturnFromThread: 0
  127. 38:01:718 GameThread   E[HLE]: HLE\sceKernelThread.cpp:2144 sceKernelDeleteThread(0): cannot delete current thread
  128. 38:01:718 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1887 349=sceKernelCreateThread(name=FileLoader, entry=08811f1c, prio=2c, stacksize=8192)
  129. 38:01:718 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=349, argSize=4, argPtr=09feee10)
  130. 38:01:718 FileLoader   I[HLE]: HLE\sceKernelThread.cpp:2016 __KernelReturnFromThread: 0
  131. 38:01:718 GameThread   E[HLE]: HLE\sceKernelThread.cpp:2144 sceKernelDeleteThread(0): cannot delete current thread
  132. 38:01:734 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1887 350=sceKernelCreateThread(name=FileLoader, entry=08811f1c, prio=2c, stacksize=8192)
  133. 38:01:734 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=350, argSize=4, argPtr=09feee20)
  134. 38:01:734 FileLoader   I[HLE]: HLE\sceKernelThread.cpp:2016 __KernelReturnFromThread: 0
  135. 38:01:734 GameThread   E[HLE]: HLE\sceKernelThread.cpp:2144 sceKernelDeleteThread(0): cannot delete current thread
  136. 38:01:734 GameThread   I[HLE]: HLE\sceIo.cpp:581 stdout: Live2D version 1.0.00alpha5 for PSP
  137. 38:01:734 GameThread   I[HLE]: HLE\sceIo.cpp:581 stdout:
  138. 38:01:734 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1887 354=sceKernelCreateThread(name=RootJob::flipThread, entry=0881b0f8, prio=20, stacksize=8192)
  139. 38:01:734 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1887 357=sceKernelCreateThread(name=RootJob::vsyncThread, entry=0881b208, prio=20, stacksize=8192)
  140. 38:01:734 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=354, argSize=4, argPtr=09fef040)
  141. 38:01:734 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=357, argSize=4, argPtr=09fef040)
  142. 38:01:765 GameThread   I[HLE]: GLES\Framebuffer.cpp:479 Creating FBO for 00000000 : 480 x 272 x 3
  143. 38:01:765 GameThread   E[HLE]: HLE\sceUtility.cpp:419 UNIMPL 0=sceUtilityGamedataInstallGetStatus()
  144. 38:06:125 CRI Server M I[HLE]: HLE\sceSas.cpp:177 sceSasSetVoicePCM(08a4c840, 4, 08c70680, 512, 0)
  145. 38:06:250 GameThread   I[HLE]: Dialog\PSPSaveDialog.cpp:58 sceUtilitySavedataInitStart(08ccb448)
  146. 38:06:250 GameThread   I[HLE]: Dialog\PSPSaveDialog.cpp:59 Mode: 15
  147. 38:25:046 CRI Server M I[HLE]: HLE\sceKernel.cpp:461 KO 272: Thread "idle0": pc= 08000000 sp= 083fff00  READY     (wt=0 wid=0 wv= 00000000 )
  148. 38:25:046 CRI Server M I[HLE]: HLE\sceKernel.cpp:461 KO 273: Thread "idle1": pc= 08000000 sp= 083fef00  READY     (wt=0 wid=0 wv= 00000000 )
  149. 38:25:046 CRI Server M I[HLE]: HLE\sceKernel.cpp:461 KO 274: Module "sakuraso_psp": name=sakuraso_psp gp=00000000 entry=088f5694
  150. 38:25:046 CRI Server M I[HLE]: HLE\sceKernel.cpp:461 KO 276: Thread "user_main": pc= 088dec34 sp= 09fff620   WAIT    (wt=9 wid=281 wv= 00000000 )
  151. 38:25:046 CRI Server M I[HLE]: HLE\sceKernel.cpp:461 KO 277: MemoryPart "UserSbrk": MemPart: 08a4e000 - 09ece900    size: 01480900
  152. 38:25:046 CRI Server M I[HLE]: HLE\sceKernel.cpp:461 KO 278: CallBack "ExitCallback": thread=276, argument= 00000000
  153. 38:25:046 CRI Server M I[HLE]: HLE\sceKernel.cpp:461 KO 279: Mutex "mainHeapMutex": -
  154. 38:25:046 CRI Server M I[HLE]: HLE\sceKernel.cpp:461 KO 280: Mutex "SimpleHeap3Mutex": -
  155. 38:25:046 CRI Server M I[HLE]: HLE\sceKernel.cpp:461 KO 281: Thread "GameThread": pc= 0881c154 sp= 09fefa90  READY     (wt=12 wid=0 wv= 00000000 )
  156. 38:25:046 CRI Server M I[HLE]: HLE\sceKernel.cpp:461 KO 282: EventFlag "SceWaveMainEvf": init=00000000 cur=00000000 numwait=0
  157. 38:25:046 CRI Server M I[HLE]: HLE\sceKernel.cpp:461 KO 283: Thread "SceWaveMain": pc= 089baf0c sp= 09fffe50   WAIT    (wt=4 wid=282 wv= 00000000 )
  158. 38:25:046 CRI Server M I[HLE]: HLE\sceKernel.cpp:461 KO 284: Mutex "SimpleHeapMutex": -
  159. 38:25:046 CRI Server M I[HLE]: HLE\sceKernel.cpp:461 KO 285: LwMutex "CriCsPsp": -
  160. 38:25:046 CRI Server M I[HLE]: HLE\sceKernel.cpp:461 KO 286: EventFlag "CriCond": init=00000000 cur=00000000 numwait=0
  161. 38:25:046 CRI Server M I[HLE]: HLE\sceKernel.cpp:461 KO 287: Thread "CRI FS File Access 0": pc= 089a0e2c sp= 09fcfa70   WAIT    (wt=4 wid=286 wv= 00000000 )
  162. 38:25:046 CRI Server M I[HLE]: HLE\sceKernel.cpp:461 KO 288: CallBack "crifsioutil_PowerCallback": thread=287, argument= 00000000
  163. 38:25:046 CRI Server M I[HLE]: HLE\sceKernel.cpp:461 KO 289: CallBack "crifsioutil_MsCallback": thread=287, argument= 00000000
  164. 38:25:046 CRI Server M I[HLE]: HLE\sceKernel.cpp:461 KO 290: LwMutex "CriCsPsp": -
  165. 38:25:046 CRI Server M I[HLE]: HLE\sceKernel.cpp:461 KO 291: EventFlag "CriCond": init=00000000 cur=00000000 numwait=0
  166. 38:25:046 CRI Server M I[HLE]: HLE\sceKernel.cpp:461 KO 292: Thread "CRI FS Memory File System": pc= 089a0e2c sp= 09fcea70   WAIT    (wt=4 wid=291 wv= 00000000 )
  167. 38:25:046 CRI Server M I[HLE]: HLE\sceKernel.cpp:461 KO 293: LwMutex "CriCsPsp": -
  168. 38:25:046 CRI Server M I[HLE]: HLE\sceKernel.cpp:461 KO 294: EventFlag "CriCond": init=00000000 cur=00000000 numwait=0
  169. 38:25:046 CRI Server M I[HLE]: HLE\sceKernel.cpp:461 KO 295: Thread "CRI FS Data Decompression 0": pc= 089a0e2c sp= 09fcda70   WAIT    (wt=4 wid=294 wv= 00000000 )
  170. 38:25:046 CRI Server M I[HLE]: HLE\sceKernel.cpp:461 KO 296: LwMutex "CriCsPsp": -
  171. 38:25:046 CRI Server M I[HLE]: HLE\sceKernel.cpp:461 KO 297: LwMutex "CriCsPsp": -
  172. 38:25:046 CRI Server M I[HLE]: HLE\sceKernel.cpp:461 KO 298: LwMutex "CriCsPsp": -
  173. 38:25:046 CRI Server M I[HLE]: HLE\sceKernel.cpp:461 KO 299: LwMutex "CriCsPsp": -
  174. 38:25:046 CRI Server M I[HLE]: HLE\sceKernel.cpp:461 KO 300: LwMutex "CriCsPsp": -
  175. 38:25:046 CRI Server M I[HLE]: HLE\sceKernel.cpp:461 KO 301: LwMutex "CriCsPsp": -
  176. 38:25:046 CRI Server M I[HLE]: HLE\sceKernel.cpp:461 KO 302: LwMutex "CriCsPsp": -
  177. 38:25:046 CRI Server M I[HLE]: HLE\sceKernel.cpp:461 KO 303: LwMutex "CriCsPsp": -
  178. 38:25:046 CRI Server M I[HLE]: HLE\sceKernel.cpp:461 KO 304: LwMutex "CriCsPsp": -
  179. 38:25:046 CRI Server M I[HLE]: HLE\sceKernel.cpp:461 KO 305: LwMutex "CriCsPsp": -
  180. 38:25:046 CRI Server M I[HLE]: HLE\sceKernel.cpp:461 KO 306: LwMutex "CriCsPsp": -
  181. 38:25:046 CRI Server M I[HLE]: HLE\sceKernel.cpp:461 KO 307: LwMutex "CriCsPsp": -
  182. 38:25:046 CRI Server M I[HLE]: HLE\sceKernel.cpp:461 KO 308: Thread "CRI Server Manager": pc= 089a7968 sp= 09fcca70 RUN      (wt=0 wid=0 wv= 00000000 )
  183. 38:25:046 CRI Server M I[HLE]: HLE\sceKernel.cpp:461 KO 309: Mutex "SimpleHeapMutex": -
  184. 38:25:046 CRI Server M I[HLE]: HLE\sceKernel.cpp:461 KO 310: LwMutex "CriCsPsp": -
  185. 38:25:046 CRI Server M I[HLE]: HLE\sceKernel.cpp:461 KO 311: LwMutex "CriCsPsp": -
  186. 38:25:046 CRI Server M I[HLE]: HLE\sceKernel.cpp:461 KO 312: Thread "CRI Atom Sound Output": pc= 08943d84 sp= 09fcaa70   WAIT    (wt=10 wid=9 wv= 00000100 )
  187. 38:25:046 CRI Server M I[HLE]: HLE\sceKernel.cpp:461 KO 313: LwMutex "CriCsPsp": -
  188. 38:25:046 CRI Server M I[HLE]: HLE\sceKernel.cpp:461 KO 314: LwMutex "CriCsPsp": -
  189. 38:25:046 CRI Server M I[HLE]: HLE\sceKernel.cpp:461 KO 315: LwMutex "CriCsPsp": -
  190. 38:25:046 CRI Server M I[HLE]: HLE\sceKernel.cpp:461 KO 316: LwMutex "CriCsPsp": -
  191. 38:25:046 CRI Server M I[HLE]: HLE\sceKernel.cpp:461 KO 317: LwMutex "CriCsPsp": -
  192. 38:25:046 CRI Server M I[HLE]: HLE\sceKernel.cpp:461 KO 318: LwMutex "CriCsPsp": -
  193. 38:25:046 CRI Server M I[HLE]: HLE\sceKernel.cpp:461 KO 319: LwMutex "CriCsPsp": -
  194. 38:25:046 CRI Server M I[HLE]: HLE\sceKernel.cpp:461 KO 320: LwMutex "CriCsPsp": -
  195. 38:25:046 CRI Server M I[HLE]: HLE\sceKernel.cpp:461 KO 321: LwMutex "CriCsPsp": -
  196. 38:25:046 CRI Server M I[HLE]: HLE\sceKernel.cpp:461 KO 322: LwMutex "CriCsPsp": -
  197. 38:25:046 CRI Server M I[HLE]: HLE\sceKernel.cpp:461 KO 323: LwMutex "CriCsPsp": -
  198. 38:25:046 CRI Server M I[HLE]: HLE\sceKernel.cpp:461 KO 324: OpenFile "disc0:/PSP_GAME/USRDIR/DATA.CPK": Seekpos: 00000000
  199. 38:25:046 CRI Server M I[HLE]: HLE\sceKernel.cpp:461 KO 325: OpenFile "disc0:/PSP_GAME/USRDIR/STRM.CPK": Seekpos: 00000000
  200. 38:25:046 CRI Server M I[HLE]: HLE\sceKernel.cpp:461 KO 326: LwMutex "CriCsPsp": -
  201. 38:25:046 CRI Server M I[HLE]: HLE\sceKernel.cpp:461 KO 327: LwMutex "CriCsPsp": -
  202. 38:25:046 CRI Server M I[HLE]: HLE\sceKernel.cpp:461 KO 328: LwMutex "CriCsPsp": -
  203. 38:25:046 CRI Server M I[HLE]: HLE\sceKernel.cpp:461 KO 329: LwMutex "CriCsPsp": -
  204. 38:25:046 CRI Server M I[HLE]: HLE\sceKernel.cpp:461 KO 330: LwMutex "CriCsPsp": -
  205. 38:25:046 CRI Server M I[HLE]: HLE\sceKernel.cpp:461 KO 332: EventFlag "SceGuSignal": init=00000001 cur=00000001 numwait=0
  206. 38:25:046 CRI Server M I[HLE]: HLE\sceKernel.cpp:461 KO 341: Mutex "DrawMutex": -
  207. 38:25:046 CRI Server M I[HLE]: HLE\sceKernel.cpp:461 KO 342: Mutex "SimpleHeapMutex": -
  208. 38:25:046 CRI Server M I[HLE]: HLE\sceKernel.cpp:461 KO 351: Mutex "SimpleHeap3Mutex": -
  209. 38:25:046 CRI Server M I[HLE]: HLE\sceKernel.cpp:461 KO 352: Mutex "SimpleHeap3Mutex": -
  210. 38:25:046 CRI Server M I[HLE]: HLE\sceKernel.cpp:461 KO 353: Mutex "SimpleHeap3Mutex": -
  211. 38:25:046 CRI Server M I[HLE]: HLE\sceKernel.cpp:461 KO 354: Thread "RootJob::flipThread": pc= 088defbc sp= 09fca280   WAIT    (wt=4 wid=356 wv= 00000000 )
  212. 38:25:046 CRI Server M I[HLE]: HLE\sceKernel.cpp:461 KO 355: Mutex "RootJob::flipMutex": -
  213. 38:25:046 CRI Server M I[HLE]: HLE\sceKernel.cpp:461 KO 356: EventFlag "RootJob::flipSignal": init=00000000 cur=00000000 numwait=0
  214. 38:25:046 CRI Server M I[HLE]: HLE\sceKernel.cpp:461 KO 357: Thread "RootJob::vsyncThread": pc= 0881b240 sp= 09fc8290  READY     (wt=12 wid=0 wv= 00000000 )
  215. 38:25:046 CRI Server M I[HLE]: HLE\sceKernel.cpp:142 Shutting down kernel - 68 kernel objects alive
  216. 38:25:046 GLES\Framebuffer.cpp:700 I[HLE]: Destroying FBO for 00000000 : 480 x 272 x 3
  217. 38:25:046 HLE\sceKernelMemory.cpp:190 I[HLE]: Shutting down user memory pool:
  218. 38:25:046 Util\BlockAllocator.cpp:359 I[HLE]: -----------
  219. 38:25:046 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08800000 - 0a000000 size 01800000 taken=0 tag=(untitled)
  220. 38:25:046 HLE\sceKernelMemory.cpp:193 I[HLE]: Shutting down "kernel" memory pool:
  221. 38:25:046 Util\BlockAllocator.cpp:359 I[HLE]: -----------
  222. 38:25:046 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08000000 - 08400000 size 00400000 taken=0 tag=threadrethack
  223. 38:25:046 MemMap.cpp:101 I[MM]: Memory system shut down.
  224. 38:33:093 Config.cpp:257 I[LOAD]: Config saved: ppsspp.ini
  225. 42:40:812 EmuThread.cpp:123 I[BOOT]: Done.
  226. 42:42:265 EmuScreen.cpp:54 I[BOOT]: Starting up hardware.
  227. 42:42:265 System.cpp:70 I[HLE]: PPSSPP v0.8-74-gbafbfc7
  228. 42:42:265 MemArena.cpp:369 I[MM]: Found valid memory base at 04C00000 after 16 tries.
  229. 42:42:265 MemMap.cpp:82 I[MM]: Memory system initialized. RAM at 05420000 (mirror at 0 @ 0CC00000, uncached @ 0CC00000)
  230. 42:42:328 Loaders.cpp:132 I[LOAD]: Identifying file...
  231. 42:42:328 PSPLoaders.cpp:67 I[LOAD]: NPJH50745 : さくら荘のペットな彼女
  232. 42:42:343 PSPLoaders.cpp:132 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
  233. 42:42:343 HLE\sceKernelMemory.cpp:164 I[HLE]: Kernel and user memory pools initialized
  234. 42:42:343 HLE\sceIo.cpp:298 I[HLE]: Starting up I/O...
  235. 42:42:343 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path D:\jerry\PPSSPP\memstick\
  236. 42:42:343 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists D:\jerry\PPSSPP\memstick\
  237. 42:42:343 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path D:\jerry\PPSSPP\flash0\
  238. 42:42:343 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists D:\jerry\PPSSPP\flash0\
  239. 42:42:343 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path cheats
  240. 42:42:343 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists cheats
  241. 42:42:343 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path D:\jerry\PPSSPP\memstick\PSP\PPSSPP_STATE
  242. 42:42:343 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists D:\jerry\PPSSPP\memstick\PSP\PPSSPP_STATE
  243. 42:42:390 HLE\sceKernel.cpp:131 I[HLE]: Kernel initialized.
  244. 42:42:406 HLE\sceKernelModule.cpp:452 I[HLE]: Decrypting ~PSP file
  245. 42:42:500 C:\BuildAgent\work\acf56f986e98e7c9\Core/ELF/ElfReader.h:58 I[LOAD]: ElfReader: 0BB10020
  246. 42:42:500 Util\BlockAllocator.cpp:359 I[HLE]: -----------
  247. 42:42:500 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
  248. 42:42:500 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08804000 - 08a4d700 size 00249700 taken=1 tag=ELF
  249. 42:42:500 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08a4d700 - 0a000000 size 015b2900 taken=0 tag=(untitled)
  250. 42:42:500 ELF\ElfReader.cpp:502 I[LOAD]: Loading segment relocations
  251. 42:42:500 ELF\ElfReader.cpp:516 N[LOAD]: ELF loading completed successfully.
  252. 42:42:500 HLE\sceKernelModule.cpp:572 I[LOAD]: Module sakuraso_psp: 00000000 089ea0c8 089ea0e0
  253. 42:42:500 HLE\sceKernelModule.cpp:741 I[HLE]: Exporting ent 0 named sakuraso_psp, 2 funcs, 4 vars, resident 089ea4a4
  254. 42:42:500 HLE\sceKernelModule.cpp:964 I[LOAD]: Module entry: 088f5694
  255. 42:42:546 root         N[BOOT]: EmuScreen.cpp:98 Loading E:\PPSSPP ISO\pa-ssnpnk.iso...
  256. 42:42:546 root         I[HLE]: HLE\sceKernelThread.cpp:1887 276=sceKernelCreateThread(name=user_main, entry=088f57b4, prio=20, stacksize=65536)
  257. 42:42:546 root         I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=276, argSize=33, argPtr=09fffe00)
  258. 42:42:546 root         I[HLE]: HLE\sceKernelThread.cpp:2016 __KernelReturnFromThread: 0
  259. 42:42:546 user_main    I[HLE]: Util\BlockAllocator.cpp:359 -----------
  260. 42:42:546 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
  261. 42:42:546 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 08804000 - 08a4d700 size 00249700 taken=1 tag=ELF
  262. 42:42:546 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 08a4d700 - 09ece000 size 01480900 taken=1 tag=UserSbrk
  263. 42:42:546 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 09ece000 - 09fefc00 size 00121c00 taken=0 tag=(untitled)
  264. 42:42:546 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 09fefc00 - 09fffc00 size 00010000 taken=1 tag=stack/user_main
  265. 42:42:546 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root
  266. 42:42:609 user_main    I[HLE]: HLE\scePspNpDrm_user.cpp:9 call sceNpDrmSetLicenseeKey(089ea9a3)
  267. 42:42:609 user_main    I[HLE]: HLE\sceKernelThread.cpp:1887 281=sceKernelCreateThread(name=GameThread, entry=08804210, prio=20, stacksize=131072)
  268. 42:42:609 user_main    I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=281, argSize=0, argPtr=00000000)
  269. 42:42:625 GameThread   I[HLE]: HLE\scePower.cpp:232 scePowerSetClockFrequency(333,333,166)
  270. 42:42:625 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1887 283=sceKernelCreateThread(name=SceWaveMain, entry=089bad6c, prio=10, stacksize=512)
  271. 42:42:625 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=283, argSize=12, argPtr=08a46c44)
  272. 42:42:640 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1887 287=sceKernelCreateThread(name=CRI FS File Access 0, entry=089a77ac, prio=20, stacksize=4096)
  273. 42:42:640 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=287, argSize=4, argPtr=09feecf0)
  274. 42:42:640 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1887 292=sceKernelCreateThread(name=CRI FS Memory File System, entry=089a77ac, prio=20, stacksize=4096)
  275. 42:42:640 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=292, argSize=4, argPtr=09feecf0)
  276. 42:42:640 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1887 295=sceKernelCreateThread(name=CRI FS Data Decompression 0, entry=089a77ac, prio=20, stacksize=4096)
  277. 42:42:640 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=295, argSize=4, argPtr=09feee00)
  278. 42:42:640 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1887 308=sceKernelCreateThread(name=CRI Server Manager, entry=089a77ac, prio=20, stacksize=8192)
  279. 42:42:640 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=308, argSize=4, argPtr=09feee50)
  280. 42:42:640 GameThread   I[HLE]: HLE\sceSas.cpp:89 sceSasInit(08a4c840, 256, 32, 0, 44100)
  281. 42:42:640 GameThread   I[HLE]: HLE\sceSas.cpp:422 sceSasSetGrain(08a4c840, 256)
  282. 42:42:656 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1887 312=sceKernelCreateThread(name=CRI Atom Sound Output, entry=089a77ac, prio=20, stacksize=2048)
  283. 42:42:656 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=312, argSize=4, argPtr=09feed80)
  284. 42:42:671 CRI FS File  I[HLE]: FileSystems\DirectoryFileSystem.cpp:303 Actually opening D:\jerry\PPSSPP\memstick\PSP\SAVEDATA\NPJH50745INSDATA\INSDATA.DNS (/PSP/SAVEDATA/NPJH50745INSDATA/INSDATA.DNS)
  285. 42:42:671 CRI FS File  E[HLE]: FileSystems\DirectoryFileSystem.cpp:383 DirectoryFileSystem::OpenFile: FAILED, 3 - access = 1
  286. 42:42:671 CRI FS File  E[HLE]: HLE\sceIo.cpp:823 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(ms0:/PSP/SAVEDATA/NPJH50745INSDATA/INSDATA.DNS, 40004001, 000021a4) - file not found
  287. 42:42:671 CRI FS File  I[HLE]: FileSystems\DirectoryFileSystem.cpp:303 Actually opening D:\jerry\PPSSPP\memstick\PSP\SAVEDATA\NPJH50745INSDATA\INSSTRM.DNS (/PSP/SAVEDATA/NPJH50745INSDATA/INSSTRM.DNS)
  288. 42:42:671 CRI FS File  E[HLE]: FileSystems\DirectoryFileSystem.cpp:383 DirectoryFileSystem::OpenFile: FAILED, 3 - access = 1
  289. 42:42:671 CRI FS File  E[HLE]: HLE\sceIo.cpp:823 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(ms0:/PSP/SAVEDATA/NPJH50745INSDATA/INSSTRM.DNS, 40004001, 000021a4) - file not found
  290. 42:42:687 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1887 331=sceKernelCreateThread(name=FileLoader, entry=08811f1c, prio=2c, stacksize=8192)
  291. 42:42:703 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=331, argSize=4, argPtr=09feefe0)
  292. 42:42:703 FileLoader   I[HLE]: HLE\sceKernelThread.cpp:2016 __KernelReturnFromThread: 0
  293. 42:42:703 GameThread   E[HLE]: HLE\sceKernelThread.cpp:2144 sceKernelDeleteThread(0): cannot delete current thread
  294. 42:42:703 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1887 333=sceKernelCreateThread(name=FileLoader, entry=08811f1c, prio=2c, stacksize=8192)
  295. 42:42:703 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=333, argSize=4, argPtr=09feee90)
  296. 42:42:703 FileLoader   I[HLE]: HLE\sceKernelThread.cpp:2016 __KernelReturnFromThread: 0
  297. 42:42:703 GameThread   E[HLE]: HLE\sceKernelThread.cpp:2144 sceKernelDeleteThread(0): cannot delete current thread
  298. 42:42:703 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1887 334=sceKernelCreateThread(name=FileLoader, entry=08811f1c, prio=2c, stacksize=8192)
  299. 42:42:703 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=334, argSize=4, argPtr=09feefe0)
  300. 42:42:703 FileLoader   I[HLE]: HLE\sceKernelThread.cpp:2016 __KernelReturnFromThread: 0
  301. 42:42:703 GameThread   E[HLE]: HLE\sceKernelThread.cpp:2144 sceKernelDeleteThread(0): cannot delete current thread
  302. 42:42:703 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1887 335=sceKernelCreateThread(name=FileLoader, entry=08811f1c, prio=2c, stacksize=8192)
  303. 42:42:703 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=335, argSize=4, argPtr=09feefe0)
  304. 42:42:703 FileLoader   I[HLE]: HLE\sceKernelThread.cpp:2016 __KernelReturnFromThread: 0
  305. 42:42:703 GameThread   E[HLE]: HLE\sceKernelThread.cpp:2144 sceKernelDeleteThread(0): cannot delete current thread
  306. 42:42:703 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1887 336=sceKernelCreateThread(name=FileLoader, entry=08811f1c, prio=2c, stacksize=8192)
  307. 42:42:703 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=336, argSize=4, argPtr=09feefe0)
  308. 42:42:703 FileLoader   I[HLE]: HLE\sceKernelThread.cpp:2016 __KernelReturnFromThread: 0
  309. 42:42:703 GameThread   E[HLE]: HLE\sceKernelThread.cpp:2144 sceKernelDeleteThread(0): cannot delete current thread
  310. 42:42:703 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1887 337=sceKernelCreateThread(name=FileLoader, entry=08811f1c, prio=2c, stacksize=8192)
  311. 42:42:703 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=337, argSize=4, argPtr=09feefe0)
  312. 42:42:703 FileLoader   I[HLE]: HLE\sceKernelThread.cpp:2016 __KernelReturnFromThread: 0
  313. 42:42:703 GameThread   E[HLE]: HLE\sceKernelThread.cpp:2144 sceKernelDeleteThread(0): cannot delete current thread
  314. 42:42:703 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1887 338=sceKernelCreateThread(name=FileLoader, entry=08811f1c, prio=2c, stacksize=8192)
  315. 42:42:703 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=338, argSize=4, argPtr=09feefe0)
  316. 42:42:703 FileLoader   I[HLE]: HLE\sceKernelThread.cpp:2016 __KernelReturnFromThread: 0
  317. 42:42:703 GameThread   E[HLE]: HLE\sceKernelThread.cpp:2144 sceKernelDeleteThread(0): cannot delete current thread
  318. 42:42:718 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1887 339=sceKernelCreateThread(name=FileLoader, entry=08811f1c, prio=2c, stacksize=8192)
  319. 42:42:718 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=339, argSize=4, argPtr=09feefe0)
  320. 42:42:718 FileLoader   I[HLE]: HLE\sceKernelThread.cpp:2016 __KernelReturnFromThread: 0
  321. 42:42:718 GameThread   E[HLE]: HLE\sceKernelThread.cpp:2144 sceKernelDeleteThread(0): cannot delete current thread
  322. 42:42:718 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1887 340=sceKernelCreateThread(name=FileLoader, entry=08811f1c, prio=2c, stacksize=8192)
  323. 42:42:718 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=340, argSize=4, argPtr=09feefe0)
  324. 42:42:765 FileLoader   I[HLE]: HLE\sceKernelThread.cpp:2016 __KernelReturnFromThread: 0
  325. 42:42:765 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=340, argSize=4, argPtr=09feefe0)
  326. 42:42:812 FileLoader   I[HLE]: HLE\sceKernelThread.cpp:2016 __KernelReturnFromThread: 0
  327. 42:42:812 GameThread   E[HLE]: HLE\sceKernelThread.cpp:2144 sceKernelDeleteThread(0): cannot delete current thread
  328. 42:42:812 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1887 343=sceKernelCreateThread(name=FileLoader, entry=08811f1c, prio=2c, stacksize=8192)
  329. 42:42:812 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=343, argSize=4, argPtr=09feee40)
  330. 42:42:812 FileLoader   I[HLE]: HLE\sceKernelThread.cpp:2016 __KernelReturnFromThread: 0
  331. 42:42:812 GameThread   E[HLE]: HLE\sceKernelThread.cpp:2144 sceKernelDeleteThread(0): cannot delete current thread
  332. 42:42:812 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1887 344=sceKernelCreateThread(name=FileLoader, entry=08811f1c, prio=2c, stacksize=8192)
  333. 42:42:812 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=344, argSize=4, argPtr=09feee40)
  334. 42:42:812 FileLoader   I[HLE]: HLE\sceKernelThread.cpp:2016 __KernelReturnFromThread: 0
  335. 42:42:812 GameThread   E[HLE]: HLE\sceKernelThread.cpp:2144 sceKernelDeleteThread(0): cannot delete current thread
  336. 42:42:812 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1887 345=sceKernelCreateThread(name=FileLoader, entry=08811f1c, prio=2c, stacksize=8192)
  337. 42:42:812 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=345, argSize=4, argPtr=09feee40)
  338. 42:42:812 FileLoader   I[HLE]: HLE\sceKernelThread.cpp:2016 __KernelReturnFromThread: 0
  339. 42:42:812 GameThread   E[HLE]: HLE\sceKernelThread.cpp:2144 sceKernelDeleteThread(0): cannot delete current thread
  340. 42:42:828 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1887 346=sceKernelCreateThread(name=FileLoader, entry=08811f1c, prio=2c, stacksize=8192)
  341. 42:42:828 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=346, argSize=4, argPtr=09feee60)
  342. 42:42:828 FileLoader   I[HLE]: HLE\sceKernelThread.cpp:2016 __KernelReturnFromThread: 0
  343. 42:42:828 GameThread   E[HLE]: HLE\sceKernelThread.cpp:2144 sceKernelDeleteThread(0): cannot delete current thread
  344. 42:42:828 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1887 347=sceKernelCreateThread(name=FileLoader, entry=08811f1c, prio=2c, stacksize=8192)
  345. 42:42:828 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=347, argSize=4, argPtr=09feee60)
  346. 42:42:828 FileLoader   I[HLE]: HLE\sceKernelThread.cpp:2016 __KernelReturnFromThread: 0
  347. 42:42:828 GameThread   E[HLE]: HLE\sceKernelThread.cpp:2144 sceKernelDeleteThread(0): cannot delete current thread
  348. 42:42:828 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1887 348=sceKernelCreateThread(name=FileLoader, entry=08811f1c, prio=2c, stacksize=8192)
  349. 42:42:828 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=348, argSize=4, argPtr=09feee00)
  350. 42:42:828 FileLoader   I[HLE]: HLE\sceKernelThread.cpp:2016 __KernelReturnFromThread: 0
  351. 42:42:828 GameThread   E[HLE]: HLE\sceKernelThread.cpp:2144 sceKernelDeleteThread(0): cannot delete current thread
  352. 42:42:828 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1887 349=sceKernelCreateThread(name=FileLoader, entry=08811f1c, prio=2c, stacksize=8192)
  353. 42:42:828 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=349, argSize=4, argPtr=09feee10)
  354. 42:42:828 FileLoader   I[HLE]: HLE\sceKernelThread.cpp:2016 __KernelReturnFromThread: 0
  355. 42:42:828 GameThread   E[HLE]: HLE\sceKernelThread.cpp:2144 sceKernelDeleteThread(0): cannot delete current thread
  356. 42:42:828 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1887 350=sceKernelCreateThread(name=FileLoader, entry=08811f1c, prio=2c, stacksize=8192)
  357. 42:42:828 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=350, argSize=4, argPtr=09feee20)
  358. 42:42:828 FileLoader   I[HLE]: HLE\sceKernelThread.cpp:2016 __KernelReturnFromThread: 0
  359. 42:42:828 GameThread   E[HLE]: HLE\sceKernelThread.cpp:2144 sceKernelDeleteThread(0): cannot delete current thread
  360. 42:42:828 GameThread   I[HLE]: HLE\sceIo.cpp:581 stdout: Live2D version 1.0.00alpha5 for PSP
  361. 42:42:828 GameThread   I[HLE]: HLE\sceIo.cpp:581 stdout:
  362. 42:42:828 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1887 354=sceKernelCreateThread(name=RootJob::flipThread, entry=0881b0f8, prio=20, stacksize=8192)
  363. 42:42:828 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1887 357=sceKernelCreateThread(name=RootJob::vsyncThread, entry=0881b208, prio=20, stacksize=8192)
  364. 42:42:828 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=354, argSize=4, argPtr=09fef040)
  365. 42:42:828 GameThread   I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=357, argSize=4, argPtr=09fef040)
  366. 42:42:843 GameThread   I[HLE]: GLES\Framebuffer.cpp:479 Creating FBO for 00000000 : 480 x 272 x 3
  367. 42:42:859 GameThread   E[HLE]: HLE\sceUtility.cpp:419 UNIMPL 0=sceUtilityGamedataInstallGetStatus()
  368. 44:06:937 idle0        I[HLE]: GLES\Framebuffer.cpp:700 Destroying FBO for 00000000 : 480 x 272 x 3
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