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  1. Vault-Tec Multiplayer Mod client debug log (0.1a snapshot "Gary 2.7")
  2. Connecting to server: 127.0.0.1|1770 (name: Name, password: , game: Fallout New Vegas
  3. Visit www.vaultmp.com for help and upload this log if you experience problems with the mod.
  4. -----------------------------------------------------------------------------------------------------
  5. [2013-02-28 15:44:59] New actor object created (ref: 14)
  6. [2013-02-28 15:44:59] Connection request accepted (127.0.0.1|1770)
  7. [2013-02-28 15:44:59] Sending packet of type 9pGameAuth, length 7, type 137
  8. [2013-02-28 15:44:59] Constructing packet of type 10pGameStart, length 1, type 140
  9. [2013-02-28 15:44:59] We were successfully authenticated (127.0.0.1|1770)
  10. [2013-02-28 15:44:59] Initiating vaultmp game thread...
  11. [2013-02-28 15:45:00] Threads 5 6 0x679e2c 0x679e38
  12. [2013-02-28 15:45:00] vaultmp process waked up (game patched)
  13. [2013-02-28 15:45:09] Sending packet of type 9pGameLoad, length 1, type 138
  14. [2013-02-28 15:45:09] Sending packet of type 8pGameEnd, length 2, type 141
  15. [2013-02-28 15:45:09] Interface lost, game closed unexpectedly
  16. [2013-02-28 15:45:09] 0x446ed7: VaultException::stacktrace_() in C:\Program Files (x86)\Steam\steamapps\common\fallout new vegas\vaultmp\vaultmpd.exe
  17. 0x447156: VaultException::stacktrace() in C:\Program Files (x86)\Steam\steamapps\common\fallout new vegas\vaultmp\vaultmpd.exe
  18. 0x473eff: Bethesda::InitializeVaultMP(RakNet::RakPeerInterface*, RakNet::SystemAddress, std::string const&, std::string const&, unsigned char, bool, bool, unsigned int) in C:\Program Files (x86)\Steam\steamapps\common\fallout new vegas\vaultmp\vaultmpd.exe
  19. 0x443903: _Z15WindowProcedureP6HWND__jjl@16 in C:\Program Files (x86)\Steam\steamapps\common\fallout new vegas\vaultmp\vaultmpd.exe
  20. 0x766b62fa: gapfnScSendMessage in C:\Windows\syswow64\USER32.dll
  21. 0x766b6d3a: GetThreadDesktop in C:\Windows\syswow64\USER32.dll
  22. 0x766b965e: GetWindow in C:\Windows\syswow64\USER32.dll
  23. 0x766b96c5: SendMessageW in C:\Windows\syswow64\USER32.dll
  24. 0x766f5fbb: LoadCursorFromFileA in C:\Windows\syswow64\USER32.dll
  25. 0x766f60fc: LoadCursorFromFileA in C:\Windows\syswow64\USER32.dll
  26. 0x766e312e: SetKeyboardState in C:\Windows\syswow64\USER32.dll
  27. 0x766daa3f: IsCharAlphaA in C:\Windows\syswow64\USER32.dll
  28. 0x766b62fa: gapfnScSendMessage in C:\Windows\syswow64\USER32.dll
  29. 0x766b6d3a: GetThreadDesktop in C:\Windows\syswow64\USER32.dll
  30. 0x766b77c4: CharPrevW in C:\Windows\syswow64\USER32.dll
  31. 0x766b7bca: DispatchMessageA in C:\Windows\syswow64\USER32.dll
  32. 0x442af5: MessageLoop() in C:\Program Files (x86)\Steam\steamapps\common\fallout new vegas\vaultmp\vaultmpd.exe
  33. 0x441603: WinMain@16 in C:\Program Files (x86)\Steam\steamapps\common\fallout new vegas\vaultmp\vaultmpd.exe
  34. 0x6359ad: operator new(unsigned int, void*) in C:\Program Files (x86)\Steam\steamapps\common\fallout new vegas\vaultmp\vaultmpd.exe
  35. 0x4013fa: [unknown function] in C:\Program Files (x86)\Steam\steamapps\common\fallout new vegas\vaultmp\vaultmpd.exe
  36. 0x768533aa: BaseThreadInitThunk in C:\Windows\syswow64\kernel32.dll
  37. 0x77ae9ef2: RtlInitializeExceptionChain in C:\Windows\SysWOW64\ntdll.dll
  38. 0x77ae9ec5: RtlInitializeExceptionChain in C:\Windows\SysWOW64\ntdll.dll
  39.  
  40. [2013-02-28 15:45:09] Terminate called...
  41. [2013-02-28 15:45:09] Reference 14 with base 7 and NetworkID 968274050821329650 (type: 6Player) to be destructed (0x1e38008)
  42. [2013-02-28 15:45:09] Reference 0 with base 15038 and NetworkID 968274050821329649 (type: 4Item) to be destructed (0x1e3ffa8)
  43. [2013-02-28 15:45:09] Reference 0 with base 25b83 and NetworkID 968274050821329651 (type: 4Item) to be destructed (0x1e40cd8)
  44. [2013-02-28 15:45:09] Player object destroyed (ref: 14)
  45. [2013-02-28 15:45:09] Network thread is going to terminate (ERROR)
  46. -----------------------------------------------------------------------------------------------------
  47. END OF LOG
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