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  1. LogPlatformFile: Not using cached read wrapper
  2. LogInit: Display: RandInit(1591904540) SRandInit(1591904540).
  3. LogInit: Read version file with build ID '3709383'
  4. LogInit: Overriding engine version to CL 3709383, compatible CL 3709383
  5. LogInit: Registered custom module enumerator with build ID '3709383'
  6. LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 3 sets of task threads.
  7. LogStats: Stats thread started at 0.181990
  8. LogD3D11RHI: Aftermath initialized
  9. LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-Paper2D.dll (API version 3709383).
  10. LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-Paper2DEditor.dll (API version 3709383).
  11. LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-PaperSpriteSheetImporter.dll (API version 3709383).
  12. LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-PaperTiledImporter.dll (API version 3709383).
  13. LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-SmartSnapping.dll (API version 3709383).
  14. LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Blendables/LightPropagationVolume/Binaries/Win64/UE4Editor-LightPropagationVolumeRuntime.dll (API version 3709383).
  15. LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Blendables/LightPropagationVolume/Binaries/Win64/UE4Editor-LightPropagationVolumeEditor.dll (API version 3709383).
  16. LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/GitSourceControl/Binaries/Win64/UE4Editor-GitSourceControl.dll (API version 3709383).
  17. LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/PerforceSourceControl/Binaries/Win64/UE4Editor-PerforceSourceControl.dll (API version 3709383).
  18. LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/SubversionSourceControl/Binaries/Win64/UE4Editor-SubversionSourceControl.dll (API version 3709383).
  19. LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/UObjectPlugin/Binaries/Win64/UE4Editor-UObjectPlugin.dll (API version 3709383).
  20. LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/VisualStudioCodeSourceCodeAccess/Binaries/Win64/UE4Editor-VisualStudioCodeSourceCodeAccess.dll (API version 3709383).
  21. LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/VisualStudioSourceCodeAccess/Binaries/Win64/UE4Editor-VisualStudioSourceCodeAccess.dll (API version 3709383).
  22. LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/AssetManagerEditor/Binaries/Win64/UE4Editor-AssetManagerEditor.dll (API version 3709383).
  23. LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/AudioCapture/Binaries/Win64/UE4Editor-AudioCapture.dll (API version 3709383).
  24. LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/FacialAnimation/Binaries/Win64/UE4Editor-FacialAnimation.dll (API version 3709383).
  25. LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/FacialAnimation/Binaries/Win64/UE4Editor-FacialAnimationEditor.dll (API version 3709383).
  26. LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/GameplayTagsEditor/Binaries/Win64/UE4Editor-GameplayTagsEditor.dll (API version 3709383).
  27. LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/MobileLauncherProfileWizard/Binaries/Win64/UE4Editor-MobileLauncherProfileWizard.dll (API version 3709383).
  28. LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/PluginBrowser/Binaries/Win64/UE4Editor-PluginBrowser.dll (API version 3709383).
  29. LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/SpeedTreeImporter/Binaries/Win64/UE4Editor-SpeedTreeImporter.dll (API version 3709383).
  30. LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Experimental/AlembicImporter/Binaries/Win64/UE4Editor-AlembicImporter.dll (API version 3709383).
  31. LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Experimental/AlembicImporter/Binaries/Win64/UE4Editor-AlembicLibrary.dll (API version 3709383).
  32. LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Experimental/CharacterAI/Binaries/Win64/UE4Editor-CharacterAI.dll (API version 3709383).
  33. LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Experimental/HTML5Networking/Binaries/Win64/UE4Editor-HTML5Networking.dll (API version 3709383).
  34. LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/AndroidMedia/Binaries/Win64/UE4Editor-AndroidMediaEditor.dll (API version 3709383).
  35. LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/AndroidMedia/Binaries/Win64/UE4Editor-AndroidMediaFactory.dll (API version 3709383).
  36. LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/AvfMedia/Binaries/Win64/UE4Editor-AvfMediaEditor.dll (API version 3709383).
  37. LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/AvfMedia/Binaries/Win64/UE4Editor-AvfMediaFactory.dll (API version 3709383).
  38. LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/AvfMedia/Binaries/Win64/UE4Editor-AvfMediaFactory.dll (API version 3709383).
  39. LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMedia.dll (API version 3709383).
  40. LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMediaEditor.dll (API version 3709383).
  41. LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMediaFactory.dll (API version 3709383).
  42. LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMediaFactory.dll (API version 3709383).
  43. LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-OpenExrWrapper.dll (API version 3709383).
  44. LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/MediaCompositing/Binaries/Win64/UE4Editor-MediaCompositing.dll (API version 3709383).
  45. LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/MediaCompositing/Binaries/Win64/UE4Editor-MediaCompositingEditor.dll (API version 3709383).
  46. LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/MediaPlayerEditor/Binaries/Win64/UE4Editor-MediaPlayerEditor.dll (API version 3709383).
  47. LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMedia.dll (API version 3709383).
  48. LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMediaEditor.dll (API version 3709383).
  49. LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMediaFactory.dll (API version 3709383).
  50. LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMediaFactory.dll (API version 3709383).
  51. LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Messaging/TcpMessaging/Binaries/Win64/UE4Editor-TcpMessaging.dll (API version 3709383).
  52. LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Messaging/UdpMessaging/Binaries/Win64/UE4Editor-UdpMessaging.dll (API version 3709383).
  53. LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/MovieScene/ActorSequence/Binaries/Win64/UE4Editor-ActorSequence.dll (API version 3709383).
  54. LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/MovieScene/LevelSequenceEditor/Binaries/Win64/UE4Editor-LevelSequenceEditor.dll (API version 3709383).
  55. LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/MovieScene/MatineeToLevelSequence/Binaries/Win64/UE4Editor-MatineeToLevelSequence.dll (API version 3709383).
  56. LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Online/OnlineSubsystem/Binaries/Win64/UE4Editor-OnlineSubsystem.dll (API version 3709383).
  57. LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/AndroidPermission/Binaries/Win64/UE4Editor-AndroidPermission.dll (API version 3709383).
  58. LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Online/OnlineSubsystemNull/Binaries/Win64/UE4Editor-OnlineSubsystemNull.dll (API version 3709383).
  59. LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Online/OnlineSubsystemUtils/Binaries/Win64/UE4Editor-OnlineSubsystemUtils.dll (API version 3709383).
  60. LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Online/OnlineSubsystemUtils/Binaries/Win64/UE4Editor-OnlineBlueprintSupport.dll (API version 3709383).
  61. LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Binaries/Win64/UE4Editor-AndroidDeviceProfileSelector.dll (API version 3709383).
  62. LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/AppleARKit/Binaries/Win64/UE4Editor-AppleARKit.dll (API version 3709383).
  63. LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/ArchVisCharacter/Binaries/Win64/UE4Editor-ArchVisCharacter.dll (API version 3709383).
  64. LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/CableComponent/Binaries/Win64/UE4Editor-CableComponent.dll (API version 3709383).
  65. LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/CustomMeshComponent/Binaries/Win64/UE4Editor-CustomMeshComponent.dll (API version 3709383).
  66. LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/ExampleDeviceProfileSelector/Binaries/Win64/UE4Editor-ExampleDeviceProfileSelector.dll (API version 3709383).
  67. LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/ImmediatePhysics/Binaries/Win64/UE4Editor-ImmediatePhysics.dll (API version 3709383).
  68. LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/ImmediatePhysics/Binaries/Win64/UE4Editor-ImmediatePhysicsEditor.dll (API version 3709383).
  69. LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/LocationServicesBPLibrary/Binaries/Win64/UE4Editor-LocationServicesBPLibrary.dll (API version 3709383).
  70. LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/MobilePatchingUtils/Binaries/Win64/UE4Editor-MobilePatchingUtils.dll (API version 3709383).
  71. LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Binaries/Win64/UE4Editor-OculusHMD.dll (API version 3709383).
  72. LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Binaries/Win64/UE4Editor-OculusInput.dll (API version 3709383).
  73. LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Binaries/Win64/UE4Editor-OculusEditor.dll (API version 3709383).
  74. LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/PhysXVehicles/Binaries/Win64/UE4Editor-PhysXVehicles.dll (API version 3709383).
  75. LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/PhysXVehicles/Binaries/Win64/UE4Editor-PhysXVehiclesEditor.dll (API version 3709383).
  76. LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/ProceduralMeshComponent/Binaries/Win64/UE4Editor-ProceduralMeshComponent.dll (API version 3709383).
  77. LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/ProceduralMeshComponent/Binaries/Win64/UE4Editor-ProceduralMeshComponentEditor.dll (API version 3709383).
  78. LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/RuntimePhysXCooking/Binaries/Win64/UE4Editor-RuntimePhysXCooking.dll (API version 3709383).
  79. LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/Steam/SteamVR/Binaries/Win64/UE4Editor-SteamVR.dll (API version 3709383).
  80. LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/Steam/SteamVR/Binaries/Win64/UE4Editor-SteamVRController.dll (API version 3709383).
  81. LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/WindowsMoviePlayer/Binaries/Win64/UE4Editor-WindowsMoviePlayer.dll (API version 3709383).
  82. LogPluginManager: Mounting plugin Paper2D
  83. LogPluginManager: Mounting plugin LightPropagationVolume
  84. LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
  85. LogPluginManager: Mounting plugin GitSourceControl
  86. LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
  87. LogPluginManager: Mounting plugin NullSourceCodeAccess
  88. LogPluginManager: Mounting plugin PerforceSourceControl
  89. LogPluginManager: Mounting plugin SubversionSourceControl
  90. LogPluginManager: Mounting plugin UObjectPlugin
  91. LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
  92. LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
  93. LogPluginManager: Mounting plugin XCodeSourceCodeAccess
  94. LogPluginManager: Mounting plugin AssetManagerEditor
  95. LogPluginManager: Mounting plugin AudioCapture
  96. LogPluginManager: Mounting plugin FacialAnimation
  97. LogPluginManager: Mounting plugin GameplayTagsEditor
  98. LogPluginManager: Mounting plugin MobileLauncherProfileWizard
  99. LogPluginManager: Mounting plugin PluginBrowser
  100. LogPluginManager: Mounting plugin SpeedTreeImporter
  101. LogPluginManager: Mounting plugin AlembicImporter
  102. LogPluginManager: Mounting plugin CharacterAI
  103. LogPluginManager: Mounting plugin HTML5Networking
  104. LogPluginManager: Mounting plugin AndroidMedia
  105. LogPluginManager: Mounting plugin AvfMedia
  106. LogPluginManager: Mounting plugin ImgMedia
  107. LogPluginManager: Mounting plugin MediaCompositing
  108. LogPluginManager: Mounting plugin MediaPlayerEditor
  109. LogPluginManager: Mounting plugin WmfMedia
  110. LogPluginManager: Mounting plugin TcpMessaging
  111. LogPluginManager: Mounting plugin UdpMessaging
  112. LogPluginManager: Mounting plugin ActorSequence
  113. LogPluginManager: Mounting plugin LevelSequenceEditor
  114. LogPluginManager: Mounting plugin MatineeToLevelSequence
  115. LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
  116. LogPluginManager: Mounting plugin OnlineSubsystemIOS
  117. LogPluginManager: Mounting plugin OnlineSubsystem
  118. LogPluginManager: Mounting plugin OnlineSubsystemNull
  119. LogPluginManager: Mounting plugin OnlineSubsystemUtils
  120. LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
  121. LogPluginManager: Mounting plugin AndroidMoviePlayer
  122. LogPluginManager: Mounting plugin AndroidPermission
  123. LogPluginManager: Mounting plugin AppleARKit
  124. LogPluginManager: Mounting plugin AppleMoviePlayer
  125. LogPluginManager: Mounting plugin ArchVisCharacter
  126. LogPluginManager: Mounting plugin CableComponent
  127. LogPluginManager: Mounting plugin CustomMeshComponent
  128. LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
  129. LogPluginManager: Mounting plugin GoogleCloudMessaging
  130. LogPluginManager: Mounting plugin ImmediatePhysics
  131. LogPluginManager: Mounting plugin IOSDeviceProfileSelector
  132. LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
  133. LogPluginManager: Mounting plugin LocationServicesBPLibrary
  134. LogPluginManager: Mounting plugin MobilePatchingUtils
  135. LogPluginManager: Mounting plugin OculusVR
  136. LogPluginManager: Plugin shader directory ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Shaders found
  137. LogPluginManager: Mapping shader source directory ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Shaders to virtual directory /Plugin/OculusVR
  138. LogPluginManager: Mounting plugin PhysXVehicles
  139. LogPluginManager: Mounting plugin ProceduralMeshComponent
  140. LogPluginManager: Mounting plugin RuntimePhysXCooking
  141. LogPluginManager: Mounting plugin SteamVR
  142. LogPluginManager: Mounting plugin WindowsMoviePlayer
  143. LogInit: Using libcurl 7.47.1
  144. LogInit: - built for x86_64-pc-win32
  145. LogInit: - supports SSL with OpenSSL/1.0.2g
  146. LogInit: - supports HTTP deflate (compression) using libz 1.2.8
  147. LogInit: - other features:
  148. LogInit: CURL_VERSION_SSL
  149. LogInit: CURL_VERSION_LIBZ
  150. LogInit: CURL_VERSION_IPV6
  151. LogInit: CURL_VERSION_ASYNCHDNS
  152. LogInit: CURL_VERSION_LARGEFILE
  153. LogInit: CURL_VERSION_IDN
  154. LogInit: CurlRequestOptions (configurable via config and command line):
  155. LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
  156. LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
  157. LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
  158. LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
  159. LogInit: Build: ++UE4+Release-4.18-CL-3709383
  160. LogInit: Engine Version: 4.18.0-3709383+++UE4+Release-4.18
  161. LogInit: Compatible Engine Version: 4.18.0-3709383+++UE4+Release-4.18
  162. LogInit: Net CL: 3709383
  163. LogDevObjectVersion: Number of dev versions registered: 16
  164. LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
  165. LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
  166. LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
  167. LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 20
  168. LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 30
  169. LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
  170. LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
  171. LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
  172. LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
  173. LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
  174. LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 20
  175. LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 4
  176. LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
  177. LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
  178. LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 1
  179. LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 12
  180. LogInit: Compiled (64-bit): Oct 20 2017 10:39:19
  181. LogInit: Compiled with Visual C++: 19.00.24215.01
  182. LogInit: Build Configuration: Development
  183. LogInit: Branch Name: ++UE4+Release-4.18
  184. LogInit: Command line: -EpicPortal
  185. LogInit: Base directory: C:/Program Files/Epic Games/UE_4.18/Engine/Binaries/Win64/
  186. LogInit: Installed Engine Build: 1
  187. LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
  188. LogInit: Object subsystem initialized
  189. LogInit: Selected Device Profile: [Windows]
  190. LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
  191. LogInit: Computer: LAPTOP-N9NP3QQ7
  192. LogInit: User: Luis
  193. LogInit: CPU Page size=4096, Cores=2
  194. LogInit: High frequency timer resolution =2.648439 MHz
  195. LogMemory: Memory total: Physical=7.9GB (8GB approx)
  196. LogMemory: Platform Memory Stats for Windows
  197. LogMemory: Process Physical Memory: 271.72 MB used, 271.72 MB peak
  198. LogMemory: Process Virtual Memory: 269.44 MB used, 269.44 MB peak
  199. LogMemory: Physical Memory: 5085.69 MB used, 3019.72 MB free, 8105.41 MB total
  200. LogMemory: Virtual Memory: 640.09 MB used, 3019.72 MB free, 134217728.00 MB total
  201. LogInit: Using OS detected language (pt-BR).
  202. LogInit: Using OS detected locale (pt-BR).
  203. LogInit: Setting process to per monitor DPI aware
  204. LogD3D11RHI: D3D11 adapters:
  205. LogD3D11RHI: 0. 'NVIDIA GeForce 920MX' (Feature Level 11_0)
  206. LogD3D11RHI: 2019/0/4052 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
  207. LogD3D11RHI: 1. 'Intel(R) HD Graphics 620' (Feature Level 11_0)
  208. LogD3D11RHI: 128/0/4052 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x8086
  209. LogD3D11RHI: 2. 'Microsoft Basic Render Driver' (Feature Level 11_0)
  210. LogD3D11RHI: 0/0/4052 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
  211. LogD3D11RHI: Chosen D3D11 Adapter: 0
  212. LogD3D11RHI: Creating new Direct3DDevice
  213. LogD3D11RHI: GPU DeviceId: 0x134f (for the marketing name, search the web for "GPU Device Id")
  214. LogWindows: EnumDisplayDevices:
  215. LogWindows: 0. 'Intel(R) HD Graphics 620' (P:1 D:1)
  216. LogWindows: 1. 'Intel(R) HD Graphics 620' (P:0 D:0)
  217. LogWindows: 2. 'Intel(R) HD Graphics 620' (P:0 D:0)
  218. LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter FoundDriverCount:0
  219. LogD3D11RHI: Adapter Name: NVIDIA GeForce 920MX
  220. LogD3D11RHI: Driver Version: Unknown (internal:Unknown, unified:Unknown)
  221. LogD3D11RHI: Driver Date: Unknown
  222. LogRHI: Texture pool is 1413 MB (70% of 2019 MB)
  223. LogD3D11RHI: Async texture creation enabled
  224. LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
  225. LogShaderCompilers: Guid format shader working directory is -19 characters bigger than the processId version (../../../../../../Users/Luis/Documents/Unreal Projects/testworld/Intermediate/Shaders/WorkingDirectory/8572/).
  226. LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Luis/AppData/Local/Temp/UnrealShaderWorkingDir/3FDB4D634AC1FBADA138B3887CA80673/'.
  227. LogShaderCompilers: Display: Using Local Shader Compiler.
  228. LogTemp: Display: Loaded TP AllDesktopTargetPlatform
  229. LogTemp: Display: Loaded TP MacClientTargetPlatform
  230. LogTemp: Display: Loaded TP MacNoEditorTargetPlatform
  231. LogTemp: Display: Loaded TP MacServerTargetPlatform
  232. LogTemp: Display: Loaded TP MacTargetPlatform
  233. LogTemp: Display: Loaded TP WindowsClientTargetPlatform
  234. LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform
  235. LogTemp: Display: Loaded TP WindowsServerTargetPlatform
  236. LogTemp: Display: Loaded TP WindowsTargetPlatform
  237. LogTemp: Display: Loaded TP Android_ASTCTargetPlatform
  238. LogTemp: Display: Loaded TP Android_ATCTargetPlatform
  239. LogTemp: Display: Loaded TP Android_DXTTargetPlatform
  240. LogTemp: Display: Loaded TP Android_ETC1TargetPlatform
  241. LogTemp: Display: Loaded TP Android_ETC2TargetPlatform
  242. LogTemp: Display: Loaded TP Android_MultiTargetPlatform
  243. LogTemp: Display: Loaded TP Android_PVRTCTargetPlatform
  244. LogTemp: Display: Loaded TP AndroidTargetPlatform
  245. LogTemp: Display: Loaded TP HTML5TargetPlatform
  246. LogTemp: Display: Loaded TP IOSTargetPlatform
  247. LogTemp: Display: Loaded TP TVOSTargetPlatform
  248. LogTemp: Display: Loaded TP LinuxClientTargetPlatform
  249. LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform
  250. LogTemp: Display: Loaded TP LinuxServerTargetPlatform
  251. LogTemp: Display: Loaded TP LinuxTargetPlatform
  252. LogTargetPlatformManager: Display: Building Assets For Windows
  253. LogDerivedDataCache: Display: Max Cache Size: 512 MB
  254. LogDerivedDataCache: Loaded boot cache 0.08s 77MB C:/Users/Luis/AppData/Local/UnrealEngine/4.18/DerivedDataCache/Boot.ddc.
  255. LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Luis/AppData/Local/UnrealEngine/4.18/DerivedDataCache/Boot.ddc
  256. LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/Luis/Documents/Unreal Projects/testworld/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  257. LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
  258. LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/Luis/Documents/Unreal Projects/testworld/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
  259. LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
  260. LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
  261. LogDerivedDataCache: Using Local data cache path C:/Users/Luis/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
  262. LogMaterial: Verifying Global Shaders for PCD3D_SM5
  263. LogSlate: Using Freetype 2.6.0
  264. LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  265. LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  266. LogInit: Selected Device Profile: [Windows]
  267. LogSimplygon: Simplygon DLL not present - disabling.
  268. LogMeshReduction: Using SimplygonSwarm for distributed automatic mesh merging
  269. LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
  270. LogMeshReduction: No automatic skeletal mesh reduction module available
  271. LogMeshReduction: No automatic mesh merging module available
  272. LogMeshMerging: No automatic mesh merging module available
  273. LogNetVersion: testworld , NetCL: 3709383, EngineNetVer: 2, GameNetVer: 0 (Checksum: 2998311889)
  274. LogAssetRegistry: FAssetRegistry took 0.0275 seconds to start up
  275. LogPackageLocalizationCache: Processed 7 localized package path(s) for 2 prioritized culture(s) in 0.072969 seconds
  276. LogUObjectArray: 35900 objects as part of root set at end of initial load.
  277. LogUObjectAllocator: 7372024 out of 0 bytes used by permanent object pool.
  278. LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
  279. LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  280. LogTcpMessaging: Initializing TcpMessaging bridge
  281. LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  282. LogMaterial: Uniform references updated for custom material expression Custom.
  283. SourceControl: Controle de origem desativado
  284. SourceControl: Controle de origem desativado
  285. SourceControl: Controle de origem desativado
  286. SourceControl: Controle de origem desativado
  287. LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
  288. LogOcInput: OculusInput pre-init called
  289. LogEngine: Initializing Engine...
  290. LogHMD: Failed to initialize OpenVR with code 110
  291. LogMaterial: Missing cached shader map for material ShadedLevelColorationUnlitMateri, compiling. Is special engine material.
  292. LogMaterial: Missing cached shader map for material VertexColorMaterial, compiling.
  293. LogMaterial: Missing cached shader map for material VertexColorViewMode_ColorOnly, compiling.
  294. LogMaterial: Missing cached shader map for material VertexColorViewMode_AlphaAsColor, compiling.
  295. LogMaterial: Missing cached shader map for material VertexColorViewMode_RedOnly, compiling.
  296. LogMaterial: Missing cached shader map for material VertexColorViewMode_GreenOnly, compiling.
  297. LogMaterial: Missing cached shader map for material VertexColorViewMode_BlueOnly, compiling.
  298. LogMaterial: Missing cached shader map for material RemoveSurfaceMaterial, compiling.
  299. LogMaterial: Missing cached shader map for material DebugMeshMaterial, compiling.
  300. LogMaterial: Missing cached shader map for material M_InvalidLightmapSettings, compiling.
  301. LogMaterial: Missing cached shader map for material GizmoMaterial, compiling.
  302. LogMaterial: Missing cached shader map for material PhAT_JointLimitMaterial, compiling.
  303. LogMaterial: Missing cached shader map for material GeomMaterial, compiling.
  304. LogMaterial: Missing cached shader map for material EditorBrushMaterial, compiling.
  305. LogMaterial: Missing cached shader map for material BoneWeightMaterial, compiling.
  306. LogMaterial: Missing cached shader map for material ClothMaterial, compiling.
  307. LogMaterial: Missing cached shader map for material ClothMaterial_WF, compiling.
  308. LogMaterial: Missing cached shader map for material DebugEditorMaterial, compiling.
  309. LogMaterial: Missing cached shader map for material PreviewShadowIndicatorMaterial, compiling.
  310. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
  311. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
  312. LogAIModule: Creating AISystem for world Untitled
  313. LogInit: XAudio2 using 'Alto-falantes (Realtek High Definition Audio)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
  314. LogInit: FAudioDevice initialized.
  315. LogDerivedDataCache: Saved boot cache 0.31s 77MB C:/Users/Luis/AppData/Local/UnrealEngine/4.18/DerivedDataCache/Boot.ddc.
  316. LogInit: Texture streaming: Enabled
  317. LogEngineSessionManager: EngineSessionManager initialized
  318. LogInit: Transaction tracking system initialized
  319. BlueprintLog: New page: Carregar Editor
  320. LocalizationService: Localization service is disabled
  321. LogMaterial: Missing cached shader map for material Cross_Mat, compiling.
  322. LogMaterial: Missing cached shader map for material PhAT_BoneSelectedMaterial, compiling.
  323. LogMaterial: Missing cached shader map for material PhAT_ElemSelectedMaterial, compiling.
  324. LogMaterial: Missing cached shader map for material PhAT_NoCollisionMaterial, compiling.
  325. LogMaterial: Missing cached shader map for material PhAT_UnselectedMaterial, compiling.
  326. LogMaterial: Missing cached shader map for material Tick_Mat, compiling.
  327. LogMaterial: Missing cached shader map for material WidgetGridVertexColorMaterial_Ma, compiling.
  328. LogMaterial: Missing cached shader map for material WidgetMaterial, compiling.
  329. LogMaterial: Missing cached shader map for material WidgetMaterial_Current, compiling.
  330. LogMaterial: Missing cached shader map for material WidgetMaterial_X, compiling.
  331. LogMaterial: Missing cached shader map for material WidgetMaterial_Y, compiling.
  332. LogMaterial: Missing cached shader map for material WidgetMaterial_Z, compiling.
  333. LogMaterial: Missing cached shader map for material WidgetVertexColorMaterial, compiling.
  334. LogMaterial: Missing cached shader map for material LevelGridMaterial, compiling.
  335. LogMaterial: Missing cached shader map for material BlinkingCaret, compiling.
  336. LogMaterial: Missing cached shader map for material M_StreamingPause, compiling.
  337. LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
  338. LogCook: Display: Mobile HDR setting 1
  339. LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
  340. LogFileCache: Scanning file cache for directory 'C:/Users/Luis/Documents/Unreal Projects/testworld/Content/' took 0.02s
  341. SourceControl: Controle de origem desativado
  342. Cmd: MAP LOAD FILE="../../../../../../Users/Luis/Documents/Unreal Projects/testworld/Content/FirstPersonBP/Maps/FirstPersonExampleMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
  343. LightingResults: New page: Compilação de Iluminação
  344. MapCheck: New page: Verificação de Mapa
  345. LightingResults: New page: Compilação de Iluminação
  346. LogMaterial: Missing cached shader map for material M_Sky_Panning_Clouds2, compiling.
  347. LogMaterial: Missing cached shader map for material M_FPGun, compiling.
  348. LogMaterial: Missing cached shader map for material M_UE4Man_Body, compiling.
  349. LogMaterial: Missing cached shader map for material BaseMaterial, compiling.
  350. LogMaterial: Missing cached shader map for material CubeMaterial, compiling.
  351. LogMaterial: Missing cached shader map for material AntiAliasedTextMaterialTranslucent, compiling.
  352. LogAIModule: Creating AISystem for world FirstPersonExampleMap
  353. LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  354. Cmd: MAP CHECKDEP NOCLEARLOG
  355. MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 155,504ms to complete.
  356. LogFileHelpers: Loading map 'FirstPersonExampleMap' took 2.229
  357. LogWindowsTextInputMethodSystem: Display: IME system now deactivated.
  358. LogCollectionManager: Loaded 0 collections in 0.003488 seconds
  359. LogFileCache: Scanning file cache for directory 'C:/Users/Luis/Documents/Unreal Projects/testworld/Saved/Collections/' took 0.01s
  360. LogFileCache: Scanning file cache for directory 'C:/Users/Luis/Documents/Unreal Projects/testworld/Content/Developers/Luis/Collections/' took 0.01s
  361. LogFileCache: Scanning file cache for directory 'C:/Users/Luis/Documents/Unreal Projects/testworld/Content/Collections/' took 0.01s
  362. LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000000 seconds
  363. LogContentBrowser: Native class hierarchy populated in 0.0155 seconds. Added 2363 classes and 519 folders.
  364. LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0004 seconds. Added 0 classes and 0 folders.
  365. LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0004 seconds. Added 0 classes and 0 folders.
  366. LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0004 seconds. Added 1 classes and 2 folders.
  367. LogSlate: Took 0.000275 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
  368. LogSlate: Took 0.000267 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
  369. LogSlate: Took 0.000342 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
  370. LogMaterial: Missing cached shader map for material LevelGridMaterial2, compiling.
  371. LogRenderer: Reallocating scene render targets to support 856x396 Format 10 NumSamples 1 (Frame:1).
  372. LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0004 seconds. Added 1 classes and 2 folders.
  373. LogLoad: (Engine Initialization) Total time: 44.29 seconds
  374. LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
  375. LogExternalProfiler: No external profilers were discovered. External profiling features will not be available.
  376. LogContentStreaming: Texture pool size now 1000 MB
  377. LogSlate: Took 0.000264 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K)
  378. LogAssetRegistry: Asset discovery search completed in 32.3444 seconds
  379. LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000000 seconds (found 0 objects)
  380. LogCollectionManager: Fixed up redirectors for 0 collections in 0.000105 seconds (updated 0 objects)
  381. LogTemp: Repeating last play command: Selected Viewport
  382. LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap' with GeneratedClass '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPers
  383. onExampleMap_C' with ClassGeneratedBy '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap'
  384. LogPlayLevel: PlayLevel: No blueprints needed recompiling
  385. PIE: New page: Sessão de PIE : FirstPersonExampleMap (03/11/2017 23:28:41)
  386. LogPlayLevel: Creating play world package: /Game/FirstPersonBP/Maps/UEDPIE_0_FirstPersonExampleMap
  387. LogPlayLevel: PIE: StaticDuplicateObject took: (0.138556s)
  388. LogAIModule: Creating AISystem for world FirstPersonExampleMap
  389. LogPlayLevel: PIE: World Init took: (0.001129s)
  390. LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap to /Game/FirstPersonBP/Maps/UEDPIE_0_FirstPersonExampleMap.FirstPersonExampleMap (0.146003s)
  391. LogInit: XAudio2 using 'Alto-falantes (Realtek High Definition Audio)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
  392. LogInit: FAudioDevice initialized.
  393. LogLoad: Game class is 'FirstPersonGameMode_C'
  394. LogWorld: Bringing World /Game/FirstPersonBP/Maps/UEDPIE_0_FirstPersonExampleMap.FirstPersonExampleMap up for play (max tick rate 60) at 2017.11.04-01.28.41
  395. LogWorld: Bringing up level for play took: 0.081491
  396. LogContentBrowser: Native class hierarchy updated for 'MovieSceneCapture' in 0.0006 seconds. Added 11 classes and 0 folders.
  397. PIE: Momento de início de reprodução no editor para /Game/FirstPersonBP/Maps/UEDPIE_0_FirstPersonExampleMap 0,627
  398. LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap' with GeneratedClass '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPerso
  399. nExampleMap_C' with ClassGeneratedBy '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap'
  400. LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap' with GeneratedClass '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPerson
  401. ExampleMap_C' with ClassGeneratedBy '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap'
  402. LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap' with GeneratedClass '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonE
  403. xampleMap_C' with ClassGeneratedBy '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap'
  404. LogEditorViewport: Clicking on Actor (LMB): FirstPersonCharacter_C (FirstPersonCharacter)
  405. LogEditorViewport: Clicking on Actor (context menu): FirstPersonCharacter_C (FirstPersonCharacter)
  406. LogSlate: Took 0.009352 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/Roboto-Italic.ttf' (157K)
  407. LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Floor)
  408. LogEditorViewport: Clicking on Actor (LMB): FirstPersonCharacter_C (FirstPersonCharacter)
  409. LogTemp: Repeating last play command: Selected Viewport
  410. LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap' with GeneratedClass '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPers
  411. onExampleMap_C' with ClassGeneratedBy '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap'
  412. LogPlayLevel: PlayLevel: No blueprints needed recompiling
  413. PIE: New page: Sessão de PIE : FirstPersonExampleMap (03/11/2017 23:30:42)
  414. LogPlayLevel: Creating play world package: /Game/FirstPersonBP/Maps/UEDPIE_0_FirstPersonExampleMap
  415. LogPlayLevel: PIE: StaticDuplicateObject took: (0.031129s)
  416. LogAIModule: Creating AISystem for world FirstPersonExampleMap
  417. LogPlayLevel: PIE: World Init took: (0.003185s)
  418. LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap to /Game/FirstPersonBP/Maps/UEDPIE_0_FirstPersonExampleMap.FirstPersonExampleMap (0.034944s)
  419. LogInit: XAudio2 using 'Alto-falantes (Realtek High Definition Audio)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
  420. LogInit: FAudioDevice initialized.
  421. LogLoad: Game class is 'FirstPersonGameMode_C'
  422. LogWorld: Bringing World /Game/FirstPersonBP/Maps/UEDPIE_0_FirstPersonExampleMap.FirstPersonExampleMap up for play (max tick rate 60) at 2017.11.04-01.30.42
  423. LogWorld: Bringing up level for play took: 0.003096
  424. PIE: Momento de início de reprodução no editor para /Game/FirstPersonBP/Maps/UEDPIE_0_FirstPersonExampleMap 0,318
  425. LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap' with GeneratedClass '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPerso
  426. nExampleMap_C' with ClassGeneratedBy '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap'
  427. LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap' with GeneratedClass '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPerson
  428. ExampleMap_C' with ClassGeneratedBy '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap'
  429. LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap' with GeneratedClass '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonE
  430. xampleMap_C' with ClassGeneratedBy '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap'
  431. LogTemp: Repeating last play command: Selected Viewport
  432. LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap' with GeneratedClass '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPers
  433. onExampleMap_C' with ClassGeneratedBy '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap'
  434. LogPlayLevel: PlayLevel: No blueprints needed recompiling
  435. PIE: New page: Sessão de PIE : FirstPersonExampleMap (03/11/2017 23:30:57)
  436. LogPlayLevel: Creating play world package: /Game/FirstPersonBP/Maps/UEDPIE_0_FirstPersonExampleMap
  437. LogPlayLevel: PIE: StaticDuplicateObject took: (0.028515s)
  438. LogAIModule: Creating AISystem for world FirstPersonExampleMap
  439. LogPlayLevel: PIE: World Init took: (0.002354s)
  440. LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap to /Game/FirstPersonBP/Maps/UEDPIE_0_FirstPersonExampleMap.FirstPersonExampleMap (0.031728s)
  441. LogInit: XAudio2 using 'Alto-falantes (Realtek High Definition Audio)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
  442. LogInit: FAudioDevice initialized.
  443. LogLoad: Game class is 'FirstPersonGameMode_C'
  444. LogWorld: Bringing World /Game/FirstPersonBP/Maps/UEDPIE_0_FirstPersonExampleMap.FirstPersonExampleMap up for play (max tick rate 60) at 2017.11.04-01.30.57
  445. LogWorld: Bringing up level for play took: 0.003196
  446. PIE: Momento de início de reprodução no editor para /Game/FirstPersonBP/Maps/UEDPIE_0_FirstPersonExampleMap -0,385
  447. LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap' with GeneratedClass '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPerso
  448. nExampleMap_C' with ClassGeneratedBy '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap'
  449. LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap' with GeneratedClass '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPerson
  450. ExampleMap_C' with ClassGeneratedBy '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap'
  451. LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap' with GeneratedClass '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonE
  452. xampleMap_C' with ClassGeneratedBy '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap'
  453. LogEditorViewport: Clicking on Actor (LMB): TextRenderActor (TemplateLabel)
  454. Cmd: DELETE
  455. Cmd: ACTOR DELETE
  456. LogEditorActor: Deleted Actor: TextRenderActor
  457. LogEditorActor: Deleted 1 Actors (0.146 secs)
  458. LogTemp: Repeating last play command: Selected Viewport
  459. LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap' with GeneratedClass '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPers
  460. onExampleMap_C' with ClassGeneratedBy '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap'
  461. LogPlayLevel: PlayLevel: No blueprints needed recompiling
  462. PIE: New page: Sessão de PIE : FirstPersonExampleMap (03/11/2017 23:32:47)
  463. LogPlayLevel: Creating play world package: /Game/FirstPersonBP/Maps/UEDPIE_0_FirstPersonExampleMap
  464. LogPlayLevel: PIE: StaticDuplicateObject took: (0.022322s)
  465. LogAIModule: Creating AISystem for world FirstPersonExampleMap
  466. LogPlayLevel: PIE: World Init took: (0.001629s)
  467. LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap to /Game/FirstPersonBP/Maps/UEDPIE_0_FirstPersonExampleMap.FirstPersonExampleMap (0.024410s)
  468. LogInit: XAudio2 using 'Alto-falantes (Realtek High Definition Audio)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
  469. LogInit: FAudioDevice initialized.
  470. LogLoad: Game class is 'FirstPersonGameMode_C'
  471. LogWorld: Bringing World /Game/FirstPersonBP/Maps/UEDPIE_0_FirstPersonExampleMap.FirstPersonExampleMap up for play (max tick rate 60) at 2017.11.04-01.32.47
  472. LogWorld: Bringing up level for play took: 0.002208
  473. PIE: Momento de início de reprodução no editor para /Game/FirstPersonBP/Maps/UEDPIE_0_FirstPersonExampleMap -0,7
  474. LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap' with GeneratedClass '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPerso
  475. nExampleMap_C' with ClassGeneratedBy '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap'
  476. LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap' with GeneratedClass '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPerson
  477. ExampleMap_C' with ClassGeneratedBy '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap'
  478. LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap' with GeneratedClass '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonE
  479. xampleMap_C' with ClassGeneratedBy '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap'
  480. LogRenderer: Reallocating scene render targets to support 856x596 Format 10 NumSamples 1 (Frame:8800).
  481. LogSlate: Took 0.000276 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K)
  482. LogSlate: Took 0.029679 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
  483. Running C:/Program Files/Epic Games/UE_4.18/Engine/Binaries/DotNET/UnrealBuildTool.exe -projectfiles -project="C:/Users/Luis/Documents/Unreal Projects/testworld/testworld.uproject" -game -rocket -progress
  484. Discovering modules, targets and source code for project...
  485. ERROR: Windows SDK v8.1 must be installed in order to build this target.
  486. LogSlate: Took 0.000200 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
  487. LogHotReload: Recompiling module testworld...
  488. LogVSAccessor: Warning: Couldn't access Visual Studio
  489. Candidate modules for hot reload:
  490. testworld
  491. Launching UnrealBuildTool... [C:/Program Files/Epic Games/UE_4.18/Engine/Binaries/DotNET/UnrealBuildTool.exe testworld -Module testworld Win64 Development -editorrecompile -canskiplink "C:/Users/Luis/Documents/Unreal Projects/testworld/testworld.uproject" ]
  492. Performing full C++ include scan (hot reloading a new target)
  493. Compiling game modules for hot reload
  494. Parsing headers for testworldEditor
  495. Running UnrealHeaderTool "C:\Users\Luis\Documents\Unreal Projects\testworld\testworld.uproject" "C:\Users\Luis\Documents\Unreal Projects\testworld\Intermediate\Build\Win64\testworldEditor\Development\testworldEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
  496. Reflection code generated for testworldEditor in 15,2056792 seconds
  497. ERROR: Windows SDK v8.1 must be installed in order to build this target.
  498. CompilerResultsLog: New page: Compilação – 03/11/2017 23:38:26
  499. CompilerResultsLog: Performing full C++ include scan (hot reloading a new target)
  500. CompilerResultsLog: Compiling game modules for hot reload
  501. CompilerResultsLog: Parsing headers for testworldEditor
  502. CompilerResultsLog: Running UnrealHeaderTool "C:\Users\Luis\Documents\Unreal Projects\testworld\testworld.uproject" "C:\Users\Luis\Documents\Unreal Projects\testworld\Intermediate\Build\Win64\testworldEditor\Development\testworldEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
  503. CompilerResultsLog: Reflection code generated for testworldEditor in 15,2056792 seconds
  504. CompilerResultsLog: ERROR: Windows SDK v8.1 must be installed in order to build this target.
  505. LogMainFrame: MainFrame: Module compiling took 46.862 seconds
  506. MapCheck: New page: Verificação de Mapa
  507. Cmd: MAP REBUILD ALLVISIBLE
  508. LogEditorServer: Rebuildmap Clear paths rebuilt
  509. LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy WorldGridMaterial, compiling. Is special engine material.
  510. LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy MaterialInstanceDynamic_1, compiling.
  511. LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy CubeMaterialOverride, compiling.
  512. LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy CubeMaterial, compiling.
  513. LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy MatineeCam_mat, compiling.
  514. LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_FPGun, compiling.
  515. LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_UE4Man_Body, compiling.
  516. TextureStreamingBuild: Display: Compiling optional shaders took 1.352 seconds.
  517. LogLevel: Display: Export Material TexCoord Scales took 0.073 seconds.
  518. TextureStreamingBuild: Display: Build Texture Streaming took 0.062 seconds.
  519. LightingResults: New page: Compilação de Iluminação - 03/11/2017 23:38:41
  520. LogSwarmInterface: [OpenConnection] Registering TCP channel ...
  521. LogSwarmInterface: [OpenConnection] Connecting to agent ...
  522. LogSwarmInterface: [TryOpenConnection] Testing the Agent
  523. LogSwarmInterface: Error: [TryOpenConnection] Waiting for the agent to start up ...
  524. LogSwarmInterface: Error: System.Net.Sockets.SocketException (0x80004005): Nenhuma conexão pôde ser feita porque a máquina de destino as recusou ativamente 127.0.0.1:8008
  525. Server stack trace:
  526. em System.Net.Sockets.Socket.DoConnect(EndPoint endPointSnapshot, SocketAddress socketAddress)
  527. em System.Net.Sockets.Socket.Connect(EndPoint remoteEP)
  528. em System.Runtime.Remoting.Channels.RemoteConnection.CreateNewSocket(EndPoint ipEndPoint)
  529. em System.Runtime.Remoting.Channels.SocketCache.GetSocket(String machinePortAndSid, Boolean openNew)
  530. em System.Runtime.Remoting.Channels.Tcp.TcpClientTransportSink.SendRequestWithRetry(IMessage msg, ITransportHeaders requestHeaders, Stream requestStream)
  531. em System.Runtime.Remoting.Channels.Tcp.TcpClientTransportSink.AsyncProcessRequest(IClientChannelSinkStack sinkStack, IMessage msg, ITransportHeaders headers, Stream stream)
  532. em System.Runtime.Remoting.Channels.BinaryClientFormatterSink.AsyncProcessMessage(IMessage msg, IMessageSink replySink)
  533. Exception rethrown at [0]:
  534. em System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg)
  535. em System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type)
  536. em NSwarm.IAgentInterfaceWrapper.MethodDelegate.EndInvoke(Hashtable& OutParameters, IAsyncResult result)
  537. em NSwarm.FSwarmInterface.TryOpenConnection(FConnectionCallback CallbackFunc, IntPtr CallbackData, ELogFlags LoggingFlags)
  538. LogSwarmInterface: [TryOpenConnection] Opening Connection to Agent
  539. LogSwarmInterface: [TryOpenConnection] Local Process ID is 8572
  540. LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED
  541. LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED
  542. LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED
  543. LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED
  544. LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED
  545. Cmd: MAP CHECK DONTDISPLAYDIALOG
  546. MapCheck: New page: FirstPersonExampleMap - 03/11/2017 23:38:55
  547. MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 123,63ms to complete.
  548. LogEditorBuildUtils: Build time 0:15
  549. LogMaterial: Missing cached shader map for material FLightmassMaterialRenderer MaterialInstanceDynamic_1, compiling.
  550. LogMaterial: Missing cached shader map for material FLightmassMaterialRenderer MaterialInstanceDynamic_1, compiling.
  551. LogMaterial: Missing cached shader map for material FLightmassMaterialRenderer CubeMaterial, compiling.
  552. LogMaterial: Missing cached shader map for material FLightmassMaterialRenderer CubeMaterial, compiling.
  553. LogMaterial: Missing cached shader map for material FLightmassMaterialRenderer WorldGridMaterial, compiling. Is special engine material.
  554. LogMaterial: Missing cached shader map for material FLightmassMaterialRenderer WorldGridMaterial, compiling. Is special engine material.
  555. Job is a success!
  556. LogVolumetricLightmapImport: Imported Volumetric Lightmap in 0.040s
  557. LogVolumetricLightmapImport: Indirection Texture 16x16x16 = 0.0Mb
  558. LogVolumetricLightmapImport: BrickData 340x5x5 = 0.3Mb
  559. LogVolumetricLightmapImport: Bricks at Level
  560. LogVolumetricLightmapImport: 0: 1.5% covering 100.0% of volume
  561. LogVolumetricLightmapImport: 1: 5.9% covering 6.3% of volume
  562. LogVolumetricLightmapImport: 2: 92.6% covering 1.5% of volume
  563. LogTexture: Display: Building textures: SkyOcclusion1_1 (AutoDXT, 2048X1024)
  564. LogTexture: Display: Building textures: HQ_Lightmap1_1 (AutoDXT, 2048X2048)
  565. LogTexture: Display: Building textures: LQ_Lightmap_1_1 (DXT1, 2048X2048)
  566. LogTexture: Display: Building textures: SkyOcclusion1_2 (AutoDXT, 2048X1024)
  567. LogTexture: Display: Building textures: HQ_Lightmap1_2 (AutoDXT, 2048X2048)
  568. LogTexture: Display: Building textures: LQ_Lightmap_1_2 (DXT1, 2048X2048)
  569. LogTexture: Display: Building textures: SkyOcclusion1_3 (AutoDXT, 2048X1024)
  570. LogTexture: Display: Building textures: HQ_Lightmap1_3 (AutoDXT, 2048X2048)
  571. LogTexture: Display: Building textures: LQ_Lightmap_1_3 (DXT1, 2048X2048)
  572. LogTexture: Display: Building textures: SkyOcclusion1_4 (AutoDXT, 2048X1024)
  573. LogTexture: Display: Building textures: HQ_Lightmap1_4 (AutoDXT, 2048X2048)
  574. LogTexture: Display: Building textures: LQ_Lightmap_1_4 (DXT1, 2048X2048)
  575. LogTexture: Display: Building textures: SkyOcclusion1_5 (AutoDXT, 64X32)
  576. LogTexture: Display: Building textures: HQ_Lightmap1_5 (AutoDXT, 64X64)
  577. LogTexture: Display: Building textures: LQ_Lightmap_1_5 (DXT1, 64X64)
  578. LogTexture: Display: Building textures: ShadowMapTexture2D_8 (G8, 1024X1024)
  579. LogTexture: Display: Building textures: ShadowMapTexture2D_9 (G8, 1024X1024)
  580. LogTexture: Display: Building textures: ShadowMapTexture2D_10 (G8, 1024X1024)
  581. LogTexture: Display: Building textures: ShadowMapTexture2D_11 (G8, 1024X1024)
  582. LogTexture: Display: Building textures: ShadowMapTexture2D_12 (G8, 1024X1024)
  583. LogTexture: Display: Building textures: ShadowMapTexture2D_13 (G8, 1024X1024)
  584. LogTexture: Display: Building textures: ShadowMapTexture2D_14 (G8, 1024X1024)
  585. LogTexture: Display: Building textures: ShadowMapTexture2D_15 (G8, 32X32)
  586. Lightmass on LAPTOP-N9NP3QQ7: 1:46 min total, 1.00 sec importing, 135 ms setup, 15.7 sec photons, 1:28 min processing, 0 ms extra exporting [8/8 mappings]. Threads: 5:55 min total, 3:45 min processing.
  587. LogStaticLightingSystem: Illumination: 2:07 min (6.46 sec encoding lightmaps, 1.73 sec encoding shadowmaps)
  588. LogStaticLightingSystem: Lightmap texture memory: 42.7 MB (42.7 MB streaming, 0.0 MB non-streaming), 10 textures
  589. LogStaticLightingSystem: Shadowmap texture memory: 9.3 MB (9.3 MB streaming, 0.0 MB non-streaming), 8 textures
  590. DumpUnbuiltLightIteractions
  591. Lights with unbuilt interactions: 0
  592. Primitives with unbuilt interactions: 0
  593. Cmd: MAP CHECK NOTIFYRESULTS
  594. MapCheck: New page: FirstPersonExampleMap - 03/11/2017 23:40:50
  595. MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 98,272ms to complete.
  596. LogEditorViewport: Clicking on Actor (LMB): BP_Sky_Sphere_C (SkySphereBlueprint)
  597. LogVSAccessor: Warning: Cannot add source file 'C:/Users/Luis/Documents/Unreal Projects/testworld/Source/testworld/pickup_functional.h' as it doesn't belong to a known module
  598. LogVSAccessor: Warning: Cannot add source file 'C:/Users/Luis/Documents/Unreal Projects/testworld/Source/testworld/pickup_functional.cpp' as it doesn't belong to a known module
  599. Running C:/Program Files/Epic Games/UE_4.18/Engine/Binaries/DotNET/UnrealBuildTool.exe -projectfiles -project="C:/Users/Luis/Documents/Unreal Projects/testworld/testworld.uproject" -game -rocket -progress
  600. Discovering modules, targets and source code for project...
  601. ERROR: Windows SDK v8.1 must be installed in order to build this target.
  602. LogHotReload: Recompiling module testworld...
  603. LogVSAccessor: Warning: Couldn't access Visual Studio
  604. Candidate modules for hot reload:
  605. testworld
  606. Launching UnrealBuildTool... [C:/Program Files/Epic Games/UE_4.18/Engine/Binaries/DotNET/UnrealBuildTool.exe UE4Editor -Module testworld Win64 Development -editorrecompile -FailIfGeneratedCodeChanges -canskiplink "C:/Users/Luis/Documents/Unreal Projects/testworld/testworld.uproject" ]
  607. Performing full C++ include scan (hot reloading a new target)
  608. Compiling game modules for hot reload
  609. ERROR: One or more of the modules specified using the '-module' argument could not be found.
  610. CompilerResultsLog: New page: Compilação – 03/11/2017 23:41:53
  611. CompilerResultsLog: Performing full C++ include scan (hot reloading a new target)
  612. CompilerResultsLog: Compiling game modules for hot reload
  613. CompilerResultsLog: ERROR: One or more of the modules specified using the '-module' argument could not be found.
  614. LogMainFrame: MainFrame: Module compiling took 1.707 seconds
  615. LogSlate: Took 0.006499 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/DroidSansMono.ttf' (77K)
  616. LogSlate: Took 0.000282 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K)
  617. LogSavePackage: Save=685.56ms
  618. LogSavePackage: Moving '../../../../../../Users/Luis/Documents/Unreal Projects/testworld/Saved/FirstPersonExampleMap_Auto1D70AF01C45F9AF0397CCDD954D168FF4.tmp' to '../../../../../../Users/Luis/Documents/Unreal Projects/testworld/Saved/Autosaves/Game/FirstPersonBP/Maps/FirstPersonExampleMap_Auto1.umap'
  619. LogSavePackage: Display: Finished SavePackage ../../../../../../Users/Luis/Documents/Unreal Projects/testworld/Saved/Autosaves/Game/FirstPersonBP/Maps/FirstPersonExampleMap_Auto1.umap
  620. LogFileHelpers: Editor autosave (incl. sublevels) for '/Game/FirstPersonBP/Maps/FirstPersonExampleMap' took 1.081
  621. LogFileHelpers: Editor autosave (incl. sublevels) for all levels took 1.081
  622. OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/FirstPersonBP/Maps/FirstPersonExampleMap_BuiltData] ([1] browsable assets)...
  623. OBJ SavePackage: Finished generating thumbnails for package [/Game/FirstPersonBP/Maps/FirstPersonExampleMap_BuiltData]
  624. LogSavePackage: Save=917.60ms
  625. LogSavePackage: Moving '../../../../../../Users/Luis/Documents/Unreal Projects/testworld/Saved/FirstPersonExampleMap_BuiltData_D27702D5427765109A9EBF86D7ED7C9B.tmp' to '../../../../../../Users/Luis/Documents/Unreal Projects/testworld/Saved/Autosaves/Game/FirstPersonBP/Maps/FirstPersonExampleMap_BuiltData_Auto1.uasset'
  626. LogSavePackage: Display: Finished SavePackage ../../../../../../Users/Luis/Documents/Unreal Projects/testworld/Saved/Autosaves/Game/FirstPersonBP/Maps/FirstPersonExampleMap_BuiltData_Auto1.uasset
  627. LogFileHelpers: Auto-saving content packages took 1.193
  628. LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker
  629. LogTemp: Executing iPhonePackager certificates Engine -bundlename com.YourCompany.testworld
  630. LogTemp: CWD: C:\Program Files\Epic Games\UE_4.18\Engine\Binaries\DotNET\IOS
  631. LogTemp: Initial Dir: C:\Program Files\Epic Games\UE_4.18
  632. LogTemp: Env CWD: C:\Program Files\Epic Games\UE_4.18\Engine\Binaries\DotNET\IOS
  633. LogTemp: BranchPath = LAPTOP-N9NP3QQ7/C/Program Files/Epic Games/UE_4.18/Engine/Binaries --- GameBranchPath = LAPTOP-N9NP3QQ7/C/Program Files/Epic Games/UE_4.18/Engine/Binaries
  634. LogTemp: IPP ERROR: Could not find provision directory 'C:\Users\Luis\AppData\Local/Apple Computer/MobileDevice/Provisioning Profiles/'.
  635. LogVSAccessor: Warning: Cannot add source file 'C:/Users/Luis/Documents/Unreal Projects/testworld/Source/testworld/test.h' as it doesn't belong to a known module
  636. LogVSAccessor: Warning: Cannot add source file 'C:/Users/Luis/Documents/Unreal Projects/testworld/Source/testworld/test.cpp' as it doesn't belong to a known module
  637. Running C:/Program Files/Epic Games/UE_4.18/Engine/Binaries/DotNET/UnrealBuildTool.exe -projectfiles -project="C:/Users/Luis/Documents/Unreal Projects/testworld/testworld.uproject" -game -rocket -progress
  638. Discovering modules, targets and source code for project...
  639. ERROR: Windows SDK v8.1 must be installed in order to build this target.
  640. LogHotReload: Recompiling module testworld...
  641. LogVSAccessor: Warning: Couldn't access Visual Studio
  642. Candidate modules for hot reload:
  643. testworld
  644. Launching UnrealBuildTool... [C:/Program Files/Epic Games/UE_4.18/Engine/Binaries/DotNET/UnrealBuildTool.exe UE4Editor -Module testworld Win64 Development -editorrecompile -FailIfGeneratedCodeChanges -canskiplink "C:/Users/Luis/Documents/Unreal Projects/testworld/testworld.uproject" ]
  645. Compiling game modules for hot reload
  646. Performing full C++ include scan (no include cache file)
  647. ERROR: One or more of the modules specified using the '-module' argument could not be found.
  648. CompilerResultsLog: New page: Compilação – 03/11/2017 23:49:44
  649. CompilerResultsLog: Compiling game modules for hot reload
  650. CompilerResultsLog: Performing full C++ include scan (no include cache file)
  651. CompilerResultsLog: ERROR: One or more of the modules specified using the '-module' argument could not be found.
  652. LogMainFrame: MainFrame: Module compiling took 1.653 seconds
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