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- LogPlatformFile: Not using cached read wrapper
- LogInit: Display: RandInit(1591904540) SRandInit(1591904540).
- LogInit: Read version file with build ID '3709383'
- LogInit: Overriding engine version to CL 3709383, compatible CL 3709383
- LogInit: Registered custom module enumerator with build ID '3709383'
- LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 3 sets of task threads.
- LogStats: Stats thread started at 0.181990
- LogD3D11RHI: Aftermath initialized
- LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-Paper2D.dll (API version 3709383).
- LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-Paper2DEditor.dll (API version 3709383).
- LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-PaperSpriteSheetImporter.dll (API version 3709383).
- LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-PaperTiledImporter.dll (API version 3709383).
- LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-SmartSnapping.dll (API version 3709383).
- LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Blendables/LightPropagationVolume/Binaries/Win64/UE4Editor-LightPropagationVolumeRuntime.dll (API version 3709383).
- LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Blendables/LightPropagationVolume/Binaries/Win64/UE4Editor-LightPropagationVolumeEditor.dll (API version 3709383).
- LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/GitSourceControl/Binaries/Win64/UE4Editor-GitSourceControl.dll (API version 3709383).
- LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/PerforceSourceControl/Binaries/Win64/UE4Editor-PerforceSourceControl.dll (API version 3709383).
- LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/SubversionSourceControl/Binaries/Win64/UE4Editor-SubversionSourceControl.dll (API version 3709383).
- LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/UObjectPlugin/Binaries/Win64/UE4Editor-UObjectPlugin.dll (API version 3709383).
- LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/VisualStudioCodeSourceCodeAccess/Binaries/Win64/UE4Editor-VisualStudioCodeSourceCodeAccess.dll (API version 3709383).
- LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/VisualStudioSourceCodeAccess/Binaries/Win64/UE4Editor-VisualStudioSourceCodeAccess.dll (API version 3709383).
- LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/AssetManagerEditor/Binaries/Win64/UE4Editor-AssetManagerEditor.dll (API version 3709383).
- LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/AudioCapture/Binaries/Win64/UE4Editor-AudioCapture.dll (API version 3709383).
- LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/FacialAnimation/Binaries/Win64/UE4Editor-FacialAnimation.dll (API version 3709383).
- LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/FacialAnimation/Binaries/Win64/UE4Editor-FacialAnimationEditor.dll (API version 3709383).
- LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/GameplayTagsEditor/Binaries/Win64/UE4Editor-GameplayTagsEditor.dll (API version 3709383).
- LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/MobileLauncherProfileWizard/Binaries/Win64/UE4Editor-MobileLauncherProfileWizard.dll (API version 3709383).
- LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/PluginBrowser/Binaries/Win64/UE4Editor-PluginBrowser.dll (API version 3709383).
- LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/SpeedTreeImporter/Binaries/Win64/UE4Editor-SpeedTreeImporter.dll (API version 3709383).
- LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Experimental/AlembicImporter/Binaries/Win64/UE4Editor-AlembicImporter.dll (API version 3709383).
- LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Experimental/AlembicImporter/Binaries/Win64/UE4Editor-AlembicLibrary.dll (API version 3709383).
- LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Experimental/CharacterAI/Binaries/Win64/UE4Editor-CharacterAI.dll (API version 3709383).
- LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Experimental/HTML5Networking/Binaries/Win64/UE4Editor-HTML5Networking.dll (API version 3709383).
- LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/AndroidMedia/Binaries/Win64/UE4Editor-AndroidMediaEditor.dll (API version 3709383).
- LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/AndroidMedia/Binaries/Win64/UE4Editor-AndroidMediaFactory.dll (API version 3709383).
- LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/AvfMedia/Binaries/Win64/UE4Editor-AvfMediaEditor.dll (API version 3709383).
- LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/AvfMedia/Binaries/Win64/UE4Editor-AvfMediaFactory.dll (API version 3709383).
- LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/AvfMedia/Binaries/Win64/UE4Editor-AvfMediaFactory.dll (API version 3709383).
- LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMedia.dll (API version 3709383).
- LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMediaEditor.dll (API version 3709383).
- LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMediaFactory.dll (API version 3709383).
- LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMediaFactory.dll (API version 3709383).
- LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-OpenExrWrapper.dll (API version 3709383).
- LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/MediaCompositing/Binaries/Win64/UE4Editor-MediaCompositing.dll (API version 3709383).
- LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/MediaCompositing/Binaries/Win64/UE4Editor-MediaCompositingEditor.dll (API version 3709383).
- LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/MediaPlayerEditor/Binaries/Win64/UE4Editor-MediaPlayerEditor.dll (API version 3709383).
- LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMedia.dll (API version 3709383).
- LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMediaEditor.dll (API version 3709383).
- LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMediaFactory.dll (API version 3709383).
- LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMediaFactory.dll (API version 3709383).
- LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Messaging/TcpMessaging/Binaries/Win64/UE4Editor-TcpMessaging.dll (API version 3709383).
- LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Messaging/UdpMessaging/Binaries/Win64/UE4Editor-UdpMessaging.dll (API version 3709383).
- LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/MovieScene/ActorSequence/Binaries/Win64/UE4Editor-ActorSequence.dll (API version 3709383).
- LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/MovieScene/LevelSequenceEditor/Binaries/Win64/UE4Editor-LevelSequenceEditor.dll (API version 3709383).
- LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/MovieScene/MatineeToLevelSequence/Binaries/Win64/UE4Editor-MatineeToLevelSequence.dll (API version 3709383).
- LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Online/OnlineSubsystem/Binaries/Win64/UE4Editor-OnlineSubsystem.dll (API version 3709383).
- LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/AndroidPermission/Binaries/Win64/UE4Editor-AndroidPermission.dll (API version 3709383).
- LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Online/OnlineSubsystemNull/Binaries/Win64/UE4Editor-OnlineSubsystemNull.dll (API version 3709383).
- LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Online/OnlineSubsystemUtils/Binaries/Win64/UE4Editor-OnlineSubsystemUtils.dll (API version 3709383).
- LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Online/OnlineSubsystemUtils/Binaries/Win64/UE4Editor-OnlineBlueprintSupport.dll (API version 3709383).
- LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Binaries/Win64/UE4Editor-AndroidDeviceProfileSelector.dll (API version 3709383).
- LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/AppleARKit/Binaries/Win64/UE4Editor-AppleARKit.dll (API version 3709383).
- LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/ArchVisCharacter/Binaries/Win64/UE4Editor-ArchVisCharacter.dll (API version 3709383).
- LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/CableComponent/Binaries/Win64/UE4Editor-CableComponent.dll (API version 3709383).
- LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/CustomMeshComponent/Binaries/Win64/UE4Editor-CustomMeshComponent.dll (API version 3709383).
- LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/ExampleDeviceProfileSelector/Binaries/Win64/UE4Editor-ExampleDeviceProfileSelector.dll (API version 3709383).
- LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/ImmediatePhysics/Binaries/Win64/UE4Editor-ImmediatePhysics.dll (API version 3709383).
- LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/ImmediatePhysics/Binaries/Win64/UE4Editor-ImmediatePhysicsEditor.dll (API version 3709383).
- LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/LocationServicesBPLibrary/Binaries/Win64/UE4Editor-LocationServicesBPLibrary.dll (API version 3709383).
- LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/MobilePatchingUtils/Binaries/Win64/UE4Editor-MobilePatchingUtils.dll (API version 3709383).
- LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Binaries/Win64/UE4Editor-OculusHMD.dll (API version 3709383).
- LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Binaries/Win64/UE4Editor-OculusInput.dll (API version 3709383).
- LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Binaries/Win64/UE4Editor-OculusEditor.dll (API version 3709383).
- LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/PhysXVehicles/Binaries/Win64/UE4Editor-PhysXVehicles.dll (API version 3709383).
- LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/PhysXVehicles/Binaries/Win64/UE4Editor-PhysXVehiclesEditor.dll (API version 3709383).
- LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/ProceduralMeshComponent/Binaries/Win64/UE4Editor-ProceduralMeshComponent.dll (API version 3709383).
- LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/ProceduralMeshComponent/Binaries/Win64/UE4Editor-ProceduralMeshComponentEditor.dll (API version 3709383).
- LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/RuntimePhysXCooking/Binaries/Win64/UE4Editor-RuntimePhysXCooking.dll (API version 3709383).
- LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/Steam/SteamVR/Binaries/Win64/UE4Editor-SteamVR.dll (API version 3709383).
- LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/Steam/SteamVR/Binaries/Win64/UE4Editor-SteamVRController.dll (API version 3709383).
- LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/WindowsMoviePlayer/Binaries/Win64/UE4Editor-WindowsMoviePlayer.dll (API version 3709383).
- LogPluginManager: Mounting plugin Paper2D
- LogPluginManager: Mounting plugin LightPropagationVolume
- LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
- LogPluginManager: Mounting plugin GitSourceControl
- LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
- LogPluginManager: Mounting plugin NullSourceCodeAccess
- LogPluginManager: Mounting plugin PerforceSourceControl
- LogPluginManager: Mounting plugin SubversionSourceControl
- LogPluginManager: Mounting plugin UObjectPlugin
- LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
- LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
- LogPluginManager: Mounting plugin XCodeSourceCodeAccess
- LogPluginManager: Mounting plugin AssetManagerEditor
- LogPluginManager: Mounting plugin AudioCapture
- LogPluginManager: Mounting plugin FacialAnimation
- LogPluginManager: Mounting plugin GameplayTagsEditor
- LogPluginManager: Mounting plugin MobileLauncherProfileWizard
- LogPluginManager: Mounting plugin PluginBrowser
- LogPluginManager: Mounting plugin SpeedTreeImporter
- LogPluginManager: Mounting plugin AlembicImporter
- LogPluginManager: Mounting plugin CharacterAI
- LogPluginManager: Mounting plugin HTML5Networking
- LogPluginManager: Mounting plugin AndroidMedia
- LogPluginManager: Mounting plugin AvfMedia
- LogPluginManager: Mounting plugin ImgMedia
- LogPluginManager: Mounting plugin MediaCompositing
- LogPluginManager: Mounting plugin MediaPlayerEditor
- LogPluginManager: Mounting plugin WmfMedia
- LogPluginManager: Mounting plugin TcpMessaging
- LogPluginManager: Mounting plugin UdpMessaging
- LogPluginManager: Mounting plugin ActorSequence
- LogPluginManager: Mounting plugin LevelSequenceEditor
- LogPluginManager: Mounting plugin MatineeToLevelSequence
- LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
- LogPluginManager: Mounting plugin OnlineSubsystemIOS
- LogPluginManager: Mounting plugin OnlineSubsystem
- LogPluginManager: Mounting plugin OnlineSubsystemNull
- LogPluginManager: Mounting plugin OnlineSubsystemUtils
- LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
- LogPluginManager: Mounting plugin AndroidMoviePlayer
- LogPluginManager: Mounting plugin AndroidPermission
- LogPluginManager: Mounting plugin AppleARKit
- LogPluginManager: Mounting plugin AppleMoviePlayer
- LogPluginManager: Mounting plugin ArchVisCharacter
- LogPluginManager: Mounting plugin CableComponent
- LogPluginManager: Mounting plugin CustomMeshComponent
- LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
- LogPluginManager: Mounting plugin GoogleCloudMessaging
- LogPluginManager: Mounting plugin ImmediatePhysics
- LogPluginManager: Mounting plugin IOSDeviceProfileSelector
- LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
- LogPluginManager: Mounting plugin LocationServicesBPLibrary
- LogPluginManager: Mounting plugin MobilePatchingUtils
- LogPluginManager: Mounting plugin OculusVR
- LogPluginManager: Plugin shader directory ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Shaders found
- LogPluginManager: Mapping shader source directory ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Shaders to virtual directory /Plugin/OculusVR
- LogPluginManager: Mounting plugin PhysXVehicles
- LogPluginManager: Mounting plugin ProceduralMeshComponent
- LogPluginManager: Mounting plugin RuntimePhysXCooking
- LogPluginManager: Mounting plugin SteamVR
- LogPluginManager: Mounting plugin WindowsMoviePlayer
- LogInit: Using libcurl 7.47.1
- LogInit: - built for x86_64-pc-win32
- LogInit: - supports SSL with OpenSSL/1.0.2g
- LogInit: - supports HTTP deflate (compression) using libz 1.2.8
- LogInit: - other features:
- LogInit: CURL_VERSION_SSL
- LogInit: CURL_VERSION_LIBZ
- LogInit: CURL_VERSION_IPV6
- LogInit: CURL_VERSION_ASYNCHDNS
- LogInit: CURL_VERSION_LARGEFILE
- LogInit: CURL_VERSION_IDN
- LogInit: CurlRequestOptions (configurable via config and command line):
- LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
- LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
- LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
- LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
- LogInit: Build: ++UE4+Release-4.18-CL-3709383
- LogInit: Engine Version: 4.18.0-3709383+++UE4+Release-4.18
- LogInit: Compatible Engine Version: 4.18.0-3709383+++UE4+Release-4.18
- LogInit: Net CL: 3709383
- LogDevObjectVersion: Number of dev versions registered: 16
- LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
- LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
- LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
- LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 20
- LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 30
- LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
- LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
- LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
- LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
- LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
- LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 20
- LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 4
- LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
- LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
- LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 1
- LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 12
- LogInit: Compiled (64-bit): Oct 20 2017 10:39:19
- LogInit: Compiled with Visual C++: 19.00.24215.01
- LogInit: Build Configuration: Development
- LogInit: Branch Name: ++UE4+Release-4.18
- LogInit: Command line: -EpicPortal
- LogInit: Base directory: C:/Program Files/Epic Games/UE_4.18/Engine/Binaries/Win64/
- LogInit: Installed Engine Build: 1
- LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
- LogInit: Object subsystem initialized
- LogInit: Selected Device Profile: [Windows]
- LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
- LogInit: Computer: LAPTOP-N9NP3QQ7
- LogInit: User: Luis
- LogInit: CPU Page size=4096, Cores=2
- LogInit: High frequency timer resolution =2.648439 MHz
- LogMemory: Memory total: Physical=7.9GB (8GB approx)
- LogMemory: Platform Memory Stats for Windows
- LogMemory: Process Physical Memory: 271.72 MB used, 271.72 MB peak
- LogMemory: Process Virtual Memory: 269.44 MB used, 269.44 MB peak
- LogMemory: Physical Memory: 5085.69 MB used, 3019.72 MB free, 8105.41 MB total
- LogMemory: Virtual Memory: 640.09 MB used, 3019.72 MB free, 134217728.00 MB total
- LogInit: Using OS detected language (pt-BR).
- LogInit: Using OS detected locale (pt-BR).
- LogInit: Setting process to per monitor DPI aware
- LogD3D11RHI: D3D11 adapters:
- LogD3D11RHI: 0. 'NVIDIA GeForce 920MX' (Feature Level 11_0)
- LogD3D11RHI: 2019/0/4052 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
- LogD3D11RHI: 1. 'Intel(R) HD Graphics 620' (Feature Level 11_0)
- LogD3D11RHI: 128/0/4052 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x8086
- LogD3D11RHI: 2. 'Microsoft Basic Render Driver' (Feature Level 11_0)
- LogD3D11RHI: 0/0/4052 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
- LogD3D11RHI: Chosen D3D11 Adapter: 0
- LogD3D11RHI: Creating new Direct3DDevice
- LogD3D11RHI: GPU DeviceId: 0x134f (for the marketing name, search the web for "GPU Device Id")
- LogWindows: EnumDisplayDevices:
- LogWindows: 0. 'Intel(R) HD Graphics 620' (P:1 D:1)
- LogWindows: 1. 'Intel(R) HD Graphics 620' (P:0 D:0)
- LogWindows: 2. 'Intel(R) HD Graphics 620' (P:0 D:0)
- LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter FoundDriverCount:0
- LogD3D11RHI: Adapter Name: NVIDIA GeForce 920MX
- LogD3D11RHI: Driver Version: Unknown (internal:Unknown, unified:Unknown)
- LogD3D11RHI: Driver Date: Unknown
- LogRHI: Texture pool is 1413 MB (70% of 2019 MB)
- LogD3D11RHI: Async texture creation enabled
- LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
- LogShaderCompilers: Guid format shader working directory is -19 characters bigger than the processId version (../../../../../../Users/Luis/Documents/Unreal Projects/testworld/Intermediate/Shaders/WorkingDirectory/8572/).
- LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Luis/AppData/Local/Temp/UnrealShaderWorkingDir/3FDB4D634AC1FBADA138B3887CA80673/'.
- LogShaderCompilers: Display: Using Local Shader Compiler.
- LogTemp: Display: Loaded TP AllDesktopTargetPlatform
- LogTemp: Display: Loaded TP MacClientTargetPlatform
- LogTemp: Display: Loaded TP MacNoEditorTargetPlatform
- LogTemp: Display: Loaded TP MacServerTargetPlatform
- LogTemp: Display: Loaded TP MacTargetPlatform
- LogTemp: Display: Loaded TP WindowsClientTargetPlatform
- LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform
- LogTemp: Display: Loaded TP WindowsServerTargetPlatform
- LogTemp: Display: Loaded TP WindowsTargetPlatform
- LogTemp: Display: Loaded TP Android_ASTCTargetPlatform
- LogTemp: Display: Loaded TP Android_ATCTargetPlatform
- LogTemp: Display: Loaded TP Android_DXTTargetPlatform
- LogTemp: Display: Loaded TP Android_ETC1TargetPlatform
- LogTemp: Display: Loaded TP Android_ETC2TargetPlatform
- LogTemp: Display: Loaded TP Android_MultiTargetPlatform
- LogTemp: Display: Loaded TP Android_PVRTCTargetPlatform
- LogTemp: Display: Loaded TP AndroidTargetPlatform
- LogTemp: Display: Loaded TP HTML5TargetPlatform
- LogTemp: Display: Loaded TP IOSTargetPlatform
- LogTemp: Display: Loaded TP TVOSTargetPlatform
- LogTemp: Display: Loaded TP LinuxClientTargetPlatform
- LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform
- LogTemp: Display: Loaded TP LinuxServerTargetPlatform
- LogTemp: Display: Loaded TP LinuxTargetPlatform
- LogTargetPlatformManager: Display: Building Assets For Windows
- LogDerivedDataCache: Display: Max Cache Size: 512 MB
- LogDerivedDataCache: Loaded boot cache 0.08s 77MB C:/Users/Luis/AppData/Local/UnrealEngine/4.18/DerivedDataCache/Boot.ddc.
- LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Luis/AppData/Local/UnrealEngine/4.18/DerivedDataCache/Boot.ddc
- LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/Luis/Documents/Unreal Projects/testworld/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
- LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
- LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/Luis/Documents/Unreal Projects/testworld/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
- LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
- LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
- LogDerivedDataCache: Using Local data cache path C:/Users/Luis/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
- LogMaterial: Verifying Global Shaders for PCD3D_SM5
- LogSlate: Using Freetype 2.6.0
- LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
- LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
- LogInit: Selected Device Profile: [Windows]
- LogSimplygon: Simplygon DLL not present - disabling.
- LogMeshReduction: Using SimplygonSwarm for distributed automatic mesh merging
- LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
- LogMeshReduction: No automatic skeletal mesh reduction module available
- LogMeshReduction: No automatic mesh merging module available
- LogMeshMerging: No automatic mesh merging module available
- LogNetVersion: testworld , NetCL: 3709383, EngineNetVer: 2, GameNetVer: 0 (Checksum: 2998311889)
- LogAssetRegistry: FAssetRegistry took 0.0275 seconds to start up
- LogPackageLocalizationCache: Processed 7 localized package path(s) for 2 prioritized culture(s) in 0.072969 seconds
- LogUObjectArray: 35900 objects as part of root set at end of initial load.
- LogUObjectAllocator: 7372024 out of 0 bytes used by permanent object pool.
- LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
- LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
- LogTcpMessaging: Initializing TcpMessaging bridge
- LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
- LogMaterial: Uniform references updated for custom material expression Custom.
- SourceControl: Controle de origem desativado
- SourceControl: Controle de origem desativado
- SourceControl: Controle de origem desativado
- SourceControl: Controle de origem desativado
- LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
- LogOcInput: OculusInput pre-init called
- LogEngine: Initializing Engine...
- LogHMD: Failed to initialize OpenVR with code 110
- LogMaterial: Missing cached shader map for material ShadedLevelColorationUnlitMateri, compiling. Is special engine material.
- LogMaterial: Missing cached shader map for material VertexColorMaterial, compiling.
- LogMaterial: Missing cached shader map for material VertexColorViewMode_ColorOnly, compiling.
- LogMaterial: Missing cached shader map for material VertexColorViewMode_AlphaAsColor, compiling.
- LogMaterial: Missing cached shader map for material VertexColorViewMode_RedOnly, compiling.
- LogMaterial: Missing cached shader map for material VertexColorViewMode_GreenOnly, compiling.
- LogMaterial: Missing cached shader map for material VertexColorViewMode_BlueOnly, compiling.
- LogMaterial: Missing cached shader map for material RemoveSurfaceMaterial, compiling.
- LogMaterial: Missing cached shader map for material DebugMeshMaterial, compiling.
- LogMaterial: Missing cached shader map for material M_InvalidLightmapSettings, compiling.
- LogMaterial: Missing cached shader map for material GizmoMaterial, compiling.
- LogMaterial: Missing cached shader map for material PhAT_JointLimitMaterial, compiling.
- LogMaterial: Missing cached shader map for material GeomMaterial, compiling.
- LogMaterial: Missing cached shader map for material EditorBrushMaterial, compiling.
- LogMaterial: Missing cached shader map for material BoneWeightMaterial, compiling.
- LogMaterial: Missing cached shader map for material ClothMaterial, compiling.
- LogMaterial: Missing cached shader map for material ClothMaterial_WF, compiling.
- LogMaterial: Missing cached shader map for material DebugEditorMaterial, compiling.
- LogMaterial: Missing cached shader map for material PreviewShadowIndicatorMaterial, compiling.
- LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
- LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
- LogAIModule: Creating AISystem for world Untitled
- LogInit: XAudio2 using 'Alto-falantes (Realtek High Definition Audio)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
- LogInit: FAudioDevice initialized.
- LogDerivedDataCache: Saved boot cache 0.31s 77MB C:/Users/Luis/AppData/Local/UnrealEngine/4.18/DerivedDataCache/Boot.ddc.
- LogInit: Texture streaming: Enabled
- LogEngineSessionManager: EngineSessionManager initialized
- LogInit: Transaction tracking system initialized
- BlueprintLog: New page: Carregar Editor
- LocalizationService: Localization service is disabled
- LogMaterial: Missing cached shader map for material Cross_Mat, compiling.
- LogMaterial: Missing cached shader map for material PhAT_BoneSelectedMaterial, compiling.
- LogMaterial: Missing cached shader map for material PhAT_ElemSelectedMaterial, compiling.
- LogMaterial: Missing cached shader map for material PhAT_NoCollisionMaterial, compiling.
- LogMaterial: Missing cached shader map for material PhAT_UnselectedMaterial, compiling.
- LogMaterial: Missing cached shader map for material Tick_Mat, compiling.
- LogMaterial: Missing cached shader map for material WidgetGridVertexColorMaterial_Ma, compiling.
- LogMaterial: Missing cached shader map for material WidgetMaterial, compiling.
- LogMaterial: Missing cached shader map for material WidgetMaterial_Current, compiling.
- LogMaterial: Missing cached shader map for material WidgetMaterial_X, compiling.
- LogMaterial: Missing cached shader map for material WidgetMaterial_Y, compiling.
- LogMaterial: Missing cached shader map for material WidgetMaterial_Z, compiling.
- LogMaterial: Missing cached shader map for material WidgetVertexColorMaterial, compiling.
- LogMaterial: Missing cached shader map for material LevelGridMaterial, compiling.
- LogMaterial: Missing cached shader map for material BlinkingCaret, compiling.
- LogMaterial: Missing cached shader map for material M_StreamingPause, compiling.
- LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
- LogCook: Display: Mobile HDR setting 1
- LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
- LogFileCache: Scanning file cache for directory 'C:/Users/Luis/Documents/Unreal Projects/testworld/Content/' took 0.02s
- SourceControl: Controle de origem desativado
- Cmd: MAP LOAD FILE="../../../../../../Users/Luis/Documents/Unreal Projects/testworld/Content/FirstPersonBP/Maps/FirstPersonExampleMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
- LightingResults: New page: Compilação de Iluminação
- MapCheck: New page: Verificação de Mapa
- LightingResults: New page: Compilação de Iluminação
- LogMaterial: Missing cached shader map for material M_Sky_Panning_Clouds2, compiling.
- LogMaterial: Missing cached shader map for material M_FPGun, compiling.
- LogMaterial: Missing cached shader map for material M_UE4Man_Body, compiling.
- LogMaterial: Missing cached shader map for material BaseMaterial, compiling.
- LogMaterial: Missing cached shader map for material CubeMaterial, compiling.
- LogMaterial: Missing cached shader map for material AntiAliasedTextMaterialTranslucent, compiling.
- LogAIModule: Creating AISystem for world FirstPersonExampleMap
- LogEditorServer: Finished looking for orphan Actors (0.000 secs)
- Cmd: MAP CHECKDEP NOCLEARLOG
- MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 155,504ms to complete.
- LogFileHelpers: Loading map 'FirstPersonExampleMap' took 2.229
- LogWindowsTextInputMethodSystem: Display: IME system now deactivated.
- LogCollectionManager: Loaded 0 collections in 0.003488 seconds
- LogFileCache: Scanning file cache for directory 'C:/Users/Luis/Documents/Unreal Projects/testworld/Saved/Collections/' took 0.01s
- LogFileCache: Scanning file cache for directory 'C:/Users/Luis/Documents/Unreal Projects/testworld/Content/Developers/Luis/Collections/' took 0.01s
- LogFileCache: Scanning file cache for directory 'C:/Users/Luis/Documents/Unreal Projects/testworld/Content/Collections/' took 0.01s
- LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000000 seconds
- LogContentBrowser: Native class hierarchy populated in 0.0155 seconds. Added 2363 classes and 519 folders.
- LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0004 seconds. Added 0 classes and 0 folders.
- LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0004 seconds. Added 0 classes and 0 folders.
- LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0004 seconds. Added 1 classes and 2 folders.
- LogSlate: Took 0.000275 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
- LogSlate: Took 0.000267 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
- LogSlate: Took 0.000342 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
- LogMaterial: Missing cached shader map for material LevelGridMaterial2, compiling.
- LogRenderer: Reallocating scene render targets to support 856x396 Format 10 NumSamples 1 (Frame:1).
- LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0004 seconds. Added 1 classes and 2 folders.
- LogLoad: (Engine Initialization) Total time: 44.29 seconds
- LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
- LogExternalProfiler: No external profilers were discovered. External profiling features will not be available.
- LogContentStreaming: Texture pool size now 1000 MB
- LogSlate: Took 0.000264 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K)
- LogAssetRegistry: Asset discovery search completed in 32.3444 seconds
- LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000000 seconds (found 0 objects)
- LogCollectionManager: Fixed up redirectors for 0 collections in 0.000105 seconds (updated 0 objects)
- LogTemp: Repeating last play command: Selected Viewport
- LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap' with GeneratedClass '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPers
- onExampleMap_C' with ClassGeneratedBy '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap'
- LogPlayLevel: PlayLevel: No blueprints needed recompiling
- PIE: New page: Sessão de PIE : FirstPersonExampleMap (03/11/2017 23:28:41)
- LogPlayLevel: Creating play world package: /Game/FirstPersonBP/Maps/UEDPIE_0_FirstPersonExampleMap
- LogPlayLevel: PIE: StaticDuplicateObject took: (0.138556s)
- LogAIModule: Creating AISystem for world FirstPersonExampleMap
- LogPlayLevel: PIE: World Init took: (0.001129s)
- LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap to /Game/FirstPersonBP/Maps/UEDPIE_0_FirstPersonExampleMap.FirstPersonExampleMap (0.146003s)
- LogInit: XAudio2 using 'Alto-falantes (Realtek High Definition Audio)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
- LogInit: FAudioDevice initialized.
- LogLoad: Game class is 'FirstPersonGameMode_C'
- LogWorld: Bringing World /Game/FirstPersonBP/Maps/UEDPIE_0_FirstPersonExampleMap.FirstPersonExampleMap up for play (max tick rate 60) at 2017.11.04-01.28.41
- LogWorld: Bringing up level for play took: 0.081491
- LogContentBrowser: Native class hierarchy updated for 'MovieSceneCapture' in 0.0006 seconds. Added 11 classes and 0 folders.
- PIE: Momento de início de reprodução no editor para /Game/FirstPersonBP/Maps/UEDPIE_0_FirstPersonExampleMap 0,627
- LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap' with GeneratedClass '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPerso
- nExampleMap_C' with ClassGeneratedBy '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap'
- LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap' with GeneratedClass '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPerson
- ExampleMap_C' with ClassGeneratedBy '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap'
- LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap' with GeneratedClass '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonE
- xampleMap_C' with ClassGeneratedBy '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap'
- LogEditorViewport: Clicking on Actor (LMB): FirstPersonCharacter_C (FirstPersonCharacter)
- LogEditorViewport: Clicking on Actor (context menu): FirstPersonCharacter_C (FirstPersonCharacter)
- LogSlate: Took 0.009352 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/Roboto-Italic.ttf' (157K)
- LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Floor)
- LogEditorViewport: Clicking on Actor (LMB): FirstPersonCharacter_C (FirstPersonCharacter)
- LogTemp: Repeating last play command: Selected Viewport
- LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap' with GeneratedClass '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPers
- onExampleMap_C' with ClassGeneratedBy '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap'
- LogPlayLevel: PlayLevel: No blueprints needed recompiling
- PIE: New page: Sessão de PIE : FirstPersonExampleMap (03/11/2017 23:30:42)
- LogPlayLevel: Creating play world package: /Game/FirstPersonBP/Maps/UEDPIE_0_FirstPersonExampleMap
- LogPlayLevel: PIE: StaticDuplicateObject took: (0.031129s)
- LogAIModule: Creating AISystem for world FirstPersonExampleMap
- LogPlayLevel: PIE: World Init took: (0.003185s)
- LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap to /Game/FirstPersonBP/Maps/UEDPIE_0_FirstPersonExampleMap.FirstPersonExampleMap (0.034944s)
- LogInit: XAudio2 using 'Alto-falantes (Realtek High Definition Audio)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
- LogInit: FAudioDevice initialized.
- LogLoad: Game class is 'FirstPersonGameMode_C'
- LogWorld: Bringing World /Game/FirstPersonBP/Maps/UEDPIE_0_FirstPersonExampleMap.FirstPersonExampleMap up for play (max tick rate 60) at 2017.11.04-01.30.42
- LogWorld: Bringing up level for play took: 0.003096
- PIE: Momento de início de reprodução no editor para /Game/FirstPersonBP/Maps/UEDPIE_0_FirstPersonExampleMap 0,318
- LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap' with GeneratedClass '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPerso
- nExampleMap_C' with ClassGeneratedBy '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap'
- LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap' with GeneratedClass '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPerson
- ExampleMap_C' with ClassGeneratedBy '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap'
- LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap' with GeneratedClass '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonE
- xampleMap_C' with ClassGeneratedBy '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap'
- LogTemp: Repeating last play command: Selected Viewport
- LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap' with GeneratedClass '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPers
- onExampleMap_C' with ClassGeneratedBy '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap'
- LogPlayLevel: PlayLevel: No blueprints needed recompiling
- PIE: New page: Sessão de PIE : FirstPersonExampleMap (03/11/2017 23:30:57)
- LogPlayLevel: Creating play world package: /Game/FirstPersonBP/Maps/UEDPIE_0_FirstPersonExampleMap
- LogPlayLevel: PIE: StaticDuplicateObject took: (0.028515s)
- LogAIModule: Creating AISystem for world FirstPersonExampleMap
- LogPlayLevel: PIE: World Init took: (0.002354s)
- LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap to /Game/FirstPersonBP/Maps/UEDPIE_0_FirstPersonExampleMap.FirstPersonExampleMap (0.031728s)
- LogInit: XAudio2 using 'Alto-falantes (Realtek High Definition Audio)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
- LogInit: FAudioDevice initialized.
- LogLoad: Game class is 'FirstPersonGameMode_C'
- LogWorld: Bringing World /Game/FirstPersonBP/Maps/UEDPIE_0_FirstPersonExampleMap.FirstPersonExampleMap up for play (max tick rate 60) at 2017.11.04-01.30.57
- LogWorld: Bringing up level for play took: 0.003196
- PIE: Momento de início de reprodução no editor para /Game/FirstPersonBP/Maps/UEDPIE_0_FirstPersonExampleMap -0,385
- LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap' with GeneratedClass '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPerso
- nExampleMap_C' with ClassGeneratedBy '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap'
- LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap' with GeneratedClass '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPerson
- ExampleMap_C' with ClassGeneratedBy '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap'
- LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap' with GeneratedClass '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonE
- xampleMap_C' with ClassGeneratedBy '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap'
- LogEditorViewport: Clicking on Actor (LMB): TextRenderActor (TemplateLabel)
- Cmd: DELETE
- Cmd: ACTOR DELETE
- LogEditorActor: Deleted Actor: TextRenderActor
- LogEditorActor: Deleted 1 Actors (0.146 secs)
- LogTemp: Repeating last play command: Selected Viewport
- LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap' with GeneratedClass '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPers
- onExampleMap_C' with ClassGeneratedBy '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap'
- LogPlayLevel: PlayLevel: No blueprints needed recompiling
- PIE: New page: Sessão de PIE : FirstPersonExampleMap (03/11/2017 23:32:47)
- LogPlayLevel: Creating play world package: /Game/FirstPersonBP/Maps/UEDPIE_0_FirstPersonExampleMap
- LogPlayLevel: PIE: StaticDuplicateObject took: (0.022322s)
- LogAIModule: Creating AISystem for world FirstPersonExampleMap
- LogPlayLevel: PIE: World Init took: (0.001629s)
- LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap to /Game/FirstPersonBP/Maps/UEDPIE_0_FirstPersonExampleMap.FirstPersonExampleMap (0.024410s)
- LogInit: XAudio2 using 'Alto-falantes (Realtek High Definition Audio)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
- LogInit: FAudioDevice initialized.
- LogLoad: Game class is 'FirstPersonGameMode_C'
- LogWorld: Bringing World /Game/FirstPersonBP/Maps/UEDPIE_0_FirstPersonExampleMap.FirstPersonExampleMap up for play (max tick rate 60) at 2017.11.04-01.32.47
- LogWorld: Bringing up level for play took: 0.002208
- PIE: Momento de início de reprodução no editor para /Game/FirstPersonBP/Maps/UEDPIE_0_FirstPersonExampleMap -0,7
- LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap' with GeneratedClass '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPerso
- nExampleMap_C' with ClassGeneratedBy '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap'
- LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap' with GeneratedClass '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPerson
- ExampleMap_C' with ClassGeneratedBy '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap'
- LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap' with GeneratedClass '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonE
- xampleMap_C' with ClassGeneratedBy '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap'
- LogRenderer: Reallocating scene render targets to support 856x596 Format 10 NumSamples 1 (Frame:8800).
- LogSlate: Took 0.000276 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K)
- LogSlate: Took 0.029679 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
- Running C:/Program Files/Epic Games/UE_4.18/Engine/Binaries/DotNET/UnrealBuildTool.exe -projectfiles -project="C:/Users/Luis/Documents/Unreal Projects/testworld/testworld.uproject" -game -rocket -progress
- Discovering modules, targets and source code for project...
- ERROR: Windows SDK v8.1 must be installed in order to build this target.
- LogSlate: Took 0.000200 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
- LogHotReload: Recompiling module testworld...
- LogVSAccessor: Warning: Couldn't access Visual Studio
- Candidate modules for hot reload:
- testworld
- Launching UnrealBuildTool... [C:/Program Files/Epic Games/UE_4.18/Engine/Binaries/DotNET/UnrealBuildTool.exe testworld -Module testworld Win64 Development -editorrecompile -canskiplink "C:/Users/Luis/Documents/Unreal Projects/testworld/testworld.uproject" ]
- Performing full C++ include scan (hot reloading a new target)
- Compiling game modules for hot reload
- Parsing headers for testworldEditor
- Running UnrealHeaderTool "C:\Users\Luis\Documents\Unreal Projects\testworld\testworld.uproject" "C:\Users\Luis\Documents\Unreal Projects\testworld\Intermediate\Build\Win64\testworldEditor\Development\testworldEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
- Reflection code generated for testworldEditor in 15,2056792 seconds
- ERROR: Windows SDK v8.1 must be installed in order to build this target.
- CompilerResultsLog: New page: Compilação – 03/11/2017 23:38:26
- CompilerResultsLog: Performing full C++ include scan (hot reloading a new target)
- CompilerResultsLog: Compiling game modules for hot reload
- CompilerResultsLog: Parsing headers for testworldEditor
- CompilerResultsLog: Running UnrealHeaderTool "C:\Users\Luis\Documents\Unreal Projects\testworld\testworld.uproject" "C:\Users\Luis\Documents\Unreal Projects\testworld\Intermediate\Build\Win64\testworldEditor\Development\testworldEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
- CompilerResultsLog: Reflection code generated for testworldEditor in 15,2056792 seconds
- CompilerResultsLog: ERROR: Windows SDK v8.1 must be installed in order to build this target.
- LogMainFrame: MainFrame: Module compiling took 46.862 seconds
- MapCheck: New page: Verificação de Mapa
- Cmd: MAP REBUILD ALLVISIBLE
- LogEditorServer: Rebuildmap Clear paths rebuilt
- LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy WorldGridMaterial, compiling. Is special engine material.
- LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy MaterialInstanceDynamic_1, compiling.
- LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy CubeMaterialOverride, compiling.
- LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy CubeMaterial, compiling.
- LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy MatineeCam_mat, compiling.
- LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_FPGun, compiling.
- LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_UE4Man_Body, compiling.
- TextureStreamingBuild: Display: Compiling optional shaders took 1.352 seconds.
- LogLevel: Display: Export Material TexCoord Scales took 0.073 seconds.
- TextureStreamingBuild: Display: Build Texture Streaming took 0.062 seconds.
- LightingResults: New page: Compilação de Iluminação - 03/11/2017 23:38:41
- LogSwarmInterface: [OpenConnection] Registering TCP channel ...
- LogSwarmInterface: [OpenConnection] Connecting to agent ...
- LogSwarmInterface: [TryOpenConnection] Testing the Agent
- LogSwarmInterface: Error: [TryOpenConnection] Waiting for the agent to start up ...
- LogSwarmInterface: Error: System.Net.Sockets.SocketException (0x80004005): Nenhuma conexão pôde ser feita porque a máquina de destino as recusou ativamente 127.0.0.1:8008
- Server stack trace:
- em System.Net.Sockets.Socket.DoConnect(EndPoint endPointSnapshot, SocketAddress socketAddress)
- em System.Net.Sockets.Socket.Connect(EndPoint remoteEP)
- em System.Runtime.Remoting.Channels.RemoteConnection.CreateNewSocket(EndPoint ipEndPoint)
- em System.Runtime.Remoting.Channels.SocketCache.GetSocket(String machinePortAndSid, Boolean openNew)
- em System.Runtime.Remoting.Channels.Tcp.TcpClientTransportSink.SendRequestWithRetry(IMessage msg, ITransportHeaders requestHeaders, Stream requestStream)
- em System.Runtime.Remoting.Channels.Tcp.TcpClientTransportSink.AsyncProcessRequest(IClientChannelSinkStack sinkStack, IMessage msg, ITransportHeaders headers, Stream stream)
- em System.Runtime.Remoting.Channels.BinaryClientFormatterSink.AsyncProcessMessage(IMessage msg, IMessageSink replySink)
- Exception rethrown at [0]:
- em System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg)
- em System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type)
- em NSwarm.IAgentInterfaceWrapper.MethodDelegate.EndInvoke(Hashtable& OutParameters, IAsyncResult result)
- em NSwarm.FSwarmInterface.TryOpenConnection(FConnectionCallback CallbackFunc, IntPtr CallbackData, ELogFlags LoggingFlags)
- LogSwarmInterface: [TryOpenConnection] Opening Connection to Agent
- LogSwarmInterface: [TryOpenConnection] Local Process ID is 8572
- LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED
- LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED
- LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED
- LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED
- LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED
- Cmd: MAP CHECK DONTDISPLAYDIALOG
- MapCheck: New page: FirstPersonExampleMap - 03/11/2017 23:38:55
- MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 123,63ms to complete.
- LogEditorBuildUtils: Build time 0:15
- LogMaterial: Missing cached shader map for material FLightmassMaterialRenderer MaterialInstanceDynamic_1, compiling.
- LogMaterial: Missing cached shader map for material FLightmassMaterialRenderer MaterialInstanceDynamic_1, compiling.
- LogMaterial: Missing cached shader map for material FLightmassMaterialRenderer CubeMaterial, compiling.
- LogMaterial: Missing cached shader map for material FLightmassMaterialRenderer CubeMaterial, compiling.
- LogMaterial: Missing cached shader map for material FLightmassMaterialRenderer WorldGridMaterial, compiling. Is special engine material.
- LogMaterial: Missing cached shader map for material FLightmassMaterialRenderer WorldGridMaterial, compiling. Is special engine material.
- Job is a success!
- LogVolumetricLightmapImport: Imported Volumetric Lightmap in 0.040s
- LogVolumetricLightmapImport: Indirection Texture 16x16x16 = 0.0Mb
- LogVolumetricLightmapImport: BrickData 340x5x5 = 0.3Mb
- LogVolumetricLightmapImport: Bricks at Level
- LogVolumetricLightmapImport: 0: 1.5% covering 100.0% of volume
- LogVolumetricLightmapImport: 1: 5.9% covering 6.3% of volume
- LogVolumetricLightmapImport: 2: 92.6% covering 1.5% of volume
- LogTexture: Display: Building textures: SkyOcclusion1_1 (AutoDXT, 2048X1024)
- LogTexture: Display: Building textures: HQ_Lightmap1_1 (AutoDXT, 2048X2048)
- LogTexture: Display: Building textures: LQ_Lightmap_1_1 (DXT1, 2048X2048)
- LogTexture: Display: Building textures: SkyOcclusion1_2 (AutoDXT, 2048X1024)
- LogTexture: Display: Building textures: HQ_Lightmap1_2 (AutoDXT, 2048X2048)
- LogTexture: Display: Building textures: LQ_Lightmap_1_2 (DXT1, 2048X2048)
- LogTexture: Display: Building textures: SkyOcclusion1_3 (AutoDXT, 2048X1024)
- LogTexture: Display: Building textures: HQ_Lightmap1_3 (AutoDXT, 2048X2048)
- LogTexture: Display: Building textures: LQ_Lightmap_1_3 (DXT1, 2048X2048)
- LogTexture: Display: Building textures: SkyOcclusion1_4 (AutoDXT, 2048X1024)
- LogTexture: Display: Building textures: HQ_Lightmap1_4 (AutoDXT, 2048X2048)
- LogTexture: Display: Building textures: LQ_Lightmap_1_4 (DXT1, 2048X2048)
- LogTexture: Display: Building textures: SkyOcclusion1_5 (AutoDXT, 64X32)
- LogTexture: Display: Building textures: HQ_Lightmap1_5 (AutoDXT, 64X64)
- LogTexture: Display: Building textures: LQ_Lightmap_1_5 (DXT1, 64X64)
- LogTexture: Display: Building textures: ShadowMapTexture2D_8 (G8, 1024X1024)
- LogTexture: Display: Building textures: ShadowMapTexture2D_9 (G8, 1024X1024)
- LogTexture: Display: Building textures: ShadowMapTexture2D_10 (G8, 1024X1024)
- LogTexture: Display: Building textures: ShadowMapTexture2D_11 (G8, 1024X1024)
- LogTexture: Display: Building textures: ShadowMapTexture2D_12 (G8, 1024X1024)
- LogTexture: Display: Building textures: ShadowMapTexture2D_13 (G8, 1024X1024)
- LogTexture: Display: Building textures: ShadowMapTexture2D_14 (G8, 1024X1024)
- LogTexture: Display: Building textures: ShadowMapTexture2D_15 (G8, 32X32)
- Lightmass on LAPTOP-N9NP3QQ7: 1:46 min total, 1.00 sec importing, 135 ms setup, 15.7 sec photons, 1:28 min processing, 0 ms extra exporting [8/8 mappings]. Threads: 5:55 min total, 3:45 min processing.
- LogStaticLightingSystem: Illumination: 2:07 min (6.46 sec encoding lightmaps, 1.73 sec encoding shadowmaps)
- LogStaticLightingSystem: Lightmap texture memory: 42.7 MB (42.7 MB streaming, 0.0 MB non-streaming), 10 textures
- LogStaticLightingSystem: Shadowmap texture memory: 9.3 MB (9.3 MB streaming, 0.0 MB non-streaming), 8 textures
- DumpUnbuiltLightIteractions
- Lights with unbuilt interactions: 0
- Primitives with unbuilt interactions: 0
- Cmd: MAP CHECK NOTIFYRESULTS
- MapCheck: New page: FirstPersonExampleMap - 03/11/2017 23:40:50
- MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 98,272ms to complete.
- LogEditorViewport: Clicking on Actor (LMB): BP_Sky_Sphere_C (SkySphereBlueprint)
- LogVSAccessor: Warning: Cannot add source file 'C:/Users/Luis/Documents/Unreal Projects/testworld/Source/testworld/pickup_functional.h' as it doesn't belong to a known module
- LogVSAccessor: Warning: Cannot add source file 'C:/Users/Luis/Documents/Unreal Projects/testworld/Source/testworld/pickup_functional.cpp' as it doesn't belong to a known module
- Running C:/Program Files/Epic Games/UE_4.18/Engine/Binaries/DotNET/UnrealBuildTool.exe -projectfiles -project="C:/Users/Luis/Documents/Unreal Projects/testworld/testworld.uproject" -game -rocket -progress
- Discovering modules, targets and source code for project...
- ERROR: Windows SDK v8.1 must be installed in order to build this target.
- LogHotReload: Recompiling module testworld...
- LogVSAccessor: Warning: Couldn't access Visual Studio
- Candidate modules for hot reload:
- testworld
- Launching UnrealBuildTool... [C:/Program Files/Epic Games/UE_4.18/Engine/Binaries/DotNET/UnrealBuildTool.exe UE4Editor -Module testworld Win64 Development -editorrecompile -FailIfGeneratedCodeChanges -canskiplink "C:/Users/Luis/Documents/Unreal Projects/testworld/testworld.uproject" ]
- Performing full C++ include scan (hot reloading a new target)
- Compiling game modules for hot reload
- ERROR: One or more of the modules specified using the '-module' argument could not be found.
- CompilerResultsLog: New page: Compilação – 03/11/2017 23:41:53
- CompilerResultsLog: Performing full C++ include scan (hot reloading a new target)
- CompilerResultsLog: Compiling game modules for hot reload
- CompilerResultsLog: ERROR: One or more of the modules specified using the '-module' argument could not be found.
- LogMainFrame: MainFrame: Module compiling took 1.707 seconds
- LogSlate: Took 0.006499 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/DroidSansMono.ttf' (77K)
- LogSlate: Took 0.000282 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K)
- LogSavePackage: Save=685.56ms
- LogSavePackage: Moving '../../../../../../Users/Luis/Documents/Unreal Projects/testworld/Saved/FirstPersonExampleMap_Auto1D70AF01C45F9AF0397CCDD954D168FF4.tmp' to '../../../../../../Users/Luis/Documents/Unreal Projects/testworld/Saved/Autosaves/Game/FirstPersonBP/Maps/FirstPersonExampleMap_Auto1.umap'
- LogSavePackage: Display: Finished SavePackage ../../../../../../Users/Luis/Documents/Unreal Projects/testworld/Saved/Autosaves/Game/FirstPersonBP/Maps/FirstPersonExampleMap_Auto1.umap
- LogFileHelpers: Editor autosave (incl. sublevels) for '/Game/FirstPersonBP/Maps/FirstPersonExampleMap' took 1.081
- LogFileHelpers: Editor autosave (incl. sublevels) for all levels took 1.081
- OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/FirstPersonBP/Maps/FirstPersonExampleMap_BuiltData] ([1] browsable assets)...
- OBJ SavePackage: Finished generating thumbnails for package [/Game/FirstPersonBP/Maps/FirstPersonExampleMap_BuiltData]
- LogSavePackage: Save=917.60ms
- LogSavePackage: Moving '../../../../../../Users/Luis/Documents/Unreal Projects/testworld/Saved/FirstPersonExampleMap_BuiltData_D27702D5427765109A9EBF86D7ED7C9B.tmp' to '../../../../../../Users/Luis/Documents/Unreal Projects/testworld/Saved/Autosaves/Game/FirstPersonBP/Maps/FirstPersonExampleMap_BuiltData_Auto1.uasset'
- LogSavePackage: Display: Finished SavePackage ../../../../../../Users/Luis/Documents/Unreal Projects/testworld/Saved/Autosaves/Game/FirstPersonBP/Maps/FirstPersonExampleMap_BuiltData_Auto1.uasset
- LogFileHelpers: Auto-saving content packages took 1.193
- LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker
- LogTemp: Executing iPhonePackager certificates Engine -bundlename com.YourCompany.testworld
- LogTemp: CWD: C:\Program Files\Epic Games\UE_4.18\Engine\Binaries\DotNET\IOS
- LogTemp: Initial Dir: C:\Program Files\Epic Games\UE_4.18
- LogTemp: Env CWD: C:\Program Files\Epic Games\UE_4.18\Engine\Binaries\DotNET\IOS
- LogTemp: BranchPath = LAPTOP-N9NP3QQ7/C/Program Files/Epic Games/UE_4.18/Engine/Binaries --- GameBranchPath = LAPTOP-N9NP3QQ7/C/Program Files/Epic Games/UE_4.18/Engine/Binaries
- LogTemp: IPP ERROR: Could not find provision directory 'C:\Users\Luis\AppData\Local/Apple Computer/MobileDevice/Provisioning Profiles/'.
- LogVSAccessor: Warning: Cannot add source file 'C:/Users/Luis/Documents/Unreal Projects/testworld/Source/testworld/test.h' as it doesn't belong to a known module
- LogVSAccessor: Warning: Cannot add source file 'C:/Users/Luis/Documents/Unreal Projects/testworld/Source/testworld/test.cpp' as it doesn't belong to a known module
- Running C:/Program Files/Epic Games/UE_4.18/Engine/Binaries/DotNET/UnrealBuildTool.exe -projectfiles -project="C:/Users/Luis/Documents/Unreal Projects/testworld/testworld.uproject" -game -rocket -progress
- Discovering modules, targets and source code for project...
- ERROR: Windows SDK v8.1 must be installed in order to build this target.
- LogHotReload: Recompiling module testworld...
- LogVSAccessor: Warning: Couldn't access Visual Studio
- Candidate modules for hot reload:
- testworld
- Launching UnrealBuildTool... [C:/Program Files/Epic Games/UE_4.18/Engine/Binaries/DotNET/UnrealBuildTool.exe UE4Editor -Module testworld Win64 Development -editorrecompile -FailIfGeneratedCodeChanges -canskiplink "C:/Users/Luis/Documents/Unreal Projects/testworld/testworld.uproject" ]
- Compiling game modules for hot reload
- Performing full C++ include scan (no include cache file)
- ERROR: One or more of the modules specified using the '-module' argument could not be found.
- CompilerResultsLog: New page: Compilação – 03/11/2017 23:49:44
- CompilerResultsLog: Compiling game modules for hot reload
- CompilerResultsLog: Performing full C++ include scan (no include cache file)
- CompilerResultsLog: ERROR: One or more of the modules specified using the '-module' argument could not be found.
- LogMainFrame: MainFrame: Module compiling took 1.653 seconds
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