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- 52
- Ace (A) of Spades - Magic - You may instantly perform a Move available on the Tutor List as a Free Action, even if you cannot naturally perform the Move.
- Ace (A) of Hearts - Magic - An ally of your choice may instantly perform a Move available on the Tutor List as a Free Action, even if they cannot naturally perform the Move.
- Ace (A) of Clubs - Magic - A foe of the GM's choice may instantly perform a Move available on the Tutor List as a Free Action, even if they cannot naturally perform the Move.
- Ace (A) of Diamonds - Magic - A foe of your choice may instantly perform a Move available on the Tutor List as a Free Action, even if they cannot naturally perform the Move.
- Two (2) of Spades - Harmony - A wild Pokemon instantly appears, willing to take your orders. Roll !abomination to determine the species; the GM will determine the level.
- Two (2) of Hearts - Harmony - A wild Pokemon instantly appears, willing to take the orders of the ally of your choice. Roll !abomination to determine the species; the GM will determine the level.
- Two (2) of Clubs - Harmony - A wild Pokemon instantly appears, willing to take the orders of a foe of the GM's choice. Roll !abomination to determine the species; the GM will determine the level. If all other foes besides this Pokemon are defeated before the Pokemon is, it may still be possible to befriend it.
- Two (2) of Diamonds - Harmony - A wild Pokemon instantly appears, willing to take the orders of a foe of your choice. Roll !abomination to determine the species; the GM will determine the level. If all other foes besides this Pokemon are defeated before the Pokemon is, it may still be possible to befriend it.
- Three (3) of Spades - Three Course Meal - You gain three Berries; choose from any berries currently for sale.
- Three (3) of Hearts - Three Course Meal - An ally of your choice gets three Berries; choose from any berries currently for sale.
- Three (3) of Clubs - Three Course Meal - A foe of the GM's choice gets three berries; they may choose from any berries currently for sale.
- Three (3) of Diamonds - Three Course Meal - A foe of your choice gets three berries; they may choose from any berries currently for sale.
- Four (4) of Spades - Knowledge - You instantly learn a Move of the GM's choice. It is added to your currently equipped Weapon's Tutor Slot.
- Four (4) of Hearts - Knowledge - An ally of your choice instantly is Tutored a move of the GM's choice.
- Four (4) of Clubs - Knowledge - A foe of the GM's choice instantly is Tutored a move of the GM's choice.
- Four (4) of Diamonds - Knowledge - A foe of your choice instantly is Tutored a move of the GM's choice.
- Five (5) of Spades - Fury - Until the end of your next turn, your Moves deal damage as if they were twice as effective typewise.
- Five (5) of Hearts - Fury - Until the start of your next turn, an ally of your choosing's Moves deal damage as if they were twice as effective typewise.
- Five (5) of Clubs - Fury - Until the start of your next turn, a foe of the GM's choosing's Moves deal damage as if they were twice as effective typewise.
- Five (5) of Diamonds - Fury - Until the start of your next turn, a foe of your choosing's Moves deal damage as if they were twice as effective typewise.
- Six (6) of Spades - Hex - You are targeted by the Rune Master's Ruin Feature, the statuses inflicted being Paralysis, Burn, and Poison.
- Six (6) of Hearts - Hex - An ally of your choice is targeted by the Rune Master's Ruin Feature, the statuses inflicted being Paralysis, Burn, and Poison.
- Six (6) of Clubs - Hex - A foe of your choice is targeted by the Rune Master's Ruin Feature, the statuses inflicted being Paralysis, Burn, and Poison.
- Six (6) of Diamonds - Hex - A foe of your choice is targeted by the Rune Master's Ruin Feature, the statuses inflicted being Paralysis, Burn, and Poison.
- Seven (7) of Spades - Fortune - Roll 2d6; you gain that much Imagination
- Seven (7) of Hearts - Fortune - Roll 2d6; an ally of your choice gains that much Imagination
- Seven (7) of Clubs - Fortune - Roll 2d6; a foe of the GM's choice gains that much Imagination
- Seven (7) of Diamonds - Fortune - Roll 2d6; a foe of your choice gains that much Imagination
- Eight (8) of Spades - Eternity - You recover one fourth of your Max HP.
- Eight (8) of Hearts - Eternity - An ally of your choice recovers one fourth of their Max HP.
- Eight (8) of Clubs - Eternity - A foe of the GM's choice recovers one fourth of their Max HP.
- Eight (8) of Diamonds - Eternity - A foe of your choice recovers one fourth of their Max HP.
- Nine (9) of Spades - Protection - Until the start of your next turn, you take half damage from all Moves that target you.
- Nine (9) of Hearts - Protection - Until the start of your next turn, an ally of your choice takes half damage from all Moves that target them.
- Nine (9) of Clubs - Protection - Until the start of your next turn, a foe of the GM's choice takes half damage from all Moves that target them.
- Nine (9) of Diamonds - Protection - Until the start of your next turn, a foe of the GM's choice takes half damage from all Moves that protect them.
- Ten (10) of Spades - Infinite Possibility - You instantly perform the move Metronome as a Free Action; roll !tick to determine the move used.
- Ten (10) of Hearts - Infinite Possibility - An ally of your choice instantly performs the move Metronome as a Free Action; roll !tick to determine the move used.
- Ten (10) of Clubs - Infinite Possibility - A foe of the GM's choice instantly performs the move Metronome as a Free Action; roll !tick to determine the move used.
- Ten (10) of Diamonds - Infinite Possibility - A foe your choice instantly performs the move Metronome as a Free Action; roll !tick to determine the move used.
- Jack (J) of Spades - Valor - All of your Stats are increased by 1 Combat Stage each.
- Jack (J) of Hearts - Valor - An ally of your choice has all their stats increased by 1 Combat Stage each.
- Jack (J) of Clubs - Valor - A foe of your choice has all of their stats increased by 1 Combat Stage each.
- Jack (J) of Diamonds - Valor - A randomly targeted foe has all of their stats increased by 1 Combat Stage each.
- Queen (Q) of Spades - Love - You instantly gain a Personal Trainer Level.
- Queen (Q) of Hearts - Love - An Ally of your choice instantly gains a Personal Trainer Level.
- Queen (Q) of Clubs - Love - A foe of the GM's choice instantly gains a Personal Trainer Level.
- Queen (Q) of Diamonds - Love - A foe of your choice instantly gains a Personal Trainer Level.
- King (K) of Spades - Execution - You are reduced to 0 HP, no ifs, ands, or buts.
- King (K) of Hearts - Execution - An ally of your choice is reduced to 0 HP, no ifs, ands, or buts.
- King (K) of Clubs - Execution - A foe of the GM's choice is reduced to 0 HP, no ifs, ands, or buts.
- King (K) of Diamonds - Execution - A foe of your choice is reduced to 0 HP, no ifs, ands, or buts.
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