Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- VORPAL TRAITS
- Hide: FF does more damage, less recovery. Uncharged slightly plus. Charged faster startup.
- Linne: FF rollcancel on hit -2f recovery.
- Waldo: FF~4 -2f startup, far FF (FF~5 too?) -4f. FF recovery -7f. +434 damage. -2 on block.
- Adds wallbounce.
- Carmine: Halves selfdamage (300 to 150).
- Orie: FF airborne 3f faster. Air FF moves faster (?). FF cancelable into air FF.
- Gorborbo: FF reaches further. -3f startup and recovery.
- Merkava: FF damage up to +124. +5f untech time. Adds special cancel. Blockstun no longer kills worms.
- Batister: Laser can be canceled into EX laser just by tapping 64, no charge required.
- Seth: Fastfall kick seeks further (probably?).
- Yuzu: FF startup -10f, charged -9. Air FF larger hitbox, +40 damage.
- Hilda: Ground B teleport cancelable into air B teleport. ALL supers (not only EX moves) refund 50 meter, 30 for 236C and Gloom.
- Sion: Same old 5A whiffcancel. Can still do the Melty loop.
- Can now also backdash cancel anything that’s special cancelable as well as 421B on contact.
- Chaos: Dog is projectile invincible during its moves, can cancel them on whiff.
- Akatsuki: Better prorate on parry (hitstun or damage, not sure which).
- Nanase: Can cancel ground FF into air FF.
- Phonon: FF -4f startup, head invu starts 3f earlier.
- Wanger: Charged FF more untech time.
- Enkidu: Triple hitstun on Havoc.
- Anyone not mentioned here had no text about vorpal traits.
- Original list: http://wikiwiki.jp/vatista/?%A5%AD%A5%E3%A5%E9%C6%C3%C4%A7%C5%F9st3.2
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement