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  1.  
  2. ** Executing...
  3. ** Command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" "C:\Users\Willem\Documents\tf_closeencounters.vmf"
  5.  
  6. Valve Software - vbsp.exe (Oct 14 2017)
  7. 4 threads
  8. materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
  9. Loading C:\Users\Willem\Documents\tf_closeencounters.vmf
  10. fixing up env_cubemap materials on brush sides...
  11. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  12. **** leaked ****
  13. Entity light (1984.00 -1280.00 320.00) leaked!
  14.  
  15. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5152.0 1024.0 -456.0)
  16. Leaf 0 contents: CONTENTS_SOLID
  17. Leaf 1 contents:
  18. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  19. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  20. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  21. Candidate brush IDs:
  22.  
  23.  
  24. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5664.0 1024.0 -456.0)
  25. Leaf 0 contents: CONTENTS_SOLID
  26. Leaf 1 contents:
  27. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  28. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  29. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  30. Candidate brush IDs:
  31.  
  32.  
  33. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5152.0 1024.0 712.0)
  34. Leaf 0 contents: CONTENTS_SOLID
  35. Leaf 1 contents:
  36. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  37. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  38. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  39. Candidate brush IDs:
  40.  
  41.  
  42. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5664.0 1024.0 712.0)
  43. Leaf 0 contents: CONTENTS_SOLID
  44. Leaf 1 contents:
  45. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  46. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  47. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  48. Candidate brush IDs:
  49.  
  50.  
  51. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5632.0 2048.0 -128.0)
  52. Leaf 0 contents:
  53. Leaf 1 contents: CONTENTS_SOLID
  54. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  55. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  56. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  57. Candidate brush IDs:
  58.  
  59.  
  60. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 1536.0 -128.0)
  61. Leaf 0 contents:
  62. Leaf 1 contents: CONTENTS_SOLID
  63. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  64. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  65. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  66. Candidate brush IDs:
  67.  
  68.  
  69. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4512.0 1024.0 -128.0)
  70. Leaf 0 contents: CONTENTS_SOLID
  71. Leaf 1 contents:
  72. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  73. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  74. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  75. Candidate brush IDs:
  76.  
  77.  
  78. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4864.0 1024.0 -128.0)
  79. Leaf 0 contents: CONTENTS_SOLID
  80. Leaf 1 contents:
  81. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  82. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  83. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  84. Candidate brush IDs:
  85.  
  86. *** Suppressing further FindPortalSide errors.... ***
  87. Processing areas...done (0)
  88. Building Faces...done (0)
  89. FixTjuncs...
  90. PruneNodes...
  91. WriteBSP...
  92. done (0)
  93. Creating default LDR cubemaps for env_cubemap using skybox materials:
  94. skybox/sky_day01_01*.vmt
  95. ! Run buildcubemaps in the engine to get the correct cube maps.
  96. Creating default HDR cubemaps for env_cubemap using skybox materials:
  97. skybox/sky_day01_01*.vmt
  98. ! Run buildcubemaps in the engine to get the correct cube maps.
  99. Finding displacement neighbors...
  100. Finding lightmap sample positions...
  101. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  102. Building Physics collision data...
  103. done (0) (149905 bytes)
  104. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  105. Water found with no water_lod_control entity, creating a default one.
  106. Compacting texture/material tables...
  107. Reduced 431 texinfos to 306
  108. Reduced 29 texdatas to 24 (804 bytes to 529)
  109. Writing C:\Users\Willem\Documents\tf_closeencounters.bsp
  110. Wrote ZIP buffer, estimated size 214195, actual size 213043
  111. 1 second elapsed
  112.  
  113. ** Executing...
  114. ** Command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vvis.exe"
  115. ** Parameters: -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" "C:\Users\Willem\Documents\tf_closeencounters"
  116.  
  117. Valve Software - vvis.exe (Oct 14 2017)
  118. 4 threads
  119. reading c:\users\willem\documents\tf_closeencounters.bsp
  120. reading c:\users\willem\documents\tf_closeencounters.prt
  121. LoadPortals: couldn't read c:\users\willem\documents\tf_closeencounters.prt
  122.  
  123.  
  124. ** Executing...
  125. ** Command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vrad.exe"
  126. ** Parameters: -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" -noextra "C:\Users\Willem\Documents\tf_closeencounters"
  127.  
  128. Valve Software - vrad.exe SSE (Oct 14 2017)
  129.  
  130. Valve Radiosity Simulator
  131. 4 threads
  132. [Reading texlights from 'lights.rad']
  133. unknown light specifier type - lights
  134.  
  135. [56 texlights parsed from 'lights.rad']
  136.  
  137. Loading c:\users\willem\documents\tf_closeencounters.bsp
  138. No vis information, direct lighting only.
  139. Setting up ray-trace acceleration structure... Done (0.25 seconds)
  140. 2978 faces
  141. 3 degenerate faces
  142. 709433 square feet [102158488.00 square inches]
  143. 0 Displacements
  144. 0 Square Feet [0.00 Square Inches]
  145. sun extent from map=0.000000
  146. 10 direct lights
  147. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (3)
  148. Build Patch/Sample Hash Table(s).....Done<0.0177 sec>
  149. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
  150. FinalLightFace Done
  151. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  152. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (5)
  153. Writing leaf ambient...done
  154. Ready to Finish
  155.  
  156. Object names Objects/Maxobjs Memory / Maxmem Fullness
  157. ------------ --------------- --------------- --------
  158. models 2/1024 96/49152 ( 0.2%)
  159. brushes 425/8192 5100/98304 ( 5.2%)
  160. brushsides 3044/65536 24352/524288 ( 4.6%)
  161. planes 1352/65536 27040/1310720 ( 2.1%)
  162. vertexes 3479/65536 41748/786432 ( 5.3%)
  163. nodes 1592/65536 50944/2097152 ( 2.4%)
  164. texinfos 306/12288 22032/884736 ( 2.5%)
  165. texdata 24/2048 768/65536 ( 1.2%)
  166. dispinfos 0/0 0/0 ( 0.0%)
  167. disp_verts 0/0 0/0 ( 0.0%)
  168. disp_tris 0/0 0/0 ( 0.0%)
  169. disp_lmsamples 0/0 0/0 ( 0.0%)
  170. faces 2978/65536 166768/3670016 ( 4.5%)
  171. hdr faces 0/65536 0/3670016 ( 0.0%)
  172. origfaces 1456/65536 81536/3670016 ( 2.2%)
  173. leaves 1595/65536 51040/2097152 ( 2.4%)
  174. leaffaces 3833/65536 7666/131072 ( 5.8%)
  175. leafbrushes 718/65536 1436/131072 ( 1.1%)
  176. areas 2/256 16/2048 ( 0.8%)
  177. surfedges 20106/512000 80424/2048000 ( 3.9%)
  178. edges 11668/256000 46672/1024000 ( 4.6%)
  179. LDR worldlights 10/8192 880/720896 ( 0.1%)
  180. HDR worldlights 0/8192 0/720896 ( 0.0%)
  181. leafwaterdata 3/32768 36/393216 ( 0.0%)
  182. waterstrips 324/32768 3240/327680 ( 1.0%)
  183. waterverts 0/65536 0/786432 ( 0.0%)
  184. waterindices 4737/65536 9474/131072 ( 7.2%)
  185. cubemapsamples 0/1024 0/16384 ( 0.0%)
  186. overlays 0/512 0/180224 ( 0.0%)
  187. LDR lightdata [variable] 2664376/0 ( 0.0%)
  188. HDR lightdata [variable] 0/0 ( 0.0%)
  189. visdata [variable] 0/16777216 ( 0.0%)
  190. entdata [variable] 16106/393216 ( 4.1%)
  191. LDR ambient table 1595/65536 6380/262144 ( 2.4%)
  192. HDR ambient table 1595/65536 6380/262144 ( 2.4%)
  193. LDR leaf ambient 13097/65536 366716/1835008 (20.0%)
  194. HDR leaf ambient 1595/65536 44660/1835008 ( 2.4%)
  195. occluders 0/0 0/0 ( 0.0%)
  196. occluder polygons 0/0 0/0 ( 0.0%)
  197. occluder vert ind 0/0 0/0 ( 0.0%)
  198. detail props [variable] 1/12 ( 8.3%)
  199. static props [variable] 1/2780 ( 0.0%)
  200. pakfile [variable] 213043/0 ( 0.0%)
  201. physics [variable] 149905/4194304 ( 3.6%)
  202. physics terrain [variable] 2/1048576 ( 0.0%)
  203.  
  204. Level flags = 0
  205.  
  206. Total triangle count: 8331
  207. Writing c:\users\willem\documents\tf_closeencounters.bsp
  208. 9 seconds elapsed
  209.  
  210. ** Executing...
  211. ** Command: Copy File
  212. ** Parameters: "C:\Users\Willem\Documents\tf_closeencounters.bsp" "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\maps\tf_closeencounters.bsp"
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