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12/7/14's Sunday Night Chat

mikey76500 Dec 7th, 2014 (edited) 31 Never
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  1. [18:03] == MikeyMcScrooge [320bddf1@gateway/web/freenode/ip.50.11.221.241] has joined #mmrpg
  2.  
  3. [18:03] <MerryBossMan> Hey there!
  4.  
  5. [18:03] == mode/#mmrpg [+o MerryBossMan] by AdrianMarceau
  6.  
  7. [18:03] <@MerryBossMan> No, dont.
  8.  
  9. [18:04] == TheGrinch [d8a23824@gateway/web/freenode/ip.216.162.56.36] has joined #mmrpg
  10.  
  11. [18:04] <@MerryBossMan> Im on the phone again.
  12.  
  13. [18:04] <MikeyMcScrooge> -_____________________________________---
  14.  
  15. [18:04] <TheGrinch> When did MBM get here?
  16.  
  17. [18:04] <@AdrianMarceau> That's okay, you can be more of an anchor in case someone has connection issues.  :)
  18.  
  19. [18:04] == TheGrinch has changed nick to Guest8646
  20.  
  21. [18:04] <@AdrianMarceau> ?
  22.  
  23. [18:04] <Guest8646> I'll reconnect
  24.  
  25. [18:05] == Guest8646 [d8a23824@gateway/web/freenode/ip.216.162.56.36] has quit [Client Quit]
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  27. [18:06] == ThatOneFrostMan [4b40e434@gateway/web/freenode/ip.75.64.228.52] has joined #mmrpg
  28.  
  29. [18:06] <ThatOneFrostMan> Am I late?
  30.  
  31. [18:06] <MikeyMcScrooge> Not yet.
  32.  
  33. [18:06] <ThatOneFrostMan> Oh ok :-P
  34.  
  35. [18:06] == TheDoc_ [d8a23824@gateway/web/freenode/ip.216.162.56.36] has joined #mmrpg
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  37. [18:06] == Shadownnico [ba69600d@gateway/web/freenode/ip.186.105.96.13] has joined #mmrpg
  38.  
  39. [18:07] <@AdrianMarceau> Well hello everyone :)
  40.  
  41. [18:07] <TheDoc_> Hello. It wouldn't TheGrinch so I changed back for the chat
  42.  
  43. [18:07] <TheDoc_> *accept TheGrinch
  44.  
  45. [18:07] <MikeyMcScrooge> Hey, Adrian.
  46.  
  47. [18:08] == MerryBossMan [46c2e3d4@gateway/web/freenode/ip.70.194.227.212] has quit [Ping timeout: 246 seconds]
  48.  
  49. [18:08] <MikeyMcScrooge> ^ Someone kill him for me, please.
  50.  
  51. [18:08] <@AdrianMarceau> :P
  52.  
  53. [18:09] <TheDoc_> Now, now, Scrooge, let's not get grumpy. It's Christmas after all! :D
  54.  
  55. [18:09] <TheDoc_> This is coming from TheGrinch
  56.  
  57. [18:09] <TheDoc_> Lol
  58.  
  59. [18:10] <MikeyMcScrooge> BAH, HUMBUG! It's 17 days shy of December 25th, anyway. x)
  60.  
  61. [18:10] <MikeyMcScrooge> Oh, adrian, I've been meaning to confirm something with you, good sir.
  62.  
  63. [18:10] <@AdrianMarceau> Yes, Mike?
  64.  
  65. [18:11] <MikeyMcScrooge> Is it true that the sprites for Prototype HAVE to be 80x80 or smaller in order for them to be programmed into the game?
  66.  
  67. [18:12] <TheDoc_> Since we have some time, I'm going to try and log in as TheGrinch again
  68.  
  69. [18:12] == TheDoc_ [d8a23824@gateway/web/freenode/ip.216.162.56.36] has quit [Quit: Page closed]
  70.  
  71. [18:12] <@AdrianMarceau> As of right now, yes.  At first it was only 40x40, but I had to manually program in new logic to handle 80x80 without position the robots and the shadows incorrectly.
  72.  
  73. [18:12] == KingDeDeDe [ad50f5dc@gateway/web/freenode/ip.173.80.245.220] has joined #mmrpg
  74.  
  75. [18:12] <KingDeDeDe> Herrow?
  76.  
  77. [18:13] <KingDeDeDe> (its me, kirb)
  78.  
  79. [18:13] <@AdrianMarceau> I could do 160x160, and I'll have to at some point, but as of right now if I tried to add someone at that size there would be a whole bunch errors and bugs in the code.
  80.  
  81. [18:13] == MerryBossMan [46c2cc80@gateway/web/freenode/ip.70.194.204.128] has joined #mmrpg
  82.  
  83. [18:14] <KingDeDeDe> uh, what about the search?
  84.  
  85. [18:14] == TheDoc_ [d8a23824@gateway/web/freenode/ip.216.162.56.36] has joined #mmrpg
  86.  
  87. [18:14] <TheDoc_> Tsk
  88.  
  89. [18:14] <MikeyMcScrooge> That's the MM5 update, I think.
  90.  
  91. [18:14] <KingDeDeDe> oh, ok.
  92.  
  93. [18:14] <KingDeDeDe> And its coming out when?
  94.  
  95. [18:15] <@AdrianMarceau> Sometime this winter / holiday season (maybe)!
  96.  
  97. [18:15] <@AdrianMarceau> :P
  98.  
  99. [18:15] <TheDoc_> To spread Christmas cheer!
  100.  
  101. [18:15] <KingDeDeDe> so... possibly around the week of, before, after christmas, or sometime in january or february?
  102.  
  103. [18:15] <KingDeDeDe> :D
  104.  
  105. [18:16] <@AdrianMarceau> Yes
  106.  
  107. [18:16] <TheDoc_> Or on Christmas? That'd be fun
  108.  
  109. [18:16] <KingDeDeDe> sorry if i sound casual but here. https://www.youtube.com/watch?v=-aCIKF7Xgsc anyway
  110.  
  111. [18:16] <@AdrianMarceau> I certainly would be
  112.  
  113. [18:16] <ThatOneFrostMan> I'm beting on may or so :-P
  114.  
  115. [18:16] <KingDeDeDe> yea, but it might be the breaking of my streak of being daily.
  116.  
  117. [18:17] <KingDeDeDe> Since im gonna get games and all that, also,,
  118.  
  119. [18:17] <@AdrianMarceau> Though that would mean I'd have to really, really bucker down the next few weeks and that likelihood of that with all the family stuff I have to do is... unlikely.  >_>
  120.  
  121. [18:17] <MikeyMcScrooge> You could use some heeeeeeeeelp. :P
  122.  
  123. [18:17] <MikeyMcScrooge> =D
  124.  
  125. [18:17] <KingDeDeDe> So im betting on sometime around christmas, or in january
  126.  
  127. [18:17] <ThatOneFrostMan> Dang real life stuff!
  128.  
  129. [18:17] <@AdrianMarceau> I am definitely going to work toward a point where other people can "update" the game without me, or at least sections of it.
  130.  
  131. [18:17] <KingDeDeDe> *sigh* cold shadow, you make me wanna whistle right now.
  132.  
  133. [18:17] <TheDoc_> Mikey are you insinuating something?
  134.  
  135. [18:18] <KingDeDeDe> Hey, could i do a bit?
  136.  
  137. [18:18] <KingDeDeDe> i would need non downloadable stuff thugh.
  138.  
  139. [18:18] <KingDeDeDe> *though
  140.  
  141. [18:18] <MerryBossMan> King, programming is hard
  142.  
  143. [18:18] <KingDeDeDe> alright, i see.
  144.  
  145. [18:18] <ThatOneFrostMan> Maybe in march the MM5 update might happen is what i'm betting on
  146.  
  147. [18:18] <@AdrianMarceau> Have someone act as the ringleader of sprites and give them access to the images folder, let them upload new sprites, revisions, etc.  This person would need to have access to Photoshop though, else they wouldn't be able to open the source files.
  148.  
  149. [18:19] <MerryBossMan> I could handle that
  150.  
  151. [18:19] <KingDeDeDe> I could do paint a little.
  152.  
  153. [18:19] <MikeyMcScrooge> I'm insinuating that Adrian get ahold of a number 2, be it Boss or someone else he trusts to help with updating the site [and possibly the game, too]. It's almost impossible for Adrian to do it all, himself.
  154.  
  155. [18:19] <@AdrianMarceau> And then have another person in charge of the robot code files, and allow them or other people tweak/submit new robot entries.  Etc. etc.
  156.  
  157. [18:19] <KingDeDeDe> well... i could be a idea guy.
  158.  
  159. [18:19] <KingDeDeDe> And maybe paint a bit.
  160.  
  161. [18:19] <KingDeDeDe> maybe not...
  162.  
  163. [18:19] <@AdrianMarceau> My number 2 would need to be familiar with graphic design and photoshop, and familiar with web design, including but not limited to PHP, MySQL, HTML/CSS/JS
  164.  
  165. [18:20] <KingDeDeDe> But Ideas, im all for.
  166.  
  167. [18:20] <KingDeDeDe> Maybe i could submit some ideas!
  168.  
  169. [18:20] <@AdrianMarceau> Or two people that fill those roles
  170.  
  171. [18:21] <MikeyMcScrooge> ooooooooh, I don't qualify for any of those, excpt maybe photoshop, and even then, I don't have Photoshop on my laptop right now. :P
  172.  
  173. [18:21] <TheDoc_> Not me, although I may potentially taking a course on web design in a year or so :P
  174.  
  175. [18:21] <KingDeDeDe> Since im one of the *you could say* main contributers to the community, with out a energy pellet or capsule,  or a Yasachi.
  176.  
  177. [18:21] <KingDeDeDe> Nope, i cant download stuff.
  178.  
  179. [18:21] <@AdrianMarceau> There's also room for a "sounds" guy
  180.  
  181. [18:21] <KingDeDeDe> But as i SAID, i could make a thread for ideas!
  182.  
  183. [18:22] <MerryBossMan> AlreDy exists
  184.  
  185. [18:22] <KingDeDeDe> Maybe i could do sound, would i have to download anything?
  186.  
  187. [18:22] <@AdrianMarceau> Someone who controls the music in the game and uploads/converts/collects the MP3 and OGG files you hear in the game.
  188.  
  189. [18:22] <KingDeDeDe> Nope.
  190.  
  191. [18:22] <MikeyMcScrooge> sounds aren't necessarily NEEDED; Renegade's music more than makes up for the lack of sound.
  192.  
  193. [18:23] <TheDoc_> I could do that, but what kind of music besides the stage music?
  194.  
  195. [18:23] <KingDeDeDe> but i could do some threads of your choice of game development?
  196.  
  197. [18:23] <@AdrianMarceau> You'd have to download the soundtracks and/or remixes to your computer, make sure they are converted to the appropriate MP3 and OGG formats, and then you'd have to upload them to the appropriate folders on the website/game server.
  198.  
  199. [18:23] <ThatOneFrostMan> Code talk, I tell ya what.
  200.  
  201. [18:23] <KingDeDeDe> is there any threads about ideas you want me to make, guys?
  202.  
  203. [18:24] <@AdrianMarceau> No thank you, Kirb
  204.  
  205. [18:24] <MerryBossMan> I could help out in music, if you like
  206.  
  207. [18:24] <TheDoc_> @Adrian Yea I could do that
  208.  
  209. [18:24] <MikeyMcScrooge> I've done more than enough idea threads to last us ALL a lifetime.
  210.  
  211. [18:24] <KingDeDeDe> thats fine
  212.  
  213. [18:24] <MikeyMcScrooge> :P
  214.  
  215. [18:24] <KingDeDeDe> anyway aren't i a contributer enough? 'specially for my age.
  216.  
  217. [18:24] <@AdrianMarceau> If I had someone I could rely on for the music files in the game, I would more likely entertain that retro/remix option people have asked for.
  218.  
  219. [18:25] <KingDeDeDe> want me to do a music suggestion thread?
  220.  
  221. [18:25] <KingDeDeDe> *sugestion, Meh i dont know*
  222.  
  223. [18:25] <@AdrianMarceau> http://rpg.megamanpoweredup.net/sounds/
  224.  
  225. [18:25] <MerryBossMan> Ooh, thatd be fun. Not like I have anyhing to do
  226.  
  227. [18:25] <@AdrianMarceau> All the music files for the game are uploaded there, mostly to the /fields/ folder
  228.  
  229. [18:25] <KingDeDeDe> Well votes for yes and no?
  230.  
  231. [18:26] <TheDoc_> If MBM feels like he's capable, he can. I'm not gonna demand
  232.  
  233. [18:26] <@AdrianMarceau> I would theoretically give someone FTP access to that folder and then they could manage the game music for me.
  234.  
  235. [18:26] <KingDeDeDe> For me to make a sound suggestion thred?
  236.  
  237. [18:26] <KingDeDeDe> *thread
  238.  
  239. [18:26] <@AdrianMarceau> Kirb, if and when we want another suggestion thread (we already have many) we can make them ourselves.
  240.  
  241. [18:26] <@AdrianMarceau> Please let's try not to flood the chat with stuff like that
  242.  
  243. [18:26] <KingDeDeDe> Oh ok.
  244.  
  245. [18:26] <ThatOneFrostMan> There is yellow devil music...Yellow devil confrimed?
  246.  
  247. [18:27] <KingDeDeDe> _P_
  248.  
  249. [18:27] <KingDeDeDe> uh i guess frost.
  250.  
  251. [18:27] <@AdrianMarceau> Huh, how did that get in there?  
  252.  
  253. [18:27] <KingDeDeDe> I dont know
  254.  
  255. [18:27] <ThatOneFrostMan> And a wily 2 stage music...
  256.  
  257. [18:27] <MerryBossMan> Spooky
  258.  
  259. [18:27] <KingDeDeDe> But I GUESS YD Is gonna be in soon
  260.  
  261. [18:27] <@AdrianMarceau> I think that's before I renamed and/or replaced it
  262.  
  263. [18:28] <KingDeDeDe> Also, lemme tell you the odities here.
  264.  
  265. [18:28] <TheDoc_> Adrian, why do you need to have both .ogg and .mp3 files?
  266.  
  267. [18:28] <KingDeDeDe> Stage select for MM5. uh...
  268.  
  269. [18:28] <MikeyMcScrooge> Oh, to heck with it. *I'LL* do it.
  270.  
  271. [18:28] <@AdrianMarceau> Browser compatibility
  272.  
  273. [18:28] <TheDoc_> I see
  274.  
  275. [18:28] <@AdrianMarceau> Some browsers only play one or the other
  276.  
  277. [18:29] <@AdrianMarceau> What I'm thinking is that, if I add another folder in that directory
  278.  
  279. [18:29] == MerryBossMan_ [4cbcfdf4@gateway/web/freenode/ip.76.188.253.244] has joined #mmrpg
  280.  
  281. [18:29] <@AdrianMarceau> called /fields_8bit/
  282.  
  283. [18:29] <KingDeDeDe> i am listening to the MM5 one and it sounds like the MM3 one.
  284.  
  285. [18:29] <TheDoc_> Oh hey, Merr-wait a sec
  286.  
  287. [18:29] <@AdrianMarceau> and another called /misc_8bit/
  288.  
  289. [18:29] <MerryBossMan_> Finally, a computer :)
  290.  
  291. [18:29] <TheDoc_> That's why you need a sound guy; that'd be a lot of work
  292.  
  293. [18:29] <KingDeDeDe> IM SERIOUS, MM5 And MM05 are the MM3 Music ADRIAN!
  294.  
  295. [18:30] <MerryBossMan_> Of course.
  296.  
  297. [18:30] <ThatOneFrostMan> I am having to much fun with the music hehe...
  298.  
  299. [18:30] <@AdrianMarceau> and ensure that a match for every single track that exists in the base folder also exists in the 8bit folder...
  300.  
  301. [18:30] <@AdrianMarceau> I could add the toggle option in the menu
  302.  
  303. [18:30] <MerryBossMan_> Like I said, I could help out there, if I were given some sort of tutorial, so to speak.
  304.  
  305. [18:30] <MikeyMcScrooge> What are the chances of me cnvinicing you to wait until you've finished the game before you add this, Adrian. :P
  306.  
  307. [18:30] <MikeyMcScrooge> *?
  308.  
  309. [18:31] <MikeyMcScrooge> *convincing
  310.  
  311. [18:31] <@AdrianMarceau> Oh not right now
  312.  
  313. [18:31] <KingDeDeDe> huh, theres that music i keep remembering before i get home. sweet!
  314.  
  315. [18:31] <TheDoc_> Well sounds aren't too difficult to handle. You'd just need someone reliable to do it
  316.  
  317. [18:31] <MerryBossMan_> *cough*
  318.  
  319. [18:31] <@AdrianMarceau> But it would be part of me delegating the different parts of the game to different people
  320.  
  321. [18:31] <KingDeDeDe> Ok.
  322.  
  323. [18:31] <@AdrianMarceau> the sound guy would likely have a lot of time on his/her hands between updates, so something like this wouldn't delay anyone else
  324.  
  325. [18:31] <MerryBossMan_> *cough*
  326.  
  327. [18:31] <@AdrianMarceau> :P
  328.  
  329. [18:31] <MikeyMcScrooge> *cough, cough*
  330.  
  331. [18:32] == MerryBossMan [46c2cc80@gateway/web/freenode/ip.70.194.204.128] has quit [Ping timeout: 246 seconds]
  332.  
  333. [18:32] <KingDeDeDe> Well if i was one of the main heads, and still at this age you would see me on days off.
  334.  
  335. [18:32] <@AdrianMarceau> Btw, I uploaded all the other alts to the /images/ folder
  336.  
  337. [18:32] <@AdrianMarceau> only the RMs though
  338.  
  339. [18:32] <@AdrianMarceau> not the support robots
  340.  
  341. [18:32] <MerryBossMan_> Yay.
  342.  
  343. [18:32] <MerryBossMan_> Oh, quick question.
  344.  
  345. [18:32] <@AdrianMarceau> Yes>
  346.  
  347. [18:32] <KingDeDeDe> *
  348.  
  349. [18:32] <MerryBossMan_> How's the Dark Men' sprites going?
  350.  
  351. [18:32] <@AdrianMarceau> They're not, there is only the first one complete
  352.  
  353. [18:33] <MerryBossMan_> Ok, thanks for answering.
  354.  
  355. [18:33] <MerryBossMan_> I've just been curious about them the past few days.
  356.  
  357. [18:34] <@AdrianMarceau> They're probably not in this update - I just added them to the database so I could see how many spots were needed in the in-game database
  358.  
  359. [18:34] <MerryBossMan_> Ok then.
  360.  
  361. [18:34] <KingDeDeDe> * see ya
  362.  
  363. [18:34] <@AdrianMarceau> About the alts, as mentioned before, I tried to complete a "set" for each robot where possible
  364.  
  365. [18:34] <TheDoc_> Bye
  366.  
  367. [18:34] <MikeyMcScrooge> Assuming that my storyline gets accepted, there might be a few more needed.
  368.  
  369. [18:34] <KingDeDeDe> meh, i maybe back at the end.
  370.  
  371. [18:34] == KingDeDeDe [ad50f5dc@gateway/web/freenode/ip.173.80.245.220] has quit [Quit: Page closed]
  372.  
  373. [18:35] <@AdrianMarceau> so you'll see a lot of "red/blue/yellow", "red/blue/green", or "green/purple/orange" collections
  374.  
  375. [18:35] <@AdrianMarceau> Oh and "lightblue/pink/mint"
  376.  
  377. [18:35] <MerryBossMan_> Of course.
  378.  
  379. [18:35] <TheDoc_> Romhack colored RMs would be cool, like RNC and DEM.
  380.  
  381. [18:36] <@AdrianMarceau> ...or lime/watermelon/blueberry
  382.  
  383. [18:36] <@AdrianMarceau> Yeah, they might be
  384.  
  385. [18:36] <MerryBossMan_> Mmmm...Now I'm hungry.
  386.  
  387. [18:36] <@AdrianMarceau> We have alt1 and alt2 representing simple alt colours
  388.  
  389. [18:36] <@AdrianMarceau> we can have alt3 be the greyscale
  390.  
  391. [18:36] <TheDoc_> R.I.P GB
  392.  
  393. [18:37] <MerryBossMan_> *Gulp
  394.  
  395. [18:37] <@AdrianMarceau> and then the alt4, alt5, etc. should all follow a similar theme as we release them
  396.  
  397. [18:37] <@AdrianMarceau> alt4 can be all romhack tributes, for example, etc.
  398.  
  399. [18:37] <TheDoc_> How many alts r u planning to have for each robot? Is there going to be a certain number you abide by?
  400.  
  401. [18:37] <MerryBossMan_> I could help out with the alts, if you want.
  402.  
  403. [18:38] <MerryBossMan_> Like the ROMhack colors, and such.
  404.  
  405. [18:38] <@AdrianMarceau> I don't have a max, but I think if we ever get to 6 we might wanna slow down
  406.  
  407. [18:38] <@AdrianMarceau> but I do know that I'd want to release them evenly
  408.  
  409. [18:38] <@AdrianMarceau> if one RM gets an alt4 all should at the same time
  410.  
  411. [18:39] <MerryBossMan_> Cept Mega and his group, of course.
  412.  
  413. [18:39] <TheDoc_> Oh, can I give my suggestion for the Starforce setup?
  414.  
  415. [18:39] <@AdrianMarceau> That would be nice, I just have to find ways for have you help without owning Photoshop and without me needing to manually import the new sprites one-by-one each update
  416.  
  417. [18:39] <@AdrianMarceau> Oh, go ahead
  418.  
  419. [18:39]  * TheDoc_ clears throat
  420.  
  421. [18:39] <MerryBossMan_> OH YA
  422.  
  423. [18:39] <MerryBossMan_> This is actually a great idea.
  424.  
  425. [18:39] <TheDoc_> The new setup for the Starforce would be a grid with mugshots of all the RMs along the left (or right) side and across the top, and each Fusion Star would match up with the two Robot Master stages that create it. For instance, Construction Plateau (Needle and Hard) would be in the Needle row and Hard column.
  426.  
  427. [18:40] <TheDoc_> Field Stars would simply appear above the mugshot column that matches them. In regard to organizing the stages, there would be tabs across the bottom and along the side opposite to the mugshots sorted by games (i.e MM1, MM2). This way the player can pick to compare, say, the MM2 bots with the MM4 bots.
  428.  
  429. [18:40] <TheDoc_> [FINISHED]
  430.  
  431. [18:40] <@AdrianMarceau> That's... actually a pretty brilliant idea
  432.  
  433. [18:40] <@AdrianMarceau> :P
  434.  
  435. [18:40] <MerryBossMan_> That would make it so easier when 5 shows up.
  436.  
  437. [18:41] <TheDoc_> :) yay
  438.  
  439. [18:41] <@AdrianMarceau> Indeed it would
  440.  
  441. [18:41] <MikeyMcScrooge> Problem.
  442.  
  443. [18:41] <MerryBossMan_> Dang it.
  444.  
  445. [18:41] <MikeyMcScrooge> over 8,000 Stars will be in the game when Adrian finally gets around to finishing it.
  446.  
  447. [18:42] <MikeyMcScrooge> That's a LOT of scrolling.
  448.  
  449. [18:42] <MerryBossMan_> Better than FINDING them all.
  450.  
  451. [18:42] <MerryBossMan_> And keeping a list.
  452.  
  453. [18:42] <MikeyMcScrooge> I found them in 3 weeks, remember? WITHOUT a list.
  454.  
  455. [18:42] <@AdrianMarceau> No scrolling, the tabs will solve that.
  456.  
  457. [18:42] <TheDoc_> That's why there are tabs
  458.  
  459. [18:42] <MerryBossMan_> Exactly.
  460.  
  461. [18:42] <TheDoc_> They're not ALL gonna be on the same screen
  462.  
  463. [18:42] <MerryBossMan_> Honestly, we NEED this.
  464.  
  465. [18:43] <@AdrianMarceau> You select MM1 - MM4 (or 5 when it comes on) from a tab on the left and then select any one of the same options from along the top
  466.  
  467. [18:43] <@AdrianMarceau> I could see all the MM1 x MM1 stars
  468.  
  469. [18:43] <@AdrianMarceau> or the MM1 x MM2
  470.  
  471. [18:43] <@AdrianMarceau> etc.
  472.  
  473. [18:43] <@AdrianMarceau> Unless I"m missing something
  474.  
  475. [18:43] <TheDoc_> No that's right
  476.  
  477. [18:44] <TheDoc_> You could also specify that the side (or top) is the first "word" of the fusion stage and the other is the second
  478.  
  479. [18:44] <@AdrianMarceau> Yeah, that sounds good too
  480.  
  481. [18:44] <MikeyMcScrooge> Speaking of,
  482.  
  483. [18:45] <TheDoc_> So Cut Man on top and Needle on the side is different than Cut on side and Needle on top
  484.  
  485. [18:45] <@AdrianMarceau> Oh that would be awesome - make the hunt much more... I dunno
  486.  
  487. [18:45] <@AdrianMarceau> attainable
  488.  
  489. [18:45] <MikeyMcScrooge> Field names must be getting harder to come up with.
  490.  
  491. [18:45] <@AdrianMarceau> being able to see how far you've come and how much more is left visually instead of just numerically
  492.  
  493. [18:45] <MerryBossMan_> I remember me and Spin made a few names for future fields.
  494.  
  495. [18:45] <TheDoc_> Oh yea. That was a while ago
  496.  
  497. [18:46] <@AdrianMarceau> Yeah, they're getting pretty crazy and obscure
  498.  
  499. [18:46] <@AdrianMarceau> but I think that pressure ends up creating some fun things :P
  500.  
  501. [18:46] <MikeyMcScrooge> I have that covered with this week's ideas, actually. :P
  502.  
  503. [18:47] <@AdrianMarceau> Alright, so about the ideas.  Let me make a few up-front statements (please).
  504.  
  505. [18:47] <MerryBossMan_> [Don't make it as long as last time, calling it :P]
  506.  
  507. [18:48] <@AdrianMarceau> Yes, do not make it super long as last time.  Specifically, do not make it all about story.
  508.  
  509. [18:49] <MerryBossMan_> [Caaaalled it]
  510.  
  511. [18:49] <MikeyMcScrooge> xD
  512.  
  513. [18:49] <@AdrianMarceau> In fact, let's keep the story talk to a minimum.  I really do appreciate the enthusiasm and work being put into the story stuff, but it's a double-edged sword that I'm not entirely comfortable with yet.
  514.  
  515. [18:49] <MerryBossMan_> After all, we're just using the Miyamoto method here.
  516.  
  517. [18:49] <MikeyMcScrooge> I'm still waiting on your judgment on that beofre even another entry is made.
  518.  
  519. [18:50] <MikeyMcScrooge> *before
  520.  
  521. [18:50] <MikeyMcScrooge> :PP
  522.  
  523. [18:50] <@AdrianMarceau> As I've mentioned several times in the past to the legacy and long-time users, I have and always will put story dead-last.  I do not want the story to influence the game or the way I program or the progression of the missions or anything like that.
  524.  
  525. [18:50] <@AdrianMarceau> And the novelization that's happening right now, while interesting and entertaining and very much appreciated, could easily change in an instant,
  526.  
  527. [18:51] <@AdrianMarceau> I need the freedom to "upend the tea table" at any moment if something isn't working, and when I have people spending so much time on the story it makes me feel like I can't truly what I want to with the game without checking in with you guys all the time or worrying about messing your story up and forcing you to rewrite stuff constantly.
  528.  
  529. [18:51] == MerryBossMan [4cbcfdf4@gateway/web/freenode/ip.76.188.253.244] has joined #mmrpg
  530.  
  531. [18:51] <MerryBossMan> Decided to disconnect on me there.
  532.  
  533. [18:52] <MikeyMcScrooge> I see where you come from.
  534.  
  535. [18:52] <MikeyMcScrooge> [@ Adrian]
  536.  
  537. [18:52] <@AdrianMarceau> It's... an unfortunate truth, but I've never given any other impression I'm sure.
  538.  
  539. [18:52] <TheDoc_> Too long of a story, specifically an intro, can be bad for a game anyways. Are people really going to want to read THAT MUCH when the storyline is finished?
  540.  
  541. [18:53] <MerryBossMan> Good point there, but I think the entries are like the notebooks from KH2.
  542.  
  543. [18:53] <MerryBossMan> As in, you find them throughout the game.
  544.  
  545. [18:53] <MikeyMcScrooge> Actually, the only intro was that there was that the doctors, MM, Roll, Bas, Disco, Proto and Rhythm all woke up to find themselves inside the prototype, separated from each other.
  546.  
  547. [18:53] <MikeyMcScrooge> You'd actually collect entries as you progressed through each doctor's storyline. Different entries for each doctor, of course.
  548.  
  549. [18:53] <@AdrianMarceau> I think the idea of them is actually pretty fun, and would work well for a game like this
  550.  
  551. [18:54] <@AdrianMarceau> BUT we're not there yet
  552.  
  553. [18:54] == MerryBossMan_ [4cbcfdf4@gateway/web/freenode/ip.76.188.253.244] has quit [Ping timeout: 246 seconds]
  554.  
  555. [18:54] <MerryBossMan> [Someone pick up the phone...]
  556.  
  557. [18:54] <TheDoc_> Oh, I didn't know about that.
  558.  
  559. [18:54] <MerryBossMan> [I called it]
  560.  
  561. [18:54] <TheDoc_> I thought it was all one massive intro
  562.  
  563. [18:54] <@AdrianMarceau> and to start writing them now, and already changing established ideas I came up with (like cache being an accidental creation OF the prototype, not a visitor TO it), I don't know....
  564.  
  565. [18:54] <MikeyMcScrooge> Boss thought that, too, when I told him about it. :P
  566.  
  567. [18:54] <MerryBossMan> ?
  568.  
  569. [18:54] <MerryBossMan> I did?
  570.  
  571. [18:55] <MikeyMcScrooge> You thought it was all gonna be one big intro to the game. :P
  572.  
  573. [18:55] <TheDoc_> Well that's better, because not only are the short and concise entries, but to find them, you have to, well, PLAY the game.
  574.  
  575. [18:55] <TheDoc_> *they
  576.  
  577. [18:55] <MikeyMcScrooge> the WHOLE game. as each doctor.
  578.  
  579. [18:55] <MerryBossMan> No, maybe you misunderstood me.
  580.  
  581. [18:55] <MerryBossMan> Like you did earlier today.
  582.  
  583. [18:55] <MikeyMcScrooge> :P
  584.  
  585. [18:56] <@AdrianMarceau> I really liked the idea of an ultimate, powerful AI being born out the the deleted, trashed, buggy data deep inside the prototype.  
  586.  
  587. [18:56] <MerryBossMan> Perhaps it could be both ideas?
  588.  
  589. [18:56] <MikeyMcScrooge> Sounds like an optional superboss. :P
  590.  
  591. [18:56] <TheDoc_> Oh boy
  592.  
  593. [18:56] <TheDoc_> Lol
  594.  
  595. [18:56] <@AdrianMarceau> Either way, I think that - if you guys want to continue writing the story and adjusting to changing in the game (not the other way around), I'm okay with you continuing without me
  596.  
  597. [18:57] <MikeyMcScrooge> I think I'm the only one crazy enough to attempt a storyline idea in the first place. :P
  598.  
  599. [18:57] <MerryBossMan> So, what else is there for tonight?
  600.  
  601. [18:57] <@AdrianMarceau> But these will be framed as - until further notice - fans of the MMRPG trying to figure out what's happening in the MMRPG and piecing together their own story.  When the game is done, if the story is updated enough and accurate enough to fit with whatever the final game becomes, awesome!  Otherwise, I don't want to be help responsible for crushing people's dreams.
  602.  
  603. [18:58] <MerryBossMan> .....
  604.  
  605. [18:58] <MerryBossMan> *cough*
  606.  
  607. [18:58] <MikeyMcScrooge> I see where you come from. :)
  608.  
  609. [18:58] <MikeyMcScrooge> There's just my 7 Field Ideas, but, that comes last, usually.
  610.  
  611. [18:58] <@AdrianMarceau> I like where it's going, and it may well work, but I can't be constantly involved and changing the game to fit with the fanfic
  612.  
  613. [18:59] <MikeyMcScrooge> Adrian? Buddy? I'm not offended in the least. I promise. :P
  614.  
  615. [18:59] <MikeyMcScrooge> breeeeeeeeeeeeeeeeathe. :P
  616.  
  617. [18:59] <MerryBossMan> *cough*
  618.  
  619. [19:00]  * TheDoc_ raises eyebrow
  620.  
  621. [19:01] <@AdrianMarceau> Again, I do like element from it.  Lots of them, actually.
  622.  
  623. [19:01] <@AdrianMarceau> *elements
  624.  
  625. [19:01] <MikeyMcScrooge> @ Doc: Well, it seemed like he was hyper-worried about crushing dreams or something. Wouldn't want him hperventilating on us; that would be bad.
  626.  
  627. [19:01] <MikeyMcScrooge> :P
  628.  
  629. [19:01] <@AdrianMarceau> I think having the original 20 stars come from space is awesome, I think bringing them into the prototype as a way to duplicate and merge them a-la-datafiles is genius
  630.  
  631. [19:02] <MikeyMcScrooge> Even thought there's no Neutral or Copy Stars, yet. :P
  632.  
  633. [19:02] <MikeyMcScrooge> *though
  634.  
  635. [19:02] <MikeyMcScrooge> or Laser Stars. or Shield one.
  636.  
  637. [19:02] <@AdrianMarceau> I just want to take a step back and see how this develops without me, and without my input.  If you guys are willing to adapt to me, and not the other way around, then I'm totally cool with it.
  638.  
  639. [19:02] <@AdrianMarceau> And you can hold all the meeting you want without me to discuss it if need be.
  640.  
  641. [19:03] <@AdrianMarceau> Oh man, laser and shield stars.  Can't wait for them
  642.  
  643. [19:03] <@AdrianMarceau> Laser and Shield Man, of course.
  644.  
  645. [19:03] <MikeyMcScrooge> Just to reiterate, I'm the only one mental enough to attempt to make an storyline out of this game to start with. :P
  646.  
  647. [19:03] <MerryBossMan> The only survivors of their race...
  648.  
  649. [19:04] <MerryBossMan> Nah, I'd been planning something.
  650.  
  651. [19:04] <MikeyMcScrooge> ....ooooooooooooooooooops. Sorry.
  652.  
  653. [19:04] <TheDoc_> I can't find the field suggestions.....
  654.  
  655. [19:05] <MerryBossMan> Nah, it's fine.
  656.  
  657. [19:05] <MikeyMcScrooge> I haven't made them, yet. Adrian's still worried about crushing my storyline dreams. :P
  658.  
  659. [19:05] <MerryBossMan> It lives on in the suggestions I put in yours.
  660.  
  661. [19:05] <@AdrianMarceau> I think I want the MM3, and MM5 - 10 fields be "DLC" in the shop, and have the next story-related missions be some of the other bosses instead
  662.  
  663. [19:05] <MerryBossMan> For the names, Doc?
  664.  
  665. [19:05] <@AdrianMarceau> we need to get the genesis unit, the stardroids, and the cache bots in their own chapters
  666.  
  667. [19:05] <TheDoc_> Yea
  668.  
  669. [19:05] <MerryBossMan> I actually made a spritesheet for Terra.
  670.  
  671. [19:05] <TheDoc_> The field names MBM and SS made
  672.  
  673. [19:05] <@AdrianMarceau> Anyway, sorry, tangent thought
  674.  
  675. [19:06] <@AdrianMarceau> Let's hear the next ideas
  676.  
  677. [19:06] <MerryBossMan> Not for this game, of course
  678.  
  679. [19:06] <MerryBossMan> Found it.
  680.  
  681. [19:06] == KingDeDeDe [ad50f5dc@gateway/web/freenode/ip.173.80.245.220] has joined #mmrpg
  682.  
  683. [19:06] <KingDeDeDe> hey
  684.  
  685. [19:06] <TheDoc_> wb
  686.  
  687. [19:06] <TheDoc_> Can you link it MBM?
  688.  
  689. [19:07] <KingDeDeDe> and im outta here.
  690.  
  691. [19:07] <MerryBossMan> Page 18 and 25, on the Game suggestions thread.
  692.  
  693. [19:07] <TheDoc_> k
  694.  
  695. [19:07] <MerryBossMan> http://rpg.megamanpoweredup.net/community/development/167/prototype-devroom-game-suggestions/
  696.  
  697. [19:08] == TheDoc_ [d8a23824@gateway/web/freenode/ip.216.162.56.36] has quit [Quit: Page closed]
  698.  
  699. [19:08] == TheDoc_ [d8a23824@gateway/web/freenode/ip.216.162.56.36] has joined #mmrpg
  700.  
  701. [19:08] <TheDoc_> Sorry, the chat stopped auto-scrolling down because I accidentally scrolled it up
  702.  
  703. [19:08] <TheDoc_> So I had to reconnect
  704.  
  705. [19:10] <MikeyMcScrooge> Spin's Sunken City idea for Centaur won't work. We already have Orb City for Bomb Man.
  706.  
  707. [19:10] <TheDoc_> Anyways, didn't Mikey have stage suggestions?
  708.  
  709. [19:10] <TheDoc_> Nvm
  710.  
  711. [19:10]  * TheDoc_ slaps self
  712.  
  713. [19:10] <MerryBossMan> Course, it can always be modified.
  714.  
  715. [19:10] <MerryBossMan> Alright.
  716.  
  717. [19:10] <@AdrianMarceau> Aw, did I end up crushing dreams for real?  What were the stage ideas?
  718.  
  719. [19:10] <MerryBossMan> Let'z do this.
  720.  
  721. [19:10] <MerryBossMan> *Caff*
  722.  
  723. [19:11] == KingDeDeDe [ad50f5dc@gateway/web/freenode/ip.173.80.245.220] has quit [Ping timeout: 246 seconds]
  724.  
  725. [19:11] <MikeyMcScrooge> No, you didn't. I got my 6 stage ideas right here.
  726.  
  727. [19:11] <MikeyMcScrooge> http://pastebin.com/FGN9UCSp
  728.  
  729. [19:11] <MikeyMcScrooge> 6 :D
  730.  
  731. [19:11] <MikeyMcScrooge> *^ :D
  732.  
  733. [19:12] <MikeyMcScrooge> No long, winded explanations THIS time! I took Adrian's advice and put them in a pastebin. :P
  734.  
  735. [19:12] <MerryBossMan> 3 ruins the fun of Bonus Fields for me.
  736.  
  737. [19:13] <MerryBossMan> Also, I've suggested 4 before as a Slur boss fight.
  738.  
  739. [19:13] <MerryBossMan> Besides that, everything else is fine.
  740.  
  741. [19:13] <MerryBossMan> Gud job Mik.
  742.  
  743. [19:14] <MikeyMcScrooge> =D
  744.  
  745. [19:14] <MikeyMcScrooge> I'm doing that more often. :P
  746.  
  747. [19:14] <MikeyMcScrooge> Heck, I'm doing that from now on. :P
  748.  
  749. [19:15] <MerryBossMan> You've finally learned not to scrap everything you don't like
  750.  
  751. [19:15] <MerryBossMan> :P
  752.  
  753. [19:15] <TheDoc_> For #3, I might agree with you if it was any other stage besides the Bonus Field. The multipliers are what makes the Bonus Fields fun.
  754.  
  755. [19:16] <MerryBossMan> Exactly.
  756.  
  757. [19:16] <TheDoc_> I don't quite understand what the field in #6 would be used for. Did you want that field for bosses and mini-bosses?
  758.  
  759. [19:17] <MikeyMcScrooge> yeah.
  760.  
  761. [19:17] <MikeyMcScrooge> mandatory ones.
  762.  
  763. [19:17] <MerryBossMan> As for the adding blocks in Ice Man's stage  and such...
  764.  
  765. [19:17] <MerryBossMan> I think I could lend a hand there.
  766.  
  767. [19:18] <MerryBossMan> I've already remade Final Destination :P
  768.  
  769. [19:18] <MerryBossMan> I even added the Death Egg in the background :)
  770.  
  771. [19:19] <MerryBossMan> At least, on this sprite thing I was working on for Rp.
  772.  
  773. [19:19] <MikeyMcScrooge> The multipliers can't be at x9.8 if you're fighting a Superboss in the Bonus Fields, though. That just makes them a joke.
  774.  
  775. [19:19] <MerryBossMan> But that contradicts 6.
  776.  
  777. [19:19] <TheDoc_> Why would you fight a superboss in the bonus fields?
  778.  
  779. [19:19] <MerryBossMan> Open Field, member?
  780.  
  781. [19:20] <MikeyMcScrooge> Because they'd be optional, Superbosses. Not mandatory.
  782.  
  783. [19:20] <@AdrianMarceau> Yeah, any bosses would NOT be on the bonus fields
  784.  
  785. [19:20] <MikeyMcScrooge> So, Bonus?
  786.  
  787. [19:20] <MerryBossMan> Still.
  788.  
  789. [19:20] <@AdrianMarceau> those will only ever be for fun, non-story-related fights
  790.  
  791. [19:20] <MerryBossMan> Like wrecking groups of Robot Masters.
  792.  
  793. [19:20]  * AdrianMarceau continued reading
  794.  
  795. [19:20] <TheDoc_> I honestly don't see why you wouldn't have multipliers for even normal bosses, depending on the boss itself
  796.  
  797. [19:21] <TheDoc_> Let's say you're fighting an Escaroo (Toad snail), then he could have an immunity to water and a field multiplier would be Water x 2.0
  798.  
  799. [19:21] <MikeyMcScrooge> Because they'll be strong enough. Bosses might have Stat totals approaching 1,000 once Adrian realizes that Slur will be a joke, even at 800.
  800.  
  801. [19:22] <MerryBossMan> A joke to YOU.
  802.  
  803. [19:22] <MerryBossMan> But not to any other newer players.
  804.  
  805. [19:22] <MikeyMcScrooge> and to YOU.
  806.  
  807. [19:22] <TheDoc_> However, you could rematch bosses on the Open Field (you could call it The Arena or something) for a different experience
  808.  
  809. [19:22] <MikeyMcScrooge> and to anyone else who knows what they're doing.
  810.  
  811. [19:24] <TheDoc_> This all sounds eerily familiar
  812.  
  813. [19:24] <TheDoc_> ......
  814.  
  815. [19:24] <MikeyMcScrooge> Unless there's like, fights with 3 or 4 or 5 mini-bosses and/or Bosses at once, and 8-on-1 fight can only end one way, and you know it, Boss.
  816.  
  817. [19:24] <MikeyMcScrooge> *an 8-on-1 fight.
  818.  
  819. [19:25] <MikeyMcScrooge> I think you know it, too, Adrian.
  820.  
  821. [19:25] <MerryBossMan> There could be limits though.
  822.  
  823. [19:25] <MerryBossMan> Such as "You can only bring 5 robots into this battle"
  824.  
  825. [19:25] <MerryBossMan> That should even things up.
  826.  
  827. [19:25] <TheDoc_> Ooh, player number limiting sounds like a good idea
  828.  
  829. [19:25] <TheDoc_> As of now you can bring an army into whatever fight you want
  830.  
  831. [19:25] <@AdrianMarceau> Oh, about the robots-into-battle limit
  832.  
  833. [19:25] <@AdrianMarceau> that's coming too
  834.  
  835. [19:26] <TheDoc_> Thank you
  836.  
  837. [19:26] <@AdrianMarceau> in the same way the player battles have limits, so too will story battles
  838.  
  839. [19:26] <@AdrianMarceau> but more laxed
  840.  
  841. [19:26] <@AdrianMarceau> 2x the number of robots you see on the mission button
  842.  
  843. [19:26] <MikeyMcScrooge> ...up to 8.
  844.  
  845. [19:26] <@AdrianMarceau> (up to 8 still, of course)
  846.  
  847. [19:27] <@AdrianMarceau> so single battles will allow 2 vs 1, double battles 4 vs 2, etc.
  848.  
  849. [19:27] <TheDoc_> 16 robots marching on the field lol
  850.  
  851. [19:27] <@AdrianMarceau> The final destination 3 will be harder then - to new players - because it'll be the first time they have to fight 1 vs 1
  852.  
  853. [19:27] <MerryBossMan> Robots united
  854.  
  855. [19:27] <MerryBossMan> Ooh.
  856.  
  857. [19:28] <@AdrianMarceau> well, 1vs1 as far as ratio goes
  858.  
  859. [19:28] <@AdrianMarceau> 8 on 8 as it is now, but the impact will be different
  860.  
  861. [19:29] <MikeyMcScrooge> No 8-on-1 fight should be taking place unless it's against an optional Superboss, though. Truly. :P
  862.  
  863. [19:29] <TheDoc_> A 1 v 1 battle would be fun. Say against Punk or something
  864.  
  865. [19:30] <@AdrianMarceau> Yeah, and that would be something I manually override default programming for.  I have it programmed now to automatically set the limit at 2x the RMs displayed, unless specifically overridden.
  866.  
  867. [19:31] <@AdrianMarceau> Btw, idea for Slur or some other powerful boss, is that it has a move that adapts it's own affinity (or core type?) to that of the highest field multiplier
  868.  
  869. [19:31] <@AdrianMarceau> would troll users with field support
  870.  
  871. [19:31] <TheDoc_> Ouch that sounds painful
  872.  
  873. [19:31] <TheDoc_> Two thumbs up
  874.  
  875. [19:31] <MikeyMcScrooge> You wouldn't need that if you'd just axe Field Support. :P
  876.  
  877. [19:32] <MerryBossMan> I thought we were past your axing phase.
  878.  
  879. [19:32] <TheDoc_> Truly? This is Mikey we're talking about :P
  880.  
  881. [19:32] <MerryBossMan> Of course, ya.
  882.  
  883. [19:32] <@AdrianMarceau> Well I think Field Support as it is now will be nerfed in a lot of ways, but we can't cut it completely.  Too many bugs when people load their save files.  I learned my lesson with the two beta Crash Man abilities.  Every time I open that save file locally I get lots of error messages >_>
  884.  
  885. [19:33] <MikeyMcScrooge> you realize I just propsed the background Mecha sprited to be axed in the last 20 minutes, right?
  886.  
  887. [19:33] <MerryBossMan> Exactly.
  888.  
  889. [19:33] <@AdrianMarceau> Yeah, he did
  890.  
  891. [19:33] <MerryBossMan> That's not so much an axe to me.
  892.  
  893. [19:33] <@AdrianMarceau> not sure I totally agree but it would be more resource-intensive
  894.  
  895. [19:33] <@AdrianMarceau> However, adding in blocks and such would not be less work
  896.  
  897. [19:33] <MerryBossMan> Granted, I wouldn't enjoy it, but it is weird and a lot of work.
  898.  
  899. [19:33] <MerryBossMan> I could do it :)
  900.  
  901. [19:33] <@AdrianMarceau> we already have mechas created and stage-positioning programmed, it would be more work to replace with someone else new
  902.  
  903. [19:33] <MikeyMcScrooge> Again,
  904.  
  905. [19:34] <MikeyMcScrooge> they look good with NOTHING moving back there. :P
  906.  
  907. [19:34] <MikeyMcScrooge> I wouldn't mind.
  908.  
  909. [19:34] <MerryBossMan> But most fields do move.
  910.  
  911. [19:34] <MerryBossMan> Like Dust Man.
  912.  
  913. [19:34] <MikeyMcScrooge> I mean with Mechas.
  914.  
  915. [19:34] <@AdrianMarceau> It was more of a way to make the fusion aspect that much more obvious, and even if only 2 or 3 mechas appear on the field at once you can see in the background what the other possibilities are
  916.  
  917. [19:35] <@AdrianMarceau> If you were hunting for a specific one (which may be necessary, in the future)
  918.  
  919. [19:35] <@AdrianMarceau> But you are right how silly it sometimes looks
  920.  
  921. [19:35] <@AdrianMarceau> But, lots of stuff in this game is silly :P
  922.  
  923. [19:35] <MikeyMcScrooge> Oh, nonono.
  924.  
  925. [19:35] <MikeyMcScrooge> Watching Stome Man Slide is silly.
  926.  
  927. [19:35] <MikeyMcScrooge> *Stone
  928.  
  929. [19:36] <TheDoc_> ^
  930.  
  931. [19:36] <MikeyMcScrooge> Seeing a Skullmet in a tree is just ridiculous. :P
  932.  
  933. [19:36] <MerryBossMan> Stone Man sliding is never ridiculous.
  934.  
  935. [19:36] <MerryBossMan> That is a once-in-a-lifetime event.
  936.  
  937. [19:36] <MikeyMcScrooge> I said it's silly.
  938.  
  939. [19:36] <MikeyMcScrooge> Pay attention, BAWSS.
  940.  
  941. [19:36] <MikeyMcScrooge> :P
  942.  
  943. [19:36] == Shadownnico [ba69600d@gateway/web/freenode/ip.186.105.96.13] has quit [Quit: Page closed]
  944.  
  945. [19:37] <TheDoc_> In and out without uttering a word, just like a shadow
  946.  
  947. [19:37] <TheDoc_> *rimshot*
  948.  
  949. [19:37] <MerryBossMan> I say it isn't silly either.
  950.  
  951. [19:37] <MikeyMcScrooge> Ba Dum Tiss.
  952.  
  953. [19:37] <@AdrianMarceau> Alright guys, gotta go eat dinner now.
  954.  
  955. [19:37] <TheDoc_> Okay. Thanks for coming!
  956.  
  957. [19:37] <@AdrianMarceau> May come back later, sorry this meeting wasn't as productive as the others, but I did say it needed to be shorter.  :p
  958.  
  959. [19:37] <@AdrianMarceau> Thanks for the pastebinned stuff Mikey
  960.  
  961. [19:38] <MikeyMcScrooge> Np. Adrian. See you next week? Please?
  962.  
  963. [19:38] <@AdrianMarceau> excellent way to give stuff, makes it easier to skim while we're talking and re-read later in more depth
  964.  
  965. [19:38] <@AdrianMarceau> :)
  966.  
  967. [19:38] == Shadownnico [ba69600d@gateway/web/freenode/ip.186.105.96.13] has joined #mmrpg
  968.  
  969. [19:38] <MerryBossMan> Adios.
  970.  
  971. [19:38] <TheDoc_> Will we be doing hiatus?
  972.  
  973. [19:38] <TheDoc_> *on
  974.  
  975. [19:38] <MerryBossMan> I'd say so.
  976.  
  977. [19:38] <@AdrianMarceau> Maybe, we'll see what happens with the holiday schedule.
  978.  
  979. [19:38] <MerryBossMan> We need a break, I'm winded.
  980.  
  981. [19:38] <TheDoc_> You can't be winded now; we gotta go caroling Mega Bee!
  982.  
  983. [19:38] <MikeyMcScrooge> Meh, I'll have more idea ready next week. Just in case. :P
  984.  
  985. [19:39] <MikeyMcScrooge> *ideas
  986.  
  987. [19:39] <TheDoc_> Meeting adjourned?
  988.  
  989. [19:39] <MerryBossMan> Meeting adjournded.
  990.  
  991. [19:39] <MerryBossMan> Ha.
  992.  
  993. [19:39] <MikeyMcScrooge> All right, you all, get out!
  994.  
  995. [19:39] <MikeyMcScrooge> I have pastebinning to do.
  996.  
  997. [19:39] <MerryBossMan> Have fun, commando.
  998.  
  999. [19:39] <TheDoc_> c ya
  1000.  
  1001. [19:39] == TheDoc_ [d8a23824@gateway/web/freenode/ip.216.162.56.36] has quit [Quit: Page closed]
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