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  1.  
  2. DataSource:
  3. # What type of database do you want to use?
  4. # Valid values: sqlite, mysql
  5. backend: 'MYSQL'
  6. # Enable database caching, should improve database performance
  7. caching: false
  8. # Database host address
  9. mySQLHost: '***'
  10. # Database port
  11. mySQLPort: '***'
  12. # Username about Database Connection Infos
  13. mySQLUsername: '***'
  14. # Password about Database Connection Infos
  15. mySQLPassword: '***'
  16. # Database Name, use with converters or as SQLITE database name
  17. mySQLDatabase: '***'
  18. # Table of the database
  19. mySQLTablename: 'authme'
  20. # Column of IDs to sort data
  21. mySQLColumnId: 'id'
  22. # Column for storing or checking players nickname
  23. mySQLColumnName: 'username'
  24. # Column for storing or checking players RealName
  25. mySQLRealName: 'realname'
  26. # Column for storing players passwords
  27. mySQLColumnPassword: 'password'
  28. # Request mysql over SSL
  29. mySQLUseSSL: true
  30. # Column for storing players emails
  31. mySQLColumnEmail: 'email'
  32. # Column for storing if a player is logged in or not
  33. mySQLColumnLogged: 'isLogged'
  34. # Column for storing players ips
  35. mySQLColumnIp: 'ip'
  36. # Column for storing players lastlogins
  37. mySQLColumnLastLogin: 'lastlogin'
  38. # Column for storing player LastLocation - X
  39. mySQLlastlocX: 'x'
  40. # Column for storing player LastLocation - Y
  41. mySQLlastlocY: 'y'
  42. # Column for storing player LastLocation - Z
  43. mySQLlastlocZ: 'z'
  44. # Column for storing player LastLocation - World Name
  45. mySQLlastlocWorld: 'world'
  46. # Overrides the size of the DB Connection Pool, -1 = Auto
  47. poolSize: -1
  48. ExternalBoardOptions:
  49. # Column for storing players passwords salts
  50. mySQLColumnSalt: ''
  51. # Column for storing players groups
  52. mySQLColumnGroup: ''
  53. # -1 means disabled. If you want that only activated players
  54. # can log into your server, you can set here the group number
  55. # of unactivated users, needed for some forum/CMS support
  56. nonActivedUserGroup: -1
  57. # Other MySQL columns where we need to put the username (case-sensitive)
  58. mySQLOtherUsernameColumns: []
  59. # How much log2 rounds needed in BCrypt (do not change if you do not know what it does)
  60. bCryptLog2Round: 10
  61. # phpBB table prefix defined during the phpBB installation process
  62. phpbbTablePrefix: 'phpbb_'
  63. # phpBB activated group ID; 2 is the default registered group defined by phpBB
  64. phpbbActivatedGroupId: 2
  65. # Wordpress prefix defined during WordPress installation
  66. wordpressTablePrefix: 'wp_'
  67. Converter:
  68. Rakamak:
  69. # Rakamak file name
  70. fileName: 'users.rak'
  71. # Rakamak use IP?
  72. useIP: false
  73. # Rakamak IP file name
  74. ipFileName: 'UsersIp.rak'
  75. CrazyLogin:
  76. # CrazyLogin database file name
  77. fileName: 'accounts.db'
  78. settings:
  79. sessions:
  80. # Do you want to enable the session feature?
  81. # If enabled, when a player authenticates successfully,
  82. # his IP and his nickname is saved.
  83. # The next time the player joins the server, if his IP
  84. # is the same as last time and the timeout hasn't
  85. # expired, he will not need to authenticate.
  86. enabled: false
  87. # After how many minutes should a session expire?
  88. # Remember that sessions will end only after the timeout, and
  89. # if the player's IP has changed but the timeout hasn't expired,
  90. # the player will be kicked from the server due to invalid session
  91. timeout: -1
  92. # Should the session expire if the player tries to log in with
  93. # another IP address?
  94. sessionExpireOnIpChange: true
  95. # Message language, available languages:
  96. # https://github.com/AuthMe/AuthMeReloaded/blob/master/docs/translations.md
  97. messagesLanguage: 'es'
  98. # Log level: INFO, FINE, DEBUG. Use INFO for general messages,
  99. # FINE for some additional detailed ones (like password failed),
  100. # and DEBUG for debugging
  101. logLevel: 'FINE'
  102. # By default we schedule async tasks when talking to the database. If you want
  103. # typical communication with the database to happen synchronously, set this to false
  104. useAsyncTasks: true
  105. restrictions:
  106. # Can not authenticated players chat?
  107. # Keep in mind that this feature also blocks all commands not
  108. # listed in the list below.
  109. allowChat: false
  110. # Hide the chat log from players who are not authenticated?
  111. hideChat: true
  112. # Allowed commands for unauthenticated players
  113. allowCommands:
  114. - '/login'
  115. - '/register'
  116. - '/l'
  117. - '/reg'
  118. - '/email'
  119. - '/***'
  120. - '/***'
  121. - '/***'
  122. # Max number of allowed registrations per IP
  123. # The value 0 means an unlimited number of registrations!
  124. maxRegPerIp: 3
  125. # Minimum allowed username length
  126. minNicknameLength: ***
  127. # Maximum allowed username length
  128. maxNicknameLength: 16
  129. # When this setting is enabled, online players can't be kicked out
  130. # due to "Logged in from another Location"
  131. # This setting will prevent potential security exploits.
  132. ForceSingleSession: true
  133. ForceSpawnLocOnJoin:
  134. # If enabled, every player that spawn in one of the world listed in
  135. # "ForceSpawnLocOnJoin.worlds" will be teleported to the spawnpoint after successful
  136. # authentication. The quit location of the player will be overwritten.
  137. # This is different from "teleportUnAuthedToSpawn" that teleport player
  138. # to the spawnpoint on join.
  139. enabled: true
  140. # WorldNames where we need to force the spawn location
  141. # Case-sensitive!
  142. worlds:
  143. - 'hub'
  144. # This option will save the quit location of the players.
  145. SaveQuitLocation: false
  146. # To activate the restricted user feature you need
  147. # to enable this option and configure the AllowedRestrictedUser field.
  148. AllowRestrictedUser: false
  149. # The restricted user feature will kick players listed below
  150. # if they don't match the defined IP address. Names are case-insensitive.
  151. # Example:
  152. # AllowedRestrictedUser:
  153. # - playername;127.0.0.1
  154. AllowedRestrictedUser:
  155. - 'playername;127.0.0.1'
  156. # Should unregistered players be kicked immediately?
  157. kickNonRegistered: false
  158. # Should players be kicked on wrong password?
  159. kickOnWrongPassword: false
  160. # Should not logged in players be teleported to the spawn?
  161. # After the authentication they will be teleported back to
  162. # their normal position.
  163. teleportUnAuthedToSpawn: true
  164. # Can unregistered players walk around?
  165. allowMovement: false
  166. # Should not authenticated players have speed = 0?
  167. # This will reset the fly/walk speed to default value after the login.
  168. removeSpeed: false
  169. # After how many seconds should players who fail to login or register
  170. # be kicked? Set to 0 to disable.
  171. timeout: 90
  172. # Regex syntax of allowed characters in the player name.
  173. allowedNicknameCharacters: '[a-zA-Z0-9_]*'
  174. # How far can unregistered players walk?
  175. # Set to 0 for unlimited radius
  176. allowedMovementRadius: 100
  177. # Should we protect the player inventory before logging in? Requires ProtocolLib.
  178. ProtectInventoryBeforeLogIn: true
  179. # Should we deny the tabcomplete feature before logging in? Requires ProtocolLib.
  180. DenyTabCompleteBeforeLogin: true
  181. # Should we display all other accounts from a player when he joins?
  182. # permission: /authme.admin.accounts
  183. displayOtherAccounts: false
  184. # Ban ip when the ip is not the ip registered in database
  185. banUnsafedIP: false
  186. # Spawn priority; values: authme, essentials, multiverse, default
  187. spawnPriority: 'authme,essentials,multiverse,default'
  188. # Maximum Login authorized by IP
  189. maxLoginPerIp: 0
  190. # Maximum Join authorized by IP
  191. maxJoinPerIp: 0
  192. # AuthMe will NEVER teleport players if set to true!
  193. noTeleport: false
  194. # Regex syntax for allowed chars in passwords
  195. allowedPasswordCharacters: '[a-zA-Z0-9_?!@+&-]*'
  196. # Threshold of the other accounts command, a value less than 2 means disabled.
  197. otherAccountsCmdThreshold: 0
  198. # Command to run when a user has more accounts than the configured threshold.
  199. # Available variables: %playername%, %playerip%
  200. otherAccountsCmd: 'ac The player %playername% with ip %playerip% has multiple accounts!'
  201. GameMode:
  202. # Force survival gamemode when player joins?
  203. ForceSurvivalMode: false
  204. unrestrictions:
  205. # Below you can list all account names that AuthMe will ignore
  206. # for registration or login. Configure it at your own risk!!
  207. # This option adds compatibility with BuildCraft and some other mods.
  208. # It is case-insensitive! Example:
  209. # UnrestrictedName:
  210. # - 'npcPlayer'
  211. # - 'npcPlayer2'
  212. UnrestrictedName: []
  213. security:
  214. # Minimum length of password
  215. minPasswordLength: 4
  216. # Maximum length of password
  217. passwordMaxLength: 30
  218. # This is a very important option: every time a player joins the server,
  219. # if they are registered, AuthMe will switch him to unLoggedInGroup.
  220. # This should prevent all major exploits.
  221. # You can set up your permission plugin with this special group to have no permissions,
  222. # or only permission to chat (or permission to send private messages etc.).
  223. # The better way is to set up this group with few permissions, so if a player
  224. # tries to exploit an account they can do only what you've defined for the group.
  225. # After, a logged in player will be moved to his correct permissions group!
  226. # Please note that the group name is case-sensitive, so 'admin' is different from 'Admin'
  227. # Otherwise your group will be wiped and the player will join in the default group []!
  228. # Example unLoggedinGroup: NotLogged
  229. unLoggedinGroup: '***'
  230. # Possible values: SHA256, BCRYPT, BCRYPT2Y, PBKDF2, SALTEDSHA512, WHIRLPOOL,
  231. # MYBB, IPB3, PHPBB, PHPFUSION, SMF, XENFORO, XAUTH, JOOMLA, WBB3, WBB4, MD5VB,
  232. # PBKDF2DJANGO, WORDPRESS, ROYALAUTH, CUSTOM (for developers only). See full list at
  233. # https://github.com/AuthMe/AuthMeReloaded/blob/master/docs/hash_algorithms.md
  234. passwordHash: '***'
  235. # Salt length for the SALTED2MD5 MD5(MD5(password)+salt)
  236. doubleMD5SaltLength: ***
  237. # If a password check fails, AuthMe will also try to check with the following hash methods.
  238. # Use this setting when you change from one hash method to another.
  239. # AuthMe will update the password to the new hash. Example:
  240. # legacyHashes:
  241. - '***'
  242. legacyHashes: []
  243. # Number of rounds to use if passwordHash is set to PBKDF2. Default is 10000
  244. pbkdf2Rounds: 10000
  245. # Prevent unsafe passwords from being used; put them in lowercase!
  246. # You should always set 'help' as unsafePassword due to possible conflicts.
  247. # unsafePasswords:
  248. # - '123456'
  249. # - 'password'
  250. # - 'help'
  251. unsafePasswords:
  252. - '123456'
  253. - '000000'
  254. - '00000000'
  255. - '****'
  256. - 's****'
  257. - 'login'
  258. - '12345'
  259. - '654321'
  260. registration:
  261. # Enable registration on the server?
  262. enabled: true
  263. # Send every X seconds a message to a player to
  264. # remind him that he has to login/register
  265. messageInterval: 10
  266. # Only registered and logged in players can play.
  267. # See restrictions for exceptions
  268. force: true
  269. # Type of registration: PASSWORD or EMAIL
  270. # PASSWORD = account is registered with a password supplied by the user;
  271. # EMAIL = password is generated and sent to the email provided by the user.
  272. # More info at https://github.com/AuthMe/AuthMeReloaded/wiki/Registration
  273. type: 'PASSWORD'
  274. # Second argument the /register command should take: NONE = no 2nd argument
  275. # CONFIRMATION = must repeat first argument (pass or email)
  276. # EMAIL_OPTIONAL = for password register: 2nd argument can be empty or have email address
  277. # EMAIL_MANDATORY = for password register: 2nd argument MUST be an email address
  278. secondArg: 'CONFIRMATION'
  279. # Do we force kick a player after a successful registration?
  280. # Do not use with login feature below
  281. forceKickAfterRegister: false
  282. # Does AuthMe need to enforce a /login after a successful registration?
  283. forceLoginAfterRegister: false
  284. # Enable to display the welcome message (welcome.txt) after a login
  285. # You can use colors in this welcome.txt + some replaced strings:
  286. # {PLAYER}: player name, {ONLINE}: display number of online players,
  287. # {MAXPLAYERS}: display server slots, {IP}: player ip, {LOGINS}: number of players logged,
  288. # {WORLD}: player current world, {SERVER}: server name
  289. # {VERSION}: get current bukkit version, {COUNTRY}: player country
  290. useWelcomeMessage: false
  291. # Broadcast the welcome message to the server or only to the player?
  292. # set true for server or false for player
  293. broadcastWelcomeMessage: false
  294. # Should we delay the join message and display it once the player has logged in?
  295. delayJoinMessage: false
  296. # The custom join message that will be sent after a successful login,
  297. # keep empty to use the original one.
  298. # Available variables:
  299. # {PLAYERNAME}: the player name (no colors)
  300. # {DISPLAYNAME}: the player name (with colors)
  301. customJoinMessage: ''
  302. # Should we remove the leave messages of unlogged users?
  303. removeUnloggedLeaveMessage: false
  304. # Should we remove join messages altogether?
  305. removeJoinMessage: false
  306. # Should we remove leave messages altogether?
  307. removeLeaveMessage: false
  308. # Do we need to add potion effect Blinding before login/reigster?
  309. applyBlindEffect: false
  310. # Do we need to prevent people to login with another case?
  311. # If Xephi is registered, then Xephi can login, but not XEPHI/xephi/XePhI
  312. preventOtherCase: true
  313. permission:
  314. # Take care with this option; if you want
  315. # to use group switching of AuthMe
  316. # for unloggedIn players, set this setting to true.
  317. # Default is false.
  318. EnablePermissionCheck: false
  319. Email:
  320. # Email SMTP server host
  321. mailSMTP: '***'
  322. # Email SMTP server port
  323. mailPort: 465
  324. # Email account which sends the mails
  325. mailAccount: '***'
  326. # Email account password
  327. mailPassword: '***'
  328. # Email address, fill when mailAccount is not the email address of the account
  329. mailAddress: '***'
  330. # Custom sender name, replacing the mailAccount name in the email
  331. mailSenderName: '***'
  332. # Recovery password length
  333. RecoveryPasswordLength: 8
  334. # Mail Subject
  335. mailSubject: 'Cuentas Survivaldub, Tu nueva contraseña!'
  336. # Like maxRegPerIP but with email
  337. maxRegPerEmail: 1
  338. # Recall players to add an email?
  339. recallPlayers: false
  340. # Delay in minute for the recall scheduler
  341. delayRecall: 5
  342. # Blacklist these domains for emails
  343. emailBlacklisted: []
  344. # Whitelist ONLY these domains for emails
  345. emailWhitelisted: []
  346. # Send the new password drawn in an image?
  347. generateImage: true
  348. # The OAuth2 token
  349. emailOauth2Token: ''
  350. Hooks:
  351. # Do we need to hook with multiverse for spawn checking?
  352. multiverse: false
  353. # Do we need to hook with BungeeCord?
  354. bungeecord: false
  355. # Send player to this BungeeCord server after register/login
  356. sendPlayerTo: ''
  357. # Do we need to disable Essentials SocialSpy on join?
  358. disableSocialSpy: true
  359. # Do we need to force /motd Essentials command on join?
  360. useEssentialsMotd: false
  361. GroupOptions:
  362. # Unregistered permission group
  363. UnregisteredPlayerGroup: ''
  364. # Registered permission group
  365. RegisteredPlayerGroup: ''
  366. Protection:
  367. # Enable some servers protection (country based login, antibot)
  368. enableProtection: false
  369. # Apply the protection also to registered usernames
  370. enableProtectionRegistered: false
  371. # Countries allowed to join the server and register. For country codes, see
  372. # https://dev.bukkit.org/projects/authme-reloaded/pages/countries-codes
  373. # PLEASE USE QUOTES!
  374. countries:
  375. - 'US'
  376. - 'GB'
  377. # Countries not allowed to join the server and register
  378. # PLEASE USE QUOTES!
  379. countriesBlacklist:
  380. - 'A1'
  381. # Do we need to enable automatic antibot system?
  382. enableAntiBot: false
  383. # The interval in seconds
  384. antiBotInterval: 5
  385. # Max number of players allowed to login in the interval
  386. # before the AntiBot system is enabled automatically
  387. antiBotSensibility: 5
  388. # Duration in minutes of the antibot automatic system
  389. antiBotDuration: 5
  390. # Delay in seconds before the antibot activation
  391. antiBotDelay: 30
  392. Purge:
  393. # If enabled, AuthMe automatically purges old, unused accounts
  394. useAutoPurge: false
  395. # Number of days after which an account should be purged
  396. daysBeforeRemovePlayer: ***
  397. # Do we need to remove the player.dat file during purge process?
  398. removePlayerDat: false
  399. # Do we need to remove the Essentials/userdata/player.yml file during purge process?
  400. removeEssentialsFile: false
  401. # World where are players.dat stores
  402. defaultWorld: '***'
  403. # Remove LimitedCreative/inventories/player.yml, player_creative.yml files during purge?
  404. removeLimitedCreativesInventories: false
  405. # Do we need to remove the AntiXRayData/PlayerData/player file during purge process?
  406. removeAntiXRayFile: false
  407. # Do we need to remove permissions?
  408. removePermissions: false
  409. Security:
  410. SQLProblem:
  411. # Stop the server if we can't contact the sql database
  412. # Take care with this, if you set this to false,
  413. # AuthMe will automatically disable and the server won't be protected!
  414. stopServer: true
  415. console:
  416. # Remove passwords from console?
  417. removePassword: true
  418. # Copy AuthMe log output in a separate file as well?
  419. logConsole: true
  420. captcha:
  421. # Enable captcha when a player uses wrong password too many times
  422. useCaptcha: false
  423. # Max allowed tries before a captcha is required
  424. maxLoginTry: 8
  425. # Captcha length
  426. captchaLength: 4
  427. tempban:
  428. # Tempban a user's IP address if they enter the wrong password too many times
  429. enableTempban: true
  430. # How many times a user can attempt to login before their IP being tempbanned
  431. maxLoginTries: ***
  432. # The length of time a IP address will be tempbanned in minutes
  433. # Default: 480 minutes, or 8 hours
  434. tempbanLength: ***
  435. # How many minutes before resetting the count for failed logins by IP and username
  436. # Default: 480 minutes (8 hours)
  437. minutesBeforeCounterReset: 480
  438. recoveryCode:
  439. # Number of characters a recovery code should have (0 to disable)
  440. length: 8
  441. # How many hours is a recovery code valid for?
  442. validForHours: 4
  443. BackupSystem:
  444. # Enable or disable automatic backup
  445. ActivateBackup: false
  446. # Set backup at every start of server
  447. OnServerStart: false
  448. # Set backup at every stop of server
  449. OnServerStop: false
  450. # Windows only mysql installation Path
  451. MysqlWindowsPath: 'C:\\Program Files\\MySQL\\MySQL Server 5.1\\'
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