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Praef

New Class/ Combat Yo-Yo

Jul 31st, 2016
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  1. Acrobat Trainee:
  2. Weapon Skill: Exotic (E)
  3. Starting Weapon:
  4. Preferred Stats: Skill, Speed
  5. Special: ---
  6. Promotes To: Acrobat
  7. Base Stats:
  8. HP: 16 STR: 5 MAG: 0 SKL: 5 CON:4 AID: 3 LUK: 2 DEF: 3 RES: 0 SPD: 5 MOV: 4
  9.  
  10. Acrobat:
  11. Weapon Skill: Exotic(D), Exotic Subcategory(C)
  12. Preferred Stats: Skill, Speed
  13. Promotes To: Harlequin, Crackshot
  14. Special: Dancer of the Night: Doubles the effects of defensive terrains.
  15.  
  16.  
  17. Base Stats:
  18. HP 20 STR 6 MAG 0 SKI 6 CON 7 AID 6
  19. LUC 5 DEF 4 RES 0 SPD 7 MOV 5
  20. Promotion Bonuses:
  21. HP +2 STR +1 MAG +0 SKI +2 CON +3 AID +3
  22. LUC +0 DEF +1 RES +0 SPD +1 MOV 5
  23.  
  24. Harlequin: Masters of deception and lurkers of the shadows use guile , killer instinct and wit to find every possible advantage they can in order to manipulate their enemies into their doom. Tales even tell that these assassins can vanish right before the enemy's eyes.
  25. Weapon Skill: Exotic Subcategory (S) Exotic (A)
  26. Preferred Stats: Skill, Speed
  27. Critical Eye
  28. Special: Harlequin's Greet: Spend your turn action to go stealth for 2 rounds or until you attack. Attacking while in stealth grants a +3 Damage and +10 Critical Chance during the attack round. This skill is automatically triggered if a Harlequin ends their turn on a forest or pillar tile, but if an enemy tries to go through them while they have stealth activated, the effects will wear off.
  29.  
  30.  
  31. Promotion Bonuses:
  32. HP +2 STR +3 MAG +0 SKI +3 CON +4 AID +4
  33. LUC +0 DEF +1 RES +0 SPD +2 MOV 6
  34.  
  35.  
  36.  
  37. Crackshot:
  38. Weapon Skill: Exotic Subcategory (A) Exotic (C) Bow Subcategory (A) Bows (C)
  39. Preferred Stats: Skill, Strength
  40. Special: Sonic Blow: Whenever doubling, both attacks will be performed before the enemy counters. Also adds a SPD% chance to add a follow-up attack.
  41. Promotion Bonuses:
  42. HP +3 STR +2 MAG +0 SKI +3 CON +4 AID +4
  43. LUC +0 DEF +1 RES +1 SPD +1 MOV 6
  44.  
  45.  
  46.  
  47.  
  48. Bladed(Blad)
  49.  
  50. Wheelen Blad (E) 1-2 4 4 85 5 45
  51. Iron Huuma Blad (E) 1-2 8 6 80 0 45
  52. Steel Huuma Blad (D) 1-2 11 9 65 0 30
  53. Emporer Blad (D) 1-2 8 5 80 10 25
  54. Coroner Blad (C) 1-2 10 6 75 0 30
  55. This weapon always score two hits.
  56. Eviscerator Blad (C) 1-2 11 7 70 25 20
  57. Dementia Blad (B) 1-2 13 10 70 10 20
  58. Wheel of Wheelem Blad (B) 1-2 15 10 65 0 30
  59. Doubles number of attacks made.
  60. Ivillines Blad (A) 1-2 14 13 75 0 20
  61. Enaphoon Blad (A) 1-2 16 15 65 0 20
  62. Treaded as Anima and Yo-Yo.
  63. Slinfes Blad (S) 1-2 18 12 65 0 15
  64. Effectve vs. Armoured
  65. Akane Blad (S) 1-2 17 15 75 10 15
  66.  
  67. Slim(Slim)
  68.  
  69. Quick Step Slim (E) 1-2 5 3 80 0 30
  70. Mirage Slim (E) 1-2 6 4 75 0 25
  71. Venom Yo-Yo Slim (D) 1-2 7 5 65 5 25
  72. Poisons on hit. Lasts 2 turns.
  73. Wingfull Slim (D) 1-2 7 4 70 0 25
  74. Effective against flying units.
  75. Ridener Slim (C) 1-2 10 6 70 0 20
  76. Barbed Yo-Yo Slim (C) 1-2 13 7 70 15 20
  77. Leecher Slim (B) 1-2 13 9 65 0 20
  78. Heals half of the DMG dealt.
  79. Stingray Slim (B) 1-2 10 8 65 10 20
  80. Poisons on hit. Lasts 2 turns.
  81. Qurion Slim (A) 1-2 11 9 65 0 20
  82. Treated as Dark and Yo-Yo.
  83. Tritium Slim (A) 1-2 11 9 75 0 20
  84. Treated as Light and Yo-Yo.
  85. Jewel of Nightmares Slim (S) 1-2 14 11 80 0 15
  86. Immote Slim (S) 1-2 15 12 70 0 15
  87.  
  88.  
  89.  
  90.  
  91. Heavy(Heav)
  92.  
  93. Itun Heav (E) 1-2 8 8 70 0 45
  94. Slepint Heav (E) 1-2 7 6 80 0 45
  95. Tensu Heav (D) 1-2 10 10 70 0 20
  96. Gelonde Heav (D) 1-2 15 12 65 0 20
  97. Effective vs Armoured.
  98. Guardian Huuma Heav (C) 1-2 13 13 65 0 30
  99. Iblis Heav (C) 1-2 12 12 70 0 25
  100. Majestic Typhoon Heav (B) 1-2 16 14 65 0 25
  101. Viceroy Heav (B) 1-2 18 16 60 0 20
  102. Pulley of Clockworks Heav (A) 1-2 16 14 65 0 30
  103. Deals +2 Damage when attacking on range 2.
  104. Coroner Heav (A) 1-2 15 13 65 15 25
  105. Clantob Heav (S) 1-2 17 15 75 0 20
  106. Mieshend Heav (S) 1-2 17 13 65 0 30
  107. This weapon always score 2 hits.
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