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Jun 14th, 2023
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  1. Running on 64 bit Linux with 15 GB.
  2. Game Version: v1.18.5 (Stable)
  3. 6/14/2023 8:56:03 PM: Critical error occurred
  4. System.Exception: SendServerAssets failed. See log files.
  5. at Vintagestory.Server.ServerMain.BuildServerAssetsPacket () [0x00343] in <1f3460e41e8b4f5c9909b9730ecb932a>:0
  6. at Vintagestory.API.Common.TyronThreadPool+<>c__DisplayClass4_0.<QueueLongDurationTask>b__0 (System.Object a) [0x00000] in <151670ea5af9488c97adc6d4637134de>:0
  7. at System.Threading.QueueUserWorkItemCallback.WaitCallback_Context (System.Object state) [0x00007] in <dff563bb91294a389955eea37a960e5a>:0
  8. at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00071] in <dff563bb91294a389955eea37a960e5a>:0
  9. at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <dff563bb91294a389955eea37a960e5a>:0
  10. at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00021] in <dff563bb91294a389955eea37a960e5a>:0
  11. at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00074] in <dff563bb91294a389955eea37a960e5a>:0
  12. at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <dff563bb91294a389955eea37a960e5a>:0
  13.  
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