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- #region Jiang Npc
- case 88854:
- {
- switch (npcRequest.OptionID)
- {
- case 0:
- {
- if (client.Player.MyJiang == null)
- {
- dialog.Text("Sorry But You Don't Have Jiang Yet.");
- dialog.Option("I'll think about it!", 255);
- dialog.Send();
- return;
- }
- dialog.Text("Hello I'M Matrix Jiang Seller You can Buy 1 stage super for [Free] .");
- for (int i = 0; i < client.Player.MyJiang.Stagers.Length; i++)
- {
- var stage = client.Player.MyJiang.Stagers[i];
- if (stage.Activate)
- dialog.Option("Stage [" + (byte)(i + 1) + "]", (byte)(i + 1));
- }
- dialog.Option("I'll think about it!", 255);
- dialog.Send();
- break;
- }
- default:
- {
- int mStage = npcRequest.OptionID;
- if (mStage >= 1 && mStage <= 9)
- {
- foreach (var item in Database.JiangHu.CultivateStatus[(byte)mStage])
- {
- dialog.Option(((Game.JiangHu.JiangStages.AtributesType)item).ToString(), (byte)((item * 10) + mStage));
- }
- }
- else
- {
- //if (client.Player.ConquerPoints < 0)
- //{
- // dialog.Text("Sorry But You Don't Have 10kk cps ");
- // dialog.Option("I'll think about it!", 255);
- // dialog.Send();
- // return;
- //}
- //client.Player.ConquerPoints -= 0;
- var typex = mStage / 10;
- mStage = mStage % 10;
- byte stageno = (byte)Math.Min(9, mStage);
- byte level = 5;
- var type = (Game.JiangHu.JiangStages.AtributesType)Math.Min(15, typex);
- if (client.Player.MyJiang.Stagers.Length >= stageno)
- {
- var stage = client.Player.MyJiang.Stagers[(stageno - 1)];
- for (byte i = 1; i < stage.Stars.Length + 1; i++)
- {
- client.Player.MyJiang.MyNewStart = new Game.JiangHu.GetNewStar();
- client.Player.MyJiang.MyNewStart.PositionStar = i;
- client.Player.MyJiang.MyNewStart.Stage = stageno;
- client.Player.MyJiang.MyNewStart.Star = new Game.JiangHu.JiangStages.Star();
- client.Player.MyJiang.MyNewStart.Star.Activate = true;
- client.Player.MyJiang.MyNewStart.Star.Level = level;
- client.Player.MyJiang.MyNewStart.Star.Typ = type;
- client.Player.MyJiang.MyNewStart.Star.UID = client.Player.MyJiang.ValueToRoll(client.Player.MyJiang.MyNewStart.Star.Typ, client.Player.MyJiang.MyNewStart.Star.Level);
- Network.GamePackets.JiangHuUpdate upd = new Network.GamePackets.JiangHuUpdate();
- upd.Atribute = client.Player.MyJiang.MyNewStart.Star.UID;
- upd.FreeCourse = client.Player.MyJiang.FreeCourse;
- upd.Stage = stageno;
- upd.Star = i;
- upd.FreeTimeTodeyUsed = (byte)client.Player.MyJiang.FreeTimeTodeyUsed;
- upd.RoundBuyPoints = client.Player.MyJiang.RoundBuyPoints;
- client.Send(upd.ToArray());
- client.Player.MyJiang.ApplayNewStar(client);
- }
- if (client.Player.MyJiang != null)
- client.Player.MyJiang.SendStatus(client, client);
- }
- }
- break;
- }
- }
- break;
- }
- #endregion
- #region Chi Npc
- case 888540:
- {
- switch (npcRequest.OptionID)
- {
- case 0:
- {
- if (client.ChiPowers.Count == 0)
- {
- dialog.Text("Sorry But You Don't Have chi Yet.");
- dialog.Option("I'll think about it!", 255);
- dialog.Send();
- return;
- }
- dialog.Text("Hello I'M Selling Chi Full One Line For [Free] .");
- for (int i = 0; i < client.ChiPowers.Count; i++)
- {
- var stage = client.ChiPowers[i];
- dialog.Option(((Game.Enums.ChiPowerType)(i + 1)).ToString(), (byte)(i + 1));
- }
- dialog.Option("I'll think about it!", 255);
- dialog.Send();
- break;
- }
- default:
- {
- int mStage = npcRequest.OptionID;
- if (mStage >= 1 && mStage <= 4)
- {
- client.Player.SelectedStage = mStage;
- dialog.Text("You Choose " + ((Game.Enums.ChiPowerType)mStage).ToString() + " stage. please select Attribute you want to change ");
- for (int i = 0; i < 4; i++)
- {
- dialog.Option("Attribute [" + (byte)(i + 1) + "]", (byte)(i + 1 + 4));
- }
- dialog.Option("Back", 0);
- dialog.Option("I'll think about it!", 255);
- dialog.Send();
- break;
- }
- else if (mStage >= 4 && mStage <= 8)
- {
- client.Player.SelectedAttribute = mStage - 4;
- var mychiattribute = new List<Enums.ChiAttribute>();
- var powers = client.ChiPowers[(int)client.Player.SelectedStage - 1];
- for (int i = 0; i < powers.Attributes.Length; i++)
- {
- var Attribute = powers.Attributes[i];
- mychiattribute.Add(Attribute.Type);
- }
- dialog.Text("You Choose Attribute [" + client.Player.SelectedAttribute + "] please select AttributeType you want to change ");
- for (int i = 0; i < (int)Enums.ChiAttribute.MagicDamageDecrease; i++)
- {
- var type = ((Enums.ChiAttribute)(i + 1));
- if (!mychiattribute.Contains(type))
- dialog.Option(type.ToString(), (byte)(((i + 1) * 10)));
- }
- dialog.Option("Back", (byte)client.Player.SelectedStage);
- dialog.Option("I'll think about it!", 255);
- dialog.Send();
- break;
- }
- else
- {
- //if (client.OnlinePoints < 1500)
- //{
- // dialog.Text("Sorry But You Don't Have 1500 OTP ");
- // dialog.Option("I'll think about it!", 255);
- // dialog.Send();
- // return;
- //}
- //client.OnlinePoints -= 1500;
- var typex = mStage / 10;
- var Mode = client.Player.SelectedStage;
- var pos = client.Player.SelectedAttribute - 1;
- var powers = client.ChiPowers[Mode - 1];
- var attributes = powers.Attributes;
- var mychiattribute = new List<Enums.ChiAttribute>();
- for (int i = 0; i < powers.Attributes.Length; i++)
- {
- var Attribute = powers.Attributes[i];
- mychiattribute.Add(Attribute.Type);
- }
- if (mychiattribute.Contains((Enums.ChiAttribute)typex))
- {
- dialog.Text("Sorry But You already Have" + (Enums.ChiAttribute)typex);
- dialog.Option("I'll think about it!", 255);
- dialog.Send();
- return;
- }
- attributes[pos].Type = (Enums.ChiAttribute)typex;
- attributes[pos].Value = (ushort)Game.Enums.ChiMaxValues(attributes[pos].Type);
- powers.CalculatePoints();
- Database.ChiTable.Sort((Enums.ChiPowerType)Mode);
- powers.Power = (Enums.ChiPowerType)Mode;
- client.Send(new ChiPowers(true).Query(client));
- #region update ranking
- Database.ChiTable.ChiData[] array = null;
- switch ((Enums.ChiPowerType)Mode)
- {
- case Game.Enums.ChiPowerType.Dragon:
- array = Database.ChiTable.Dragon;
- break;
- case Game.Enums.ChiPowerType.Phoenix:
- array = Database.ChiTable.Phoenix;
- break;
- case Game.Enums.ChiPowerType.Tiger:
- array = Database.ChiTable.Tiger;
- break;
- case Game.Enums.ChiPowerType.Turtle:
- array = Database.ChiTable.Turtle;
- break;
- }
- foreach (var chiData in array)
- {
- if (Kernel.GamePool.ContainsKey(chiData.UID))
- {
- var pClient = Kernel.GamePool[chiData.UID];
- if (pClient == null) continue;
- if (pClient.ChiData == null) continue;
- // make it public instead of private
- PacketHandler.SendRankingQuery(new GenericRanking(true) { Mode = GenericRanking.QueryCount }, pClient, GenericRanking.Chi + (uint)Mode, pClient.ChiData.SelectRank((Enums.ChiPowerType)Mode), pClient.ChiData.SelectPoints((Enums.ChiPowerType)Mode));
- if (pClient.Player.UID == client.Player.UID || pClient.ChiData.SelectRank((Enums.ChiPowerType)Mode) < 50)
- pClient.LoadItemStats();
- }
- }
- #endregion
- Database.ChiTable.Save(client);
- }
- break;
- }
- }
- break;
- }
- #endregion
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