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- Zacharias Teskarova
- Male human (Varisian) cleric (varisian pilgrim) of Desna 1 (Pathfinder Campaign Setting: Inner Sea Magic)
- CG Medium humanoid (human)
- Init +4; Senses Perception +2 (+0 to sight-based checks)
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- Defense
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- AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
- hp 10 (1d8+2)
- Fort +3, Ref +4, Will +4
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- Offense
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- Speed 40 ft. (30 ft. in armor)
- Melee starknife +4 (1d4/×3)
- Ranged light crossbow +4 (1d8/19-20)
- Special Attacks caravan bond, channel positive energy 4/day (DC 12, 1d6)
- Domain Spell-Like Abilities (CL 1st; concentration +3)
- 5/day—bit of luck
- Cleric (Varisian Pilgrim) Spells Prepared (CL 1st; concentration +3)
- 1st—dream feast, endure elements, longstrider[D]
- 0 (at will)—create water, light, mending
- D Domain spell; Domains Luck, Travel
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- Statistics
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- Str 10, Dex 18, Con 13, Int 10, Wis 14, Cha 12
- Base Atk +0; CMB +0; CMD 14
- Feats Fortune Teller[ISWG], Weapon Finesse
- Traits harrow chosen, student of faith, wanderlust
- Skills Knowledge (religion) +4, Perception +2 (+0 to sight-based checks), Profession (fortune-teller) +6, Sense Motive +0, Spellcraft +4
- Languages Common, Varisian
- SQ agile feet (5/day), oblivious
- Other Gear studded leather, crossbow bolts (20), light crossbow, starknife, backpack, belt pouch, candle (10), flint and steel, harrow carrying case, harrow deck[UE], holy text (Desna)[UE], soap, spell component pouch, wooden holy symbol of Desna, donkey, bedroll, feed (per day), hemp rope (50 ft.), mess kit, pack saddle, pot, saddlebags, torch, trail rations, waterskin, 10 gp, 7 sp, 5 cp
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- Special Abilities
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- Agile Feet (5/day) (Su) For 1 rd, you ignore difficult terrain.
- Bit of Luck (5/day) (Sp) Target takes the higher of 2d20 for a d20 roll.
- Caravan Bond (3 companions) (Su) After a minute of group prayer, may use a domain-granted power on up to 3 travelling companions within 30 feet.
- Cleric (Varisian Pilgrim) Domain (Luck) Granted Powers: You are infused with luck, and your mere presence can spread good fortune.
- Cleric (Varisian Pilgrim) Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
- Cleric Channel Positive Energy 1d6 (4/day, DC 12) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
- Fortune Teller Cast some divination spells at +1 caster level
- Oblivious -2 to sight-based Perception checks.
- Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
- Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
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