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DiazExMachina

Zacharias Teskarova

Jan 11th, 2018
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  1. Zacharias Teskarova
  2. Male human (Varisian) cleric (varisian pilgrim) of Desna 1 (Pathfinder Campaign Setting: Inner Sea Magic)
  3. CG Medium humanoid (human)
  4. Init +4; Senses Perception +2 (+0 to sight-based checks)
  5. --------------------
  6. Defense
  7. --------------------
  8. AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
  9. hp 10 (1d8+2)
  10. Fort +3, Ref +4, Will +4
  11. --------------------
  12. Offense
  13. --------------------
  14. Speed 40 ft. (30 ft. in armor)
  15. Melee starknife +4 (1d4/×3)
  16. Ranged light crossbow +4 (1d8/19-20)
  17. Special Attacks caravan bond, channel positive energy 4/day (DC 12, 1d6)
  18. Domain Spell-Like Abilities (CL 1st; concentration +3)
  19. 5/day—bit of luck
  20. Cleric (Varisian Pilgrim) Spells Prepared (CL 1st; concentration +3)
  21. 1st—dream feast, endure elements, longstrider[D]
  22. 0 (at will)—create water, light, mending
  23. D Domain spell; Domains Luck, Travel
  24. --------------------
  25. Statistics
  26. --------------------
  27. Str 10, Dex 18, Con 13, Int 10, Wis 14, Cha 12
  28. Base Atk +0; CMB +0; CMD 14
  29. Feats Fortune Teller[ISWG], Weapon Finesse
  30. Traits harrow chosen, student of faith, wanderlust
  31. Skills Knowledge (religion) +4, Perception +2 (+0 to sight-based checks), Profession (fortune-teller) +6, Sense Motive +0, Spellcraft +4
  32. Languages Common, Varisian
  33. SQ agile feet (5/day), oblivious
  34. Other Gear studded leather, crossbow bolts (20), light crossbow, starknife, backpack, belt pouch, candle (10), flint and steel, harrow carrying case, harrow deck[UE], holy text (Desna)[UE], soap, spell component pouch, wooden holy symbol of Desna, donkey, bedroll, feed (per day), hemp rope (50 ft.), mess kit, pack saddle, pot, saddlebags, torch, trail rations, waterskin, 10 gp, 7 sp, 5 cp
  35. --------------------
  36. Special Abilities
  37. --------------------
  38. Agile Feet (5/day) (Su) For 1 rd, you ignore difficult terrain.
  39. Bit of Luck (5/day) (Sp) Target takes the higher of 2d20 for a d20 roll.
  40. Caravan Bond (3 companions) (Su) After a minute of group prayer, may use a domain-granted power on up to 3 travelling companions within 30 feet.
  41. Cleric (Varisian Pilgrim) Domain (Luck) Granted Powers: You are infused with luck, and your mere presence can spread good fortune.
  42. Cleric (Varisian Pilgrim) Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
  43. Cleric Channel Positive Energy 1d6 (4/day, DC 12) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
  44. Fortune Teller Cast some divination spells at +1 caster level
  45. Oblivious -2 to sight-based Perception checks.
  46.  
  47. Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
  48. Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
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