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May 31st, 2015
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  1. private void OnKeyUp(object sender, KeyEventArgs e)
  2. {
  3. if (e.KeyCode == Keys.F6)
  4. {
  5. if(player.IsInVehicle())
  6. {
  7. Vehicle playersVehicle = player.CurrentVehicle;
  8. GTA.Math.Vector3 VPos = playersVehicle.Position;
  9.  
  10. playersVehicle.Repair();
  11. playersVehicle.CanTiresBurst = false;
  12.  
  13. playersVehicle.SetMod(VehicleMod.Armor, 4, true);
  14. playersVehicle.SetMod(VehicleMod.Engine, 3, true);
  15. playersVehicle.SetMod(VehicleMod.Brakes, 2, true);
  16. playersVehicle.SetMod(VehicleMod.Transmission, 2, true);
  17. playersVehicle.SetMod(VehicleMod.Suspension, 3, true);
  18.  
  19. playersVehicle.ToggleMod(VehicleToggleMod.Turbo, true);
  20.  
  21. GTA.UI.ShowSubtitle("Armour Mod: " + playersVehicle.GetMod(VehicleMod.Armor));
  22. Wait(1000);
  23. GTA.UI.ShowSubtitle("Engine Mod: " + playersVehicle.GetMod(VehicleMod.Engine));
  24. Wait(1000);
  25. GTA.UI.ShowSubtitle("Brakes Mod: " + playersVehicle.GetMod(VehicleMod.Brakes));
  26. Wait(1000);
  27. GTA.UI.ShowSubtitle("Transmission Mod: " + playersVehicle.GetMod(VehicleMod.Transmission));
  28. Wait(1000);
  29. GTA.UI.ShowSubtitle("Suspension Mod: " + playersVehicle.GetMod(VehicleMod.Suspension));
  30. Wait(1000);
  31. GTA.UI.ShowSubtitle("Turbo Mod: " + VehicleToggleMod.Turbo.ToString());
  32. }
  33. }
  34. }
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