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- #include <sourcemod>
- #include <sdktools>
- #include <sdkhooks>
- #define MODEL_PILLS "models/w_models/weapons/w_eq_painpills.mdl"
- #define MODEL_ADRENALINE "models/w_models/weapons/w_eq_adrenaline.mdl"
- #define MODEL_FIRST_AID_KIT "models/w_models/weapons/w_eq_Medkit.mdl"
- #define MODEL_BOX "models/props_junk/wood_crate001a.mdl"
- #define MODEL_SMG_MP5 "models/w_models/weapons/w_smg_mp5.mdl"
- #define MODEL_SMG "models/w_models/weapons/w_smg_uzi.mdl"
- #define MODEL_SMG_SILENCED "models/w_models/weapons/w_smg_a.mdl"
- #define MODEL_SHOTGUN_CHROME "models/w_models/weapons/w_shotgun.mdl"
- #define MODEL_PUMPSHOTGUN "models/w_models/weapons/w_pumpshotgun_a.mdl"
- #define MODEL_HUNTING "models/w_models/weapons/w_sniper_mini14.mdl"
- #define MODEL_PISTOL "models/w_models/weapons/w_pistol_a.mdl"
- #define MODEL_M60 "models/w_models/weapons/w_m60.mdl"
- #define MODEL_AUTOSHOTGUN "models/w_models/weapons/w_autoshot_m4super.mdl"
- #define MODEL_SHOTSPAS "models/w_models/weapons/w_shotgun_spas.mdl"
- #define MODEL_SNIPER_MILI "models/w_models/weapons/w_sniper_military.mdl"
- #define MODEL_AK47 "models/w_models/weapons/w_rifle_ak47.mdl"
- #define MODEL_RIFLE_DESERT "models/w_models/weapons/w_desert_rifle.mdl"
- #define MODEL_SNIPER_AWP "models/w_models/weapons/w_sniper_awp.mdl"
- #define MODEL_SG552 "models/w_models/weapons/w_rifle_sg552.mdl"
- #define MODEL_SCOUT "models/w_models/weapons/w_sniper_scout.mdl"
- #define MODEL_GRENADE_LAUNCHER "models/w_models/weapons/w_grenade_launcher.mdl"
- #define MODEL_PISTOL_MAGNUM "models/w_models/weapons/w_desert_eagle.mdl"
- #define MODEL_MOLOTOV "models/w_models/weapons/w_eq_molotov.mdl"
- #define MODEL_PIPE_BOMB "models/w_models/weapons/w_eq_pipebomb.mdl"
- #define MODEL_VOMITJAR "models/w_models/weapons/w_eq_bile_flask.mdl"
- #define MODEL_DEFIB "models/w_models/weapons/w_eq_defibrillator.mdl"
- #define MODEL_BASEBALL "models/weapons/melee/w_bat.mdl"
- #define MODEL_CRICKET "models/weapons/melee/w_cricket_bat.mdl"
- #define MODEL_CROWBAR "models/weapons/melee/w_crowbar.mdl"
- #define MODEL_ELECTRIC_GUITAR "models/weapons/melee/w_electric_guitar.mdl"
- #define MODEL_FIREAXE "models/weapons/melee/w_fireaxe.mdl"
- #define MODEL_FRYING_PAN "models/weapons/melee/w_frying_pan.mdl"
- //#define MODEL_GOLFCLUB
- #define MODEL_KATANA "models/weapons/melee/w_katana.mdl"
- #define MODEL_MACHETE "models/weapons/melee/w_machete.mdl"
- #define MODEL_TONFA "models/weapons/melee/w_tonfa.mdl"
- #define MODEL_KNIFE "models/w_models/weapons/w_knife_t.mdl"
- #define MODEL_CHAINSAW "models/weapons/melee/w_chainsaw.mdl"
- #define MODEL_EXP "models/w_models/weapons/w_eq_explosive_ammopack.mdl"
- #define MODEL_INC "models/w_models/weapons/w_eq_incendiary_ammopack.mdl"
- #define MODEL_GASCAN "models/props_junk/gascan001a.mdl"
- //#define MODEL_FIREWORKS ""
- new const String:Electables[][] =
- {
- "weapon_smg_mp5",
- "weapon_smg",
- "weapon_smg_silenced",
- "weapon_shotgun_chrome",
- "weapon_pumpshotgun",
- "weapon_hunting_rifle",
- "weapon_pistol",
- "weapon_rifle_m60",
- "weapon_autoshotgun",
- "weapon_shotgun_spas",
- "weapon_sniper_military",
- "weapon_rifle",
- "weapon_rifle_ak47",
- "weapon_rifle_desert",
- "weapon_sniper_awp",
- "weapon_rifle_sg552",
- "weapon_sniper_scout",
- "weapon_grenade_launcher",
- "weapon_pistol_magnum",
- "weapon_molotov",
- "weapon_pipe_bomb",
- "weapon_vomitjar",
- "weapon_defibrillator",
- "weapon_pain_pills",
- "weapon_adrenaline",
- "weapon_first_aid_kit",
- "weapon_baseball_bat",
- "weapon_cricket_bat",
- "weapon_crowbar",
- "weapon_electric_guitar",
- "weapon_fireaxe",
- "weapon_frying_pan",
- "weapon_golfclub",
- "weapon_katana",
- "weapon_machete",
- "weapon_tonfa",
- "weapon_knife",
- "weapon_chainsaw",
- "weapon_upgradepack_explosive",
- "weapon_upgradepack_incendiary",
- "weapon_gascan"
- };
- ConVar CountPills, CountAdrenaline, CountKit, CountPillsMax, CountAdrenalineMax, CountKitMax;
- ConVar MP5, SMG, SMG_Silence, Chrome, Pump, Hunting, M60, AutoShotGun, ShotSpas, Sniper_military, RifleM16, AK47, RifleDesert, SniperAwp, RifleSG552, ScoutSniper, GrenadeLaucnher;
- int iAmmo;
- public OnPluginStart()
- {
- iAmmo = FindSendPropInfo("CTerrorPlayer", "m_iAmmo");
- CountPills = CreateConVar("hCvarCountOfPills", "8" , "Кол-во таблеток.", FCVAR_NONE);
- CountAdrenaline = CreateConVar("hCvarCountOfAdrenaline", "10" , "Кол-во адреналинов.", FCVAR_NONE);
- CountKit = CreateConVar("hCvarCountOfKits", "6" , "Кол-во аптечек.", FCVAR_NONE);
- CountPillsMax = CreateConVar("hCvarCountOfPillsMax", "8" , "Макс. кол-во таблеток.", FCVAR_NONE);
- CountAdrenalineMax = CreateConVar("hCvarCountOfAdrenalineMax", "10" , "Макс. кол-во адреналинов.", FCVAR_NONE);
- CountKitMax = CreateConVar("hCvarCountOfKitsMax", "6" , "Макс. кол-во аптечек.", FCVAR_NONE);
- MP5 = CreateConVar("AmmoBoxMP5", "250" , "", FCVAR_NONE);
- SMG = CreateConVar("AmmoBoxSMG", "250" , "", FCVAR_NONE);
- SMG_Silence = CreateConVar("AmmoBoxSMGSilence", "250" , ".", FCVAR_NONE);
- Chrome = CreateConVar("AmmoBoxChrome", "21" , "", FCVAR_NONE);
- Pump = CreateConVar("AmmoBoxPump", "22" , "", FCVAR_NONE);
- Hunting = CreateConVar("AmmoBoxHunting", "75" , "", FCVAR_NONE);
- M60 = CreateConVar("AmmoBoxM60", "500" , "", FCVAR_NONE);
- AutoShotGun = CreateConVar("AmmoBoxAutoShotGun", "50" , "", FCVAR_NONE);
- ShotSpas = CreateConVar("AmmoBoxSpas", "90" , "", FCVAR_NONE);
- Sniper_military = CreateConVar("AmmoBoxMilitary", "40" , "", FCVAR_NONE);
- RifleM16 = CreateConVar("AmmoBoxM16", "360" , "", FCVAR_NONE);
- AK47 = CreateConVar("AmmoBoxAK47", "242" , "", FCVAR_NONE);
- RifleDesert = CreateConVar("AmmoBoxRifleDesert", "212" , "", FCVAR_NONE);
- SniperAwp = CreateConVar("AmmoBoxAwp", "10" , "", FCVAR_NONE);
- RifleSG552 = CreateConVar("AmmoBoxSG552", "552" , "", FCVAR_NONE);
- ScoutSniper = CreateConVar("AmmoBoxScout", "30" , ".", FCVAR_NONE);
- GrenadeLaucnher = CreateConVar("AmmoBoxGrenadeLauncher", "8" , "", FCVAR_NONE);
- RegAdminCmd("sm_box", box_spawn, ADMFLAG_ROOT);
- RegAdminCmd("sm_box2", box_spawn2, ADMFLAG_ROOT);
- AutoExecConfig(true, "Box");
- }
- public OnMapStart()
- {
- PrecacheModel("models/w_models/weapons/w_eq_painpills.mdl", true);
- PrecacheModel("models/w_models/weapons/w_eq_adrenaline.mdl", true);
- PrecacheModel("models/w_models/weapons/w_eq_Medkit.mdl", true);
- PrecacheModel("models/props_junk/wood_crate001a.mdl", true);
- PrecacheModel("models/props_junk/wood_crate002a.mdl", true);
- new EntityCount = GetEntityCount();
- for (new entity = 0; entity < EntityCount; entity++)
- {
- if (!IsValidEdict(entity))
- {
- continue;
- }
- char model[128];
- GetEntPropString(entity, Prop_Data, "m_ModelName", model, sizeof(model));
- if (StrContains(model, "wood_crate001a.mdl")!= -1 || StrContains(model, "wood_crate002a.mdl")!= -1)
- {
- SDKHook(entity, SDKHook_OnTakeDamage, OnTakeDamage);
- }
- }
- }
- public OnMapEnd()
- {
- new EntityCount = GetEntityCount();
- for (new entity = 0; entity < EntityCount; entity++)
- {
- if (!IsValidEdict(entity))
- {
- continue;
- }
- char model[128];
- GetEntPropString(entity, Prop_Data, "m_ModelName", model, sizeof(model));
- if (StrContains(model, "wood_crate001a.mdl")!= -1 || StrContains(model, "wood_crate002a.mdl")!= -1)
- {
- SDKUnhook(entity, SDKHook_OnTakeDamage, OnTakeDamage);
- }
- }
- }
- public Action:OnTakeDamage(victim, &attacker, &inflictor, &Float:damage, &damagetype)
- {
- char model[128];
- int random;
- float ent_pos[3];
- GetEntPropVector(victim, Prop_Send, "m_vecOrigin", ent_pos)
- int PillsAdrenaline;
- GetEntPropString(victim, Prop_Data, "m_ModelName", model, sizeof(model));
- if(!IsValidEntity(victim))
- {
- return Plugin_Continue;
- }
- if (StrContains(model, "wood_crate001a.mdl")!= -1 || StrContains(model, "wood_crate002a.mdl")!= -1)
- {
- SDKUnhook(victim, SDKHook_OnTakeDamage, OnTakeDamage);
- random = GetRandomInt(0, sizeof(Electables));
- switch(random)
- {
- case 0:
- {
- new smg_mp5 = CreateEntityByName("weapon_smg_mp5");
- DispatchSpawn(smg_mp5);
- SetEntityModel(smg_mp5, MODEL_SMG_MP5);
- TeleportEntity(smg_mp5, ent_pos, NULL_VECTOR, NULL_VECTOR);
- SetEntData(attacker, iAmmo + 20, GetConVarInt(MP5));
- PrintHintTextToAll("Была сломана коробка из которой выпал mp5.");
- AcceptEntityInput(victim, "break");
- }
- case 1:
- {
- new smg = CreateEntityByName("weapon_smg");
- DispatchSpawn(smg);
- SetEntityModel(smg, MODEL_SMG);
- TeleportEntity(smg, ent_pos, NULL_VECTOR, NULL_VECTOR);
- SetEntData(attacker, iAmmo + 20, GetConVarInt(SMG));
- PrintHintTextToAll("Была сломана коробка из которой выпала SMG");
- AcceptEntityInput(victim, "break");
- }
- case 2:
- {
- new smg_silenced = CreateEntityByName("weapon_smg_silenced");
- DispatchSpawn(smg_silenced);
- SetEntityModel(smg_silenced, MODEL_SMG_SILENCED);
- TeleportEntity(smg_silenced, ent_pos, NULL_VECTOR, NULL_VECTOR);
- SetEntData(attacker, iAmmo + 20, GetConVarInt(SMG_Silence));
- PrintHintTextToAll("Была сломана коробка из которой выпала SMG silenced.");
- AcceptEntityInput(victim, "break");
- }
- case 3:
- {
- new chrome = CreateEntityByName("weapon_shotgun_chrome");
- DispatchSpawn(chrome);
- SetEntityModel(chrome, MODEL_SHOTGUN_CHROME);
- TeleportEntity(chrome, ent_pos, NULL_VECTOR, NULL_VECTOR);
- SetEntData(attacker, iAmmo + 28, GetConVarInt(Chrome));
- PrintHintTextToAll("Была сломана коробка из которой выпал хромированный дробовик.");
- AcceptEntityInput(victim, "break");
- }
- case 4:
- {
- new pump = CreateEntityByName("weapon_pumpshotgun");
- DispatchSpawn(pump);
- SetEntityModel(pump, MODEL_PUMPSHOTGUN);
- TeleportEntity(pump, ent_pos, NULL_VECTOR, NULL_VECTOR);
- SetEntData(attacker, iAmmo + 28, GetConVarInt(Pump));
- PrintHintTextToAll("Была сломана коробка из которой выпал помповый дробовик.");
- AcceptEntityInput(victim, "break");
- }
- case 5:
- {
- new hunting_rifle = CreateEntityByName("weapon_hunting_rifle");
- DispatchSpawn(hunting_rifle);
- SetEntityModel(hunting_rifle, MODEL_HUNTING);
- TeleportEntity(hunting_rifle, ent_pos, NULL_VECTOR, NULL_VECTOR);
- SetEntData(attacker, iAmmo + 36, GetConVarInt(Hunting));
- PrintHintTextToAll("Была сломана коробка из которой выпала кемпа.");
- AcceptEntityInput(victim, "break");
- }
- case 6:
- {
- new pistol = CreateEntityByName("weapon_pistol");
- DispatchSpawn(pistol);
- SetEntityModel(pistol, MODEL_PISTOL);
- TeleportEntity(pistol, ent_pos, NULL_VECTOR, NULL_VECTOR);
- PrintHintTextToAll("Была сломана коробка из которой выпал пистолет.");
- AcceptEntityInput(victim, "break");
- }
- case 7:
- {
- new m60 = CreateEntityByName("weapon_rifle_m60");
- DispatchSpawn(m60);
- SetEntityModel(m60, MODEL_M60);
- TeleportEntity(m60, ent_pos, NULL_VECTOR, NULL_VECTOR);
- SetEntData(attacker, iAmmo + 12, GetConVarInt(M60));
- PrintHintTextToAll("Была сломана коробка из которой выпал M60.");
- AcceptEntityInput(victim, "break");
- }
- case 8:
- {
- new autoshotgun = CreateEntityByName("weapon_autoshotgun");
- DispatchSpawn(autoshotgun);
- SetEntityModel(autoshotgun, MODEL_AUTOSHOTGUN);
- TeleportEntity(autoshotgun, ent_pos, NULL_VECTOR, NULL_VECTOR);
- SetEntData(attacker, iAmmo + 32, GetConVarInt(AutoShotGun));
- PrintHintTextToAll("Была сломана коробка из которой выпал автодробовик.");
- AcceptEntityInput(victim, "break");
- }
- case 9:
- {
- new spas = CreateEntityByName("weapon_shotgun_spas");
- DispatchSpawn(spas);
- SetEntityModel(spas, MODEL_SHOTSPAS);
- TeleportEntity(spas, ent_pos, NULL_VECTOR, NULL_VECTOR);
- SetEntData(attacker, iAmmo + 32, GetConVarInt(ShotSpas));
- PrintHintTextToAll("Была сломана коробка из которой выпал дробовик SPAS.");
- AcceptEntityInput(victim, "break");
- }
- case 10:
- {
- new military = CreateEntityByName("weapon_sniper_military");
- DispatchSpawn(military);
- SetEntityModel(military, MODEL_SNIPER_MILI);
- TeleportEntity(military, ent_pos, NULL_VECTOR, NULL_VECTOR);
- SetEntData(attacker, iAmmo + 40, GetConVarInt(Sniper_military));
- PrintHintTextToAll("Была сломана коробка из которой выпала военная снайпа.");
- AcceptEntityInput(victim, "break");
- }
- case 11:
- {
- new rifle = CreateEntityByName("weapon_rifle");
- DispatchSpawn(rifle);
- TeleportEntity(rifle, ent_pos, NULL_VECTOR, NULL_VECTOR);
- SetEntData(attacker, iAmmo + 12, GetConVarInt(RifleM16));
- PrintHintTextToAll("Была сломана коробка из которой выпала мка.");
- AcceptEntityInput(victim, "break");
- }
- case 12:
- {
- new ak47 = CreateEntityByName("weapon_rifle_ak47");
- DispatchSpawn(ak47);
- SetEntityModel(ak47, MODEL_AK47);
- TeleportEntity(ak47, ent_pos, NULL_VECTOR, NULL_VECTOR);
- SetEntData(attacker, iAmmo + 12, GetConVarInt(AK47));
- PrintHintTextToAll("Была сломана коробка из которой выпал калаш.");
- AcceptEntityInput(victim, "break");
- }
- case 13:
- {
- new desert = CreateEntityByName("weapon_rifle_desert");
- DispatchSpawn(desert);
- SetEntityModel(desert, MODEL_RIFLE_DESERT);
- TeleportEntity(desert, ent_pos, NULL_VECTOR, NULL_VECTOR);
- SetEntData(attacker, iAmmo + 12, GetConVarInt(RifleDesert));
- PrintHintTextToAll("Была сломана коробка из которой выпал SCAR.");
- AcceptEntityInput(victim, "break");
- }
- case 14:
- {
- new awp = CreateEntityByName("weapon_sniper_awp");
- DispatchSpawn(awp);
- SetEntityModel(awp, MODEL_SNIPER_AWP);
- TeleportEntity(awp, ent_pos, NULL_VECTOR, NULL_VECTOR);
- SetEntData(attacker, iAmmo + 40, GetConVarInt(SniperAwp));
- PrintHintTextToAll("Была сломана коробка из которой выпала AWP.");
- AcceptEntityInput(victim, "break");
- }
- case 15:
- {
- new sg552 = CreateEntityByName("weapon_rifle_sg552");
- DispatchSpawn(sg552);
- SetEntityModel(sg552, MODEL_SG552);
- TeleportEntity(sg552, ent_pos, NULL_VECTOR, NULL_VECTOR);
- SetEntData(attacker, iAmmo + 12, GetConVarInt(RifleSG552));
- PrintHintTextToAll("Была сломана коробка из которой выпала SG552.");
- AcceptEntityInput(victim, "break");
- }
- case 16:
- {
- new scout = CreateEntityByName("weapon_sniper_scout");
- DispatchSpawn(scout);
- SetEntityModel(scout, MODEL_SCOUT);
- TeleportEntity(scout, ent_pos, NULL_VECTOR, NULL_VECTOR);
- SetEntData(attacker, iAmmo + 40, GetConVarInt(ScoutSniper));
- PrintHintTextToAll("Была сломана коробка из которой выпал скаут.");
- AcceptEntityInput(victim, "break");
- }
- case 17:
- {
- new launcher = CreateEntityByName("weapon_grenade_launcher");
- DispatchSpawn(launcher);
- SetEntityModel(launcher, MODEL_GRENADE_LAUNCHER);
- TeleportEntity(launcher, ent_pos, NULL_VECTOR, NULL_VECTOR);
- SetEntData(attacker, iAmmo + 68, GetConVarInt(GrenadeLaucnher));
- PrintHintTextToAll("Была сломана коробка из которой выпал грен.");
- AcceptEntityInput(victim, "break");
- }
- case 18:
- {
- new magunm = CreateEntityByName("weapon_pistol_magnum");
- DispatchSpawn(magunm);
- SetEntityModel(magunm, MODEL_PISTOL_MAGNUM);
- TeleportEntity(magunm, ent_pos, NULL_VECTOR, NULL_VECTOR);
- PrintHintTextToAll("Была сломана коробка из которой выпал магнум.");
- AcceptEntityInput(victim, "break");
- }
- case 19:
- {
- new molotov = CreateEntityByName("weapon_molotov");
- DispatchSpawn(molotov);
- SetEntityModel(molotov, MODEL_MOLOTOV);
- TeleportEntity(molotov, ent_pos, NULL_VECTOR, NULL_VECTOR);
- PrintHintTextToAll("Была сломана коробка из которой выпал молотов.");
- AcceptEntityInput(victim, "break");
- }
- case 20:
- {
- new pipe = CreateEntityByName("weapon_pipe_bomb");
- DispatchSpawn(pipe);
- SetEntityModel(pipe, MODEL_PIPE_BOMB);
- TeleportEntity(pipe, ent_pos, NULL_VECTOR, NULL_VECTOR);
- PrintHintTextToAll("Была сломана коробка из которой выпала пайпа.");
- AcceptEntityInput(victim, "break");
- }
- case 21:
- {
- new vomitjar = CreateEntityByName("weapon_vomitjar");
- DispatchSpawn(vomitjar);
- SetEntityModel(vomitjar, MODEL_VOMITJAR);
- TeleportEntity(vomitjar, ent_pos, NULL_VECTOR, NULL_VECTOR);
- PrintHintTextToAll("Была сломана коробка из которой выпала рвота.");
- AcceptEntityInput(victim, "break");
- }
- case 22:
- {
- new defib = CreateEntityByName("weapon_defibrillator");
- DispatchSpawn(defib);
- SetEntityModel(defib, MODEL_DEFIB);
- TeleportEntity(defib, ent_pos, NULL_VECTOR, NULL_VECTOR);
- PrintHintTextToAll("Была сломана коробка из которой выпал дефиб.");
- AcceptEntityInput(victim, "break");
- }
- case 23:
- {
- PillsAdrenaline = GetRandomInt(GetConVarInt(CountPills), GetConVarInt(CountPillsMax));
- for (new count = 0; count < PillsAdrenaline; count++)
- {
- new pain_pills = CreateEntityByName("weapon_pain_pills");
- DispatchSpawn(pain_pills);
- SetEntityModel(pain_pills, MODEL_PILLS);
- TeleportEntity(pain_pills, ent_pos, NULL_VECTOR, NULL_VECTOR);
- }
- PrintHintTextToAll("Была сломана коробка из которой выпали таблетки.");
- AcceptEntityInput(victim, "break");
- }
- case 24:
- {
- PillsAdrenaline = GetRandomInt(GetConVarInt(CountAdrenaline), GetConVarInt(CountAdrenalineMax))
- for (new count = 0; count < PillsAdrenaline; count++)
- {
- new adrenaline = CreateEntityByName("weapon_adrenaline");
- DispatchSpawn(adrenaline);
- SetEntityModel(adrenaline, MODEL_ADRENALINE);
- TeleportEntity(adrenaline, ent_pos, NULL_VECTOR, NULL_VECTOR);
- }
- PrintHintTextToAll("Была сломана коробка из которой выпал адреналин.");
- AcceptEntityInput(victim, "break");
- }
- case 25:
- {
- PillsAdrenaline = GetRandomInt(GetConVarInt(CountKit), GetConVarInt(CountKitMax))
- for (new count = 0; count < PillsAdrenaline; count++)
- {
- new kit = CreateEntityByName("weapon_first_aid_kit");
- DispatchSpawn(kit);
- SetEntityModel(kit, MODEL_FIRST_AID_KIT);
- TeleportEntity(kit, ent_pos, NULL_VECTOR, NULL_VECTOR);
- }
- PrintHintTextToAll("Была сломана коробка из которой выпала аптечка.");
- AcceptEntityInput(victim, "break");
- }
- case 26:
- {
- new baseball = CreateEntityByName("weapon_baseball_bat");
- if(IsValidEntity(baseball))
- {
- DispatchSpawn(baseball);
- SetEntityModel(baseball, MODEL_BASEBALL);
- TeleportEntity(baseball, ent_pos, NULL_VECTOR, NULL_VECTOR);
- PrintHintTextToAll("Была сломана коробка из которой выпали baseball bat.");
- AcceptEntityInput(victim, "break");
- }
- }
- case 27:
- {
- new cricket = CreateEntityByName("weapon_cricket_bat");
- if(IsValidEntity(cricket))
- {
- DispatchSpawn(cricket);
- SetEntityModel(cricket, MODEL_CRICKET);
- TeleportEntity(cricket, ent_pos, NULL_VECTOR, NULL_VECTOR);
- PrintHintTextToAll("Была сломана коробка из которой выпали bat.");
- AcceptEntityInput(victim, "break");
- }
- }
- case 28:
- {
- new crowbar = CreateEntityByName("weapon_crowbar");
- if(IsValidEntity(crowbar))
- {
- DispatchSpawn(crowbar);
- SetEntityModel(crowbar, MODEL_CROWBAR);
- TeleportEntity(crowbar, ent_pos, NULL_VECTOR, NULL_VECTOR);
- PrintHintTextToAll("Была сломана коробка из которой выпала crowbar.");
- AcceptEntityInput(victim, "break");
- }
- }
- case 29:
- {
- new guitar = CreateEntityByName("weapon_electric_guitar");
- if(IsValidEntity(guitar))
- {
- DispatchSpawn(guitar);
- SetEntityModel(guitar, MODEL_ELECTRIC_GUITAR);
- TeleportEntity(guitar, ent_pos, NULL_VECTOR, NULL_VECTOR);
- PrintHintTextToAll("Была сломана коробка из которой выпала guitar.");
- AcceptEntityInput(victim, "break");
- }
- }
- case 30:
- {
- new fireaxe = CreateEntityByName("weapon_fireaxe");
- if(IsValidEntity(fireaxe))
- {
- DispatchSpawn(fireaxe);
- SetEntityModel(fireaxe, MODEL_FIREAXE);
- TeleportEntity(fireaxe, ent_pos, NULL_VECTOR, NULL_VECTOR);
- PrintHintTextToAll("Была сломана коробка из которой выпал fireaxe.");
- AcceptEntityInput(victim, "break");
- }
- }
- case 31:
- {
- new frying = CreateEntityByName("weapon_frying_pan");
- if(IsValidEntity(frying))
- {
- DispatchSpawn(frying);
- SetEntityModel(frying, MODEL_FRYING_PAN);
- TeleportEntity(frying, ent_pos, NULL_VECTOR, NULL_VECTOR);
- PrintHintTextToAll("Была сломана коробка из которой выпала frying pan.");
- AcceptEntityInput(victim, "break");
- }
- }
- case 32:
- {
- new katana = CreateEntityByName("weapon_katana");
- if(IsValidEntity(katana))
- {
- DispatchSpawn(katana);
- SetEntityModel(katana, MODEL_KATANA);
- TeleportEntity(katana, ent_pos, NULL_VECTOR, NULL_VECTOR);
- PrintHintTextToAll("Была сломана коробка из которой выпала katana.");
- AcceptEntityInput(victim, "break");
- }
- }
- case 33:
- {
- new machete = CreateEntityByName("weapon_machete");
- if(IsValidEntity(machete))
- {
- DispatchSpawn(machete);
- SetEntityModel(machete, MODEL_MACHETE);
- TeleportEntity(machete, ent_pos, NULL_VECTOR, NULL_VECTOR);
- PrintHintTextToAll("Была сломана коробка из которой выпала machete.");
- AcceptEntityInput(victim, "break");
- }
- }
- case 34:
- {
- new tonfa = CreateEntityByName("weapon_tonfa");
- if(IsValidEntity(tonfa))
- {
- DispatchSpawn(tonfa);
- SetEntityModel(tonfa, MODEL_TONFA);
- TeleportEntity(tonfa, ent_pos, NULL_VECTOR, NULL_VECTOR);
- PrintHintTextToAll("Была сломана коробка из которой выпала tonfa.");
- AcceptEntityInput(victim, "break");
- }
- }
- case 35:
- {
- new knife = CreateEntityByName("weapon_knife");
- if(IsValidEntity(knife))
- {
- DispatchSpawn(knife);
- SetEntityModel(knife, MODEL_KNIFE);
- TeleportEntity(knife, ent_pos, NULL_VECTOR, NULL_VECTOR);
- PrintHintTextToAll("Была сломана коробка из которой выпал knife.");
- AcceptEntityInput(victim, "break");
- }
- }
- case 36:
- {
- new chain = CreateEntityByName("weapon_chainsaw");
- if(IsValidEntity(chain))
- {
- DispatchSpawn(chain);
- SetEntityModel(chain, MODEL_CHAINSAW);
- TeleportEntity(chain, ent_pos, NULL_VECTOR, NULL_VECTOR);
- PrintHintTextToAll("Была сломана коробка из которой выпала chainsaw.");
- AcceptEntityInput(victim, "break");
- }
- }
- case 37:
- {
- new pack_exp = CreateEntityByName("weapon_upgradepack_explosive");
- if(IsValidEntity(pack_exp))
- {
- DispatchSpawn(pack_exp);
- SetEntityModel(pack_exp, MODEL_EXP);
- TeleportEntity(pack_exp, ent_pos, NULL_VECTOR, NULL_VECTOR);
- PrintHintTextToAll("Была сломана коробка из которой выпала upgrade explosive.");
- AcceptEntityInput(victim, "break");
- }
- }
- case 38:
- {
- new pack_inc = CreateEntityByName("weapon_upgradepack_incendiary");
- if(IsValidEntity(pack_inc))
- {
- DispatchSpawn(pack_inc);
- SetEntityModel(pack_inc, MODEL_INC);
- TeleportEntity(pack_inc, ent_pos, NULL_VECTOR, NULL_VECTOR);
- PrintHintTextToAll("Была сломана коробка из которой выпала pack incendary.");
- AcceptEntityInput(victim, "break");
- }
- }
- case 39:
- {
- new gascan = CreateEntityByName("weapon_gascan");
- if(IsValidEntity(gascan))
- {
- DispatchSpawn(gascan);
- SetEntityModel(gascan, MODEL_GASCAN);
- TeleportEntity(gascan, ent_pos, NULL_VECTOR, NULL_VECTOR);
- PrintHintTextToAll("Была сломана коробка из которой выпала gascan.");
- AcceptEntityInput(victim, "break");
- }
- }
- }
- }
- return Plugin_Continue;
- }
- public Action:box_spawn(client, args)
- {
- float Look[3];
- GetLookPos(client, Look);
- Look[2] += 20;
- new karobka = CreateEntityByName("prop_physics");
- if (karobka > MaxClients)
- {
- DispatchKeyValueVector(karobka, "origin", Look);
- SetEntityModel(karobka, MODEL_BOX);
- DispatchSpawn(karobka);
- SDKHook(karobka, SDKHook_OnTakeDamage, OnTakeDamage);
- }
- }
- public Action:box_spawn2(client, args)
- {
- float Look[3];
- GetLookPos(client, Look);
- Look[2] += 20;
- new karobka = CreateEntityByName("prop_physics");
- if (karobka > MaxClients)
- {
- DispatchKeyValueVector(karobka, "origin", Look);
- SetEntityModel(karobka, "models/props_junk/wood_crate002a.mdl");
- DispatchSpawn(karobka);
- SDKHook(karobka, SDKHook_OnTakeDamage, OnTakeDamage);
- }
- }
- stock GetLookPos(client, Float:v[3])
- {
- decl Float:EyePosition[3], Float:EyeAngles[3], Handle:h_trace;
- GetClientEyePosition(client, EyePosition);
- GetClientEyeAngles(client, EyeAngles);
- h_trace = TR_TraceRayFilterEx(EyePosition, EyeAngles, MASK_SOLID, RayType_Infinite, GetLookPos_Filter, client);
- TR_GetEndPosition(v, h_trace);
- CloseHandle(h_trace);
- }
- public bool:GetLookPos_Filter(ent, mask, any:client)
- {
- return client != ent;
- }
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