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  1. # Settings for controlling the auto-battler for AFK players.
  2. AFKHandler {
  3. # The time in seconds before a player in a battle is declared to be AFK and the auto-battle code takes over for them.
  4. afkActivateSeconds=90
  5. # The time in seconds before the auto-battle handler picks a move automatically each turn.
  6. afkHandlerTurnSeconds=15
  7. # Have auto-battle take over if the player is AFK during a battle. Activates after the specified time period and gives specified time for each turn after that.
  8. enableAFKHandler=false
  9. }
  10. "Better Spawning" {
  11. # The maximum number of entities (NPC or Pokémon) that can spawn per player. Lower for better performance.
  12. entitiesPerPlayer=30
  13. # The horizontal radius of the areas randomly selected near the player to do spawning in. Lower for better performance but less reliable spawning.
  14. horizontalSliceRadius=10
  15. # How many ticks 'lead' the player tracking spawner will give players based on their motion. This tries to spawn at locations the player is about to be.
  16. horizontalTrackFactor=40
  17. # The maximum distance from the player that entities may spawn.
  18. maximumDistanceFromCentre=64
  19. # The minimum number of blocks between a spawned entity and an existing living entity.
  20. minimumDistanceBetweenSpawns=15
  21. # The minimum distance from the player that entities may spawn. The lower this is, the closer entities will spawn to players.
  22. minimumDistanceFromCentre=16
  23. # The number of spawn passes made per minute. Decrease for better performance.
  24. spawnFrequency=30
  25. # Which folder to use under ./pixelmon/spawning/ for spawn sets.
  26. spawnSetFolder=default
  27. # The maximum number of spawns in a single spawn cycle for a single player. Lower for slower spawning and better performance.
  28. spawnsPerPass=2
  29. # Whether or not to use the new spawning system.
  30. useBetaSpawner=false
  31. # The vertical radius of the areas randomly selected near the player to do spawning in. Lower for better performance but less reliable spawning. Larger than horizontal to better match player behaviour.
  32. verticalSliceRadius=20
  33. # How many ticks 'lead' the player tracking spawner will give players based on their vertical motion. Typically best as zero due to the interference jumping can cause.
  34. verticalTrackFactor=0
  35. }
  36. # Settings for breeding behavior.
  37. Breeding {
  38. # Allows the placement of ranch blocks, which are required for breeding Pokemon.
  39. allowBreeding=true
  40. # Allows two Ditto to breed together to produce Eggs with random Pokémon inside.
  41. allowDittoDittoBreeding=true
  42. # Allow the crafting of ranch blocks.
  43. allowRanchCrafting=true
  44. # Allow the ranch expansion.
  45. allowRanchExpansion=true
  46. # Enable random Eggs from Ditto-Ditto breeding to contain Legendaries.
  47. allowRandomBreedingEggsToBeLegendary=false
  48. # Enables random Eggs from /pokegiveegg to contain Legendaries.
  49. allowRandomSpawnedEggsToBeLegendary=false
  50. # Seconds between running the environment check for breeders, requires useBreedingEnvironment to be enabled
  51. breedingEnvironmentCheckSeconds=500
  52. # Number of world ticks needed to increase the breeding stage.
  53. breedingTicks=18000
  54. # Number of stages to go through before breeding occurs (1-5).
  55. numBreedingStages=5
  56. # Sets the number of steps per Egg cycle. Lower numbers hatch Eggs faster.
  57. stepsPerEggCycle=255
  58. # Control speed of breeding based on the blocks set in the area. If false, will set breeding speed to 1.0x.
  59. useBreedingEnvironment=true
  60. }
  61. # Settings for re-routing the Pixelmon saving system into an external database.
  62. Database {
  63. # Put the connection string for the external database in the form jdbc:dbtype://...
  64. connectionString="jdbc:hd://"
  65. # Enable this to change the save system over to a database specified in the connection string property. Only H2 and MySQL currently supported.
  66. saveToExternalDatabase=true
  67. }
  68. # Options for the elevator.
  69. Elevator {
  70. # Maximum search range up/down for a pairing elevator.
  71. elevatorSearchRange=10
  72. }
  73. # Settings for controlling external moves.
  74. ExternalMoves {
  75. # Allow destructive external moves (includes Cut, Dig, Explode, LightFire, Lightning, RockSmash)
  76. allowDestructiveExternalMoves=true
  77. # Allows the use of external moves such as Rock Smash and Cut.
  78. allowExternalMoves=true
  79. }
  80. # General settings for the world.
  81. General {
  82. # Allow the anvil to replace finished items with starting item from player's inventory without manual placing.
  83. allowAnvilAutoreloading=false
  84. # Allow player to throw Poke Balls from hotbar. If false, Poke Balls can only be thrown in battles.
  85. allowCaptureOutsideBattle=true
  86. # Allows move tutors that teach event moves to spawn naturally.
  87. allowEventMoveTutors=false
  88. # Allows the 17 types of Gems to be crafted by players.
  89. allowGemCrafting=true
  90. # Allow Pay Day to award PokéDollars when used.
  91. allowPayDayMoney=true
  92. # Allow players to plant Apricorns in the ground.
  93. allowPlanting=true
  94. # Server-side, whether players can use Pokémon editors. Client-side, whether other players can use a Pokémon editor on the player with the setting.
  95. allowPokemonEditors=true
  96. # Allow the player to nickname Pokemon (not a server-wide setting, just a client setting).
  97. allowPokemonNicknames=true
  98. # Determines if player vs. player battles give Pokemon experience. No EXP gain in PvP when false.
  99. allowPvPExperience=true
  100. # Allows players to make Rare Candies by crafting (server-side option).
  101. allowRareCandyCrafting=true
  102. # Allow players to ride Pokemon. If false, no Pokemon can be ridden (server-side option).
  103. allowRiding=true
  104. # If enabled, TMs are reusable. If disabled, TMs are consumed upon use.
  105. allowTMReuse=false
  106. # Determines if player vs. Trainer battles give Pokemon experience. No EXP gain in Trainer when false.
  107. allowTrainerExperience=true
  108. # Allow creepers, skeletons, etc. to spawn in the world. DANGER - can kill you while battling.
  109. allowVanillaMobs=false
  110. # Award photos to players who defeat wild Pokemon.
  111. awardPhotos=false
  112. # The type of AI to use for boss Pokemon in battle. \n1: Choose moves randomly. 2: Choose the most damaging move possible (with type match-ups), ignoring status moves. 3: Use both offensive and status moves.
  113. battleAIBoss=2
  114. # The type of AI to use for NPC Trainers in battle. \n1: Choose moves randomly. 2: Choose the most damaging move possible (with type match-ups), ignoring status moves. 3: Use both offensive and status moves. 4: Use all moves intelligently and switch out when advantageous.
  115. battleAITrainer=3
  116. # The type of AI to use for wild Pokemon in battle. \n1: Choose moves randomly. 2: Choose the most damaging move possible (with type match-ups), ignoring status moves. 3: Use both offensive and status moves.
  117. battleAIWild=1
  118. # Whether sleeping in a bed heals a player's Pokemon.
  119. bedsHealPokemon=true
  120. # Multipier for the speed at which berry trees grow. Can be between 0.1 and 1000.
  121. berryTreeGrowthMultiplier=1
  122. # The radius in chunks around a player that Pokemon can spawn within.
  123. chunkSpawnRadius=8
  124. # Allow players to use cloning machines to clone Mew into Mewtwo.
  125. cloningMachineEnabled=true
  126. # Sets the amount of boxes players have in their PCs (capped at 256 per player).
  127. computerBoxes=30
  128. # If players party and computer are forcefully saved upon every world save (If false, you should be saving data via /saveall, or risk data loss)
  129. dataSaveOnWorldSave=true
  130. # The minimum number of blocks away from the nearest player a Pokémon can be when despawned.
  131. despawnRadius=80
  132. # When mounted, enables steering the Pokemon by looking.
  133. enablePointToSteer=true
  134. # Allow wild Pokemon to initiate battles.
  135. enableWildAggression=true
  136. # If enabled, players will be able to challenge others by throwing a Pokemon at the enemy player rather than a Pokemon.
  137. engagePlayerByPokeBall=true
  138. # Multiplier for experience gained in Pokemon battles.
  139. expModifier=1
  140. # What will happen if a battle is force-ended without a proper conclusion. 0: A winner is determined based on the number of remaining Pokémon (with % HP as a tiebreaker). 1: The battle is considered a draw. 2: The battle is considered abnormally ended.
  141. forceEndBattleResult=0
  142. # Adjusts the variation in size caused by growth (0-2). 1 is normal.
  143. growthScaleModifier=1
  144. # The maximum level that a Pokémon can be.
  145. maxLevel=100
  146. # The maximum plants allowed within a chunk. Applies to Apricorns and Berries.
  147. maximumPlants=16
  148. # Allow each player to take multiple photos of the same Pokémon.
  149. multiplePhotosOfSamePokemon=true
  150. # Sets how far Pokemon names and levels can be seen from (client setting only). 1=Default, 2=Farther, 3=Far
  151. namePlateRange=1
  152. # Requires flying and water Pokemon mounts to have HM moves Fly or Surf (respectively) to be able to ride them.
  153. needHMToRide=false
  154. # Chance of the Pickup Ability picking up an item after a battle (1/rate). 0 disables this.
  155. pickupRate=10
  156. # Allows wild Pokemon to drop items like feathers, etc. on death.
  157. pokemonDropsEnabled=true
  158. # Prints more detailed error messages to the server.log file if enabled.
  159. printErrors=true
  160. # If enabled, consumable held items will be returned to Pokémon at the end of player vs. player battles.
  161. returnHeldItems=true
  162. # Set Legendary shrines to one use (false) or multiple use (true).
  163. reusableBirdShrines=false
  164. # Multipier for the speed that mounted Pokémon travel at. Can be between 0 and 1.
  165. ridingSpeedMultiplier=1
  166. # Increases size of Pokemon models in-game by 30%.
  167. scalePokemonModels=true
  168. # Whether to show wild Pokémon names on their nameplates.
  169. showWildNames=true
  170. # Allow Legendary bird shrines to spawn randomly in world.
  171. spawnBirdShrines=true
  172. # Allow random generation of structures such as Pokemon Centers, shrines, and other buildings if true.
  173. spawnStructures=true
  174. # If true, must be opped to use spawners. If false, must be in Creative mode.
  175. spawnersOpOnly=true
  176. # Lets you choose to give/not give a starter to a player on join (via the Pixelmon starter screen).
  177. starterOnJoin=true
  178. # The time taken before syncing to the system clock (in seconds).
  179. systemTimeSyncInterval=30
  180. # Set traders to one use (false) or multiple use (true).
  181. tradersReusable=false
  182. # Allows you to toggle which tab list you would like to use. True for Pixelmon's, false for vanilla's.
  183. useCustomTabList=true
  184. # Whether to display a GUI with Pokémon drops after defeating a regular Pokémon.
  185. useDropGUI=true
  186. # Load external configuration files from the "pixelmon" folder. If set to true and the "pixelmon" folder does not exist, Pixelmon will create the folder and dump the existing files there.
  187. useExternalJSONFiles=false
  188. # Lets your world follow real world time or not (uses the server's system clock).
  189. useSystemTimeForWorldTime=false
  190. # Saves Pixelmon entities to file when world saves (greatly increases save file size and save time if true). Required for the morph mod.
  191. writeEntitiesToWorld=false
  192. }
  193. # Graphics settings.
  194. Graphics {
  195. # Show each Pokemon's health in a bar above their heads.
  196. drawHealthBars=false
  197. # Use the low resolution textures for Pokemon and Poke Balls. Useful for low-end systems.
  198. lowResTextures=false
  199. # Set whether or not the player can control the camera during battles (sets to sphere based camera positioning)
  200. playerControlCamera=false
  201. # Multiplier of the 64 distance usually used for rendering.
  202. renderDistanceWeight=2
  203. # Display the currently selected Pokemon's attack target on the screen.
  204. showCurrentAttackTarget=true
  205. # Set whether or not to switch to an external camera during battles.
  206. useBattleCamera=true
  207. # Use the original Pokemon textures for statues.
  208. useOriginalPokemonTexturesForStatues=false
  209. # Use the SMD normal maps for shading Poke Balls.
  210. useSmoothShadingOnPokeBalls=true
  211. # Use the SMD normal maps for shading Pokemon.
  212. useSmoothShadingOnPokemon=true
  213. }
  214. # Settings for PixelUtilities features.
  215. PixelUtilities {
  216. # Allows Legendaries to spawn from blocks (i.e., grass).
  217. blocksHaveLegendaries=false
  218. # Specify the coordinates of the event Poke Gift chest here.
  219. eventCoords=[
  220. notConfigured
  221. ]
  222. # Enable/Disable Legendaries from being added to the event Poke Gift.
  223. eventHasLegendaries=false
  224. # Each Pokemon has a 1/10 chance of being a Shiny.
  225. eventHasShinies=true
  226. # Sets the maximum amount of Pokemon that are in spawned Poke Gifts.
  227. eventMaxPokemon=1
  228. # Should an event Poke Gift spawn?
  229. eventPokeGiftLoad=true
  230. # The rate of Shiny Pokemon appearing in a Poke Gift (1/x).
  231. eventShinyRate=10
  232. # Define a custom date for Poke Gift events (day then month).
  233. eventTime="D/M"
  234. # Allows Poke Gifts to be used (both placing and using, prevention against spam).
  235. pokeGiftHaveEvents=true
  236. # Enable multiple players to get the Pokemon from the gift.
  237. pokeGiftReusable=false
  238. # Scale grass battles to players' team levels?
  239. scaleGrassBattles=false
  240. }
  241. # Settings for controlling PokeLoot chest spawns and behavior.
  242. PokeLoot {
  243. # Allow Hidden Grottos to spawn in the world.
  244. spawnGrotto=true
  245. # Allows invisible PokeChests to spawn around the world randomly.
  246. spawnHidden=true
  247. # Default spawn mode (FCFS=0, PL1D=1, PUD=2, TIMED=3). FCFS = First Come First Serve, only one player can loot chest, then chests vanishes. PL1D = Player 1 Drop, chest gives one drop per person. Chest remains for others to use once each. PUD = Player Unlimited Drops, chests can be used infinitely by all players. TIMED = Each player allowed to loot again after specified time interval (individual timers). Chest remains after looting.
  248. spawnMode=0
  249. # Allows normal visible PokeChests to spawn around the world randomly.
  250. spawnNormal=true
  251. # Chest spawn rate. 0: 1 per 64 chunks. 1: 1 per 32 chunks. 2: 1 per 18 chunks. 3: 1 per 10 chunks
  252. spawnRate=1
  253. # Sets frequency that a player can reuse a timed loot chest (both placed in Creative and naturally spawned) if set to TIMED. Time conversions: one hour = 3600 seconds, one day = 86400 seconds, one week = 604800 seconds.
  254. timedLootReuseSeconds=24
  255. }
  256. # Settings that control what Pokemon spawns and how many of them spawn.
  257. Spawning {
  258. # pixelmon.config.spawning.gens.comment
  259. Gens {
  260. # Pokedex 1-151
  261. Gen1=true
  262. # Pokedex 152-251
  263. Gen2=true
  264. # Pokedex 252-386
  265. Gen3=true
  266. # Pokedex 387-493
  267. Gen4=true
  268. # Pokedex 494-649
  269. Gen5=true
  270. # Pokedex 650-721
  271. Gen6=true
  272. }
  273. # Allow wild Legendaries to spawn (besides specific event spawns).
  274. allowLegendarySpawn=true
  275. # Average number of ticks before spawning a boss Pokémon
  276. bossSpawnTicks=1200
  277. # Forces wild Pokemon to despawn after a battle.
  278. despawnOnFleeOrLoss=false
  279. # Displays server-wide announcement 'A Legendary has spawned in <name> biome' when a Legendary spawns.
  280. displayLegendaryGlobalMessage=true
  281. # Number of blocks for a level increase when Spawn Levels By Distance enabled.
  282. distancePerLevel=30
  283. # Chance of a wild Pokemon spawning with its hidden Ability (1/rate). 0 disables hidden Ability spawns.
  284. hiddenAbilitySpawnRate=150
  285. # Increase the Minecraft village spawn rate by 100%.
  286. increaseVillageSpawnRate=true
  287. # Minimum number of ticks before a particular legendary can spawn again (via main spawner).
  288. legendaryRepeatSpawnTicks=96000
  289. # Chance that a Legendary spawn attempt will succeed (0-1).
  290. legendarySpawnChance=0.30000001192092896
  291. # Average number of ticks before an attempt at Legendary spawning will be made (modified by spawn chance).
  292. legendarySpawnTicks=3000
  293. # Max number of flying Pokemon at one time (keep this low).
  294. maxFlyingPokemon=2
  295. # Max number of land Pokemon at one time.
  296. maxLandPokemon=40
  297. # Maximum level Pokemon will spawn at when Spawn Levels By Distance enabled.
  298. maxLevelByDistance=60
  299. # Max number of bosses at one time.
  300. maxNumBosses=1
  301. # Max number of NPCs at one time.
  302. maxNumNPCs=4
  303. # The maximum number of spawn events (not number of Pokémon) that can spawn in a single tick
  304. maxSpawnsPerTick=100
  305. # Max number of underground Pokemon at one time.
  306. maxUndergroundPokemon=20
  307. # Max number of water Pokemon at one time.
  308. maxWaterPokemon=20
  309. # Replaces Minecraft's villagers with Pixelmon NPCs.
  310. replaceMCVillagers=true
  311. # Shiny calculation uses 1/(Shiny rate) to get odds of becoming Shiny.
  312. shinySpawnRate=4096
  313. # List of dimensions that Pokemon will spawn in.
  314. spawnDimensions=[
  315. 0
  316. ]
  317. # Sets spawning of Gyms in close proximity to newly generated towns on or off.
  318. spawnGyms=true
  319. # Sets whether or not Pokemon levels are determined by distance from the World's spawn point.
  320. spawnLevelsByDistance=false
  321. # Poke Marts will spawn with shopkeepers in Minecraft's towns.
  322. spawnPokeMarts=true
  323. # Number of ticks before an attempt to spawn entities is made.
  324. spawnTickRate=60
  325. # If true, Pokémon will spawn with the most recent moves in their level-up movepools. If false, Pokémon will spawn with random moves from their level-up movepools.
  326. useRecentLevelMoves=false
  327. }
  328. Starters {
  329. # Level (min=5, max=100).
  330. level=5
  331. # Shiny starters.
  332. shiny=true
  333. # pixelmon.config.starterList.comment
  334. starterList=[
  335. Bulbasaur,
  336. Squirtle,
  337. Charmander,
  338. Chikorita,
  339. Totodile,
  340. Cyndaquil,
  341. Treecko,
  342. Mudkip,
  343. Torchic,
  344. Turtwig,
  345. Piplup,
  346. Chimchar,
  347. Snivy,
  348. Oshawott,
  349. Tepig,
  350. Chespin,
  351. Froakie,
  352. Fennekin
  353. ]
  354. }
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