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- for i in xrange(self.SLOT_COUNT):
- id = net.GetAccountCharacterSlotDataInteger(i, net.ACCOUNT_CHARACTER_SLOT_ID)
- race = net.GetAccountCharacterSlotDataInteger(i, net.ACCOUNT_CHARACTER_SLOT_RACE)
- form = net.GetAccountCharacterSlotDataInteger(i, net.ACCOUNT_CHARACTER_SLOT_FORM)
- name = net.GetAccountCharacterSlotDataString(i, net.ACCOUNT_CHARACTER_SLOT_NAME)
- hair = net.GetAccountCharacterSlotDataInteger(i, net.ACCOUNT_CHARACTER_SLOT_HAIR)
- sash = 0
- if app.ENABLE_SASH_SYSTEM:
- sash = net.GetAccountCharacterSlotDataInteger(i, net.ACCOUNT_CHARACTER_SLOT_SASH)
- if id != 0:
- self.MakeCharacter(i, id, name, race, form, hair, sash)
- self.SelectSlot(i)
- break
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