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May 20th, 2018
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  1. wait(0.2)
  2.  
  3. Player = game:GetService("Players").LocalPlayer
  4. PlayerGui = Player.PlayerGui
  5. Cam = workspace.CurrentCamera
  6. Backpack = Player.Backpack
  7. Character = Player.Character
  8. Humanoid = Character.Humanoid
  9. Mouse = Player:GetMouse()
  10. RootPart = Character["HumanoidRootPart"]
  11. Torso = Character["Torso"]
  12. Head = Character["Head"]
  13. RightArm = Character["Right Arm"]
  14. LeftArm = Character["Left Arm"]
  15. RightLeg = Character["Right Leg"]
  16. LeftLeg = Character["Left Leg"]
  17. RootJoint = RootPart["RootJoint"]
  18. Neck = Torso["Neck"]
  19. RightShoulder = Torso["Right Shoulder"]
  20. LeftShoulder = Torso["Left Shoulder"]
  21. RightHip = Torso["Right Hip"]
  22. LeftHip = Torso["Left Hip"]
  23. local sick = Instance.new("Sound",Torso)
  24. sick.SoundId = "rbxassetid://1383202399"
  25. sick.Looped = true
  26. sick.Pitch = 1
  27. sick.Volume = 1
  28. sick:Play()
  29.  
  30. IT = Instance.new
  31. CF = CFrame.new
  32. VT = Vector3.new
  33. RAD = math.rad
  34. C3 = Color3.new
  35. UD2 = UDim2.new
  36. BRICKC = BrickColor.new
  37. ANGLES = CFrame.Angles
  38. EULER = CFrame.fromEulerAnglesXYZ
  39. COS = math.cos
  40. ACOS = math.acos
  41. SIN = math.sin
  42. ASIN = math.asin
  43. ABS = math.abs
  44. MRANDOM = math.random
  45. FLOOR = math.floor
  46.  
  47. --//=================================\\
  48. --|| USEFUL VALUES
  49. --\\=================================//
  50.  
  51. Animation_Speed = 2
  52. Frame_Speed = 1 / 30 -- (1 / 30) OR (1 / 60)
  53. local Speed = 12
  54. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  55. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  56. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  57. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  58. local DAMAGEMULTIPLIER = 1
  59. local ANIM = "Idle"
  60. local ATTACK = false
  61. local EQUIPPED = false
  62. local HOLD = false
  63. local COMBO = 1
  64. local Rooted = false
  65. local SINE = 0
  66. local KEYHOLD = false
  67. local CHANGE = 2 / Animation_Speed
  68. local WALKINGANIM = false
  69. local VALUE1 = false
  70. local VALUE2 = false
  71. local ROBLOXIDLEANIMATION = IT("Animation")
  72. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  73. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  74. --ROBLOXIDLEANIMATION.Parent = Humanoid
  75. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  76. WEAPONGUI.Name = "Weapon GUI"
  77. local Effects = IT("Folder", Character)
  78. Effects.Name = "Effects"
  79. local ANIMATOR = Humanoid.Animator
  80. local ANIMATE = Character.Animate
  81. local UNANCHOR = true
  82. local WHITELIST = {}
  83. local TAUNT = false
  84. local OFFSET = 0
  85. local FULL = false
  86.  
  87. --//=================================\\
  88. --\\=================================//
  89.  
  90.  
  91. --//=================================\\
  92. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  93. --\\=================================//
  94.  
  95. ArtificialHB = Instance.new("BindableEvent", script)
  96. ArtificialHB.Name = "ArtificialHB"
  97.  
  98. script:WaitForChild("ArtificialHB")
  99.  
  100. frame = Frame_Speed
  101. tf = 0
  102. allowframeloss = false
  103. tossremainder = false
  104. lastframe = tick()
  105. script.ArtificialHB:Fire()
  106.  
  107. game:GetService("RunService").Heartbeat:connect(function(s, p)
  108. tf = tf + s
  109. if tf >= frame then
  110. if allowframeloss then
  111. script.ArtificialHB:Fire()
  112. lastframe = tick()
  113. else
  114. for i = 1, math.floor(tf / frame) do
  115. script.ArtificialHB:Fire()
  116. end
  117. lastframe = tick()
  118. end
  119. if tossremainder then
  120. tf = 0
  121. else
  122. tf = tf - frame * math.floor(tf / frame)
  123. end
  124. end
  125. end)
  126.  
  127. --//=================================\\
  128. --\\=================================//
  129.  
  130. --//=================================\\
  131. --|| SOME FUNCTIONS
  132. --\\=================================//
  133.  
  134. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  135. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  136. end
  137.  
  138. function PositiveAngle(NUMBER)
  139. if NUMBER >= 0 then
  140. NUMBER = 0
  141. end
  142. return NUMBER
  143. end
  144.  
  145. function NegativeAngle(NUMBER)
  146. if NUMBER <= 0 then
  147. NUMBER = 0
  148. end
  149. return NUMBER
  150. end
  151.  
  152. function Swait(NUMBER)
  153. if NUMBER == 0 or NUMBER == nil then
  154. ArtificialHB.Event:wait()
  155. else
  156. for i = 1, NUMBER do
  157. ArtificialHB.Event:wait()
  158. end
  159. end
  160. end
  161.  
  162. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  163. local NEWMESH = IT(MESH)
  164. if MESH == "SpecialMesh" then
  165. NEWMESH.MeshType = MESHTYPE
  166. if MESHID ~= "nil" and MESHID ~= "" then
  167. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  168. end
  169. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  170. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  171. end
  172. end
  173. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  174. NEWMESH.Scale = SCALE
  175. NEWMESH.Parent = PARENT
  176. return NEWMESH
  177. end
  178.  
  179. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  180. local NEWPART = IT("Part")
  181. NEWPART.formFactor = FORMFACTOR
  182. NEWPART.Reflectance = REFLECTANCE
  183. NEWPART.Transparency = TRANSPARENCY
  184. NEWPART.CanCollide = false
  185. NEWPART.Locked = true
  186. NEWPART.Anchored = true
  187. if ANCHOR == false then
  188. NEWPART.Anchored = false
  189. end
  190. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  191. NEWPART.Name = NAME
  192. NEWPART.Size = SIZE
  193. NEWPART.Position = Torso.Position
  194. NEWPART.Material = MATERIAL
  195. NEWPART:BreakJoints()
  196. NEWPART.Parent = PARENT
  197. return NEWPART
  198. end
  199.  
  200. local function weldBetween(a, b)
  201. local weldd = Instance.new("ManualWeld")
  202. weldd.Part0 = a
  203. weldd.Part1 = b
  204. weldd.C0 = CFrame.new()
  205. weldd.C1 = b.CFrame:inverse() * a.CFrame
  206. weldd.Parent = a
  207. return weldd
  208. end
  209.  
  210.  
  211. function QuaternionFromCFrame(cf)
  212. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  213. local trace = m00 + m11 + m22
  214. if trace > 0 then
  215. local s = math.sqrt(1 + trace)
  216. local recip = 0.5 / s
  217. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  218. else
  219. local i = 0
  220. if m11 > m00 then
  221. i = 1
  222. end
  223. if m22 > (i == 0 and m00 or m11) then
  224. i = 2
  225. end
  226. if i == 0 then
  227. local s = math.sqrt(m00 - m11 - m22 + 1)
  228. local recip = 0.5 / s
  229. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  230. elseif i == 1 then
  231. local s = math.sqrt(m11 - m22 - m00 + 1)
  232. local recip = 0.5 / s
  233. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  234. elseif i == 2 then
  235. local s = math.sqrt(m22 - m00 - m11 + 1)
  236. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  237. end
  238. end
  239. end
  240.  
  241. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  242. local xs, ys, zs = x + x, y + y, z + z
  243. local wx, wy, wz = w * xs, w * ys, w * zs
  244. local xx = x * xs
  245. local xy = x * ys
  246. local xz = x * zs
  247. local yy = y * ys
  248. local yz = y * zs
  249. local zz = z * zs
  250. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  251. end
  252.  
  253. function QuaternionSlerp(a, b, t)
  254. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  255. local startInterp, finishInterp;
  256. if cosTheta >= 0.0001 then
  257. if (1 - cosTheta) > 0.0001 then
  258. local theta = ACOS(cosTheta)
  259. local invSinTheta = 1 / SIN(theta)
  260. startInterp = SIN((1 - t) * theta) * invSinTheta
  261. finishInterp = SIN(t * theta) * invSinTheta
  262. else
  263. startInterp = 1 - t
  264. finishInterp = t
  265. end
  266. else
  267. if (1 + cosTheta) > 0.0001 then
  268. local theta = ACOS(-cosTheta)
  269. local invSinTheta = 1 / SIN(theta)
  270. startInterp = SIN((t - 1) * theta) * invSinTheta
  271. finishInterp = SIN(t * theta) * invSinTheta
  272. else
  273. startInterp = t - 1
  274. finishInterp = t
  275. end
  276. end
  277. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  278. end
  279.  
  280. function Clerp(a, b, t)
  281. local qa = {QuaternionFromCFrame(a)}
  282. local qb = {QuaternionFromCFrame(b)}
  283. local ax, ay, az = a.x, a.y, a.z
  284. local bx, by, bz = b.x, b.y, b.z
  285. local _t = 1 - t
  286. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  287. end
  288.  
  289. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  290. local frame = IT("Frame")
  291. frame.BackgroundTransparency = TRANSPARENCY
  292. frame.BorderSizePixel = BORDERSIZEPIXEL
  293. frame.Position = POSITION
  294. frame.Size = SIZE
  295. frame.BackgroundColor3 = COLOR
  296. frame.BorderColor3 = BORDERCOLOR
  297. frame.Name = NAME
  298. frame.Parent = PARENT
  299. return frame
  300. end
  301.  
  302. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  303. local label = IT("TextLabel")
  304. label.BackgroundTransparency = 1
  305. label.Size = UD2(1, 0, 1, 0)
  306. label.Position = UD2(0, 0, 0, 0)
  307. label.TextColor3 = TEXTCOLOR
  308. label.TextStrokeTransparency = STROKETRANSPARENCY
  309. label.TextTransparency = TRANSPARENCY
  310. label.FontSize = TEXTFONTSIZE
  311. label.Font = TEXTFONT
  312. label.BorderSizePixel = BORDERSIZEPIXEL
  313. label.TextScaled = false
  314. label.Text = TEXT
  315. label.Name = NAME
  316. label.Parent = PARENT
  317. return label
  318. end
  319.  
  320. function NoOutlines(PART)
  321. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  322. end
  323.  
  324. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  325. local NEWWELD = IT(TYPE)
  326. NEWWELD.Part0 = PART0
  327. NEWWELD.Part1 = PART1
  328. NEWWELD.C0 = C0
  329. NEWWELD.C1 = C1
  330. NEWWELD.Parent = PARENT
  331. return NEWWELD
  332. end
  333.  
  334. local S = IT("Sound")
  335. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  336. local NEWSOUND = nil
  337. coroutine.resume(coroutine.create(function()
  338. NEWSOUND = S:Clone()
  339. NEWSOUND.Parent = PARENT
  340. NEWSOUND.Volume = VOLUME
  341. NEWSOUND.Pitch = PITCH
  342. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  343. NEWSOUND:play()
  344. if DOESLOOP == true then
  345. NEWSOUND.Looped = true
  346. else
  347. repeat wait(1) until NEWSOUND.Playing == false
  348. NEWSOUND:remove()
  349. end
  350. end))
  351. return NEWSOUND
  352. end
  353.  
  354. function CFrameFromTopBack(at, top, back)
  355. local right = top:Cross(back)
  356. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  357. end
  358.  
  359. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  360. function WACKYEFFECT(Table)
  361. local TYPE = (Table.EffectType or "Sphere")
  362. local SIZE = (Table.Size or VT(1,1,1))
  363. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  364. local TRANSPARENCY = (Table.Transparency or 0)
  365. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  366. local CFRAME = (Table.CFrame or Torso.CFrame)
  367. local MOVEDIRECTION = (Table.MoveToPos or nil)
  368. local ROTATION1 = (Table.RotationX or 0)
  369. local ROTATION2 = (Table.RotationY or 0)
  370. local ROTATION3 = (Table.RotationZ or 0)
  371. local MATERIAL = (Table.Material or "Neon")
  372. local COLOR = (Table.Color or C3(1,1,1))
  373. local TIME = (Table.Time or 45)
  374. local SOUNDID = (Table.SoundID or nil)
  375. local SOUNDPITCH = (Table.SoundPitch or nil)
  376. local SOUNDVOLUME = (Table.SoundVolume or nil)
  377. coroutine.resume(coroutine.create(function()
  378. local PLAYSSOUND = false
  379. local SOUND = nil
  380. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  381. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  382. PLAYSSOUND = true
  383. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  384. end
  385. EFFECT.Color = COLOR
  386. local MSH = nil
  387. if TYPE == "Sphere" then
  388. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  389. elseif TYPE == "Block" then
  390. MSH = IT("BlockMesh",EFFECT)
  391. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  392. elseif TYPE == "Wave" then
  393. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  394. elseif TYPE == "Ring" then
  395. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  396. elseif TYPE == "Slash" then
  397. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  398. elseif TYPE == "Round Slash" then
  399. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  400. elseif TYPE == "Swirl" then
  401. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  402. elseif TYPE == "Skull" then
  403. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  404. elseif TYPE == "Crystal" then
  405. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  406. end
  407. if MSH ~= nil then
  408. local MOVESPEED = nil
  409. if MOVEDIRECTION ~= nil then
  410. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  411. end
  412. local GROWTH = SIZE - ENDSIZE
  413. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  414. if TYPE == "Block" then
  415. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  416. else
  417. EFFECT.CFrame = CFRAME
  418. end
  419. for LOOP = 1, TIME+1 do
  420. Swait()
  421. MSH.Scale = MSH.Scale - GROWTH/TIME
  422. if TYPE == "Wave" then
  423. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  424. end
  425. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  426. if TYPE == "Block" then
  427. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  428. else
  429. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  430. end
  431. if MOVEDIRECTION ~= nil then
  432. local ORI = EFFECT.Orientation
  433. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  434. EFFECT.Orientation = ORI
  435. end
  436. end
  437. if PLAYSSOUND == false then
  438. EFFECT:remove()
  439. else
  440. SOUND.Stopped:Connect(function()
  441. EFFECT:remove()
  442. end)
  443. end
  444. else
  445. if PLAYSSOUND == false then
  446. EFFECT:remove()
  447. else
  448. repeat Swait() until SOUND.Playing == false
  449. EFFECT:remove()
  450. end
  451. end
  452. end))
  453. end
  454.  
  455. function MakeForm(PART,TYPE)
  456. if TYPE == "Cyl" then
  457. local MSH = IT("CylinderMesh",PART)
  458. elseif TYPE == "Ball" then
  459. local MSH = IT("SpecialMesh",PART)
  460. MSH.MeshType = "Sphere"
  461. elseif TYPE == "Wedge" then
  462. local MSH = IT("SpecialMesh",PART)
  463. MSH.MeshType = "Wedge"
  464. end
  465. end
  466.  
  467. Debris = game:GetService("Debris")
  468.  
  469. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  470. local DIRECTION = CF(StartPos,EndPos).lookVector
  471. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  472. end
  473.  
  474. local EyeSizes={
  475. NumberSequenceKeypoint.new(0,1,0),
  476. NumberSequenceKeypoint.new(1,0,0)
  477. }
  478. local EyeTrans={
  479. NumberSequenceKeypoint.new(0,0.8,0),
  480. NumberSequenceKeypoint.new(1,1,0)
  481. }
  482. local PE=Instance.new("ParticleEmitter",nil)
  483. PE.LightEmission=.8
  484. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  485. PE.Size=NumberSequence.new(EyeSizes)
  486. PE.Transparency=NumberSequence.new(EyeTrans)
  487. PE.Lifetime=NumberRange.new(0.35,1.5)
  488. PE.Rotation=NumberRange.new(0,360)
  489. PE.Rate=999
  490. PE.VelocitySpread = 10000
  491. PE.Acceleration = Vector3.new(0,0,0)
  492. PE.Drag = 5
  493. PE.Speed = NumberRange.new(0,0,0)
  494. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  495. PE.ZOffset = -0
  496. PE.Name = "PE"
  497. PE.Enabled = false
  498.  
  499. function particles(art)
  500. local PARTICLES = PE:Clone()
  501. PARTICLES.Parent = art
  502. end
  503.  
  504. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  505. if FLOOR ~= nil then
  506. coroutine.resume(coroutine.create(function()
  507. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  508. PART.CFrame = CF(POSITION)
  509. for i = 1, 45 do
  510. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  511. RingPiece.Material = FLOOR.Material
  512. RingPiece.Color = FLOOR.Color
  513. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  514. Debris:AddItem(RingPiece,SWAIT)
  515. end
  516. PART:remove()
  517. end))
  518. end
  519. end
  520.  
  521. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  522. if FLOOR ~= nil then
  523. for i = 1, AMOUNT do
  524. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  525. DEBREE.Material = FLOOR.Material
  526. DEBREE.Color = FLOOR.Color
  527. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  528. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  529. coroutine.resume(coroutine.create(function()
  530. Swait(15)
  531. DEBREE.Parent = workspace
  532. DEBREE.CanCollide = true
  533. Debris:AddItem(DEBREE,SWAIT)
  534. end))
  535. end
  536. end
  537. end
  538.  
  539. --//=================================\\
  540. --|| WEAPON CREATION
  541. --\\=================================//
  542.  
  543. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  544. PRT.Color = C3(0,0,0)
  545. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  546. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  547. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false)
  548. PRT.Color = C3(0,0,0)
  549. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  550. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  551. for i = 1, 16 do
  552. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  553. FACE.Color = C3(0,0,0)
  554. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  555. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  556. end
  557. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false)
  558. MakeForm(EYE,"Ball")
  559. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  560. local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false)
  561. MakeForm(EYE2,"Ball")
  562. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  563. local LASTPART = Head
  564. for i = 1, 20 do
  565. local MATH = (1-(i/25))
  566. if LASTPART == Head then
  567. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  568. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  569. LASTPART = Horn
  570. Horn.Color = C3((i*3-3)/255,0,0)
  571. else
  572. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  573. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  574. LASTPART = Horn
  575. Horn.Color = C3((i*3-3)/255,0,0)
  576. end
  577. end
  578. local LASTPART = Head
  579. for i = 1, 20 do
  580. local MATH = (1-(i/25))
  581. if LASTPART == Head then
  582. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  583. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  584. LASTPART = Horn
  585. Horn.Color = C3((i*3-3)/255,0,0)
  586. else
  587. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  588. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  589. LASTPART = Horn
  590. Horn.Color = C3((i*3-3)/255,0,0)
  591. end
  592. end
  593. local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Gold", "Hair", VT(1,1,1),false)
  594. local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  595. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0))
  596. local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Gold", "Hair", VT(1,1,1),false)
  597. local HairWeld2 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  598. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1))
  599.  
  600. local BODY = {}
  601.  
  602. for _, c in pairs(Character:GetDescendants()) do
  603. if c:IsA("BasePart") and c.Name ~= "Handle" then
  604. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  605. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  606. end
  607. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  608. elseif c:IsA("JointInstance") then
  609. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  610. end
  611. end
  612.  
  613. for e = 1, #BODY do
  614. if BODY[e] ~= nil then
  615. local STUFF = BODY[e]
  616. local PART = STUFF[1]
  617. local PARENT = STUFF[2]
  618. local MATERIAL = STUFF[3]
  619. local COLOR = STUFF[4]
  620. local TRANSPARENCY = STUFF[5]
  621. if PART.ClassName == "Part" and PART ~= RootPart then
  622. PART.Material = MATERIAL
  623. PART.Color = COLOR
  624. PART.Transparency = TRANSPARENCY
  625. end
  626. PART.AncestryChanged:Connect(function()
  627. PART.Parent = PARENT
  628. end)
  629. end
  630. end
  631.  
  632. function refit()
  633. Character.Parent = workspace
  634. for e = 1, #BODY do
  635. if BODY[e] ~= nil then
  636. local STUFF = BODY[e]
  637. local PART = STUFF[1]
  638. local PARENT = STUFF[2]
  639. local MATERIAL = STUFF[3]
  640. local COLOR = STUFF[4]
  641. local TRANSPARENCY = STUFF[5]
  642. if PART.ClassName == "Part" and PART ~= RootPart then
  643. PART.Material = MATERIAL
  644. PART.Color = COLOR
  645. PART.Transparency = TRANSPARENCY
  646. end
  647. if PART.Parent ~= PARENT then
  648. Humanoid:remove()
  649. PART.Parent = PARENT
  650. Humanoid = IT("Humanoid",Character)
  651. end
  652. end
  653. end
  654. end
  655.  
  656. local SKILLTEXTCOLOR = C3(0,0,0)
  657. local SKILLFONT = "Antique"
  658. local SKILLTEXTSIZE = 7
  659.  
  660. Humanoid.Died:connect(function()
  661. refit()
  662. end)
  663.  
  664. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  665. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  666. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  667. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  668. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  669. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.05, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  670.  
  671. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Whitelist", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 1")
  672. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Clear whitelist", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
  673. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Smite", SKILLTEXTCOLOR, 8, SKILLFONT, 0, 2, 1, "Text 3")
  674. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Meteor Shower", SKILLTEXTCOLOR, 10, SKILLFONT, 0, 2, 1, "Text 4")
  675. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[Q] Teleport", SKILLTEXTCOLOR, 10, SKILLFONT, 0, 2, 1, "Text 5")
  676. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[P] Equivalent Pain", SKILLTEXTCOLOR, 12, SKILLFONT, 0, 2, 1, "Text 6")
  677.  
  678. function Blink()
  679. coroutine.resume(coroutine.create(function()
  680. if EYE ~= nil then
  681. for i = 1, 5 do
  682. Swait()
  683. EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  684. EYE2.Mesh.Scale = EYE.Mesh.Scale
  685. end
  686. for i = 1, 7 do
  687. Swait()
  688. EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  689. EYE2.Mesh.Scale = EYE.Mesh.Scale
  690. end
  691. EYE.Mesh.Scale = VT(1,1,1)
  692. EYE2.Mesh.Scale = EYE.Mesh.Scale
  693. end
  694. end))
  695. end
  696.  
  697. --//=================================\\
  698. --|| DAMAGE FUNCTIONS
  699. --\\=================================//
  700.  
  701. function StatLabel(CFRAME, TEXT, COLOR)
  702. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  703. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  704. local BODYGYRO = IT("BodyGyro", STATPART)
  705. game:GetService("Debris"):AddItem(STATPART ,5)
  706. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  707. BILLBOARDGUI.Adornee = STATPART
  708. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  709. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  710. BILLBOARDGUI.AlwaysOnTop = false
  711. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  712. TEXTLABEL.BackgroundTransparency = 1
  713. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  714. TEXTLABEL.Text = TEXT
  715. TEXTLABEL.Font = SKILLFONT
  716. TEXTLABEL.FontSize="Size42"
  717. TEXTLABEL.TextColor3 = COLOR
  718. TEXTLABEL.TextStrokeTransparency = 0
  719. TEXTLABEL.TextScaled = true
  720. TEXTLABEL.TextWrapped = true
  721. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  722. for i = 1, 50 do
  723. Swait()
  724. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  725. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  726. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  727. end
  728. THEPART.Parent = nil
  729. end),STATPART, TEXTLABEL)
  730. end
  731.  
  732. --//=================================\\
  733. --|| DAMAGING
  734. --\\=================================//
  735.  
  736. function KillChildren(v)
  737. v:BreakJoints()
  738. for _, c in pairs(v:GetChildren()) do
  739. if c:IsA("BasePart") then
  740. if c.Transparency < 1 then
  741. if c:FindFirstChildOfClass("Decal") then
  742. c:FindFirstChildOfClass("Decal"):remove()
  743. end
  744. particles(c)
  745. c.PE.Enabled = true
  746. c.Parent = Effects
  747. c.CanCollide = false
  748. c.Material = "Neon"
  749. c.Color = C3(1,0,0)
  750. c.Transparency = 1
  751. local grav = Instance.new("BodyPosition",c)
  752. grav.P = 20000
  753. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  754. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  755. grav.Name = "GravityForce"
  756. coroutine.resume(coroutine.create(function()
  757. for i = 1, 20 do
  758. Swait()
  759. c.Transparency = c.Transparency + 1/20
  760. end
  761. c.PE.Enabled = false
  762. Debris:AddItem(c,2)
  763. end))
  764. end
  765. end
  766. end
  767. end
  768.  
  769. function ApplyAoE(POSITION,RANGE)
  770. local CHILDREN = workspace:GetDescendants()
  771. for index, CHILD in pairs(CHILDREN) do
  772. if CHILD.ClassName == "Model" and CHILD ~= Character then
  773. local LISTED = false
  774. for LIST = 1, #WHITELIST do
  775. if WHITELIST[LIST] ~= nil then
  776. if CHILD.Name == WHITELIST[LIST] then
  777. LISTED = true
  778. end
  779. end
  780. end
  781. if LISTED == false then
  782. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  783. if HUM then
  784. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  785. if TORSO then
  786. if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  787. KillChildren(CHILD)
  788. end
  789. end
  790. end
  791. end
  792. end
  793. end
  794. end
  795.  
  796. --//=================================\\
  797. --|| ATTACK FUNCTIONS AND STUFF
  798. --\\=================================//
  799.  
  800. function Click()
  801. ATTACK = true
  802. Rooted = false
  803. local HIT = nil
  804. OFFSET = -45
  805. for i=0, 1, 0.1 / Animation_Speed do
  806. Swait()
  807. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  808. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  809. end
  810. OFFSET = 45
  811. local PUNCH = CreatePart(3, Effects, "Granite", 0, 1, "Really black", "Hit", VT(0.7,0.7,0.7),false)
  812. PUNCH.CanCollide = true
  813. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PUNCH, CF(0,-1,0), CF(0, 0, 0))
  814. TAUNT = true
  815. local TOUCH = PUNCH.Touched:Connect(function(hit)
  816. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  817. HIT = hit.Parent
  818. end
  819. end)
  820. for i=0, 0.3, 0.1 / Animation_Speed do
  821. Swait()
  822. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.3)
  823. if HIT ~= nil then
  824. break
  825. end
  826. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  827. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  828. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  829. end
  830. PUNCH:remove()
  831. TOUCH:disconnect()
  832. if HIT ~= nil then
  833. for _, c in pairs(HIT:GetChildren()) do
  834. if c:IsA("BasePart") then
  835. c.Anchored = true
  836. end
  837. end
  838. Rooted = true
  839. CreateSound(649634100, Torso, 10, 0.8)
  840. CreateSound(1368573150, RightArm, 3, 1.5)
  841. for i=0, 0.6, 0.1 / Animation_Speed do
  842. Swait()
  843. WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  844. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(25), RAD(-45)), 0.05 / Animation_Speed)
  845. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  846. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  847. end
  848. for _, c in pairs(HIT:GetChildren()) do
  849. if c:IsA("BasePart") then
  850. c.Anchored = false
  851. end
  852. end
  853. KillChildren(HIT)
  854. end
  855. OFFSET = 0
  856. ATTACK = false
  857. Rooted = false
  858. TAUNT = false
  859. end
  860.  
  861. function Whitelist()
  862. if Mouse.Target ~= nil then
  863. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  864. if game.Players:FindFirstChild(Mouse.Target.Parent.Name) then
  865. table.insert(WHITELIST,Mouse.Target.Parent.Name)
  866. end
  867. end
  868. end
  869. end
  870.  
  871. function Clear_Whitelist()
  872. if Mouse.Target ~= nil then
  873. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  874. for LIST = 1, #WHITELIST do
  875. if WHITELIST[LIST] ~= nil then
  876. if Mouse.Target.Parent.Name == WHITELIST[LIST] then
  877. table.remove(WHITELIST,LIST)
  878. for _, c in pairs(Cam:GetChildren()) do
  879. if c.Name == Mouse.Target.Parent.Name then
  880. c:remove()
  881. end
  882. end
  883. end
  884. end
  885. end
  886. end
  887. end
  888. end
  889.  
  890. function SpawnSmite(POS)
  891. local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character)
  892. local EMITPOS = HITPOS
  893. if HITFLOOR ~= nil then
  894. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  895. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
  896. EMITPOS = HITPOS
  897. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  898. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
  899. EMITPOS = HITPOS
  900. end
  901. end
  902. if HITFLOOR ~= nil then
  903. ApplyAoE(EMITPOS,10)
  904. WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  905. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  906. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  907. for i = 1, 5 do
  908. local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12)
  909. WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  910. end
  911. end
  912. end
  913.  
  914. function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS)
  915. coroutine.resume(coroutine.create(function()
  916. local METEOR = IT("Model",Effects)
  917. METEOR.Name = "Meteorite"
  918. local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  919. METEOR.PrimaryPart = CENTER
  920. local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  921. PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  922. for i = 1, 15 do
  923. local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Really red", "Fire", VT(5.1,1,5.1)*SIZE)
  924. FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  925. end
  926. if ISDEBREE ~= true then
  927. METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  928. else
  929. METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  930. end
  931. local IMPACT = false
  932. CreateSound(463593339, CENTER, 10, 0.6)
  933. if SIZE >= 3.5 then
  934. for i = 1, MRANDOM(3,7) do
  935. SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p)
  936. end
  937. end
  938. for i = 1, 200 do
  939. Swait()
  940. local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character)
  941. if HITFLOOR == nil then
  942. local ORI = CENTER.Orientation
  943. METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  944. else
  945. if HITFLOOR.Anchored == true then
  946. CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5)
  947. CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175)
  948. end
  949. IMPACT = true
  950. break
  951. end
  952. end
  953. if IMPACT == true then
  954. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  955. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5})
  956. WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  957. ApplyAoE(CENTER.Position,30*SIZE)
  958. end
  959. METEOR:remove()
  960. end))
  961. end
  962.  
  963. function Smite()
  964. ATTACK = true
  965. Rooted = false
  966. CreateSound(1368573150, RightArm, 3, 1.5)
  967. for i=0, 0.6, 0.1 / Animation_Speed do
  968. Swait()
  969. WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  970. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  971. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  972. end
  973. local POWER = 0
  974. repeat
  975. Swait()
  976. WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  977. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  978. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  979. POWER = POWER + 0.5
  980. if POWER >= 85 then
  981. POWER = 85
  982. end
  983. until KEYHOLD == false
  984. if POWER < 0.6 then
  985. SpawnSmite(Mouse.Hit.p)
  986. else
  987. if POWER < 15 then
  988. POWER = 15
  989. end
  990. SpawnMeteor(Mouse.Hit.p,POWER/15)
  991. end
  992. ATTACK = false
  993. Rooted = false
  994. end
  995.  
  996. function Meteor_Shower()
  997. ATTACK = true
  998. Rooted = false
  999. CreateSound(1368573150, RightArm, 3, 0.8)
  1000. CreateSound(649634100, Torso, 10, 0.8)
  1001. for i=0, 1.2, 0.1 / Animation_Speed do
  1002. Swait()
  1003. WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/2, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1004. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1005. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1006. end
  1007. local POS = Mouse.Hit.p
  1008. CreateSound(463593339, Effects, 3, 1)
  1009. coroutine.resume(coroutine.create(function()
  1010. for i = 1, 35 do
  1011. wait(MRANDOM(5,150)/100)
  1012. SpawnMeteor(CF(POS) * ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(0,1500)/10).p,MRANDOM(10,25)/10)
  1013. end
  1014. end))
  1015. ATTACK = false
  1016. Rooted = false
  1017. end
  1018.  
  1019. function Taunt()
  1020. ATTACK = true
  1021. Rooted = false
  1022. TAUNT = true
  1023. for i=0, 0.1, 0.1 / Animation_Speed do
  1024. Swait()
  1025. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1026. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1027. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1028. end
  1029. for i=0, 3, 0.1 / Animation_Speed do
  1030. Swait()
  1031. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1032. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1033. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1034. end
  1035. CreateSound(363808674, Torso, 10, 1.3)
  1036. for i=0, 1, 0.1 / Animation_Speed do
  1037. Swait()
  1038. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(120)), 3 / Animation_Speed)
  1039. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 3/ Animation_Speed)
  1040. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(230), RAD(0), RAD(35)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1041. end
  1042. WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1043. CreateSound(649634100, Torso, 10, 0.8)
  1044. for i=0, 0.01, 0.1 / Animation_Speed do
  1045. Swait()
  1046. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1047. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1048. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1049. end
  1050. ATTACK = false
  1051. Rooted = false
  1052. TAUNT = false
  1053. end
  1054.  
  1055. function Teleport()
  1056. ATTACK = true
  1057. Rooted = false
  1058. for i=0, 0.5, 0.1 / Animation_Speed do
  1059. Swait()
  1060. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1061. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1062. end
  1063. for e = 1, #BODY do
  1064. if BODY[e] ~= nil then
  1065. local STUFF = BODY[e]
  1066. local PART = STUFF[1]
  1067. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  1068. local PRT = PART:Clone()
  1069. PRT.Anchored = true
  1070. PRT.CanCollide = false
  1071. PRT.Material = "Neon"
  1072. PRT.Color = C3(1,0,0)
  1073. PRT.Name = "WarpEffect"
  1074. PRT.Parent = Effects
  1075. PRT.CFrame = PART.CFrame
  1076. PRT:BreakJoints()
  1077. if PRT:FindFirstChildOfClass("Sound") then
  1078. PRT:FindFirstChildOfClass("Sound"):remove()
  1079. end
  1080. if PRT:FindFirstChildOfClass("Decal") then
  1081. PRT:FindFirstChildOfClass("Decal"):remove()
  1082. end
  1083. coroutine.resume(coroutine.create(function()
  1084. for i = 1, 100 do
  1085. Swait()
  1086. PRT.Transparency = PRT.Transparency + 1/100
  1087. end
  1088. PRT:remove()
  1089. end))
  1090. end
  1091. end
  1092. end
  1093. CreateSound(217767125, Torso, 10, 1)
  1094. local POS = RootPart.Orientation
  1095. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  1096. RootPart.Orientation = POS
  1097. RootJoint.Parent = RootPart
  1098. for i=0, 0.5, 0.1 / Animation_Speed do
  1099. Swait()
  1100. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1101. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1102. end
  1103. for i=0, 0.1, 0.1 / Animation_Speed do
  1104. Swait()
  1105. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1106. end
  1107. ATTACK = false
  1108. Rooted = false
  1109. end
  1110.  
  1111. function Equivalent_Pain()
  1112. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1113. if HITFLOOR then
  1114. ATTACK = true
  1115. Rooted = true
  1116. FULL = true
  1117. local GYRO = IT("BodyGyro",RootPart)
  1118. GYRO.D = 25
  1119. GYRO.P = 20000
  1120. GYRO.MaxTorque = VT(0,math.huge,0)
  1121. for i=0, 0.3, 0.1 / Animation_Speed do
  1122. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1123. Swait()
  1124. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1125. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1126. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1127. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1128. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1129. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(5)), 1 / Animation_Speed)
  1130. end
  1131. GYRO:remove()
  1132. CreateSound(12222200, RightArm, 10, 1)
  1133. for i=0, 0.4, 0.1 / Animation_Speed do
  1134. Swait()
  1135. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, -0.75) * ANGLES(RAD(40), RAD(0), RAD(35)), 1.5 / Animation_Speed)
  1136. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1137. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, -1.45) * ANGLES(RAD(75), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1138. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-25), RAD(-12)) * ANGLES(RAD(-35), RAD(55), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1139. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.5) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 1 / Animation_Speed)
  1140. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1141. end
  1142. CreateSound(289842971, RightArm, 10, 1)
  1143. coroutine.resume(coroutine.create(function()
  1144. local HIT,POS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(Mouse.Hit.p+VT(0,1,0), Mouse.Hit.p-VT(0,1,0))).lookVector, 45, Character)
  1145. local ECHO = POS
  1146. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  1147. HIT,POS = Raycast(ECHO+VT(0,1,0), (CF(ECHO, ECHO + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
  1148. ECHO = POS
  1149. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1150. HIT,POS = Raycast(ECHO+VT(0,1,0), (CF(ECHO, ECHO + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
  1151. ECHO = POS
  1152. end
  1153. if ECHO.Y == HITPOS.Y then
  1154. local DISTANCE = (HITPOS - ECHO).Magnitude/3
  1155. local CFRAME = CF(HITPOS,ECHO)
  1156. local RANGE = math.ceil(DISTANCE)
  1157. for i = 1, RANGE-1 do
  1158. Swait(3)
  1159. local A = CFRAME*CF(0,0,-i*3)
  1160. ApplyAoE(A.p,4)
  1161. CreateFlyingDebree(HITFLOOR,A,2,VT(2,2,2),2,65)
  1162. end
  1163. local SIZE = 3
  1164. local POS = CFRAME*CF(0,0,-RANGE*3).p
  1165. WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(55,0,55)*SIZE, Size2 = VT(55,15,55)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 0.8, SoundVolume = 10})
  1166. WACKYEFFECT({EffectType = "Sphere", Size = VT(10,250,10)*SIZE, Size2 = VT(20,1000,20)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 178452241, SoundPitch = 1, SoundVolume = 10})
  1167. WACKYEFFECT({EffectType = "Sphere", Size = VT(30,150,30)*SIZE, Size2 = VT(50,300,50)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 178452241, SoundPitch = 1, SoundVolume = 10})
  1168. for i = 1, 9 do
  1169. WACKYEFFECT({TIME = 65, EffectType = "Sphere", Size = VT(5,5,0)*SIZE, Size2 = VT(0,0,35)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS+VT(0,15*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-25*SIZE), MoveToPos = CF(POS+VT(0,15*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-55*SIZE).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
  1170. end
  1171. for i = 1, 9 do
  1172. WACKYEFFECT({TIME = 65, EffectType = "Sphere", Size = VT(5,5,0)*SIZE, Size2 = VT(0,0,35)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS+VT(0,5*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-25*SIZE), MoveToPos = CF(POS+VT(0,5*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-55*SIZE).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
  1173. end
  1174. ApplyAoE(POS,30*SIZE)
  1175. CreateDebreeRing(HITFLOOR,POS,30*SIZE,VT(8,8,8)*SIZE,5)
  1176. CreateDebreeRing(HITFLOOR,POS,50*SIZE,VT(2,2,2)*SIZE,5)
  1177. end
  1178. end))
  1179. for i=0, 0.6, 0.1 / Animation_Speed do
  1180. Swait()
  1181. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, -0.75) * ANGLES(RAD(40), RAD(0), RAD(35)), 1.5 / Animation_Speed)
  1182. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1183. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, -1.45) * ANGLES(RAD(75), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1184. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-25), RAD(-12)) * ANGLES(RAD(-35), RAD(55), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1185. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.5) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 1 / Animation_Speed)
  1186. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1187. end
  1188. FULL = false
  1189. ATTACK = false
  1190. Rooted = false
  1191. end
  1192. end
  1193.  
  1194. --//=================================\\
  1195. --|| ASSIGN THINGS TO KEYS
  1196. --\\=================================//
  1197.  
  1198. function MouseDown(Mouse)
  1199. if ATTACK == false then
  1200. Click()
  1201. end
  1202. end
  1203.  
  1204. function MouseUp(Mouse)
  1205. HOLD = false
  1206. end
  1207.  
  1208. function KeyDown(Key)
  1209. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1210. KEYHOLD = true
  1211. if Key == "z" and ATTACK == false then
  1212. Whitelist()
  1213. end
  1214.  
  1215. if Key == "b" and ATTACK == false then
  1216. Clear_Whitelist()
  1217. end
  1218.  
  1219. if Key == "c" and ATTACK == false then
  1220. Smite()
  1221. end
  1222.  
  1223. if Key == "x" and ATTACK == false then
  1224. Meteor_Shower()
  1225. end
  1226.  
  1227. if Key == "t" and ATTACK == false then
  1228. Taunt()
  1229. end
  1230.  
  1231. if Key == "q" and ATTACK == false then
  1232. Teleport()
  1233. end
  1234.  
  1235. if Key == "p" and ATTACK == false then
  1236. Equivalent_Pain()
  1237. end
  1238. end
  1239. end
  1240.  
  1241. function KeyUp(Key)
  1242. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1243. KEYHOLD = false
  1244. end
  1245. end
  1246.  
  1247. Mouse.Button1Down:connect(function(NEWKEY)
  1248. MouseDown(NEWKEY)
  1249. end)
  1250. Mouse.Button1Up:connect(function(NEWKEY)
  1251. MouseUp(NEWKEY)
  1252. end)
  1253. Mouse.KeyDown:connect(function(NEWKEY)
  1254. KeyDown(NEWKEY)
  1255. end)
  1256. Mouse.KeyUp:connect(function(NEWKEY)
  1257. KeyUp(NEWKEY)
  1258. end)
  1259.  
  1260. --//=================================\\
  1261. --\\=================================//
  1262.  
  1263.  
  1264. function unanchor()
  1265. if UNANCHOR == true then
  1266. g = Character:GetChildren()
  1267. for i = 1, #g do
  1268. if g[i].ClassName == "Part" then
  1269. g[i].Anchored = false
  1270. end
  1271. end
  1272. end
  1273. end
  1274.  
  1275.  
  1276. --//=================================\\
  1277. --|| WRAP THE WHOLE SCRIPT UP
  1278. --\\=================================//
  1279.  
  1280. Humanoid.Changed:connect(function(Jump)
  1281. if Jump == "Jump" and (Disable_Jump == true) then
  1282. Humanoid.Jump = false
  1283. end
  1284. end)
  1285.  
  1286. local BLINKLOOP = 0
  1287. script.Parent = WEAPONGUI
  1288. ANIMATE.Parent = nil
  1289.  
  1290. while true do
  1291. Swait()
  1292. if Humanoid then
  1293. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1294. IDLEANIMATION:Play()
  1295. end
  1296. SINE = SINE + CHANGE*2
  1297. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1298. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1299. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1300. local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
  1301. HairWeld1.C1 = Clerp(HairWeld1.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 1.5 * SIN(SINE / 12) - 2.5 * COS(SINE / 12)), RAD(4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1302. HairWeld2.C1 = Clerp(HairWeld2.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 - 1.5 * SIN(SINE / 12) + 2.5 * COS(SINE / 12)), RAD(-4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1303. HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed)
  1304. if ANIM == "Walk" and TORSOVELOCITY > 1 and FULL == false then
  1305. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1306. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1307. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  1308. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  1309. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or FULL == true then
  1310. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1311. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1312. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1313. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1314. end
  1315. if FULL == false then
  1316. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1317. ANIM = "Jump"
  1318. if ATTACK == false then
  1319. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1320. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-15), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1321. end
  1322. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1323. if TAUNT == false then
  1324. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1325. end
  1326. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1327. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1328. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1329. ANIM = "Fall"
  1330. if ATTACK == false then
  1331. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1332. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1333. end
  1334. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(OFFSET)), 0.2 / Animation_Speed)
  1335. if TAUNT == false then
  1336. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1337. end
  1338. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.25, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.4 / Animation_Speed)
  1339. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  1340. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1341. ANIM = "Idle"
  1342. if ATTACK == false then
  1343. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1344. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1345. end
  1346. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  1347. if TAUNT == false then
  1348. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1349. end
  1350. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  1351. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  1352. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1353. ANIM = "Walk"
  1354. if ATTACK == false then
  1355. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  1356. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1357. end
  1358. if TAUNT == false then
  1359. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1360. end
  1361. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  1362. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1363. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1364. end
  1365. end
  1366. unanchor()
  1367. Humanoid.MaxHealth = "inf"
  1368. Humanoid.Health = "inf"
  1369. if Rooted == false then
  1370. Disable_Jump = false
  1371. Humanoid.WalkSpeed = Speed
  1372. elseif Rooted == true then
  1373. Disable_Jump = true
  1374. Humanoid.WalkSpeed = 0
  1375. end
  1376. sick.Volume = 2
  1377. sick.Pitch = 1
  1378. sick.Playing = true
  1379. sick.Parent = Torso
  1380. Humanoid.Name = MRANDOM(100000000,999999999)
  1381. Humanoid.PlatformStand = false
  1382. for _, c in pairs(Cam:GetChildren()) do
  1383. if game.Players:FindFirstChild(c.Name) == nil and c.ClassName == "BillboardGui" then
  1384. c:remove()
  1385. end
  1386. end
  1387. for LIST = 1, #WHITELIST do
  1388. if WHITELIST[LIST] ~= nil then
  1389. local CHARACTER = workspace:FindFirstChild(WHITELIST[LIST])
  1390. if CHARACTER then
  1391. if Cam:FindFirstChild(WHITELIST[LIST]) == nil then
  1392. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  1393. if TORSO then
  1394. CreateSound(201858045, Cam, 3, 1)
  1395. local GUI = Instance.new("BillboardGui",Cam)
  1396. GUI.Name = WHITELIST[LIST]
  1397. GUI.Size = UDim2.new(5,0,5,0)
  1398. GUI.Adornee = TORSO
  1399. local GUI2 = IT("ImageLabel",GUI)
  1400. GUI2.BackgroundTransparency = 1
  1401. GUI2.BorderSizePixel = 0
  1402. GUI2.ImageTransparency = 1
  1403. GUI2.Size = UDim2.new(1,0,1,0)
  1404. GUI2.SizeConstraint = "RelativeYY"
  1405. GUI.AlwaysOnTop = true
  1406. GUI2.Image = "http://www.roblox.com/asset/?id=142164463"
  1407. end
  1408. else
  1409. local GUI = Cam:FindFirstChild(WHITELIST[LIST])
  1410. if GUI.ImageLabel.ImageTransparency <= 1 then
  1411. GUI.ImageLabel.ImageTransparency = GUI.ImageLabel.ImageTransparency - 0.03
  1412. end
  1413. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  1414. if TORSO then
  1415. GUI.Adornee = TORSO
  1416. end
  1417. end
  1418. else
  1419. if Cam:FindFirstChild(WHITELIST[LIST]) then
  1420. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  1421. end
  1422. end
  1423. else
  1424. if Cam:FindFirstChild(WHITELIST[LIST]) then
  1425. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  1426. end
  1427. table.remove(WHITELIST,LIST)
  1428. end
  1429. end
  1430. if Character:FindFirstChildOfClass("Accessory") then
  1431. Character:FindFirstChildOfClass("Accessory"):remove()
  1432. elseif Character:FindFirstChildOfClass("Hat") then
  1433. Character:FindFirstChildOfClass("Hat"):remove()
  1434. end
  1435. if Head:FindFirstChild("face") then
  1436. Head.face.Texture = "rbxassetid://403870689"
  1437. end
  1438. BLINKLOOP = BLINKLOOP + 1
  1439. if BLINKLOOP >=650 then
  1440. BLINKLOOP = 0
  1441. Blink()
  1442. end
  1443. Humanoid.DisplayDistanceType = "None"
  1444. Humanoid.PlatformStand = false
  1445. refit()
  1446. for _, c in pairs(Torso:GetChildren()) do
  1447. if c:IsA("JointInstance") or c.ClassName == "Sound" then
  1448. else
  1449. c:remove()
  1450. end
  1451. end
  1452. end
  1453.  
  1454. --//=================================\\
  1455. --\\=================================//
  1456.  
  1457.  
  1458.  
  1459.  
  1460.  
  1461. --//====================================================\\--
  1462. --|| END OF SCRIPT
  1463. --\\====================================================//--
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