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  1.  
  2. ** Executing...
  3. ** Command: Change Directory
  4. ** Parameters: F:/CS/cstrike
  5.  
  6.  
  7. ** Executing...
  8. ** Command: F:/Vluzacn's ZHLT v33/tools/hlcsg.exe
  9. ** Parameters: "F:\CS\cstrike\maps\MAINCRA"
  10. hlcsg v3.4 VL33 (Feb 2 2014)
  11. Zoner's Half-Life Compilation Tools -- Custom Build
  12. Based on code modifications by Sean 'Zoner' Cavanaugh
  13. Based on Valve's version, modified with permission.
  14. Submit detailed bug reports to (vluzacn@163.com)
  15. ----- BEGIN hlcsg -----
  16. Command line: "F:/Vluzacn's ZHLT v33/tools/hlcsg.exe" F:\CS\cstrike\maps\MAINCRA
  17. Arguments: F:\CS\cstrike\maps\MAINCRA -low -wadautodetect
  18. Entering F:\CS\cstrike\maps\MAINCRA.map
  19.  
  20. Current hlcsg Settings
  21. Name | Setting | Default
  22. ---------------------|-----------|-------------------------
  23. threads [ 8 ] [ Varies ]
  24. verbose [ off ] [ off ]
  25. log [ on ] [ on ]
  26. reset logfile [ on ] [ on ]
  27. developer [ 0 ] [ 0 ]
  28. chart [ off ] [ off ]
  29. estimate [ off ] [ off ]
  30. max texture memory [ 33554432 ] [ 33554432 ]
  31. max lighting memory [ 50331648 ] [ 50331648 ]
  32. priority [ Low ] [ Normal ]
  33.  
  34. noclip [ off ] [ off ]
  35. null texture stripping[ on ] [ on ]
  36. clipnode economy mode [ off ] [ off ]
  37. clip hull type [ simple ] [ simple ]
  38. onlyents [ off ] [ off ]
  39. wadtextures [ on ] [ on ]
  40. skyclip [ on ] [ on ]
  41. hullfile [ None ] [ None ]
  42. wad configuration file[ None ] [ None ]
  43. wad.cfg group name [ None ] [ None ]
  44. nullfile [ None ] [ None ]
  45. nullify trigger [ on ] [ on ]
  46. min surface area [ 0.000 ] [ 0.000 ]
  47. brush union threshold [ 0.000 ] [ 0.000 ]
  48. map scaling [ None ] [ None ]
  49. light name optimize [ on ] [ on ]
  50. UTF8 game_text [ on ] [ on ]
  51.  
  52. Using mapfile wad configuration
  53. Wadfiles not in use by the map will be excluded
  54. Wadinclude list :
  55. [zhlt.wad]
  56.  
  57. CreateBrush:
  58. (0.01 seconds)
  59. CSGBrush:
  60. (0.03 seconds)
  61.  
  62. Using Wadfile: \CS\valve\halflife.wad
  63. - Contains 1 used texture, 14.29 percent of map (3116 textures in wad)
  64. Using Wadfile: \Vluzacn's ZHLT v33\Texturas\minecraft_3\minecraft\minecraft.wad
  65. - Contains 6 used textures, 85.71 percent of map (489 textures in wad)
  66.  
  67. Wad files required to run the map: "halflife.wad;minecraft.wad;"
  68. Texture usage is at 0.04 mb (of 32.00 mb MAX)
  69. 0.07 seconds elapsed
  70.  
  71. ----- END hlcsg -----
  72.  
  73.  
  74.  
  75.  
  76.  
  77. ** Executing...
  78. ** Command: F:/Vluzacn's ZHLT v33/tools/hlbsp.exe
  79. ** Parameters: "F:\CS\cstrike\CS\cstrike\maps\MAINCRA"
  80. hlbsp v3.4 VL33 (Feb 2 2014)
  81. Zoner's Half-Life Compilation Tools -- Custom Build
  82. Based on code modifications by Sean 'Zoner' Cavanaugh
  83. Based on Valve's version, modified with permission.
  84. Submit detailed bug reports to (vluzacn@163.com)
  85. ----- BEGIN hlbsp -----
  86. Command line: "F:/Vluzacn's ZHLT v33/tools/hlbsp.exe" F:\CS\cstrike\maps\MAINCRA
  87. Arguments: F:\CS\cstrike\maps\MAINCRA -low -chart
  88.  
  89. Current hlbsp Settings
  90. Name | Setting | Default
  91. -------------------|-----------|-------------------------
  92. threads [ 8 ] [ Varies ]
  93. verbose [ off ] [ off ]
  94. log [ on ] [ on ]
  95. developer [ 0 ] [ 0 ]
  96. chart [ on ] [ off ]
  97. estimate [ off ] [ off ]
  98. max texture memory [ 33554432 ] [ 33554432 ]
  99. priority [ Low ] [ Normal ]
  100.  
  101. noclip [ off ] [ off ]
  102. nofill [ off ] [ off ]
  103. noinsidefill [ off ] [ off ]
  104. noopt [ off ] [ off ]
  105. no clipnode merging [ off ] [ off ]
  106. null tex. stripping [ on ] [ on ]
  107. notjunc [ off ] [ off ]
  108. nobrink [ off ] [ off ]
  109. subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
  110. max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
  111. remove hull 2 [ off ] [ off ]
  112.  
  113.  
  114. SolidBSP [hull 0] 181 (0.02 seconds)
  115. BSP generation successful, writing portal file 'F:\CS\cstrike\maps\MAINCRA.prt'
  116. SolidBSP [hull 1] 7 (0.00 seconds)
  117. Warning: No entities exist in hull 1, no filling performed for this hull
  118. SolidBSP [hull 2] 7 (0.00 seconds)
  119. Warning: No entities exist in hull 2, no filling performed for this hull
  120. SolidBSP [hull 3] 7 (0.00 seconds)
  121. Warning: No entities exist in hull 3, no filling performed for this hull
  122. Reduced 18 clipnodes to 18
  123. Reduced 51 texinfos to 3
  124. Reduced 7 texdatas to 1 (312 bytes to 48)
  125. Reduced 732 planes to 68
  126. FixBrinks:
  127. Increased 18 clipnodes to 18.
  128.  
  129. Object names Objects/Maxobjs Memory / Maxmem Fullness
  130. ------------ --------------- --------------- --------
  131. models 1/512 64/32768 ( 0.2%)
  132. planes 68/32768 1360/655360 ( 0.2%)
  133. vertexes 83/65535 996/786420 ( 0.1%)
  134. nodes 180/32767 4320/786408 ( 0.5%)
  135. texinfos 3/32767 120/1310680 ( 0.0%)
  136. faces 59/65535 1180/1310700 ( 0.1%)
  137. * worldfaces 59/32768 0/0 ( 0.2%)
  138. clipnodes 18/32767 144/262136 ( 0.1%)
  139. leaves 82/32760 2296/917280 ( 0.3%)
  140. * worldleaves 81/8192 0/0 ( 1.0%)
  141. marksurfaces 93/65535 186/131070 ( 0.1%)
  142. surfedges 280/512000 1120/2048000 ( 0.1%)
  143. edges 141/256000 564/1024000 ( 0.1%)
  144. texdata [variable] 48/33554432 ( 0.0%)
  145. lightdata [variable] 0/50331648 ( 0.0%)
  146. visdata [variable] 0/8388608 ( 0.0%)
  147. entdata [variable] 570/2097152 ( 0.0%)
  148. * AllocBlock 0/64 0/0 ( 0.0%)
  149. 1 textures referenced
  150. === Total BSP file data space used: 12968 bytes ===
  151. Wad files required to run the map: "halflife.wad;minecraft.wad;"
  152. 0.09 seconds elapsed
  153.  
  154. ----- END hlbsp -----
  155.  
  156.  
  157.  
  158.  
  159.  
  160. ** Executing...
  161. ** Command: F:/Vluzacn's ZHLT v33/tools/hlvis.exe
  162. ** Parameters: "F:\CS\cstrike\maps\MAINCRA"
  163. hlvis v3.4 VL33 (Feb 2 2014)
  164. Zoner's Half-Life Compilation Tools -- Custom Build
  165. Based on code modifications by Sean 'Zoner' Cavanaugh
  166. Based on Valve's version, modified with permission.
  167. Submit detailed bug reports to (vluzacn@163.com)
  168. ----- BEGIN hlvis -----
  169. Command line: "F:/Vluzacn's ZHLT v33/tools/hlvis.exe" F:\CS\cstrike\maps\MAINCRA
  170. Arguments: F:\CS\cstrike\maps\MAINCRA -low
  171. 81 portalleafs
  172. 219 numportals
  173.  
  174. -= Current hlvis Settings =-
  175. Name | Setting | Default
  176. -------------------|-----------|-------------------------
  177. threads [ 8 ] [ Varies ]
  178. verbose [ off ] [ off ]
  179. log [ on ] [ on ]
  180. developer [ 0 ] [ 0 ]
  181. chart [ off ] [ off ]
  182. estimate [ off ] [ off ]
  183. max texture memory [ 33554432 ] [ 33554432 ]
  184. max vis distance [ 0 ] [ 0 ]
  185. priority [ Low ] [ Normal ]
  186.  
  187. fast vis [ off ] [ off ]
  188. full vis [ off ] [ off ]
  189.  
  190.  
  191. BasePortalVis:
  192. (0.00 seconds)
  193. LeafThread:
  194. (0.01 seconds)
  195. average leafs visible: 44
  196. g_visdatasize:908 compressed from 891
  197. 0.02 seconds elapsed
  198.  
  199. ----- END hlvis -----
  200.  
  201.  
  202.  
  203.  
  204.  
  205. ** Executing...
  206. ** Command: F:/Vluzacn's ZHLT v33/tools/hlrad_x64.exe
  207. ** Parameters: "F:\CS\cstrike\maps\MAINCRA"
  208. hlrad v3.4 VL33 64-bit (Feb 2 2014)
  209. Zoner's Half-Life Compilation Tools -- Custom Build
  210. Based on code modifications by Sean 'Zoner' Cavanaugh
  211. Based on Valve's version, modified with permission.
  212. Submit detailed bug reports to (vluzacn@163.com)
  213. ----- BEGIN hlrad -----
  214. Command line: "F:/Vluzacn's ZHLT v33/tools/hlrad_x64.exe" F:\CS\cstrike\maps\MAINCRA
  215. Arguments:F:\CS\cstrike\maps\MAINCRA -low
  216. Loading extent file 'F:\CS\cstrike\maps\MAINCRA.ext'
  217.  
  218. -= Current hlrad Settings =-
  219. Name | Setting | Default
  220. --------------------|---------------------|-------------------------
  221. threads [ 8 ] [ Varies ]
  222. verbose [ off ] [ off ]
  223. log [ on ] [ on ]
  224. developer [ 0 ] [ 0 ]
  225. chart [ off ] [ off ]
  226. estimate [ off ] [ off ]
  227. max texture memory [ 33554432 ] [ 33554432 ]
  228. max lighting memory [ 50331648 ] [ 50331648 ]
  229. priority [ Low ] [ Normal ]
  230.  
  231. fast rad [ off ] [ off ]
  232. vismatrix algorithm [ Sparse ] [ Sparse ]
  233. oversampling (-extra)[ off ] [ off ]
  234. bounces [ 8 ] [ 8 ]
  235. ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
  236. light limit threshold[ 188.000 ] [ 188.000 ]
  237. circus mode [ off ] [ off ]
  238.  
  239. smoothing threshold [ 50.000 ] [ 50.000 ]
  240. smoothing threshold 2[ no change ] [ no change ]
  241. direct threshold [ 10.000 ] [ 10.000 ]
  242. direct light scale [ 1.000 ] [ 1.000 ]
  243. coring threshold [ 0.010 ] [ 0.010 ]
  244. patch interpolation [ on ] [ on ]
  245.  
  246. texscale [ on ] [ on ]
  247. patch subdividing [ on ] [ on ]
  248. chop value [ 64.000 ] [ 64.000 ]
  249. texchop value [ 32.000 ] [ 32.000 ]
  250.  
  251. global fade [ 1.000 ] [ 1.000 ]
  252. global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
  253. global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ]
  254. global light scale [ 2.000 ] [ 2.000 ]
  255. global sky diffusion [ 1.000 ] [ 1.000 ]
  256.  
  257. spread angles [ on ] [ on ]
  258. opaque entities [ on ] [ on ]
  259. sky lighting fix [ on ] [ on ]
  260. incremental [ off ] [ off ]
  261. dump [ off ] [ off ]
  262.  
  263. colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
  264. monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
  265.  
  266. custom shadows with bounce light
  267. [ off ] [ off ]
  268. rgb transfers [ off ] [ off ]
  269. minimum final light [ 0 ] [ 0 ]
  270. size of transfer [ 1 (16bit) ] [ 1 (16bit) ]
  271. size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ]
  272. soft sky [ on ] [ on ]
  273. translucent depth [ 2.000 ] [ 2.000 ]
  274. block opaque [ on ] [ on ]
  275. ignore textures [ off ] [ off ]
  276. reflectivity gamma [ 1.760 ] [ 1.760 ]
  277. reflectivity scale [ 0.700 ] [ 0.700 ]
  278. blur size [ 1.500 ] [ 1.500 ]
  279. no emitter range [ off ] [ off ]
  280. wall bleeding fix [ on ] [ on ]
  281.  
  282.  
  283. Load Textures:
  284. Using Wadfile: F:\CS\cstrike\maps\MAINCRA.wa_
  285. 1 textures referenced
  286. Reading texlights from 'F:\Vluzacn's ZHLT v33\tools\lights.rad'
  287. 0 opaque models
  288. 0 opaque faces
  289. 59 faces
  290. Create Patches : 0 base patches
  291. 0 square feet [0.00 square inches]
  292. 1 direct lights and 0 fast direct lights
  293. 1 light styles
  294.  
  295. FindFacePositions:
  296. (0.00 seconds)
  297. BuildFacelights:
  298. (0.00 seconds)
  299. Warning: Attempting to allocate 0 bytes
  300. BuildVisLeafs:
  301. (0.00 seconds)
  302. visibility matrix : 0.0 megs
  303. MakeScales:
  304. (0.00 seconds)
  305. Transfer Lists : 0 transfers
  306. Indices : 0 bytes
  307. Data : 0 bytes
  308. Bounce 1 GatherLight:
  309. (0.00 seconds)
  310. Bounce 2 GatherLight:
  311. (0.00 seconds)
  312. Bounce 3 GatherLight:
  313. (0.00 seconds)
  314. Bounce 4 GatherLight:
  315. (0.00 seconds)
  316. Bounce 5 GatherLight:
  317. (0.00 seconds)
  318. Bounce 6 GatherLight:
  319. (0.00 seconds)
  320. Bounce 7 GatherLight:
  321. (0.00 seconds)
  322. Bounce 8 GatherLight:
  323. (0.00 seconds)
  324. CreateTriangulations:
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