Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Magic is divided three ways:
- -Elements (Fire, Water, Earth, Wind, Life, Light, Dark,
- Fate) which are the innate natural forms of magical energy
- -Schools (Illusion, Divination, Conjuration, Protection,
- Alteration) which are the ways magic is combined from
- different elements into spells
- -Casting formes (Wizardry, Sorcery, Alchemy, Witchcraft)
- which are how a person accesses magic from the Feylines to
- form spells
- ----
- Wizardry: Studied practice of spells, formed with words of
- power and hand/focus motions (Wizards, Clerics, Paladins)
- Sorcery: Innate connection to the Feylines, forming spells
- through willpower and mnemonics (Sorcerers/Sorceresses)
- Alchemy: Using chemical ingredients to create potions,
- salves, scrolls, or runic chalk to induce magic
- (Alchemists, Shamans)
- Witchcraft: Making a deal for magical power with a being
- innately connected to a source- usually demonic or fey in
- origin (Witches, Warlocks, also Druids)
- ----
- Illusion: Using magic to deceive the senses or manipulate
- Divination: Using magic to gain knowledge
- Conjuration: Using magic to summon forth energies, beings,
- or other things
- Protection: Using magic to protect and heal damage,
- curses, illness, or other
- Alteration: Using magic to manipulate the physical world
- ----
- Light- The domain of Faeries, noble and good in their ways,
- almost to a self sacrificial point
- Fire- The domain of the Pixies, turbulent and energetic.
- They experience everything with practically no filter
- Water- The domain of the Undines; smart, calculating, and
- kind. They care and cure for the world
- Wind- The domain of the Sylphs, capricious and free-
- spirited. They are playful jokesters, ruled by their whims
- Earth- The domain of the Sprites, wise in their ways and
- long thinking. They are slow to action, but exact in their
- dealings.
- Life-The domain of the Spriggans, most connected to the
- physical world. Protective, but easily angered by those
- that mess with the natural order.
- Dark- The domain of the Changelings. Mysterious folk, who
- easily blend in with other Fey. Seem to act as spies for
- their people.
- Fate- The domain of the Leprechauns, cunning and miserly.
- They weave chance to their will and horde valuables.
- ----
- Feylines- the place of origin for magic- a world on top
- of ours, yet separate. Hot spots of magic make the walls
- between worlds thinner- places like ancient forests, or
- mountain peaks- places old and full of mystery. It is at
- these places it is possible to crossover, though physical
- entry into the Feylines is metamorphic. Prolonged contact
- with high levels of magic will alter a person's
- appearance. Species like Elves, Gnomes, Goblins, and
- the like are prime examples of that- the biggest sign of
- magical mutation is sharper features, longer, pointed
- ears, and brighter/more varied natural coloration. Psions,
- having no natural connection to the Feylines, are changed
- differently. They still shrink in size, as appropriate to
- the diminutive size of the inhabitant fey, but glow
- constantly with their aura- tendrils and clouds of it
- constantly shifting around them. They have no connection
- to magic due to their innate psionics being a gift from
- the plane of Chaos. Everything is straightforward in the
- Feylines. Even the Changelings, known for trickery, still
- abide by their rules. When those that are native to the
- Feylines exit, they remain unchanged- but are still
- tethered to it. They cannot exist for an extended period
- of time in the natural world, and will eventually be
- pulled back- unless bound to the physical world with iron.
- ----
- Beyond the Feylines is Hell- the realm of demons. Like fey,
- they are magical in origin, but are too far removed from
- the natural world to ever gain entry unless deliberately
- let in. Mortals may sometimes make deals with demons to
- gain magical power- usually at the price of service to the
- demon, which invariably tries to make it's way into the
- world to wreak havoc and reap the life energy from the
- populace.
- ----
- Deals with Fey are pretty tricky- they use exact wording
- in their contracts, but usually aren't malicious in their
- wants. They can be extremely selfish- requiring some sort
- of recurring offering or such. Some require that the
- person pledge their life to one representative of the
- Fey's element, like protection of the surrounding forest
- for a deal with a Spriggan. Others are more direct,
- binding themselves to their practitioner of witchcraft as
- either a guide, or just a foothold into the physical
- world. This is the only exception to the tethering of Fey
- to the Feylines. It is also possible to capture Fey and
- use them as a conduit to leech magical power. This can
- potentially kill the Fey in question.
- ----
- Magic can be learned by anyone who has a connection to the
- Feylines- which is anyone who isn't psionic. Psionics have
- their magical connections cut, replaced by the chaotic and
- nonsensical energies native to the plane of Chaos. Some
- are born this way, but not until after the chaos wars had
- started. The first psionics were forcibly torn from their
- connection to the Feylines by destructive force and
- contact by the forces of chaos. It is possible to still
- form psionic abilities this way if, say, an army of psions
- were to destroy a city and leave almost no survivors. But
- this is highly unlikely to happen. So basically- you are
- either born a psion, or you become one if your ties to
- magic are severed completely due to high concentrations
- of psionic energy.
- ----
- Learnt magic is simple enough- there are various spells
- that have words, motions, and costs associated. To cast a
- ball of fire, one must invoke it's name (in the language
- of the Fey), wave their focus in a particular sigil (be it
- a wand, stave, or ring on their finger), and toss a small
- packet filled with flammables (the most popular being
- flint and tinder; but packets of black powder or grease
- covered marbles are also viable.)
- Thusly, a wizard needs a good throwing arm if they want to
- land that fireball- but the material cost may be subverted
- if they have a store of magical energy from which to
- directly siphon from (the most common is gemstones, which
- can be recharged with the right rituals and tend to be
- embedded in their focus of choice- but the more
- unscrupulous magic users will sometimes directly siphon
- from captured fey imprisoned in the physical world.)
- The only downside is that those who tutor magic tend to
- charge pretty highly, thusly discouraging most in learning
- the arts.
- ----
- Some people are born with an innate ability to conduct
- magic from the Feylines through their body. They shape the
- energies into their spells through force of will and
- practiced mnemonics- they are quite similar to how psions
- use their powers in that way. With their mind, they tap
- into the Feylines and draw upon the element of Fire
- itself, allowing the element to form into the spell within
- their body and then cast it out through particular motions
- if they want the same effect as a wizard's fireball. This
- is more physically exhausting, though- a wizard can cast
- as long as they have the stores of energy or material to
- use, but prolonged magic use by sorcerers will drain them
- until they pass out from fatigue. Although if they are in
- a place more in-tune with a particular element of magic
- they would cast more powerfully and for longer of that
- element. So if a sorcerer stood in the center of a
- volcano, their fire spells would be much grander (At the
- cost of water spells being weaker).
- ----
- Those that have studied magic can also imbue items with
- the power of a spell- similar to the material cost of
- wizards. Various plants and animals are magical in nature,
- and combining them in the right ways will produce effects
- similar to spells. Anyone can fill a bottle with oil and a
- wick, light it and toss as a grenade, but a scroll with
- the incantations for a fireball written in the blood of a
- salamander in ancient runes will keep them coming until
- the scroll burns up from overuse.
- ----
- Those who have made deals to gain their powers are usually
- extremely limited in what they can cast- but the power of
- their spells are extraordinarily high. If a person has
- pledged service to a Pixie, the fireballs they can form
- will be more powerful than anything a sorcerer could
- conjure and more plentiful than any average wizard's stock
- of combustibles- but they'd never in their life be able to
- get a storm to brew from their fey friend.
- ----
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement