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XComGameCore.ini Spectrum

Jun 17th, 2016
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INI file 39.49 KB | None | 0 0
  1. [XComGame.X2AbilityToHitCalc_StandardAim]
  2. -LOW_COVER_BONUS=20
  3. -HIGH_COVER_BONUS=40
  4. -MIN_ANGLE_TO_COVER=10
  5. -MAX_ANGLE_TO_COVER=44
  6. -MAX_TILE_DISTANCE_TO_COVER=11
  7. -MIN_ANGLE_BONUS_MOD=0.0
  8. -MAX_ANGLE_BONUS_MOD=0.5
  9. -MIN_ANGLE_PENALTY=0.0
  10. -MAX_ANGLE_PENALTY=80.0
  11. -SHOULD_DISABLE_BONUS_ON_ANGLE_TO_EXTENDED_LOW_COVER=true
  12. -SHOULD_ENABLE_PENALTY_ON_ANGLE_TO_EXTENDED_HIGH_COVER=false
  13. -MP_FLANKING_CRIT_BONUS=30
  14. -MELEE_HIT_BONUS=0      ; BMU - zeroed out. Accuracy bonuses are baked directly into weapons for secondary attacks (ranger sword, muton bayonette) or intrinsic accuracy for melee only units (berserkers)
  15. -SQUADSIGHT_CRIT_MOD=-10
  16. -SQUADSIGHT_DISTANCE_MOD=-2
  17. -REACTION_FINALMOD=0.3f
  18. -REACTION_DASHING_FINALMOD=0.4f
  19. -AimAssistDifficulties[1]=(      BaseXComHitChanceModifier=1.1,      MissStreakChanceAdjustment=10,      HitStreakChanceAdjustment=0,      SoldiersLostXComHitChanceAdjustment=10,      SoldiersLostAlienHitChanceAdjustment=-10 )
  20. -AimAssistDifficulties[2]=(      BaseXComHitChanceModifier=1.0,      MissStreakChanceAdjustment=15,      HitStreakChanceAdjustment=0,      SoldiersLostXComHitChanceAdjustment=0,      SoldiersLostAlienHitChanceAdjustment=0 )
  21.  
  22. +LOW_COVER_BONUS=35
  23. +HIGH_COVER_BONUS=60
  24. +MIN_ANGLE_TO_COVER=5
  25. +MAX_ANGLE_TO_COVER=60
  26. +MAX_TILE_DISTANCE_TO_COVER=50
  27. +MIN_ANGLE_BONUS_MOD=0.1
  28. +MAX_ANGLE_BONUS_MOD=0.8
  29. +MIN_ANGLE_PENALTY=0.0
  30. +MAX_ANGLE_PENALTY=80.0
  31. +SHOULD_DISABLE_BONUS_ON_ANGLE_TO_EXTENDED_LOW_COVER=true
  32. +SHOULD_ENABLE_PENALTY_ON_ANGLE_TO_EXTENDED_HIGH_COVER=false
  33. +MP_FLANKING_CRIT_BONUS=30
  34. +MELEE_HIT_BONUS=0     
  35. +SQUADSIGHT_CRIT_MOD=-10
  36. +SQUADSIGHT_DISTANCE_MOD=-2
  37. +REACTION_FINALMOD=0.2f
  38. +REACTION_DASHING_FINALMOD=0.5f
  39. +AimAssistDifficulties[1]=(      BaseXComHitChanceModifier=1.0,      MissStreakChanceAdjustment=0,      HitStreakChanceAdjustment=0,      SoldiersLostXComHitChanceAdjustment=0,      SoldiersLostAlienHitChanceAdjustment=0 )
  40. +AimAssistDifficulties[2]=(      BaseXComHitChanceModifier=1.0,      MissStreakChanceAdjustment=0,      HitStreakChanceAdjustment=0,      SoldiersLostXComHitChanceAdjustment=0,      SoldiersLostAlienHitChanceAdjustment=0 )
  41.  
  42. [XComGame.X2Effect_Marked]
  43. -ACCURACY_CHANCE_BONUS=10
  44. -CRIT_CHANCE_BONUS=0
  45. -CRIT_DAMAGE_BONUS=0
  46.  
  47. +ACCURACY_CHANCE_BONUS=15
  48. +CRIT_CHANCE_BONUS=5
  49. +CRIT_DAMAGE_BONUS=1
  50.  
  51. [XComGame.X2LootTableManager]
  52. -LootTables = ( TableName = "AdvTrooperM1_TimedLoot",Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TableRef="ADVENTEarlyTimedLoot",RollGroup=1) )
  53. -LootTables = ( TableName = "AdvStunLancerM1_TimedLoot",Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TableRef="ADVENTEarlyTimedLoot",RollGroup=1) )
  54. -LootTables = ( TableName = "AdvCaptainM1_TimedLoot",Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TableRef="ADVENTEarlyTimedLoot",RollGroup=1) )
  55. -LootTables = ( TableName = "AdvTrooperM2_TimedLoot",Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TableRef="ADVENTEarlyTimedLoot",RollGroup=1) )
  56. -LootTables = ( TableName = "AdvCaptainM2_TimedLoot",Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TableRef="ADVENTMidTimedLoot",RollGroup=1) )
  57. -LootTables = ( TableName = "AdvStunLancerM2_TimedLoot",Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TableRef="ADVENTMidTimedLoot",RollGroup=1) )
  58. -LootTables = ( TableName = "AdvShieldBearerM2_TimedLoot",Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TableRef="ADVENTMidTimedLoot",RollGroup=1) )
  59. -LootTables = ( TableName = "AdvPsiWitchM2_TimedLoot",Loots[0]=(Chance=0,MinCount=1,MaxCount=1,TableRef="ADVENTLateTimedLoot",RollGroup=1) )
  60. -LootTables = ( TableName = "AdvMEC_M2_TimedLoot",Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TableRef="ADVENTLateTimedLoot",RollGroup=1) )
  61. -LootTables = ( TableName = "AdvTrooperM3_TimedLoot",Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TableRef="ADVENTMidTimedLoot",RollGroup=1) )
  62. -LootTables = ( TableName = "AdvCaptainM3_TimedLoot",Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TableRef="ADVENTLateTimedLoot",RollGroup=1) )
  63. -LootTables = ( TableName = "AdvStunLancerM3_TimedLoot",Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TableRef="ADVENTLateTimedLoot",RollGroup=1) )
  64. -LootTables = ( TableName = "AdvShieldBearerM3_TimedLoot",Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TableRef="ADVENTLateTimedLoot",RollGroup=1) )
  65. -LootTables = ( TableName = "AdvPsiWitchM3_TimedLoot",Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TableRef="ADVENTLateTimedLoot",RollGroup=1) )
  66. -LootTables = ( TableName = "AdvMEC_M1_TimedLoot",Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TableRef="ADVENTMidTimedLoot",RollGroup=1) )
  67.  
  68. +LootTables=( TableName = "AdvTrooperM1_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T1", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTEarlyTimedLoot", RollGroup=2) )
  69. +LootTables=( TableName = "AdvStunLancerM1_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T1", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTEarlyTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="OfficerTimedLoot", RollGroup=3) )
  70. +LootTables=( TableName = "AdvCaptainM1_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T1", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTEarlyTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="OfficerTimedLoot", RollGroup=3) )
  71. +LootTables=( TableName = "AdvTrooperM2_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T1", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTEarlyTimedLoot", RollGroup=2) )
  72. +LootTables=( TableName = "AdvMEC_M1_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T2", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTMidTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="HeavyTimedLoot", RollGroup=3) )
  73. +LootTables=( TableName = "AdvCaptainM2_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T2", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTMidTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="OfficerTimedLoot", RollGroup=3) )
  74. +LootTables=( TableName = "AdvStunLancerM2_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T2", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTMidTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="OfficerTimedLoot", RollGroup=3) )
  75. +LootTables=( TableName = "AdvShieldBearerM2_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T2", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTMidTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="HeavyTimedLoot", RollGroup=3) )
  76. +LootTables=( TableName = "AdvTrooperM3_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T2", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTMidTimedLoot", RollGroup=2) )
  77. +LootTables=( TableName = "AdvPsiWitchM2_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T3", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTLateTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="OfficerTimedLoot", RollGroup=3) )
  78. +LootTables=( TableName = "AdvMEC_M2_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T4", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTLateTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="HeavyTimedLoot", RollGroup=3) )
  79. +LootTables=( TableName = "AdvCaptainM3_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T4", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTLateTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="OfficerTimedLoot", RollGroup=3) )
  80. +LootTables=( TableName = "AdvStunLancerM3_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T3", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTLateTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="OfficerTimedLoot", RollGroup=3) )
  81. +LootTables=( TableName = "AdvShieldBearerM3_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T4", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTLateTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="HeavyTimedLoot", RollGroup=3) )
  82. +LootTables=( TableName = "AdvPsiWitchM3_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T4", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTLateTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="OfficerTimedLoot", RollGroup=3) )
  83.  
  84. -LootTables = ( TableName = "Sectoid_TimedLoot",   Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="EleriumCore",RollGroup=1), Loots[1]=(Chance=25,MinCount=1,MaxCount=1,TableRef="EarlyAlienWeaponUpgrades",RollGroup=2), Loots[2]=(Chance=20,MinCount=1,MaxCount=1,TemplateName="AlienDatapad",RollGroup=3) )
  85. -LootTables = ( TableName = "Faceless_TimedLoot",  Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="EleriumCore",RollGroup=1), Loots[1]=(Chance=0,MinCount=1,MaxCount=1,TableRef="EarlyAlienWeaponUpgrades",RollGroup=2) )
  86. -LootTables = ( TableName = "Viper_TimedLoot",     Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="EleriumCore",RollGroup=1), Loots[1]=(Chance=25,MinCount=1,MaxCount=1,TableRef="EarlyAlienWeaponUpgrades",RollGroup=2), Loots[2]=(Chance=20,MinCount=1,MaxCount=1,TemplateName="AlienDatapad",RollGroup=3) )
  87. -LootTables = ( TableName = "Muton_TimedLoot",     Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="EleriumCore",RollGroup=1), Loots[1]=(Chance=45,MinCount=1,MaxCount=1,TableRef="EarlyAlienWeaponUpgrades",RollGroup=2), Loots[2]=(Chance=25,MinCount=1,MaxCount=1,TableRef="MidAlienWeaponUpgrades",RollGroup=2),  Loots[3]=(Chance=20,MinCount=1,MaxCount=1,TemplateName="AlienDatapad",RollGroup=3) )
  88. -LootTables = ( TableName = "Cyberus_TimedLoot",   Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="EleriumCore",RollGroup=1), Loots[1]=(Chance=20,MinCount=1,MaxCount=1,TableRef="MidAlienWeaponUpgrades",RollGroup=2),   Loots[2]=(Chance=34,MinCount=1,MaxCount=1,TemplateName="AlienDatapad",RollGroup=3) )
  89. -LootTables = ( TableName = "Archon_TimedLoot",    Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="EleriumCore",RollGroup=1), Loots[1]=(Chance=45,MinCount=1,MaxCount=1,TableRef="MidAlienWeaponUpgrades",RollGroup=2),   Loots[2]=(Chance=25,MinCount=1,MaxCount=1,TableRef="LateAlienWeaponUpgrades",RollGroup=2), Loots[3]=(Chance=25,MinCount=1,MaxCount=1,TemplateName="AlienDatapad",RollGroup=3) )
  90. -LootTables = ( TableName = "Andromedon_TimedLoot",Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="EleriumCore",RollGroup=1), Loots[1]=(Chance=50,MinCount=1,MaxCount=1,TableRef="MidAlienWeaponUpgrades",RollGroup=2),   Loots[2]=(Chance=50,MinCount=1,MaxCount=1,TableRef="LateAlienWeaponUpgrades",RollGroup=2), Loots[3]=(Chance=25,MinCount=1,MaxCount=1,TemplateName="AlienDatapad",RollGroup=3) )
  91. -LootTables = ( TableName = "Sectopod_TimedLoot",  Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="EleriumCore",RollGroup=1), Loots[1]=(Chance=100,MinCount=1,MaxCount=1,TableRef="LateAlienWeaponUpgrades",RollGroup=2), Loots[2]=(Chance=50,MinCount=1,MaxCount=1,TemplateName="AlienDatapad",RollGroup=3) )
  92. -LootTables = ( TableName = "Gatekeeper_TimedLoot",Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="EleriumCore",RollGroup=1), Loots[1]=(Chance=100,MinCount=1,MaxCount=1,TableRef="LateAlienWeaponUpgrades",RollGroup=2), Loots[2]=(Chance=50,MinCount=1,MaxCount=1,TemplateName="AlienDatapad",RollGroup=3) )
  93.  
  94. +LootTables=( TableName = "Sectoid_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TemplateName="EleriumCore", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T1", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="EarlyAlienWeaponUpgrades", RollGroup=3), Loots[3]=(Chance=20, MinCount=1, MaxCount=1, TemplateName="AlienDatapad", RollGroup=4), Loots[4]=(Chance=100, MinCount=1, MaxCount=1, TemplateName="AlienPlasmaPistol", RollGroup=5) )
  95. +LootTables=( TableName = "Faceless_TimedLoot", Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="EleriumCore",RollGroup=1), Loots[1]=(Chance=100,MinCount=1,MaxCount=1,TableRef="Lockboxes_T1",RollGroup=2),    Loots[2]=(Chance=100,MinCount=1,MaxCount=1,TableRef="EarlyAlienWeaponUpgrades",RollGroup=3) )
  96. +LootTables=( TableName = "Viper_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TemplateName="EleriumCore", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T2", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="EarlyAlienWeaponUpgrades", RollGroup=3), Loots[3]=(Chance=20, MinCount=1, MaxCount=1, TemplateName="AlienDatapad", RollGroup=4), Loots[4]=(Chance=100, MinCount=1, MaxCount=1, TemplateName="AlienPlasmaPistol", RollGroup=5) )
  97. +LootTables=( TableName = "Muton_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TemplateName="EleriumCore", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T2", RollGroup=2), Loots[2]=(Chance=45, MinCount=1, MaxCount=1, TableRef="EarlyAlienWeaponUpgrades", RollGroup=3), Loots[3]=(Chance=25, MinCount=1, MaxCount=1, TableRef="MidAlienWeaponUpgrades", RollGroup=3), Loots[4]=(Chance=20, MinCount=1, MaxCount=1, TemplateName="AlienDatapad", RollGroup=4), Loots[5]=(Chance=100, MinCount=1, MaxCount=1, TemplateName="AlienPlasmaPistol", RollGroup=5) )
  98. +LootTables=( TableName = "Cyberus_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TemplateName="EleriumCore", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T3", RollGroup=2), Loots[2]=(Chance=20, MinCount=1, MaxCount=1, TableRef="MidAlienWeaponUpgrades", RollGroup=3), Loots[3]=(Chance=34, MinCount=1, MaxCount=1, TemplateName="AlienDatapad", RollGroup=4), Loots[4]=(Chance=100, MinCount=1, MaxCount=1, TemplateName="AlienPlasmaPistol", RollGroup=5) )
  99. +LootTables=( TableName = "Archon_TimedLoot",   Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="EleriumCore",RollGroup=1), Loots[1]=(Chance=100,MinCount=1,MaxCount=1,TableRef="Lockboxes_T4",RollGroup=2),    Loots[2]=(Chance=45,MinCount=1,MaxCount=1,TableRef="MidAlienWeaponUpgrades",RollGroup=3),   Loots[3]=(Chance=25,MinCount=1,MaxCount=1,TableRef="LateAlienWeaponUpgrades",RollGroup=3),  Loots[4]=(Chance=25,MinCount=1,MaxCount=1,TemplateName="AlienDatapad",RollGroup=4) )
  100. +LootTables=( TableName = "Andromedon_TimedLoot",   Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="EleriumCore",RollGroup=1), Loots[1]=(Chance=100,MinCount=1,MaxCount=1,TableRef="Lockboxes_T4",RollGroup=2),    Loots[2]=(Chance=50,MinCount=1,MaxCount=1,TableRef="MidAlienWeaponUpgrades",RollGroup=3),   Loots[3]=(Chance=50,MinCount=1,MaxCount=1,TableRef="LateAlienWeaponUpgrades",RollGroup=3),  Loots[4]=(Chance=25,MinCount=1,MaxCount=1,TemplateName="AlienDatapad",RollGroup=4) )
  101. +LootTables=( TableName = "Sectopod_TimedLoot", Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="EleriumCore",RollGroup=1), Loots[1]=(Chance=100,MinCount=1,MaxCount=1,TableRef="Lockboxes_T5",RollGroup=4),    Loots[2]=(Chance=100,MinCount=1,MaxCount=1,TableRef="LateAlienWeaponUpgrades",RollGroup=2), Loots[3]=(Chance=50,MinCount=1,MaxCount=1,TemplateName="AlienDatapad",RollGroup=3) )
  102. +LootTables=( TableName = "Gatekeeper_TimedLoot",   Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="EleriumCore",RollGroup=1), Loots[1]=(Chance=100,MinCount=1,MaxCount=1,TableRef="Lockboxes_T5",RollGroup=2),    Loots[2]=(Chance=100,MinCount=1,MaxCount=1,TableRef="LateAlienWeaponUpgrades",RollGroup=3), Loots[3]=(Chance=50,MinCount=1,MaxCount=1,TemplateName="AlienDatapad",RollGroup=4) )
  103.  
  104.  ;Standard
  105. +LootTables=( TableName="AdvCommanderM0_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTEarlyTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="CommanderTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T1", RollGroup=3) )
  106. +LootTables=( TableName="AdvCommanderM1_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTEarlyTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="CommanderTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T2", RollGroup=3) )
  107. +LootTables=( TableName="AdvCommanderM2_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTMidTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="CommanderTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T3", RollGroup=3) )
  108. +LootTables=( TableName="AdvCommanderM3_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTLateTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="CommanderTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T4", RollGroup=3) )
  109. +LootTables=( TableName="AdvSpotterM1_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTEarlyTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="SpotterTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T1", RollGroup=3) )
  110. +LootTables=( TableName="AdvSpotterM2_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTMidTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="SpotterTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T2", RollGroup=3) )
  111. +LootTables=( TableName="AdvSpotterM3_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTLateTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="SpotterTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T3", RollGroup=3) )
  112. +LootTables=( TableName="AdvShredderM2_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTMidTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ShredderTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T2", RollGroup=3) )
  113. +LootTables=( TableName="AdvShredderM3_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTLateTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ShredderTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T3", RollGroup=3) )
  114. +LootTables=( TableName="AdvHeavyM2_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTMidTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="HeavyTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T2", RollGroup=3) )
  115. +LootTables=( TableName="AdvHeavyM3_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTLateTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="HeavyTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T3", RollGroup=3) )
  116. +LootTables=( TableName="AdvSniperM2_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTMidTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="SniperTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T2", RollGroup=3) )
  117. +LootTables=( TableName="AdvSniperM3_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTLateTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="SniperTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T3", RollGroup=3) )
  118. ;MEC
  119. +LootTables=( TableName="AdvMECScoutM1_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTEarlyTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="MECTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T1", RollGroup=3) )
  120. +LootTables=( TableName="AdvMECOfficerM1_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTEarlyTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="MECTimedLoot", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="OfficerTimedLoot", RollGroup=2), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T1", RollGroup=3) )
  121. +LootTables=( TableName="AdvMECScoutM2_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTEarlyTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="MECTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T2", RollGroup=3) )
  122. +LootTables=( TableName="AdvMECOfficerM2_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTMidTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="MECTimedLoot", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="OfficerTimedLoot", RollGroup=2), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T2", RollGroup=3) )
  123. +LootTables=( TableName="AdvMECScoutM3_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTMidTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="MECTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T3", RollGroup=3) )
  124. +LootTables=( TableName="AdvMECOfficerM3_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTLateTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="MECTimedLoot", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="OfficerTimedLoot", RollGroup=2), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T3", RollGroup=3) )
  125. +LootTables=( TableName="AdvMECHeavyM2_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTMidTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="MECTimedLoot", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="HeavyTimedLoot", RollGroup=2), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T3", RollGroup=3) )
  126. +LootTables=( TableName="AdvMECHeavyM3_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTLateTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="MECTimedLoot", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="HeavyTimedLoot", RollGroup=2), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T4", RollGroup=3) )
  127. +LootTables=( TableName="AdvMECSupportM2_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTMidTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="MECTimedLoot", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="SupportTimedLoot", RollGroup=2), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T3", RollGroup=3) )
  128. +LootTables=( TableName="AdvMECSupportM3_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTLateTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="MECTimedLoot", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="SupportTimedLoot", RollGroup=2), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T4", RollGroup=3) )
  129. +LootTables=( TableName="AdvMECLancerM2_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTMidTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="MECTimedLoot", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="LancerTimedLoot", RollGroup=2), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T3", RollGroup=3) )
  130. +LootTables=( TableName="AdvMECLancerM3_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTLateTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="MECTimedLoot", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="LancerTimedLoot", RollGroup=2), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T4", RollGroup=3) )
  131. ;Riot
  132. +LootTables=( TableName="AdvTrooperB1_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTEarlyTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="RiotTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T1", RollGroup=3) )
  133. +LootTables=( TableName="AdvCaptainB1_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTEarlyTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="RiotTimedLoot", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="OfficerTimedLoot", RollGroup=2), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T1", RollGroup=3) )
  134. +LootTables=( TableName="AdvTrooperB2_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTEarlyTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="RiotTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T2", RollGroup=3) )
  135. +LootTables=( TableName="AdvCaptainB2_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTMidTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="RiotTimedLoot", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="OfficerTimedLoot", RollGroup=2), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T2", RollGroup=3) )
  136. +LootTables=( TableName="AdvTrooperB3_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTMidTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="RiotTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T3", RollGroup=3) )
  137. +LootTables=( TableName="AdvCaptainB3_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTLateTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="RiotTimedLoot", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="OfficerTimedLoot", RollGroup=2), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T3", RollGroup=3) )
  138. +LootTables=( TableName="AdvStunLancerB1_Loadout", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTEarlyTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="RiotTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T1", RollGroup=3) )
  139. +LootTables=( TableName="AdvStunLancerB2_Loadout", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTEarlyTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="RiotTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T2", RollGroup=3) )
  140. +LootTables=( TableName="AdvStunLancerB3_Loadout", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTMidTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="RiotTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T3", RollGroup=3) )
  141. ;Toxic
  142. +LootTables=( TableName="AdvTrooperG1_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTEarlyTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ToxicTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T1", RollGroup=3) )
  143. +LootTables=( TableName="AdvCaptainG1_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTEarlyTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="ToxicTimedLoot", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="OfficerTimedLoot", RollGroup=2), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T1", RollGroup=3) )
  144. +LootTables=( TableName="AdvTrooperG2_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTEarlyTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ToxicTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T2", RollGroup=3) )
  145. +LootTables=( TableName="AdvCaptainG2_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTMidTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="ToxicTimedLoot", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="OfficerTimedLoot", RollGroup=2), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T2", RollGroup=3) )
  146. +LootTables=( TableName="AdvHeavyG2_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTMidTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="ToxicTimedLoot", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="HeavyTimedLoot", RollGroup=2), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T2", RollGroup=3) )
  147. +LootTables=( TableName="AdvTrooperG3_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTMidTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ToxicTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T3", RollGroup=3) )
  148. +LootTables=( TableName="AdvCaptainG3_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTLateTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="ToxicTimedLoot", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="OfficerTimedLoot", RollGroup=2), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T3", RollGroup=3) )
  149. +LootTables=( TableName="AdvHeavyG3_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTLateTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="ToxicTimedLoot", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="HeavyTimedLoot", RollGroup=2), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T3", RollGroup=3) )
  150. ;Pyro
  151. +LootTables=( TableName="AdvTrooperO1_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTEarlyTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="PyroTimedLoot", RollGroup=2), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T1", RollGroup=3) )
  152. +LootTables=( TableName="AdvCaptainO1_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTEarlyTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="PyroTimedLoot", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="OfficerTimedLoot", RollGroup=2), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T1", RollGroup=3) )
  153. +LootTables=( TableName="AdvTrooperO2_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTEarlyTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="PyroTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T2", RollGroup=3) )
  154. +LootTables=( TableName="AdvCaptainO2_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTMidTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="PyroTimedLoot", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="OfficerTimedLoot", RollGroup=2), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T2", RollGroup=3) )
  155. +LootTables=( TableName="AdvHeavyO2_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTMidTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="PyroTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="FlamerTimedLoot", RollGroup=3), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T2", RollGroup=4) )
  156. +LootTables=( TableName="AdvTrooperO3_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTMidTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="PyroTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T3", RollGroup=3) )
  157. +LootTables=( TableName="AdvCaptainO3_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTLateTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="PyroTimedLoot", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="OfficerTimedLoot", RollGroup=2), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T3", RollGroup=3) )
  158. +LootTables=( TableName="AdvHeavyO3_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTLateTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="PyroTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="FlamerTimedLoot", RollGroup=3), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T3", RollGroup=4) )
  159. ;Psi
  160. +LootTables=( TableName="AdvTrooperP1_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTEarlyTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="PyroTimedLoot", RollGroup=2) ), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T1", RollGroup=3) )
  161. +LootTables=( TableName="AdvCaptainP1_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTEarlyTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="PyroTimedLoot", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="OfficerTimedLoot", RollGroup=2) ), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T1", RollGroup=3) )
  162. +LootTables=( TableName="AdvTrooperP2_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTEarlyTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="PyroTimedLoot", RollGroup=2) ), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T2", RollGroup=3) )
  163. +LootTables=( TableName="AdvCaptainP2_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTMidTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="PyroTimedLoot", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="OfficerTimedLoot", RollGroup=2) ), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T2", RollGroup=3) )
  164. +LootTables=( TableName="AdvSniperP2_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTMidTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="PyroTimedLoot", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="SniperTimedLoot", RollGroup=2) ), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T2", RollGroup=3) )
  165. +LootTables=( TableName="AdvTrooperP3_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTMidTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="PyroTimedLoot", RollGroup=2) ), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T3", RollGroup=3) )
  166. +LootTables=( TableName="AdvCaptainP3_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTLateTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="PyroTimedLoot", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="OfficerTimedLoot", RollGroup=2) ), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T3", RollGroup=3) )
  167. +LootTables=( TableName="AdvSniperP3_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTLateTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="PyroTimedLoot", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="SniperTimedLoot", RollGroup=2) ), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T3", RollGroup=3) )
  168. ;Group Tables
  169. +LootTables=( TableName="ToxicTimedLoot", Loots[0]=(Chance=34, MinCount=1, MaxCount=1, TemplateName="HazmatVest", RollGroup=1), Loots[1]=(Chance=33, MinCount=1, MaxCount=1, TemplateName="GasGrenade", RollGroup=1), Loots[2]=(Chance=33, MinCount=1, MaxCount=1, TemplateName="VenomRounds", RollGroup=1) )
  170. +LootTables=( TableName="PyroTimedLoot", Loots[0]=(Chance=34, MinCount=1, MaxCount=1, TemplateName="HazmatVest", RollGroup=1), Loots[1]=(Chance=33, MinCount=1, MaxCount=1, TemplateName="FireBomb", RollGroup=1), Loots[2]=(Chance=33, MinCount=1, MaxCount=1, TemplateName="IncendiaryRounds", RollGroup=1) )
  171. +LootTables=( TableName="MECTimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TemplateName="EleriumCore", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=3, TableRef="LotsOfAlloys", RollGroup=2) )
  172. +LootTables=( TableName="PsiTimedLoot", Loots[0]=(Chance=50, MinCount=1, MaxCount=5, TableRef="ALittleDust", RollGroup=1), Loots[1]=(Chance=30, MinCount=1, MaxCount=4, TableRef="SomeDust", RollGroup=1), Loots[2]=(Chance=15, MinCount=1, MaxCount=3, TableRef="LotsOfDust", RollGroup=1), Loots[3]=(Chance=5, MinCount=1, MaxCount=1, TableRef="PilesOfDust", RollGroup=1) )
  173. +LootTables=( TableName="RiotTimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TemplateName="FlashbangGrenade", RollGroup=1) )
  174. ;Class Tables
  175. +LootTables=( TableName="CommanderTimedLoot", Loots[0]=(Chance=25, MinCount=1, MaxCount=1, TemplateName="StasisVest", RollGroup=1), Loots[1]=(Chance=50, MinCount=1, MaxCount=1, TemplateName="AdventDatapad", RollGroup=1), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TemplateName="ShieldGauntlet", RollGroup=1) )
  176. +LootTables=( TableName="ShieldTimedLoot", Loots[0]=(Chance=50, MinCount=1, MaxCount=1, TemplateName="PlatedVest", RollGroup=1), Loots[1]=(Chance=50, MinCount=1, MaxCount=1, TemplateName="ShieldGauntlet", RollGroup=1) )
  177. +LootTables=( TableName="OfficerTimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TemplateName="AdventDatapad", RollGroup=1) )
  178. +LootTables=( TableName="HeavyTimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TemplateName="PlatedVest", RollGroup=1) )
  179. +LootTables=( TableName="SniperTimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TemplateName="APRounds", RollGroup=1) )
  180. +LootTables=( TableName="ShredderTimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TemplateName="TalonRounds", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TemplateName="ShredderGun", RollGroup=2) )
  181. +LootTables=( TableName="SupportTimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TemplateName="PlatedVest", RollGroup=1), Loots[1]=(Chance=50, MinCount=1, MaxCount=1, TemplateName="ShieldGauntlet", RollGroup=1) )
  182. +LootTables=( TableName="SpotterTimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TemplateName="TracerRounds", RollGroup=1) )
  183. +LootTables=( TableName="LancerTimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TemplateName="PlatedVest", RollGroup=1) )
  184. +LootTables=( TableName="FlamerTimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TemplateName="Flamethrower", RollGroup=1) )
  185. ;Base Loot
  186. +LootTables=( TableName="AdvCommander_BaseLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TemplateName="CorpseAdventOfficer", RollGroup=1) )
  187. +LootTables=( TableName="AdvMEC_BaseLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TemplateName="CorpseAdventMEC", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="LotsOfAlloys", RollGroup=2) )
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