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- [XComGame.X2AbilityToHitCalc_StandardAim]
- -LOW_COVER_BONUS=20
- -HIGH_COVER_BONUS=40
- -MIN_ANGLE_TO_COVER=10
- -MAX_ANGLE_TO_COVER=44
- -MAX_TILE_DISTANCE_TO_COVER=11
- -MIN_ANGLE_BONUS_MOD=0.0
- -MAX_ANGLE_BONUS_MOD=0.5
- -MIN_ANGLE_PENALTY=0.0
- -MAX_ANGLE_PENALTY=80.0
- -SHOULD_DISABLE_BONUS_ON_ANGLE_TO_EXTENDED_LOW_COVER=true
- -SHOULD_ENABLE_PENALTY_ON_ANGLE_TO_EXTENDED_HIGH_COVER=false
- -MP_FLANKING_CRIT_BONUS=30
- -MELEE_HIT_BONUS=0 ; BMU - zeroed out. Accuracy bonuses are baked directly into weapons for secondary attacks (ranger sword, muton bayonette) or intrinsic accuracy for melee only units (berserkers)
- -SQUADSIGHT_CRIT_MOD=-10
- -SQUADSIGHT_DISTANCE_MOD=-2
- -REACTION_FINALMOD=0.3f
- -REACTION_DASHING_FINALMOD=0.4f
- -AimAssistDifficulties[1]=( BaseXComHitChanceModifier=1.1, MissStreakChanceAdjustment=10, HitStreakChanceAdjustment=0, SoldiersLostXComHitChanceAdjustment=10, SoldiersLostAlienHitChanceAdjustment=-10 )
- -AimAssistDifficulties[2]=( BaseXComHitChanceModifier=1.0, MissStreakChanceAdjustment=15, HitStreakChanceAdjustment=0, SoldiersLostXComHitChanceAdjustment=0, SoldiersLostAlienHitChanceAdjustment=0 )
- +LOW_COVER_BONUS=35
- +HIGH_COVER_BONUS=60
- +MIN_ANGLE_TO_COVER=5
- +MAX_ANGLE_TO_COVER=60
- +MAX_TILE_DISTANCE_TO_COVER=50
- +MIN_ANGLE_BONUS_MOD=0.1
- +MAX_ANGLE_BONUS_MOD=0.8
- +MIN_ANGLE_PENALTY=0.0
- +MAX_ANGLE_PENALTY=80.0
- +SHOULD_DISABLE_BONUS_ON_ANGLE_TO_EXTENDED_LOW_COVER=true
- +SHOULD_ENABLE_PENALTY_ON_ANGLE_TO_EXTENDED_HIGH_COVER=false
- +MP_FLANKING_CRIT_BONUS=30
- +MELEE_HIT_BONUS=0
- +SQUADSIGHT_CRIT_MOD=-10
- +SQUADSIGHT_DISTANCE_MOD=-2
- +REACTION_FINALMOD=0.2f
- +REACTION_DASHING_FINALMOD=0.5f
- +AimAssistDifficulties[1]=( BaseXComHitChanceModifier=1.0, MissStreakChanceAdjustment=0, HitStreakChanceAdjustment=0, SoldiersLostXComHitChanceAdjustment=0, SoldiersLostAlienHitChanceAdjustment=0 )
- +AimAssistDifficulties[2]=( BaseXComHitChanceModifier=1.0, MissStreakChanceAdjustment=0, HitStreakChanceAdjustment=0, SoldiersLostXComHitChanceAdjustment=0, SoldiersLostAlienHitChanceAdjustment=0 )
- [XComGame.X2Effect_Marked]
- -ACCURACY_CHANCE_BONUS=10
- -CRIT_CHANCE_BONUS=0
- -CRIT_DAMAGE_BONUS=0
- +ACCURACY_CHANCE_BONUS=15
- +CRIT_CHANCE_BONUS=5
- +CRIT_DAMAGE_BONUS=1
- [XComGame.X2LootTableManager]
- -LootTables = ( TableName = "AdvTrooperM1_TimedLoot",Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TableRef="ADVENTEarlyTimedLoot",RollGroup=1) )
- -LootTables = ( TableName = "AdvStunLancerM1_TimedLoot",Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TableRef="ADVENTEarlyTimedLoot",RollGroup=1) )
- -LootTables = ( TableName = "AdvCaptainM1_TimedLoot",Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TableRef="ADVENTEarlyTimedLoot",RollGroup=1) )
- -LootTables = ( TableName = "AdvTrooperM2_TimedLoot",Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TableRef="ADVENTEarlyTimedLoot",RollGroup=1) )
- -LootTables = ( TableName = "AdvCaptainM2_TimedLoot",Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TableRef="ADVENTMidTimedLoot",RollGroup=1) )
- -LootTables = ( TableName = "AdvStunLancerM2_TimedLoot",Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TableRef="ADVENTMidTimedLoot",RollGroup=1) )
- -LootTables = ( TableName = "AdvShieldBearerM2_TimedLoot",Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TableRef="ADVENTMidTimedLoot",RollGroup=1) )
- -LootTables = ( TableName = "AdvPsiWitchM2_TimedLoot",Loots[0]=(Chance=0,MinCount=1,MaxCount=1,TableRef="ADVENTLateTimedLoot",RollGroup=1) )
- -LootTables = ( TableName = "AdvMEC_M2_TimedLoot",Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TableRef="ADVENTLateTimedLoot",RollGroup=1) )
- -LootTables = ( TableName = "AdvTrooperM3_TimedLoot",Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TableRef="ADVENTMidTimedLoot",RollGroup=1) )
- -LootTables = ( TableName = "AdvCaptainM3_TimedLoot",Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TableRef="ADVENTLateTimedLoot",RollGroup=1) )
- -LootTables = ( TableName = "AdvStunLancerM3_TimedLoot",Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TableRef="ADVENTLateTimedLoot",RollGroup=1) )
- -LootTables = ( TableName = "AdvShieldBearerM3_TimedLoot",Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TableRef="ADVENTLateTimedLoot",RollGroup=1) )
- -LootTables = ( TableName = "AdvPsiWitchM3_TimedLoot",Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TableRef="ADVENTLateTimedLoot",RollGroup=1) )
- -LootTables = ( TableName = "AdvMEC_M1_TimedLoot",Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TableRef="ADVENTMidTimedLoot",RollGroup=1) )
- +LootTables=( TableName = "AdvTrooperM1_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T1", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTEarlyTimedLoot", RollGroup=2) )
- +LootTables=( TableName = "AdvStunLancerM1_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T1", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTEarlyTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="OfficerTimedLoot", RollGroup=3) )
- +LootTables=( TableName = "AdvCaptainM1_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T1", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTEarlyTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="OfficerTimedLoot", RollGroup=3) )
- +LootTables=( TableName = "AdvTrooperM2_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T1", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTEarlyTimedLoot", RollGroup=2) )
- +LootTables=( TableName = "AdvMEC_M1_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T2", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTMidTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="HeavyTimedLoot", RollGroup=3) )
- +LootTables=( TableName = "AdvCaptainM2_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T2", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTMidTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="OfficerTimedLoot", RollGroup=3) )
- +LootTables=( TableName = "AdvStunLancerM2_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T2", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTMidTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="OfficerTimedLoot", RollGroup=3) )
- +LootTables=( TableName = "AdvShieldBearerM2_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T2", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTMidTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="HeavyTimedLoot", RollGroup=3) )
- +LootTables=( TableName = "AdvTrooperM3_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T2", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTMidTimedLoot", RollGroup=2) )
- +LootTables=( TableName = "AdvPsiWitchM2_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T3", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTLateTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="OfficerTimedLoot", RollGroup=3) )
- +LootTables=( TableName = "AdvMEC_M2_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T4", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTLateTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="HeavyTimedLoot", RollGroup=3) )
- +LootTables=( TableName = "AdvCaptainM3_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T4", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTLateTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="OfficerTimedLoot", RollGroup=3) )
- +LootTables=( TableName = "AdvStunLancerM3_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T3", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTLateTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="OfficerTimedLoot", RollGroup=3) )
- +LootTables=( TableName = "AdvShieldBearerM3_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T4", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTLateTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="HeavyTimedLoot", RollGroup=3) )
- +LootTables=( TableName = "AdvPsiWitchM3_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T4", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTLateTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="OfficerTimedLoot", RollGroup=3) )
- -LootTables = ( TableName = "Sectoid_TimedLoot", Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="EleriumCore",RollGroup=1), Loots[1]=(Chance=25,MinCount=1,MaxCount=1,TableRef="EarlyAlienWeaponUpgrades",RollGroup=2), Loots[2]=(Chance=20,MinCount=1,MaxCount=1,TemplateName="AlienDatapad",RollGroup=3) )
- -LootTables = ( TableName = "Faceless_TimedLoot", Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="EleriumCore",RollGroup=1), Loots[1]=(Chance=0,MinCount=1,MaxCount=1,TableRef="EarlyAlienWeaponUpgrades",RollGroup=2) )
- -LootTables = ( TableName = "Viper_TimedLoot", Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="EleriumCore",RollGroup=1), Loots[1]=(Chance=25,MinCount=1,MaxCount=1,TableRef="EarlyAlienWeaponUpgrades",RollGroup=2), Loots[2]=(Chance=20,MinCount=1,MaxCount=1,TemplateName="AlienDatapad",RollGroup=3) )
- -LootTables = ( TableName = "Muton_TimedLoot", Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="EleriumCore",RollGroup=1), Loots[1]=(Chance=45,MinCount=1,MaxCount=1,TableRef="EarlyAlienWeaponUpgrades",RollGroup=2), Loots[2]=(Chance=25,MinCount=1,MaxCount=1,TableRef="MidAlienWeaponUpgrades",RollGroup=2), Loots[3]=(Chance=20,MinCount=1,MaxCount=1,TemplateName="AlienDatapad",RollGroup=3) )
- -LootTables = ( TableName = "Cyberus_TimedLoot", Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="EleriumCore",RollGroup=1), Loots[1]=(Chance=20,MinCount=1,MaxCount=1,TableRef="MidAlienWeaponUpgrades",RollGroup=2), Loots[2]=(Chance=34,MinCount=1,MaxCount=1,TemplateName="AlienDatapad",RollGroup=3) )
- -LootTables = ( TableName = "Archon_TimedLoot", Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="EleriumCore",RollGroup=1), Loots[1]=(Chance=45,MinCount=1,MaxCount=1,TableRef="MidAlienWeaponUpgrades",RollGroup=2), Loots[2]=(Chance=25,MinCount=1,MaxCount=1,TableRef="LateAlienWeaponUpgrades",RollGroup=2), Loots[3]=(Chance=25,MinCount=1,MaxCount=1,TemplateName="AlienDatapad",RollGroup=3) )
- -LootTables = ( TableName = "Andromedon_TimedLoot",Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="EleriumCore",RollGroup=1), Loots[1]=(Chance=50,MinCount=1,MaxCount=1,TableRef="MidAlienWeaponUpgrades",RollGroup=2), Loots[2]=(Chance=50,MinCount=1,MaxCount=1,TableRef="LateAlienWeaponUpgrades",RollGroup=2), Loots[3]=(Chance=25,MinCount=1,MaxCount=1,TemplateName="AlienDatapad",RollGroup=3) )
- -LootTables = ( TableName = "Sectopod_TimedLoot", Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="EleriumCore",RollGroup=1), Loots[1]=(Chance=100,MinCount=1,MaxCount=1,TableRef="LateAlienWeaponUpgrades",RollGroup=2), Loots[2]=(Chance=50,MinCount=1,MaxCount=1,TemplateName="AlienDatapad",RollGroup=3) )
- -LootTables = ( TableName = "Gatekeeper_TimedLoot",Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="EleriumCore",RollGroup=1), Loots[1]=(Chance=100,MinCount=1,MaxCount=1,TableRef="LateAlienWeaponUpgrades",RollGroup=2), Loots[2]=(Chance=50,MinCount=1,MaxCount=1,TemplateName="AlienDatapad",RollGroup=3) )
- +LootTables=( TableName = "Sectoid_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TemplateName="EleriumCore", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T1", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="EarlyAlienWeaponUpgrades", RollGroup=3), Loots[3]=(Chance=20, MinCount=1, MaxCount=1, TemplateName="AlienDatapad", RollGroup=4), Loots[4]=(Chance=100, MinCount=1, MaxCount=1, TemplateName="AlienPlasmaPistol", RollGroup=5) )
- +LootTables=( TableName = "Faceless_TimedLoot", Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="EleriumCore",RollGroup=1), Loots[1]=(Chance=100,MinCount=1,MaxCount=1,TableRef="Lockboxes_T1",RollGroup=2), Loots[2]=(Chance=100,MinCount=1,MaxCount=1,TableRef="EarlyAlienWeaponUpgrades",RollGroup=3) )
- +LootTables=( TableName = "Viper_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TemplateName="EleriumCore", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T2", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="EarlyAlienWeaponUpgrades", RollGroup=3), Loots[3]=(Chance=20, MinCount=1, MaxCount=1, TemplateName="AlienDatapad", RollGroup=4), Loots[4]=(Chance=100, MinCount=1, MaxCount=1, TemplateName="AlienPlasmaPistol", RollGroup=5) )
- +LootTables=( TableName = "Muton_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TemplateName="EleriumCore", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T2", RollGroup=2), Loots[2]=(Chance=45, MinCount=1, MaxCount=1, TableRef="EarlyAlienWeaponUpgrades", RollGroup=3), Loots[3]=(Chance=25, MinCount=1, MaxCount=1, TableRef="MidAlienWeaponUpgrades", RollGroup=3), Loots[4]=(Chance=20, MinCount=1, MaxCount=1, TemplateName="AlienDatapad", RollGroup=4), Loots[5]=(Chance=100, MinCount=1, MaxCount=1, TemplateName="AlienPlasmaPistol", RollGroup=5) )
- +LootTables=( TableName = "Cyberus_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TemplateName="EleriumCore", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T3", RollGroup=2), Loots[2]=(Chance=20, MinCount=1, MaxCount=1, TableRef="MidAlienWeaponUpgrades", RollGroup=3), Loots[3]=(Chance=34, MinCount=1, MaxCount=1, TemplateName="AlienDatapad", RollGroup=4), Loots[4]=(Chance=100, MinCount=1, MaxCount=1, TemplateName="AlienPlasmaPistol", RollGroup=5) )
- +LootTables=( TableName = "Archon_TimedLoot", Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="EleriumCore",RollGroup=1), Loots[1]=(Chance=100,MinCount=1,MaxCount=1,TableRef="Lockboxes_T4",RollGroup=2), Loots[2]=(Chance=45,MinCount=1,MaxCount=1,TableRef="MidAlienWeaponUpgrades",RollGroup=3), Loots[3]=(Chance=25,MinCount=1,MaxCount=1,TableRef="LateAlienWeaponUpgrades",RollGroup=3), Loots[4]=(Chance=25,MinCount=1,MaxCount=1,TemplateName="AlienDatapad",RollGroup=4) )
- +LootTables=( TableName = "Andromedon_TimedLoot", Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="EleriumCore",RollGroup=1), Loots[1]=(Chance=100,MinCount=1,MaxCount=1,TableRef="Lockboxes_T4",RollGroup=2), Loots[2]=(Chance=50,MinCount=1,MaxCount=1,TableRef="MidAlienWeaponUpgrades",RollGroup=3), Loots[3]=(Chance=50,MinCount=1,MaxCount=1,TableRef="LateAlienWeaponUpgrades",RollGroup=3), Loots[4]=(Chance=25,MinCount=1,MaxCount=1,TemplateName="AlienDatapad",RollGroup=4) )
- +LootTables=( TableName = "Sectopod_TimedLoot", Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="EleriumCore",RollGroup=1), Loots[1]=(Chance=100,MinCount=1,MaxCount=1,TableRef="Lockboxes_T5",RollGroup=4), Loots[2]=(Chance=100,MinCount=1,MaxCount=1,TableRef="LateAlienWeaponUpgrades",RollGroup=2), Loots[3]=(Chance=50,MinCount=1,MaxCount=1,TemplateName="AlienDatapad",RollGroup=3) )
- +LootTables=( TableName = "Gatekeeper_TimedLoot", Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="EleriumCore",RollGroup=1), Loots[1]=(Chance=100,MinCount=1,MaxCount=1,TableRef="Lockboxes_T5",RollGroup=2), Loots[2]=(Chance=100,MinCount=1,MaxCount=1,TableRef="LateAlienWeaponUpgrades",RollGroup=3), Loots[3]=(Chance=50,MinCount=1,MaxCount=1,TemplateName="AlienDatapad",RollGroup=4) )
- ;Standard
- +LootTables=( TableName="AdvCommanderM0_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTEarlyTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="CommanderTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T1", RollGroup=3) )
- +LootTables=( TableName="AdvCommanderM1_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTEarlyTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="CommanderTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T2", RollGroup=3) )
- +LootTables=( TableName="AdvCommanderM2_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTMidTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="CommanderTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T3", RollGroup=3) )
- +LootTables=( TableName="AdvCommanderM3_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTLateTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="CommanderTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T4", RollGroup=3) )
- +LootTables=( TableName="AdvSpotterM1_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTEarlyTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="SpotterTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T1", RollGroup=3) )
- +LootTables=( TableName="AdvSpotterM2_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTMidTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="SpotterTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T2", RollGroup=3) )
- +LootTables=( TableName="AdvSpotterM3_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTLateTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="SpotterTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T3", RollGroup=3) )
- +LootTables=( TableName="AdvShredderM2_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTMidTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ShredderTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T2", RollGroup=3) )
- +LootTables=( TableName="AdvShredderM3_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTLateTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ShredderTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T3", RollGroup=3) )
- +LootTables=( TableName="AdvHeavyM2_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTMidTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="HeavyTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T2", RollGroup=3) )
- +LootTables=( TableName="AdvHeavyM3_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTLateTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="HeavyTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T3", RollGroup=3) )
- +LootTables=( TableName="AdvSniperM2_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTMidTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="SniperTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T2", RollGroup=3) )
- +LootTables=( TableName="AdvSniperM3_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTLateTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="SniperTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T3", RollGroup=3) )
- ;MEC
- +LootTables=( TableName="AdvMECScoutM1_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTEarlyTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="MECTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T1", RollGroup=3) )
- +LootTables=( TableName="AdvMECOfficerM1_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTEarlyTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="MECTimedLoot", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="OfficerTimedLoot", RollGroup=2), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T1", RollGroup=3) )
- +LootTables=( TableName="AdvMECScoutM2_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTEarlyTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="MECTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T2", RollGroup=3) )
- +LootTables=( TableName="AdvMECOfficerM2_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTMidTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="MECTimedLoot", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="OfficerTimedLoot", RollGroup=2), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T2", RollGroup=3) )
- +LootTables=( TableName="AdvMECScoutM3_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTMidTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="MECTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T3", RollGroup=3) )
- +LootTables=( TableName="AdvMECOfficerM3_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTLateTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="MECTimedLoot", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="OfficerTimedLoot", RollGroup=2), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T3", RollGroup=3) )
- +LootTables=( TableName="AdvMECHeavyM2_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTMidTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="MECTimedLoot", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="HeavyTimedLoot", RollGroup=2), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T3", RollGroup=3) )
- +LootTables=( TableName="AdvMECHeavyM3_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTLateTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="MECTimedLoot", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="HeavyTimedLoot", RollGroup=2), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T4", RollGroup=3) )
- +LootTables=( TableName="AdvMECSupportM2_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTMidTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="MECTimedLoot", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="SupportTimedLoot", RollGroup=2), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T3", RollGroup=3) )
- +LootTables=( TableName="AdvMECSupportM3_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTLateTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="MECTimedLoot", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="SupportTimedLoot", RollGroup=2), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T4", RollGroup=3) )
- +LootTables=( TableName="AdvMECLancerM2_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTMidTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="MECTimedLoot", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="LancerTimedLoot", RollGroup=2), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T3", RollGroup=3) )
- +LootTables=( TableName="AdvMECLancerM3_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTLateTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="MECTimedLoot", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="LancerTimedLoot", RollGroup=2), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T4", RollGroup=3) )
- ;Riot
- +LootTables=( TableName="AdvTrooperB1_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTEarlyTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="RiotTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T1", RollGroup=3) )
- +LootTables=( TableName="AdvCaptainB1_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTEarlyTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="RiotTimedLoot", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="OfficerTimedLoot", RollGroup=2), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T1", RollGroup=3) )
- +LootTables=( TableName="AdvTrooperB2_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTEarlyTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="RiotTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T2", RollGroup=3) )
- +LootTables=( TableName="AdvCaptainB2_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTMidTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="RiotTimedLoot", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="OfficerTimedLoot", RollGroup=2), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T2", RollGroup=3) )
- +LootTables=( TableName="AdvTrooperB3_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTMidTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="RiotTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T3", RollGroup=3) )
- +LootTables=( TableName="AdvCaptainB3_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTLateTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="RiotTimedLoot", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="OfficerTimedLoot", RollGroup=2), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T3", RollGroup=3) )
- +LootTables=( TableName="AdvStunLancerB1_Loadout", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTEarlyTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="RiotTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T1", RollGroup=3) )
- +LootTables=( TableName="AdvStunLancerB2_Loadout", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTEarlyTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="RiotTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T2", RollGroup=3) )
- +LootTables=( TableName="AdvStunLancerB3_Loadout", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTMidTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="RiotTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T3", RollGroup=3) )
- ;Toxic
- +LootTables=( TableName="AdvTrooperG1_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTEarlyTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ToxicTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T1", RollGroup=3) )
- +LootTables=( TableName="AdvCaptainG1_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTEarlyTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="ToxicTimedLoot", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="OfficerTimedLoot", RollGroup=2), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T1", RollGroup=3) )
- +LootTables=( TableName="AdvTrooperG2_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTEarlyTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ToxicTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T2", RollGroup=3) )
- +LootTables=( TableName="AdvCaptainG2_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTMidTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="ToxicTimedLoot", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="OfficerTimedLoot", RollGroup=2), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T2", RollGroup=3) )
- +LootTables=( TableName="AdvHeavyG2_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTMidTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="ToxicTimedLoot", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="HeavyTimedLoot", RollGroup=2), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T2", RollGroup=3) )
- +LootTables=( TableName="AdvTrooperG3_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTMidTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ToxicTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T3", RollGroup=3) )
- +LootTables=( TableName="AdvCaptainG3_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTLateTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="ToxicTimedLoot", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="OfficerTimedLoot", RollGroup=2), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T3", RollGroup=3) )
- +LootTables=( TableName="AdvHeavyG3_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTLateTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="ToxicTimedLoot", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="HeavyTimedLoot", RollGroup=2), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T3", RollGroup=3) )
- ;Pyro
- +LootTables=( TableName="AdvTrooperO1_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTEarlyTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="PyroTimedLoot", RollGroup=2), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T1", RollGroup=3) )
- +LootTables=( TableName="AdvCaptainO1_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTEarlyTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="PyroTimedLoot", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="OfficerTimedLoot", RollGroup=2), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T1", RollGroup=3) )
- +LootTables=( TableName="AdvTrooperO2_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTEarlyTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="PyroTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T2", RollGroup=3) )
- +LootTables=( TableName="AdvCaptainO2_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTMidTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="PyroTimedLoot", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="OfficerTimedLoot", RollGroup=2), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T2", RollGroup=3) )
- +LootTables=( TableName="AdvHeavyO2_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTMidTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="PyroTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="FlamerTimedLoot", RollGroup=3), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T2", RollGroup=4) )
- +LootTables=( TableName="AdvTrooperO3_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTMidTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="PyroTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T3", RollGroup=3) )
- +LootTables=( TableName="AdvCaptainO3_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTLateTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="PyroTimedLoot", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="OfficerTimedLoot", RollGroup=2), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T3", RollGroup=3) )
- +LootTables=( TableName="AdvHeavyO3_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTLateTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="PyroTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="FlamerTimedLoot", RollGroup=3), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T3", RollGroup=4) )
- ;Psi
- +LootTables=( TableName="AdvTrooperP1_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTEarlyTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="PyroTimedLoot", RollGroup=2) ), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T1", RollGroup=3) )
- +LootTables=( TableName="AdvCaptainP1_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTEarlyTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="PyroTimedLoot", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="OfficerTimedLoot", RollGroup=2) ), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T1", RollGroup=3) )
- +LootTables=( TableName="AdvTrooperP2_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTEarlyTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="PyroTimedLoot", RollGroup=2) ), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T2", RollGroup=3) )
- +LootTables=( TableName="AdvCaptainP2_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTMidTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="PyroTimedLoot", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="OfficerTimedLoot", RollGroup=2) ), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T2", RollGroup=3) )
- +LootTables=( TableName="AdvSniperP2_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTMidTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="PyroTimedLoot", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="SniperTimedLoot", RollGroup=2) ), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T2", RollGroup=3) )
- +LootTables=( TableName="AdvTrooperP3_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTMidTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="PyroTimedLoot", RollGroup=2) ), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T3", RollGroup=3) )
- +LootTables=( TableName="AdvCaptainP3_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTLateTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="PyroTimedLoot", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="OfficerTimedLoot", RollGroup=2) ), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T3", RollGroup=3) )
- +LootTables=( TableName="AdvSniperP3_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTLateTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="PyroTimedLoot", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="SniperTimedLoot", RollGroup=2) ), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T3", RollGroup=3) )
- ;Group Tables
- +LootTables=( TableName="ToxicTimedLoot", Loots[0]=(Chance=34, MinCount=1, MaxCount=1, TemplateName="HazmatVest", RollGroup=1), Loots[1]=(Chance=33, MinCount=1, MaxCount=1, TemplateName="GasGrenade", RollGroup=1), Loots[2]=(Chance=33, MinCount=1, MaxCount=1, TemplateName="VenomRounds", RollGroup=1) )
- +LootTables=( TableName="PyroTimedLoot", Loots[0]=(Chance=34, MinCount=1, MaxCount=1, TemplateName="HazmatVest", RollGroup=1), Loots[1]=(Chance=33, MinCount=1, MaxCount=1, TemplateName="FireBomb", RollGroup=1), Loots[2]=(Chance=33, MinCount=1, MaxCount=1, TemplateName="IncendiaryRounds", RollGroup=1) )
- +LootTables=( TableName="MECTimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TemplateName="EleriumCore", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=3, TableRef="LotsOfAlloys", RollGroup=2) )
- +LootTables=( TableName="PsiTimedLoot", Loots[0]=(Chance=50, MinCount=1, MaxCount=5, TableRef="ALittleDust", RollGroup=1), Loots[1]=(Chance=30, MinCount=1, MaxCount=4, TableRef="SomeDust", RollGroup=1), Loots[2]=(Chance=15, MinCount=1, MaxCount=3, TableRef="LotsOfDust", RollGroup=1), Loots[3]=(Chance=5, MinCount=1, MaxCount=1, TableRef="PilesOfDust", RollGroup=1) )
- +LootTables=( TableName="RiotTimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TemplateName="FlashbangGrenade", RollGroup=1) )
- ;Class Tables
- +LootTables=( TableName="CommanderTimedLoot", Loots[0]=(Chance=25, MinCount=1, MaxCount=1, TemplateName="StasisVest", RollGroup=1), Loots[1]=(Chance=50, MinCount=1, MaxCount=1, TemplateName="AdventDatapad", RollGroup=1), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TemplateName="ShieldGauntlet", RollGroup=1) )
- +LootTables=( TableName="ShieldTimedLoot", Loots[0]=(Chance=50, MinCount=1, MaxCount=1, TemplateName="PlatedVest", RollGroup=1), Loots[1]=(Chance=50, MinCount=1, MaxCount=1, TemplateName="ShieldGauntlet", RollGroup=1) )
- +LootTables=( TableName="OfficerTimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TemplateName="AdventDatapad", RollGroup=1) )
- +LootTables=( TableName="HeavyTimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TemplateName="PlatedVest", RollGroup=1) )
- +LootTables=( TableName="SniperTimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TemplateName="APRounds", RollGroup=1) )
- +LootTables=( TableName="ShredderTimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TemplateName="TalonRounds", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TemplateName="ShredderGun", RollGroup=2) )
- +LootTables=( TableName="SupportTimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TemplateName="PlatedVest", RollGroup=1), Loots[1]=(Chance=50, MinCount=1, MaxCount=1, TemplateName="ShieldGauntlet", RollGroup=1) )
- +LootTables=( TableName="SpotterTimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TemplateName="TracerRounds", RollGroup=1) )
- +LootTables=( TableName="LancerTimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TemplateName="PlatedVest", RollGroup=1) )
- +LootTables=( TableName="FlamerTimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TemplateName="Flamethrower", RollGroup=1) )
- ;Base Loot
- +LootTables=( TableName="AdvCommander_BaseLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TemplateName="CorpseAdventOfficer", RollGroup=1) )
- +LootTables=( TableName="AdvMEC_BaseLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TemplateName="CorpseAdventMEC", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="LotsOfAlloys", RollGroup=2) )
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