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valheim plus config file

Jul 3rd, 2025
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  1. [ValheimPlus]
  2.  
  3. ; Change false to true to enable this section.
  4. enabled = true
  5.  
  6. ; Display the Valheim Plus logo in the main menu
  7. mainMenuLogo = true
  8.  
  9. ; Display the advertisement of our server hosting partner on the server browser menu
  10. serverBrowserAdvertisement = true
  11.  
  12. ; Disables configuration file auto updates from GitHub, useful if GitHub is blocked on your network.
  13. disableConfigAutoUpdates = false
  14.  
  15. [AdvancedBuildingMode]
  16.  
  17. ; https://docs.unity3d.com/ScriptReference/KeyCode.html <- a list of keycodes
  18. ; Change false to true to enable this section, if you set this to false the mode will not be accessible.
  19. enabled = false
  20.  
  21. ; Enter the advanced building mode with this key when building
  22. enterAdvancedBuildingMode = F1
  23.  
  24. ; Exit the advanced building mode with this key when building
  25. exitAdvancedBuildingMode = F3
  26.  
  27. ; Copy the object rotation of the currently selected object in ABM
  28. copyObjectRotation = Keypad7
  29.  
  30. ; Apply the copied object rotation to the currently selected object in ABM
  31. pasteObjectRotation = Keypad8
  32.  
  33. ; Increases the amount an object rotates and moves. Holding Shift will increase in increments of 10 instead of 1.
  34. increaseScrollSpeed = KeypadPlus
  35.  
  36. ; Decreases the amount an object rotates and moves. Holding Shift will decrease in increments of 10 instead of 1.
  37. decreaseScrollSpeed = KeypadMinus
  38.  
  39. [AdvancedEditingMode]
  40.  
  41. ; https://docs.unity3d.com/ScriptReference/KeyCode.html <- a list of keycodes
  42. ; Change false to true to enable this section, if you set this to false the mode will not be accessible.
  43. enabled = false
  44.  
  45. ; Enter the advanced editing mode with this key
  46. enterAdvancedEditingMode = Keypad0
  47.  
  48. ; Reset the object to its original position and rotation
  49. resetAdvancedEditingMode = F7
  50.  
  51. ; Exit the advanced editing mode with this key and reset the object
  52. abortAndExitAdvancedEditingMode = F8
  53.  
  54. ; Confirm the placement of the object and place it
  55. confirmPlacementOfAdvancedEditingMode = KeypadEnter
  56.  
  57. ; Copy the object rotation of the currently selected object in AEM
  58. copyObjectRotation = Keypad7
  59.  
  60. ; Apply the copied object rotation to the currently selected object in AEM
  61. pasteObjectRotation = Keypad8
  62.  
  63. ; Increases the amount an object rotates and moves. Holding Shift will increase in increments of 10 instead of 1.
  64. increaseScrollSpeed = KeypadPlus
  65.  
  66. ; Decreases the amount an object rotates and moves. Holding Shift will decrease in increments of 10 instead of 1.
  67. decreaseScrollSpeed = KeypadMinus
  68.  
  69. [Bed]
  70.  
  71. ; Change false to true to enable this section
  72. enabled = false
  73.  
  74. ; Change false to true to enable sleeping without setting bed as spawn.
  75. ; When hovering over a bed you will be presented with a Hot-Key 'LShift+E'. This Hot-Key will allow for you to sleep on any bed without having to set a spawn-point.
  76. sleepWithoutSpawn = false
  77.  
  78. ; Change false to true to enable sleeping on only unclaimed beds without setting bed as spawn.
  79. ; With this option enabled only beds that are not claimed by other players can be slept on without setting spawn-point using 'Shift+E'
  80. unclaimedBedsOnly = false
  81.  
  82. [Beehive]
  83.  
  84. ; Change false to true to enable this section.
  85. enabled = true
  86.  
  87. ; Configure the speed at which the bees produce honey in seconds, 1200 seconds are 24 ingame hours.
  88. honeyProductionSpeed = 1200
  89.  
  90. ; Configure the maximum amount of honey in beehives.
  91. maximumHoneyPerBeehive = 4
  92.  
  93. ; Instead of dropping the items, they will be placed inside the nearest nearby chests.
  94. autoDeposit = true
  95.  
  96. ; The range of the chest detection for the auto deposit feature.
  97. ; Maximum is 50
  98. autoDepositRange = 50
  99.  
  100. ; Display the minutes and seconds until the beehive produces honey on crosshair hover.
  101. showDuration = false
  102.  
  103. [Building]
  104.  
  105. ; Change false to true to enable this section.
  106. enabled = true
  107.  
  108. ; Remove some of the Invalid placement messages, most notably provides the ability to place objects into other objects
  109. noInvalidPlacementRestriction = false
  110.  
  111. ; Removes the "Mystical forces" building prevention and allows destruction of build objects in those areas with the hammer.
  112. noMysticalForcesPreventPlacementRestriction = false
  113.  
  114. ; Removes the weather damage from rain and water erosion.
  115. noWeatherDamage = false
  116.  
  117. ; The maximum range in meters that you can place build objects at inside the hammer build mode.
  118. maximumPlacementDistance = 8
  119.  
  120. ; The radius, in meters, in which a piece must be to contribute to the comfort level.
  121. pieceComfortRadius = 30
  122.  
  123. ; When destroying a building piece, setting this to true will ensure it always drops full resources.
  124. ; We recommend to enable this if you use this section.
  125. alwaysDropResources = true
  126.  
  127. ; When destroying a building piece, setting this to true will ensure it always drops pieces that the devs have marked as "do not drop".
  128. ; We recommend to enable this if you use this section.
  129. alwaysDropExcludedResources = true
  130.  
  131. ; Setting this to true will cause repairing with the hammer to repair in a radius instead of a single piece.
  132. enableAreaRepair = true
  133.  
  134. ; Sets the area repair radius of enableAreaRepair. A value of 7.5 would mean your repair radius is 7.5 meters.
  135. ; Requires enableAreaRepair=true
  136. areaRepairRadius = 10
  137.  
  138. [Camera]
  139.  
  140. ; Change false to true to enable this section.
  141. enabled = false
  142.  
  143. ; The maximum zoom distance to your character in-game.
  144. ; Default is 6
  145. cameraMaximumZoomDistance = 6
  146.  
  147. ; The maximum zoom distance to your character when in a boat.
  148. ; Default is 6
  149. cameraBoatMaximumZoomDistance = 6
  150.  
  151. ; The in-game camera FOV.
  152. ; Default is 65
  153. cameraFOV = 65
  154.  
  155. [Experience]
  156.  
  157. ; Change false to true to enable this section. This section contains modifiers.
  158. ; Modifiers are increases and reduction in percent declared by 50, or -50. The value 50 will increase experience gained by 50%, -50 will reduce experience gained by 50%.
  159. enabled = false
  160.  
  161. ; The modifier value for the experience gained of swords.
  162. swords = 0
  163.  
  164. ; The modifier value for the experience gained of knives.
  165. knives = 0
  166.  
  167. ; The modifier value for the experience gained of clubs.
  168. clubs = 0
  169.  
  170. ; The modifier value for the experience gained of polearms.
  171. polearms = 0
  172.  
  173. ; The modifier value for the experience gained of spears.
  174. spears = 0
  175.  
  176. ; The modifier value for the experience gained of blocking.
  177. blocking = 0
  178.  
  179. ; The modifier value for the experience gained of axes.
  180. axes = 0
  181.  
  182. ; The modifier value for the experience gained of bows.
  183. bows = 0
  184.  
  185. ; The modifier value for the experience gained of elemental magic.
  186. elementalMagic = 0
  187.  
  188. ; The modifier value for the experience gained of blood magic.
  189. bloodMagic = 0
  190.  
  191. ; The modifier value for the experience gained of unarmed.
  192. unarmed = 0
  193.  
  194. ; The modifier value for the experience gained of mining.
  195. pickaxes = 0
  196.  
  197. ; The modifier value for the experience gained of wood cutting.
  198. woodCutting = 0
  199.  
  200. ; The modifier value for the experience gained of crossbows.
  201. crossbows = 0
  202.  
  203. ; The modifier value for the experience gained of jumping.
  204. jump = 0
  205.  
  206. ; The modifier value for the experience gained of sneaking.
  207. sneak = 0
  208.  
  209. ; The modifier value for the experience gained of running.
  210. run = 0
  211.  
  212. ; The modifier value for the experience gained of swimming.
  213. swim = 0
  214.  
  215. ; The modifier value for the experience gained of fishing.
  216. fishing = 0
  217.  
  218. ; The modifier value for the experience gained of cooking.
  219. cooking = 0
  220.  
  221. ; The modifier value for the experience gained of farming.
  222. farming = 0
  223.  
  224. ; The modifier value for the experience gained of crafting.
  225. crafting = 0
  226.  
  227. ; The modifier value for the experience gained of riding.
  228. ride = 0
  229.  
  230. [Fermenter]
  231.  
  232. ; Change false to true to enable this section.
  233. enabled = false
  234.  
  235. ; Configure the time that the fermenter takes to produce its product, 2400 seconds are 48 ingame hours.
  236. fermenterDuration = 2400
  237.  
  238. ; Configure the total amount of produced items from a fermenter.
  239. fermenterItemsProduced = 6
  240.  
  241. ; Display the minutes and seconds until the fermenter is done on crosshair hover.
  242. showDuration = false
  243.  
  244. ; Instead of dropping the items, they will be placed inside the nearest nearby chests.
  245. autoDeposit = false
  246.  
  247. ; Automatically pull meads from nearby chests to be placed inside the Fermenter as soon as its empty.
  248. autoFuel = false
  249.  
  250. ; This option prevents the fermenter to pull items from warded areas if it isn't placed inside of it.
  251. ; For convenience, we recommend this to be set to true.
  252. ignorePrivateAreaCheck = true
  253.  
  254. ; The range of the chest detection for the auto deposit and auto fuel features
  255. ; Maximum is 50
  256. autoRange = 10
  257.  
  258. [FireSource]
  259.  
  260. ; Change false to true to enable this section.
  261. enabled = true
  262.  
  263. ; If set to true, torch-type fire sources will have infinite fuel.
  264. ; Applies to: wood torches, iron torches, green torches, sconces and brazier.
  265. torches = true
  266.  
  267. ; If set to true, non torch-type fire sources will have infinite fuel.
  268. fires = true
  269.  
  270. ; Automatically pull wood from nearby chests to be placed inside the Fire as soon as its empty.
  271. autoFuel = false
  272.  
  273. ; This option prevents the Fire to pull items from warded areas if it isn't placed inside of it.
  274. ; For convenience, we recommend this to be set to true.
  275. ignorePrivateAreaCheck = true
  276.  
  277. ; The range of the chest detection for the auto fuel features.
  278. ; Maximum is 50
  279. autoRange = 10
  280.  
  281. [Food]
  282.  
  283. ; Change false to true to enable this section.
  284. enabled = false
  285.  
  286. ; Increase or reduce the time that food lasts by %.
  287. ; The value 50 would cause food to run out 50% slower, -50% would cause the food to run out 50% faster.
  288. foodDurationMultiplier = 0
  289.  
  290. ; This option prevents food degrading over time - in other words, it retains its maximum benefit until it runs out instead of reducing its effect over time.
  291. disableFoodDegradation = false
  292.  
  293. [Smelter]
  294.  
  295. ; Change false to true to enable this section.
  296. enabled = true
  297.  
  298. ; Maximum amount of ore in a Smelter.
  299. maximumOre = 10
  300.  
  301. ; Maximum amount of coal in a Smelter.
  302. maximumCoal = 20
  303.  
  304. ; The total amount of coal used to produce a single smelted ingot.
  305. coalUsedPerProduct = 2
  306.  
  307. ; The time it takes for the Smelter to produce a single ingot in seconds.
  308. productionSpeed = 30
  309.  
  310. ; Instead of dropping the items, they will be placed inside the nearest nearby chests.
  311. autoDeposit = false
  312.  
  313. ; The Smelter will pull coal and raw materials from nearby chests to be automatically added to it when its empty.
  314. autoFuel = true
  315.  
  316. ; This option prevents the Smelter to pull items from warded areas if it isn't placed inside of it.
  317. ; For convenience, we recommend this to be set to true.
  318. ignorePrivateAreaCheck = true
  319.  
  320. ; The range of the chest detection for the auto deposit and auto fuel features.
  321. ; Maximum is 50
  322. autoRange = 20
  323.  
  324. [Furnace]
  325.  
  326. ; Change false to true to enable this section.
  327. enabled = true
  328.  
  329. ; Maximum amount of ore in a Furnace.
  330. maximumOre = 10
  331.  
  332. ; Maximum amount of coal in a Furnace.
  333. maximumCoal = 20
  334.  
  335. ; The total amount of coal used to produce a single smelted ingot.
  336. coalUsedPerProduct = 2
  337.  
  338. ; The time it takes for the Furnace to produce a single ingot in seconds.
  339. productionSpeed = 30
  340.  
  341. ; Instead of dropping the items, they will be placed inside the nearest nearby chests.
  342. autoDeposit = false
  343.  
  344. ; The Furnace will pull coal and raw materials from nearby chests to be automatically added to it when its empty.
  345. autoFuel = true
  346.  
  347. ; This option prevents the Furnace to pull items from warded areas if it isn't placed inside of it.
  348. ; For convenience, we recommend this to be set to true.
  349. ignorePrivateAreaCheck = true
  350.  
  351. ; The range of the chest detection for the auto deposit and auto fuel features.
  352. ; Maximum is 50
  353. autoRange = 20
  354.  
  355. ; This option allows all ores inside the Furnace.
  356. allowAllOres = true
  357.  
  358. [Game]
  359.  
  360. ; Change false to true to enable this section.
  361. enabled = false
  362.  
  363. ; The games damage multiplier per person nearby in difficultyScaleRange(m) radius.
  364. ; Default is 4% monster damage increase per player in radius.
  365. gameDifficultyDamageScale = 4
  366.  
  367. ; The games health multiplier per person nearby in difficultyScaleRange(m) radius.
  368. ; Default is 30% monster health increase per player in radius.
  369. gameDifficultyHealthScale = 30
  370.  
  371. ; Adds additional players to the difficulty calculation in multiplayer unrelated to the actual amount.
  372. ; This option is disabled if its set to 0.
  373. extraPlayerCountNearby = 0
  374.  
  375. ; Sets the nearby player count always to this value + extraPlayerCountNearby.
  376. ; This option is disabled if its set to 0.
  377. setFixedPlayerCountTo = 0
  378.  
  379. ; The range in meters at which other players count towards nearby players for the difficulty scale.
  380. difficultyScaleRange = 200
  381.  
  382. ; If you set this to true, all portals will be disabled.
  383. disablePortals = false
  384.  
  385. ; If you set this to true the console will be force disabled in-game.
  386. disableConsole = false
  387.  
  388. ;If you set this to true, portal names will be displayed in big text in center of screen.
  389. bigPortalNames = false
  390.  
  391. ;Remove dense fog from the game.
  392. disableFog = false
  393.  
  394. [Hotkeys]
  395.  
  396. ; https://docs.unity3d.com/ScriptReference/KeyCode.html <- a list of keycodes
  397. ; Change false to true to enable this section.
  398. enabled = false
  399.  
  400. ; Roll forwards on hot key pressed.
  401. rollForwards = F9
  402.  
  403. ; Roll backwards on hot key pressed.
  404. rollBackwards = F10
  405.  
  406. [Items]
  407.  
  408. ; Change false to true to enable this section.
  409. enabled = true
  410.  
  411. ; Enables you to teleport with ores and other usually teleport restricted objects.
  412. noTeleportPrevention = true
  413.  
  414. ; Increase or reduce item weight by a modifier in percent.
  415. ; The value -50 will reduce item weight of every object by 50%, 50 will increase the weight of every item by 50%.
  416. baseItemWeightReduction = 0
  417.  
  418. ; Increase or reduce the size of all maximum item stacks by a modifier in percent.
  419. ; The value 50 would set a usual item stack of 100 to be 150.
  420. ; The value -50 would set a usual item stack of 100 to be 50.
  421. itemStackMultiplier = 0
  422.  
  423. ; Set duration that dropped items stay on the ground before they are despawning. Game default is 3600 seconds.
  424. droppedItemOnGroundDurationInSeconds = 3600
  425.  
  426. ; Items dropped always float in water.
  427. itemsFloatInWater = true
  428.  
  429. [Hud]
  430.  
  431. ; Change false to true to enable this section.
  432. enabled = true
  433.  
  434. ; Shows the required amount of items AND the amount of items in your inventory in build mode and while crafting.
  435. ; This is enabled when the CraftFromChest section is enabled.
  436. showRequiredItems = true
  437.  
  438. ; Shows small notifications about all skill experienced gained in the top left corner.
  439. experienceGainedNotifications = false
  440.  
  441. ; Set to true to remove the red screen flash overlay when the player takes damage.
  442. removeDamageFlash = false
  443.  
  444. ; If bow is in hotbar, display current ammo & total ammo under hotbar icon - never (0), when equipped (1), or always (2).
  445. displayBowAmmoCounts = 0
  446.  
  447. [Gathering]
  448.  
  449. ; Change false to true to enable this section. This section contains modifiers. Modifiers are increases and reduction in percent declared by 50, or -50.
  450. enabled = false
  451.  
  452. ; Modify the chance to drop resources from resource nodes affected by this category. This only works on resource nodes that do not have guaranteed drops.
  453. ; As example by default scrap piles in dungeons have a 20% chance to drop a item, if you set this option to 200, you will then have a 60% chance to drop iron.
  454. dropChance = 0
  455.  
  456. ; Each of these values increase or reduce the dropped items from destroyed objects with tools (Stones, Trees, Resource nodes, etc.) by %.
  457. ; The value 50 will increase the dropped wood from trees from 10 to 15. The value -50 will reduce the amount of dropped wood from 10 to 5.
  458. wood = 0
  459. fineWood = 0
  460. coreWood = 0
  461. elderBark = 0
  462. yggdrasilWood = 0
  463. blackwood = 0
  464. stone = 0
  465. grausten = 0
  466. blackMarble = 0
  467. tinOre = 0
  468. copperOre = 0
  469.  
  470. ; copperScrap doesn't increase drop rate from looting, ex. killing Dvergrs.
  471. copperScrap = 0
  472. ironScrap = 0
  473. silverOre = 0
  474. chitin = 0
  475.  
  476. ; feather will also affect the drops from shooting gulls/crows, as well as drops from trees.
  477. feather = 0
  478.  
  479. ; Ashlands
  480. flametalOre = 0
  481. proustitePowder = 0
  482.  
  483. [Pickable]
  484.  
  485. ; Change false to true to enable this section.
  486. ; Each value below (in percent) will modify the yield when "picking" items (default key E) such as berries and flowers.
  487. ; A value of 100 will double drops, 200 will triple and so on.
  488. enabled = false
  489.  
  490. ; All berries, all mushrooms, onions and carrots
  491. edibles = 0
  492.  
  493. ; Barley, Flax, Dandelion, Thistle, Carrot Seeds, Turnip Seeds, Turnip, Onion Seeds
  494. flowersAndIngredients = 0
  495.  
  496. ; Bone Fragments, Flint, Stone, Wood (branches on the ground)
  497. materials = 0
  498.  
  499. ; Amber, Amber Pearl, Coins, Ruby
  500. valuables = 0
  501.  
  502. ; Surtling Core only
  503. surtlingCores = 0
  504.  
  505. ; Black Core only
  506. blackCores = 0
  507.  
  508. ; Items needed to sacrifice to bosses (excluding the first two bosses)
  509. questItems = 0
  510.  
  511. [Durability]
  512.  
  513. ; Change false to true to enable this section. This section contains modifiers.
  514. ; Modifiers are increases and reduction in percent declared by 50, or -50.
  515. enabled = false
  516.  
  517. ; Each of these values increase or reduce the durability of the specific item type by %.
  518. ; The value 50 will increase the durability from 100 to 150. The value -50 will reduce the durability from 100 to 50.
  519. axes = 0
  520. pickaxes = 0
  521. hammer = 0
  522. cultivator = 0
  523. hoe = 0
  524. weapons = 0
  525. armor = 0
  526. bows = 0
  527. shields = 0
  528. torch = 0
  529.  
  530. [Armor]
  531.  
  532. ; Change false to true to enable this section. This section contains modifiers.
  533. ; Modifiers are increases and reduction in percent declared by 50, or -50.
  534. enabled = false
  535.  
  536. ; Each of these values increase or reduce the armor of the specific item type by %.
  537. ; The value 50 will increase the armor from 14 to 21. The value -50 will reduce the armor from 14 to 7.
  538. helmets = 0
  539. chests = 0
  540. legs = 0
  541. capes = 0
  542.  
  543. [Kiln]
  544.  
  545. ; Change false to true to enable this section.
  546. enabled = true
  547.  
  548. ; Maximum amount of wood in a Kiln.
  549. maximumWood = 25
  550.  
  551. ; Change false to true to disable Fine Wood processing.
  552. dontProcessFineWood = true
  553.  
  554. ; Change false to true to disabled Round Log processing.
  555. dontProcessRoundLog = true
  556.  
  557. ; The time it takes for the Kiln to produce a single piece of coal in seconds.
  558. productionSpeed = 15
  559.  
  560. ; Instead of dropping the items, they will be placed inside the nearest nearby chests.
  561. autoDeposit = true
  562.  
  563. ; The Kiln will pull wood from nearby chests to be automatically added to it when its empty.
  564. ; This option respects the dontProcessFineWood and dontProcessRoundLog settings.
  565. autoFuel = true
  566.  
  567. ; Stops autoFuel (looking for fuel) when there is at leasts this quantity of Coal in nearby chests
  568. ; (ignored if set to 0)
  569. stopAutoFuelThreshold = 200
  570.  
  571. ; This option prevents the Kiln to pull items from warded areas if it isn't placed inside of it.
  572. ; For convenience, we recommend this to be set to true.
  573. ignorePrivateAreaCheck = true
  574.  
  575. ; The range of the chest detection for the auto deposit and fuel features.
  576. ; Maximum is 50
  577. autoRange = 10
  578.  
  579. [Map]
  580.  
  581. ; Change false to true to enable this section.
  582. enabled = true
  583.  
  584. ; With this enabled you will receive the same exploration progression as other players on the server.
  585. ; This will also enable the option for the server to sync everyones exploration progression on connecting to the server.
  586. shareMapProgression = false
  587.  
  588. ; The radius of the map that you explore when moving.
  589. exploreRadius = 200
  590.  
  591. ; Prevents you and other people on the server to turn off their map sharing option.
  592. preventPlayerFromTurningOffPublicPosition = false
  593.  
  594. ; This option automatically shares created pins with everyone playing on the server.
  595. shareAllPins = false
  596.  
  597. ; Display carts and boats on the map
  598. displayCartsAndBoats = true
  599.  
  600. [Player]
  601.  
  602. ; Change false to true to enable this section.
  603. enabled = true
  604.  
  605. ; The base amount of carry weight of your character.
  606. baseMaximumWeight = 300
  607.  
  608. ; Increase the buff you receive to your carry weight from Megingjord's girdle.
  609. baseMegingjordBuff = 150
  610.  
  611. ; Increase auto pickup range of all items.
  612. baseAutoPickUpRange = 2
  613.  
  614. ; Disable all types of camera shake.
  615. disableCameraShake = false
  616.  
  617. ; The base unarmed damage multiplied by your skill level. 120 will result in a maximum of up to 12 damage when you have a skill level of 10.
  618. baseUnarmedDamage = 70
  619.  
  620. ; When changed to true, you will not be permitted to place a crop within the grow radius of another crop.
  621. cropNotifier = true
  622.  
  623. ; How many seconds each comfort level contributes to the rested bonus.
  624. restSecondsPerComfortLevel = 60
  625.  
  626. ; Change the death penalty in percentage, where higher will increase the death penalty and lower will reduce it.
  627. ; This is a modifier value. 50 will increase it by 50%, -50 will reduce it by 50%.
  628. deathPenaltyMultiplier = 0
  629.  
  630. ; If set to true, this option will automatically repair your equipment when you interact with the appropriate workbench.
  631. autoRepair = false
  632.  
  633. ; Boss buff duration (seconds)
  634. guardianBuffDuration = 300
  635.  
  636. ; Boss buff cooldown (seconds)
  637. guardianBuffCooldown = 1200
  638.  
  639. ; Disable the Guardian Buff animation
  640. disableGuardianBuffAnimation = false
  641.  
  642. ; If set to true, when equipping a one-handed weapon, the best shield from your inventory is automatically equipped.
  643. ; (Best is determined by highest block power)
  644. autoEquipShield = false
  645.  
  646. ; When unequipping a one-handed weapon also unequip shield from inventory.
  647. autoUnequipShield = false
  648.  
  649. ; If set to true, weapon switches requested mid-attack will be carried out when the current attack is finished instead of being ignored.
  650. queueWeaponChanges = false
  651.  
  652. ; If set to true, you will always skip the intro of the game.
  653. skipIntro = false
  654.  
  655. ; If set to false, disables the "I have arrived!" message on player spawn.
  656. iHaveArrivedOnSpawn = true
  657.  
  658. ; If set to true, you will not put away / unequip your items when swimming.
  659. dontUnequipItemsWhenSwimming = false
  660.  
  661. ; If set to true, items will be re-equipped when you exit water after swimming (if they were hidden automatically)
  662. reequipItemsAfterSwimming = false
  663.  
  664. ; This value represents how much the fall damage should be scaled in +/- %. This is a modifier value.
  665. ; The value 50 would result in 50% increased fall damage. The value -50 would result in 50% reduced fall damage.
  666. fallDamageScalePercent = 0
  667.  
  668. ; Max fall damage. Game default is 100 (so with enough health, falls can't kill).
  669. maxFallDamage = 100
  670.  
  671. ; If set to true, all tutorials will skip from now on. You can turn this config off and reset the tutorial (in the settings) at any time.
  672. skipTutorials = false
  673.  
  674. ; Disable the encumbered state when you carry too many items (overweight)
  675. disableEncumbered = false
  676.  
  677. ; Allow auto pickup of items when encumbered (overweight)
  678. autoPickUpWhenEncumbered = false
  679.  
  680. ; Shortens the teleport time as much as much as possible
  681. disableEightSecondTeleport = false
  682.  
  683. [Server]
  684.  
  685. ; Change false to true to enable this section.
  686. enabled = true
  687.  
  688. ; Modify the maximum amount of players on your Server.
  689. maxPlayers = 10
  690.  
  691. ; Removes the requirement to have a server password.
  692. disableServerPassword = false
  693.  
  694. ; This settings add a version control check to make sure that people that try to join your game or the server you try to join has V+ installed
  695. ; WE HEAVILY RECOMMEND TO NEVER DISABLE THIS!
  696. enforceMod = true
  697.  
  698. ; Changes whether the server will force it's config on clients that connect. Only affects servers.
  699. ; WE HEAVILY RECOMMEND TO NEVER DISABLE THIS!
  700. serverSyncsConfig = true
  701.  
  702. ; If false allows you to keep your own defined hotkeys instead of synchronising the ones declared for the server.
  703. ; Sections need to be enabled in your local configuration to load hotkeys.
  704. ; This is a client side setting and not affected by server settings.
  705. serverSyncHotkeys = false
  706.  
  707. [Stamina]
  708.  
  709. ; Change false to true to enable this section. This section contains modifiers.
  710. ; Modifiers are increases and reduction in percent declared by 50, or -50.
  711. enabled = false
  712.  
  713. ; Changes the amount of stamina cost of using the dodge roll by %
  714. dodgeStaminaUsage = 0
  715.  
  716. ; Changes the stamina drain of being overweight by %
  717. encumberedStaminaDrain = 0
  718.  
  719. ; Changes the stamina cost of jumping by %
  720. jumpStaminaDrain = 0
  721.  
  722. ; Changes the stamina cost of running by %
  723. runStaminaDrain = 0
  724.  
  725. ; Changes the stamina drain by sneaking by %
  726. sneakStaminaDrain = 0
  727.  
  728. ; Changes the total amount of stamina recovered per second by %
  729. staminaRegen = 0
  730.  
  731. ; Changes the delay until stamina regeneration sets in by %
  732. staminaRegenDelay = 0
  733.  
  734. ; Changes the stamina drain of swimming by %
  735. swimStaminaDrain = 0
  736.  
  737. [StaminaUsage]
  738.  
  739. ; Change false to true to enable this section. This section contains modifiers.
  740. ; Modifiers are increases and reduction in percent declared by 50, or -50.
  741. enabled = false
  742.  
  743. ; Each of these values change the respective tool in stamina usage by increases and reduction in percent declared by 50, or -50.
  744. axes = 0
  745. blocking = 0
  746. bows = 0
  747. clubs = 0
  748. knives = 0
  749. pickaxes = 0
  750. polearms = 0
  751. spears = 0
  752. swords = 0
  753. unarmed = 0
  754. hammer = 0
  755. hoe = 0
  756. cultivator = 0
  757. fishing = 0
  758.  
  759. [EitrUsage]
  760.  
  761. ; Change false to true to enable this section. This section contains modifiers.
  762. ; Modifiers are increases and reduction in percent declared by 50, or -50.
  763. enabled = false
  764.  
  765. ; Each of these values change the respective tool in Eitr usage by increases and reduction in percent declared by 50, or -50.
  766. bloodMagic = 0
  767. elementalMagic = 0
  768.  
  769. [HealthUsage]
  770.  
  771. ; Change false to true to enable this section. This section contains modifiers.
  772. ; Modifiers are increases and reduction in percent declared by 50, or -50.
  773. enabled = false
  774.  
  775. ; Each of these values change the respective tool in health usage by increases and reduction in percent declared by 50, or -50.
  776. bloodMagic = 0
  777.  
  778. [StructuralIntegrity]
  779.  
  780. ; Change false to true to enable this section.
  781. enabled = false
  782.  
  783. ; Disables the entire structural integrity system and allows for placement in free air, does not prevent building damage.
  784. disableStructuralIntegrity = false
  785.  
  786. ; Disables any damage from anything to all player built structures. Does not prevent damage from structural integrity.
  787. disableDamageToPlayerStructures = false
  788.  
  789. ; Disables any damage from anything to all player built boats.
  790. disableDamageToPlayerBoats = false
  791.  
  792. ; Disables water force damage to all player built boats.
  793. disableWaterDamageToPlayerBoats = false
  794.  
  795. ; Disables any damage from anything to all player built carts.
  796. disableDamageToPlayerCarts = false
  797.  
  798. ; Disables water force damage to all player built carts.
  799. disableWaterDamageToPlayerCarts = false
  800.  
  801. ; Each of these values reduce the loss of structural integrity by distance by % less.
  802. ; The value 100 would result in disabled structural integrity over distance, does not allow for placement in free air without disableStructuralIntegrity.
  803. wood = 0
  804. stone = 0
  805. iron = 0
  806. hardWood = 0
  807. marble = 0
  808. ashstone = 0
  809. ancient = 0
  810.  
  811. [Ward]
  812.  
  813. ; Change false to true to enable this section.
  814. enabled = false
  815.  
  816. ; The range of wards by meters.
  817. wardRange = 20
  818.  
  819. ; Set the enemy spawn radius around wards in meters
  820. ; This value equals wardRange if its set to 0.
  821. wardEnemySpawnRange = 0
  822.  
  823. [Workbench]
  824.  
  825. ; Change false to true to enable this section.
  826. enabled = true
  827.  
  828. ; Set the workbench radius in meters.
  829. workbenchRange = 30
  830.  
  831. ; Set the enemy spawn radius around workbenches in meters
  832. ; This value equals workbenchRange if its set to 0.
  833. workbenchEnemySpawnRange = 0
  834.  
  835. ; Sets the workbench attachment (e.g. anvil) radius.
  836. workbenchAttachmentRange = 30
  837.  
  838. ; Disables the roof and exposure requirement to use a workbench.
  839. disableRoofCheck = true
  840.  
  841. [Wagon]
  842.  
  843. ; Change false to true to enable this section.
  844. enabled = false
  845.  
  846. ; Change the base wagon physical mass of the wagon object.
  847. ; This is essentially the base weight of a cart.
  848. wagonBaseMass = 20
  849.  
  850. ; This value changes the physical weight of wagons by +/- more/less from item weight inside.
  851. ; The value 50 would increase the weight by 50% more. The value -100 would remove the entire extra weight.
  852. wagonExtraMassFromItems = 0
  853.  
  854. [Inventory]
  855.  
  856. ; Change false to true to enable this section.
  857. enabled = true
  858.  
  859. ; Player inventory number of rows (inventory is resized up to 6 rows, higher values will add a scrollbar). default 4, min 4, max 20
  860. playerInventoryRows = 4
  861.  
  862. ; Wood chest number of columns
  863. ; (default 5, 3 min, 8 max)
  864. woodChestColumns = 5
  865.  
  866. ; Wood chest number of rows (more than 4 rows will add a scrollbar).
  867. ; (default 2, min 2, 10 max)
  868. woodChestRows = 4
  869.  
  870. ; Personal chest number of columns.
  871. ; (default 3, 3 min, 8 max)
  872. personalChestColumns = 3
  873.  
  874. ; Personal chest number of rows
  875. ; (default 2, 2 min, 20 max)
  876. personalChestRows = 4
  877.  
  878. ; Iron chest number of columns.
  879. ; (default 6, min 3, max 8)
  880. ironChestColumns = 6
  881.  
  882. ; Iron chest number of rows (more than 4 rows will add a scrollbar)
  883. ; (default 4, min 3, max 20)
  884. ironChestRows = 4
  885.  
  886. ; Blackmetal chests already have 8 columns by default but now you can lower it
  887. ; (default 8, min 3, max 8)
  888. blackmetalChestColumns = 8
  889.  
  890. ; Blackmetal number of rows (more than 4 rows will add a scrollbar)
  891. ; (default 4, min 3, max 20)
  892. blackmetalChestRows = 4
  893.  
  894. ; Cart (Wagon) inventory number of columns
  895. ; (default 8, min 6, max 8)
  896. cartInventoryColumns = 8
  897.  
  898. ; Cart (Wagon) inventory number of rows (more than 4 rows will add a scrollbar)
  899. ; (default 3, min 3, max 30)
  900. cartInventoryRows = 4
  901.  
  902. ; Karve (small boat) inventory number of columns
  903. ; (default 2, min 2, max 8)
  904. karveInventoryColumns = 4
  905.  
  906. ; Karve (small boat) inventory number of rows (more than 4 rows will add a scrollbar)
  907. ; (default 2, min 2, max 30)
  908. karveInventoryRows = 4
  909.  
  910. ; Longboat (large boat) inventory number of columns
  911. ; (default 8, min 6, max 8)
  912. longboatInventoryColumns = 8
  913.  
  914. ; Longboat (large boat) inventory number of rows (more than 4 rows will add a scrollbar)
  915. ; (default 3, min 3, max 30)
  916. longboatInventoryRows = 4
  917.  
  918. ; By default tools and weapons go into inventories top to bottom and other materials bottom to top.
  919. ; Set to true to make all items go into the inventory top to bottom.
  920. inventoryFillTopToBottom = false
  921.  
  922. ; By default items go to their original position when picking up your tombstone.
  923. ; Set to true to make all stacks try to merge with an existing stack first.
  924. mergeWithExistingStacks = true
  925.  
  926. [FreePlacementRotation]
  927.  
  928. ; Change false to true to enable this section, if you set this to false the mode will not be accessible.
  929. enabled = false
  930.  
  931. ; Rotates placement marker by 1 degree with keep ability to attach to nearly pieces.
  932. rotateY = LeftAlt
  933. rotateX = C
  934. rotateZ = V
  935.  
  936. ; Copy rotation of placement marker from target piece in front of you.
  937. copyRotationParallel = F
  938.  
  939. ; Set rotation to be perpendicular to piece in front of you.
  940. copyRotationPerpendicular = G
  941.  
  942. [Shields]
  943.  
  944. ; Change false to true to enable this section, if you set this to false the mode will not be accessible.
  945. enabled = false
  946.  
  947. ; Increase or decrease the block value on all shields in %. -50 would be 50% less block rating, 50 would be 50% more block rating.
  948. blockRating = 0
  949.  
  950. [FirstPerson]
  951.  
  952. ; Change false to true to enable this section.
  953. enabled = false
  954.  
  955. ; Hotkey to enable First Person.
  956. hotkey = F10
  957.  
  958. ; Default Field Of View to use.
  959. defaultFOV = 65.0
  960.  
  961. ; Hotkey to raise Field Of View.
  962. raiseFOVHotkey = PageUp
  963.  
  964. ; Hotkey to lower Field Of View.
  965. lowerFOVHotkey = PageDown
  966.  
  967. [GridAlignment]
  968.  
  969. ; Change false to true to enable this section.
  970. ; This offers a global fixed grid system to make precise placements.
  971. enabled = false
  972.  
  973. ; Key to enable grid alignment.
  974. align = LeftAlt
  975.  
  976. ; Key to toggle grid alignment.
  977. alignToggle = F7
  978.  
  979. ; Key to change the default alignment.
  980. changeDefaultAlignment = F6
  981.  
  982. [CraftFromChest]
  983.  
  984. ; Change false to true to enable this section.
  985. ; This feature allows you to craft from nearby chests when in range.
  986. enabled = true
  987.  
  988. ; Change false to true to disable this feature when using a Cooking Station.
  989. disableCookingStation = false
  990.  
  991. ; If in a workbench area, uses it as reference point when scanning for chests.
  992. checkFromWorkbench = true
  993.  
  994. ; This option prevents crafting to pull items from warded areas if the player doesnt have access to it.
  995. ignorePrivateAreaCheck = false
  996.  
  997. ; The range of the chest detection in meters.
  998. range = 50
  999.  
  1000. ; The interval in seconds that the feature scans your nearby chests.
  1001. ; We recommend not going below 3 seconds.
  1002. lookupInterval = 3
  1003.  
  1004. ; Allows the system to use and see contents of carts for crafting. Might also allow use of other modded containers or vehicles not accessible otherwise.
  1005. allowCraftingFromCarts = true
  1006.  
  1007. ; Allows the system to use and see contents of ships for crafting. Might also allow use of other modded containers or vehicles not accessible otherwise.
  1008. allowCraftingFromShips = true
  1009.  
  1010. [Windmill]
  1011.  
  1012. ; Change false to true to enable this section.
  1013. enabled = true
  1014.  
  1015. ; Maximum amount of barley in a windmill.
  1016. maximumBarley = 50
  1017.  
  1018. ; The time it takes for the windmill to produce a single ingot in seconds.
  1019. productionSpeed = 10
  1020.  
  1021. ; Ignore wind intensity so it always takes the production speed value to process one barley.
  1022. ignoreWindIntensity = false
  1023.  
  1024. ; Instead of dropping the items, they will be placed inside the nearest nearby chests.
  1025. autoDeposit = false
  1026.  
  1027. ; The Windmill will pull barley from nearby chests to be automatically added to it when its empty.
  1028. autoFuel = true
  1029.  
  1030. ; This option prevents the Windmill to pull items from warded areas if it isn't placed inside of it.
  1031. ; For convenience, we recommend this to be set to true.
  1032. ignorePrivateAreaCheck = true
  1033.  
  1034. ; The range of the chest detection for the auto deposit and auto fuel features.
  1035. ; Maximum is 50
  1036. autoRange = 20
  1037.  
  1038. [SpinningWheel]
  1039.  
  1040. ; Change false to true to enable this section.
  1041. enabled = true
  1042.  
  1043. ; Maximum amount of flax in a spinning wheel.
  1044. maximumFlax = 50
  1045.  
  1046. ; The time it takes for the spinning wheel to produce linen thread.
  1047. productionSpeed = 30
  1048.  
  1049. ; Instead of dropping the items, they will be placed inside the nearest nearby chests.
  1050. autoDeposit = false
  1051.  
  1052. ; The Spinning Wheel will pull flax from nearby chests to be automatically added to it when its empty.
  1053. autoFuel = true
  1054.  
  1055. ; This option prevents the Spinning Wheel to pull items from warded areas if it isn't placed inside of it.
  1056. ; For convenience, we recommend this to be set to true.
  1057. ignorePrivateAreaCheck = true
  1058.  
  1059. ; The range of the chest detection for the auto deposit and auto fuel features
  1060. ; Maximum is 50
  1061. autoRange = 20
  1062.  
  1063. [EitrRefinery]
  1064.  
  1065. ; Change false to true to enable this section.
  1066. enabled = false
  1067.  
  1068. ; Maximum amount of sap in an Eitr Refinery.
  1069. maximumSap = 20
  1070.  
  1071. ; Maximum amount of soft tissue in an Eitr Refinery.
  1072. maximumSoftTissue = 20
  1073.  
  1074. ; The time it takes for the Eitr Refinery to produce a single eitr in seconds.
  1075. productionSpeed = 40
  1076.  
  1077. ; Instead of dropping the items, they will be placed inside the nearest nearby chests.
  1078. autoDeposit = true
  1079.  
  1080. ; The Eitr Refinery will pull sap and soft tissue from nearby chests to be automatically added to it when it's empty.
  1081. autoFuel = true
  1082.  
  1083. ; This option prevents the Eitr Refinery to pull items from warded areas if it isn't placed inside of it.
  1084. ; For convenience, we recommend this to be set to true.
  1085. ignorePrivateAreaCheck = true
  1086.  
  1087. ; The range of the chest detection for the auto deposit and auto fuel features.
  1088. ; Maximum is 50
  1089. autoRange = 10
  1090.  
  1091. [PlayerProjectile]
  1092.  
  1093. ; Change false to true to enable this section.
  1094. enabled = false
  1095.  
  1096. ; Value of 50 would increase the minimum charge velocity from 2 to 3.
  1097. playerMinChargeVelocityMultiplier = 0
  1098.  
  1099. ; Value of 50 would increase the maximum charge velocity (of Finwood bow) from 50 to 75.
  1100. playerMaxChargeVelocityMultiplier = 0
  1101.  
  1102. ; Value of (+)50 increase in accuracy will change the variance of arrows 20 degree to 10 degree at the point of minimum charge release.
  1103. playerMinChargeAccuracyMultiplier = 0
  1104.  
  1105. ; Value of (+)50 increase in accuracy will change the variance of arrows 1 degree to 0.5 degree at the point of maximum charge release.
  1106. playerMaxChargeAccuracyMultiplier = 0
  1107.  
  1108. ; Enabling this option will linearly scale by skill level from the base values of the weapon to the modified values (according to multipliers above).
  1109. enableScaleWithSkillLevel = false
  1110.  
  1111. [MonsterProjectile]
  1112.  
  1113. ; Change false to true to enable this section.
  1114. enabled = false
  1115.  
  1116. ; Value of 10 would increase the projectile velocity from 50 to 55.
  1117. monsterMaxChargeVelocityMultiplier = 0
  1118.  
  1119. ; Value of (+)10 increase in accuracy will change the variance of projectile 1 degree to 0.9 degree at the point of projectile release.
  1120. monsterMaxChargeAccuracyMultiplier = 0
  1121.  
  1122. [Tameable]
  1123.  
  1124. ; Change false to true to enable this section.
  1125. enabled = false
  1126.  
  1127. ; A comma-separated list of animals that can be tamed.
  1128. ; Valid types are: boar, hen, wolf, lox, asksvin, all, none
  1129. animalTypes = all
  1130.  
  1131. ; Modify what happens when a tamed creature is attacked.
  1132. ; 0 = normal, 1 = essential(deadly attacks stun instead of kill, tamed creatures can still die rarely), 2 = immortal.
  1133. mortality = 0
  1134.  
  1135. ; This will circumvent the mortality setting, so even if tamed creatures are immortal, players can still kill them with a butcher knife.
  1136. ; For this option to work you need to have mortality to set to either essential or immortal.
  1137. ownerDamageOverride = true
  1138.  
  1139. ; How long it takes for a tamed creature to recover if mortality is set to 1(essential) and they are stunned.
  1140. stunRecoveryTime = 10
  1141.  
  1142. ; If the tamed creature is recovering from a stun, then add Stunned to the hover text on mouse over.
  1143. stunInformation = false
  1144.  
  1145. ; A multiplier for the amount of time it takes to fully tame a creature in seconds.
  1146. ; A value of 100 will double the time it takes to tame a creature, -100 will instantly tame the creature.
  1147. tameTimeMultiplier = 0
  1148.  
  1149. ; A multiplier for the taming bonus provided by the Brew of animal whispers
  1150. ; A value of 100 will double the taming bonus, -100 will prevent a creature from taming while the buff is in effect.
  1151. tameBoostMultiplier = 0
  1152.  
  1153. ; A multiplier for the range that a taming boost can be applied to a creature.
  1154. ; A value of 100 will double the range, -100 will prevent the buff from being applied.
  1155. tameBoostRangeMultiplier = 0
  1156.  
  1157. ; Set to true to ignore hunger requirements while taming.
  1158. ; Still requires you food to initiate the taming process.
  1159. ignoreHunger = false
  1160.  
  1161. ; Set to true to allow taming even when the creature is alerted.
  1162. ; For more information see https://valheim.fandom.com/wiki/Creature_senses
  1163. ignoreAlerted = false
  1164.  
  1165. ; For a more in-depth explanation on how Breeding works in Valheim please visit:
  1166. ; https://valheim.fandom.com/wiki/Taming#Breeding
  1167. [Procreation]
  1168.  
  1169. ; Change false to true to enable this section.
  1170. enabled = true
  1171.  
  1172. ; A comma-separated list of animals that can be tamed.
  1173. ; Valid types are: boar, hen, wolf, lox, asksvin, all, none
  1174. animalTypes = all
  1175.  
  1176. ; Set to true to display the amount of love points a creature has.
  1177. ; When they become pregnant it will display the amount of time until they give birth.
  1178. loveInformation = true
  1179.  
  1180. ; Set to true to display the amount of time a newborn creature will take to grow up.
  1181. offspringInformation = true
  1182.  
  1183. ; A multiplier for the amount of successful checks required for a creature to become pregnant
  1184. ; A value of 100 will double the amount of successful checks required
  1185. ; -100 will remove the requirement and the creature will instantly become pregnant.
  1186. requiredLovePointsMultiplier = 0
  1187.  
  1188. ; A multiplier for the time it takes for a creature to give birth after becoming pregnant.
  1189. ; A value of 100 will double the pregnancy duration, -100 will cause the creature to give birth instantly.
  1190. pregnancyDurationMultiplier = 0
  1191.  
  1192. ; A multiplier for the chance of a creature gaining a love point.
  1193. ; A value of 100 will double the chance of gaining a love point, -100 will prevent the creature from gaining a love point.
  1194. pregnancyChanceMultiplier = 0
  1195.  
  1196. ; A multiplier for the range that a creature can gain a love point from another creature in meters.
  1197. ; A value of 100 will double the range, -100 will make them unable to procreate.
  1198. partnerCheckRangeMultiplier = 0
  1199.  
  1200. ; Set to true to ignore hunger requirements while breeding.
  1201. ; Animals will not require food to initiate the breeding process.
  1202. ignoreHunger = false
  1203.  
  1204. ; Set to true to allow animals to breed even when they are alerted
  1205. ; For more information see https://valheim.fandom.com/wiki/Creature_senses
  1206. ignoreAlerted = false
  1207.  
  1208. ; A multiplier for the amount of offspring that can be nearby a creature before they will stop breeding.
  1209. ; A value of 100 will double the amount of offspring that can be nearby, -100 will make them unable to breed.
  1210. creatureLimitMultiplier = 0
  1211.  
  1212. ; A multiplier for the amount of time it takes for a creature to grow up after being born. Does not apply to eggs.
  1213. ; A value of 100 will double the time it takes to grow into an adult, -100 will cause the offspring to immediately mature.
  1214. maturityDurationMultiplier = 0
  1215.  
  1216. [GameClock]
  1217.  
  1218. ; Change false to true to enable this section.
  1219. enabled = false
  1220.  
  1221. ; Change time formatting from 24hr to AM-PM.
  1222. useAMPM = false
  1223.  
  1224. ; Change font size of time text.
  1225. textFontSize = 34
  1226.  
  1227. ; Change how red the time text is (51/255).
  1228. textRedChannel = 248
  1229.  
  1230. ; Change how green the time text is (51/255).
  1231. textGreenChannel = 105
  1232.  
  1233. ; Change how blue the time text is (51/255).
  1234. textBlueChannel = 0
  1235.  
  1236. ; Change how transparent the time text is (255 is solid with no transparency).
  1237. textTransparencyChannel = 255
  1238.  
  1239. [Brightness]
  1240.  
  1241. ; Change false to true to enable this section.
  1242. enabled = false
  1243.  
  1244. ; Changes how bright it looks at night. A value between 5 and 10 will result in nearly double in brightness at night.
  1245. nightBrightnessMultiplier = 0
  1246.  
  1247. [Chat]
  1248.  
  1249. ; Change false to true to enable this section.
  1250. enabled = false
  1251.  
  1252. ; If the player is outside of this range in meters in comparison to the creator of the shout you will not see the message on the map or in the chat. If this is set to 0, its disabled.
  1253. shoutDistance = 0
  1254.  
  1255. ; With this option enabled you will see the shout message in your chat window even if you are outside of shoutDistance.
  1256. outOfRangeShoutsDisplayInChatWindow = true
  1257.  
  1258. ; If the player is outside of this range in meters in comparison to the creator of the ping on the map you will not see the ping on the map. If this is set to 0, its disabled.
  1259. pingDistance = 0
  1260.  
  1261. ; Disable the forced upper and lower case conversions for in-game text messages of all types.
  1262. forcedCase = true
  1263.  
  1264. ; This value determines the range in meters that you can see whisper text messages by default.
  1265. defaultWhisperDistance = 4
  1266.  
  1267. ; This value determines the range in meters that you can see normal text messages by default.
  1268. defaultNormalDistance = 15
  1269.  
  1270. ; This value determines the range in meters that you can see shout text messages by default.
  1271. defaultShoutDistance = 70
  1272.  
  1273. [LootDrop]
  1274.  
  1275. ; Change false to true to enable this section, if you set this to false the mode will not be accesible
  1276. enabled = false
  1277.  
  1278. ; Change the amount of loot dropped when creatures or monsters are slain.
  1279. ; A value of -100 will eliminate all drops, 0 will have no effect, 100 will double drops, 200 will triple and so on.
  1280. lootDropAmountMultiplier = 0
  1281.  
  1282. ; Change the chance of loot dropping when creatures or monsters are slain.
  1283. ; A value of -100 will eliminate all drops, 0 will have no effect, 100 will double the percent of getting a drop, 200 will triple and so on.
  1284. ; Example: If a drop has a 40% chance, setting this to 200 will make that chance 80%,
  1285. ; and setting it to 300 will make it 100% (120% technically, but anything above 100% acts as 100%)
  1286. lootDropChanceMultiplier = 0
  1287.  
  1288. [WispSpawner]
  1289.  
  1290. ; Change false to true to enable this section.
  1291. enabled = false
  1292.  
  1293. ; This value determines the maximum amount of Wisp per spawner.
  1294. maximumWisps = 3
  1295.  
  1296. ; This value determines if the Wisps can spawn during the day.
  1297. onlySpawnAtNight = true
  1298.  
  1299. ; This value determines the rate at which the Wisps try to spawn. A multiplier of -50 will result in a wisp trying to spawn every 2.5 seconds (5 seconds by default).
  1300. wispSpawnIntervalMultiplier = 0
  1301.  
  1302. ; This value determines the chance of a Wisp to spawn. A multiplier of 200 will result in a 100% wisp spawn chance.
  1303. wispSpawnChanceMultiplier = 0
  1304.  
  1305. [Demister]
  1306.  
  1307. ; Change false to true to enable this section.
  1308. enabled = false
  1309.  
  1310. ; This value determines the range of Wisp Light demister field.
  1311. wispLight = 10
  1312.  
  1313. ; This value determines the range of Wisp Torch demister field.
  1314. wispTorch = 12
  1315.  
  1316. ; This value determines the range of Mistwalker demister field.
  1317. mistwalker = 5
  1318.  
  1319. [HotTub]
  1320.  
  1321. ; Change false to true to enable this section.
  1322. enabled = false
  1323.  
  1324. ; If set to true, the hot tub will stay at max fuel level, without consuming any fuel.
  1325. infiniteFuel = false
  1326.  
  1327. ; The hot tub will fuel itself from nearby chests.
  1328. autoFuel = false
  1329.  
  1330. ; This option allows the hot tub to fuel itself from chests that it doesn't share a warded area with.
  1331. ; For convenience, we recommend this to be set to true.
  1332. ignorePrivateAreaCheck = true
  1333.  
  1334. ; The range of the chest detection for the auto fuel feature.
  1335. ; Maximum is 50
  1336. autoRange = 10
  1337.  
  1338. [ShieldGenerator]
  1339.  
  1340. ; Change false to true to enable this section.
  1341. enabled = false
  1342.  
  1343. ; If set to true, the shield generator will stay at max fuel level, without consuming any fuel.
  1344. infiniteFuel = false
  1345.  
  1346. ; The shield generator will fuel itself from nearby chests.
  1347. autoFuel = false
  1348.  
  1349. ; This option allows the shield generator to fuel itself from chests that it doesn't share a warded area with.
  1350. ; For convenience, we recommend this to be set to true.
  1351. ignorePrivateAreaCheck = true
  1352.  
  1353. ; The range of the chest detection for the auto fuel feature.
  1354. ; Maximum is 50
  1355. autoRange = 10
  1356.  
  1357. [Turret]
  1358.  
  1359. ; Change false to true to enable this section.
  1360. enabled = false
  1361.  
  1362. ; Change false to true to make the balista ignore players.
  1363. ignorePlayers = false
  1364.  
  1365. ; Change false to true to prevent consumption of Balista ammo.
  1366. unlimitedAmmo = false
  1367.  
  1368. ; This value determines the rate at which the balista turns. A multiplier of -50 will result in the balista turning 50% faster.
  1369. turnRate = 0
  1370.  
  1371. ; This value determines the rate of fire of the balista. A multiplier of -50 will result in the balista shooting 100% faster.
  1372. attackCooldown = 0
  1373.  
  1374. ; This value determines the distance a balista can see targets. A multiplier of 50 will result in the balista seeing 50% further.
  1375. viewDistance = 0
  1376.  
  1377. ; This value determines the velocity of the projectiles a ballista fires. A multiplier of 50 will result in the projectile velocity being 50% faster.
  1378. projectileVelocity = 0
  1379.  
  1380. ; This value determines the accuracy of the projectiles a ballista fires. A multiplier of 50 will result in the projectile being 50% more accurate.
  1381. projectileAccuracy = 0
  1382.  
  1383. [AutoStack]
  1384.  
  1385. ; Set to true to automatically perform the "Stack All" action on all chests in range.
  1386. enabled = true
  1387.  
  1388. ; Defines the range to search chests for the "Stack All" action.
  1389. autoStackAllRange = 10
  1390.  
  1391. ; This option prevents to "Stack All" into chests from warded areas if the player doesnt have access to it.
  1392. autoStackAllIgnorePrivateAreaCheck = false
  1393.  
  1394. ; Set to true to prevent equipable items to be stored automatically.
  1395. autoStackAllIgnoreEquipment = true
  1396.  
  1397. ; Set to true to prevent arrows and bolts to be stored automatically.
  1398. ignoreAmmo = true
  1399.  
  1400. ; Set to true to prevent food items to be stored automatically.
  1401. ignoreFood = true
  1402.  
  1403. ; Set to true to prevent mead to be stored automatically.
  1404. ignoreMead = true
  1405.  
  1406. [Oven]
  1407.  
  1408. ; Change false to true to enable this section.
  1409. enabled = false
  1410.  
  1411. ; If set to true, the oven will stay at max fuel level, without consuming any fuel.
  1412. infiniteFuel = false
  1413.  
  1414. ; The oven will fuel itself from nearby chests.
  1415. autoFuel = false
  1416.  
  1417. ; This option allows the oven to fuel itself from chests that it doesn't share a warded area with.
  1418. ; For convenience, we recommend this to be set to true.
  1419. ignorePrivateAreaCheck = true
  1420.  
  1421. ; The range of the chest detection for the auto fuel feature.
  1422. ; Maximum is 50
  1423. autoRange = 10
  1424.  
  1425. [SapCollector]
  1426.  
  1427. ; Change false to true to enable this section.
  1428. enabled = false
  1429.  
  1430. ; Configure the speed at which the collector produces sap in seconds, 75 seconds is 1 in-game hour.
  1431. sapProductionSpeed = 60
  1432.  
  1433. ; Configure the maximum amount of sap per collector
  1434. maximumSapPerCollector = 10
  1435.  
  1436. ; Instead of dropping the items, they will be placed inside the nearest nearby chests.
  1437. autoDeposit = false
  1438.  
  1439. ; The range of the chest detection for the auto deposit feature.
  1440. ; Maximum is 50
  1441. autoDepositRange = 10
  1442.  
  1443. ; Display the time until the collector produces sap, on hover.
  1444. showDuration = false
  1445.  
  1446. [Time]
  1447.  
  1448. ; Change false to true to enable this section.
  1449. enabled = false
  1450.  
  1451. ; Enables forcing a specific time of day. This option disables other day duration settings.
  1452. forcePartOfDay = false
  1453.  
  1454. ; The part of day the time should be frozen to. 0 would be middle of night, 0.5 will be middle of day
  1455. forcePartOfDayTime = 0.5
  1456.  
  1457. ; Sets the duration of a whole day. This will affect the day count and may change time of day once after activation (new Worlds are not affected).
  1458. totalDayTimeInSeconds = 1800
  1459.  
  1460. ; What percent of time is night. 0 is all daytime, 100 is all nighttime. Default is 30.
  1461. nightPercent = 30
  1462.  
  1463. [Ship]
  1464.  
  1465. ; Change false to true to enable this section.
  1466. enabled = true
  1467.  
  1468. ; This value determines the constant amount of force applied to the ship when sailing forward.
  1469. ; A multiplier of 50 will result in the ship being 50% faster, -50 will result in the ship being 50% slower.
  1470. forwardSpeed = 50
  1471.  
  1472. ; This value determines the amount of force applied to the ship when sailing backward.
  1473. ; A multiplier of 50 will result in the ship moving backward 50% faster, -50 will result in the opposite.
  1474. backwardSpeed = 50
  1475.  
  1476. ; This value determines the speed of turning the wheel of the ship.
  1477. ; A multiplier of 50 will result in the wheel turning 50% faster, -50 will result in the opposite.
  1478. rudderSpeed = 50
  1479.  
  1480. ; This value determines the force applied to the ship when steering.
  1481. ; A multiplier of 50 will result in the ship turning 50% faster, -50 will result in the opposite.
  1482. steerForce = 50
  1483.  
  1484. ; This value determines the amount of damage the ship takes while sailing.
  1485. ; A multiplier of 50 will result in the ship taking 50% more damage, -50 will result in the opposite.
  1486. waterImpactDamage = 0
  1487.  
  1488. [Egg]
  1489.  
  1490. ; Change false to true to enable this section.
  1491. enabled = true
  1492.  
  1493. ; If set to true the time until the egg hatches will be displayed on hover.
  1494. showHatchTime = true
  1495.  
  1496. ; This value determines the time it takes for an egg to initially hatch into a chicken in seconds.
  1497. ; A value of 300 means 5 minutes.
  1498. hatchTime = 300
  1499.  
  1500. ; This value determines the time it takes for a chicken to grow into an adult in seconds.
  1501. ; A value of 3000 means 50 minutes.
  1502. growTime = 3000
  1503.  
  1504. ; This value determines whether or not an egg requires a roof and fire to grow.
  1505. ; If set to false, eggs will grow anywhere.
  1506. requireShelter = true
  1507.  
  1508. ; This value determines whether or not eggs can grow in a stack on the ground.
  1509. ; If set to true eggs will grow as many chickens as there are eggs in the dropped stack.
  1510. canStack = true
  1511.  
  1512. ; If set to true eggs are sold by Haldor without any requirements.
  1513. soldByDefault = false
  1514.  
  1515. ; This value determines the cost of an egg sold by Haldor
  1516. sellPrice = 1500
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