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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7.     print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8.     script.Parent = Player.Character
  9.  
  10.     --RemoteEvent for communicating
  11.     local Event = Instance.new("RemoteEvent")
  12.     Event.Name = "UserInput_Event"
  13.  
  14.     --Fake event to make stuff like Mouse.KeyDown work
  15.     local function fakeEvent()
  16.         local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17.         t.connect = t.Connect
  18.         return t
  19.     end
  20.  
  21.     --Creating fake input objects with fake variables
  22.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26.     end}
  27.     --Merged 2 functions into one by checking amount of arguments
  28.     CAS.UnbindAction = CAS.BindAction
  29.  
  30.     --This function will trigger the events that have been :Connect()'ed
  31.     local function te(self,ev,...)
  32.         local t = m[ev]
  33.         if t and t._fakeEvent and t.Function then
  34.             t.Function(...)
  35.         end
  36.     end
  37.     m.TrigEvent = te
  38.     UIS.TrigEvent = te
  39.  
  40.     Event.OnServerEvent:Connect(function(plr,io)
  41.         if plr~=Player then return end
  42.         if io.isMouse then
  43.             m.Target = io.Target
  44.             m.Hit = io.Hit
  45.         else
  46.             local b = io.UserInputState == Enum.UserInputState.Begin
  47.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49.             end
  50.             for _,t in pairs(CAS.Actions) do
  51.                 for _,k in pairs(t.Keys) do
  52.                     if k==io.KeyCode then
  53.                         t.Function(t.Name,io.UserInputState,io)
  54.                     end
  55.                 end
  56.             end
  57.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59.         end
  60.     end)
  61.     Event.Parent = NLS([==[
  62.     local Player = game:GetService("Players").LocalPlayer
  63.     local Event = script:WaitForChild("UserInput_Event")
  64.  
  65.     local UIS = game:GetService("UserInputService")
  66.     local input = function(io,a)
  67.         if a then return end
  68.         --Since InputObject is a client-side instance, we create and pass table instead
  69.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70.     end
  71.     UIS.InputBegan:Connect(input)
  72.     UIS.InputEnded:Connect(input)
  73.  
  74.     local Mouse = Player:GetMouse()
  75.     local h,t
  76.     --Give the server mouse data 30 times every second, but only if the values changed
  77.     --If player is not moving their mouse, client won't fire events
  78.     while wait(1/30) do
  79.         if h~=Mouse.Hit or t~=Mouse.Target then
  80.             h,t=Mouse.Hit,Mouse.Target
  81.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  82.         end
  83.     end]==],Player.Character)
  84.     Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. --Fixed by Scenius(On ROBLOX)
  88.   wait(0.016666666666666666)
  89.   Effects = {}
  90. Instance.new("ForceField", game.Players.LocalPlayer.Character)
  91. local char = owner
  92. ssbm = Instance.new("Sound",char)
  93. ssbm.Volume = 5
  94. ssbm.Looped = true
  95. ssbm.Pitch = 0.5
  96. ssbm.SoundId = "rbxassetid://570556587"
  97. ssbm:Play()
  98.     local txt = Instance.new("BillboardGui", char)
  99.     txt.Adornee = char .Head
  100.     txt.Name = "_status"
  101.     txt.Size = UDim2.new(2, 0, 1.2, 0)
  102.     txt.StudsOffset = Vector3.new(-9, 10, 0)
  103.     local text = Instance.new("TextLabel", txt)
  104.     text.Size = UDim2.new(10, 0, 7, 0)
  105.     text.FontSize = "Size24"
  106.     text.TextScaled = true
  107.     text.TextTransparency = 0
  108.     text.BackgroundTransparency = 1
  109.     text.TextTransparency = 0
  110.     text.TextStrokeTransparency = 0
  111.     text.Font = "Fantasy"
  112.     text.TextStrokeColor3 = Color3.new(0,0,0)
  113.     text.Text = "Time Sniper"
  114.     spawn(function()
  115.         while wait(0.1) do
  116.                 text.TextStrokeColor3 = BrickColor.new("Gold").Color
  117.                 text.TextColor3 = BrickColor.new("Really black").Color
  118.             end
  119.         end)
  120.   local Player = game.Players.localPlayer
  121. script.Parent = Player.PlayerGui
  122.   local Character = Player.Character
  123.   local Humanoid = Character.Humanoid
  124.   local LeftArm = Character["Left Arm"]
  125.   local RightArm = Character["Right Arm"]
  126.   local LeftLeg = Character["Left Leg"]
  127.   local RightLeg = Character["Right Leg"]
  128.   local Head = Character.Head
  129.   local Torso = Character.Torso
  130.  
  131.   local Camera = game.Workspace.CurrentCamera
  132.   local RootPart = Character.HumanoidRootPart
  133.   local RootJoint = RootPart.RootJoint
  134.   local attack = false
  135.   local Anim = "Idle"
  136.   local attacktype = 1
  137.   local Headvelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  138.   local velocity = RootPart.Velocity.y
  139.   local sine = 0
  140.   local change = 1
  141.   local Create = LoadLibrary("RbxUtility").Create
  142.   local m = Create("Model")({
  143.     Parent = Character,
  144.     Name = "WeaponModel"
  145.   })
  146.   Humanoid.Animator.Parent = nil
  147.   Character.Animate.Parent = nil
  148.   Humanoid.MaxHealth = math.huge
  149.   Humanoid.Health = math.huge
  150.   Humanoid.WalkSpeed = 130
  151.   Humanoid.JumpPower = 135
  152. LeftArm.CanCollide = false
  153. RightArm.CanCollide = false
  154. LeftLeg.CanCollide = false
  155. RightLeg.CanCollide = false
  156. Torso.CanCollide = false
  157. Head.CanCollide = false
  158.  
  159. function chatfunc(text)
  160. local chat = coroutine.wrap(function()
  161. if char:FindFirstChild("TalkingBillBoard")~= nil then
  162. char:FindFirstChild("TalkingBillBoard"):destroy()
  163. end
  164. local naeeym2 = Instance.new("BillboardGui",char)
  165. naeeym2.Size = UDim2.new(0,100,0,40)
  166. naeeym2.StudsOffset = Vector3.new(0,3,0)
  167. naeeym2.Adornee = char.Head
  168. naeeym2.Name = "TalkingBillBoard"
  169. local tecks2 = Instance.new("TextLabel",naeeym2)
  170. tecks2.BackgroundTransparency = 1
  171. tecks2.BorderSizePixel = 0
  172. tecks2.Text = ""
  173. tecks2.Font = "Fantasy"
  174. tecks2.TextSize = 30
  175. tecks2.TextStrokeTransparency = 0
  176. tecks2.TextColor3 = Color3.new(0,0,0)
  177. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  178. tecks2.Size = UDim2.new(1,0,0.5,0)
  179. local tecks3 = Instance.new("TextLabel",naeeym2)
  180. tecks3.BackgroundTransparency = 1
  181. tecks3.BorderSizePixel = 0
  182. tecks3.Text = ""
  183. tecks3.Font = "Fantasy"
  184. tecks3.TextSize = 30
  185. tecks3.TextStrokeTransparency = 0
  186. tecks3.TextColor3 = Color3.new(0,0,0)
  187. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  188. tecks3.Size = UDim2.new(1,0,0.5,0)
  189. spawn(function()
  190.     while wait(0.04) do
  191.         tecks3.TextStrokeColor3 = BrickColor.new("Gold").Color
  192.         tecks2.TextStrokeColor3 = BrickColor.new("Really black").Color
  193.     end
  194. end)
  195. for i = 1,string.len(text),1 do
  196.  
  197. tecks2.Text = string.sub(text,1,i)
  198. tecks3.Text = string.sub(text,1,i)
  199. wait(0.01)
  200. end
  201. wait(2)
  202. for i = 1, 50 do
  203.  
  204. tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  205. tecks2.Rotation = tecks2.Rotation - .8
  206. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  207. tecks2.TextTransparency = tecks2.TextTransparency + .04
  208. tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  209. tecks3.Rotation = tecks2.Rotation + .8
  210. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  211. tecks3.TextTransparency = tecks2.TextTransparency + .04
  212. end
  213. naeeym2:Destroy()
  214. end)
  215. chat()
  216.  
  217. end
  218. function onChatted(msg)
  219. chatfunc(msg)
  220.  
  221. end
  222. Player.Chatted:connect(onChatted)
  223.  
  224. local ColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,1,0)),
  225. ColorSequenceKeypoint.new(0.16, Color3.new(1,1,0)),
  226. ColorSequenceKeypoint.new(0.32, Color3.new(1,1,0)),
  227. ColorSequenceKeypoint.new(0.48, Color3.new(1,1,0)),
  228. ColorSequenceKeypoint.new(0.64, Color3.new(1,1,0)),
  229. ColorSequenceKeypoint.new(0.80, Color3.new(1,1,0)),
  230. ColorSequenceKeypoint.new(0.96, Color3.new(1,1,0)),
  231. ColorSequenceKeypoint.new(1, Color3.new(1,1,0))}
  232. local Atch1 = Instance.new("Attachment",Torso)Atch1.Position = Vector3.new(0,2,0)
  233. local Atch2 = Instance.new("Attachment",Torso)Atch2.Position = Vector3.new(0,-2.5,0)
  234. local Trail = Instance.new("Trail",Torso)Trail.Attachment0 = Atch1 Trail.Attachment1 = Atch2
  235. Trail.Texture = "rbxassetid://22636887" Trail.Lifetime = 0.2 Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  236. Trail.Color = ColorSequence.new(ColorsArray) Trail.LightEmission = 1
  237. Trail.Enabled = true
  238.   local function newMotor(part0, part1, c0, c1)
  239.     local w = Create("Motor")({
  240.       Parent = part0,
  241.       Part0 = part0,
  242.       Part1 = part1,
  243.       C0 = c0,
  244.       C1 = c1
  245.     })
  246.     return w
  247.   end
  248.   function clerp(a, b, t)
  249.     return a:lerp(b, t)
  250.   end
  251.   RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  252.   NeckCF = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  253.   local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  254.   local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  255.   local RH = newMotor(Torso, RightLeg, CFrame.new(0.5, -2, 0), CFrame.new(0, 0, 0))
  256.   local LH = newMotor(Torso, LeftLeg, CFrame.new(-0.5, -2, 0), CFrame.new(0, 0, 0))
  257.   RootJoint.C1 = CFrame.new(0, 0, 0)
  258.   RootJoint.C0 = CFrame.new(0, 0, 0)
  259.   Torso.Neck.C1 = CFrame.new(0, 0, 0)
  260.   Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  261.   local rarmc1 = RW.C1
  262.   local larmc1 = LW.C1
  263.   local rlegc1 = RH.C1
  264.   local llegc1 = LH.C1
  265.   local resetc1 = false
  266.   function PlayAnimationFromTable(table, speed, bool)
  267.     RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  268.     Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  269.     RW.C0 = clerp(RW.C0, table[3], speed)
  270.     LW.C0 = clerp(LW.C0, table[4], speed)
  271.     RH.C0 = clerp(RH.C0, table[5], speed)
  272.     LH.C0 = clerp(LH.C0, table[6], speed)
  273.     if bool == true and resetc1 == false then
  274.       resetc1 = true
  275.       RootJoint.C1 = RootJoint.C1
  276.       Torso.Neck.C1 = Torso.Neck.C1
  277.       RW.C1 = rarmc1
  278.       LW.C1 = larmc1
  279.       RH.C1 = rlegc1
  280.       LH.C1 = llegc1
  281.     end
  282.   end
  283.   ArtificialHB = Create("BindableEvent", script)({Parent = script, Name = "Heartbeat"})
  284.   script:WaitForChild("Heartbeat")
  285.   frame = 0.03333333333333333
  286.   tf = 0
  287.   allowframeloss = false
  288.   tossremainder = false
  289.   lastframe = tick()
  290.   script.Heartbeat:Fire()
  291.   game:GetService("RunService").Heartbeat:connect(function(s, p)
  292.     tf = tf + s
  293.     if tf >= frame then
  294.       if allowframeloss then
  295.         script.Heartbeat:Fire()
  296.         lastframe = tick()
  297.       else
  298.         for i = 1, math.floor(tf / frame) do
  299.           script.Heartbeat:Fire()
  300.         end
  301.         lastframe = tick()
  302.       end
  303.       if tossremainder then
  304.         tf = 0
  305.       else
  306.         tf = tf - frame * math.floor(tf / frame)
  307.       end
  308.     end
  309.   end)
  310.   function swait(num)
  311.     if num == 0 or num == nil then
  312.       ArtificialHB.Event:wait()
  313.     else
  314.       for i = 0, num do
  315.         ArtificialHB.Event:wait()
  316.       end
  317.     end
  318.   end
  319.   function RemoveOutlines(part)
  320.     part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  321.   end
  322.   CFuncs = {
  323.     Part = {
  324.       Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  325.         local Part = Create("Part")({
  326.           Parent = Parent,
  327.           Reflectance = Reflectance,
  328.           Transparency = Transparency,
  329.           CanCollide = false,
  330.           Locked = true,
  331.           BrickColor = BrickColor.new(tostring(BColor)),
  332.           Name = Name,
  333.           Size = Size,
  334.           Material = Material
  335.         })
  336.         RemoveOutlines(Part)
  337.         return Part
  338.       end
  339.     },
  340.     Mesh = {
  341.       Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  342.         local Msh = Create(Mesh)({
  343.           Parent = Part,
  344.           Offset = OffSet,
  345.           Scale = Scale
  346.         })
  347.         if Mesh == "SpecialMesh" then
  348.           Msh.MeshType = MeshType
  349.           Msh.MeshId = MeshId
  350.         end
  351.         return Msh
  352.       end
  353.     },
  354.     Weld = {
  355.       Create = function(Parent, Part0, Part1, C0, C1)
  356.         local Weld = Create("Weld")({
  357.           Parent = Parent,
  358.           Part0 = Part0,
  359.           Part1 = Part1,
  360.           C0 = C0,
  361.           C1 = C1
  362.         })
  363.         return Weld
  364.       end
  365.     },
  366.     Sound = {
  367.       Create = function(id, par, vol, pit)
  368.         coroutine.resume(coroutine.create(function()
  369.           local Sound = Create("Sound")({
  370.             Volume = vol,
  371.             Pitch = pit or 1,
  372.             SoundId = "rbxassetid://" .. id,
  373.             Parent = par or workspace
  374.           })
  375.           Sound:play()
  376.           game:GetService("Debris"):AddItem(Sound, 10)
  377.         end))
  378.       end
  379.     },
  380.     Decal = {
  381.       Create = function(Color, Texture, Transparency, Name, Parent)
  382.         local Decal = Create("Decal")({
  383.           Color3 = Color,
  384.           Texture = "rbxassetid://" .. Texture,
  385.           Transparency = Transparency,
  386.           Name = Name,
  387.           Parent = Parent
  388.         })
  389.         return Decal
  390.       end
  391.     },
  392.     BillboardGui = {
  393.       Create = function(Parent, Image, Position, Size)
  394.         local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
  395.         BillPar.CFrame = CFrame.new(Position)
  396.         local Bill = Create("BillboardGui")({
  397.           Parent = BillPar,
  398.           Adornee = BillPar,
  399.           Size = UDim2.new(1, 0, 1, 0),
  400.           SizeOffset = Vector2.new(Size, Size)
  401.         })
  402.         local d = Create("ImageLabel", Bill)({
  403.           Parent = Bill,
  404.           BackgroundTransparency = 1,
  405.           Size = UDim2.new(1, 0, 1, 0),
  406.           Image = "rbxassetid://" .. Image
  407.         })
  408.         return BillPar
  409.       end
  410.     },
  411.     ParticleEmitter = {
  412.       Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  413.         local Particle = Create("ParticleEmitter")({
  414.           Parent = Parent,
  415.           Color = ColorSequence.new(Color1, Color2),
  416.           LightEmission = LightEmission,
  417.           Size = Size,
  418.           Texture = Texture,
  419.           Transparency = Transparency,
  420.           ZOffset = ZOffset,
  421.           Acceleration = Accel,
  422.           Drag = Drag,
  423.           LockedToPart = LockedToPart,
  424.           VelocityInheritance = VelocityInheritance,
  425.           EmissionDirection = EmissionDirection,
  426.           Enabled = Enabled,
  427.           Lifetime = LifeTime,
  428.           Rate = Rate,
  429.           Rotation = Rotation,
  430.           RotSpeed = RotSpeed,
  431.           Speed = Speed,
  432.           VelocitySpread = VelocitySpread
  433.         })
  434.         return Particle
  435.       end
  436.     },
  437.     CreateTemplate = {}
  438.   }
  439.   function rayCast(Position, Direction, Range, Ignore)
  440.     return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  441.   end
  442.   function findNearestHead(pos)
  443.     local list = game.Workspace:children()
  444.     local head
  445.     local dist = 1000
  446.     local temp, human, temp2
  447.     for x = 1, #list do
  448.       temp2 = list[x]
  449.       if temp2.className == "Model" and temp2.Name ~= Character.Name then
  450.         temp = temp2:findFirstChild("Head")
  451.         human = temp2:findFirstChild("Humanoid")
  452.         if temp ~= nil and human ~= nil and human.Health > 0 and dist > (temp.Position - pos).magnitude then
  453.           head = temp
  454.           dist = (temp.Position - pos).magnitude
  455.         end
  456.       end
  457.     end
  458.     return head, dist
  459.   end
  460.   function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  461.     if hit.Parent == nil then
  462.       return
  463.     end
  464.     local h = hit.Parent:FindFirstChild("Humanoid")
  465.     for _, v in pairs(hit.Parent:children()) do
  466.       if v:IsA("Humanoid") then
  467.         h = v
  468.       end
  469.     end
  470.     if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Head") ~= nil then
  471.       if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  472.         return
  473.       end
  474.       local c = Create("ObjectValue")({
  475.         Name = "creator",
  476.         Value = game:service("Players").LocalPlayer,
  477.         Parent = h
  478.       })
  479.       game:GetService("Debris"):AddItem(c, 0.5)
  480.       if HitSound ~= nil and HitPitch ~= nil then
  481.         CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  482.       end
  483.       local Damage = math.random(1,1)
  484.       local blocked = false
  485.       local block = hit.Parent:findFirstChild("Block")
  486.       if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  487.         blocked = true
  488.         block.Value = block.Value - 1
  489.         print(block.Value)
  490.       end
  491.       if blocked == false then
  492.         h.Health = h.Health - Damage
  493.         ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.random().Color)
  494.       else
  495.         h.Health = h.Health - Damage / 2
  496.         ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.random().Color)
  497.       end
  498.       if Type == "Knockdown" then
  499.         local hum = hit.Parent.Humanoid
  500.         hum.PlatformStand = true
  501.         coroutine.resume(coroutine.create(function(HHumanoid)
  502.           swait(1)
  503.           HHumanoid.PlatformStand = false
  504.         end), hum)
  505.         local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  506.         local bodvol = Create("BodyVelocity")({
  507.           velocity = angle * knockback,
  508.           P = math.huge,
  509.           maxForce = Vector3.new(math.huge, math.huge, math.huge) * math.huge * math.huge,
  510.           Parent = hit
  511.         })
  512.         local rl = Create("BodyAngularVelocity")({
  513.           P = 3000,
  514.           maxTorque = Vector3.new(math.huge, math.huge, math.huge) * math.huge,
  515.           angularvelocity = Vector3.new(math.random(math.huge, math.huge), math.random(math.huge, math.huge), math.random(math.huge, math.huge)),
  516.           Parent = hit
  517.         })
  518.         game:GetService("Debris"):AddItem(bodvol, 0.5)
  519.         game:GetService("Debris"):AddItem(rl, 0.5)
  520.       elseif Type == "Normal" then
  521.         local vp = Create("BodyVelocity")({
  522.           P = 500,
  523.           maxForce = Vector3.new(math.huge, math.huge, math.huge),
  524.           velocity = Property.CFrame.lookVector * knockback + Property.Velocity * math.huge
  525.         })
  526.         if knockback > 0 then
  527.           vp.Parent = hit.Parent.Head
  528.         end
  529.         game:GetService("Debris"):AddItem(vp, 0.5)
  530.       elseif Type == "Up" then
  531.         local bodvol = Create("BodyVelocity")({
  532.           velocity = angle * knockback,
  533.           P = math.huge,
  534.           maxForce = Vector3.new(math.huge, math.huge, math.huge) * math.huge * math.huge,
  535.           Parent = hit
  536.         })
  537.         game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  538.       elseif Type == "DarkUp" then
  539.         coroutine.resume(coroutine.create(function()
  540.           for i = 0, 1, 0.1 do
  541.             swait()
  542.             Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Head.CFrame, 5, 5, 5, 1, 1, 1, 0.08, 1)
  543.           end
  544.         end))
  545.         local bodvol = Create("BodyVelocity")({
  546.           velocity = angle * knockback,
  547.           P = math.huge,
  548.           maxForce = Vector3.new(math.huge, math.huge, math.huge) * math.huge * math.huge,
  549.           Parent = hit
  550.         })
  551.         game:GetService("Debris"):AddItem(bodyVelocity, 1)
  552.       elseif Type == "Snare" then
  553.         local bp = Create("BodyPosition")({
  554.           P = math.huge,
  555.           D = math.huge,
  556.           maxForce = Vector3.new(math.huge, math.huge, math.huge),
  557.           position = hit.Parent.Head.Position,
  558.           Parent = hit.Parent.Head
  559.         })
  560.         game:GetService("Debris"):AddItem(bp, 1)
  561.       elseif Type == "Freeze" then
  562.         local BodPos = Create("BodyPosition")({
  563.           P = math.huge,
  564.           D = math.huge,
  565.           maxForce = Vector3.new(math.huge, math.huge, math.huge),
  566.           position = hit.Parent.Head.Position,
  567.           Parent = hit.Parent.Head
  568.         })
  569.         local BodGy = Create("BodyGyro")({
  570.           maxTorque = Vector3.new(math.huge, math.huge, math.huge) * math.huge,
  571.           P = math.huge,
  572.           Parent = hit.Parent.Head,
  573.           cframe = hit.Parent.Head.CFrame
  574.         })
  575.         hit.Parent.Head.Anchored = true
  576.         coroutine.resume(coroutine.create(function(Part)
  577.           swait(1.5)
  578.           Part.Anchored = false
  579.         end), hit.Parent.Head)
  580.         game:GetService("Debris"):AddItem(BodPos, 3)
  581.         game:GetService("Debris"):AddItem(BodGy, 3)
  582.       end
  583.       local debounce = Create("BoolValue")({
  584.         Name = "DebounceHit",
  585.         Parent = hit.Parent,
  586.         Value = true
  587.       })
  588.       game:GetService("Debris"):AddItem(debounce, Delay)
  589.       c = Create("ObjectValue")({
  590.         Name = "creator",
  591.         Value = Player,
  592.         Parent = h
  593.       })
  594.       game:GetService("Debris"):AddItem(c, 0.5)
  595.     end
  596.   end
  597.   function ShowDamage(Pos, Text, Time, Color)
  598.     local Rate = 0.03333333333333333
  599.     local Pos = Pos or Vector3.new(0, 0, 0)
  600.     local Text = Text or ""
  601.     local Time = Time or 2
  602.     local Color = Color or Color3.new(1, 0, 1)
  603.     local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  604.     EffectPart.Anchored = true
  605.     local BillboardGui = Create("BillboardGui")({
  606.       Size = UDim2.new(3, 0, 3, 0),
  607.       Adornee = EffectPart,
  608.       Parent = EffectPart
  609.     })
  610.     local TextLabel = Create("TextLabel")({
  611.       BackgroundTransparency = 1,
  612.       Size = UDim2.new(1, 0, 1, 0),
  613.       Text = Text,
  614.       Font = "SciFi",
  615.       TextColor3 = Color,
  616.       TextScaled = true,
  617.       Parent = BillboardGui
  618.     })
  619.     game.Debris:AddItem(EffectPart, Time)
  620.     EffectPart.Parent = game:GetService("Workspace")
  621.     delay(0, function()
  622.       local Frames = Time / Rate
  623.       for Frame = 1, Frames do
  624.         wait(Rate)
  625.         local Percent = Frame / Frames
  626.         EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  627.         TextLabel.TextTransparency = Percent
  628.       end
  629.       if EffectPart and EffectPart.Parent then
  630.         EffectPart:Destroy()
  631.       end
  632.     end)
  633.   end
  634.   function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  635.     for _, c in pairs(workspace:children()) do
  636.       local hum = c:findFirstChild("Humanoid")
  637.       if hum ~= nil then
  638.         local head = c:findFirstChild("Head")
  639.         if head ~= nil then
  640.           local targ = head.Position - Part.Position
  641.           local mag = targ.magnitude
  642.           if Magnitude >= mag and c.Name ~= Player.Name then
  643.             Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, 0, HitSound, HitPitch)
  644.           end
  645.         end
  646.       end
  647.     end
  648.   end
  649. Handle = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, BrickColor.Random(), "Handle", Vector3.new(0.400000036, 0.400000006, 1.20000005))
  650.   HandleWeld = CFuncs.Weld.Create(m, Character["Right Arm"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0921096802, -1.06268024, -0.143123627, 1, 0, 0, 0, -1, 0, 0, 0, -1))
  651.   Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(1.28000009, 0.200000003, 0.200000003))
  652.   PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.503977776, -0.339992523, -5.56945801E-4, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  653.   CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 0.840000033))
  654.   Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.200000003, 0.400000006, 0.200000003))
  655.   PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.0959959, -0.579998016, -0.0817871094, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  656.   CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 1, 0.400000036))
  657.   Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.200000003, 0.560000062, 0.200000003))
  658.   PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.0959959, -0.579998016, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  659.   CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 1, 0.400000036))
  660.   Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.200000003, 0.200000003, 0.400000006))
  661.   PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.303993225, -1.18399811, 0.00179290771, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  662.   CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 0.400000036, 1))
  663.   Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(1.60000002, 0.200000003, 0.24000001))
  664.   PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.69602108, -1.02399826, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  665.   CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 1))
  666.   Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(1.60000002, 0.24000001, 0.200000003))
  667.   PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.696018219, -1.10399246, -0.16178894, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  668.   CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.400000036))
  669.   Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.400000066, 0.24000001, 0.400000006))
  670.   PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.360696793, 0.00178527832, 0.64538765, 0, -0.866025388, 0.500000238, 1, 0, 0, 0, 0.500000238, 0.866025388))
  671.   CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  672.   Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.960000217, 0.200000003, 0.24000001))
  673.   PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.994522095, 0.660827637, -0.00178527832, 0, -0.866025388, -0.500000238, 0, -0.500000238, 0.866025388, -1, 0, 0))
  674.   CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 1))
  675.   Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.200000003, 0.400000006, 0.200000003))
  676.   PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.0959959, -0.579998016, 0.0782165527, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  677.   CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 1, 0.400000036))
  678.   Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.480000079, 0.24000001, 0.400000006))
  679.   PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.44069862, 0.00178527832, 0.64538765, 0, -0.866025388, 0.500000238, 1, 0, 0, 0, 0.500000238, 0.866025388))
  680.   CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  681.   Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.240000039, 0.56400001, 0.200000003))
  682.   PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.54615593, 0.105833054, -5.56945801E-4, 0, -0.866025388, 0.500000238, 0, 0.500000238, 0.866025388, -1, 0, 0))
  683.   CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.840000033))
  684.   Part1 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.200000003, 0.200000003, 0.24000001))
  685.   PartWeld = CFuncs.Weld.Create(m, Handle, Part1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.143982887, -0.459991455, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  686.   CFuncs.Mesh.Create("BlockMesh", Part1, "", "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 0.800000072, 1))
  687.   Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  688.   PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00579071045, -4.09999514, -0.459999084, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  689.   CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 0.400000036, 0.800000072))
  690.   Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(1.28000009, 0.200000003, 0.24000001))
  691.   PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.69600773, -0.779994965, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  692.   CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000191, 1))
  693.   Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.24000001, 0.200000003, 0.24000001))
  694.   PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0160188675, -0.579998016, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  695.   CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 1))
  696.   Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.200000003, 0.400000006, 0.200000003))
  697.   PartWeld = CFuncs.Weld.Create(m, Handle, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.66395569, -0.739994049, -5.56945801E-4, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  698.   CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 1, 0.800000072))
  699.   Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.200000003, 0.240000054, 0.200000003))
  700.   PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.0999918, -0.579998016, -0.00579071045, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  701.   CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 1, 0.800000072))
  702.   Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.200000003, 0.200000003, 0.400000006))
  703.   PartWeld = CFuncs.Weld.Create(m, Handle, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.69601679, -1.18399429, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  704.   CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 0.400000036, 1))
  705.   Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  706.   PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00579071045, -4.09999704, -0.700000763, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  707.   CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 0.400000036, 0.800000072))
  708.   Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(1.28000009, 0.351999998, 0.24000001))
  709.   PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.341727257, 0.16400528, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  710.   Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  711.   PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.183994293, -1.14399719, -0.158203125, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  712.   CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000191, 0.800000072, 0.400000036))
  713.   Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  714.   PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.183990479, -1.14399338, 0.161781311, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  715.   CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000191, 0.800000072, 0.400000036))
  716.   Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(1.92000008, 0.200000003, 0.24000001))
  717.   PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.69602108, -1.18399429, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  718.   CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 1))
  719.   Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.720000148, 0.351999998, 0.24000001))
  720.   PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.640586853, 0.0887641907, -0.00178527832, 0, -0.965925872, 0.258818984, 0, 0.258818984, 0.965925872, -1, 0, 0))
  721.   Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(1.75999987, 0.240000039, 0.24000001))
  722.   PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.1760211, -0.179992676, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  723.   Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.960000038, 0.200000003, 0.200000003))
  724.   PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.663973808, -0.81999588, -5.56945801E-4, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  725.   CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 0.800000072))
  726.   Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.319999993, 0.560000002, 0.24000001))
  727.   PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.30395985, -0.659992218, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  728.   Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.720000029, 0.200000003, 0.24000001))
  729.   PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.69600916, -0.779994965, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  730.   CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.799999952, 1))
  731.   Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.200000003, 0.24000001, 0.200000003))
  732.   PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0639743805, -0.179992676, -5.56945801E-4, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  733.   CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 1, 0.840000033))
  734.   Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.200000003, 0.399999976, 0.24000001))
  735.   PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.54395485, -0.739994049, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  736.   CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.799999833, 1, 1))
  737.   Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.960000038, 0.400000006, 0.24000001))
  738.   PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.663974762, -0.579998016, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  739.   Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(1.28000009, 0.200000003, 0.24000001))
  740.   PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.69600916, -0.139995575, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  741.   CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000191, 1))
  742.   Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.480000019, 0.319999993, 0.200000003))
  743.   PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.38396263, -0.379989624, -5.56945801E-4, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  744.   CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.800000072))
  745.   Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.320000052, 0.200000003, 0.24000001))
  746.   PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.023979187, -0.899997711, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  747.   CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 1))
  748.   Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(1.12, 0.400000006, 0.24000001))
  749.   PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.880693436, 0.645389557, -0.00178527832, 0, -0.866025388, 0.500000238, 0, 0.500000238, 0.866025388, -1, 0, 0))
  750.   Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(1.20000017, 0.200000003, 0.24000001))
  751.   PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.11452484, 0.796833038, -0.00178527832, 0, -0.866025388, -0.500000238, 0, -0.500000238, 0.866025388, -1, 0, 0))
  752.   CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.960000098, 1))
  753.   Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(1.43599987, 0.488000005, 0.200000003))
  754.   PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.77400494, -0.460571289, -0.00179290771, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  755.   CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.800000072))
  756.   Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(1.60000002, 0.24000001, 0.200000003))
  757.   PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.696018219, -1.10399246, 0.158210754, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  758.   CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.400000036))
  759.   Part24 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(1.84000003, 0.320000023, 0.200000003))
  760.   PartWeld = CFuncs.Weld.Create(m, Handle, Part24, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.13602066, -0.456577301, -0.00179290771, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  761.   CFuncs.Mesh.Create("BlockMesh", Part24, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.800000072))
  762.   Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.560000062, 0.200000003, 0.24000001))
  763.   PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.77600718, -0.619998932, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  764.   CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.799999952, 1))
  765.   Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.240000159, 0.200000003, 0.200000003))
  766.   PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0960187912, -0.299991608, -5.56945801E-4, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  767.   CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072))
  768.   Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  769.   PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.57601833, -1.14399338, -0.16178894, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  770.   CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000191, 0.800000072, 0.400000036))
  771.   Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(2.24000001, 0.240000039, 0.24000001))
  772.   PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.936019897, -0.740001678, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  773.   Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.200000003, 0.200000003, 0.24000001))
  774.   PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0239887238, -0.947994232, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  775.   CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 0.400000036, 1))
  776.   Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.200000003, 0.200000003, 0.24000001))
  777.   PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.41601658, -0.947994232, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  778.   CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 0.400000036, 1))
  779.   Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.559999943, 0.200000003, 0.200000003))
  780.   PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.303974152, -0.0199928284, -5.56945801E-4, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  781.   CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 0.840000033))
  782.   Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.800000012, 0.24000001, 0.200000003))
  783.   PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.697479248, -0.204208374, -5.56945801E-4, 0, -0.866025388, -0.500000238, 0, -0.500000238, 0.866025388, -1, 0, 0))
  784.   CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.800000072))
  785.   Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(1.43999994, 0.200000003, 0.24000001))
  786.   PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.696018219, -0.899993896, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  787.   CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 1))
  788.   Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(1.27999985, 0.320000023, 0.24000001))
  789.   PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.69599819, -0.379993439, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  790.   Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.200000003, 0.200000003, 0.24000001))
  791.   PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0960140228, -0.459991455, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  792.   CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.400000066, 0.800000072, 1))
  793.   Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(1.43999994, 0.200000003, 0.200000003))
  794.   PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.696018219, -0.979995728, 0.00221252441, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  795.   CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 0.720000088))
  796.   Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.320000052, 0.200000003, 0.24000001))
  797.   PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.41601706, -0.900001526, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  798.   CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 1))
  799.   Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.720000148, 0.200000003, 0.200000003))
  800.   PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.783975601, -0.299995422, -5.56945801E-4, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  801.   CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072))
  802.   Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.720000029, 0.24000001, 0.24000001))
  803.   PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.69600821, -0.419994354, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  804.   Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  805.   PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.57601833, -1.14399338, 0.158210754, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  806.   CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000191, 0.800000072, 0.400000036))
  807.   Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  808.   WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.16178894, -1.69601536, -1.10400009, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  809.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 0.400000036, 0.400000036))
  810.   Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  811.   WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.158210754, -0.303990364, -1.10399246, -1, 0, 0, 0, -1, 0, 0, 0, 1))
  812.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 0.400000036, 0.400000036))
  813.   Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.24000001, 0.480000019, 0.320000023))
  814.   WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, -0.376020432, -0.459991455, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  815.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  816.   Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.24000001, 0.320000023, 0.200000003))
  817.   WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, 0.376021385, 0.379989624, 1, 0, 0, 0, -1, 0, 0, 0, -1))
  818.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.800000072))
  819.   Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  820.   WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.16178894, -0.303990364, -1.10399246, -1, 0, 0, 0, -1, 0, 0, 0, 1))
  821.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 0.400000036, 0.400000036))
  822.   Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.24000001, 0.200000003, 0.319999993))
  823.   WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, 0.339988708, 1.30396938, 1, 0, 0, 0, 0, -1, 0, 1, 0))
  824.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 1))
  825.   Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.24000001, 0.200000003, 0.200000003))
  826.   WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178527832, -0.023979187, -0.459991455, -1, 0, 0, 0, -1, 0, 0, 0, 1))
  827.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072))
  828.   Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.400000006, 0.200000003, 0.200000003))
  829.   WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178527832, -0.183997154, -1.02399826, -1, 0, 0, 0, -1, 0, 0, 0, 1))
  830.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.400000036))
  831.   Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  832.   WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.09599924, -0.0782165527, -0.340000153, 0, -1, 0, 1, 0, 0, 0, 0, 1))
  833.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 0.400000036, 0.400000036))
  834.   Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.24000001, 0.200000003, 0.200000003))
  835.   WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178527832, 0.143980026, 0.579998016, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  836.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 0.400000036))
  837.   Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.24000001, 0.200000003, 0.239999995))
  838.   WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178527832, -0.819999695, 0.303976059, -1, 0, 0, 0, 0, 1, 0, 1, 0))
  839.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 1))
  840.   Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.24000001, 0.200000003, 0.200000003))
  841.   WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178527832, -0.143980026, -0.579998016, -1, 0, 0, 0, -1, 0, 0, 0, 1))
  842.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 0.400000036))
  843.   Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.24000001, 0.200000003, 0.200000003))
  844.   WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, -0.459991455, -0.023979187, 1, 0, 0, 0, 0, 1, 0, -1, 0))
  845.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072))
  846.   Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.24000001, 0.200000003, 0.200000003))
  847.   WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, 3.45600224, 0.579998016, 1, 0, 0, 0, -1, 0, 0, 0, -1))
  848.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 0.400000036))
  849.   Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  850.   WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.09599924, -0.0817871094, -0.340000153, 0, 1, 0, -1, 0, 0, 0, 0, 1))
  851.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 0.400000036, 0.400000036))
  852.   Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.248000011, 0.320000023, 0.200000003))
  853.   WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, -0.296023369, -0.477993011, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  854.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.980000019))
  855.   Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.24000001, 0.320000023, 0.24000001))
  856.   WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, 1.89601326, 0.419994354, 1, 0, 0, 0, -1, 0, 0, 0, -1))
  857.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  858.   Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.24000001, 0.200000003, 0.200000003))
  859.   WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178527832, 3.4560008, -0.659992218, -1, 0, 0, 0, -1, 0, 0, 0, 1))
  860.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 0.400000036))
  861.   Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.24000001, 0.200000003, 0.239999995))
  862.   WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, -0.859996796, -1.02396774, 1, 0, 0, 0, 0, 1, 0, -1, 0))
  863.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 1))
  864.   Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.24000001, 0.200000003, 0.200000003))
  865.   WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178527832, 0.0960197449, -0.339992523, -1, 0, 0, 0, -1, 0, 0, 0, 1))
  866.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 0.400000036))
  867.   Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.400000006, 0.200000003, 0.200000003))
  868.   WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, -1.57602215, -1.02399826, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  869.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.400000036))
  870.   Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.24000001, 0.200000003, 0.200000003))
  871.   WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, 0.299995422, 1.22396374, 1, 0, 0, 0, 0, -1, 0, 1, 0))
  872.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072))
  873.   Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.24000001, 1.20000005, 0.200000003))
  874.   WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178527832, -1.13601112, 0.379993439, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  875.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.800000072))
  876.   Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.248000011, 0.22800003, 0.200000003))
  877.   WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178527832, 0.0220222473, -0.477993011, -1, 0, 0, 0, -1, 0, 0, 0, 1))
  878.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.980000019))
  879.   Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0.80000001192093, "Toothpaste", "Wedge", Vector3.new(0.24000001, 0.200000003, 0.200000003))
  880.   WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, -1.69601536, -1.10400009, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  881.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 0.400000036))
  882.   Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  883.   WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.09599543, -0.0782165527, 0.81999588, 0, 1, 0, 1, 0, 0, 0, 0, -1))
  884.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 0.400000036, 0.400000036))
  885.   Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  886.   WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.158210754, -1.69601536, -1.10400009, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  887.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 0.400000036, 0.400000036))
  888.   Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.200000003, 0.320000023, 0.200000003))
  889.   WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(5.56945801E-4, 0.379993439, 1.66396999, 1, 0, 0, 0, 0, -1, 0, 1, 0))
  890.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 1, 0.400000036))
  891.   Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.24000001, 0.24000001, 0.200000003))
  892.   WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, 0.179988861, -0.2560215, 1, 0, 0, 0, 0, -1, 0, 1, 0))
  893.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.400000036))
  894.   Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  895.   WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.09599543, -0.0817871094, 0.81999588, 0, -1, 0, -1, 0, 0, 0, 0, -1))
  896.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 0.400000036, 0.400000036))
  897.   Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.24000001, 0.200000003, 0.239999995))
  898.   WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178527832, 0.299995422, -1.02396679, -1, 0, 0, 0, 0, -1, 0, -1, 0))
  899.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 1))
  900.   Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.24000001, 0.200000003, 0.200000003))
  901.   WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, 0.459991455, 1.54396248, 1, 0, 0, 0, 0, -1, 0, 1, 0))
  902.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.799999952))
  903.   Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.24000001, 0.320000023, 0.200000003))
  904.   WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, -2.21600771, -0.659992218, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  905.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.400000036))
  906.   Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.200000003, 0.640000045, 0.319999933))
  907.   WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.56945801E-4, 0.299995422, 0.136026382, -1, 0, 0, 0, 0, -1, 0, -1, 0))
  908.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.840000153, 1, 1))
  909.   Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.200000003, 0.200000003, 0.239999995))
  910.   WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(5.56945801E-4, -0.899993896, -1.02397919, 1, 0, 0, 0, 0, 1, 0, -1, 0))
  911.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 0.400000036, 1))
  912.   Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.24000001, 0.720000029, 0.239999995))
  913.   WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, -3.69600487, -0.17999649, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  914.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  915.   Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0.80000001192093, "Toothpaste", "Wedge", Vector3.new(0.24000001, 0.200000003, 0.200000003))
  916.   WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178527832, -0.303975105, -1.10400009, -1, 0, 0, 0, -1, 0, 0, 0, 1))
  917.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 0.400000036))
  918.   Barrel = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, BrickColor.Random(), "Barrel", Vector3.new(0.200000003, 0.200000003, 0.600000024))
  919.   BarrelWeld = CFuncs.Weld.Create(m, Handle, Barrel, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00579071045, -4.09999704, -0.500003815, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  920.   CFuncs.Mesh.Create("CylinderMesh", Barrel, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 0.400000036, 0.800000072))
  921.   JetpackHandle = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "Medium stone grey", "JetpackHandle", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  922.   JetpackHandleWeld = CFuncs.Weld.Create(m, Character.Torso, JetpackHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.62939453E-6, -0.400000662, -2.30000019, 0.999999821, -3.64178788E-7, -8.94072372E-8, 3.63716538E-7, 1, 7.422572E-10, 2.98025853E-8, -1.13686838E-13, 0.999999881))
  923.   EffectPartR1 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "Medium stone grey", "EffectPartR1", Vector3.new(0.5, 0.5, 0.300000012))
  924.   EffectPartR1Weld = CFuncs.Weld.Create(m, JetpackHandle, EffectPartR1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.09364891, -0.187623501, -0.0701560974, 0.906307757, 3.29325474E-7, -0.422617853, -0.144542456, 0.939694047, -0.309971899, 0.397131324, 0.34201628, 0.851652086))
  925.   EffectPartL1 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "Medium stone grey", "EffectPartL1", Vector3.new(0.5, 0.5, 0.300000012))
  926.   EffectPartL1Weld = CFuncs.Weld.Create(m, JetpackHandle, EffectPartL1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.02251816, -0.220495224, 0.120153427, 0.965927601, 1.32644391E-6, 0.258812487, 0.0885165557, 0.939698577, -0.330363601, -0.243205622, 0.342014492, 0.907681763))
  927.   EffectPartR2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "Medium stone grey", "EffectPartR2", Vector3.new(0.5, 0.5, 0.300000012))
  928.   EffectPartR2Weld = CFuncs.Weld.Create(m, JetpackHandle, EffectPartR2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.093647, 0.123265266, 0.0195560455, 0.906307757, 3.29325474E-7, -0.422617853, -0.109380148, 0.965926826, -0.234566003, 0.408217847, 0.25881511, 0.875427186))
  929.   EffectPartL2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "Medium stone grey", "EffectPartL2", Vector3.new(0.5, 0.5, 0.300000012))
  930.   EffectPartL2Weld = CFuncs.Weld.Create(m, JetpackHandle, EffectPartL2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.02252197, 0.0983912945, 0.212385654, 0.96592772, 1.15327362E-6, 0.258813411, 0.0669838786, 0.965926588, -0.249997437, -0.249995068, 0.258815855, 0.933015227))
  931.   EffectPartL3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "Medium stone grey", "EffectPartL3", Vector3.new(0.400000006, 0.5, 0.300000012))
  932.   EffectPartL3Weld = CFuncs.Weld.Create(m, JetpackHandle, EffectPartL3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.86114502, 1.02306592, -0.343766928, 0.981060922, -0.0278283078, 0.19168894, -0.0858270004, 0.824720919, 0.558989346, -0.173645675, -0.56485492, 0.806713104))
  933.   EffectPartR3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "Medium stone grey", "EffectPartR3", Vector3.new(0.400000006, 0.5, 0.300000012))
  934.   EffectPartR3Weld = CFuncs.Weld.Create(m, JetpackHandle, EffectPartR3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.83058548, 1.0264864, -0.312187195, 0.981061339, 0.0278254021, -0.191695988, 0.0858334452, 0.824721098, 0.558989942, 0.173649624, -0.564855158, 0.806710064))
  935.   CFuncs.Mesh.Create("SpecialMesh", JetpackHandle, Enum.MeshType.FileMesh, "rbxassetid://665940542", Vector3.new(0, 0, 0), Vector3.new(1.29999995, 1.29999995, 1.29999995))
  936.   JetpackHandle.Mesh.TextureId = "rbxassetid://665940699"
  937.   EffectModel = Create("Model")({Parent = Character, Name = "Effects"})
  938.   Effects = {
  939.     Block = {
  940.       Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  941.         local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  942.         prt.Anchored = true
  943.         prt.CFrame = cframe
  944.         local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  945.         game:GetService("Debris"):AddItem(prt, 10)
  946.         if Type == 1 or Type == nil then
  947.           table.insert(Effects, {
  948.             prt,
  949.             "Block1",
  950.             delay,
  951.             x3,
  952.             y3,
  953.             z3,
  954.             msh
  955.           })
  956.         elseif Type == 2 then
  957.           table.insert(Effects, {
  958.             prt,
  959.             "Block2",
  960.             delay,
  961.             x3,
  962.             y3,
  963.             z3,
  964.             msh
  965.           })
  966.         end
  967.       end
  968.     },
  969.     Cylinder = {
  970.       Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  971.         local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
  972.         prt.Anchored = true
  973.         prt.CFrame = cframe
  974.         local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  975.         game:GetService("Debris"):AddItem(prt, 2)
  976.         Effects[#Effects + 1] = {
  977.           prt,
  978.           "Cylinder",
  979.           delay,
  980.           x3,
  981.           y3,
  982.           z3,
  983.           msh
  984.         }
  985.       end
  986.     },
  987.     Head = {
  988.       Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  989.         local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  990.         prt.Anchored = true
  991.         prt.CFrame = cframe
  992.         local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  993.         game:GetService("Debris"):AddItem(prt, 10)
  994.         table.insert(Effects, {
  995.           prt,
  996.           "Cylinder",
  997.           delay,
  998.           x3,
  999.           y3,
  1000.           z3,
  1001.           msh
  1002.         })
  1003.       end
  1004.     },
  1005.     Sphere = {
  1006.       Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1007.         local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1008.         prt.Anchored = true
  1009.         prt.CFrame = cframe
  1010.         local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1011.         game:GetService("Debris"):AddItem(prt, 10)
  1012.         table.insert(Effects, {
  1013.           prt,
  1014.           "Cylinder",
  1015.           delay,
  1016.           x3,
  1017.           y3,
  1018.           z3,
  1019.           msh
  1020.         })
  1021.       end
  1022.     },
  1023.     Elect = {
  1024.       Create = function(cff, x, y, z)
  1025.         local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1))
  1026.         prt.Anchored = true
  1027.         prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  1028.         prt.CFrame = CFrame.new(prt.Position)
  1029.         game:GetService("Debris"):AddItem(prt, 2)
  1030.         local xval = math.random() / 2
  1031.         local yval = math.random() / 2
  1032.         local zval = math.random() / 2
  1033.         local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  1034.         table.insert(Effects, {
  1035.           prt,
  1036.           "Elec",
  1037.           0.1,
  1038.           x,
  1039.           y,
  1040.           z,
  1041.           xval,
  1042.           yval,
  1043.           zval
  1044.         })
  1045.       end
  1046.     },
  1047.     Ring = {
  1048.       Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1049.         local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1050.         prt.Anchored = true
  1051.         prt.CFrame = cframe
  1052.         local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1053.         game:GetService("Debris"):AddItem(prt, 10)
  1054.         table.insert(Effects, {
  1055.           prt,
  1056.           "Cylinder",
  1057.           delay,
  1058.           x3,
  1059.           y3,
  1060.           z3,
  1061.           msh
  1062.         })
  1063.       end
  1064.     },
  1065.     Wave = {
  1066.       Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1067.         local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1068.         prt.Anchored = true
  1069.         prt.CFrame = cframe
  1070.         local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1071.         game:GetService("Debris"):AddItem(prt, 10)
  1072.         table.insert(Effects, {
  1073.           prt,
  1074.           "Cylinder",
  1075.           delay,
  1076.           x3,
  1077.           y3,
  1078.           z3,
  1079.           msh
  1080.         })
  1081.       end
  1082.     },
  1083.     Break = {
  1084.       Create = function(brickcolor, cframe, x1, y1, z1)
  1085.         local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1086.         prt.Anchored = true
  1087.         prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1088.         local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1089.         local num = math.random(10, 50) / 1000
  1090.         game:GetService("Debris"):AddItem(prt, 10)
  1091.         table.insert(Effects, {
  1092.           prt,
  1093.           "Shatter",
  1094.           num,
  1095.           prt.CFrame,
  1096.           math.random() - math.random(),
  1097.           0,
  1098.           math.random(50, 100) / 100
  1099.         })
  1100.       end
  1101.     },
  1102.     Fire = {
  1103.       Create = function(brickcolor, cframe, x1, y1, z1, delay)
  1104.         local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1105.         prt.Anchored = true
  1106.         prt.CFrame = cframe
  1107.         msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1108.         game:GetService("Debris"):AddItem(prt, 10)
  1109.         table.insert(Effects, {
  1110.           prt,
  1111.           "Fire",
  1112.           delay,
  1113.           1,
  1114.           1,
  1115.           1,
  1116.           msh
  1117.         })
  1118.       end
  1119.     },
  1120.     FireWave = {
  1121.       Create = function(brickcolor, cframe, x1, y1, z1)
  1122.         local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
  1123.         prt.Anchored = true
  1124.         prt.CFrame = cframe
  1125.         msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1126.         local d = Create("Decal")({
  1127.           Parent = prt,
  1128.           Texture = "rbxassetid://26356434",
  1129.           Face = "Top"
  1130.         })
  1131.         local d = Create("Decal")({
  1132.           Parent = prt,
  1133.           Texture = "rbxassetid://26356434",
  1134.           Face = "Bottom"
  1135.         })
  1136.         game:GetService("Debris"):AddItem(prt, 10)
  1137.         table.insert(Effects, {
  1138.           prt,
  1139.           "FireWave",
  1140.           1,
  1141.           30,
  1142.           math.random(400, 600) / 100,
  1143.           msh
  1144.         })
  1145.       end
  1146.     },
  1147.     Lightning = {
  1148.       Create = function(p0, p1, tym, ofs, col, th, tra, last)
  1149.         local magz = (p0 - p1).magnitude
  1150.         local curpos = p0
  1151.         local trz = {
  1152.           -ofs,
  1153.           ofs
  1154.         }
  1155.         for i = 1, tym do
  1156.           local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
  1157.           local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  1158.           local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
  1159.           li.Material = "Neon"
  1160.           if tym == i then
  1161.             local magz2 = (curpos - p1).magnitude
  1162.             li.Size = Vector3.new(th, th, magz2)
  1163.             li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
  1164.             table.insert(Effects, {
  1165.               li,
  1166.               "Disappear",
  1167.               last
  1168.             })
  1169.           else
  1170.             li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
  1171.             curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
  1172.             game.Debris:AddItem(li, 10)
  1173.             table.insert(Effects, {
  1174.               li,
  1175.               "Disappear",
  1176.               last
  1177.             })
  1178.           end
  1179.         end
  1180.       end
  1181.     },
  1182.     EffectTemplate = {}
  1183.   }
  1184.   function Bullet(Part)
  1185.     local bullet = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 0, BrickColor.new("Black"), "Bullet", Vector3.new())
  1186.     local bmsh = CFuncs.Mesh.Create("CylinderMesh", bullet, "", "", Vector3.new(0, 0, 0), Vector3.new(1.3, 1.5, 1.3))
  1187.     bullet.CanCollide = true
  1188.     bullet.CFrame = Part.CFrame * CFrame.new(math.random(-100, 100) / 100, math.random(-100, 100) / 100, math.random(-100, 100) / 100)
  1189.     bullet.Velocity = Torso.CFrame.lookVector * math.random(10, 40) + Vector3.new(1, 0, 0) * math.random(0, 1000) / 100 + Vector3.new(0, 1, 0) * math.random(0, 1000) / 100 + Vector3.new(0, 0, 1) * math.random(0, 1000) / 100
  1190.     game:GetService("Debris"):AddItem(bullet, 3)
  1191.   end
  1192.   function Shootcombo()
  1193.     local MouseLook = CFrame.new((Barrel.Position + Mouse.Hit.p) / 2, Mouse.Hit.p)
  1194.     CFuncs.Sound.Create("186083909", Barrel, 1, 1.2)
  1195.     CFuncs.Sound.Create("406722373", Barrel, 1, 1.1)
  1196.     Effects.Sphere.Create(BrickColor.new("Really red"), Barrel.CFrame, 0.5, 0.5, 0.5, 1, 1, 1, 0.09)
  1197.     Effects.Sphere.Create(BrickColor.new("Really red"), Barrel.CFrame, 1, 1, 1, 2, 2, 2, 0.09)
  1198.     Effects.Block.Create(BrickColor.new("Really red"), Barrel.CFrame, 1, 1, 1, 2, 2, 2, 0.09, 1)
  1199.     table.insert(Effects, {
  1200.       MouseLook.lookVector,
  1201.       "Shoot",
  1202.       30,
  1203.       Barrel.Position,
  1204.       6,
  1205.       8,
  1206.       0,
  1207.       1
  1208.     })
  1209.   end
  1210.   function Bolt()
  1211.     for i = 0, 1, 0.13 do
  1212.       swait()
  1213.       PlayAnimationFromTable({
  1214.         CFrame.new(-0.319091141, -0.800000012, -0.20328027, 0.422617137, 0, -0.906308293, 0, 1, 0, 0.906308293, 0, 0.422617137) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1215.         CFrame.new(0, 1.49998784, 0, 0.866023839, 0, 0.500000119, 0, 1, 0, -0.500000119, 0, 0.866023839) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1216.         CFrame.new(0.998740196, 0.416736871, -0.5858199, 0.422617137, 0.851651311, -0.309975445, 0, -0.342019916, -0.939692736, -0.906308293, 0.397130251, -0.144543469) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1217.         CFrame.new(-1.29375136, 1.10341132, -0.830147505, 0.627507746, 0.439378917, -0.642791271, -0.234787911, -0.680352092, -0.694258928, -0.742367566, 0.586572289, -0.323765248) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1218.         CFrame.new(0.610143065, -1.6490345, 0.494668663, 0.984807849, -3.09944153E-6, -0.173640966, 0.157373026, 0.422616184, 0.892542183, 0.0733809769, -0.90630877, 0.416197568) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1219.         CFrame.new(-0.849825501, -1.36450362, -0.291514039, 0.866527259, 0.0320672095, 0.498098612, -0.0868243203, 0.992404044, 0.0871554837, -0.491520047, -0.11876969, 0.86272943) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1220.       }, 0.4, false)
  1221.     end
  1222.     Bullet(Handle)
  1223.     CFuncs.Sound.Create("318369098", Handle, 1, 1.1)
  1224.     for i = 0, 1, 0.2 do
  1225.       swait()
  1226.       PlayAnimationFromTable({
  1227.         CFrame.new(-0.319091141, -0.800000012, -0.20328027, 0.422617137, 0, -0.906308293, 0, 1, 0, 0.906308293, 0, 0.422617137) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1228.         CFrame.new(0, 1.49998784, 0, 0.939692438, 0, 0.342020601, 0, 1, 0, -0.342020601, 0, 0.939692438) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1229.         CFrame.new(1.1690712, 0.348333716, -0.506393492, 0.422617137, 0.851651311, -0.309975445, 0, -0.342019916, -0.939692736, -0.906308293, 0.397130251, -0.144543469) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1230.         CFrame.new(-0.816940069, 1.04093611, -0.407359332, 0.739941239, 0.198263437, -0.642789721, -0.453320742, -0.559019029, -0.694260836, -0.496978402, 0.805101991, -0.323764324) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1231.         CFrame.new(0.61014241, -1.64903653, 0.494667768, 0.984807849, -3.09944153E-6, -0.173640966, 0.157373026, 0.422616184, 0.892542183, 0.0733809769, -0.90630877, 0.416197568) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1232.         CFrame.new(-0.849824548, -1.3645035, -0.29151243, 0.866527259, 0.0320672095, 0.498098612, -0.0868243203, 0.992404044, 0.0871554837, -0.491520047, -0.11876969, 0.86272943) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1233.       }, 0.35, false)
  1234.     end
  1235.     CFuncs.Sound.Create("318369288", Handle, 1, 1.1)
  1236.     for i = 0, 1, 0.13 do
  1237.       swait()
  1238.       PlayAnimationFromTable({
  1239.         CFrame.new(-0.319091141, -0.800000012, -0.20328027, 0.422617137, 0, -0.906308293, 0, 1, 0, 0.906308293, 0, 0.422617137) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1240.         CFrame.new(0, 1.49998784, 0, 0.866023839, 0, 0.500000119, 0, 1, 0, -0.500000119, 0, 0.866023839) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1241.         CFrame.new(0.998740196, 0.416736871, -0.5858199, 0.422617137, 0.851651311, -0.309975445, 0, -0.342019916, -0.939692736, -0.906308293, 0.397130251, -0.144543469) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1242.         CFrame.new(-1.29375136, 1.10341132, -0.830147505, 0.627507746, 0.439378917, -0.642791271, -0.234787911, -0.680352092, -0.694258928, -0.742367566, 0.586572289, -0.323765248) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1243.         CFrame.new(0.610143065, -1.6490345, 0.494668663, 0.984807849, -3.09944153E-6, -0.173640966, 0.157373026, 0.422616184, 0.892542183, 0.0733809769, -0.90630877, 0.416197568) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1244.         CFrame.new(-0.849825501, -1.36450362, -0.291514039, 0.866527259, 0.0320672095, 0.498098612, -0.0868243203, 0.992404044, 0.0871554837, -0.491520047, -0.11876969, 0.86272943) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1245.       }, 0.4, false)
  1246.     end
  1247.   end
  1248.   function SpinShot()
  1249.     attack = true
  1250.     for i = 0, 1, 0.12 do
  1251.       swait()
  1252.       PlayAnimationFromTable({
  1253.         CFrame.new(-0.33084622, -0.304918617, -0.52869457, 0.342018992, 2.44630968E-7, -0.939693093, 0.163176, 0.98480773, 0.0593912415, 0.925417006, -0.173648283, 0.336822927) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1254.         CFrame.new(0.0322597921, 1.48268783, -0.0930604339, 0.322602183, 0.14004983, 0.936116517, -0.172989488, 0.981059611, -0.0871584788, -0.930592477, -0.133820817, 0.340719253) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1255.         CFrame.new(0.506988645, 0.377255857, -0.803069711, 0.259420365, 0.955582082, -0.139867067, 0.0992426202, -0.170435682, -0.980358601, -0.960651875, 0.240444362, -0.139049053) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1256.         CFrame.new(-1.72998452, 0.495006025, -0.392647803, 0.542880952, 0.410539567, 0.732626021, 0.737672389, 0.183852568, -0.649647713, -0.4013969, 0.893121183, -0.203034982) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1257.         CFrame.new(0.502950907, -1.9151485, 0.231621087, 0.864151537, 0.0236141682, -0.502677977, 0.0515102148, 0.989501238, 0.135033786, 0.50058949, -0.142582476, 0.853862286) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1258.         CFrame.new(-0.865711927, -1.63087702, -0.282848835, 0.925415218, 0.173649043, 0.336827427, -0.163176641, 0.98480773, -0.0593916178, -0.342023462, -4.54019755E-7, 0.939691782) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1259.       }, 0.35, false)
  1260.     end
  1261.     Shootcombo()
  1262.     for i = 0, 1, 0.3 do
  1263.       swait()
  1264.       RootPart.Velocity = RootPart.CFrame.lookVector * -10
  1265.       PlayAnimationFromTable({
  1266.         CFrame.new(-0.330845773, -0.378038257, 0.581278205, 0.342019081, 5.60612747E-8, -0.939693093, -0.0819000229, 0.996194661, -0.0298090074, 0.936117232, 0.0871561244, 0.340717614) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1267.         CFrame.new(0.0322549939, 1.48268545, -0.0930609033, 0.239786834, -0.113366202, 0.964181364, -0.164735377, 0.974004149, 0.155488253, -0.95675236, -0.196119189, 0.214875787) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1268.         CFrame.new(0.806416035, 0.470317304, -0.694097638, 0.244436547, 0.969400585, 0.0226592347, 0.0830115676, 0.00236219168, -0.996545851, -0.9661057, 0.245473176, -0.079894051) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1269.         CFrame.new(-1.57694697, 0.512434185, -0.230538517, 0.760710716, 0.410538197, 0.502765059, 0.470990688, 0.1838523, -0.862764716, -0.44662869, 0.893119931, -0.0535021573) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1270.         CFrame.new(0.865904212, -1.71960115, 0.0648829341, 0.881422341, -0.173719466, -0.439225137, 0.290622324, 0.932511985, 0.214389697, 0.372338951, -0.316616565, 0.872420609) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1271.         CFrame.new(-0.679471731, -1.82845092, -0.362076759, 0.770665169, -0.0483331755, 0.635404408, -0.0295864344, 0.993330181, 0.111444041, -0.63655293, -0.104685426, 0.764095306) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1272.       }, 0.5, false)
  1273.     end
  1274.     for i = 0, 1, 0.12 do
  1275.       swait()
  1276.       PlayAnimationFromTable({
  1277.         CFrame.new(-0.33084622, -0.304918617, -0.52869457, 0.342018992, 2.44630968E-7, -0.939693093, 0.163176, 0.98480773, 0.0593912415, 0.925417006, -0.173648283, 0.336822927) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1278.         CFrame.new(0.0322597921, 1.48268783, -0.0930604339, 0.322602183, 0.14004983, 0.936116517, -0.172989488, 0.981059611, -0.0871584788, -0.930592477, -0.133820817, 0.340719253) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1279.         CFrame.new(0.506988645, 0.377255857, -0.803069711, 0.259420365, 0.955582082, -0.139867067, 0.0992426202, -0.170435682, -0.980358601, -0.960651875, 0.240444362, -0.139049053) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1280.         CFrame.new(-1.72998452, 0.495006025, -0.392647803, 0.542880952, 0.410539567, 0.732626021, 0.737672389, 0.183852568, -0.649647713, -0.4013969, 0.893121183, -0.203034982) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1281.         CFrame.new(0.502950907, -1.9151485, 0.231621087, 0.864151537, 0.0236141682, -0.502677977, 0.0515102148, 0.989501238, 0.135033786, 0.50058949, -0.142582476, 0.853862286) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1282.         CFrame.new(-0.865711927, -1.63087702, -0.282848835, 0.925415218, 0.173649043, 0.336827427, -0.163176641, 0.98480773, -0.0593916178, -0.342023462, -4.54019755E-7, 0.939691782) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1283.       }, 0.4, false)
  1284.     end
  1285.     Bolt()
  1286.     attack = false
  1287.   end
  1288.   function LungeShot(Mode)
  1289.     attack = true
  1290.     Humanoid.Jump = true
  1291.     CFuncs.Sound.Create("158149887", Torso, 1, 0.9)
  1292.     if Mode == "Forward" then
  1293.       RootPart.Velocity = RootPart.CFrame.lookVector * 80
  1294.       for i = 0, 1, 0.1 do
  1295.         swait()
  1296.         PlayAnimationFromTable({
  1297.           CFrame.new(-3.81469727E-6, 0.0628450513, 0.146824121, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20), 0, 0),
  1298.           CFrame.new(0, 1.49998665, -2.20537186E-6, 1, 0, 0, 0, 0.984807312, 0.173648536, 0, -0.173648536, 0.984807312) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(20), 0, 0),
  1299.           CFrame.new(0.523067951, 0.10826005, -0.698177814, 0.296512067, 0.787702143, 0.540005624, 0.206982568, 0.498990804, -0.84152633, -0.932329774, 0.361294419, -0.0150838122) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1300.           CFrame.new(-1.42747557, -0.117001235, -0.482704312, 0.268235743, 0.0413863063, 0.962466657, 0.56728673, 0.800693691, -0.192532867, -0.778610408, 0.597635567, 0.191299409) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1301.           CFrame.new(0.499998361, -1.51702964, -0.129410475, 0.984807849, 0, -0.173648044, 0.0449435376, 0.965925634, 0.25488764, 0.167731121, -0.258819699, 0.951251149) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1302.           CFrame.new(-0.500004053, -1.35084605, -0.555529714, 0.981060445, 0.0871543288, 0.172987863, -0.140045926, 0.936115682, 0.322606146, -0.133820146, -0.340722382, 0.930591524) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1303.         }, 0.3, false)
  1304.       end
  1305.     elseif Mode == "Backward" then
  1306.       RootPart.Velocity = RootPart.CFrame.lookVector * -80
  1307.       for i = 0, 1, 0.1 do
  1308.         swait()
  1309.         PlayAnimationFromTable({
  1310.           CFrame.new(-3.81469727E-6, 0.0628450513, 0.146824121, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(10), 0, 0),
  1311.           CFrame.new(0, 1.49998665, -2.20537186E-6, 1, 0, 0, 0, 0.984807312, 0.173648536, 0, -0.173648536, 0.984807312) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), 0, 0),
  1312.           CFrame.new(0.523067951, 0.10826005, -0.698177814, 0.296512067, 0.787702143, 0.540005624, 0.206982568, 0.498990804, -0.84152633, -0.932329774, 0.361294419, -0.0150838122) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1313.           CFrame.new(-1.42747557, -0.117001235, -0.482704312, 0.268235743, 0.0413863063, 0.962466657, 0.56728673, 0.800693691, -0.192532867, -0.778610408, 0.597635567, 0.191299409) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1314.           CFrame.new(0.499998361, -1.51702964, -0.129410475, 0.984807849, 0, -0.173648044, 0.0449435376, 0.965925634, 0.25488764, 0.167731121, -0.258819699, 0.951251149) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1315.           CFrame.new(-0.500004053, -1.35084605, -0.555529714, 0.981060445, 0.0871543288, 0.172987863, -0.140045926, 0.936115682, 0.322606146, -0.133820146, -0.340722382, 0.930591524) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1316.         }, 0.3, false)
  1317.       end
  1318.     end
  1319.     local hitfloor
  1320.     while hitfloor == nil do
  1321.       swait()
  1322.       hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 6, Character)
  1323.     end
  1324.     for i = 0, 1, 0.2 do
  1325.       swait()
  1326.       PlayAnimationFromTable({
  1327.         CFrame.new(-0.330837339, -0.699999928, -0.231655031, 0.342019022, 0, -0.939693093, 0, 1, 0, 0.939693093, 0, 0.342018992) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1328.         CFrame.new(0.120368131, 1.44721556, -0.255113155, 0.418385565, -0.00512788072, 0.908255041, -0.141075298, 0.987487316, 0.0705598369, -0.897252142, -0.157652482, 0.412421852) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1329.         CFrame.new(0.285862863, 0.389394581, -0.81719619, 0.340717524, 0.939693093, 0.0298089981, 0.087155968, 0, -0.996194661, -0.936117232, 0.342018992, -0.081899859) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1330.         CFrame.new(-1.69020307, 0.41307798, -0.514919221, 0.800103247, 0.517377436, 0.303571403, 0.255382031, 0.16412276, -0.95280838, -0.542784572, 0.839871705, -8.13782215E-4) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1331.         CFrame.new(0.897276342, -1.54715633, 0.463865459, 0.951250672, -0.229007483, -0.206587687, 0.304395527, 0.589249432, 0.748417377, -0.0496615469, -0.774816513, 0.630232751) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1332.         CFrame.new(-0.632248044, -1.39177239, -0.405484438, 0.817636669, -0.123517469, 0.562330127, 0.0563425981, 0.989193141, 0.13535662, -0.572972655, -0.0789892152, 0.815760136) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1333.       }, 0.4, false)
  1334.     end
  1335.     Shootcombo()
  1336.     for i = 0, 1, 0.3 do
  1337.       swait()
  1338.       RootPart.Velocity = RootPart.CFrame.lookVector * -40
  1339.       PlayAnimationFromTable({
  1340.         CFrame.new(-0.330840945, -1.00127292, -0.261750877, 0.342018962, -1.4270141E-7, -0.939693034, -0.243209973, 0.965925992, -0.0885209814, 0.907673895, 0.258818597, 0.330364913) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1341.         CFrame.new(0.120366111, 1.44719875, -0.255110145, 0.418383747, -0.0842670798, 0.904353142, -0.141075209, 0.977573991, 0.156355858, -0.897247374, -0.192998484, 0.397113085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1342.         CFrame.new(0.632638395, 0.661208212, -0.690981925, 0.326495707, 0.925417125, 0.192363232, 0.0858313814, 0.173647493, -0.981060386, -0.941293538, 0.336822778, -0.0227346662) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1343.         CFrame.new(-1.51982272, 0.476396978, -0.384689331, 0.81248939, 0.445674956, 0.37581408, 0.350734472, 0.141240373, -0.925762773, -0.46566987, 0.88398242, -0.0415571854) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1344.         CFrame.new(0.783671975, -1.17622542, 0.561357141, 0.831630051, -0.23809275, -0.501700282, 0.550981283, 0.240921408, 0.798984766, -0.0693621933, -0.940887034, 0.331542104) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1345.         CFrame.new(-0.632252574, -1.39177251, -0.40547961, 0.73177588, -0.317396253, 0.603132486, 0.21459803, 0.947232425, 0.238111958, -0.646885633, -0.0448122993, 0.761271358) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1346.       }, 0.6, false)
  1347.     end
  1348.     for i = 0, 1, 0.2 do
  1349.       swait()
  1350.       PlayAnimationFromTable({
  1351.         CFrame.new(-0.330837339, -0.699999928, -0.231655031, 0.342019022, 0, -0.939693093, 0, 1, 0, 0.939693093, 0, 0.342018992) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1352.         CFrame.new(0.120368131, 1.44721556, -0.255113155, 0.418385565, -0.00512788072, 0.908255041, -0.141075298, 0.987487316, 0.0705598369, -0.897252142, -0.157652482, 0.412421852) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1353.         CFrame.new(0.285862863, 0.389394581, -0.81719619, 0.340717524, 0.939693093, 0.0298089981, 0.087155968, 0, -0.996194661, -0.936117232, 0.342018992, -0.081899859) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1354.         CFrame.new(-1.69020307, 0.41307798, -0.514919221, 0.800103247, 0.517377436, 0.303571403, 0.255382031, 0.16412276, -0.95280838, -0.542784572, 0.839871705, -8.13782215E-4) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1355.         CFrame.new(0.897276342, -1.54715633, 0.463865459, 0.951250672, -0.229007483, -0.206587687, 0.304395527, 0.589249432, 0.748417377, -0.0496615469, -0.774816513, 0.630232751) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1356.         CFrame.new(-0.632248044, -1.39177239, -0.405484438, 0.817636669, -0.123517469, 0.562330127, 0.0563425981, 0.989193141, 0.13535662, -0.572972655, -0.0789892152, 0.815760136) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1357.       }, 0.6, false)
  1358.     end
  1359.     Bolt()
  1360.     attack = false
  1361.   end
  1362.   function AutoShot()
  1363.     attack = true
  1364.     Humanoid.WalkSpeed = 5
  1365.     Bolt()
  1366.     for i = 0, 1, 0.3 do
  1367.       swait()
  1368.       PlayAnimationFromTable({
  1369.         CFrame.new(-0.330837339, -0.699999928, -0.231655031, 0.342019022, 0, -0.939693093, 0, 1, 0, 0.939693093, 0, 0.342018992) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1370.         CFrame.new(0.120368131, 1.44721556, -0.255113155, 0.418385565, -0.00512788072, 0.908255041, -0.141075298, 0.987487316, 0.0705598369, -0.897252142, -0.157652482, 0.412421852) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1371.         CFrame.new(0.285862863, 0.389394581, -0.81719619, 0.340717524, 0.939693093, 0.0298089981, 0.087155968, 0, -0.996194661, -0.936117232, 0.342018992, -0.081899859) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1372.         CFrame.new(-1.69020307, 0.41307798, -0.514919221, 0.800103247, 0.517377436, 0.303571403, 0.255382031, 0.16412276, -0.95280838, -0.542784572, 0.839871705, -8.13782215E-4) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1373.         CFrame.new(0.897276342, -1.54715633, 0.463865459, 0.951250672, -0.229007483, -0.206587687, 0.304395527, 0.589249432, 0.748417377, -0.0496615469, -0.774816513, 0.630232751) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1374.         CFrame.new(-0.632248044, -1.39177239, -0.405484438, 0.817636669, -0.123517469, 0.562330127, 0.0563425981, 0.989193141, 0.13535662, -0.572972655, -0.0789892152, 0.815760136) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1375.       }, 0.4, false)
  1376.     end
  1377.     Humanoid.WalkSpeed = 0
  1378.     for i = 1, 10 do
  1379.       for i = 0, 1, 0.8 do
  1380.         swait()
  1381.         PlayAnimationFromTable({
  1382.           CFrame.new(-0.330837339, -0.699999928, -0.231655031, 0.342019022, 0, -0.939693093, 0, 1, 0, 0.939693093, 0, 0.342018992) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1383.           CFrame.new(0.120368131, 1.44721556, -0.255113155, 0.418385565, -0.00512788072, 0.908255041, -0.141075298, 0.987487316, 0.0705598369, -0.897252142, -0.157652482, 0.412421852) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1384.           CFrame.new(0.285862863, 0.389394581, -0.81719619, 0.340717524, 0.939693093, 0.0298089981, 0.087155968, 0, -0.996194661, -0.936117232, 0.342018992, -0.081899859) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1385.           CFrame.new(-1.69020307, 0.41307798, -0.514919221, 0.800103247, 0.517377436, 0.303571403, 0.255382031, 0.16412276, -0.95280838, -0.542784572, 0.839871705, -8.13782215E-4) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1386.           CFrame.new(0.897276342, -1.54715633, 0.463865459, 0.951250672, -0.229007483, -0.206587687, 0.304395527, 0.589249432, 0.748417377, -0.0496615469, -0.774816513, 0.630232751) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1387.           CFrame.new(-0.632248044, -1.39177239, -0.405484438, 0.817636669, -0.123517469, 0.562330127, 0.0563425981, 0.989193141, 0.13535662, -0.572972655, -0.0789892152, 0.815760136) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1388.         }, 0.7, false)
  1389.       end
  1390.       Shootcombo()
  1391.       for i = 0, 1, 0.9 do
  1392.         swait()
  1393.         PlayAnimationFromTable({
  1394.           CFrame.new(-0.330840945, -1.00127292, -0.261750877, 0.342018962, -1.4270141E-7, -0.939693034, -0.243209973, 0.965925992, -0.0885209814, 0.907673895, 0.258818597, 0.330364913) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1395.           CFrame.new(0.120366111, 1.44719875, -0.255110145, 0.418383747, -0.0842670798, 0.904353142, -0.141075209, 0.977573991, 0.156355858, -0.897247374, -0.192998484, 0.397113085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1396.           CFrame.new(0.632638395, 0.661208212, -0.690981925, 0.326495707, 0.925417125, 0.192363232, 0.0858313814, 0.173647493, -0.981060386, -0.941293538, 0.336822778, -0.0227346662) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1397.           CFrame.new(-1.51982272, 0.476396978, -0.384689331, 0.81248939, 0.445674956, 0.37581408, 0.350734472, 0.141240373, -0.925762773, -0.46566987, 0.88398242, -0.0415571854) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1398.           CFrame.new(0.783671975, -1.17622542, 0.561357141, 0.831630051, -0.23809275, -0.501700282, 0.550981283, 0.240921408, 0.798984766, -0.0693621933, -0.940887034, 0.331542104) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1399.           CFrame.new(-0.632252574, -1.39177251, -0.40547961, 0.73177588, -0.317396253, 0.603132486, 0.21459803, 0.947232425, 0.238111958, -0.646885633, -0.0448122993, 0.761271358) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1400.         }, 0.8, false)
  1401.       end
  1402.       for i = 0, 1, 0.8 do
  1403.         swait()
  1404.         PlayAnimationFromTable({
  1405.           CFrame.new(-0.330837339, -0.699999928, -0.231655031, 0.342019022, 0, -0.939693093, 0, 1, 0, 0.939693093, 0, 0.342018992) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1406.           CFrame.new(0.120368131, 1.44721556, -0.255113155, 0.418385565, -0.00512788072, 0.908255041, -0.141075298, 0.987487316, 0.0705598369, -0.897252142, -0.157652482, 0.412421852) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1407.           CFrame.new(0.285862863, 0.389394581, -0.81719619, 0.340717524, 0.939693093, 0.0298089981, 0.087155968, 0, -0.996194661, -0.936117232, 0.342018992, -0.081899859) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1408.           CFrame.new(-1.69020307, 0.41307798, -0.514919221, 0.800103247, 0.517377436, 0.303571403, 0.255382031, 0.16412276, -0.95280838, -0.542784572, 0.839871705, -8.13782215E-4) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1409.           CFrame.new(0.897276342, -1.54715633, 0.463865459, 0.951250672, -0.229007483, -0.206587687, 0.304395527, 0.589249432, 0.748417377, -0.0496615469, -0.774816513, 0.630232751) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1410.           CFrame.new(-0.632248044, -1.39177239, -0.405484438, 0.817636669, -0.123517469, 0.562330127, 0.0563425981, 0.989193141, 0.13535662, -0.572972655, -0.0789892152, 0.815760136) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1411.         }, 0.7, false)
  1412.       end
  1413.     end
  1414.     Humanoid.WalkSpeed = 100
  1415.     attack = false
  1416.   end
  1417.   function MortarShot()
  1418.     attack = true
  1419.     Humanoid.WalkSpeed = 5
  1420.     Bolt()
  1421.     for i = 0, 1, 0.2 do
  1422.       swait()
  1423.       PlayAnimationFromTable({
  1424.         CFrame.new(-0.00381875038, -1.20960522, -0.0234894156, 0.906307876, 0.271653324, -0.323744416, -0.422617942, 0.582562923, -0.694272697, 0, 0.766045094, 0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1425.         CFrame.new(-0.0485313386, 1.45186937, 0.12381205, 0.906306446, -0.036834389, 0.421012908, 0.178607732, 0.936241806, -0.302573651, -0.383024782, 0.349420667, 0.855100751) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1426.         CFrame.new(1.2566489, 0.0942437202, -0.366937846, 0.866025388, 0.499999881, 0, 0.32139343, -0.556669831, -0.766045094, -0.383022457, 0.663414538, -0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1427.         CFrame.new(-0.669512153, 0.883427501, -1.42651618, 0.814972997, -0.183017969, 0.54984045, 0.413680524, -0.480712831, -0.773165226, 0.405818164, 0.85756737, -0.316057026) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1428.         CFrame.new(0.663835824, -0.644426942, 0.718474984, 0.819152117, -0.0996050313, -0.564861536, 0.496729434, -0.369217664, 0.785454273, -0.28679204, -0.923989952, -0.252968639) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1429.         CFrame.new(-0.597848773, -1.58645034, 0.419145882, 0.845831037, -0.0996147096, 0.524067461, -0.385522783, 0.564860702, 0.729592204, -0.368703246, -0.819151759, 0.439372897) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1430.       }, 0.4, false)
  1431.     end
  1432.     for i = 0, 1, 0.3 do
  1433.       swait()
  1434.       PlayAnimationFromTable({
  1435.         CFrame.new(-0.062730819, -1.35083091, -0.0234885216, 0.819151819, 0.368687779, -0.439385623, -0.573576868, 0.52654016, -0.627507091, 0, 0.766044974, 0.642787039) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1436.         CFrame.new(-0.0485280529, 1.45187008, 0.123812944, 0.90630585, -0.0368346125, 0.421014428, 0.178608507, 0.936241627, -0.302573681, -0.383025914, 0.349420995, 0.855100214) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1437.         CFrame.new(1.37136579, -0.011062175, -0.241436988, 0.866025329, 0.500000238, 0, 0.321393698, -0.556669831, -0.766044974, -0.383022636, 0.663414299, -0.642787039) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1438.         CFrame.new(-0.554796219, 0.778117955, -1.30101132, 0.814972818, -0.183016568, 0.549840331, 0.413680822, -0.480712891, -0.773164511, 0.40581724, 0.857566416, -0.316057503) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1439.         CFrame.new(0.745755255, -0.594750226, 0.689795136, 0.707485676, 0.0499878898, -0.704957783, 0.604335666, -0.559927046, 0.566798568, -0.366391778, -0.827032924, -0.426349699) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1440.         CFrame.new(-0.45294404, -1.60859108, 0.283076108, 0.724484801, -0.4477458, 0.524066269, -0.110680997, 0.674867868, 0.729592919, -0.680348873, -0.586582422, 0.439373374) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1441.       }, 0.4, false)
  1442.     end
  1443.     CFuncs.Sound.Create("300916014", Barrel, 1, 1.2)
  1444.     CFuncs.Sound.Create("301031757", Barrel, 1, 1.1)
  1445.     Effects.Sphere.Create(BrickColor.random(), Barrel.CFrame, 6, 6, 6, 0, 0, 0, 1, m)
  1446.     for i = 1, 60 do
  1447.       local hit, pos = rayCast(Barrel.Position, Barrel.CFrame * CFrame.fromEulerAnglesXYZ(0, 5, 0).lookVector, 220, Character)
  1448.       local mag = (Barrel.Position - pos).magnitude
  1449.       Effects.Cylinder.Create(BrickColor.random(), Barrel.CFrame, 30, 99999, 30, -0.5, 1, -0.5, 0.1)
  1450.       local cf2 = Mouse.Hit.p + Vector3.new(math.random(-1500, 1500) / 100, 100, math.random(-1500, 1500) / 100)
  1451.       local hit2, pos2 = rayCast(cf2, CFrame.new(cf2, cf2 - Vector3.new(0, 1, 0)).lookVector, 999, Character)
  1452.       if hit2 ~= nil then
  1453.         local d1 = CFuncs.Part.Create(workspace, "Neon", 0, 0.5, BrickColor.random(), "Effect", Vector3.new())
  1454.         d1.Anchored = true
  1455.         d1.CFrame = CFrame.new(pos2)
  1456.         game:GetService("Debris"):AddItem(d1, 5)
  1457.         local msh = CFuncs.Mesh.Create("CylinderMesh", d1, "nil", "nil", Vector3.new(0, 0, 0), Vector3.new(30, 5, 30))
  1458.         local d2 = d1:Clone()
  1459.         d2.Parent = d1
  1460.         d2.CFrame = CFrame.new(d1.Position)
  1461.         d2.BrickColor = BrickColor.random()
  1462.         d2.Mesh.Scale = Vector3.new(0, 5, 0)
  1463.         table.insert(Effects, {
  1464.           d1,
  1465.           "QuadShot",
  1466.           d2,
  1467.           d2.Mesh,
  1468.           0
  1469.         })
  1470.       end
  1471.     end
  1472.     for i = 0, 1, 0.2 do
  1473.       swait()
  1474.       PlayAnimationFromTable({
  1475.         CFrame.new(-0.00381875038, -1.20960522, -0.0234894156, 0.906307876, 0.271653324, -0.323744416, -0.422617942, 0.582562923, -0.694272697, 0, 0.766045094, 0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1476.         CFrame.new(-0.0485313386, 1.45186937, 0.12381205, 0.906306446, -0.036834389, 0.421012908, 0.178607732, 0.936241806, -0.302573651, -0.383024782, 0.349420667, 0.855100751) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1477.         CFrame.new(1.2566489, 0.0942437202, -0.366937846, 0.866025388, 0.499999881, 0, 0.32139343, -0.556669831, -0.766045094, -0.383022457, 0.663414538, -0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1478.         CFrame.new(-0.669512153, 0.883427501, -1.42651618, 0.814972997, -0.183017969, 0.54984045, 0.413680524, -0.480712831, -0.773165226, 0.405818164, 0.85756737, -0.316057026) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1479.         CFrame.new(0.663835824, -0.644426942, 0.718474984, 0.819152117, -0.0996050313, -0.564861536, 0.496729434, -0.369217664, 0.785454273, -0.28679204, -0.923989952, -0.252968639) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1480.         CFrame.new(-0.597848773, -1.58645034, 0.419145882, 0.845831037, -0.0996147096, 0.524067461, -0.385522783, 0.564860702, 0.729592204, -0.368703246, -0.819151759, 0.439372897) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1481.       }, 0.4, false)
  1482.     end
  1483.     Humanoid.WalkSpeed = 100
  1484.     attack = false
  1485.   end
  1486.   function DisappearJetOnly()
  1487.     for _, i in pairs(m:children()) do
  1488.       if i == JetpackHandle then
  1489.         coroutine.resume(coroutine.create(function(Part)
  1490.           for i = 0, 1, 0.3 do
  1491.             swait()
  1492.             Part.Transparency = i
  1493.           end
  1494.           Part.Transparency = 1
  1495.         end), i)
  1496.       end
  1497.     end
  1498.   end
  1499.   function ReappearJetOnly()
  1500.     for _, i in pairs(m:children()) do
  1501.       if i == JetpackHandle then
  1502.         coroutine.resume(coroutine.create(function(Part)
  1503.           for i = 0, 1, 0.3 do
  1504.             swait()
  1505.             Part.Transparency = i
  1506.           end
  1507.           Part.Transparency = 0
  1508.         end), i)
  1509.       end
  1510.     end
  1511.   end
  1512.   local floornum = 0
  1513.   function JetDash()
  1514.     attack = true
  1515.     ReappearJetOnly()
  1516.     Humanoid.WalkSpeed = 5
  1517.     CFuncs.Sound.Create("324867021", JetpackHandle, 1, 1)
  1518.     CFuncs.Sound.Create("301031757", JetpackHandle, 1, 0.8)
  1519.     for i = 0, 1, 0.05 do
  1520.       swait()
  1521.       Effects.Wave.Create(BrickColor.random(), JetpackHandle.CFrame * CFrame.Angles(2.4, 0, 0), 1, 1, 1, 1, 1, 1, 0.4)
  1522.       Effects.Break.Create(BrickColor.random(), EffectPartR3.CFrame, 0.2, 0.2, 0.2)
  1523.       Effects.Break.Create(BrickColor.random(), EffectPartL3.CFrame, 0.2, 0.2, 0.2)
  1524.       Effects.Block.Create(BrickColor.random(), EffectPartR3.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
  1525.       Effects.Block.Create(BrickColor.random(), EffectPartL3.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
  1526.       Effects.Block.Create(BrickColor.random(), EffectPartR2.CFrame, 1, 1, 1, 2, 2, 2, 0.2, 1)
  1527.       Effects.Block.Create(BrickColor.random(), EffectPartL2.CFrame, 1, 1, 1, 2, 2, 2, 0.2, 1)
  1528.       RootPart.Velocity = RootPart.CFrame.lookVector * 300
  1529.       PlayAnimationFromTable({
  1530.         CFrame.new(0, -0.436519086, -1.54268694, 1, 0, 0, 0, 0.573575079, 0.81915313, 0, -0.81915313, 0.573575079) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1531.         CFrame.new(0, 1.383762, 0.294095755, 1, 0, 0, 0, 0.766045392, -0.642790735, 0, 0.642790735, 0.766045392) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1532.         CFrame.new(0.639911652, 0.428372383, -0.839826643, 0.262888074, 0.933915675, 0.242263183, 0.536961675, 0.0669959337, -0.840942383, -0.80159986, 0.351159722, -0.483864516) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1533.         CFrame.new(-1.42905915, 0.103630304, -0.677020133, 0.509720683, 0.0942112952, 0.855166197, 0.742046118, 0.45486632, -0.492406994, -0.435376555, 0.885562658, 0.161945611) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1534.         CFrame.new(0.598487258, -1.49273849, 0.0829842687, 0.984807909, 7.31955607E-10, -0.173648015, 0.122787923, 0.707105517, 0.696365893, 0.122787446, -0.707108378, 0.696363151) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1535.         CFrame.new(-0.599626899, -1.7493062, -0.188390553, 0.996194661, 0, 0.087156795, -0.0298094582, 0.939692497, 0.340719461, -0.0819005892, -0.342020988, 0.936116517) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1536.       }, 0.3, false)
  1537.     end
  1538.     for i = 0, 1, 0.05 do
  1539.       swait()
  1540.       Effects.Fire.Create(BrickColor.random(), EffectPartL3.CFrame, 3, 3, 3, 0.3)
  1541.       Effects.Fire.Create(BrickColor.random(), EffectPartR3.CFrame, 3, 3, 3, 0.3)
  1542.       RootPart.Velocity = RootPart.CFrame.lookVector * 90
  1543.       PlayAnimationFromTable({
  1544.         CFrame.new(-0.313091278, -0.629250288, 0.409977496, 0.422617137, -0.383021861, -0.821394563, 0, 0.906308115, -0.422617614, 0.906308293, 0.178605452, 0.383021355) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1545.         CFrame.new(-2.89082527E-6, 1.56999886, -0.169927716, 0.499998629, -0.0754772127, 0.862731218, -0.224145666, 0.950971425, 0.213101521, -0.836516559, -0.29992786, 0.458566666) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1546.         CFrame.new(0.639911413, 0.428367913, -0.839831948, 0.262887627, 0.933916271, 0.242261022, 0.536960125, 0.0669948608, -0.840943277, -0.801600933, 0.351158082, -0.483863741) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1547.         CFrame.new(-1.42906761, 0.103628337, -0.677013278, 0.509718478, 0.0942142606, 0.85516715, 0.742045939, 0.454867214, -0.4924061, -0.435379177, 0.885561645, 0.161942929) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1548.         CFrame.new(0.255052269, -1.74161863, 0.0939150751, 0.973724782, 0.171020329, -0.150378793, -0.13000688, 0.959606647, 0.249509975, 0.186975896, -0.223403811, 0.956624985) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1549.         CFrame.new(-0.966920853, -1.65688598, 0.10182327, 0.929320216, 0.24122712, 0.279595017, -0.312094092, 0.917783141, 0.245502412, -0.197385877, -0.315410316, 0.928199947) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1550.       }, 0.36, false)
  1551.     end
  1552.     DisappearJetOnly()
  1553.     Humanoid.WalkSpeed = 100
  1554.     attack = false
  1555.   end
  1556.   function findRandomHead(pos)
  1557.     local list = game.Workspace:children()
  1558.     local head
  1559.     local dist = 10000
  1560.     local temp, human, temp2
  1561.     local list2 = {}
  1562.     for x = 1, #list do
  1563.       temp2 = list[x]
  1564.       if temp2.className == "Model" and temp2.Name ~= Character.Name and temp2.Name ~= "Crystal" then
  1565.         temp = temp2:findFirstChild("Head")
  1566.         human = temp2:findFirstChild("Humanoid")
  1567.         if temp ~= nil and human ~= nil and human.Health > 0 and dist > pos.magnitude then
  1568.           local dohit = true
  1569.           if dohit == true then
  1570.             head = temp
  1571.             table.insert(list2, temp)
  1572.           end
  1573.         end
  1574.       end
  1575.     end
  1576.     if #list2 > 0 then
  1577.       rand = math.random(1, #list2)
  1578.       return list2[rand], dist
  1579.     else
  1580.       return nil, dist
  1581.     end
  1582.   end
  1583.   Mouse.Button1Down:connect(function()
  1584.     if attack ~= false or attacktype == 1 then
  1585.     end
  1586.   end)
  1587.   Mouse.KeyDown:connect(function(k)
  1588.     k = k:lower()
  1589.     if attack == false and k == "z" then
  1590.       SpinShot()
  1591.     elseif attack == false and k == "x" then
  1592.       chatfunc("Forward Lunge Shot!") LungeShot("Forward")
  1593.     elseif attack == false and k == "c" then
  1594.       chatfunc("Backwards Lunge Shot!") LungeShot("Backward")
  1595.     elseif attack == false and k == "v" then
  1596.       chatfunc("Auto Shot!") AutoShot()
  1597.     elseif attack == false and k == "b" then
  1598.       chatfunc("Mortar Shot!") MortarShot()
  1599.     elseif attack == false and k == "f" then
  1600.       chatfunc("Jet Dash!") JetDash()
  1601.     end
  1602.   end)
  1603.   while true do
  1604.     swait()
  1605.     local aim = CFrame.new(RootPart.Position, Mouse.Hit.p)
  1606.     local direction = aim.lookVector
  1607.     local headingA = math.atan2(direction.x, direction.z)
  1608.     headingA = math.deg(headingA)
  1609.     Humanoid.AutoRotate = false
  1610.     RootPart.CFrame = CFrame.new(RootPart.Position) * CFrame.Angles(math.rad(0), math.rad(headingA - 180), math.rad(0))
  1611.     for i, v in pairs(Character:GetChildren()) do
  1612.       if v:IsA("Part") then
  1613.         v.Material = "SmoothPlastic"
  1614.       elseif v:IsA("Accessory") then
  1615.         v:WaitForChild("Handle").Material = "SmoothPlastic"
  1616.       end
  1617.     end
  1618.     Headvelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1619.     velocity = RootPart.Velocity.y
  1620.     sine = sine + change
  1621.     local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  1622.     if RootPart.Velocity.y > 1 and hit == nil then
  1623.       Anim = "Jump"
  1624.       if attack == false then
  1625.         PlayAnimationFromTable({
  1626.           CFrame.new(0.127259433, -0.0596159771, 0.189378753, 0.965925872, 0.0225571971, 0.257834047, 0.0225579981, 0.985066533, -0.17069003, -0.257833958, 0.170690134, 0.950992465) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1627.           CFrame.new(0.0244209729, 1.56254399, -0.173544556, 0.96592474, 0.0225591958, -0.257838368, 0.0449432544, 0.966441274, 0.252925694, 0.254891455, -0.255895257, 0.932495654) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1628.           CFrame.new(0.658500612, 0.398768902, -0.862450778, 0.343670964, 0.900792718, 0.265448391, 0.2137326, 0.20021911, -0.956154108, -0.914444566, 0.385337412, -0.123719275) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1629.           CFrame.new(-1.43523574, 0.121549249, -0.687813759, 0.410701752, 0.118069187, 0.904092729, 0.739943445, 0.536207557, -0.406159192, -0.532736301, 0.835787892, 0.132856861) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1630.           CFrame.new(0.641040266, -1.90806067, 0.227101922, 0.962249994, -0.0841864049, -0.258819878, 0.170085624, 0.928400099, 0.330369651, 0.212475777, -0.361919671, 0.907671988) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1631.           CFrame.new(-0.500004053, -1.35084605, -0.555529714, 0.981060445, 0.0871543288, 0.172987863, -0.140045926, 0.936115682, 0.322606146, -0.133820146, -0.340722382, 0.930591524) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1632.         }, 0.3, false)
  1633.       end
  1634.     elseif RootPart.Velocity.y < -1 and hit == nil then
  1635.       Anim = "Fall"
  1636.       if attack == false then
  1637.         PlayAnimationFromTable({
  1638.           CFrame.new(0.163334131, -0.0871596038, -0.16742219, 0.867043138, 0.0880189762, 0.490396827, 0.0449440032, 0.966441453, -0.252924889, -0.496202052, 0.24133715, 0.833990455) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1639.           CFrame.new(0.0244172066, 1.5625447, -0.17354542, 0.866278768, 0.108875886, -0.487552434, 0.108873315, 0.911355376, 0.396961033, 0.487552851, -0.396960288, 0.777634263) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1640.           CFrame.new(0.689669132, 0.354625255, -0.940430343, 0.229587287, 0.87174952, 0.432831228, 0.436280668, 0.305352151, -0.846415639, -0.870028138, 0.383162051, -0.310222536) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1641.           CFrame.new(-1.47630322, 0.0475490689, -0.634548545, 0.410701722, 0.118068904, 0.904093027, 0.739943504, 0.536207497, -0.406158984, -0.532736182, 0.835787833, 0.132856965) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1642.           CFrame.new(0.720636785, -1.87088692, -0.163134515, 0.96225059, -0.185678095, -0.198991448, 0.170083165, 0.98103714, -0.0929410458, 0.212475047, 0.0555875003, 0.975584149) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1643.           CFrame.new(-0.500012517, -1.35084641, -0.555533409, 0.981287122, -0.0532096401, 0.185053408, 0.0246368051, 0.987856567, 0.153402999, -0.190968931, -0.14597322, 0.970681846) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1644.         }, 0.3, false)
  1645.       end
  1646.     elseif Headvelocity < 1 and hit ~= nil then
  1647.       Anim = "Idle"
  1648.       if attack == false then
  1649.         change = 1
  1650.         PlayAnimationFromTable({
  1651.           CFrame.new(-0.2541008, -0.180074736, -0.241802737, 0.76604414, -1.48394264E-7, -0.642788053, 0.0560230091, 0.996194661, 0.0667653158, 0.640342057, -0.0871560946, 0.763129115) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1652.           CFrame.new(1.35600567E-6, 1.49999166, -5.73694706E-7, 0.766043305, -0.0560226552, 0.64034313, -9.31413126E-7, 0.996194601, 0.0871566758, -0.642789006, -0.0667664111, 0.76312834) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1653.           CFrame.new(0.965944111, 0.410506815, -0.758076906, 0.409578711, 0.866023779, 0.286785841, 0.370432287, 0.129400983, -0.919802964, -0.833687246, 0.482963026, -0.267803341) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1654.           CFrame.new(-1.37906599, 0.100769401, -0.915000141, 0.633367777, 0.168905735, 0.755190313, 0.68845278, 0.322659701, -0.649560332, -0.353385001, 0.931322694, 0.0880800188) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1655.           CFrame.new(0.59794265, -2.0041101, -0.0749895424, 0.981711328, -0.0754808784, -0.174771756, 0.0819018856, 0.996202469, 0.0298143364, 0.171854109, -0.04358197, 0.984157085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1656.           CFrame.new(-0.786915421, -1.82557595, -0.30038017, 0.813531935, 0.108696118, 0.57126832, -0.062976934, 0.993065894, -0.0992677882, -0.578093946, 0.0447808057, 0.814740956) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1657.         }, 0.3, false)
  1658.       end
  1659.     elseif Headvelocity > 2 and hit ~= nil then
  1660.       Anim = "Walk"
  1661.       if attack == false then
  1662.         change = 3
  1663.         PlayAnimationFromTable({
  1664.           CFrame.new(0, -0.234493911, -0.148225456, 1, 0, 0, 0, 0.972469866, 0.233028963, 0, -0.233028963, 0.972469866) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, math.rad(-10 * math.cos(sine / 10)), 0),
  1665.           CFrame.new(0, 1.49999082, 3.57627869E-6, 1, 0, 0, 0, 0.991436481, -0.130595058, 0, 0.130595058, 0.991436481) * CFrame.new(0, 0, 0) * CFrame.Angles(0.15, math.rad(10 * math.cos(sine / 10)), math.rad(-3 * math.cos(sine / 10))),
  1666.           CFrame.new(0.678833663, 0.365906566, -0.753261089, 0.337660074, 0.901719749, 0.269976407, 0.271790266, 0.181202337, -0.945143342, -0.901174843, 0.39251405, -0.183893844) * CFrame.new(math.rad(5 * math.cos(sine / 10)), math.rad(-5 * math.cos(sine / 5)), 0) * CFrame.Angles(0, 0, 0),
  1667.           CFrame.new(-1.42503321, 0.101834446, -0.631737471, 0.459770948, 0.0983300805, 0.882576883, 0.674444914, 0.607868612, -0.419070512, -0.577697933, 0.787925959, 0.213162094) * CFrame.new(math.rad(5 * math.cos(sine / 10)), math.rad(5 * math.cos(sine / 5)), 0) * CFrame.Angles(0, 0, 0),
  1668.           CFrame.new(0.5, -1.85 - 0.5 * math.cos(sine / 8) / 2, 0 + 1.8 * math.sin(sine / 8) / 2) * CFrame.Angles(math.rad(-50 * math.sin(sine / 8)), math.rad(0), math.rad(0)),
  1669.           CFrame.new(-0.5, -1.85 + 0.5 * math.cos(sine / 8) / 2, 0 - 1.8 * math.sin(sine / 8) / 2) * CFrame.Angles(math.rad(50 * math.sin(sine / 8)), math.rad(0), math.rad(0))
  1670.         }, 0.3, false)
  1671.       end
  1672.     end
  1673.     if 0 < #Effects then
  1674.       for e = 1, #Effects do
  1675.         if Effects[e] ~= nil then
  1676.           local Thing = Effects[e]
  1677.           if Thing ~= nil then
  1678.             local Part = Thing[1]
  1679.             local Mode = Thing[2]
  1680.             local Delay = Thing[3]
  1681.             local IncX = Thing[4]
  1682.             local IncY = Thing[5]
  1683.             local IncZ = Thing[6]
  1684.             if Thing[2] == "Shoot" then
  1685.               local Look = Thing[1]
  1686.               local move = 30
  1687.               if Thing[8] == 3 then
  1688.                 move = 10
  1689.               end
  1690.               local hit, pos = rayCast(Thing[4], Look, move, Character)
  1691.               local mag = (Thing[4] - pos).magnitude
  1692.               Effects.Cylinder.Create(BrickColor.random(), CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2)
  1693.               Thing[4] = Thing[4] + Look * move
  1694.               Thing[3] = Thing[3] - 1
  1695.               if hit ~= nil then
  1696.                 Thing[3] = 0
  1697.                 local target, distance = findNearestHead(pos)
  1698.                 if hit.Parent:findFirstChild("Humanoid") == nil and target ~= nil and Thing[5] > 0 then
  1699.                   Thing[3] = 20
  1700.                   Thing[5] = Thing[5] - 1
  1701.                   Thing[6] = Thing[6] - 1
  1702.                   spread = Vector3.new((math.random(-1, 0) + math.random()) * 2, (math.random(-1, 0) + math.random()) * 2, (math.random(-1, 0) + math.random()) * 2) * (pos + target.Position).magnitude / 100
  1703.                   local MouseLook = CFrame.new((pos + target.Position) / 2, target.Position)
  1704.                   Thing[1] = MouseLook.lookVector
  1705.                 end
  1706.                 if Thing[8] == 1 or Thing[8] == 3 then
  1707.                   MagnitudeDamage(hit, 5, 15, 25, math.random(5, 10), "Normal", "", 1)
  1708.                 end
  1709.                 ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.random(), "Reference", Vector3.new())
  1710.                 ref.Anchored = true
  1711.                 ref.CFrame = CFrame.new(pos)
  1712.                 Effects.Sphere.Create(BrickColor.random(), CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
  1713.                 game:GetService("Debris"):AddItem(ref, 1)
  1714.               end
  1715.               if Thing[3] <= 0 then
  1716.                 table.remove(Effects, e)
  1717.               end
  1718.             end
  1719.             if Thing[2] == "FireWave" then
  1720.               if Thing[3] <= Thing[4] then
  1721.                 Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
  1722.                 Thing[3] = Thing[3] + 1
  1723.                 Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
  1724.               else
  1725.                 Part.Parent = nil
  1726.                 table.remove(Effects, e)
  1727.               end
  1728.             end
  1729.             if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
  1730.               if Thing[1].Transparency <= 1 then
  1731.                 if Thing[2] == "Block1" then
  1732.                   Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1733.                   Mesh = Thing[7]
  1734.                   Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1735.                   Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1736.                 elseif Thing[2] == "Block2" then
  1737.                   Thing[1].CFrame = Thing[1].CFrame
  1738.                   Mesh = Thing[7]
  1739.                   Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1740.                   Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1741.                 elseif Thing[2] == "Fire" then
  1742.                   Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
  1743.                   Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1744.                   Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1745.                 elseif Thing[2] == "Cylinder" then
  1746.                   Mesh = Thing[7]
  1747.                   Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1748.                   Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1749.                 elseif Thing[2] == "Blood" then
  1750.                   Mesh = Thing[7]
  1751.                   Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  1752.                   Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1753.                   Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1754.                 elseif Thing[2] == "Elec" then
  1755.                   Mesh = Thing[10]
  1756.                   Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1757.                   Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1758.                 elseif Thing[2] == "QuadShot" then
  1759.                   if Thing[5] < 30 then
  1760.                     Thing[5] = Thing[5] + 1.5
  1761.                     Thing[4].Scale = Vector3.new(Thing[5], 5, Thing[5])
  1762.                   else
  1763.                     refda = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Black"), "Reference", Vector3.new())
  1764.                     refda.Anchored = true
  1765.                     refda.CFrame = CFrame.new(Thing[1].Position)
  1766.                     game:GetService("Debris"):AddItem(refda, 1)
  1767.                     CFuncs.Sound.Create("300916105", refda, 1, 1.4)
  1768.                     CFuncs.Sound.Create("315744661", refda, 1, 1)
  1769.                     MagnitudeDamage(refda, 20, 15, 25, math.random(5, 10), "Normal", "315748999", 1)
  1770.                     Effects.Cylinder.Create(BrickColor.random(), CFrame.new(refda.Position), 3, 9999, 3, 1, 1, 1, 0.1)
  1771.                     for i = 1, 3 do
  1772.                       Effects.Sphere.Create(BrickColor.random(), CFrame.new(refda.Position), 10, 10, 10, 4 * i, 4 * i, 4 * i, 0.08)
  1773.                     end
  1774.                     Thing[1].Parent = nil
  1775.                     table.remove(Effects, e)
  1776.                   end
  1777.                 elseif Thing[2] == "Disappear" then
  1778.                   Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1779.                 elseif Thing[2] == "Shatter" then
  1780.                   Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1781.                   Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1782.                   Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1783.                   Thing[6] = Thing[6] + Thing[5]
  1784.                 end
  1785.               else
  1786.                 Part.Parent = nil
  1787.                 table.remove(Effects, e)
  1788.               end
  1789.             end
  1790.           end
  1791.         end
  1792.       end
  1793.     end
  1794.   end
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