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Apr 4th, 2022
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  1.  
  2. [TRAPPER]
  3. General strategy:
  4. - Keep track of his spawn, the areas he has been to and the basement.
  5. - Try to avoid these areas if you are injured.
  6. - If you are healthy, take the speed boost from a hit to leave this areas. Avoid looping them.
  7. - Do not step on grass outside of chase.
  8.  
  9. Useful tips:
  10. - If downed near a trap, crawl over it to waste time. (point before)
  11. - You can see if he has extra traps on his hand.
  12. - You can guess add-ons in a number of ways.
  13. - Bloody coil injures disarmers
  14. - Sack makes zero traps spawn on map
  15. - Tar makes all traps darker
  16. - Iri Stone leaves random open traps
  17. - etc...
  18.  
  19. - You can go through traps with i-frames (DH, etc...)
  20. - Holding a trap allows others to go through it.
  21. - You can drop a pallet on badly placed trap (middle).
  22. - You can squeeze through a badly placed trap (edge).
  23. - You can fast vault over a badly placed trap (window).
  24. - You can use maps to detect traps.
  25. - At trapped gates, look down to disarm more safely.
  26. - Disarming medium/hard choke traps is typically a good idea and time investment.
  27. - Soft-choke traps can be ignored and dodged (SWF),
  28. but disarm them if you are playing solo.
  29. - If bloody coil is in play, you can let a 99'd healed Survivor disarm traps.
  30. - You can tank a hit with BT/MoM out of a trap.
  31. -
  32.  
  33. ----------------------------
  34.  
  35. [WRAITH]
  36. General strategy:
  37. - Remain in high-visibility areas where it is hard to be ambushed, especially if injured and/or dead on hook.
  38. - In low-visibility areas use perks, cues and comms to keep track of his location. Listen for his unique growling noise.
  39. - Do not give free hits.
  40. - Heal if possible, and do it near safe loops.
  41.  
  42. Useful tips:
  43. - Flashlights can stun and de-cloak him.
  44. - Mid chase.
  45. - Pre-ambush.
  46. - Helping others.
  47.  
  48. - Flashbangs and firecrackers stun & de-cloak.
  49. - Vault early and cut him off at windows/pallets to prevent him from bodyblocking you when cloaked.
  50. - If cloaked, you can continuously vault a dropped
  51. pallet to force him to uncloak / delay the kick.
  52. - If cloaked, windows never block and bloodlust resets.
  53. - If cloaked, several pallet tricks can buy time:
  54. - Pallet stuns de-cloak and stun longer.
  55. - Repeated vaults can delay him at pallets.
  56. - Wait for a near-uncloak to drop (or fake it).
  57. - At very unsafe pallets, run away during uncloak.
  58. - Invisible, non-moving Wraiths still make noise.
  59.  
  60.  
  61. ----------------------------
  62.  
  63. [BILLY]
  64. General strategy:
  65. - Minimize the impact of his chainsaw by:
  66. - Using strong windows/structures
  67. - Avoiding deadzones
  68. - Give pallets when necessary
  69. - Do risky gens in the open quickly as a team.
  70.  
  71. Useful tips:
  72. - Dodge out of the way around corners to prevent
  73. curves from landing / lopro chain hits.
  74. - Watch his speed to figure out use of engravings.
  75. - Abuse strong windows. Preemptively switch loops
  76. if you expect an early use of Bamboozle.
  77. - Crouch break LOS before dropping pallet?
  78. - Wide turns after pallet drops to counter lopro
  79. - Abuse post saw cooldown to get to safety
  80. - Against heavy curvers, if far enough, break away
  81. from the loop as soon as they start revving.
  82. - You can react-vault to a curve if the pallet is slightly
  83. indented in the loop.
  84.  
  85. ----------------------------
  86.  
  87. [NURSE]
  88. General strategy:
  89. - Minimize chase potential by prolonging chase:
  90. - Split up.
  91. - Take her far away from gens/team.
  92. - Stealth when appropriate.
  93. - Seek refuge in areas with LOS blockers.
  94.  
  95. Useful tips:
  96. - Removing line of sight is a huge priority in chase.
  97. - Mixing up your movements out of LOS helps to
  98. remain unpredictable and hard to catch.
  99. - Smart flashlight use can prevent use of her M2.
  100. Flashbangs/crackers also work similarly.
  101. - DH almost guarantees a longer chase.
  102. - Because of her low speed, using structures at
  103. the edges of the map is a uniquely viable strat.
  104. - She cannot blink through most map edges.
  105. - Running back into Nurse on 2nd floors prevents her
  106. from looking down to do a short blink.
  107. - Nurse cannot land on a Survivor or dropped pallet.
  108. Use this to limit her landing options in chase.
  109. - Bait a Dead Hard if Nurse is expecting it to make
  110. a play
  111. - You can make run-back plays safely or bait them
  112. if you notice the Nurse has already pre-charged.
  113. ----------------------------
  114.  
  115.  
  116. [SHAPE]
  117. General strategy:
  118.  
  119. Useful tips:
  120. -
  121.  
  122. ----------------------------
  123.  
  124.  
  125. [DOCTOR]
  126. General strategy:
  127. - Avoid blasts/shocks when possible to mitigate his
  128. info gathering and slowdown.
  129. - Split up far apart to reduce effectiveness of blast and
  130. abuse his lack of mobility.
  131. - Play around his shock denial by dropping & vaulting
  132. earlier than normal.
  133. - Beware of common add-on effects & adapt.
  134.  
  135. Useful tips:
  136. - Never wait at a pallet:
  137. - Predrop it if safe & appropriate.
  138. - Counterloop it and keep moving.
  139. -
  140.  
  141. - You can DH through the shock and the blast.
  142. - Shocks are ineffective in vertical structures.
  143. - Lockers allow you to dodge the blast.
  144. - (explain when that happens, after hooks etc...)
  145. -
  146. - Snapping out sets you back to Madness 1.
  147. - If another blast is coming, 99' your snap out.
  148. The blast won't reset the snap out meter.
  149. - Remember you cannot use items or pick up dying
  150. Survivors in madness T3.
  151. - If hit with deep wound in T3, find a team mate.
  152.  
  153.  
  154. ----------------------------
  155.  
  156. [HAG]
  157. General strategy:
  158. - Identify the area that she could have trapped and
  159. run away from it when hit. Delay the first down.
  160. - Have at least one person dedicated to harass her
  161. placed traps throughout the match.
  162. - Keep at least some Survivors healthy for rescues,
  163. and use low traffic paths to traverse a trapped area.
  164.  
  165. Useful tips:
  166.  
  167. - Disarming traps safely hinders Hag a lot. You can...
  168. - Use a flashlight to reveal & remove them
  169. - Use a flashbang/firecracker, works too
  170. - Trigger them from the edge of the radius
  171. - Trigger through window if too close
  172. - Trigger and tank a hit with BT (situational)
  173. - Trigger them when Hag is unavailable:
  174. - Carrying & hooking (5-16s)
  175. - Attack/miss cooldown (3-1s)
  176. - Stun animation (~1s)
  177. - Breaking animation (~2s)
  178. - Other animations (vaults, etc...)
  179. - Too far away to tp (40-50m away)
  180.  
  181. - If triggering a trap, stare at it to avoid camera swing.
  182. - You can disarm an already triggered trap (flash, etc.)
  183. - You can blind a Hag when she sets a trap.
  184. - Use tricks to avoid triggering traps at loops:
  185. - Crouch after a fast vault
  186. - Crouch when falling off a vault/drop
  187. - Camp dropped safe pallets till she breaks
  188. - U-turn, hold S strat "tech"
  189. - Insta drop opposite side "tech"
  190. - Insta proc if trapping pallet "tech"
  191. - DH away to guarantee safety
  192. - Go around corner after a trigger
  193.  
  194. ----------------------------
  195.  
  196. [HUNTRESS]
  197. General strategy:
  198.  
  199. - Hug walls tightly if she's on the other side of a
  200. window.
  201. - If getting hit on your way out of a structure, know
  202. when to hold W to create tons of distance.
  203. - Force M1s at rock-like tall small loops and be ready
  204. to use the speed boost.
  205. - Looping long walls tightly helps in chase very often,
  206. even if they have no pallet or window attached.
  207.  
  208. ----------------------------
  209.  
  210. [CANNIBAL]
  211. General strategy:
  212. - Minimize the impact of his chainsaw by:
  213. - Using strong windows/structures
  214. - Avoiding chases in deadzones
  215. - Try to stun with pallets as you drop them
  216. - Avoid being hooked in dangerous areas:
  217. - Basement
  218. - Other hooks
  219. - Gens being repaired
  220.  
  221. - Repair exposed gens quickly as a team.
  222. - Repair safer gens otherwise.
  223. - Don't attempt risky saves against facecampers.
  224. It rarely ever works.
  225.  
  226.  
  227. Useful tips:
  228. - Abuse strong windows. Preemptively switch loops
  229. if you expect an early use of Bamboozle.
  230. - Watch his saw duration to deduce add-ons.
  231. If it's long, do not attempt to outrun in the open.
  232. - Hug very tight if looping against his chainsaw, it will
  233. make him more prone to miss / bump.
  234. - If completely in the open, try to erratically loop trees,
  235. it can make landing the chainsaw hit harder.
  236. - If completely out of choices, spinning into his FOV
  237. during his charge time can throw him off.
  238. - If completely out of choices, you can enter a locker
  239. to avoid the end of a swing. After that...
  240. - Use head on if possible.
  241. - Time it right to avoid the grab.
  242. - Loop tightly by breakable walls or dropped pallets,
  243. this can vaccuum his chainsaw and force a break.
  244. - It's totally okay to drop any pallet to prevent a down
  245. at a high traffic or central area.
  246. - If given the chance, fake vaults to a loop and connect
  247. to another one.
  248. - Micro movements when about to break LOS to throw
  249. off early chainsaw charge
  250. - Loop around big or small obstacles to exhaust the final
  251. few seconds of a charge (TIGHT!)
  252.  
  253.  
  254. ----------------------------
  255.  
  256. [PIG]
  257. General strategy:
  258. - Delay first down to deny some of her reverse bear traps.
  259. -
  260.  
  261. Useful tips:
  262. - Pre-drop pallet to deny ambush or be ready to abandon.
  263. -
  264.  
  265.  
  266. ----------------------------
  267.  
  268.  
  269.  
  270.  
  271. [SPIRIT]
  272. General strategy:
  273. - Normal stuff. Healing good.
  274. - Prioritize staying healthy over pallet consumption.
  275.  
  276. Useful tips:
  277. - Loop her normally and create distance when her
  278. power is recovering. Don't give free hits.
  279. - Recovery: 2-3s per second of power used.
  280. - If in doubt, run away from the husk location.
  281. - If phasing, drop an unsafe pallet from your side and
  282. then vault it immediately. From their POV, it will look
  283. as if you panic vaulted back.
  284. - You can blind and burn a Spirit out of her power if
  285. you line it up correctly (hard).
  286. - Crouching immediately reduces steps/breathing
  287. sound. You can use this midchase to mislead her.
  288. - This can help to misguide her if you do a u-turn.
  289. - If the Spirit unphases with the same pattern, she
  290. might be using Cherry Blossom. Play accordingly.
  291.  
  292.  
  293. ----------------------------
  294.  
  295. [LEGION]
  296. General strategy:
  297. - Split up to minimize impact of his M2.
  298. - Keep 1-2 Survivors healthy for any rescues.
  299.  
  300. Useful tips:
  301. - Avoid dropping strong pallets to avoid M2.
  302. - Lockers... (?)
  303. - Hold "hostage" at pallets by slow vaulting them.
  304. - Hold "hostage" at windows by vaulting them.
  305. - Bodyblock for team mates after a frenzy hit.
  306. - Stay or 99% deep wound to remain invisible
  307.  
  308.  
  309.  
  310. ----------------------------
  311.  
  312. [PLAGUE]
  313. General strategy:
  314. - Loop tight around tall structures to take advantage of her slow projectile speed and delay hits / early infections.
  315. -
  316. -
  317. -
  318. Cleansing:
  319. - Don't cleanse too close to the Killer itself.
  320. - Don't cleanse if you are safe (area/hook stage)
  321. - Cleanse only if fully infected or about to be (mend first!)
  322. - Cleanse in corners, edges and gen-less areas.
  323. - Avoid clensing in central/high traffic areas.
  324. - Multiple cleanses at once can make a Plague lose her momentum in the mid-game if you jump on gens.
  325. - Cleansing all fountains at once activates red purge, but removes all red fountains. Huge if done and timed right.
  326. - You can re-infect yourself on purpose to quickly
  327. cleanse two fountains back to back.
  328. - Cleansing during late-game is generally good.
  329.  
  330. During Vile Purge (Green):
  331. - Avoid unnecessary contact with fully infected Survivors or infected map elements.
  332. - If fully infected yourself, avoid unnecessary interactions as you infect on touch.
  333. - Delay infection by preemptively escaping towards buildings and other tall loops.
  334. - Move erratically and avoid being bodyblocked to prevent a full infection mid-chase.
  335. - Crouching can often make the Plague shoot over you in the open or at short loops.
  336. - Prioritize using low-wall pallets, save high-wall pallets for corrupt purge.
  337. - If infected, you can deduce the location of corrupted fountains by seeing the other uncorrupted fountains.
  338. - In chase, avoid bringing her towards team mates or already corrupted fountains.
  339. - If time is not an issue, you can walk to keep the infection paused and delay the full infection.
  340.  
  341. During Corrupt Purge (Red):
  342. - Sound cue & red particles = red puke ready
  343. - Stealth is powerful if she doesn't have a target.
  344. - Pallet hits cancel her power (even if the stun animation doesn't happen). Other stuns don't work.
  345. - Start making distance preemptively and split up to make each chase as long as possible.
  346. - Play it safe and use buildings and other tall loops.
  347. - Rescuing from hook is very risky. Red puke can hit through hooked Survivors.
  348. - Do NOT loop low-wall tiles.
  349. - To avoid medium distance hits, use trees or other obstacles as you run away.
  350. - Do not carelessly run in front of windows to avoid quick pukes.
  351. - FOV spin tech can make her dodge.
  352.  
  353.  
  354. ----------------------------
  355.  
  356. [GHOSTFACE]
  357. General strategy:
  358. - Avoid giving free hits or getting 100 / 99'd stalked.
  359. Use any visual / sound cues to avoid ambushes.
  360. - Reveal him as often as possible.
  361. - Avoid altruistic plays if you suspect you are 99'd.
  362. - Rush altruistic plays after he's revealed (17-24s).
  363.  
  364. Useful tips:
  365. - You can reveal him if more than 30% of his body is exposed. If you see his knee when leaning, that's typically good. If he's behind cover, don't try.
  366. - If hooked, keep staring at him to deny his power.
  367.  
  368. Useful tips:
  369. - Don't look at him directly if hiding during endgame.
  370. - Try to reveal with your camera behind obstacles.
  371. - It's useful to do this if you can anticipate his path
  372. between chases.
  373. - Don't give him a chance to lean stalk you in the open.
  374.  
  375. - If you think you're 99'd...
  376. - Let others be altruistic if possible.
  377. - You're safe for ~20s after a reveal occurs.
  378. - You can force a hit at a hook to remove
  379. the mark progress.
  380. - Don't prioritize healing if you are injured.
  381. - In close quarters, run into him to make
  382. stalking near impossible while you reveal.
  383.  
  384. - If you're marked (average ~45s)...
  385. - Play it safe / use every resources.
  386. - If he loses you, keep making distance.
  387. - Let other take hits for you if possible.
  388. - You lose the mark completely if...
  389. - You get hit
  390. - You get hooked
  391. - You outlast it
  392.  
  393.  
  394.  
  395.  
  396.  
  397.  
  398.  
  399. - Stare at him from hook.
  400.  
  401. ----------------------------
  402.  
  403. [DEMO]
  404. General strategy:
  405.  
  406.  
  407. - Abuse M2 recovery
  408. ----------------------------
  409.  
  410.  
  411.  
  412. [ONI]
  413. General strategy:
  414. - Delay first hit as long as possible.
  415. - Do not spam vaults/etc in chase to delay orbs.
  416. - Avoid healing/repairing in high traffic areas early on.
  417. - You do NOT drop blood during his power. It's okay to do actions in high-traffic areas during that time.
  418. - Split up and avoid dead-zones if he uses his power.
  419. -
  420. -
  421.  
  422. - Map-wide sound cue happens when:
  423. - Power is ready.
  424. - Power activates.
  425. - Power ends.
  426. - Stun happens.
  427. - etc...
  428.  
  429. Useful tips (during BLOOD FURY):
  430. - During power, he cannot see blood orbs or hear too well.
  431. - Do NOT try to outrun him in the open. Use exhaustion perks to reach safer areas instead.
  432. - You can strategically force a grab to prevent an imminent snowball.
  433. - Otherwise, AVOID being grabbed so his power depletes by -7s on each down.
  434. - It's easy to blind him after a pallet break / hit animation.
  435. - Moving with sharp turns around corners makes it really hard for him to catch up with dash.
  436. - Crouching and waiting around corners can also help throw him off.
  437. - Right before a dash hit, fake a direction and then pivot towards the opposite.
  438. - Looping structures too tightly can make it easier to get hit, keep a bit of a distance if he's dashing.
  439. - Move unpredictably if he's about to an M1 lunge, as it cannot be controlled easily.
  440.  
  441.  
  442. ----------------------------
  443.  
  444. [DEATHSLINGER]
  445.  
  446. General strategy:
  447. - Save resources while healthy, use them to prolong
  448. chases when injured.
  449. - Split up to mitigate use of deep wound as a stall tool.
  450. - Escape open areas early to make first shot hard.
  451. - Prioritize loops with high obstacles in chase.
  452.  
  453. Useful tips:
  454. - Do not give a free M1.
  455. - If speared, try to get stuck in corners and push to
  456. any obstacle available.
  457. - Get behind corners as soon as possible in chase.
  458. If you're a bit late and he aims, you can use DH or
  459. dodge before turning the corner.
  460. - If his gun is not loaded, run away and make distance.
  461. If he aims, his gun IS loaded.
  462. - You can sometimes escape a loop during a reload.
  463. - Unhook from the opposite side to avoid getting shot.
  464. - You can take a hit for an injured speared Survivor.
  465. Or block them in place and break the chain.
  466. - If out of choices, faking a pallet/window can help.
  467. -
  468.  
  469. ----------------------------
  470.  
  471. [EXECUTIONER]
  472. General strategy:
  473. - Deny him of his powers by avoiding the trail and minimizing his chances to use punishment.
  474.  
  475. - Trail:
  476. - Crouch walk through it to avoid it.
  477. - Walk behind the gap left from another.
  478. - Switch loops if he sets them mid chase.
  479. - If trail is unavoidable in chase...
  480. - INJURED: don't step on it if you're
  481. gonna go down anyway.
  482. - HEALTHY: take the hit and make as
  483. much distance as possible.
  484.  
  485. - Punishment:
  486. - You're mostly safe at ~8m or further.
  487. - Pre-drop safe pallets from ~8m or so if
  488. you must lengthen the chase at any cost.
  489. - Abuse verticality / gaps when looping. His
  490. punishment cannot go over them.
  491. - Don't hug loops tightly if he's about to use
  492. punishment, as it makes hits easier. If the
  493. loop is safe, keep your distance.
  494. - You can DH last second after a pallet drop
  495. / vault / rescue.
  496. - To counter I'm All Ears / lucky guesses, do
  497. not stay close to the other side of a wall
  498. after a vault / pallet drop.
  499. - Unpredictable plays at pallets help a lot.
  500. - Dropping pallets is safe during a missed
  501. attack's cooldown.
  502. - Flashbangs / crackers can help around
  503. corners since his camera is fixed.
  504. - You can also use flashlights to assist a
  505. team mate in chase.
  506.  
  507. - Cages:
  508. - If tormented, take him away from the team
  509. and go down near a corner of the map.
  510. - If tormented, you can still use DS at lockers.
  511. - Prioritize tormented Survs rescuing cages.
  512. - You can bait the Killer to a cage to re-spawn
  513. it elsewhere.
  514. - Adrenaline and Kinship work on cages.
  515. - If a tormented Survivor is about to go down,
  516. you can preemptively guess their spawn &
  517. save time uncaging and healing them.
  518.  
  519. ----------------------------
  520.  
  521. [BLIGHT]
  522.  
  523. General strategy:
  524. - Minimize chase potential by avoiding areas where
  525. his power thrives.
  526. - Gens in exposed areas should only be done quickly
  527. as a team or as a last resort.
  528. - Splitting up on gens can diminish the effect of perks
  529. like Ruin and Tinkerer.
  530.  
  531.  
  532. Useful tips:
  533. - Deduce add-ons by paying attention to behaviour.
  534. - Count bumps (up to 4) to know what's coming.
  535. - You can bodyblock his first, non-lethal rush.
  536. - You can pallet stun safely during first rush, or
  537. even subsequent rushes if he doesn't see you.
  538. - Round loops without nearby trees are decent.
  539. - You can dodge a last second hit with a locker juke.
  540. - You can dodge a lethal rush by DH'ing through him.
  541. - Lethal rush can sometimes vaccuum into a pallet or
  542. breakable wall if you loop near one.
  543. - Faking a direction when dodging works often.
  544. - Loop wide around a corner to dodge a flick.
  545. - If LoS is broken, you can use unusual structures to
  546. throw him off during a sequence of rushes.
  547.  
  548.  
  549.  
  550.  
  551.  
  552.  
  553. ----------------------------
  554.  
  555. [TWINS]
  556. General strategy:
  557. - If chased by Victor, get far away from Charlotte.
  558. - If holding Victor, reposition and keep him for 30s.
  559. - If injured, staying in pairs is useful against Victor,
  560. especially if Charlotte is far away.
  561. - Self / fast heals are typically very effective.
  562. - Use strongest loops against Charlotte. Save smaller
  563. loops and obstacles to delay Victor.
  564.  
  565. Useful tips vs. VICTOR:
  566. - When holding Victor always 99' the removal progress
  567. and cancel last second. This gives misleading info.
  568. - If chased, do not fully remove Victor (you get slowed down).
  569. - If not chased, reposition for about 20-30s towards
  570. an area with a gen / boon totem.
  571. - After 30s, the Killer can recall Victor. If they don't,
  572. evaluate if it's worth removing it yourself. You are visible now.
  573. - Far from Charlotte, lockers guarantee an escape.
  574. - If others have been slugged and you are injured,
  575. lockers can force the Killer to make a decision.
  576. - You can immediately hit him after a BT hit.
  577. - If Victor is holding a locker, he cannot be recalled.
  578. - Healthy Survivor can bodyblock a locker/injured Survivor.
  579. - Do not roam around exit gates if healthy.
  580. - If a healthy Survivor gets downed, heal tech them.
  581. (exit gates)
  582. - Victor cannot see scratch marks, only blood. Use
  583. this to lose him if he makes a mistake.
  584. - Charlotte's idle body loses collision after 30 seconds.
  585. - You can stun Charlotte's body to wake her up.
  586. - Any stun will kill Victor
  587. - If in dire need, you can crouch towards an idle Victor
  588. to crush him undetected.
  589. - Victor cannot pounce effectively at an elevation.
  590. - Abuse strong windows. They never entity block.
  591. -
  592.  
  593. STALL THEM LMAO:
  594. - If Victor remains at a tight spot, crawl through him
  595. to the other side to force the Killer to move him.
  596. - Getting downed in buildings and away from hooks
  597. lengthens the pick up process by a lot.
  598. - If you are confident in the timing, always delay the
  599. Victor crush by a bit to buy time for your team.
  600.  
  601.  
  602. ----------------------------
  603.  
  604. [TRICKSTER]
  605.  
  606. General strategy:
  607. - Abuse tall structures and buildings to deny range
  608. and down potential.
  609. - Avoid chases and hooks in the open, where his
  610. power is very dangerous.
  611. - Delay him by making him waste as many knives per
  612. chase as possible. Abuse any areas without a locker.
  613.  
  614. Useful tips:
  615. - Listen to Trickster's lullaby + TR and make an early
  616. retreat if you're repairing an exposed generator.
  617. - Unhook scenarios in the open/basement are very
  618. dangerous. Do not allow him to snowball.
  619. - Unhooking a Survivor from behind helps them tank
  620. some knives for you during invincibility period.
  621. - Use his reload time to make distance / unhook.
  622. - Breaking line of sight is almost more important than
  623. pallets and windows.
  624. - Play the long side of shack / long walled fences.
  625. - If not fully lacerated, stay behind cover and make
  626. distance at any cost to lose the laceration (15s).
  627. - At mid range, tiny zigzags help to waste his knives.
  628.  
  629.  
  630. Against Main Event:
  631. - Stuns interrupt main event, if possible to pull off.
  632. - Enter lockers to counter main event. ***
  633. - He cannot use knives for 5s after main event. Run.
  634. - Main event can't be paused, only cancelled. If he
  635. loses some distance on you, use cover & outlast it.
  636.  
  637.  
  638.  
  639.  
  640. ----------------------------
  641.  
  642. [NEMESIS]
  643. General strategy:
  644. - Delay T2 as much as possible.
  645. - Split up from others.
  646. - Try to force M1s.
  647. - Pre-drop pallets if safe.
  648. - Save vaccines until T2/T3.
  649.  
  650. - Abuse his need to hit 3 times, use distance wisely.
  651.  
  652.  
  653. Useful tips:
  654. - Avoid loops with zombies in them if possible.
  655. - Blind zombies to buy ~12s.
  656. - Lure away and blind to make them lose an area.
  657. - Crouching at low tiles / windows / pallets can
  658. help dodge a tentacle strike.
  659. - You can bait a miss at a window / pallet, then
  660. use it during the cooldown.
  661. - You can tank a zombie hit to use the speed.
  662. Useful if you're racing towards an exit gate or
  663. about to be cornered and doubled tapped.
  664. - Use vaccines when convenient. Save 1 or 2 for
  665. people dead on hook if possible. If you don't have
  666. an item, be sure to pick one if you're near early on.
  667. - Try to use vaccines away from the Killer to make
  668. the KI info less relevant and useful.
  669. - Near endgame, vaccinating mid-chase can work.
  670. - Avoid being cornered into loops by the edges.
  671. - Don't carelessly run in front of windows in chase.
  672. - Break out of the tight loop to avoid a tentacle drag.
  673. -
  674.  
  675. ----------------------------
  676.  
  677. [PINHEAD]
  678.  
  679. (CUBE RESPAWN & CHAIN HUNT TIMES)
  680.  
  681. If solved: 45s + 90s before start
  682. If tp'd: 45s + 90s before start
  683. If downed: 30s + immediate
  684. If picked up: 10s + immediate
  685.  
  686. CUBE STRATS:
  687. - You don't need to go out of your way to solve the cube immediately.
  688. - Solve the cube if it's fast & safe or if the timer is drawing near.
  689. - Healthy, non-DOH Survivors should attempt it.
  690. - Solving with Cube with DS can force a lose-lose
  691. situation for the Killer. Risky move though.
  692. - Move the cube far away to force a bad teleport and
  693. to make interruptiong the process harder.
  694. - Solving after a survivor is picked up is a good idea.
  695. Killer should basically have no time to teleport.
  696. - When holding the cube, begin solving after dodging
  697. the 3 chains that spawn. You won't get interrupted
  698. after that.
  699. - Solving next to many obstacles can make it hard
  700. to be interrupted by a possessed chain.
  701. - Hide in locker with CUBE lmao???**
  702.  
  703. CHAIN STRATS:
  704. - Use doorways, windows and environment to easily
  705. break chains in chase.
  706. - Mind his ~5s power cooldown after a missed attack.
  707. Loop him normally for the duration.
  708. - You can blind his body while he's using the chain on
  709. someone else.
  710. - You can break the chains of a team mate to help.
  711. - You can force the Killer to break his own chains.
  712. - Look at his animation to know when he's M2'ing.
  713. - Sharp turns can help dodge mid-range chains.
  714. - Don't wait at exit gates (or else...)
  715. - You can stun him if mid-pallet.
  716.  
  717. ----------------------------
  718.  
  719. [ARTIST]
  720.  
  721. General strategy:
  722.  
  723. Useful tips:
  724. - She cannot use her power within 10m* of a hook.
  725. - Leave gens 5-6s after a hook happens to dodge birds.
  726. -
  727.  
  728.  
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