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puressyu Aug 25th, 2019 106 Never
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  1. # ---------------------------------------------- #
  2. #              General Configuration             #
  3. # ---------------------------------------------- #
  4. # If you are unsure of how to use this file,     #
  5. # but would like to change how the plugin shows  #
  6. # text, visit the BukkitDev page at:             #
  7. # http://dev.bukkit.org/bukkit-plugins/skillapi/ #
  8. # and look at the default configuration section  #
  9. # ---------------------------------------------- #
  10. Accounts:
  11.  
  12.   # The main class group used for GUI displays
  13.   main-class-group: 'class'
  14.  
  15.   # Currently disabled, ignore this
  16.   one-per-class: 'false'
  17.  
  18.   # The max number of accounts a normal user can use
  19.   max-accounts: '4'
  20.  
  21.   # The max number of accounts users can have with certain permissions
  22.   # must be in the format '<permission>:<accounts>'
  23.   perm-accounts:
  24.   - 'skillapi.account.admin:4'
  25.  
  26. # While targeting settings aren't necessary most of the time,
  27. # they can help make running ally checks much faster if
  28. # you are able to use them.
  29. Targeting:
  30.  
  31.   # Whether or not all monsters are enemies.
  32.   # If you are using pets that include zombies/spiders/etc,
  33.   # you shouldn't enable this.
  34.   # If you want to enable it for specific worlds, list out the
  35.   # worlds it should apply to in a list format such as:
  36.   # monsters-enemy:
  37.   # - world1
  38.   # - world2
  39.   monsters-enemy: 'false'
  40.  
  41.   # Whether or not all passive mobs are allies.
  42.   # If there are custom passive mobs that you can fight,
  43.   # you should not enable this.
  44.   # If you want to enable it for specific worlds, list out the
  45.   # worlds it should apply to in a list format such as:
  46.   # passive-ally:
  47.   # - world1
  48.   # - world2
  49.   passive-ally: 'false'
  50.  
  51.   # Whether or not all players are allies.
  52.   # If you have any PvP, this should not be enabled.
  53.   # If you want to enable it for specific worlds, list out the
  54.   # worlds it should apply to in a list format such as:
  55.   # player-ally:
  56.   # - world1
  57.   # - world2
  58.   player-ally: 'true'
  59.  
  60. Saving:
  61.  
  62.   # Whether or not to auto save data periodically
  63.   auto-save: 'false'
  64.  
  65.   # How often to auto-save in minutes
  66.   minutes: '30'
  67.  
  68.   # Whether or not to use an SQL database to save
  69.   sql-database: 'false'
  70.  
  71.   # Details for connecting to the database
  72.   sql-details:
  73.     host: 'localhost'
  74.     database: 'plugins'
  75.     username: 'username'
  76.     password: 'password'
  77.     port: '54321'
  78.     delay: '0'
  79.  
  80. Classes:
  81.  
  82.   # Whether or not to use SkillAPI's health system
  83.   modify-health: 'true'
  84.  
  85.   # The default health for players without a class
  86.   classless-hp: '10'
  87.  
  88.   # Whether or not non-castable auto-leveled skills are shown
  89.   show-auto-skills: 'false'
  90.  
  91.   # Whether or not attributes are enabled
  92.   attributes-enabled: 'true'
  93.  
  94.   # Whether or not attributes can be refunded
  95.   attributes-downgrade: 'true'
  96.  
  97.   # This casts the dynamic skill for the player when they level up,
  98.   # allowing you to use dynamic mechanics for level up effects. If
  99.   # there is no existing dynamic skill with the name, no effect
  100.   # will be played. For level-specific effects, use the level condition.
  101.   level-up-skill: 'lvlup'
  102.  
  103. Mana:
  104.  
  105.   # Whether or not to use SkillAPI's mana system
  106.   enabled: 'true'
  107.  
  108.   # How frequently mana is gained in seconds
  109.   freq: '1'
  110.  
  111. Skills:
  112.  
  113.   # Whether or not players are allowed to downgrade skills
  114.   allow-downgrade: 'true'
  115.  
  116.   # Whether or not messages should be shown on casting a skill
  117.   show-messages: 'false'
  118.  
  119.   # The radius in which to show cast messages to nearby players
  120.   message-radius: '20'
  121.  
  122.   # Whether or not to apply damage knockback when damage is blocked
  123.   # by defensive or offesnive buffs and debuffs
  124.   knockback-no-damage: 'false'
  125.  
  126.   # Blocks to ignore when using the Block mechanic in dynamic skills
  127.   # End values in an * to do all materials containing the value
  128.   block-filter:
  129.   - 'chest'
  130.   - 'ender chest'
  131.   - 'trapped chest'
  132.   - 'redstone*'
  133.   - 'wall sign'
  134.   - 'sign post'
  135.  
  136. Items:
  137.  
  138.   # Whether or not to check for class, level, and attribute
  139.   # requirements in an item's lore
  140.   lore-requirements: 'true'
  141.  
  142.   # Whether or not to check for skill requirements
  143.   # in an item's lore
  144.   skill-requirements: 'true'
  145.  
  146.   # Whether or not to check for stat bonuses in an item's lore
  147.   lore-attributes: 'true'
  148.  
  149.   # Whether or not to drop weapons when unable to use them
  150.   drop-weapon: 'false'
  151.  
  152.   # The text used for class requirements in the lore
  153.   lore-class-text: '職業制限: '
  154.  
  155.   # The text used for skill requirements in lore
  156.   lore-skill-text: 'Requires {skill}: '
  157.  
  158.   # the text used for level requirements in the lore
  159.   lore-level-text: 'レベル制限: '
  160.  
  161.   # The text used for excluded classes in the lore
  162.   lore-exclude-text: 'Excluded Class: '
  163.  
  164.   # The text used for attribute requirements
  165.   lore-attribute-text: '{attr} Req: '
  166.  
  167.   # The text used for providing attributes
  168.   attribute-text: '{attr}: '
  169.  
  170.   # How many players to check for the requirements each tick
  171.   # This should be increased on larger servers to prevent
  172.   # large delays before the same player is checked again
  173.   players-per-check: '1'
  174.  
  175. GUI:
  176.  
  177.   # Whether or not to lock the health bar to 10 hearts
  178.   # This does not affect total health, only the display
  179.   old-health-bar: 'true'
  180.  
  181.   # Whether or not to force SkillAPI to override
  182.   # health scaling of other plugins
  183.   force-scaling: 'false'
  184.  
  185.   # This is what to display using the level bar, if anything.
  186.   # Options are: none, mana, level
  187.   level-bar: 'level'
  188.  
  189.   # This is what to display using the food bar, if anything.
  190.   # Options are: none, mana, exp
  191.   food-bar: 'none'
  192.  
  193.   # Whether or not to use the action bar
  194.   use-action-bar: 'true'
  195.  
  196.   # The text to display on the action bar.
  197.   # Available filters:
  198.   #   {combo}       - the player's current click combo
  199.   #   {class}       - the player's main class name
  200.   #   {level}       - the player's main class level
  201.   #   {exp}         - the player's main class exp
  202.   #   {expReq}      - the player's main class required experience
  203.   #   {expLeft}     - the player's main class experience until the next level
  204.   #   {health}      - the player's current health
  205.   #   {maxHealth}   - the player's max health
  206.   #   {mana}        - the player's current mana
  207.   #   {maxMana}     - the player's max mana
  208.   #   {name}        - the name of the player
  209.   #   {attr}        - the player's attribute points
  210.   #   {sp}          - the player's main class skill points
  211.   #   {value:<key>} - a skill value
  212.   action-bar-text: '&6&l[ &e&l{name}&6 / {class}&6&l] &c&lHP: {health}/{maxHealth} &b&lMP: {mana}/{maxMana} &e&lLV: {level} &a&lEXP: {exp}/{expReq} &5&lSP/AP: {sp}/{attr}'
  213.  
  214.   # Whether or not to use title messages
  215.   title-enabled: 'false'
  216.  
  217.   # Duration for title messages in seconds
  218.   title-duration: '3'
  219.  
  220.   # Fade in time for title messages in seconds
  221.   title-fade-in: '0.5'
  222.  
  223.   # Fade out time for title messages in seconds
  224.   title-fade-out: '0.5'
  225.  
  226.   # Messages to display using the Title bar
  227.   # Second lines of messages will be displayed in the subtitle
  228.   # Ones you can use include:
  229.   #   level_up
  230.   #   exp_gained
  231.   #   exp_lost
  232.   #   status
  233.   title-messages:
  234.   - 'level_up'
  235.   - 'exp_lost'
  236.  
  237.   # Whether or not to display class information on a scoreboard
  238.   scoreboard-enabled: 'false'
  239.  
  240.   # Whether or not to add a prefix to players with their class name
  241.   show-class-name: 'false'
  242.  
  243.   # Whether or not to display a player's level below their name
  244.   show-class-level: 'false'
  245.  
  246.   # The text to show with the player's level when enabled.
  247.   # This always appears as {level} {text}
  248.   class-level-text: 'Level'
  249.  
  250.   # Whether or not to use map trees instead of the regular ones
  251.   # View map.yml for further customization for this option
  252.   # Also add more schemes by adding folders in the "img" folder
  253.   # Allow for both map skill trees and regular ones by setting
  254.   # this to "partial"
  255.   map-tree-enabled: 'false'
  256.  
  257. Click Combos:
  258.  
  259.   # Whether or not to use click combinations
  260.   enabled: 'false'
  261.  
  262.   # Whether or not players can customize their combos
  263.   allow-custom: 'false'
  264.  
  265.   # Whether or not left clicks are allowed at all
  266.   use-click-left: 'true'
  267.  
  268.   # Whether or not right clicks are allowed at all
  269.   use-click-right: 'true'
  270.  
  271.   # Whether or not shift clicks are allowed at all
  272.   use-click-shift: 'true'
  273.  
  274.   # How many clicks are needed to perform a combo
  275.   combo-size: '4'
  276.  
  277.   # Inactivity time in seconds before clicks for a combo are reset
  278.   click-time: '1.0'
  279.  
  280. Skill Bar:
  281.  
  282.   # Whether or not to use skill bars
  283.   enabled: 'false'
  284.  
  285.   # Whether or not to show skill cooldowns in the skill bar
  286.   show-cooldown: 'true'
  287.  
  288.   # The item to use as a placeholder in the skill bar
  289.   empty-icon:
  290.     material: 'PUMPKIN_SEEDS'
  291.     data: '0'
  292.     text: '&7Unassigned'
  293.  
  294.   # The default layout for skill bars
  295.   # Players can customize unlocked slots
  296.   layout:
  297.     1:
  298.       skill: 'false'
  299.       locked: 'true'
  300.     2:
  301.       skill: 'false'
  302.       locked: 'true'
  303.     3:
  304.       skill: 'false'
  305.       locked: 'true'
  306.     4:
  307.       skill: 'false'
  308.       locked: 'true'
  309.     5:
  310.       skill: 'false'
  311.       locked: 'true'
  312.     6:
  313.       skill: 'false'
  314.       locked: 'true'
  315.     7:
  316.       skill: 'false'
  317.       locked: 'true'
  318.     8:
  319.       skill: 'false'
  320.       locked: 'true'
  321.     9:
  322.       skill: 'false'
  323.       locked: 'true'
  324.  
  325. Experience:
  326.  
  327.   # Whether or not to use vanilla exp drops for class exp
  328.   # Note: any dropped exp will not count towards class exp,
  329.   # only enabled sources will count. By default, this is only
  330.   # mob deaths.
  331.   use-exp-orbs: 'true'
  332.  
  333.   # Whether or not to prevent gaining experience from mobs
  334.   # spawned via a mob spawner block
  335.   block-mob-spawner: 'true'
  336.  
  337.   # Whether or not to prevent gaining experience from mobs
  338.   # spawned via a mob spawn egg
  339.   block-mob-egg: 'true'
  340.  
  341.   # Whether or not to prevent gaining experience while
  342.   # in creative mode
  343.   block-creative: 'true'
  344.  
  345.   # Whether or not to display a message when gaining experience
  346.   exp-message-enabled: 'true'
  347.  
  348.   # Whether or not to display a message when gaining a level
  349.   level-message-enabled: 'true'
  350.  
  351.   # Whether or not to show a message when losing exp de to dying
  352.   lose-exp-message: 'true'
  353.  
  354.   # The formula used for calculating required experience
  355.   # The formula is: x*lvl*lvl + y*lvl + z
  356.   formula:
  357.     x: '1'
  358.     y: '8'
  359.     z: '16'
  360.  
  361.   # Whether or not to use a custom equation
  362.   use-custom: 'true'
  363.  
  364.   # The custom formula to use with 'lvl' being the current player level
  365.   custom-formula: '(16*(lvl^1.32))+(4.8*lvl)+137'
  366.  
  367.   # The experience yields from each mob type
  368.   # When exp orbs are enabled, these values are ignored
  369.   yields:
  370.     blaze: '10'
  371.     cavespider: '5'
  372.     creeper: '3'
  373.     elderguardian: '10'
  374.     enderdragon: '400'
  375.     enderman: '5'
  376.     endermite: '3'
  377.     ghast: '5'
  378.     giant: '20'
  379.     guardian: '10'
  380.     irongolem: '10'
  381.     magmacube: '1'
  382.     pigzombie: '5'
  383.     player: '5'
  384.     shulker: '5'
  385.     silverfish: '2'
  386.     skeleton: '3'
  387.     slime: '1'
  388.     spider: '3'
  389.     witch: '3'
  390.     wither: '500'
  391.     witherskeleton: '5'
  392.     zombie: '2'
  393.  
  394. # How much logging to do when loading SkillAPI
  395. # When testing setting up skills/classes, increase this to 1-5
  396. Logging:
  397.  
  398.   # Logs for loading attributes
  399.   attribute-load: '0'
  400.  
  401.   # Logs for attack/defense buffs applying
  402.   buff: '0'
  403.  
  404.   # Logs for registration of skills and classes
  405.   registration: '0'
  406.  
  407.   # Logs for GUI updates
  408.   gui: '0'
  409.  
  410.   # Logs for mana updates
  411.   mana: '0'
  412.  
  413. Worlds:
  414.  
  415.   # Whether or not to enable the world restriction
  416.   enable: 'false'
  417.  
  418.   # Whether or not to use the list as an enabling list
  419.   # If true, only worlds in the list will let players use SkillAPI
  420.   # If false, any world not in the list will let players use SkillAPI
  421.   use-as-enabling: 'true'
  422.  
  423.   # The worlds to include in the enable/disable list
  424.   worlds:
  425.   - 'world'
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