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Jan 22nd, 2020
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  1. #include "GlobalVars.h"
  2.  
  3. namespace g
  4. {
  5. CUserCmd* pCmd = nullptr;
  6. C_BaseEntity* pLocalEntity = nullptr;
  7. std::uintptr_t uRandomSeed = NULL;
  8. Vector OriginalView;
  9. bool bSendPacket = true;
  10. bool LagPeek = false;
  11. int TargetIndex = -1;
  12. Vector EnemyEyeAngs[65];
  13. Vector AimbotHitbox[65][28];
  14. Vector RealAngle;
  15. Vector FakeAngle;
  16. bool Shot[65];
  17. bool Hit[65];
  18. int Shots[65];
  19. int MissedShots[65];
  20. bool PreserveDelete;
  21. int flHurtTime;
  22. bool fakeducked = false;
  23. bool isfakeducking = false;
  24. bool IsFakewalking = false;
  25. bool IsSlowwalking = false;
  26. bool FreezeTime = false;
  27. int kills = 0;
  28. float killtime = 0.0f;
  29. int globalAlpha = 0;
  30. float GoalLby = 0;
  31. int hits = 0;
  32. int shots = 0;
  33. bool knifeapply;
  34. float viewMatrix[4][4];
  35. // DOUBLETAP
  36. int m_nTickbaseShift;
  37. bool bInSendMove;
  38. int32_t nSinceUse;
  39. bool bFirstSendMovePack;
  40. DWORD NEWMENUICON;
  41. DWORD NEWMENU;
  42. DWORD grenade;
  43. DWORD Tahoma;
  44. DWORD TahomaSmall;
  45. DWORD EspTahoma;
  46. DWORD EspSmallText;
  47. DWORD WeaponIcons;
  48. DWORD SansSerif;
  49. DWORD SansSerifBold;
  50. DWORD Indicators;
  51. DWORD Watermark;
  52. DWORD KillCounter;
  53. DWORD x88Font;
  54.  
  55. DWORD Watermark1;
  56. DWORD Watermark2;
  57.  
  58. //Remastered Esp
  59. DWORD ReEspText;
  60. }
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