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- #include "GlobalVars.h"
- namespace g
- {
- CUserCmd* pCmd = nullptr;
- C_BaseEntity* pLocalEntity = nullptr;
- std::uintptr_t uRandomSeed = NULL;
- Vector OriginalView;
- bool bSendPacket = true;
- bool LagPeek = false;
- int TargetIndex = -1;
- Vector EnemyEyeAngs[65];
- Vector AimbotHitbox[65][28];
- Vector RealAngle;
- Vector FakeAngle;
- bool Shot[65];
- bool Hit[65];
- int Shots[65];
- int MissedShots[65];
- bool PreserveDelete;
- int flHurtTime;
- bool fakeducked = false;
- bool isfakeducking = false;
- bool IsFakewalking = false;
- bool IsSlowwalking = false;
- bool FreezeTime = false;
- int kills = 0;
- float killtime = 0.0f;
- int globalAlpha = 0;
- float GoalLby = 0;
- int hits = 0;
- int shots = 0;
- bool knifeapply;
- float viewMatrix[4][4];
- // DOUBLETAP
- int m_nTickbaseShift;
- bool bInSendMove;
- int32_t nSinceUse;
- bool bFirstSendMovePack;
- DWORD NEWMENUICON;
- DWORD NEWMENU;
- DWORD grenade;
- DWORD Tahoma;
- DWORD TahomaSmall;
- DWORD EspTahoma;
- DWORD EspSmallText;
- DWORD WeaponIcons;
- DWORD SansSerif;
- DWORD SansSerifBold;
- DWORD Indicators;
- DWORD Watermark;
- DWORD KillCounter;
- DWORD x88Font;
- DWORD Watermark1;
- DWORD Watermark2;
- //Remastered Esp
- DWORD ReEspText;
- }
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