Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- <html>
- <head>
- <script type="text/javascript">
- function draw(){
- var canvas = document.getElementById('canv');
- var ctx = canvas.getContext('2d');
- for (i=0;i<document.images.length;i++){
- ctx.drawImage(document.images[i],i*150,i*130);
- }
- }
- </script>
- </head>
- <body onload="draw();">
- <canvas id="canv" width="1024" height="1024"></canvas>
- <img src="http://www.google.com/intl/en_ALL/images/logo.gif">
- <img src="http://l.yimg.com/a/i/ww/beta/y3.gif">
- <img src="http://static.ak.fbcdn.net/images/welcome/welcome_page_map.png">
- </body>
- </html>
- for (;;) {
- /* how to fetch myimage??? */
- myimage = fetch???('http://myserver/nextimage.cgi');
- ctx.drawImage(myimage, x, y);
- }
- myimage = new Image();
- myimage.src = 'http://myserver/nextimage.cgi';
- myimage = new Image();
- myimage.onload = function() {
- ctx.drawImage(myimage, x, y);
- }
- myimage.src = 'http://myserver/nextimage.cgi';
- myimage = new Image();
- myimage.onload = function() {
- context.drawImage(myimage, ...);
- }
- myimage.src = 'http://myserver/nextimage.cgi';
- myimage = new Image()
- myimage.src='http://....'
- $.('<img src="http://myserver/nextimage.cgi" />).appendTo('#canv');
Add Comment
Please, Sign In to add comment