aweeb

test again...

Feb 19th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5.     print("FE Compatibility code by Mokiros")
  6.     local rp = RealPlayer
  7.     script.Parent = rp.Character
  8.    
  9.     --RemoteEvent for communicating
  10.     local Event = Instance.new("RemoteEvent")
  11.     Event.Name = "UserInput_Event"
  12.  
  13.     --Fake event to make stuff like Mouse.KeyDown work
  14.     local function fakeEvent()
  15.         local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16.         t.connect = t.Connect
  17.         return t
  18.     end
  19.  
  20.     --Creating fake input objects with fake variables
  21.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25.     end}
  26.     --Merged 2 functions into one by checking amount of arguments
  27.     CAS.UnbindAction = CAS.BindAction
  28.  
  29.     --This function will trigger the events that have been :Connect()'ed
  30.     local function te(self,ev,...)
  31.         local t = m[ev]
  32.         if t and t._fakeEvent then
  33.             for _,f in pairs(t.Functions) do
  34.                 f(...)
  35.             end
  36.         end
  37.     end
  38.     m.TrigEvent = te
  39.     UIS.TrigEvent = te
  40.  
  41.     Event.OnServerEvent:Connect(function(plr,io)
  42.         if plr~=rp then return end
  43.         m.Target = io.Target
  44.         m.Hit = io.Hit
  45.         if not io.isMouse then
  46.             local b = io.UserInputState == Enum.UserInputState.Begin
  47.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49.             end
  50.             for _,t in pairs(CAS.Actions) do
  51.                 for _,k in pairs(t.Keys) do
  52.                     if k==io.KeyCode then
  53.                         t.Function(t.Name,io.UserInputState,io)
  54.                     end
  55.                 end
  56.             end
  57.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59.         end
  60.     end)
  61.     Event.Parent = NLS([==[
  62.     local Player = game:GetService("Players").LocalPlayer
  63.     local Event = script:WaitForChild("UserInput_Event")
  64.  
  65.     local Mouse = Player:GetMouse()
  66.     local UIS = game:GetService("UserInputService")
  67.     local input = function(io,a)
  68.         if a then return end
  69.         --Since InputObject is a client-side instance, we create and pass table instead
  70.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  71.     end
  72.     UIS.InputBegan:Connect(input)
  73.     UIS.InputEnded:Connect(input)
  74.  
  75.     local h,t
  76.     --Give the server mouse data 30 times every second, but only if the values changed
  77.     --If player is not moving their mouse, client won't fire events
  78.     while wait(1/30) do
  79.         if h~=Mouse.Hit or t~=Mouse.Target then
  80.             h,t=Mouse.Hit,Mouse.Target
  81.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  82.         end
  83.     end]==],Player.Character)
  84.  
  85.     ----Sandboxed game object that allows the usage of client-side methods and services
  86.     --Real game object
  87.     local _rg = game
  88.  
  89.     --Metatable for fake service
  90.     local fsmt = {
  91.         __index = function(self,k)
  92.             local s = rawget(self,"_RealService")
  93.             if s then return s[k] end
  94.         end,
  95.         __newindex = function(self,k,v)
  96.             local s = rawget(self,"_RealService")
  97.             if s then s[k]=v end
  98.         end,
  99.         __call = function(self,...)
  100.             local s = rawget(self,"_RealService")
  101.             if s then return s(...) end
  102.         end
  103.     }
  104.     local function FakeService(t,RealService)
  105.         t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106.         return setmetatable(t,fsmt)
  107.     end
  108.  
  109.     --Fake game object
  110.     local g = {
  111.         GetService = function(self,s)
  112.             return self[s]
  113.         end,
  114.         Players = FakeService({
  115.             LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116.         },"Players"),
  117.         UserInputService = FakeService(UIS,"UserInputService"),
  118.         ContextActionService = FakeService(CAS,"ContextActionService"),
  119.     }
  120.     rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  121.     g.service = g.GetService
  122.    
  123.     g.RunService = FakeService({
  124.         RenderStepped = _rg:GetService("RunService").Heartbeat,
  125.         BindToRenderStep = function(self,name,_,fun)
  126.             self._btrs[name] = self.Heartbeat:Connect(fun)
  127.         end,
  128.         UnbindFromRenderStep = function(self,name)
  129.             self._btrs[name]:Disconnect()
  130.         end,
  131.     },"RunService")
  132.  
  133.     setmetatable(g,{
  134.         __index=function(self,s)
  135.             return _rg:GetService(s) or typeof(_rg[s])=="function"
  136.             and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  137.         end,
  138.         __newindex = fsmt.__newindex,
  139.         __call = fsmt.__call
  140.     })
  141.     --Changing owner to fake player object to support owner:GetMouse()
  142.     game,owner = g,g.Players.LocalPlayer
  143. end
  144. local plr = game:GetService("Players").LocalPlayer
  145. local plrg = plr.PlayerGui
  146. local mouse = plr:GetMouse()
  147. local char = plr.Character
  148. local h = char.Head
  149. local t = char.Torso
  150. local ra = char["Right Arm"]
  151. local la = char["Left Arm"]
  152. local rl = char["Right Leg"]
  153. local ll = char["Left Leg"]
  154. local rs = t["Right Shoulder"]
  155. local ls = t["Left Shoulder"]
  156. local rh = t["Right Hip"]
  157. local lh = t["Left Hip"]
  158. local nec = t.Neck
  159. local rad = math.rad
  160. local anim = "idle"
  161. local using = true
  162. local supermode = false
  163. local canattacc = false
  164. local songs = {"rbxassetid://147461803","rbxassetid://1484225071"}
  165. local rut = char.HumanoidRootPart
  166. local rutj = rut.RootJoint
  167. local hum = char:FindFirstChildOfClass("Humanoid")
  168. hum.WalkSpeed = 0 hum.JumpPower = 0
  169. local ff = Instance.new("ForceField",char) ff.Visible = false
  170. local debrs = game:GetService("Debris")
  171. local mus local crack local expls
  172. local cursong = 1
  173. expls = Instance.new("Sound",workspace) expls.Name = "Explso" expls.Volume = 5 expls.SoundId = "rbxassetid://262562442"
  174. local hitbox = Instance.new("Part",ra) hitbox.Size = Vector3.new(1,1,1) hitbox.CanCollide = false hitbox.Transparency = 1
  175. local hitboxw = Instance.new("Weld",hitbox) hitboxw.Part0 = ra hitboxw.Part1 = hitbox hitboxw.C0 = CFrame.new(0,-.7,0)
  176.  
  177. Player = owner
  178.     Character = Player.Character
  179.     local txt = Instance.new("BillboardGui", Character)
  180.     txt.Adornee = Character.Head
  181.     txt.Name = "_status"
  182.     txt.Size = UDim2.new(2, 0, 1.2, 0)
  183.     txt.StudsOffset = Vector3.new(-9, 8, 0)
  184.     local text = Instance.new("TextLabel", txt)
  185.     text.Size = UDim2.new(10, 0, 7, 0)
  186.     text.FontSize = "Size24"
  187.     text.TextScaled = true
  188.     text.TextTransparency = 0
  189.     text.BackgroundTransparency = 1
  190.     text.TextTransparency = 0
  191.     text.TextStrokeTransparency = 0
  192.  
  193. wait(1.5)
  194.  
  195.     text.Font = "Antique"
  196.     text.TextStrokeColor3 = Color3.new(255,0,0)
  197.         text.Text = "Crazy"
  198.  
  199.  
  200. wait(0.2)
  201.  
  202.     text.Font = "Antique"
  203.     text.TextStrokeColor3 = Color3.new(255,0,0)
  204.         text.Text = "cRazy"
  205.  
  206. wait(0.2)
  207.  
  208.     text.Font = "Antique"
  209.     text.TextStrokeColor3 = Color3.new(255,0,0)
  210.         text.Text = "crAzy"
  211.  
  212. wait(0.2)
  213.  
  214.     text.Font = "Antique"
  215.     text.TextStrokeColor3 = Color3.new(255,0,0)
  216.         text.Text = "craZy"
  217.  
  218. wait(0.2)
  219.  
  220.     text.Font = "Antique"
  221.     text.TextStrokeColor3 = Color3.new(255,0,0)
  222.         text.Text = "crazY"
  223.  
  224. wait(0.2)
  225.  
  226.     text.Font = "Antique"
  227.     text.TextStrokeColor3 = Color3.new(255,0,0)
  228.         text.Text = "CRAZY"
  229.  
  230. Player = game:GetService("Players").LocalPlayer
  231. PlayerGui = Player.PlayerGui
  232. Cam = workspace.CurrentCamera
  233. Backpack = Player.Backpack
  234. Character = Player.Character
  235. Humanoid = Character.Humanoid
  236. Mouse = Player:GetMouse()
  237. RootPart = Character["HumanoidRootPart"]
  238. Torso = Character["Torso"]
  239. Head = Character["Head"]
  240. RightArm = Character["Right Arm"]
  241. LeftArm = Character["Left Arm"]
  242. RightLeg = Character["Right Leg"]
  243. LeftLeg = Character["Left Leg"]
  244. RootJoint = RootPart["RootJoint"]
  245. Neck = Torso["Neck"]
  246. RightShoulder = Torso["Right Shoulder"]
  247. LeftShoulder = Torso["Left Shoulder"]
  248. RightHip = Torso["Right Hip"]
  249. LeftHip = Torso["Left Hip"]
  250. local sick = Instance.new("Sound",Torso)
  251. sick.SoundId = "rbxassetid://145082678"
  252. sick.Looped = true
  253. sick.Pitch = 1
  254. sick.Volume = 10
  255. sick:Play()
  256.  
  257.  
  258. ArtificialHB = Instance.new("BindableEvent", script)
  259. ArtificialHB.Name = "Heartbeat"
  260. script:WaitForChild("Heartbeat")
  261. frame = 1 / 60
  262. tf = 0
  263. allowframeloss = false
  264. tossremainder = false
  265. lastframe = tick()
  266. script.Heartbeat:Fire()
  267. game:GetService("RunService").Heartbeat:connect(function(s, p)
  268.     tf = tf + s
  269.     if tf >= frame then
  270.         if allowframeloss then
  271.             script.Heartbeat:Fire()
  272.             lastframe = tick()
  273.         else
  274.             for i = 1, math.floor(tf / frame) do
  275.                 script.Heartbeat:Fire()
  276.             end
  277.             lastframe = tick()
  278.         end
  279.         if tossremainder then
  280.             tf = 0
  281.         else
  282.             tf = tf - frame * math.floor(tf / frame)
  283.         end
  284.     end
  285. end)
  286. function swait(num)
  287.     if num == 0 or num == nil then
  288.         ArtificialHB.Event:wait()
  289.     else
  290.         for i = 0, num do
  291.             ArtificialHB.Event:wait()
  292.         end
  293.     end
  294. end
  295. function sound(parent,id,vol,pit)
  296.     local sound = Instance.new("Sound",parent)
  297.     sound.Volume = vol
  298.     sound.SoundId = "rbxassetid://"..id
  299.     sound.Pitch = pit
  300.     sound:Play()
  301.     coroutine.resume(coroutine.create(function()
  302.    
  303.     repeat
  304.         swait()
  305.     until sound.Playing == false
  306.     sound:Destroy()
  307.     end))
  308.     end
  309. function dest(hit,type)
  310.     local size = 50
  311.     if type == "big" then
  312.         size = 300
  313.     end
  314.     if hit.Name ~= "Destructed" and hit.Name ~= "ExplEff" and hit.Parent ~= char and hit.Parent.Parent ~= char then
  315.     if hit.Size.x <size and hit.Size.y <size and hit.Size.z <size then
  316.         if hit:IsA("Seat") or hit:IsA("VehicleSeat") then
  317.             hit.Parent = nil
  318.         end
  319.         hit:ClearAllChildren()
  320.         hit.Anchored = false hit.CanCollide = true hit.Parent = workspace
  321.         hit.Name = "Destructed"
  322.         if hit:IsA("Part") then
  323.             hit.FormFactor = "Custom"
  324.         end
  325.         hit.Size = Vector3.new(hit.Size.x/2,hit.Size.y/2,hit.Size.z/2)
  326.         hit.CFrame = hit.CFrame * CFrame.new(hit.Size.x/2,hit.Size.y/2,hit.Size.z/2)
  327.         local clone = hit:Clone() clone.Parent = workspace
  328.         local clone1 = hit:Clone() clone1.Parent = workspace
  329.         local clone2 = hit:Clone() clone2.Parent = workspace
  330.         local clone3 = hit:Clone() clone3.Parent = workspace
  331.         local clone4 = hit:Clone() clone4.Parent = workspace
  332.         local clone5 = hit:Clone() clone5.Parent = workspace
  333.         local clone6 = hit:Clone() clone6.Parent = workspace
  334.         clone.CFrame = hit.CFrame * CFrame.new(0,-hit.Size.y,0)
  335.         clone1.CFrame = hit.CFrame * CFrame.new(-hit.Size.x,-hit.Size.y,0)
  336.         clone2.CFrame = hit.CFrame * CFrame.new(-hit.Size.x,0,0)
  337.         clone3.CFrame = hit.CFrame * CFrame.new(0,0,-hit.Size.z)
  338.         clone4.CFrame = clone.CFrame * CFrame.new(0,0,-clone.Size.z)
  339.         clone5.CFrame = clone1.CFrame * CFrame.new(0,0,-clone1.Size.z)
  340.         clone6.CFrame = clone2.CFrame * CFrame.new(0,0,-clone2.Size.z)
  341.         local parts = {hit,clone,clone1,clone2,clone3,clone4,clone5,clone6}
  342.         local partsd = 1
  343.         for i = 1,#parts do
  344.         debrs:AddItem(parts[partsd],math.random(6,17))
  345.         partsd = partsd +1
  346.         end
  347.     end
  348.     end
  349. end
  350. hitbox.Touched:connect(function(hit)
  351.     if hit.Size.x <150 and hit.Size.y <150 and hit.Size.z <150 and canattacc then
  352.         if hit.Parent ~= char or hit.Parent.Parent ~= char then
  353.         if hit:IsA("Seat") or hit:IsA("VehicleSeat") then
  354.             hit.Parent = nil
  355.         end
  356.         crack:Play()
  357.         canattacc = false
  358.         hit:ClearAllChildren()
  359.         hit.Anchored = false hit.CanCollide = true hit.Parent = workspace
  360.         hit.Name = "Destructed"
  361.         hit:BreakJoints()
  362.         hit.Size = Vector3.new(hit.Size.x/2,hit.Size.y/2,hit.Size.z/2)
  363.         hit.CFrame = hit.CFrame * CFrame.new(hit.Size.x/2,hit.Size.y/2,hit.Size.z/2)
  364.         local clone = hit:Clone() clone.Parent = workspace
  365.         local clone1 = hit:Clone() clone1.Parent = workspace
  366.         local clone2 = hit:Clone() clone2.Parent = workspace
  367.         local clone3 = hit:Clone() clone3.Parent = workspace
  368.         local clone4 = hit:Clone() clone4.Parent = workspace
  369.         local clone5 = hit:Clone() clone5.Parent = workspace
  370.         local clone6 = hit:Clone() clone6.Parent = workspace
  371.         clone.CFrame = hit.CFrame * CFrame.new(0,-hit.Size.y,0)
  372.         clone1.CFrame = hit.CFrame * CFrame.new(-hit.Size.x,-hit.Size.y,0)
  373.         clone2.CFrame = hit.CFrame * CFrame.new(-hit.Size.x,0,0)
  374.         clone3.CFrame = hit.CFrame * CFrame.new(0,0,-hit.Size.z)
  375.         clone4.CFrame = clone.CFrame * CFrame.new(0,0,-clone.Size.z)
  376.         clone5.CFrame = clone1.CFrame * CFrame.new(0,0,-clone1.Size.z)
  377.         clone6.CFrame = clone2.CFrame * CFrame.new(0,0,-clone2.Size.z)
  378.         local parts = {hit,clone,clone1,clone2,clone3,clone4,clone5,clone6}
  379.         local partsd = 1
  380.         for i = 1,#parts do
  381.         debrs:AddItem(parts[partsd],math.random(6,17))
  382.         partsd = partsd +1
  383.         end
  384.         end
  385.     end
  386. end)
  387.  
  388. function intro()
  389.     local ani = char:WaitForChild("Animate")
  390.     local anima = hum:WaitForChild("Animator")
  391.     if ani ~= nil then
  392.     ani:Destroy()
  393.     end
  394.     if anima ~= nil then
  395.     anima:Destroy()
  396.     end
  397.     for i = 0,.4,.02 do
  398.         nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(50),rad(180),rad(0)),i)
  399.         rutj.C0 = rutj.C0:lerp(CFrame.new(0,-2,0) * CFrame.Angles(rad(-160),rad(0),rad(180)),i)
  400.         rs.C0 = rs.C0:lerp(CFrame.new(1,.4,0) * CFrame.Angles(rad(70),rad(90),rad(0)),i)
  401.           ls.C0 = ls.C0:lerp(CFrame.new(-1,.4,0) * CFrame.Angles(rad(70),rad(-90),rad(0)),i)
  402.         rh.C0 = rh.C0:lerp(CFrame.new(1,-.2,-.7) * CFrame.Angles(rad(-20),rad(80),rad(0)),i)
  403.         lh.C0 = lh.C0:lerp(CFrame.new(-1,-.3,-.6) * CFrame.Angles(rad(-20),rad(-80),rad(0)),i)
  404.         swait()
  405.     end
  406.     for i = 1,50 do
  407.         nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(50),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),1)
  408.         wait()
  409.     end
  410.     char["Body Colors"]:Destroy()
  411.     h.BrickColor = BrickColor.new("Really black")
  412.     t.BrickColor = BrickColor.new("Really black")
  413.     ra.BrickColor = BrickColor.new("Really black")
  414.     la.BrickColor = BrickColor.new("Really black")
  415.     rl.BrickColor = BrickColor.new("Really black")
  416.     ll.BrickColor = BrickColor.new("Really black")
  417.     local eff = Instance.new("Part",workspace) eff.Size = Vector3.new(1,1,1) eff.Name = "ExplEff1" eff.CanCollide = false eff.Anchored = true eff.BrickColor = BrickColor.new("Deep orange") eff.CFrame = rut.CFrame eff.Material = "Neon"
  418.     expls:Play()
  419.     local cf = rut.CFrame
  420.     coroutine.resume(coroutine.create(function()
  421.     for i = 0,.6,.016 do
  422.         eff.CFrame = eff.CFrame:lerp(cf,i)
  423.         eff.CFrame = eff.CFrame * CFrame.Angles(rad(math.random(-180,180)),rad(math.random(-180,180)),rad(math.random(-180,180)))
  424.         eff.Size = eff.Size:lerp(Vector3.new(25,25,25),i)
  425.         eff.Color = eff.Color:lerp(Color3.new(160,0,0),i)
  426.         eff.Transparency = eff.Transparency +.027
  427.         if eff.Transparency > .99 then
  428.             eff:Destroy()
  429.         end
  430.         swait()
  431.     end
  432.     end))
  433.     using = false
  434. end
  435. intro()
  436. function explos(pos)
  437.     local eff = Instance.new("Part",workspace) eff.Size = Vector3.new(1,1,1) eff.Name = "ExplEff1" eff.CanCollide = true eff.BrickColor = BrickColor.new("Deep orange") eff.CFrame = pos.CFrame eff.Material = "Neon"
  438.         local eff2 = Instance.new("Part",eff) eff2.Name = "ExplEff" eff2.Size = Vector3.new(25,70,25) eff2.CanCollide = false eff2.Anchored = true eff2.Material = "Neon" eff2.BrickColor = eff.BrickColor
  439.         local eff2m = Instance.new("SpecialMesh",eff2) eff2m.MeshType = Enum.MeshType.Sphere eff2.CFrame = eff.CFrame
  440.         local cf = pos.CFrame
  441.         expls:Play()
  442.         eff.Touched:connect(function(hit)
  443.             dest(hit)
  444.         end)
  445.         coroutine.resume(coroutine.create(function()
  446.         for i = 0,.6,.016 do
  447.             eff.CFrame = eff.CFrame:lerp(cf,i)
  448.             eff.CFrame = eff.CFrame * CFrame.Angles(rad(math.random(-180,180)),rad(math.random(-180,180)),rad(math.random(-180,180)))
  449.             eff.Size = eff.Size:lerp(Vector3.new(25,25,25),i)
  450.             eff.Color = eff.Color:lerp(Color3.new(160,0,0),i)
  451.             eff2.Color = eff2.Color:lerp(Color3.new(160,0,0),i)
  452.             eff.Transparency = eff.Transparency +.027
  453.             eff2.Transparency = eff2.Transparency +.027
  454.             eff2.Size = eff2.Size:lerp(Vector3.new(4,125,4),i)
  455.             eff2.CFrame = CFrame.new(eff.CFrame.p,eff2.CFrame.p * Vector3.new(eff2.CFrame.p.x,eff2.CFrame.p.y,eff2.CFrame.p.z))
  456.             if eff.Transparency > .99 then
  457.                 eff:Destroy()
  458.                 eff2:Destroy()
  459.             elseif eff.Transparency >.3 and eff.Transparency <.34 then
  460.                 local boom = Instance.new("Explosion",workspace) boom.BlastRadius = 20 boom.Position = eff.Position boom.BlastPressure = 100000 boom.Visible = false
  461.             end
  462.             swait()
  463.         end
  464.     end))
  465. end
  466. function bigexplos(pos)
  467.     local eff = Instance.new("Part",workspace) eff.Size = Vector3.new(1,1,1) eff.Name = "ExplEff1" eff.CanCollide = false eff.BrickColor = BrickColor.new("Deep orange") eff.CFrame = pos.CFrame eff.Material = "Neon"
  468.         local cf = pos.CFrame
  469.         expls:Play()
  470.         eff.Touched:connect(function(hit)
  471.             if hit.Anchored == true then
  472.             dest(hit)
  473.             else
  474.                 dest(hit,"big")
  475.             end
  476.         end)
  477.         coroutine.resume(coroutine.create(function()
  478.         for i = 0,.6,.016 do
  479.             eff.CFrame = eff.CFrame:lerp(cf,i)
  480.             eff.CFrame = eff.CFrame * CFrame.Angles(rad(math.random(-180,180)),rad(math.random(-180,180)),rad(math.random(-180,180)))
  481.             eff.Size = eff.Size:lerp(Vector3.new(600,600,600),i)
  482.             eff.Color = eff.Color:lerp(Color3.new(160,0,0),i)
  483.             eff.Transparency = eff.Transparency +.027
  484.             if eff.Transparency > .99 then
  485.                 eff:Destroy()
  486.             elseif eff.Transparency >.3 and eff.Transparency <.34 then
  487.                 local boom = Instance.new("Explosion",workspace) boom.BlastRadius = 20 boom.Position = eff.Position boom.BlastPressure = 100000 boom.Visible = false
  488.             end
  489.             swait()
  490.         end
  491.     end))
  492. end
  493. function gren(from,to)
  494.     local rocc = Instance.new("Part",workspace) rocc.Name = "Rock" rocc.Size = Vector3.new(.3,1.4,.3)
  495.     rocc.CFrame = from
  496.     local rmesh = Instance.new("SpecialMesh",rocc) rmesh.MeshType = "FileMesh" rmesh.MeshId = "rbxassetid://431532852" rmesh.TextureId = "rbxassetid://431532899" rmesh.Scale = Vector3.new(.005,.005,.005)
  497.    local cfm = CFrame.new(rocc.CFrame.p,to.p)
  498.     local vel = Instance.new("BodyVelocity",rocc) vel.Velocity = cfm.lookVector * 100
  499.     coroutine.resume(coroutine.create(function()
  500.         wait(2.91)
  501.         explos(rocc)
  502.         end))
  503.     debrs:AddItem(vel,.1)
  504.     debrs:AddItem(rocc,2.9)
  505. end
  506. function throwgrenade()
  507.     using = true
  508.         for i = 0,.4,.02 do
  509.             nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(80),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i)
  510.             rutj.C0 = rutj.C0:lerp(CFrame.new(0,-.1,0) * CFrame.Angles(rad(-70),rad(0),rad(180)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
  511.             rs.C0 = rs.C0:lerp(CFrame.new(1,.3,0) * CFrame.Angles(rad(20),rad(90),rad(180)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
  512.                ls.C0 = ls.C0:lerp(CFrame.new(-1,.3,0) * CFrame.Angles(rad(20),rad(-90),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
  513.             rh.C0 = rh.C0:lerp(CFrame.new(1,-1,-.3) * CFrame.Angles(rad(-25),rad(100),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
  514.             lh.C0 = lh.C0:lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(-20),rad(-80),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
  515.             swait()
  516.         end
  517.         gren(ra.CFrame * CFrame.new(0,-1.4,0),mouse.Hit)
  518.         for i = 0,.4,.04 do
  519.             nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(50),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i)
  520.             rutj.C0 = rutj.C0:lerp(CFrame.new(0,-.1,0) * CFrame.Angles(rad(-110),rad(0),rad(180)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
  521.             rs.C0 = rs.C0:lerp(CFrame.new(1,.3,0) * CFrame.Angles(rad(20),rad(90),rad(70)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
  522.                ls.C0 = ls.C0:lerp(CFrame.new(-1,.3,0) * CFrame.Angles(rad(20),rad(-90),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
  523.             rh.C0 = rh.C0:lerp(CFrame.new(1,-1,-.3) * CFrame.Angles(rad(25),rad(100),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
  524.             lh.C0 = lh.C0:lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(20),rad(-80),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
  525.             swait()
  526.         end
  527.         using = false
  528. end
  529. local speed1 = .03
  530. local speed2 = .05
  531. function swng()
  532.     if supermode == true then
  533.     speed1 = .05
  534.     speed2 = .08
  535.     else
  536.     speed1 = .03
  537.     speed2 = .05
  538.     end
  539.     using = true
  540.     for i = 0,.4,speed1 do
  541.         nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(80),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i)
  542.         rutj.C0 = rutj.C0:lerp(CFrame.new(0,-.1,0) * CFrame.Angles(rad(-110),rad(0),rad(150)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
  543.         rs.C0 = rs.C0:lerp(CFrame.new(1,.3,0) * CFrame.Angles(rad(0),rad(90),rad(110)) * CFrame.Angles(rad(-60),rad(0),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
  544.         swait()
  545.     end
  546.     canattacc = true
  547.     for i = 0,.4,speed2 do
  548.         nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(80),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i)
  549.         rutj.C0 = rutj.C0:lerp(CFrame.new(0,-.1,0) * CFrame.Angles(rad(-110),rad(0),rad(230)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
  550.         rs.C0 = rs.C0:lerp(CFrame.new(1,.3,0) * CFrame.Angles(rad(0),rad(90),rad(110)) * CFrame.Angles(rad(20),rad(0),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
  551.         swait()
  552.     end
  553.     for i = 0,.4,speed2 do
  554.         nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(50),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i)
  555.             rutj.C0 = rutj.C0:lerp(CFrame.new(0,-.1,0) * CFrame.Angles(rad(-110),rad(0),rad(180)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
  556.             rs.C0 = rs.C0:lerp(CFrame.new(1,.3,0) * CFrame.Angles(rad(20),rad(90),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
  557.         swait()
  558.     end
  559.     canattacc = false
  560.     using = false
  561. end
  562. function selfd()
  563.     using = true
  564.     for i = 1,50 do
  565.         i = .9
  566.         nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(50),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i*2)
  567.         rutj.C0 = rutj.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-110),rad(0),rad(180)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i*2)
  568.         rs.C0 = rs.C0:lerp(CFrame.new(1,.3,0) * CFrame.Angles(rad(0),rad(90),rad(179)) * CFrame.Angles(rad(50),rad(0),rad(20)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i*2)
  569.         ls.C0 = ls.C0:lerp(CFrame.new(-1,.3,0) * CFrame.Angles(rad(0),rad(-90),rad(-179)) * CFrame.Angles(rad(50),rad(0),rad(-20)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i*2)
  570.         rh.C0 = rh.C0:lerp(CFrame.new(1,-.3,-.7) * CFrame.Angles(rad(20),rad(100),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i*2)
  571.         lh.C0 = lh.C0:lerp(CFrame.new(-1,-.5,-.6) * CFrame.Angles(rad(-50),rad(-50),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i*2)
  572.         swait()
  573.     end
  574.     t.Anchored = true
  575.     bigexplos(rut)
  576.     wait(1)
  577.     t.Anchored = false
  578.     using = false
  579. end
  580.  
  581. mouse.KeyDown:connect(function(key)
  582.     if key == "q" and not using then
  583.         throwgrenade()
  584.     end
  585.     if key == "e" and not using then
  586.         swng()
  587.     end
  588.     if key == "f" and supermode then
  589.         selfd()
  590.     end
  591.     if key == "c" and not using then
  592.         explos(t)
  593.         t.Anchored = true
  594.         using = true
  595.         wait(.3)
  596.         t.Anchored = false
  597.         using = false
  598.     end
  599.     if key == "r" and not supermode then
  600.         cursong = 2
  601.         mus.SoundId = songs[2] mus:Play()
  602.         supermode = true
  603.     elseif key == "r" and supermode then
  604.         cursong = 1
  605.         mus.SoundId = songs[1] mus:Play()
  606.         supermode = false
  607.     end
  608. end)
  609. hum.Running:connect(function(a)
  610.     if a >0 then
  611.     anim = "walk"
  612.     else
  613.         anim = "idle"
  614.     end
  615. end)
  616. hum.Jumping:connect(function()
  617.     anim = "jump"
  618. end)
  619. hum.FreeFalling:connect(function()
  620.     anim = "fall"
  621. end)
  622.  
  623. while true do
  624.     if char:FindFirstChild("MusicA") == nil then
  625.         mus = Instance.new("Sound",char) mus.Name = "MusicA" mus.Volume = 3 mus.SoundId = songs[cursong] mus.Looped = true mus:Play()
  626.     end
  627.     if workspace:FindFirstChild("Explso") == nil then
  628.         expls = Instance.new("Sound",workspace) expls.Name = "Explso" expls.Volume = 5 expls.SoundId = "rbxassetid://262562442"
  629.     end
  630.     if ra:FindFirstChild("Cracko") == nil then
  631.         crack = Instance.new("Sound",ra) crack.Name = "Cracko" crack.Pitch = .6 crack.Volume = 5 crack.SoundId = "rbxassetid://147685617"
  632.     end
  633.     crack = ra:FindFirstChild("Cracko")
  634.     expls = workspace:FindFirstChild("Explso")
  635.     mus = char:FindFirstChild("MusicA")
  636.     hum.MaxHealth = 7e9 hum.Health = 7e9
  637.     if not supermode then
  638.         hum.WalkSpeed = 12 hum.JumpPower = 70
  639.     else
  640.         hum.WalkSpeed = 36 hum.JumpPower = 90
  641.     end
  642.     if anim == "idle" and not using then
  643.             i = .5
  644.             nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(50),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i)
  645.             rutj.C0 = rutj.C0:lerp(CFrame.new(0,-.1,0) * CFrame.Angles(rad(-110),rad(0),rad(180)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
  646.             rs.C0 = rs.C0:lerp(CFrame.new(1,.3,0) * CFrame.Angles(rad(20),rad(90),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
  647.                ls.C0 = ls.C0:lerp(CFrame.new(-1,.3,0) * CFrame.Angles(rad(20),rad(-90),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
  648.             rh.C0 = rh.C0:lerp(CFrame.new(1,-1,-.3) * CFrame.Angles(rad(25),rad(100),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
  649.             lh.C0 = lh.C0:lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(20),rad(-80),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
  650.     end
  651.     if anim == "idle" and not using and supermode then
  652.         i = .5
  653.         nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(50),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i*3)
  654.         rutj.C0 = rutj.C0:lerp(CFrame.new(0,-.7,0) * CFrame.Angles(rad(-110),rad(0),rad(180)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
  655.         rs.C0 = rs.C0:lerp(CFrame.new(1,.3,0) * CFrame.Angles(rad(0),rad(90),rad(179)) * CFrame.Angles(rad(50),rad(0),rad(20)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
  656.         ls.C0 = ls.C0:lerp(CFrame.new(-1,.3,0) * CFrame.Angles(rad(0),rad(-90),rad(-179)) * CFrame.Angles(rad(50),rad(0),rad(-20)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
  657.         rh.C0 = rh.C0:lerp(CFrame.new(1,-.3,-.7) * CFrame.Angles(rad(20),rad(100),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
  658.         lh.C0 = lh.C0:lerp(CFrame.new(-1,-.5,-.6) * CFrame.Angles(rad(-50),rad(-50),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
  659.     end
  660.     if anim == "jump" and not using then
  661.             i = .4
  662.             nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(110),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i)
  663.             rutj.C0 = rutj.C0:lerp(CFrame.new(0,-.1,0) * CFrame.Angles(rad(-80),rad(0),rad(180)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
  664.             rs.C0 = rs.C0:lerp(CFrame.new(1,.3,0) * CFrame.Angles(rad(20),rad(90),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(math.atan(math.random(-4,4)))) * CFrame.Angles(rad(-30),rad(0),rad(20)),i)
  665.                ls.C0 = ls.C0:lerp(CFrame.new(-1,.3,0) * CFrame.Angles(rad(20),rad(-90),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(math.atan(math.random(-4,4)))) * CFrame.Angles(rad(-30),rad(0),rad(-20)),i)
  666.             rh.C0 = rh.C0:lerp(CFrame.new(1,-1,-.3) * CFrame.Angles(rad(5),rad(100),rad(20)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(math.atan(math.random(-20,20))),rad(math.atan(math.random(-20,20)))),i)
  667.             lh.C0 = lh.C0:lerp(CFrame.new(-1,-1,-.3) * CFrame.Angles(rad(0),rad(-80),rad(20)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(math.atan(math.random(-20,20))),rad(math.atan(math.random(-20,20)))),i)
  668.     end
  669.     if  anim == "fall" and not using then
  670.             i = .4
  671.             nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(110),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i)
  672.             rutj.C0 = rutj.C0:lerp(CFrame.new(0,-.1,0) * CFrame.Angles(rad(-80),rad(0),rad(180)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
  673.             rs.C0 = rs.C0:lerp(CFrame.new(1,.3,0) * CFrame.Angles(rad(20),rad(90),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(math.atan(math.random(-4,4)))) * CFrame.Angles(rad(30),rad(0),rad(140)),i)
  674.                ls.C0 = ls.C0:lerp(CFrame.new(-1,.3,0) * CFrame.Angles(rad(20),rad(-90),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(math.atan(math.random(-4,4)))) * CFrame.Angles(rad(30),rad(0),rad(-130)),i)
  675.             rh.C0 = rh.C0:lerp(CFrame.new(1,-.7,.2) * CFrame.Angles(rad(5),rad(100),rad(20)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(math.atan(math.random(-20,20))),rad(math.atan(math.random(-20,20)))),i)
  676.             lh.C0 = lh.C0:lerp(CFrame.new(-1,-1,.2) * CFrame.Angles(rad(-5),rad(-80),rad(20)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(math.atan(math.random(-20,20))),rad(math.atan(math.random(-20,20)))),i)
  677.     end
  678.     if anim == "walk" and not using and not supermode then
  679.         for i = 0,.3,.025 do
  680.             if anim == "walk" and not using and not supermode then
  681.             nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(70),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i)
  682.             rutj.C0 = rutj.C0:lerp(CFrame.new(0,.2,0) * CFrame.Angles(rad(-110),rad(0),rad(175)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
  683.             rs.C0 = rs.C0:lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(-35),rad(90),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
  684.                ls.C0 = ls.C0:lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(35),rad(-90),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
  685.             rh.C0 = rh.C0:lerp(CFrame.new(1,-1.2,-.4) * CFrame.Angles(rad(60),rad(85),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
  686.             lh.C0 = lh.C0:lerp(CFrame.new(-1,-.6,-.2) * CFrame.Angles(rad(-35),rad(-85),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
  687.             swait()
  688.             end
  689.         end
  690.         for i = 0,.3,.025 do
  691.             if anim == "walk" and not using and not supermode then
  692.             nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(70),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i)
  693.             rutj.C0 = rutj.C0:lerp(CFrame.new(0,-.1,0) * CFrame.Angles(rad(-110),rad(0),rad(185)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
  694.             rs.C0 = rs.C0:lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(-10),rad(95),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
  695.                ls.C0 = ls.C0:lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(10),rad(-85),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
  696.             rh.C0 = rh.C0:lerp(CFrame.new(1,-.8,.2) * CFrame.Angles(rad(-15),rad(85),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
  697.             lh.C0 = lh.C0:lerp(CFrame.new(-1,-1,.2) * CFrame.Angles(rad(15),rad(-85),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
  698.             swait()
  699.             end
  700.         end
  701.         for i = 0,.3,.025 do
  702.             if anim == "walk" and not using and not supermode then
  703.             nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(70),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),.4)
  704.             rutj.C0 = rutj.C0:lerp(CFrame.new(0,.2,0) * CFrame.Angles(rad(-110),rad(0),rad(185)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
  705.             rs.C0 = rs.C0:lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(35),rad(90),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
  706.                ls.C0 = ls.C0:lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(-35),rad(-90),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
  707.             rh.C0 = rh.C0:lerp(CFrame.new(1,-.6,-.2) * CFrame.Angles(rad(-35),rad(85),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
  708.             lh.C0 = lh.C0:lerp(CFrame.new(-1,-1.2,-.4) * CFrame.Angles(rad(60),rad(-85),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
  709.             swait()
  710.             end
  711.         end
  712.         for i = 0,.3,.025 do
  713.             if anim == "walk" and not using and not supermode then
  714.             nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(70),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i)
  715.             rutj.C0 = rutj.C0:lerp(CFrame.new(0,-.1,0) * CFrame.Angles(rad(-110),rad(0),rad(175)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
  716.             rs.C0 = rs.C0:lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(10),rad(95),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
  717.                ls.C0 = ls.C0:lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(-10),rad(-85),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
  718.             rh.C0 = rh.C0:lerp(CFrame.new(1,-.8,-.2) * CFrame.Angles(rad(-15),rad(85),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
  719.             lh.C0 = lh.C0:lerp(CFrame.new(-1,-1,-.2) * CFrame.Angles(rad(15),rad(-85),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
  720.             swait()
  721.             end
  722.         end
  723.         end
  724.         if anim == "walk" and not using and supermode then
  725.             for i = 0,.3,.045 do
  726.             if anim == "walk" and not using and supermode then
  727.             nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(110),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i*5)
  728.             rutj.C0 = rutj.C0:lerp(CFrame.new(0,.2,0) * CFrame.Angles(rad(-110),rad(0),rad(175)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i*3)
  729.             rs.C0 = rs.C0:lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(0),rad(100),rad(110)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i*5)
  730.                ls.C0 = ls.C0:lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(0),rad(-90),rad(30)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i*5)
  731.             rh.C0 = rh.C0:lerp(CFrame.new(1,-1.3,-.7) * CFrame.Angles(rad(60),rad(80),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
  732.             lh.C0 = lh.C0:lerp(CFrame.new(-1,-.7,.2) * CFrame.Angles(rad(-35),rad(-80),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
  733.             swait()
  734.             end
  735.             end
  736.         for i = 0,.3,.045 do
  737.             if anim == "walk" and not using and supermode then
  738.             nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(110),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i*5)
  739.             rutj.C0 = rutj.C0:lerp(CFrame.new(0,-.1,0) * CFrame.Angles(rad(-110),rad(0),rad(185)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
  740.             rs.C0 = rs.C0:lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(0),rad(100),rad(110)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i*5)
  741.                ls.C0 = ls.C0:lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(0),rad(-90),rad(30)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i*5)
  742.             rh.C0 = rh.C0:lerp(CFrame.new(1,-.9,.2) * CFrame.Angles(rad(-20),rad(80),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
  743.             lh.C0 = lh.C0:lerp(CFrame.new(-1,-.5,-.2) * CFrame.Angles(rad(20),rad(-80),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
  744.             swait()
  745.             end
  746.         end
  747.         for i = 0,.3,.045 do
  748.             if anim == "walk" and not using and supermode then
  749.             nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(110),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i*5)
  750.             rutj.C0 = rutj.C0:lerp(CFrame.new(0,-.1,0) * CFrame.Angles(rad(-110),rad(0),rad(185)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i*3)
  751.             rs.C0 = rs.C0:lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(0),rad(100),rad(110)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i*5)
  752.                ls.C0 = ls.C0:lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(0),rad(-90),rad(30)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i*5)
  753.             rh.C0 = rh.C0:lerp(CFrame.new(1,-.7,.2) * CFrame.Angles(rad(-35),rad(80),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
  754.             lh.C0 = lh.C0:lerp(CFrame.new(-1,-1.3,-.7) * CFrame.Angles(rad(60),rad(-80),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
  755.             swait()
  756.             end
  757.         end
  758.         for i = 0,.3,.045 do
  759.             if anim == "walk" and not using and supermode then
  760.             nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(110),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i*5)
  761.             rutj.C0 = rutj.C0:lerp(CFrame.new(0,-.1,0) * CFrame.Angles(rad(-110),rad(0),rad(175)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
  762.             rs.C0 = rs.C0:lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(0),rad(100),rad(110)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i*5)
  763.                ls.C0 = ls.C0:lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(0),rad(-90),rad(30)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i*5)
  764.             rh.C0 = rh.C0:lerp(CFrame.new(1,-.9,-.2) * CFrame.Angles(rad(20),rad(80),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
  765.             lh.C0 = lh.C0:lerp(CFrame.new(-1,-.5,.2) * CFrame.Angles(rad(-20),rad(-80),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
  766.             swait()
  767.             end
  768.         end
  769.         end
  770.     swait()
  771. end
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