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- Initialize engine version: 5.6.2p4UnknownWorlds (0)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2)
- Vendor: NVIDIA
- VRAM: 4043 MB
- Driver: 23.21.13.9065
- Begin MonoManager ReloadAssembly
- Platform assembly: C:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading C:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: C:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading C:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: C:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading C:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: C:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
- Loading C:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Platform assembly: C:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
- Loading C:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: C:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading C:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: C:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
- Loading C:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Platform assembly: C:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.PerformanceTesting.dll (this message is harmless)
- Loading C:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.PerformanceTesting.dll into Unity Child Domain
- Platform assembly: C:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
- Loading C:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
- Platform assembly: C:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.VR.dll (this message is harmless)
- Loading C:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.VR.dll into Unity Child Domain
- Platform assembly: C:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Poly2Tri.dll (this message is harmless)
- Loading C:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Poly2Tri.dll into Unity Child Domain
- Platform assembly: C:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\iTween.dll (this message is harmless)
- Loading C:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\iTween.dll into Unity Child Domain
- Platform assembly: C:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\LibNoise.dll (this message is harmless)
- Loading C:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\LibNoise.dll into Unity Child Domain
- Platform assembly: C:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\LitJson.dll (this message is harmless)
- Loading C:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\LitJson.dll into Unity Child Domain
- Platform assembly: C:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\LumenWorks.dll (this message is harmless)
- Loading C:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\LumenWorks.dll into Unity Child Domain
- Platform assembly: C:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
- Loading C:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
- - Completed reload, in 0.045 seconds
- Platform assembly: C:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\System.Core.dll (this message is harmless)
- Platform assembly: C:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\System.dll (this message is harmless)
- OnLevelWasLoaded was found on OVRScreenFade
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 376)
- WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Pass 'FLIP_RGBARECT_TO_RGBA' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Setting to default shader.
- <RI> Initializing input.
- <RI> Input initialized.
- desktop: 1920x1080 60Hz; virtual: 3840x1200 at 0,0
- <RI> Initialized touch support.
- UnloadTime: 0.809110 ms
- FMOD Studio: Creating runtime system instance
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Object reference not set to an instance of an object
- Loading game settings
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading asset bundle 'waterdisplacement' because it is no longer referenced
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Process name: Subnautica
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- changeset 59302, QualityLevel = 2
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- OK Running Win64
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Application version: 59302
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- SystemInfo:
- deviceModel = System Product Name (System manufacturer)
- deviceName = DESKTOP-EKK2BVA
- deviceType = Desktop
- deviceUniqueIdentifier = 738b2386f368dedcd6c6687f1560f8c68c51adc8
- graphicsDeviceID = 5058
- graphicsDeviceName = NVIDIA GeForce GTX 970
- graphicsDeviceType = Direct3D11
- graphicsDeviceVendor = NVIDIA
- graphicsDeviceVendorID = 4318
- graphicsDeviceVersion = Direct3D 11.0 [level 11.1]
- graphicsMemorySize = 4043
- graphicsShaderLevel = 50
- npotSupport = Full
- maxTextureSize = 16384
- operatingSystem = Windows 10 (10.0.0) 64bit
- processorCount = 8
- processorFrequency = 3606
- processorType = Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
- supportedRenderTargetCount = 8
- supports3DTextures = True
- supportsAccelerometer = False
- supportsComputeShaders = True
- supportsGyroscope = False
- supportsImageEffects = True
- supportsInstancing = True
- supportsLocationService = False
- supportsRawShadowDepthSampling = True
- supportsRenderTextures = True
- supportsRenderToCubemap = True
- supportsShadows = True
- supportsSparseTextures = True
- supportsStencil = 1
- supportsVibration = False
- systemMemorySize = 16351
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 1)
- UnloadTime: 6.684463 ms
- Heartbeat CSV, time s,46.93901, GC.GetTotalMemory MB,13.06641, OctNodes MB,7.247925, CompactOctrees MB,0.005519867, CellManager MB,0, ClipMapManager MB,-9.536743E-07, GCCount,34, PlayerPos,2.078138,3.397397,-0.686676, WorkingSet MB,0
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading asset bundle 'logos' because it is no longer referenced
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 2073 unused Assets to reduce memory usage. Loaded Objects now: 10676.
- Total: 53.661442 ms (FindLiveObjects: 0.510628 ms CreateObjectMapping: 0.393621 ms MarkObjects: 50.671513 ms DeleteObjects: 2.085682 ms)
- Cyclops::Awake frame 1919
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: Loading lightmapped prefab scene Cyclops total ms: 1353.888 self ms: 1353.889
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Streamer not ready for __LIGHTMAPPED_PREFAB__
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Tried to stop event without a valid instance: {cdb87689-5582-499e-8539-8ec54dd577c0} (event:/sub/cyclops/siren)
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Loaded lightmapped prefab Cyclops frame 1919
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: Loading lightmapped prefab scene EscapePod total ms: 385.6868 self ms: 385.6868
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Caching tech types for 3315 prefabs
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Loaded lightmapped prefab EscapePod frame 1945
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: Loading lightmapped prefab scene Aurora total ms: 589.9507 self ms: 589.951
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Loaded lightmapped prefab Aurora frame 1980
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PAXTerrainController::Initialize called - frame = 1980
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PAXTerrainController::MountWorld frame 2769
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- builders ready, building world..
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- loading static world at 'SNUnmanagedData\Build18'.
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- LargeWorld: Loading world. Frame 2771.
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- LargeWorld land 'Voxeland (Voxeland)'
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- LargeWorldStreamer::Deinitialize called, frame 2771
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- LargeWorldStreamer::Initialize frame 2771
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Read streaming settings:
- max frame ms 10, skip ents False, budget 200
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- LargeWorldStreamer allocated space for 26,20,26 octree batches
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- LargeWorldStreamer is disabling grass! Either override disable is on, or this is a standalone build
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Calling LoadPrefabDatabase frame 2771
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L1: Initialize prefab database (WorldEntities) total ms: 3.4958 self ms: 3.496
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L1: SaveLoadManager.Initialize total ms: 4.0072 self ms: 4.0072
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L1: Create octree compiler total ms: 2.6715 self ms: 2.6715
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L1: Create worker thread total ms: 0.7884 self ms: 0.7887
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: Streamer initialize total ms: 163.5338 self ms: 152.4371
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: cellManager.ResetEntityDistributions total ms: 19.9722 self ms: 19.9722
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Read clip map settings from SNUnmanagedData\clipmaps-high.json:
- {
- "chunkMeshRes": 16,
- "maxWorkspaces": 8,
- "maxMeshQueue": 20,
- "maxThreads": 2,
- "debugSingleBlockType": false,
- "vertexBucketStride": 300,
- "triangleBucketStride": 175,
- "levels": [
- {
- "chunksPerSide": 7,
- "chunksVertically": 7,
- "colliders": true,
- "downsamples": 0,
- "maxBlockTypes": 2147483647,
- "meshOverlap": 0,
- "grass": true,
- "entities": true,
- "skipRelax": false,
- "debug": false,
- "fadeMeshes": false,
- "ignoreMeshes": false,
- "castShadows": true,
- "highPriority": true,
- "visual": {
- "useLowMesh": false,
- "simplify": {
- "maxError": 0.001,
- "antiSliverWeight": 0.005,
- "skipRandomPhase": false,
- "writeDebugOutput": false
- }
- },
- "grassSettings": {
- "reduction": 0.0,
- "maxVerts": 10000,
- "maxTris": 10000
- }
- },
- {
- "chunksPerSide": 7,
- "chunksVertically": 7,
- "colliders": false,
- "downsamples": 0,
- "maxBlockTypes": 2147483647,
- "meshOverlap": 0,
- "grass": true,
- "entities": true,
- "skipRelax": false,
- "debug": false,
- "fadeMeshes": false,
- "ignoreMeshes": false,
- "castShadows": true,
- "highPriority": false,
- "visual": {
- "useLowMesh": true,
- "simplify": {
- "maxError": 0.01,
- "antiSliverWeight": 0.001,
- "skipRandomPhase": false,
- "writeDebugOutput": false
- }
- },
- "grassSettings": {
- "reduction": 0.5,
- "maxVerts": 10000,
- "maxTris": 10000
- }
- },
- {
- "chunksPerSide": 7,
- "chunksVertically": 7,
- "colliders": false,
- "downsamples": 1,
- "maxBlockTypes": 2,
- "meshOverlap": 1,
- "grass": false,
- "entities": true,
- "skipRelax": false,
- "debug": false,
- "fadeMeshes": false,
- "ignoreMeshes": false,
- "castShadows": false,
- "highPriority": false,
- "visual": {
- "useLowMesh": true,
- "simplify": {
- "maxError": 0.1,
- "antiSliverWeight": 0.0005,
- "skipRandomPhase": false,
- "writeDebugOutput": false
- }
- },
- "grassSettings": {
- "reduction": 0.5,
- "maxVerts": 10000,
- "maxTris": 10000
- }
- },
- {
- "chunksPerSide": 8,
- "chunksVertically": 4,
- "colliders": false,
- "downsamples": 2,
- "maxBlockTypes": 1,
- "meshOverlap": 0,
- "grass": false,
- "entities": true,
- "skipRelax": false,
- "debug": false,
- "fadeMeshes": true,
- "ignoreMeshes": false,
- "castShadows": false,
- "highPriority": false,
- "visual": {
- "useLowMesh": true,
- "simplify": {
- "maxError": 1.0,
- "antiSliverWeight": 0.0005,
- "skipRandomPhase": false,
- "writeDebugOutput": false
- }
- },
- "grassSettings": {
- "reduction": 0.5,
- "maxVerts": 10000,
- "maxTris": 10000
- }
- }
- ]
- }
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Prewarming all workspaces for res = 32
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Growing ChunkWorkspace to meshRes = 32
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Growing RasterWorkspace to L=54872
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Growing ChunkWorkspace to meshRes = 32
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Growing RasterWorkspace to L=54872
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ClipMapManager initialize done
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- initializing first time explosion
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: LoadSceneObjects total ms: 613.4783 self ms: 613.4783
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Cyclops::Awake frame 2773
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Cyclops::Awake frame 2773
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Cyclops::Awake frame 2773
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Cyclops::Awake frame 2773
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Cyclops::Awake frame 2773
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Cyclops::Awake frame 2773
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Cyclops::Awake frame 2773
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Cyclops::Awake frame 2773
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Cyclops::Awake frame 2773
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Cyclops::Awake frame 2773
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Cyclops::Awake frame 2773
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Cyclops::Awake frame 2773
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Cyclops::Awake frame 2773
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Cyclops::Awake frame 2773
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- found existing map room functionality at cell 13,5,2
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- found existing map room functionality at cell 4,0,1
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: LoadGlobalRoot total ms: 3363.568 self ms: 3363.568
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Tried to stop event without a valid instance: {0bc72015-377f-4734-8100-776ade651ba4} (event:/sub/base/base_background)
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Tried to stop event without a valid instance: {0bc72015-377f-4734-8100-776ade651ba4} (event:/sub/base/base_background)
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Tried to stop event without a valid instance: {0bc72015-377f-4734-8100-776ade651ba4} (event:/sub/base/base_background)
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Tried to stop event without a valid instance: {0bc72015-377f-4734-8100-776ade651ba4} (event:/sub/base/base_background)
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Tried to stop event without a valid instance: {0bc72015-377f-4734-8100-776ade651ba4} (event:/sub/base/base_background)
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Tried to stop event without a valid instance: {0bc72015-377f-4734-8100-776ade651ba4} (event:/sub/base/base_background)
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Tried to stop event without a valid instance: {0bc72015-377f-4734-8100-776ade651ba4} (event:/sub/base/base_background)
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Tried to stop event without a valid instance: {0bc72015-377f-4734-8100-776ade651ba4} (event:/sub/base/base_background)
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Tried to stop event without a valid instance: {0bc72015-377f-4734-8100-776ade651ba4} (event:/sub/base/base_background)
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Tried to stop event without a valid instance: {0bc72015-377f-4734-8100-776ade651ba4} (event:/sub/base/base_background)
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- WARNING: PrefabSpawn (Landscape/SerializerEmptyGameObject/Cyclops-MainPrefab(Clone)/FabricatorSpawn) already spawned its object! Object = Landscape/SerializerEmptyGameObject/Cyclops-MainPrefab(Clone)/CyclopsFabricator(Clone)
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Tried to stop event without a valid instance: {cdb87689-5582-499e-8539-8ec54dd577c0} (event:/sub/cyclops/siren)
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Tried to stop event without a valid instance: {0bc72015-377f-4734-8100-776ade651ba4} (event:/sub/base/base_background)
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Tried to stop event without a valid instance: {0bc72015-377f-4734-8100-776ade651ba4} (event:/sub/base/base_background)
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Tried to stop event without a valid instance: {0bc72015-377f-4734-8100-776ade651ba4} (event:/sub/base/base_background)
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- L0: RefreshExistingBatchesForPlayMode total ms: 78.6161 self ms: 78.6161
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- loading palette for LargeWorld at 'BlockPrefabs'.
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: Loading palette total ms: 524.258 self ms: 524.2583
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- L0: Loading heightmap total ms: 141.9485 self ms: 141.9488
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- biome map downsample factor: 4
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: Loading biome map total ms: 22.8468 self ms: 22.8471
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- LargeWorld: calling land.Rebuild frame 2783
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: Rebuilding land total ms: 13.0835 self ms: 13.0835
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- L0: Refresh signal database total ms: 2.5855 self ms: 2.5855
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- OK world mounted: SNUnmanagedData\Build18
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Growing ChunkWorkspace to meshRes = 34
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Growing RasterWorkspace to L=64000
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Growing ChunkWorkspace to meshRes = 34
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Growing RasterWorkspace to L=64000
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1514)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1743)
- A script behaviour (script unknown or not yet loaded) has a different serialization layout when loading. (Read 44 bytes but expected 19484 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1879)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1514)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1743)
- A script behaviour (script unknown or not yet loaded) has a different serialization layout when loading. (Read 44 bytes but expected 26416 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1879)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1514)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1743)
- A script behaviour (script unknown or not yet loaded) has a different serialization layout when loading. (Read 44 bytes but expected 16508 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1879)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1514)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1743)
- A script behaviour (script unknown or not yet loaded) has a different serialization layout when loading. (Read 44 bytes but expected 17628 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1879)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1514)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1743)
- A script behaviour (script unknown or not yet loaded) has a different serialization layout when loading. (Read 44 bytes but expected 145992 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1879)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1514)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1743)
- A script behaviour (script unknown or not yet loaded) has a different serialization layout when loading. (Read 44 bytes but expected 22980 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1879)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1514)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1743)
- A script behaviour (script unknown or not yet loaded) has a different serialization layout when loading. (Read 44 bytes but expected 11716 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1879)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1514)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1743)
- A script behaviour (script unknown or not yet loaded) has a different serialization layout when loading. (Read 44 bytes but expected 12832 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1879)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1514)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1743)
- A script behaviour (script unknown or not yet loaded) has a different serialization layout when loading. (Read 44 bytes but expected 15636 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1879)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1514)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1743)
- A script behaviour (script unknown or not yet loaded) has a different serialization layout when loading. (Read 44 bytes but expected 150976 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1879)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1514)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1743)
- A script behaviour (script unknown or not yet loaded) has a different serialization layout when loading. (Read 44 bytes but expected 33912 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1879)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1514)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1743)
- A script behaviour (script unknown or not yet loaded) has a different serialization layout when loading. (Read 44 bytes but expected 25768 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1879)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1514)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1743)
- A script behaviour (script unknown or not yet loaded) has a different serialization layout when loading. (Read 44 bytes but expected 23728 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1879)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1514)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1743)
- A script behaviour (script unknown or not yet loaded) has a different serialization layout when loading. (Read 44 bytes but expected 20288 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1879)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- LOADING FINISHED
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PerformGarbageAndAssetCollection, Time.time=46.91615, Time.frameCount=3138, DateTime.Now=1/13/2018 6:19:32 AM
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 84.5287 self ms: 84.5287
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- LightmappedPrefabs all loaded, maybe starting intro vignette frame 3139
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 7 Unused Serialized files (Serialized files now loaded: 1)
- Unloading 20205 unused Assets to reduce memory usage. Loaded Objects now: 246856.
- Total: 379.653503 ms (FindLiveObjects: 16.546015 ms CreateObjectMapping: 9.756471 ms MarkObjects: 346.516602 ms DeleteObjects: 6.833846 ms)
- --- PerformGarbageAndAssetCollectionAsync: GC Time 84.7198 Asset GC Time 394.0659
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at VFXSubLeakPoint.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
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