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- Buildings
- - Reduced support structure build speed bonus to 80% faster (was 100% faster)
- There was concern of support structures building too quickly, which was a considerable boon since they're not often in the line of fire and more guaranteed to be built compared to sentries. They were nerfed slightly to just about 12 seconds at base.
- Soda Popper
- + Reverted damage to build Hype meter to 350 (was 400)
- - Increased cost for air jumps to 25% meter (was 20%)
- The overall cost of jumps was increased a fair bit (from 80 to 105 damage), the greatest nerf coming with how many jumps the scout can hold at once. This is meant to encourage more frequent jumps and to prevent the Scout from holding onto too many jumps in any fight.
- Baby Face's Blaster
- - Increased damage to build Boost meter to 200 (was 120)
- With all the ways to better avoid losing boost, the current boost was still seen as too easy to acquire. It was increased by a fair bit to make it a bit more taxing to build boost up.
- Flying Guillotine
- + Added: deals mini-crits on long-stance hits
- - Increased recharge time to 8 seconds (was 5 seconds)
- - Removed faster recharge on long distance hits
- Spammability of the weapon was of major concern, both allowing easily tossing another after a miss and especially making it easy on getting a hit. To make up for it being increased, it was given a damage boost on long-distance strikes to reward them.
- The Backburner
- + Airblast push force bonus applies to enemies
- - Added: 33% slower airblast pressure recharge
- It's boosted mobility was rather strong, making even jumps attempted with a lower pressure comparable to normal airblast jumps. Slowing this down should now make the pyro's jumps less frequent for how powerful they are.
- The Phlogistinator
- + Increased max critical damage on rampup to +200% (was +100%)
- The damage ramp up was seen as not quite strong enough for how you're forced to consistently track enemies to reach it. It now ramps up in damage faster to caps out at full crit damage and be a bit more rewarding sooner.
- Dragon's Fury
- ~ Airblast force pressure is no longer tied to fire rate repressurization
- With pressure being tied to the weapon's firing rate, it allowed the flamethrower to get very frequent airblast jumps done at full strength. This change brings it in-line with the stock airblast pressure system.
- Thermal Thruster
- ~ Added smoking effect to thruster while it has charges available
- A QOL feature to better communicate to enemies when the pyro is capable of doing a mini-boost.
- Pomson 6000
- - Reverted hitbox size on the projectile
- The weapon was seen as too easy to hit with for how much damage it dealt. This tweak should hopefully make it less unfun to fight against.
- Eureka Effect
- + Resupply given when teleporting to spawn
- A QOL feature to better accomodate the variety in distances from spawn to resupply.
- Cloak and Dagger
- + Decreased cloak duration penalty to -20% (was -33%)
- A slight buff to the watch, which was seen as needing a slight push to give the Spy a bit more leniency in how quickly they can approach the enemy.
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