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- imagePercent - Percent of key image resolution to scale to
- imageOffset - Offset in studs to display image above each recievers head
- latencyCompensation - Offsets the throw by reciever velocity * latency to account for script execution time and network factors
- minHLead - Minimum horizontal lead (how much to lead in front of reciever)
- minVLead - Minimum vertical lead (how much to lead on top of the reciever)
- maxHLead, maxVLead - ...
- increment - How much to increment the lead factors each time you press the related keybind
- lobKey - The key to hold when you want to throw a lob pass (high arc)
- stationaryKey - Assumes reciever velocity as 0 to throw directly to their current position
- vLeadUpKey, vLeadDownKey, hLeadDownKey, hLeadUpKey - Changes the respective lead factor when key pressed, as displayed in the bottom right corner in the video examples
- keys - Table of keybinds to do for each reciever, have at least 7 options
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