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Jun 19th, 2013
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  1. ~Sil Pasta~
  2.  
  3. - Links -
  4. -------------------------------------
  5. Download
  6. http://www.amirrorclear.net/flowers/game/sil/
  7.  
  8. Manual (read it)
  9. http://www.amirrorclear.net/flowers/game/sil/Sil-111-Manual.pdf
  10.  
  11. - Skills and abilities -
  12. -------------------------------------
  13. Skills: melee, archery, evasion, stealth, etc.
  14. Abilities: every skill has many of these.
  15. Generally do not invest too heavily into abilities early on. If you're doing a generic melee fighter dude, good melee and evasion (this is what lets you hit and dodge) are more important than having melee abilities. One or two abilities can be fine. There are specific builds that focus more heavily on abilities, which aren't explained yet because I don't know shit.
  16.  
  17. - Accuracy and evasion -
  18. -------------------------------------
  19. The numbers on the left under your Health and Voice are your attack with melee, attack with bows and defense.
  20. (+9, 3d7) means you have an accuracy of +9 and do 3d7 damage. Keep your accuracy high. Heavy weapons have accuracy penalties. [+12, 6-20] means you have an evasion of +12 and reduce damage taken by 6-20. Keep your evasion high. Heavy armor has evasion penalties. If you wear heavy armor, you still need evasion.
  21. Every point of melee skill adds one accuracy and every point of evasion skill adds one evasion. If your accuracy is equal to the target's evasion, you will hit 50% of the time. The same applies for dodging enemy attacks. Attacks with bows are an exception and ignore half of the evasion.
  22.  
  23. - Builds -
  24. -------------------------------------
  25. Artistry start: This build uses smithing to make good equipment at the start and make the first 500 ft easier. Noldor Feanor. 3 4 4 3 stats. 4 melee, 4 evasion, 6 smithing. Buy armorsmith and artistry abilities. At 100 ft there is a guaranteed 3 use forge. Use the forge to craft good equipment. First, select soft leather armor, then go into Numbers and raise the evasion bonus and protection sides. Do the same with a helm and a round shield (you might want to get something else if you found a good helm or shield). With the next forges you find, make a cloak, boots, gloves and a dwarven mask. The dwarven mask gives fire resistance, useful as a swap later when you start meeting monsters that do fire damage. Do not put more points into smithing, at least not until much much later.
  26.  
  27. ADD MORE NOOB BUILDS HERE PLS I SUCK
  28.  
  29. - Tips -
  30. -------------------------------------
  31. - Read the fucking manual
  32. - Murky brown potions are always potions of orcish liquor.
  33. - Swapping any piece of equipment only takes one turn.
  34. - Use a shortbow or thrown weapons to kill fleeing enemies. You don't need any skill to do this. To use thrown weapons more easily, press '{' to inscribe, select your spears or axes, and inscribe them with '@t1'. Now you can press 't' to throw and '1' to select them, instead of looking for their letter.
  35. - Orc archers and esterling archers are annoying. A good way to reduce their damage to almost nothing is to carry a shield and maybe a heavy armor, and put them on when fighting these enemies.
  36. - Some enemies have very high evasion and low protection, use an accurate weapon against them. In particular, flying insects ('I' glyph) have high evasion and no hp. Shortbows are great at killing them because bows ignore half of their evasion. You don't need skill in archery to kill them with bows, but expect to miss a lot anyway.
  37. - Some enemies have high protection, use a big damage weapon against them. Centipedes (probably not worth swapping for these), esterling warriors, serpents.
  38. - If a door on your map is closed, you can see when a monster opens it even if it's not in vision.
  39. - Enemies in groups like to wait at the exit of a hallway to gang up on you. If you take enough damage to make the color of your @ change from yellow to orange, they'll chase you into the hallway.
  40. - A few points in stealth help every character.
  41. - Seriously read the manual it has a lot of important info on mechanics not covered here.
  42.  
  43. - Item identification strategy -
  44. -------------------------------------
  45. Buy lore-master.
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