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  1. # For more information, check out the plugin manual or join us on Discord:
  2. # http://www.mythicmobs.net
  3. #
  4.  
  5. Zombie_1:
  6. Type: ZOMBIE_VILLAGER
  7. Display: '&2&lABNORMAL ZOMBIE &8[&c<mob.hp>&8/&c<mob.mhp>&8]'
  8. Health: 160
  9. Damage: 4
  10. KillMessages:
  11. - '&3&l<target.name>&e diinfeksi oleh &2&lABNORMAL ZOMBIE'
  12. - '&3&l<target.name>&e dimakan otaknya oleh &2&lABNORMAL ZOMBIE'
  13. Equipment:
  14. - IRON_HELMET HEAD
  15. - IRON_CHESTPLATE CHEST
  16. - IRON_LEGGINGS LEGS
  17. - IRON_BOOTS FEET
  18. - IRON_SWORD HAND
  19. Skills:
  20. - setname{name=&2&lABNORMAL ZOMBIE &8[&c<mob.hp>&8/&c<mob.mhp>&8];sync=true} @self ~onDamaged 1
  21. Options:
  22. Despawn: false
  23. Profession: Weaponsmith
  24. PreventRandomEquipment: true
  25. AlwaysShowName: true
  26. MovementSpeed: 0.25
  27. PreventItemPickup: true
  28. PreventRandomEquipment: true
  29. PreventRenaming: true
  30. PreventSunburn: true
  31. PreventMobKillDrops: true
  32. PreventOtherDrops: true
  33. FollowRange: 30
  34. Boss_1:
  35. Type: ZOMBIE
  36. Display: '&3&lANCIENT GOLEM &8[&c<mob.hp>&8/&c<mob.mhp>&8]'
  37. Health: 750
  38. Damage: 8
  39. Disguise:
  40. Type: iron_golem
  41. KillMessages:
  42. - '&3&l<target.name>&e dibunuh oleh &3&lANCIENT GOLEM'
  43. - '&3&l<target.name>&e dikirmkan &3&lANCIENT GOLEM&e ke surga'
  44. BossBar:
  45. Enabled: true
  46. Title: '&3&lANCIENT GOLEM &8[&c<mob.hp>&8/&c<mob.mhp>&8]'
  47. Range: 50
  48. Color: RED
  49. Style: SOLID
  50. Skills:
  51. - barSet{name="2";display="&3&lANCIENT GOLEM &8[&c<mob.hp>&8/&c<mob.mhp>&8]";value=1.0} @self ~onDamaged
  52. - setname{name=&3&lANCIENT GOLEM &8[&c<mob.hp>&8/&c<mob.mhp>&8];sync=true} @self ~onDamaged 1
  53. - skill{s=Minoredioc5} ~onDamaged <50% 0.3
  54. AITargetSelectors:
  55. - 0 clear
  56. - 1 attacker
  57. - 2 players
  58. Options:
  59. Despawn: false
  60. KnockbackResistance: 1
  61. PreventRandomEquipment: true
  62. AlwaysShowName: true
  63. MovementSpeed: 0.2
  64. PreventRenaming: true
  65. PreventMobKillDrops: true
  66. PreventOtherDrops: true
  67. FollowRange: 30
  68. ###################################################################
  69. # ### BOS 2 ### #
  70. ######################################################
  71. Boss_2:
  72. Type: WITHER_SKELETON
  73. Display: '&2&lDARK GUARD &8[&c<mob.hp>&8/&c<mob.mhp>&8]'
  74. Health: 1200
  75. Damage: 9
  76. BossBar:
  77. Enabled: true
  78. Title: '&2&lDARK GUARD &8[&c<mob.hp>&8/&c<mob.mhp>&8]'
  79. Range: 50
  80. Color: GREEN
  81. Style: SOLID
  82. KillMessages:
  83. - '&3&l<target.name>&e disembelih &2&lDARK GUARD'
  84. - '&2&lDARK GUARD&emembawa &3&l<target.name>&e keneraka!'
  85. Skills:
  86. - barSet{name="3";display="&2&lDARK GUARD &8[&c<mob.hp>&8/&c<mob.mhp>&8]";value=1.0} @self ~onDamaged
  87. - setname{name=&2&lDARK GUARD &8[&c<mob.hp>&8/&c<mob.mhp>&8];sync=true} @self ~onDamaged 1
  88. - skill{s=Boss2_1} ~onSpawn
  89. - skill{s=Boss2_2} ~onTimer:600 0.7
  90. - skill{s=Boss2_3} ~onTimer:200 0.4
  91. - skill{s=Minoredioc5} ~onDamaged <80% 0.2
  92. Equipment:
  93. - IRON_HELMET HEAD
  94. - DIAMOND_CHESTPLATE CHEST
  95. - DIAMOND_LEGGINGS LEGS
  96. - DIAMOND_BOOTS FEET
  97. - NETHERITE_SWORD HAND
  98. Options:
  99. Despawn: false
  100. KnockbackResistance: 1
  101. PreventRandomEquipment: true
  102. AlwaysShowName: true
  103. MovementSpeed: 0.3
  104. PreventRenaming: true
  105. PreventRandomEquipment: true
  106. PreventMobKillDrops: true
  107. PreventOtherDrops: true
  108. FollowRange: 30
  109. ###################################################################
  110. # ### BOS 2 ### #
  111. ######################################################
  112. ###################################################################
  113. # ### BOS 3 ### #
  114. ######################################################
  115. Boss_3:
  116. Type: SKELETON
  117. Display: '&c&lCHIMERA &8[&c<mob.hp>&8/&c<mob.mhp>&8]'
  118. Health: 1600
  119. Damage: 12
  120. BossBar:
  121. Enabled: true
  122. Title: '&c&lCHIMERA &8[&c<mob.hp>&8/&c<mob.mhp>&8]'
  123. Range: 50
  124. Color: WHITE
  125. Style: SOLID
  126. KillMessages:
  127. - '&3&l<target.name>&e tertebang &c&lCHIMERA'
  128. - '&3&l<target.name>&e dijadikan kayu bakar oleh &c&lCHIMERA'
  129. Equipment:
  130. - IRON_HELMET HEAD
  131. - GOLDEN_CHESTPLATE CHEST
  132. - GOLDEN_LEGGINGS LEGS
  133. - DIAMOND_AXE HAND
  134. Skills:
  135. - barSet{name="3";display="&c&lCHIMERA &8[&c<mob.hp>&8/&c<mob.mhp>&8]";value=1.0} @self ~onDamaged
  136. - setname{name=&c&lCHIMERA &8[&c<mob.hp>&8/&c<mob.mhp>&8];sync=true} @self ~onDamaged 1
  137. - effect:particletornado{p=cloud;cp=largeexplode;mr=1;h=3;i=4;d=100;rs=1;sh=1;cs=0;ca=0;chs=0.1;cvs=0.1;cps=1;cyo=2} @self ~onSpawn
  138. - effect:particletornado{p=flame;cp=largeexplode;mr=1;h=3;i=4;d=100;rs=1;sh=1;cs=0;ca=0;chs=0.1;cvs=0.1;cps=1;cyo=2} @self ~onTimer:100
  139. - skill{s=Boss3_1} ~onTimer:80
  140. - skill{s=Minoredioc5} ~onDamaged <50% 0.3
  141. - mount{type=Boss_3_pet} ~onSpawn
  142. - remove @MIR{r=10;t=Boss_3_pet} ~onDeath
  143. AITargetSelectors:
  144. - 0 clear
  145. - 1 attacker
  146. - 2 players
  147. Options:
  148. Despawn: false
  149. KnockbackResistance: 1
  150. PreventRandomEquipment: true
  151. AlwaysShowName: true
  152. MovementSpeed: 0.2
  153. PreventRenaming: true
  154. PreventMobKillDrops: true
  155. PreventOtherDrops: true
  156. FollowRange: 30
  157. Boss_3_pet:
  158. Mobtype: SKELETON_HORSE
  159. Display: '&2&lUNDEAD HORSE'
  160. Health: 300
  161. Damage: 4
  162. DamageModifiers:
  163. - ENTITY_EXPLOSION 0
  164. - BLOCK_EXPLOSION 0
  165. - FIRE 0
  166. - FIRE_TICK 0
  167. - LAVA 0
  168. Options:
  169. PreventItemPickup: true
  170. PreventRandomEquipment: true
  171. PreventRenaming: true
  172. PreventSunburn: true
  173. PreventMobKillDrops: true
  174. PreventOtherDrops: true
  175. MaxCombatDistance: 10
  176. FollowRange: 30
  177. MovementSpeed: 0.3
  178. PreventRenaming: true
  179. AIGoalSelectors:
  180. - 0 clear
  181. - 1 movetowardstarget
  182. AITargetSelectors:
  183. - 0 clear
  184. - 1 players
  185. Skills:
  186. - effect:particles{particle=lava;amount=20;vSpread=.5;hSpread=.5;Speed=.01;yOffset=.1} @self ~onSpawn
  187. - effect:particles{particle=lava;amount=20;vSpread=.5;hSpread=.5;Speed=.01;yOffset=.1} @self ~onTimer:20
  188. ###################################################################
  189. # ### BOS 3 ### #
  190. ######################################################
  191. ###################################################################
  192. # ### BOS 4 ### #
  193. ######################################################
  194. Boss_4:
  195. Type: SLIME
  196. Display: '&c&l<mob.level> &a&lSLIMY BOSS &8[&c<mob.hp>&8/&c<mob.mhp>&8]'
  197. Health: 2000
  198. Damage: 16
  199. LevelModifiers:
  200. Health: 200
  201. Damage: 2
  202. KillMessages:
  203. - '&3&l<target.name>&e diinjak oleh &a&lSLIMY BOSS'
  204. Skills:
  205. - setname{name=&c&l<mob.level> &a&lSLIMY BOSS &8[&c<mob.hp>&8/&c<mob.mhp>&8];sync=true} @self ~onDamaged 1
  206. - setname{name=&c&l<mob.level> &a&lSLIMY BOSS &8[&c<mob.hp>&8/&c<mob.mhp>&8];sync=true} @self ~onSpawn 1
  207. - skill{s=Minoredioc5} ~onDamaged <50% 0.3
  208. - skill{s=Boss4_1} ~onTimer:600
  209. - skill{s=Boss4_2} ~onKillPlayer
  210. - setlevel{a=set;l=1} ~onSpawn
  211. - effect:particletornado{p=flame;cp=largeexplode;mr=1;h=3;i=4;d=100;rs=1;sh=1;cs=0;ca=0;chs=0.1;cvs=0.1;cps=1;cyo=2} @self ~onSpawn
  212. - effect:particletornado{p=cloud;cp=largeexplode;mr=1;h=3;i=4;d=100;rs=1;sh=1;cs=0;ca=0;chs=0.1;cvs=0.1;cps=1;cyo=2} @self ~onTimer:100
  213. AITargetSelectors:
  214. - 0 clear
  215. - 1 attacker
  216. - 2 players
  217. Options:
  218. Despawn: false
  219. PreventSlimeSplit: true
  220. Size: 8
  221. KnockbackResistance: 1
  222. PreventRandomEquipment: true
  223. AlwaysShowName: true
  224. MovementSpeed: 0.23
  225. PreventRenaming: true
  226. PreventMobKillDrops: true
  227. PreventOtherDrops: true
  228. FollowRange: 30
  229. Boss_4_pet:
  230. Type: SLIME
  231. Display: '&a&lSLIMY &8[&c<mob.hp>&8/&c<mob.mhp>&8]'
  232. Health: 400
  233. Damage: 4
  234. KillMessages:
  235. - '&3&l<target.name>&e diinjak oleh &a&lSLIMY'
  236. Skills:
  237. - setname{name=&a&lSLIMY BOSS &8[&c<mob.hp>&8/&c<mob.mhp>&8];sync=true} @self ~onDamaged 1
  238. - remove{delay=400} @self ~onSpawn
  239. AITargetSelectors:
  240. - 0 clear
  241. - 1 attacker
  242. - 2 players
  243. Options:
  244. PreventSlimeSplit: true
  245. Size: 3
  246. KnockbackResistance: 1
  247. PreventRandomEquipment: true
  248. AlwaysShowName: true
  249. MovementSpeed: 0.15
  250. PreventRenaming: true
  251. PreventMobKillDrops: true
  252. PreventOtherDrops: true
  253. FollowRange: 30
  254. ###################################################################
  255. # ### BOS 4 ### #
  256. ######################################################
  257. ###################################################################
  258. # ### BOS 5 ### #
  259. ######################################################
  260. Boss_5:
  261. Type: RAVAGER
  262. Display: '&3&lANCIENT RHINO &8[&c<mob.hp>&8/&c<mob.mhp>&8]'
  263. Health: 3333
  264. Damage: 14
  265. KillMessages:
  266. - '&3&l<target.name>&e ditabrak &3&lANCIENT RHINO'
  267. DamageModifiers:
  268. - FALL 0
  269. - PROJECTILE 0
  270. Skills:
  271. - setname{name=&3&lANCIENT RHINO &8[&c<mob.hp>&8/&c<mob.mhp>&8];sync=true} @self ~onDamaged 1
  272. - skill{s=Boss5_1} ~onTimer:600
  273. - skill{s=Boss5_2} @target ~onTimer:800
  274. - skill{s=Minoredioc5} ~onDamaged <50% 0.3
  275. AITargetSelectors:
  276. - 0 clear
  277. - 1 attacker
  278. - 2 players
  279. Options:
  280. KnockbackResistance: 1
  281. PreventRandomEquipment: true
  282. AlwaysShowName: true
  283. MovementSpeed: 0.2
  284. PreventRenaming: true
  285. PreventMobKillDrops: true
  286. PreventOtherDrops: true
  287. FollowRange: 30
  288. ###################################################################
  289. # ### BOS 5 ### #
  290. ######################################################
  291. ###################################################################
  292. # ### BOS 6 ### #
  293. ######################################################
  294. Boss_6:
  295. Type: ZOMBIE
  296. Display: '&3&lANCIENT GOLEM &8[&c<mob.hp>&8/&c<mob.mhp>&8]'
  297. Health: 1200
  298. Damage: 8
  299. Disguise:
  300. Type: iron_golem
  301. Skills:
  302. - setname{name=&3&lANCIENT GOLEM &8[&c<mob.hp>&8/&c<mob.mhp>&8];sync=true} @self ~onDamaged 1
  303. - skill{s=Minoredioc5} ~onDamaged <50% 0.3
  304. Drops:
  305. - DIAMOND 1to2 0.5
  306. AITargetSelectors:
  307. - 0 clear
  308. - 1 attacker
  309. - 2 players
  310. Options:
  311. KnockbackResistance: 1
  312. PreventRandomEquipment: true
  313. AlwaysShowName: true
  314. MovementSpeed: 0.2
  315. PreventRenaming: true
  316. PreventMobKillDrops: true
  317. PreventOtherDrops: true
  318. FollowRange: 30
  319. Boss_7:
  320. Type: ZOMBIE
  321. Display: '&3&lANCIENT GOLEM &8[&c<mob.hp>&8/&c<mob.mhp>&8]'
  322. Health: 1200
  323. Damage: 8
  324. Disguise:
  325. Type: iron_golem
  326. Skills:
  327. - setname{name=&3&lANCIENT GOLEM &8[&c<mob.hp>&8/&c<mob.mhp>&8];sync=true} @self ~onDamaged 1
  328. - skill{s=Minoredioc5} ~onDamaged <50% 0.3
  329. Drops:
  330. - DIAMOND 1to2 0.5
  331. AITargetSelectors:
  332. - 0 clear
  333. - 1 attacker
  334. - 2 players
  335. Options:
  336. KnockbackResistance: 1
  337. PreventRandomEquipment: true
  338. AlwaysShowName: true
  339. MovementSpeed: 0.2
  340. PreventRenaming: true
  341. PreventMobKillDrops: true
  342. PreventOtherDrops: true
  343. FollowRange: 30
  344. Boss_8:
  345. Type: ZOMBIE
  346. Display: '&3&lANCIENT GOLEM &8[&c<mob.hp>&8/&c<mob.mhp>&8]'
  347. Health: 1200
  348. Damage: 8
  349. Disguise:
  350. Type: iron_golem
  351. Skills:
  352. - setname{name=&3&lANCIENT GOLEM &8[&c<mob.hp>&8/&c<mob.mhp>&8];sync=true} @self ~onDamaged 1
  353. - skill{s=Minoredioc5} ~onDamaged <50% 0.3
  354. Drops:
  355. - DIAMOND 1to2 0.5
  356. AITargetSelectors:
  357. - 0 clear
  358. - 1 attacker
  359. - 2 players
  360. Options:
  361. KnockbackResistance: 1
  362. PreventRandomEquipment: true
  363. AlwaysShowName: true
  364. MovementSpeed: 0.2
  365. PreventRenaming: true
  366. PreventMobKillDrops: true
  367. PreventOtherDrops: true
  368. FollowRange: 30
  369. Boss_9:
  370. Type: ZOMBIE
  371. Display: '&3&lANCIENT GOLEM &8[&c<mob.hp>&8/&c<mob.mhp>&8]'
  372. Health: 1200
  373. Damage: 8
  374. Disguise:
  375. Type: iron_golem
  376. Skills:
  377. - setname{name=&3&lANCIENT GOLEM &8[&c<mob.hp>&8/&c<mob.mhp>&8];sync=true} @self ~onDamaged 1
  378. - skill{s=Minoredioc5} ~onDamaged <50% 0.3
  379. Drops:
  380. - DIAMOND 1to2 0.5
  381. AITargetSelectors:
  382. - 0 clear
  383. - 1 attacker
  384. - 2 players
  385. Options:
  386. KnockbackResistance: 1
  387. PreventRandomEquipment: true
  388. AlwaysShowName: true
  389. MovementSpeed: 0.2
  390. PreventRenaming: true
  391. PreventMobKillDrops: true
  392. PreventOtherDrops: true
  393. FollowRange: 30
  394. Boss_10:
  395. Type: ZOMBIE
  396. Display: '&3&lANCIENT GOLEM &8[&c<mob.hp>&8/&c<mob.mhp>&8]'
  397. Health: 1200
  398. Damage: 8
  399. Disguise:
  400. Type: iron_golem
  401. Skills:
  402. - setname{name=&3&lANCIENT GOLEM &8[&c<mob.hp>&8/&c<mob.mhp>&8];sync=true} @self ~onDamaged 1
  403. - skill{s=Minoredioc5} ~onDamaged <50% 0.3
  404. Drops:
  405. - DIAMOND 1to2 0.5
  406. AITargetSelectors:
  407. - 0 clear
  408. - 1 attacker
  409. - 2 players
  410. Options:
  411. KnockbackResistance: 1
  412. PreventRandomEquipment: true
  413. AlwaysShowName: true
  414. MovementSpeed: 0.2
  415. PreventRenaming: true
  416. PreventMobKillDrops: true
  417. PreventOtherDrops: true
  418. FollowRange: 30
  419. Boss_11:
  420. Type: ZOMBIE
  421. Display: '&3&lANCIENT GOLEM &8[&c<mob.hp>&8/&c<mob.mhp>&8]'
  422. Health: 1400
  423. Damage: 8
  424. Disguise:
  425. Type: iron_golem
  426. Skills:
  427. - setname{name=&3&lANCIENT GOLEM &8[&c<mob.hp>&8/&c<mob.mhp>&8];sync=true} @self ~onDamaged 1
  428. - skill{s=Minoredioc5} ~onDamaged <50% 0.3
  429. Drops:
  430. - DIAMOND 1to2 0.5
  431. AITargetSelectors:
  432. - 0 clear
  433. - 1 attacker
  434. - 2 players
  435. Options:
  436. KnockbackResistance: 1
  437. PreventRandomEquipment: true
  438. AlwaysShowName: true
  439. MovementSpeed: 0.2
  440. PreventRenaming: true
  441. PreventMobKillDrops: true
  442. PreventOtherDrops: true
  443. FollowRange: 30
  444. Boss_12:
  445. Type: ZOMBIE
  446. Display: '&3&lANCIENT GOLEM &8[&c<mob.hp>&8/&c<mob.mhp>&8]'
  447. Health: 1750
  448. Damage: 10
  449. Disguise:
  450. Type: iron_golem
  451. Skills:
  452. - setname{name=&3&lANCIENT GOLEM &8[&c<mob.hp>&8/&c<mob.mhp>&8];sync=true} @self ~onDamaged 1
  453. - skill{s=Minoredioc5} ~onDamaged <50% 0.3
  454. Drops:
  455. - DIAMOND 1to2 0.5
  456. AITargetSelectors:
  457. - 0 clear
  458. - 1 attacker
  459. - 2 players
  460. Options:
  461. KnockbackResistance: 1
  462. PreventRandomEquipment: true
  463. AlwaysShowName: true
  464. MovementSpeed: 0.2
  465. PreventRenaming: true
  466. PreventMobKillDrops: true
  467. PreventOtherDrops: true
  468. FollowRange: 30
  469. Boss_Final:
  470. Type: ZOMBIE
  471. Display: '&3&lANCIENT GOLEM &8[&c<mob.hp>&8/&c<mob.mhp>&8]'
  472. Health: 2500
  473. Damage: 15
  474. Disguise:
  475. Type: iron_golem
  476. Skills:
  477. - setname{name=&3&lANCIENT GOLEM &8[&c<mob.hp>&8/&c<mob.mhp>&8];sync=true} @self ~onDamaged 1
  478. - effect:particles{particle=cloud;amount=200;hS=0.5;vS=0.5;speed=0.5} @self ~onDamaged
  479. - effect:particles{particle=smoke_large;amount=200;speed=0.5} @self ~onTimer:20
  480. - effect:particles{particle=flame;amount=200;hS=0.5;vS=0.5;speed=0.5} @self ~onTimer:20
  481. - effect:particles{particle=fireworks_spark;amount=200;hS=0.5;vS=0.5;speed=0.5} @self ~onTimer:40
  482. - effect:particles{particle=smoke_large;amount=200;hS=0.5;vS=0.5;speed=0.5} @self ~onSpawn
  483. - skill{s=Minoredioc2} ~onTimer:800
  484. - skill{s=Minoredioc3} ~onTimer:1000
  485. - skill{s=Minoredioc5} ~onDamaged <50% 0.3
  486. Drops:
  487. - DIAMOND 1to2 0.5
  488. AITargetSelectors:
  489. - 0 clear
  490. - 1 attacker
  491. - 2 players
  492. Options:
  493. KnockbackResistance: 1
  494. PreventRandomEquipment: true
  495. AlwaysShowName: true
  496. MovementSpeed: 0.2
  497. PreventRenaming: true
  498. PreventMobKillDrops: true
  499. PreventOtherDrops: true
  500. FollowRange: 30
  501. PygmyRider:
  502. Mobtype: zombie
  503. Display: '&3RIDER'
  504. Health: 100
  505. Damage: 4
  506. Despawn: true
  507. Riding: PygmySpider
  508. Disguise:
  509. Type: BABY_ZOMBIE
  510. DamageModifiers:
  511. - ENTITY_EXPLOSION 0
  512. - BLOCK_EXPLOSION 0
  513. - FIRE 0
  514. - FIRE_TICK 0
  515. - LAVA 0
  516. Options:
  517. AlwaysShowName: true
  518. PreventItemPickup: true
  519. PreventRandomEquipment: true
  520. PreventRenaming: true
  521. PreventSunburn: true
  522. PreventMobKillDrops: true
  523. PreventOtherDrops: true
  524. FollowRange: 50
  525. MovementSpeed: 0.45
  526. Skills:
  527. - remove{delay=400} @self ~onSpawn
  528. Equipment:
  529. - ianjkHead HEAD
  530. - BlackChest CHEST
  531. - BlackPants LEGS
  532. - BlackShoes FEET
  533. - IRON_SWORD HAND
  534. PygmySpider:
  535. Mobtype: spider
  536. Display: '&3LITTLE SPIDER'
  537. Health: 100
  538. Damage: 4
  539. DamageModifiers:
  540. - ENTITY_EXPLOSION 0
  541. - BLOCK_EXPLOSION 0
  542. - FIRE 0
  543. - FIRE_TICK 0
  544. - LAVA 0
  545. Options:
  546. PreventItemPickup: true
  547. PreventRandomEquipment: true
  548. PreventRenaming: true
  549. PreventSunburn: true
  550. PreventMobKillDrops: true
  551. PreventOtherDrops: true
  552. MaxCombatDistance: 10
  553. FollowRange: 30
  554. MovementSpeed: 0.45
  555. PreventRenaming: true
  556. Disguise: cave_spider
  557. AITargetSelectors:
  558. - 0 clear
  559. - 1 players
  560. Skills:
  561. - effect:particles{particle=lava;amount=20;vSpread=.5;hSpread=.5;Speed=.01;yOffset=.1} @self ~onSpawn
  562. - effect:particles{particle=lava;amount=20;vSpread=.5;hSpread=.5;Speed=.01;yOffset=.1} @self ~onTimer:20
  563. - remove{delay=400} @self ~onSpawn
  564.  
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