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- # For more information, check out the plugin manual or join us on Discord:
- # http://www.mythicmobs.net
- #
- Zombie_1:
- Type: ZOMBIE_VILLAGER
- Display: '&2&lABNORMAL ZOMBIE &8[&c<mob.hp>&8/&c<mob.mhp>&8]'
- Health: 160
- Damage: 4
- KillMessages:
- - '&3&l<target.name>&e diinfeksi oleh &2&lABNORMAL ZOMBIE'
- - '&3&l<target.name>&e dimakan otaknya oleh &2&lABNORMAL ZOMBIE'
- Equipment:
- - IRON_HELMET HEAD
- - IRON_CHESTPLATE CHEST
- - IRON_LEGGINGS LEGS
- - IRON_BOOTS FEET
- - IRON_SWORD HAND
- Skills:
- - setname{name=&2&lABNORMAL ZOMBIE &8[&c<mob.hp>&8/&c<mob.mhp>&8];sync=true} @self ~onDamaged 1
- Options:
- Despawn: false
- Profession: Weaponsmith
- PreventRandomEquipment: true
- AlwaysShowName: true
- MovementSpeed: 0.25
- PreventItemPickup: true
- PreventRandomEquipment: true
- PreventRenaming: true
- PreventSunburn: true
- PreventMobKillDrops: true
- PreventOtherDrops: true
- FollowRange: 30
- Boss_1:
- Type: ZOMBIE
- Display: '&3&lANCIENT GOLEM &8[&c<mob.hp>&8/&c<mob.mhp>&8]'
- Health: 750
- Damage: 8
- Disguise:
- Type: iron_golem
- KillMessages:
- - '&3&l<target.name>&e dibunuh oleh &3&lANCIENT GOLEM'
- - '&3&l<target.name>&e dikirmkan &3&lANCIENT GOLEM&e ke surga'
- BossBar:
- Enabled: true
- Title: '&3&lANCIENT GOLEM &8[&c<mob.hp>&8/&c<mob.mhp>&8]'
- Range: 50
- Color: RED
- Style: SOLID
- Skills:
- - barSet{name="2";display="&3&lANCIENT GOLEM &8[&c<mob.hp>&8/&c<mob.mhp>&8]";value=1.0} @self ~onDamaged
- - setname{name=&3&lANCIENT GOLEM &8[&c<mob.hp>&8/&c<mob.mhp>&8];sync=true} @self ~onDamaged 1
- - skill{s=Minoredioc5} ~onDamaged <50% 0.3
- AITargetSelectors:
- - 0 clear
- - 1 attacker
- - 2 players
- Options:
- Despawn: false
- KnockbackResistance: 1
- PreventRandomEquipment: true
- AlwaysShowName: true
- MovementSpeed: 0.2
- PreventRenaming: true
- PreventMobKillDrops: true
- PreventOtherDrops: true
- FollowRange: 30
- ###################################################################
- # ### BOS 2 ### #
- ######################################################
- Boss_2:
- Type: WITHER_SKELETON
- Display: '&2&lDARK GUARD &8[&c<mob.hp>&8/&c<mob.mhp>&8]'
- Health: 1200
- Damage: 9
- BossBar:
- Enabled: true
- Title: '&2&lDARK GUARD &8[&c<mob.hp>&8/&c<mob.mhp>&8]'
- Range: 50
- Color: GREEN
- Style: SOLID
- KillMessages:
- - '&3&l<target.name>&e disembelih &2&lDARK GUARD'
- - '&2&lDARK GUARD&emembawa &3&l<target.name>&e keneraka!'
- Skills:
- - barSet{name="3";display="&2&lDARK GUARD &8[&c<mob.hp>&8/&c<mob.mhp>&8]";value=1.0} @self ~onDamaged
- - setname{name=&2&lDARK GUARD &8[&c<mob.hp>&8/&c<mob.mhp>&8];sync=true} @self ~onDamaged 1
- - skill{s=Boss2_1} ~onSpawn
- - skill{s=Boss2_2} ~onTimer:600 0.7
- - skill{s=Boss2_3} ~onTimer:200 0.4
- - skill{s=Minoredioc5} ~onDamaged <80% 0.2
- Equipment:
- - IRON_HELMET HEAD
- - DIAMOND_CHESTPLATE CHEST
- - DIAMOND_LEGGINGS LEGS
- - DIAMOND_BOOTS FEET
- - NETHERITE_SWORD HAND
- Options:
- Despawn: false
- KnockbackResistance: 1
- PreventRandomEquipment: true
- AlwaysShowName: true
- MovementSpeed: 0.3
- PreventRenaming: true
- PreventRandomEquipment: true
- PreventMobKillDrops: true
- PreventOtherDrops: true
- FollowRange: 30
- ###################################################################
- # ### BOS 2 ### #
- ######################################################
- ###################################################################
- # ### BOS 3 ### #
- ######################################################
- Boss_3:
- Type: SKELETON
- Display: '&c&lCHIMERA &8[&c<mob.hp>&8/&c<mob.mhp>&8]'
- Health: 1600
- Damage: 12
- BossBar:
- Enabled: true
- Title: '&c&lCHIMERA &8[&c<mob.hp>&8/&c<mob.mhp>&8]'
- Range: 50
- Color: WHITE
- Style: SOLID
- KillMessages:
- - '&3&l<target.name>&e tertebang &c&lCHIMERA'
- - '&3&l<target.name>&e dijadikan kayu bakar oleh &c&lCHIMERA'
- Equipment:
- - IRON_HELMET HEAD
- - GOLDEN_CHESTPLATE CHEST
- - GOLDEN_LEGGINGS LEGS
- - DIAMOND_AXE HAND
- Skills:
- - barSet{name="3";display="&c&lCHIMERA &8[&c<mob.hp>&8/&c<mob.mhp>&8]";value=1.0} @self ~onDamaged
- - setname{name=&c&lCHIMERA &8[&c<mob.hp>&8/&c<mob.mhp>&8];sync=true} @self ~onDamaged 1
- - effect:particletornado{p=cloud;cp=largeexplode;mr=1;h=3;i=4;d=100;rs=1;sh=1;cs=0;ca=0;chs=0.1;cvs=0.1;cps=1;cyo=2} @self ~onSpawn
- - effect:particletornado{p=flame;cp=largeexplode;mr=1;h=3;i=4;d=100;rs=1;sh=1;cs=0;ca=0;chs=0.1;cvs=0.1;cps=1;cyo=2} @self ~onTimer:100
- - skill{s=Boss3_1} ~onTimer:80
- - skill{s=Minoredioc5} ~onDamaged <50% 0.3
- - mount{type=Boss_3_pet} ~onSpawn
- - remove @MIR{r=10;t=Boss_3_pet} ~onDeath
- AITargetSelectors:
- - 0 clear
- - 1 attacker
- - 2 players
- Options:
- Despawn: false
- KnockbackResistance: 1
- PreventRandomEquipment: true
- AlwaysShowName: true
- MovementSpeed: 0.2
- PreventRenaming: true
- PreventMobKillDrops: true
- PreventOtherDrops: true
- FollowRange: 30
- Boss_3_pet:
- Mobtype: SKELETON_HORSE
- Display: '&2&lUNDEAD HORSE'
- Health: 300
- Damage: 4
- DamageModifiers:
- - ENTITY_EXPLOSION 0
- - BLOCK_EXPLOSION 0
- - FIRE 0
- - FIRE_TICK 0
- - LAVA 0
- Options:
- PreventItemPickup: true
- PreventRandomEquipment: true
- PreventRenaming: true
- PreventSunburn: true
- PreventMobKillDrops: true
- PreventOtherDrops: true
- MaxCombatDistance: 10
- FollowRange: 30
- MovementSpeed: 0.3
- PreventRenaming: true
- AIGoalSelectors:
- - 0 clear
- - 1 movetowardstarget
- AITargetSelectors:
- - 0 clear
- - 1 players
- Skills:
- - effect:particles{particle=lava;amount=20;vSpread=.5;hSpread=.5;Speed=.01;yOffset=.1} @self ~onSpawn
- - effect:particles{particle=lava;amount=20;vSpread=.5;hSpread=.5;Speed=.01;yOffset=.1} @self ~onTimer:20
- ###################################################################
- # ### BOS 3 ### #
- ######################################################
- ###################################################################
- # ### BOS 4 ### #
- ######################################################
- Boss_4:
- Type: SLIME
- Display: '&c&l<mob.level> &a&lSLIMY BOSS &8[&c<mob.hp>&8/&c<mob.mhp>&8]'
- Health: 2000
- Damage: 16
- LevelModifiers:
- Health: 200
- Damage: 2
- KillMessages:
- - '&3&l<target.name>&e diinjak oleh &a&lSLIMY BOSS'
- Skills:
- - setname{name=&c&l<mob.level> &a&lSLIMY BOSS &8[&c<mob.hp>&8/&c<mob.mhp>&8];sync=true} @self ~onDamaged 1
- - setname{name=&c&l<mob.level> &a&lSLIMY BOSS &8[&c<mob.hp>&8/&c<mob.mhp>&8];sync=true} @self ~onSpawn 1
- - skill{s=Minoredioc5} ~onDamaged <50% 0.3
- - skill{s=Boss4_1} ~onTimer:600
- - skill{s=Boss4_2} ~onKillPlayer
- - setlevel{a=set;l=1} ~onSpawn
- - effect:particletornado{p=flame;cp=largeexplode;mr=1;h=3;i=4;d=100;rs=1;sh=1;cs=0;ca=0;chs=0.1;cvs=0.1;cps=1;cyo=2} @self ~onSpawn
- - effect:particletornado{p=cloud;cp=largeexplode;mr=1;h=3;i=4;d=100;rs=1;sh=1;cs=0;ca=0;chs=0.1;cvs=0.1;cps=1;cyo=2} @self ~onTimer:100
- AITargetSelectors:
- - 0 clear
- - 1 attacker
- - 2 players
- Options:
- Despawn: false
- PreventSlimeSplit: true
- Size: 8
- KnockbackResistance: 1
- PreventRandomEquipment: true
- AlwaysShowName: true
- MovementSpeed: 0.23
- PreventRenaming: true
- PreventMobKillDrops: true
- PreventOtherDrops: true
- FollowRange: 30
- Boss_4_pet:
- Type: SLIME
- Display: '&a&lSLIMY &8[&c<mob.hp>&8/&c<mob.mhp>&8]'
- Health: 400
- Damage: 4
- KillMessages:
- - '&3&l<target.name>&e diinjak oleh &a&lSLIMY'
- Skills:
- - setname{name=&a&lSLIMY BOSS &8[&c<mob.hp>&8/&c<mob.mhp>&8];sync=true} @self ~onDamaged 1
- - remove{delay=400} @self ~onSpawn
- AITargetSelectors:
- - 0 clear
- - 1 attacker
- - 2 players
- Options:
- PreventSlimeSplit: true
- Size: 3
- KnockbackResistance: 1
- PreventRandomEquipment: true
- AlwaysShowName: true
- MovementSpeed: 0.15
- PreventRenaming: true
- PreventMobKillDrops: true
- PreventOtherDrops: true
- FollowRange: 30
- ###################################################################
- # ### BOS 4 ### #
- ######################################################
- ###################################################################
- # ### BOS 5 ### #
- ######################################################
- Boss_5:
- Type: RAVAGER
- Display: '&3&lANCIENT RHINO &8[&c<mob.hp>&8/&c<mob.mhp>&8]'
- Health: 3333
- Damage: 14
- KillMessages:
- - '&3&l<target.name>&e ditabrak &3&lANCIENT RHINO'
- DamageModifiers:
- - FALL 0
- - PROJECTILE 0
- Skills:
- - setname{name=&3&lANCIENT RHINO &8[&c<mob.hp>&8/&c<mob.mhp>&8];sync=true} @self ~onDamaged 1
- - skill{s=Boss5_1} ~onTimer:600
- - skill{s=Boss5_2} @target ~onTimer:800
- - skill{s=Minoredioc5} ~onDamaged <50% 0.3
- AITargetSelectors:
- - 0 clear
- - 1 attacker
- - 2 players
- Options:
- KnockbackResistance: 1
- PreventRandomEquipment: true
- AlwaysShowName: true
- MovementSpeed: 0.2
- PreventRenaming: true
- PreventMobKillDrops: true
- PreventOtherDrops: true
- FollowRange: 30
- ###################################################################
- # ### BOS 5 ### #
- ######################################################
- ###################################################################
- # ### BOS 6 ### #
- ######################################################
- Boss_6:
- Type: ZOMBIE
- Display: '&3&lANCIENT GOLEM &8[&c<mob.hp>&8/&c<mob.mhp>&8]'
- Health: 1200
- Damage: 8
- Disguise:
- Type: iron_golem
- Skills:
- - setname{name=&3&lANCIENT GOLEM &8[&c<mob.hp>&8/&c<mob.mhp>&8];sync=true} @self ~onDamaged 1
- - skill{s=Minoredioc5} ~onDamaged <50% 0.3
- Drops:
- - DIAMOND 1to2 0.5
- AITargetSelectors:
- - 0 clear
- - 1 attacker
- - 2 players
- Options:
- KnockbackResistance: 1
- PreventRandomEquipment: true
- AlwaysShowName: true
- MovementSpeed: 0.2
- PreventRenaming: true
- PreventMobKillDrops: true
- PreventOtherDrops: true
- FollowRange: 30
- Boss_7:
- Type: ZOMBIE
- Display: '&3&lANCIENT GOLEM &8[&c<mob.hp>&8/&c<mob.mhp>&8]'
- Health: 1200
- Damage: 8
- Disguise:
- Type: iron_golem
- Skills:
- - setname{name=&3&lANCIENT GOLEM &8[&c<mob.hp>&8/&c<mob.mhp>&8];sync=true} @self ~onDamaged 1
- - skill{s=Minoredioc5} ~onDamaged <50% 0.3
- Drops:
- - DIAMOND 1to2 0.5
- AITargetSelectors:
- - 0 clear
- - 1 attacker
- - 2 players
- Options:
- KnockbackResistance: 1
- PreventRandomEquipment: true
- AlwaysShowName: true
- MovementSpeed: 0.2
- PreventRenaming: true
- PreventMobKillDrops: true
- PreventOtherDrops: true
- FollowRange: 30
- Boss_8:
- Type: ZOMBIE
- Display: '&3&lANCIENT GOLEM &8[&c<mob.hp>&8/&c<mob.mhp>&8]'
- Health: 1200
- Damage: 8
- Disguise:
- Type: iron_golem
- Skills:
- - setname{name=&3&lANCIENT GOLEM &8[&c<mob.hp>&8/&c<mob.mhp>&8];sync=true} @self ~onDamaged 1
- - skill{s=Minoredioc5} ~onDamaged <50% 0.3
- Drops:
- - DIAMOND 1to2 0.5
- AITargetSelectors:
- - 0 clear
- - 1 attacker
- - 2 players
- Options:
- KnockbackResistance: 1
- PreventRandomEquipment: true
- AlwaysShowName: true
- MovementSpeed: 0.2
- PreventRenaming: true
- PreventMobKillDrops: true
- PreventOtherDrops: true
- FollowRange: 30
- Boss_9:
- Type: ZOMBIE
- Display: '&3&lANCIENT GOLEM &8[&c<mob.hp>&8/&c<mob.mhp>&8]'
- Health: 1200
- Damage: 8
- Disguise:
- Type: iron_golem
- Skills:
- - setname{name=&3&lANCIENT GOLEM &8[&c<mob.hp>&8/&c<mob.mhp>&8];sync=true} @self ~onDamaged 1
- - skill{s=Minoredioc5} ~onDamaged <50% 0.3
- Drops:
- - DIAMOND 1to2 0.5
- AITargetSelectors:
- - 0 clear
- - 1 attacker
- - 2 players
- Options:
- KnockbackResistance: 1
- PreventRandomEquipment: true
- AlwaysShowName: true
- MovementSpeed: 0.2
- PreventRenaming: true
- PreventMobKillDrops: true
- PreventOtherDrops: true
- FollowRange: 30
- Boss_10:
- Type: ZOMBIE
- Display: '&3&lANCIENT GOLEM &8[&c<mob.hp>&8/&c<mob.mhp>&8]'
- Health: 1200
- Damage: 8
- Disguise:
- Type: iron_golem
- Skills:
- - setname{name=&3&lANCIENT GOLEM &8[&c<mob.hp>&8/&c<mob.mhp>&8];sync=true} @self ~onDamaged 1
- - skill{s=Minoredioc5} ~onDamaged <50% 0.3
- Drops:
- - DIAMOND 1to2 0.5
- AITargetSelectors:
- - 0 clear
- - 1 attacker
- - 2 players
- Options:
- KnockbackResistance: 1
- PreventRandomEquipment: true
- AlwaysShowName: true
- MovementSpeed: 0.2
- PreventRenaming: true
- PreventMobKillDrops: true
- PreventOtherDrops: true
- FollowRange: 30
- Boss_11:
- Type: ZOMBIE
- Display: '&3&lANCIENT GOLEM &8[&c<mob.hp>&8/&c<mob.mhp>&8]'
- Health: 1400
- Damage: 8
- Disguise:
- Type: iron_golem
- Skills:
- - setname{name=&3&lANCIENT GOLEM &8[&c<mob.hp>&8/&c<mob.mhp>&8];sync=true} @self ~onDamaged 1
- - skill{s=Minoredioc5} ~onDamaged <50% 0.3
- Drops:
- - DIAMOND 1to2 0.5
- AITargetSelectors:
- - 0 clear
- - 1 attacker
- - 2 players
- Options:
- KnockbackResistance: 1
- PreventRandomEquipment: true
- AlwaysShowName: true
- MovementSpeed: 0.2
- PreventRenaming: true
- PreventMobKillDrops: true
- PreventOtherDrops: true
- FollowRange: 30
- Boss_12:
- Type: ZOMBIE
- Display: '&3&lANCIENT GOLEM &8[&c<mob.hp>&8/&c<mob.mhp>&8]'
- Health: 1750
- Damage: 10
- Disguise:
- Type: iron_golem
- Skills:
- - setname{name=&3&lANCIENT GOLEM &8[&c<mob.hp>&8/&c<mob.mhp>&8];sync=true} @self ~onDamaged 1
- - skill{s=Minoredioc5} ~onDamaged <50% 0.3
- Drops:
- - DIAMOND 1to2 0.5
- AITargetSelectors:
- - 0 clear
- - 1 attacker
- - 2 players
- Options:
- KnockbackResistance: 1
- PreventRandomEquipment: true
- AlwaysShowName: true
- MovementSpeed: 0.2
- PreventRenaming: true
- PreventMobKillDrops: true
- PreventOtherDrops: true
- FollowRange: 30
- Boss_Final:
- Type: ZOMBIE
- Display: '&3&lANCIENT GOLEM &8[&c<mob.hp>&8/&c<mob.mhp>&8]'
- Health: 2500
- Damage: 15
- Disguise:
- Type: iron_golem
- Skills:
- - setname{name=&3&lANCIENT GOLEM &8[&c<mob.hp>&8/&c<mob.mhp>&8];sync=true} @self ~onDamaged 1
- - effect:particles{particle=cloud;amount=200;hS=0.5;vS=0.5;speed=0.5} @self ~onDamaged
- - effect:particles{particle=smoke_large;amount=200;speed=0.5} @self ~onTimer:20
- - effect:particles{particle=flame;amount=200;hS=0.5;vS=0.5;speed=0.5} @self ~onTimer:20
- - effect:particles{particle=fireworks_spark;amount=200;hS=0.5;vS=0.5;speed=0.5} @self ~onTimer:40
- - effect:particles{particle=smoke_large;amount=200;hS=0.5;vS=0.5;speed=0.5} @self ~onSpawn
- - skill{s=Minoredioc2} ~onTimer:800
- - skill{s=Minoredioc3} ~onTimer:1000
- - skill{s=Minoredioc5} ~onDamaged <50% 0.3
- Drops:
- - DIAMOND 1to2 0.5
- AITargetSelectors:
- - 0 clear
- - 1 attacker
- - 2 players
- Options:
- KnockbackResistance: 1
- PreventRandomEquipment: true
- AlwaysShowName: true
- MovementSpeed: 0.2
- PreventRenaming: true
- PreventMobKillDrops: true
- PreventOtherDrops: true
- FollowRange: 30
- PygmyRider:
- Mobtype: zombie
- Display: '&3RIDER'
- Health: 100
- Damage: 4
- Despawn: true
- Riding: PygmySpider
- Disguise:
- Type: BABY_ZOMBIE
- DamageModifiers:
- - ENTITY_EXPLOSION 0
- - BLOCK_EXPLOSION 0
- - FIRE 0
- - FIRE_TICK 0
- - LAVA 0
- Options:
- AlwaysShowName: true
- PreventItemPickup: true
- PreventRandomEquipment: true
- PreventRenaming: true
- PreventSunburn: true
- PreventMobKillDrops: true
- PreventOtherDrops: true
- FollowRange: 50
- MovementSpeed: 0.45
- Skills:
- - remove{delay=400} @self ~onSpawn
- Equipment:
- - ianjkHead HEAD
- - BlackChest CHEST
- - BlackPants LEGS
- - BlackShoes FEET
- - IRON_SWORD HAND
- PygmySpider:
- Mobtype: spider
- Display: '&3LITTLE SPIDER'
- Health: 100
- Damage: 4
- DamageModifiers:
- - ENTITY_EXPLOSION 0
- - BLOCK_EXPLOSION 0
- - FIRE 0
- - FIRE_TICK 0
- - LAVA 0
- Options:
- PreventItemPickup: true
- PreventRandomEquipment: true
- PreventRenaming: true
- PreventSunburn: true
- PreventMobKillDrops: true
- PreventOtherDrops: true
- MaxCombatDistance: 10
- FollowRange: 30
- MovementSpeed: 0.45
- PreventRenaming: true
- Disguise: cave_spider
- AITargetSelectors:
- - 0 clear
- - 1 players
- Skills:
- - effect:particles{particle=lava;amount=20;vSpread=.5;hSpread=.5;Speed=.01;yOffset=.1} @self ~onSpawn
- - effect:particles{particle=lava;amount=20;vSpread=.5;hSpread=.5;Speed=.01;yOffset=.1} @self ~onTimer:20
- - remove{delay=400} @self ~onSpawn
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