Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- [21:56:30.870] [Main Thread/INFO] [Terraria]: Entering world with player: Mabite, IsCloud=False, Width: 8400, Height: 2400, Evil: 0, GameMode: 1
- [21:56:49.043] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Le GPU ne r�pondra � aucune autre commande, probablement parce�qu�une autre application a soumis des commandes non�valides.
- L�application appelante doit recr�er le p�riph�rique et continuer. (0x887A0007)
- [21:56:49.062] [Main Thread/WARN] [tML]: Silently Caught Exception:
- System.InvalidOperationException: Texture2D creation failed! Error Code: Le GPU ne r�pondra � aucune autre commande, probablement parce�qu�une autre application a soumis des commandes non�valides.
- L�application appelante doit recr�er le p�riph�rique et continuer. (0x887A0007)
- at Microsoft.Xna.Framework.FNALoggerEXT.FNA3DLogError(IntPtr msg) in D:\a\tModLoader\tModLoader\FNA\src\FNALoggerEXT.cs:line 98
- at Microsoft.Xna.Framework.Graphics.FNA3D_Impl.FNA3D_CreateTexture2D(IntPtr device, SurfaceFormat format, Int32 width, Int32 height, Int32 levelCount, Byte isRenderTarget)
- at Microsoft.Xna.Framework.Graphics.FNA3D_Impl.FNA3D_CreateTexture2D(IntPtr device, SurfaceFormat format, Int32 width, Int32 height, Int32 levelCount, Byte isRenderTarget)
- at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, SurfaceFormat format) in D:\a\tModLoader\tModLoader\FNA\src\Graphics\Texture2D.cs:line 116
- at Microsoft.Xna.Framework.Graphics.RenderTarget2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, SurfaceFormat preferredFormat, DepthFormat preferredDepthFormat, Int32 preferredMultiSampleCount, RenderTargetUsage usage) in D:\a\tModLoader\tModLoader\FNA\src\Graphics\RenderTarget2D.cs:line 132
- at FancyLighting.BlurRenderer.EnsureBlurTargets(Int32 width, Int32 height, Int32 targetCount, SurfaceFormat format) in FancyLighting\BlurRenderer.cs:line 80
- at FancyLighting.BlurRenderer.RenderBlur(RenderTarget2D src, RenderTarget2D dst, Int32 passCount) in FancyLighting\BlurRenderer.cs:line 116
- at FancyLighting.AmbientOcclusion.ApplyAmbientOcclusionInner(RenderTarget2D wallTarget, RenderTarget2D tileTarget, RenderTarget2D tile2Target, Vector2 tileTargetPosition, Vector2 tile2TargetPosition, RenderTarget2D target, Boolean doDraw, RenderTarget2D drawTarget) in FancyLighting\AmbientOcclusion.cs:line 418
- at FancyLighting.AmbientOcclusion.ApplyAmbientOcclusion(RenderTarget2D wallTarget, Boolean doDraw, Boolean updateWallTarget) in FancyLighting\AmbientOcclusion.cs:line 104
- at FancyLighting.FancyLightingMod._Main_RenderWalls(orig_RenderWalls orig, Main self) in FancyLightingMod.cs:line 1312
- at Hook<System.Void FancyLighting.FancyLightingMod::_Main_RenderWalls(Terraria.On_Main+orig_RenderWalls,Terraria.Main)>(Main )
- at SyncProxy<System.Void Terraria.Main:RenderWalls()>(Main )
- at DMD<DMD<>?59115227::Terraria.Main::DoDraw>(Main this, GameTime gameTime)
- at Hook<System.Void FancyLighting.FancyLightingMod::_Main_DoDraw(Terraria.On_Main+orig_DoDraw,Terraria.Main,Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
- at SyncProxy<System.Void Terraria.Main:DoDraw(Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
- at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53132
- at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119
- at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562
- at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878
- at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419
- at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266
- at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240
- at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213
- at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79
- at Terraria.MonoLaunch.<>c__DisplayClass1_0.<Main>b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65
- [21:56:49.068] [Main Thread/ERROR] [Terraria]: System.InvalidOperationException: Texture2D creation failed! Error Code: Le GPU ne r�pondra � aucune autre commande, probablement parce�qu�une autre application a soumis des commandes non�valides.
- L�application appelante doit recr�er le p�riph�rique et continuer. (0x887A0007)
- at Microsoft.Xna.Framework.FNALoggerEXT.FNA3DLogError(IntPtr msg) in D:\a\tModLoader\tModLoader\FNA\src\FNALoggerEXT.cs:line 98
- at Microsoft.Xna.Framework.Graphics.FNA3D_Impl.FNA3D_CreateTexture2D(IntPtr device, SurfaceFormat format, Int32 width, Int32 height, Int32 levelCount, Byte isRenderTarget)
- at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, SurfaceFormat format) in D:\a\tModLoader\tModLoader\FNA\src\Graphics\Texture2D.cs:line 116
- at Microsoft.Xna.Framework.Graphics.RenderTarget2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, SurfaceFormat preferredFormat, DepthFormat preferredDepthFormat, Int32 preferredMultiSampleCount, RenderTargetUsage usage) in D:\a\tModLoader\tModLoader\FNA\src\Graphics\RenderTarget2D.cs:line 132
- at FancyLighting.BlurRenderer.EnsureBlurTargets(Int32 width, Int32 height, Int32 targetCount, SurfaceFormat format) in FancyLighting\BlurRenderer.cs:line 80
- at FancyLighting.BlurRenderer.RenderBlur(RenderTarget2D src, RenderTarget2D dst, Int32 passCount) in FancyLighting\BlurRenderer.cs:line 116
- at FancyLighting.AmbientOcclusion.ApplyAmbientOcclusionInner(RenderTarget2D wallTarget, RenderTarget2D tileTarget, RenderTarget2D tile2Target, Vector2 tileTargetPosition, Vector2 tile2TargetPosition, RenderTarget2D target, Boolean doDraw, RenderTarget2D drawTarget) in FancyLighting\AmbientOcclusion.cs:line 418
- at FancyLighting.AmbientOcclusion.ApplyAmbientOcclusion(RenderTarget2D wallTarget, Boolean doDraw, Boolean updateWallTarget) in FancyLighting\AmbientOcclusion.cs:line 104
- at FancyLighting.FancyLightingMod._Main_RenderWalls(orig_RenderWalls orig, Main self) in FancyLightingMod.cs:line 1312
- at Hook<System.Void FancyLighting.FancyLightingMod::_Main_RenderWalls(Terraria.On_Main+orig_RenderWalls,Terraria.Main)>(Main )
- at SyncProxy<System.Void Terraria.Main:RenderWalls()>(Main )
- at DMD<DMD<>?59115227::Terraria.Main::DoDraw>(Main this, GameTime gameTime)
- at Hook<System.Void FancyLighting.FancyLightingMod::_Main_DoDraw(Terraria.On_Main+orig_DoDraw,Terraria.Main,Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
- at SyncProxy<System.Void Terraria.Main:DoDraw(Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
- at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53132
- at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119
- [21:56:49.522] [Main Thread/FATAL] [tML]: Main engine crash
- Tip: This is likely a mod's fault. Disable mods one by one and check if the issue persists
- System.InvalidOperationException: Texture2D creation failed! Error Code: Le GPU ne r�pondra � aucune autre commande, probablement parce�qu�une autre application a soumis des commandes non�valides.
- L�application appelante doit recr�er le p�riph�rique et continuer. (0x887A0007)
- at Microsoft.Xna.Framework.FNALoggerEXT.FNA3DLogError(IntPtr msg) in D:\a\tModLoader\tModLoader\FNA\src\FNALoggerEXT.cs:line 98
- at Microsoft.Xna.Framework.Graphics.FNA3D_Impl.FNA3D_CreateTexture2D(IntPtr device, SurfaceFormat format, Int32 width, Int32 height, Int32 levelCount, Byte isRenderTarget)
- at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, SurfaceFormat format) in D:\a\tModLoader\tModLoader\FNA\src\Graphics\Texture2D.cs:line 116
- at Microsoft.Xna.Framework.Graphics.RenderTarget2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, SurfaceFormat preferredFormat, DepthFormat preferredDepthFormat, Int32 preferredMultiSampleCount, RenderTargetUsage usage) in D:\a\tModLoader\tModLoader\FNA\src\Graphics\RenderTarget2D.cs:line 132
- at FancyLighting.BlurRenderer.EnsureBlurTargets(Int32 width, Int32 height, Int32 targetCount, SurfaceFormat format) in FancyLighting\BlurRenderer.cs:line 80
- at FancyLighting.BlurRenderer.RenderBlur(RenderTarget2D src, RenderTarget2D dst, Int32 passCount) in FancyLighting\BlurRenderer.cs:line 116
- at FancyLighting.AmbientOcclusion.ApplyAmbientOcclusionInner(RenderTarget2D wallTarget, RenderTarget2D tileTarget, RenderTarget2D tile2Target, Vector2 tileTargetPosition, Vector2 tile2TargetPosition, RenderTarget2D target, Boolean doDraw, RenderTarget2D drawTarget) in FancyLighting\AmbientOcclusion.cs:line 418
- at FancyLighting.AmbientOcclusion.ApplyAmbientOcclusion(RenderTarget2D wallTarget, Boolean doDraw, Boolean updateWallTarget) in FancyLighting\AmbientOcclusion.cs:line 104
- at FancyLighting.FancyLightingMod._Main_RenderWalls(orig_RenderWalls orig, Main self) in FancyLightingMod.cs:line 1312
- at Hook<System.Void FancyLighting.FancyLightingMod::_Main_RenderWalls(Terraria.On_Main+orig_RenderWalls,Terraria.Main)>(Main )
- at SyncProxy<System.Void Terraria.Main:RenderWalls()>(Main )
- at DMD<DMD<>?59115227::Terraria.Main::DoDraw>(Main this, GameTime gameTime)
- at Hook<System.Void FancyLighting.FancyLightingMod::_Main_DoDraw(Terraria.On_Main+orig_DoDraw,Terraria.Main,Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
- at SyncProxy<System.Void Terraria.Main:DoDraw(Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
- at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53132
- at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119
- at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562
- at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878
- at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419
- at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266
- [21:56:49.579] [Main Thread/DEBUG] [TerrariaSteamClient]: Send: shutdown
Advertisement
Add Comment
Please, Sign In to add comment