Guest User

Fancy Lightning Bug

a guest
May 31st, 2025
10
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 10.29 KB | None | 0 0
  1. [21:56:30.870] [Main Thread/INFO] [Terraria]: Entering world with player: Mabite, IsCloud=False, Width: 8400, Height: 2400, Evil: 0, GameMode: 1
  2. [21:56:49.043] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Le GPU ne r�pondra � aucune autre commande, probablement parce�qu�une autre application a soumis des commandes non�valides.
  3. L�application appelante doit recr�er le p�riph�rique et continuer. (0x887A0007)
  4. [21:56:49.062] [Main Thread/WARN] [tML]: Silently Caught Exception:
  5. System.InvalidOperationException: Texture2D creation failed! Error Code: Le GPU ne r�pondra � aucune autre commande, probablement parce�qu�une autre application a soumis des commandes non�valides.
  6. L�application appelante doit recr�er le p�riph�rique et continuer. (0x887A0007)
  7. at Microsoft.Xna.Framework.FNALoggerEXT.FNA3DLogError(IntPtr msg) in D:\a\tModLoader\tModLoader\FNA\src\FNALoggerEXT.cs:line 98
  8. at Microsoft.Xna.Framework.Graphics.FNA3D_Impl.FNA3D_CreateTexture2D(IntPtr device, SurfaceFormat format, Int32 width, Int32 height, Int32 levelCount, Byte isRenderTarget)
  9. at Microsoft.Xna.Framework.Graphics.FNA3D_Impl.FNA3D_CreateTexture2D(IntPtr device, SurfaceFormat format, Int32 width, Int32 height, Int32 levelCount, Byte isRenderTarget)
  10. at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, SurfaceFormat format) in D:\a\tModLoader\tModLoader\FNA\src\Graphics\Texture2D.cs:line 116
  11. at Microsoft.Xna.Framework.Graphics.RenderTarget2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, SurfaceFormat preferredFormat, DepthFormat preferredDepthFormat, Int32 preferredMultiSampleCount, RenderTargetUsage usage) in D:\a\tModLoader\tModLoader\FNA\src\Graphics\RenderTarget2D.cs:line 132
  12. at FancyLighting.BlurRenderer.EnsureBlurTargets(Int32 width, Int32 height, Int32 targetCount, SurfaceFormat format) in FancyLighting\BlurRenderer.cs:line 80
  13. at FancyLighting.BlurRenderer.RenderBlur(RenderTarget2D src, RenderTarget2D dst, Int32 passCount) in FancyLighting\BlurRenderer.cs:line 116
  14. at FancyLighting.AmbientOcclusion.ApplyAmbientOcclusionInner(RenderTarget2D wallTarget, RenderTarget2D tileTarget, RenderTarget2D tile2Target, Vector2 tileTargetPosition, Vector2 tile2TargetPosition, RenderTarget2D target, Boolean doDraw, RenderTarget2D drawTarget) in FancyLighting\AmbientOcclusion.cs:line 418
  15. at FancyLighting.AmbientOcclusion.ApplyAmbientOcclusion(RenderTarget2D wallTarget, Boolean doDraw, Boolean updateWallTarget) in FancyLighting\AmbientOcclusion.cs:line 104
  16. at FancyLighting.FancyLightingMod._Main_RenderWalls(orig_RenderWalls orig, Main self) in FancyLightingMod.cs:line 1312
  17. at Hook<System.Void FancyLighting.FancyLightingMod::_Main_RenderWalls(Terraria.On_Main+orig_RenderWalls,Terraria.Main)>(Main )
  18. at SyncProxy<System.Void Terraria.Main:RenderWalls()>(Main )
  19. at DMD<DMD<>?59115227::Terraria.Main::DoDraw>(Main this, GameTime gameTime)
  20. at Hook<System.Void FancyLighting.FancyLightingMod::_Main_DoDraw(Terraria.On_Main+orig_DoDraw,Terraria.Main,Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
  21. at SyncProxy<System.Void Terraria.Main:DoDraw(Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
  22. at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53132
  23. at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119
  24. at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562
  25. at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878
  26. at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419
  27. at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266
  28. at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240
  29. at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213
  30. at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79
  31. at Terraria.MonoLaunch.<>c__DisplayClass1_0.<Main>b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65
  32.  
  33. [21:56:49.068] [Main Thread/ERROR] [Terraria]: System.InvalidOperationException: Texture2D creation failed! Error Code: Le GPU ne r�pondra � aucune autre commande, probablement parce�qu�une autre application a soumis des commandes non�valides.
  34. L�application appelante doit recr�er le p�riph�rique et continuer. (0x887A0007)
  35. at Microsoft.Xna.Framework.FNALoggerEXT.FNA3DLogError(IntPtr msg) in D:\a\tModLoader\tModLoader\FNA\src\FNALoggerEXT.cs:line 98
  36. at Microsoft.Xna.Framework.Graphics.FNA3D_Impl.FNA3D_CreateTexture2D(IntPtr device, SurfaceFormat format, Int32 width, Int32 height, Int32 levelCount, Byte isRenderTarget)
  37. at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, SurfaceFormat format) in D:\a\tModLoader\tModLoader\FNA\src\Graphics\Texture2D.cs:line 116
  38. at Microsoft.Xna.Framework.Graphics.RenderTarget2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, SurfaceFormat preferredFormat, DepthFormat preferredDepthFormat, Int32 preferredMultiSampleCount, RenderTargetUsage usage) in D:\a\tModLoader\tModLoader\FNA\src\Graphics\RenderTarget2D.cs:line 132
  39. at FancyLighting.BlurRenderer.EnsureBlurTargets(Int32 width, Int32 height, Int32 targetCount, SurfaceFormat format) in FancyLighting\BlurRenderer.cs:line 80
  40. at FancyLighting.BlurRenderer.RenderBlur(RenderTarget2D src, RenderTarget2D dst, Int32 passCount) in FancyLighting\BlurRenderer.cs:line 116
  41. at FancyLighting.AmbientOcclusion.ApplyAmbientOcclusionInner(RenderTarget2D wallTarget, RenderTarget2D tileTarget, RenderTarget2D tile2Target, Vector2 tileTargetPosition, Vector2 tile2TargetPosition, RenderTarget2D target, Boolean doDraw, RenderTarget2D drawTarget) in FancyLighting\AmbientOcclusion.cs:line 418
  42. at FancyLighting.AmbientOcclusion.ApplyAmbientOcclusion(RenderTarget2D wallTarget, Boolean doDraw, Boolean updateWallTarget) in FancyLighting\AmbientOcclusion.cs:line 104
  43. at FancyLighting.FancyLightingMod._Main_RenderWalls(orig_RenderWalls orig, Main self) in FancyLightingMod.cs:line 1312
  44. at Hook<System.Void FancyLighting.FancyLightingMod::_Main_RenderWalls(Terraria.On_Main+orig_RenderWalls,Terraria.Main)>(Main )
  45. at SyncProxy<System.Void Terraria.Main:RenderWalls()>(Main )
  46. at DMD<DMD<>?59115227::Terraria.Main::DoDraw>(Main this, GameTime gameTime)
  47. at Hook<System.Void FancyLighting.FancyLightingMod::_Main_DoDraw(Terraria.On_Main+orig_DoDraw,Terraria.Main,Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
  48. at SyncProxy<System.Void Terraria.Main:DoDraw(Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
  49. at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53132
  50. at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119
  51. [21:56:49.522] [Main Thread/FATAL] [tML]: Main engine crash
  52.  
  53. Tip: This is likely a mod's fault. Disable mods one by one and check if the issue persists
  54.  
  55. System.InvalidOperationException: Texture2D creation failed! Error Code: Le GPU ne r�pondra � aucune autre commande, probablement parce�qu�une autre application a soumis des commandes non�valides.
  56. L�application appelante doit recr�er le p�riph�rique et continuer. (0x887A0007)
  57. at Microsoft.Xna.Framework.FNALoggerEXT.FNA3DLogError(IntPtr msg) in D:\a\tModLoader\tModLoader\FNA\src\FNALoggerEXT.cs:line 98
  58. at Microsoft.Xna.Framework.Graphics.FNA3D_Impl.FNA3D_CreateTexture2D(IntPtr device, SurfaceFormat format, Int32 width, Int32 height, Int32 levelCount, Byte isRenderTarget)
  59. at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, SurfaceFormat format) in D:\a\tModLoader\tModLoader\FNA\src\Graphics\Texture2D.cs:line 116
  60. at Microsoft.Xna.Framework.Graphics.RenderTarget2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, SurfaceFormat preferredFormat, DepthFormat preferredDepthFormat, Int32 preferredMultiSampleCount, RenderTargetUsage usage) in D:\a\tModLoader\tModLoader\FNA\src\Graphics\RenderTarget2D.cs:line 132
  61. at FancyLighting.BlurRenderer.EnsureBlurTargets(Int32 width, Int32 height, Int32 targetCount, SurfaceFormat format) in FancyLighting\BlurRenderer.cs:line 80
  62. at FancyLighting.BlurRenderer.RenderBlur(RenderTarget2D src, RenderTarget2D dst, Int32 passCount) in FancyLighting\BlurRenderer.cs:line 116
  63. at FancyLighting.AmbientOcclusion.ApplyAmbientOcclusionInner(RenderTarget2D wallTarget, RenderTarget2D tileTarget, RenderTarget2D tile2Target, Vector2 tileTargetPosition, Vector2 tile2TargetPosition, RenderTarget2D target, Boolean doDraw, RenderTarget2D drawTarget) in FancyLighting\AmbientOcclusion.cs:line 418
  64. at FancyLighting.AmbientOcclusion.ApplyAmbientOcclusion(RenderTarget2D wallTarget, Boolean doDraw, Boolean updateWallTarget) in FancyLighting\AmbientOcclusion.cs:line 104
  65. at FancyLighting.FancyLightingMod._Main_RenderWalls(orig_RenderWalls orig, Main self) in FancyLightingMod.cs:line 1312
  66. at Hook<System.Void FancyLighting.FancyLightingMod::_Main_RenderWalls(Terraria.On_Main+orig_RenderWalls,Terraria.Main)>(Main )
  67. at SyncProxy<System.Void Terraria.Main:RenderWalls()>(Main )
  68. at DMD<DMD<>?59115227::Terraria.Main::DoDraw>(Main this, GameTime gameTime)
  69. at Hook<System.Void FancyLighting.FancyLightingMod::_Main_DoDraw(Terraria.On_Main+orig_DoDraw,Terraria.Main,Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
  70. at SyncProxy<System.Void Terraria.Main:DoDraw(Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
  71. at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53132
  72. at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119
  73. at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562
  74. at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878
  75. at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419
  76. at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266
  77. [21:56:49.579] [Main Thread/DEBUG] [TerrariaSteamClient]: Send: shutdown
  78.  
Advertisement
Add Comment
Please, Sign In to add comment