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resize gui

Jul 23rd, 2020
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  1. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
  2. do
  3. script.Parent = owner.Character
  4. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  5. local function NewFakeEvent()
  6. local Bind = Instance.new("BindableEvent")
  7. local Fake;Fake = {Connections = {},
  8. fakeEvent=true;
  9. Connect=function(self,Func)
  10. Bind.Event:connect(Func)
  11. self.Connections[Bind] = true
  12. return setmetatable({Connected = true},{
  13. __index = function (self,Index)
  14. if Index:lower() == "disconnect" then
  15. return function() Fake.Connections[Bind] = false;self.Connected = false end
  16. end
  17. return Fake[Index]
  18. end;
  19. __tostring = function() return "Connection" end;
  20. })
  21. end}
  22. Fake.connect = Fake.Connect;return Fake;
  23. end
  24. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  25. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  26. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  27. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  28. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  29. local function TriggerEvent(self,Event,...)
  30. local Trigger = Mouse[Event]
  31. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  32. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  33. end
  34. end
  35. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  36. Event.OnServerEvent:Connect(function(FiredBy,Input)
  37. if FiredBy.Name ~= owner.Name then return end
  38. if Input.MouseEvent then
  39. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  40. else
  41. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  42. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  43. for _,Action in pairs(ContextActionService.Actions) do
  44. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  45. end
  46. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  47. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  48. end
  49. end)
  50. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  51. Event.Parent = NLS([[
  52. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  53. local Input = function(Input,gameProcessedEvent)
  54. if gameProcessedEvent then return end
  55. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  56. end
  57. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  58. local Hit,Target
  59. while wait(1/30) do
  60. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  61. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  62. end
  63. end
  64. ]],owner.Character)
  65. end
  66. RealGame = game;game = setmetatable({},{
  67. __index = function (self,Index)
  68. local Sandbox = function (Thing)
  69. if Thing:IsA("Player") then
  70. local RealPlayer = Thing
  71. return setmetatable({},{
  72. __index = function (self,Index)
  73. local Type = type(RealPlayer[Index])
  74. if Type == "function" then
  75. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  76. return function (self)return InternalData["Mouse"] end
  77. end
  78. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  79. end
  80. return RealPlayer[Index]
  81. end;
  82. __tostring = function(self) return RealPlayer.Name end
  83. })
  84. end
  85. end
  86. if RealGame[Index] then
  87. local Type = type(RealGame[Index])
  88. if Type == "function" then
  89. if Index:lower() == "getservice" or Index:lower() == "service" then
  90. return function (self,Service)
  91. local FakeServices = {
  92. ["players"] = function()
  93. return setmetatable({},{
  94. __index = function (self2,Index2)
  95. local RealService = RealGame:GetService(Service)
  96. local Type2 = type(Index2)
  97. if Type2 == "function" then
  98. return function (self,...) return RealService[Index2](RealService,...)end
  99. else
  100. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  101. return RealService[Index2]
  102. end
  103. end;
  104. __tostring = function(self) return RealGame:GetService(Service).Name end
  105. })
  106. end;
  107. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  108. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  109. ["runservice"] = function()
  110. return setmetatable({},{
  111. __index = function(self2,Index2)
  112. local RealService = RealGame:GetService(Service)
  113. local Type2 = type(Index2)
  114. if Type2 == "function" then
  115. return function (self,...) return RealService[Index2](RealService,...) end
  116. else
  117. local RunServices = {
  118. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  119. ["renderstepped"] = function() return RealService["Stepped"] end
  120. }
  121. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  122. return RealService[Index2]
  123. end
  124. end
  125. })
  126. end
  127. }
  128. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  129. return RealGame:GetService(Service)
  130. end
  131. end
  132. return function (self,...) return RealGame[Index](RealGame,...) end
  133. else
  134. if game:GetService(Index) then return game:GetService(Index) end
  135. return RealGame[Index]
  136. end
  137. end
  138. return nil
  139. end
  140. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
  141.  
  142. function giant(p, size)
  143. local pchar = p.Character
  144. if pchar then
  145. local function scale(chr,scl)
  146.  
  147. for _,v in pairs(pchar:GetChildren()) do
  148. if v:IsA("Hat") then
  149. v:Clone()
  150. v.Parent = game.Lighting
  151. end
  152. end
  153.  
  154. local Head = chr['Head']
  155. local Torso = chr['Torso']
  156. local LA = chr['Left Arm']
  157. local RA = chr['Right Arm']
  158. local LL = chr['Left Leg']
  159. local RL = chr['Right Leg']
  160. local HRP = chr['HumanoidRootPart']
  161.  
  162. wait(0.1)
  163.  
  164. Head.formFactor = 3
  165. Torso.formFactor = 3
  166. LA.formFactor = 3
  167. RA.formFactor = 3
  168. LL.formFactor = 3
  169. RL.formFactor = 3
  170. HRP.formFactor = 3
  171.  
  172. Head.Size = Vector3.new(scl * 2, scl, scl)
  173. Torso.Size = Vector3.new(scl * 2, scl * 2, scl)
  174. LA.Size = Vector3.new(scl, scl * 2, scl)
  175. RA.Size = Vector3.new(scl, scl * 2, scl)
  176. LL.Size = Vector3.new(scl, scl * 2, scl)
  177. RL.Size = Vector3.new(scl, scl * 2, scl)
  178. HRP.Size = Vector3.new(scl * 2, scl * 2, scl)
  179.  
  180. local Motor1 = Instance.new('Motor6D', Torso)
  181. Motor1.Part0 = Torso
  182. Motor1.Part1 = Head
  183. Motor1.C0 = CFrame.new(0, 1 * scl, 0) * CFrame.Angles(-1.6, 0, 3.1)
  184. Motor1.C1 = CFrame.new(0, -0.5 * scl, 0) * CFrame.Angles(-1.6, 0, 3.1)
  185. Motor1.Name = "Neck"
  186.  
  187. local Motor2 = Instance.new('Motor6D', Torso)
  188. Motor2.Part0 = Torso
  189. Motor2.Part1 = LA
  190. Motor2.C0 = CFrame.new(-1 * scl, 0.5 * scl, 0) * CFrame.Angles(0, -1.6, 0)
  191. Motor2.C1 = CFrame.new(0.5 * scl, 0.5 * scl, 0) * CFrame.Angles(0, -1.6, 0)
  192. Motor2.Name = "Left Shoulder"
  193.  
  194. local Motor3 = Instance.new('Motor6D', Torso)
  195. Motor3.Part0 = Torso
  196. Motor3.Part1 = RA
  197. Motor3.C0 = CFrame.new(1 * scl, 0.5 * scl, 0) * CFrame.Angles(0, 1.6, 0)
  198. Motor3.C1 = CFrame.new(-0.5 * scl, 0.5 * scl, 0) * CFrame.Angles(0, 1.6, 0)
  199. Motor3.Name = "Right Shoulder"
  200.  
  201. local Motor4 = Instance.new('Motor6D', Torso)
  202. Motor4.Part0 = Torso
  203. Motor4.Part1 = LL
  204. Motor4.C0 = CFrame.new(-1 * scl, -1 * scl, 0) * CFrame.Angles(0, -1.6, 0)
  205. Motor4.C1 = CFrame.new(-0.5 * scl, 1 * scl, 0) * CFrame.Angles(0, -1.6, 0)
  206. Motor4.Name = "Left Hip"
  207.  
  208. local Motor5 = Instance.new('Motor6D', Torso)
  209. Motor5.Part0 = Torso
  210. Motor5.Part1 = RL
  211. Motor5.C0 = CFrame.new(1 * scl, -1 * scl, 0) * CFrame.Angles(0, 1.6, 0)
  212. Motor5.C1 = CFrame.new(0.5 * scl, 1 * scl, 0) * CFrame.Angles(0, 1.6, 0)
  213. Motor5.Name = "Right Hip"
  214.  
  215. local Motor6 = Instance.new('Motor6D', HRP)
  216. Motor6.Part0 = HRP
  217. Motor6.Part1 = Torso
  218. Motor6.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1)
  219. Motor6.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1)
  220.  
  221. end
  222.  
  223. scale(pchar, size)
  224. pchar.Humanoid.WalkSpeed = 15 * size
  225.  
  226. for _,v in pairs(game.Lighting:GetChildren()) do
  227. if v:IsA("Hat") then
  228. v.Parent = pchar
  229. end
  230. end
  231. end
  232. end
  233.  
  234. local plr = game.Players.LocalPlayer
  235. giant(plr,1)
  236.  
  237. plr.Character.Torso.Touched:Connect(function(part)
  238. part.Anchored = false
  239. part:BreakJoints()
  240. end)
  241.  
  242.  
  243. local csize = 1
  244.  
  245. local sgui = Instance.new("ScreenGui", game.Players.LocalPlayer.PlayerGui)
  246. local base = Instance.new("Frame", sgui)
  247. base.BackgroundTransparency = 1
  248. base.Size = UDim2.new(0, 110, 0, 200)
  249. base.Position = UDim2.new(1, -120, 1, -180)
  250. local indicator = Instance.new("TextLabel", base)
  251. indicator.Size = UDim2.new(1, 0, 0, 25)
  252. indicator.TextColor3 = Color3.new(1, 1, 1)
  253. indicator.BackgroundTransparency = 0
  254. indicator.FontSize = Enum.FontSize.Size18
  255. indicator.Font = Enum.Font.SourceSans
  256. indicator.Text = "Current Size: 3"
  257. local PlusOne = Instance.new("TextButton", base)
  258. PlusOne.BackgroundColor3 = Color3.new(214/255, 214/255, 214/255)
  259. PlusOne.Position = UDim2.new(0, 0, 0, 40)
  260. PlusOne.Size = UDim2.new(1, 0, 0.5, -50)
  261. PlusOne.BorderSizePixel = 2
  262. PlusOne.Font = Enum.Font.SourceSansBold
  263. PlusOne.FontSize = Enum.FontSize.Size24
  264. PlusOne.Text = "+.1 Size"
  265. local MinusOne = Instance.new("TextButton", base)
  266. MinusOne.BackgroundColor3 = Color3.new(214/255, 214/255, 214/255)
  267. MinusOne.Position = UDim2.new(0, 0, 0.5, 10)
  268. MinusOne.Size = UDim2.new(1, 0, 0.5, -50)
  269. MinusOne.Text = "-.1 Size"
  270. MinusOne.BorderSizePixel = 2
  271. MinusOne.Font = Enum.Font.SourceSansBold
  272. MinusOne.FontSize = Enum.FontSize.Size24
  273.  
  274. PlusOne.MouseButton1Down:connect(function()
  275. csize = csize + .1
  276. giant(plr, csize)
  277. indicator.Text = "Current Size: "..tostring(csize)
  278. end)
  279.  
  280. MinusOne.MouseButton1Down:connect(function()
  281. csize = csize - .1
  282. giant(plr, csize)
  283. indicator.Text = "Current Size: "..tostring(csize)
  284. end)
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