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- May 3rd EU 5v5 Tournament Rules
- Updated 7 April, 2025
- - Rosters: Players can only play with one team. Teams may have up to 6 participating members. Team leaders will provide to admins their team members' names, discord IDs, GW2 IDs, and GW2 API keys with permissions for account, characters, and builds.
- - Team Composition: There are no restrictions for class stacking, elite specialization stacking, class swapping, or traits usage. A maximum of two team members on the field may use any Minstrel's gear.
- - 3rd Party Tools: All team members must be present in Discord voice channels for their matches. A team member must stream their gameplay in Discord for the tournament stream. A team member must have arcdps installed to measure squad damage.
- - Match Environment: All team members must use the same colored flag. Only 5 team members can be in the arena at the same time and only those 5 can place markers or call targets. Additional team members may spectate the match from the sidelines on the ground. Teams start rounds on opposite sides outside the arena's etched circle or, if the arena is being split, at the circled start positions in the attached album. EotM Split Arena Layout: https://imgur.com/a/fDNSMoK
- - Buff Policy: No pre-buffing is permitted before a round begins except for necro life force, catalyst energy, virtuoso daggers, swiftness and venoms. No stealth allowed prior to 3s before round start. Nourishments, enhancements, and hero banners are allowed. Stacking sigils need to be cleared between rounds.
- - Match Logistics: This event has no preliminary stage and all matches will be conducted best of 5 rounds. Teams will be randomly assigned sides by admins, and alternate after each round if requested. Leaders will coordinate round timers in Discord text channels based off the Current Tick Timer. Cancelling timers requires both leaders' consent. Subsequent rounds will automatically start 3m after the end of the previous round.
- - Win Condition: Rounds end when a leader calls GG, a team is completely dead, or after 4m. The team with the most kills after 4m wins the round. If both teams have the same number of kills, the team that inflicts the most squad damage as measured by arcdps wins the round. A team member must have arcdps installed to measure squad damage.
- - Skirting the rules will result in spanks. If any issues arise, the admins have the final say. Rules are subject to change.
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