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- 6.0 ability info 2/10/19
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- Abilites
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- Companions
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- -Kolto Shell/Trauma Probe/Protective Barrier (new ability for all heal companions)
- -Healing has been increased by approximately 5%
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- Armor Set Bonuses
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- Sith Assassin
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- Steely Spike Set Bonus:
- OLD: (6-piece) Using Spike grants you a 20% damage reduction for 6 seconds.
- NEW: (6-piece) Using Spike grants you a 10% damage reduction for 6 seconds.
- Reckless Slaughter Set Bonus:
- OLD: (6-piece) Whenever you consume a charge of Recklessness you gain a stack of Reckless Slaughter, increasing your melee damage done by 5% for 20 seconds.Stacks up to 2 times.
- NEW: (6-piece) Whenever you consume a charge of Recklessness you gain a stack of Reckless Slaughter, increasing your melee damage done by 10% for 30 seconds.Stacks up to 3 times.
- Shadowcraft Set Bonus:
- OLD: (4-piece) Overcharge Saber resets the cooldown of Phantom Stride.
- New: (4-piece) Overcharge Saber and Force Cloak reset the cooldown of Phantom Stride.
- OLD: (6-piece) Using Phantom Stride from stealth grants a charge of Shadowcraft, causing your next attack to critically hit.
- New: (6-piece) Using Phantom Stride from stealth grants Shadowcraft, increasing your critical hit chance by 100% for 6 seconds.
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- Sith Warrior
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- Critical Focus Set Bonus:
- OLD: (4-piece) Taking damage has a slight chance of building a Furious Power ability charge. Can only occur once every 5 seconds.
- NEW: (4-piece) Whenever you gain or use a Furious Power ability charge while in combat, your damage is increased by 10% for 10 seconds.
- OLD: (6-piece) Dealing damage has a 5% chance to build a Furious Power ability charge. Can only occur once every 5 seconds.
- NEW: (6-piece) Dealing damage has a 10% chance to build a Furious Power ability charge. Can only occur once every 5 seconds.
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- Tactical items
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- Powertech
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- Neural Trigger:
- OLD: Dealing damage to an enemy affected by your Neural Dart stuns them for 3 seconds and ends the taunt.
- NEW: Dealing damage to an enemy affected by your Neural Dart stuns them for 2 seconds and ends the taunt.
- Durasteel Wall:
- OLD: Successfully shielding an attack while under 80% health increases your Shield Chance and Absorb Amount by 1% for 10 seconds. Stacks 25 times.
- NEW: Successfully parrying, deflecting or dodging an attack while under 80% health increases your damage reduction by 1% for 5 seconds. Stacks up to 3 times.
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- Sith Assassin
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- Thrashing Terror:
- OLD: Creeping Terror has a 20% chance to tick an additional time whenever a melee attack deals damage.
- New: Creeping Terror has a 100% chance to tick an additional time when you deal damage with Assassinate and a 50% chance to tick an additional time when you deal damage with a melee attack.
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- Sith Sorcerer
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- Killing Field:
- OLD: Death Field spreads Force Slow's effect and Force Storm does 15% more damage to targets affected by your Deathmark.
- NEW: Death Field spreads Force Slow's effect. Demolish hits all nearby targets affected by your Deathmark and Force Storm does 15% more damage to targets affected by your Deathmark.
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- Sith Juggernaut
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- Crimson Slash:
- OLD: Vicious Slash refreshes the duration of Force Scream and Impale's bleeds on the target.
- NEW: Vicious Slash refreshes the duration of Force Scream, Impale and Shatter's bleeds on the target and ticks their damage.
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