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brucelee

bailout map edit.

Jul 9th, 2011
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  1. Bailout()
  2. {
  3. /** Credits to Zanax. "Dont Remove This Line Or Report" **/
  4. level.TimerText2 = level createServerFontString( "hudbig", 0.5 );
  5. level.TimerText2 setPoint( "RIGHTDOWN", "RIGHTDOWN", -225, 198 );
  6. level.TimerText2 setText("^3Mapedit By Zanax ");
  7.  
  8.  
  9.  
  10.  
  11. /** entrance **/
  12. CreateElevator((1463, -1445, 384) , (-501, 556, 510), (0, -90, 0));
  13. CreateElevator((1671, -1445, 384) , (1411, 556, 510), (0, -90, 0));
  14. CreateRamps((-503, 83, 371), (-503, 583, 484));
  15. CreateRamps((1411, 83, 371), (1411, 583, 484));
  16. CreateElevator((1407, 33, 384) , (1407, -11, 384), (0, -90, 0));
  17.  
  18. /** bunker1 **/
  19. CreateBlocks((63, -867, 466), (0, 0, 90));
  20. CreateElevator((191, -1033, 400) , (-1457, -1370, 757), (0, 0, 0));
  21. CreateDoors((436, -891, 400), (202, -891, 400), (90, 0, 90) , 6, 2, 75, 50);
  22. CreateRamps((-1052, -1371, 608), (-1492, -1371, 736));
  23. CreateRamps((-500, -1290, 590), (-190, -1290, 560));
  24. CreateRamps((-1095, -1290, 590), (-500, -1290, 590));
  25.  
  26.  
  27. /** bunker2 **/
  28. CreateWalls((-190, -1245, 563), (-190, -869, 613));
  29. CreateWalls((530, -1292, 563), (530, -869, 613));
  30. CreateBlocks((350, -869, 643), (90, 90, 0));
  31. CreateBlocks((-10, -869, 643), (90, 90, 0));
  32. mgTurret2 = spawnTurret( "misc_turret", (-10, -864, 673), "pavelow_minigun_mp" );
  33. mgTurret2.angles = (0, 90, 0);
  34. mgTurret2 setModel( "weapon_minigun" );
  35. mgTurret3 = spawnTurret( "misc_turret", (350, -864, 673), "pavelow_minigun_mp" );
  36. mgTurret3.angles = (0, 90, 0);
  37. mgTurret3 setModel( "weapon_minigun" );
  38. CreateElevator((495, -1248, 574) , (1537, -1714, 1167), (0, 180, 0));
  39. CreateElevator((1111, -1714, 1073) , (1052, -1714, 1065), (0, 180, 0));
  40. CreateRamps((523, -1719, 1098), (600, -1719, 1044));
  41. CreateRamps((1072, -1714, 1039), (1562, -1714, 1142));
  42. CreateBlocks((350, -1307, 1200), (90, 90, 0));
  43. CreateBlocks((98, -1307, 1200), (90, 90, 0));
  44. mgTurret4 = spawnTurret( "misc_turret", (98, -1297, 1230), "pavelow_minigun_mp" );
  45. mgTurret4.angles = (0, 90, 0);
  46. mgTurret4 setModel( "weapon_minigun" );
  47. mgTurret5 = spawnTurret( "misc_turret", (350, -1297, 1230), "pavelow_minigun_mp" );
  48. mgTurret5.angles = (0, 90, 0);
  49. mgTurret5 setModel( "weapon_minigun" );
  50.  
  51. CreateBlocks((-75, -1700, 1175), (90, 0, 0));
  52. CreateBlocks((-75, -1300, 1175), (90, 0, 0));
  53. CreateBlocks((-75, -1650, 1175), (90, 0, 0));
  54. CreateBlocks((-75, -1600, 1175), (90, 0, 0));
  55. CreateBlocks((-75, -1550, 1175), (90, 0, 0));
  56. CreateBlocks((-75, -1500, 1175), (90, 0, 0));
  57. CreateBlocks((-75, -1450, 1175), (90, 0, 0));
  58. CreateBlocks((-75, -1400, 1175), (90, 0, 0));
  59. CreateBlocks((-75, -1350, 1175), (90, 0, 0));
  60. CreateBlocks((-75, -1300, 1175), (90, 0, 0));
  61.  
  62. /** watchtower **/
  63. CreateElevator((495, -1048, 574) , (304, 553, 830), (0, -90, 0));
  64. CreateElevator((555, 553, 830) , (166, -1292, 695), (0, 90, 0));
  65. CreateWalls((330, 338, 400), (335, 338, 800));
  66. CreateWalls((530, 538, 400), (535, 538, 800));
  67. CreateWalls((530, 338, 400), (535, 338, 800));
  68. CreateWalls((330, 538, 400), (335, 538, 800));
  69. CreateGrids((280, 288, 800), (581, 588, 800), (0, 0, 0));
  70.  
  71. /** fake teleports **/
  72. CreateElevator((-1733, -2049, -656) , (530, -869, 613), (0, -90, 0));
  73. CreateElevator((-1733, -2049, -656) , (-190, -869, 613), (0, 90, 0));
  74. CreateElevator((-1733, -2049, -656) , (1411, 556, 510), (0, -90, 0));
  75. level.TimerText2 destroy();
  76. level thread createbox((164.313, -1260.02, 695.76),(0,180,0));
  77.  
  78. }
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