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SMJ0.txt

Mar 18th, 2020
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  1. 01 G_MTX
  2. 03 G_MOVEMEM
  3. 04 G_VTX
  4. 06 G_DL
  5. B5 G_QUAD
  6. B6 G_CLEARGEOMETRYMODE
  7. B7 G_SETGEOMETRYMODE
  8. B8 G_ENDDL
  9. B9 G_SETOTHERMODE_L
  10. BA G_SETOTHERMODE_H
  11. BB G_TEXTURE
  12. BC G_MOVEWORD
  13. BD G_POPMTX
  14. BE G_CULLDL
  15. BF G_TRI1
  16. E4 G_TEXRECT
  17. E5 G_TEXRECTFLIP
  18. E6 G_RDPLOADSYNC
  19. E7 G_RDPPIPESYNC
  20. E8 G_RDPTILESYNC
  21. E9 G_RDPFULLSYNC
  22. EA G_SETKEYGB
  23. EB G_SETKEYR
  24. EC G_SETCONVERT
  25. ED G_SETSCISSOR
  26. EE G_SETPRIMDEPTH
  27. EF G_RDPSETOTHERMODE
  28. F0 G_LOADTLUT
  29. F2 G_SETTILESIZE
  30. F3 G_LOADBLOCK
  31. F4 G_LOADTILE
  32. F5 G_SETTILE
  33. F6 G_FILLRECT
  34. F7 G_SETFILLCOLOR
  35. F8 G_SETFOGCOLOR
  36. F9 G_SETBLENDCOLOR
  37. FA G_SETPRIMCOLOR
  38. FB G_SETENVCOLOR
  39. FC G_SETCOMBINE
  40. FD G_SETTIMG
  41. FE G_SETZIMG
  42. FF G_SETCIMG
  43. 0DC480 osSetTime
  44. 0DC4B0 osMapTLB
  45. 0DC570 osUnmapTLBAll
  46. 0DC5C0 sprintf
  47. 0DC670 osCreateMesgQueue
  48. 0DC6A0 osSetEventMesg
  49. 0DC710 osViSetEvent
  50. 0DC780 osCreateThread
  51. 0DC8D0 osRecvMesg
  52. 0DCB2C osSpTaskLoad
  53. 0DCC8C osSpTaskStartGo
  54. 0DCCD0 osSpTaskYield
  55. 0DCCF0 osSendMesg
  56. 0DCE40 osSpTaskYielded
  57. 0DCEC0 osStartThread
  58. 0DD010 osWritebackDCacheAll
  59. 0DD040 osCreateViManager
  60. 0DD3A0 osViSetMode
  61. 0DD410 osViBlack
  62. 0DD480 osViSetSpecialFeatures
  63. 0DD640 osCreatePiManager
  64. 0DD7C0 osSetThreadPri
  65. 0DD8A0 osInitialize
  66. 0DDAD0 osViSwapBuffer
  67. 0DDB20 sqrtf
  68. 0DDB30 osContStartReadData
  69. 0DDBF4 osContGetReadData
  70. 0DDD90 osContInit
  71. 0DE150 osEepromProbe
  72. 0DE480 osInvalDCache
  73. 0DE530 osPiStartDma
  74. 0DE640 bzero
  75. 0DE6E0 osInvalICache
  76. 0DE760 osEepromLongRead
  77. 0DE8A0 osEepromLongWrite
  78. 0DE9E0 bcopy
  79. 0DEE44 guOrtho
  80. 0DF0E0 guPerspective
  81. 0DF140 osGetTime
  82. 0DF758 guTranslate
  83. 0DF944 guRotate
  84. 0DF9F4 guScale
  85. 0DFA40 osAiSetFrequency
  86. 0DFDF0 osWritebackDCache
  87. 0DFE70 osAiGetLength
  88. 0DFE80 osAiSetNextBuffer
  89. 0E53B0 imem_04001040
  90. 0E5418 GfxDone
  91. 0E5438 TaskDone
  92. 0E5444 LoadDL
  93. 0E546C loadOverlay
  94. 0E548C AddrFixup
  95. 0E54AC DMAproc
  96. 0E54D4 DMAwait
  97. 0E5AF0 doInit
  98. 0E5B70 set_fifo
  99. 0390AC draw_profiler_bar
  100. 0393A8 draw_reference_profiler_bars
  101. 030C20 geo_enfvx_main
  102. 0723EC Geo18_802B7D44
  103. 088648 add_shadow_to_display_list
  104. 08C880 geo_exec_inside_castle_light
  105. 08CA40 geo_exec_flying_carpet_create
  106. 08CDEC geo_exec_cake_end_screen
  107. 099424 append_snowflake_vertex_buffer
  108. 099838 envfx_update_snow
  109. 001E40 my_rdp_init
  110. 002174 my_rsp_init
  111. 002254 clear_z_buffer
  112. 002398 display_frame_buffer
  113. 002488 clear_frame_buffer
  114. 0025F0 clear_viewport
  115. 00281C draw_screen_borders
  116. 00298C make_viewport_clip_rect
  117. 002CE4 end_master_display_list
  118. 0319E0 func_802769E0
  119. 0327BC geo_mirror_mario_backface_culling
  120. 035E04 render_game
  121. 036110 geo_process_master_list_sub
  122. 0364E8 geo_process_ortho_projection
  123. 0366C4 geo_process_perspective
  124. 0369A8 geo_process_camera
  125. 0372A8 geo_process_background
  126. 038B80 geo_process_root
  127. 058194 Geo18_8029D924
  128. 085F38 func_802CAF38
  129. 0869F8 func_802CB9F8
  130. 0872E8 func_802CC2E8
  131. 089F4C draw_skybox_tile_grid
  132. 08A2A8 init_skybox_display_list
  133. 08ECF0 func_802D3CF0
  134. 08F3FC func_802D43FC
  135. 08F5FC func_802D45FC
  136. 08F874 func_802D4874
  137. 08FBAC display_painting_not_rippling
  138. 09B708 append_bubble_vertex_buffer
  139. 09BB10 envfx_set_bubble_texture
  140. 09BCA8 envfx_update_bubble_particles
  141. 09CDE0 render_hud_camera
  142. 09CF48 render_hud_c_buttons
  143. 09D1A4 func_802E21A4
  144. 09D304 func_802E2304
  145. 09DA4C render_hud_timer
  146. 09DC2C show_camera_status
  147. 09DF58 func_802E2F58
  148. 0F4210 vec3f_copy
  149. 0F4250 vec3f_set
  150. 0F429C vec3f_add
  151. 0F42F4 vec3f_sum
  152. 0F434C vec3s_copy
  153. 0F438C vec3s_set
  154. 0F43D8 vec3s_add
  155. 0F4430 vec3s_sum
  156. 0F4488 vec3s_sub
  157. 0F44E0 vec3s_to_vec3f
  158. 0F4544 vec3f_to_vec3s
  159. 0F4660 find_vector_perpendicular_to_plane
  160. 0F4748 vec3f_cross
  161. 0F47D0 vec3f_normalize
  162. 0F4878 mtxf_copy
  163. 0F48C4 mtxf_identity
  164. 0F4934 mtxf_translate
  165. 0F4994 mtxf_lookat
  166. 0F4E50 mtxf_rotate_zxy_and_translate
  167. 0F5000 mtxf_rotate_xyz_and_translate
  168. 0F51A8 mtxf_billboard
  169. 0F5328 mtxf_align_terrain_normal
  170. 0F54B4 mtxf_align_terrain_triangle
  171. 0F5970 mtxf_mul
  172. 0F5CAC mtxf_scale_vec3f
  173. 0F5D58 mtxf_mul_vec3s
  174. 0F5E44 mtxf_to_mtx
  175. 0F5EC8 mtxf_rotate_xy
  176. 0F5F60 get_pos_from_transform_mtx
  177. 0F60AC vec3f_get_dist_and_angle
  178. 0F6198 vec3f_set_dist_and_angle
  179. 0F6270 approach_s32
  180. 0F62C4 approach_f32
  181. 0F6334 atan2_lookup
  182. 0F63B8 atan2s
  183. 0F6598 atan2f
  184. 0F65FC spline_get_weights
  185. 0F69C8 anim_spline_init
  186. 0F69F8 anim_spline_poll
  187. 0F6C30 init_scene_graph_node_links
  188. 0F6C5C init_graph_node_root
  189. 0F6D1C init_graph_node_ortho_projection
  190. 0F6D90 init_graph_node_perspective
  191. 0F6E58 init_graph_node_start
  192. 0F6EBC init_graph_node_master_list
  193. 0F6F40 init_graph_node_render_range
  194. 0F6FC4 init_graph_node_switch_case
  195. 0F7080 init_graph_node_camera
  196. 0F7154 init_graph_node_translation_rotation
  197. 0F7208 init_graph_node_translation
  198. 0F72AC init_graph_node_rotation
  199. 0F7350 init_graph_node_scale
  200. 0F73F0 init_graph_node_object
  201. 0F74E4 init_graph_node_culling_radius
  202. 0F7558 init_graph_node_animated_part
  203. 0F75FC init_graph_node_billboard
  204. 0F76A0 init_graph_node_display_list
  205. 0F7734 init_graph_node_shadow
  206. 0F77C4 init_graph_node_object_parent
  207. 0F7838 init_graph_node_generated
  208. 0F78DC init_graph_node_background
  209. 0F7994 init_graph_node_held_object
  210. 0F7A54 geo_add_child
  211. 0F7ACC geo_remove_child
  212. 0F7B48 geo_make_first_child
  213. 0F7BF4 geo_call_global_function_nodes_helper
  214. 0F7D70 geo_call_global_function_nodes
  215. 0F7DE0 geo_reset_object_node
  216. 0F7E58 geo_obj_init
  217. 0F7F2C geo_obj_init_spawninfo
  218. 0F8068 geo_obj_init_animation
  219. 0F8118 geo_obj_init_animation_accel
  220. 0F81E8 retrieve_animation_index
  221. 0F8254 geo_update_animation_frame
  222. 0F83F8 geo_retreive_animation_translation
  223. 0F8520 geo_find_root
  224. 0F8570 read_vec3s_to_vec3f
  225. 0F85D0 read_vec3s
  226. 0F860C read_vec3s_angle
  227. 0F8684 register_scene_graph_node
  228. 0F9AC4 process_geo_layout
  229. 0F9BB0 eval_script_op
  230. 0FBFD8 level_script_execute
  231. 0FC89C find_wall_collisions
  232. 0FCEC8 find_floor_height_and_data
  233. 0FD310 find_floor
  234. 0FD5B0 find_water_level
  235. 0FF5C0 RandomU16
  236. 0FF6C4 RandomFloat
  237. 0628F8 bhv_beta_chest_bottom_init
  238. 062974 bhv_beta_chest_bottom_loop
  239. 0629A8 bhv_beta_chest_lid_loop
  240. 068FBC bhv_unused_particle_spawn_loop
  241. 069520 bhv_beta_moving_flames_spawn_loop
  242. 069604 bhv_beta_moving_flames_loop
  243. 06A444 bhv_beta_fish_splash_spawner_loop
  244. 06CB40 bhv_unused_poundable_platform
  245. 06CBF4 bhv_beta_trampoline_spring_loop
  246. 06CD0C bhv_beta_trampoline_top_loop
  247. 06D470 bhv_alpha_boo_key_loop
  248. 06D50C beta_boo_key_dropped_loop
  249. 06D694 beta_boo_key_drop
  250. 06D7C4 beta_boo_key_inside_boo_loop
  251. 06D868 bhv_beta_boo_key_loop
  252. 0804E8 bhv_beta_bowser_anchor_loop
  253. 0A4798 bhv_beta_holdable_object_init
  254. 0A47E8 beta_holdable_object_drop
  255. 0A484C beta_holdable_object_throw
  256. 0A48D0 bhv_beta_holdable_object_loop
  257. 05FDB0 func_802A4DB0
  258. 05FE4C bhv_star_door_loop
  259. 06006C bhv_piranha_particle_loop
  260. 06010C ActionMrIParticle0
  261. 0601D4 ActionMrIParticle1
  262. 060230 bhv_mr_i_particle_loop
  263. 06025C func_802A525C
  264. 060364 bhv_mr_i_body_loop
  265. 0604DC ActionMrI3
  266. 060CA8 ActionMrI2
  267. 061030 ActionMrI1
  268. 061268 ActionMrI0
  269. 061318 bhv_mr_i_loop
  270. 0613BC bhv_pole_init
  271. 061410 bhv_giant_pole_loop
  272. 061490 bhv_thi_huge_island_top_loop
  273. 061500 bhv_thi_tiny_island_top_loop
  274. 061680 ActionActivateCapSwitch0
  275. 0617BC ActionActivateCapSwitch1
  276. 061828 ActionActivateCapSwitch2
  277. 0618FC ActionActivateCapSwitch3
  278. 06190C bhv_cap_switch_loop
  279. 061938 Geo18_802A719C
  280. 0619CC bhv_bobomb_anchor_mario_loop
  281. 061A00 ActionKingBobomb0
  282. 061AF8 func_802A6AF8
  283. 061B4C ActionKingBobomb2
  284. 061D0C ActionKingBobomb3
  285. 061F78 ActionKingBobomb1
  286. 06204C ActionKingBobomb6
  287. 0621D4 ActionKingBobomb7
  288. 0622A8 ActionKingBobomb8
  289. 0622E8 ActionKingBobomb4
  290. 0624A0 ActionKingBobomb5
  291. 062748 func_802A7748
  292. 0627F0 bhv_king_bobomb_loop
  293. 062AFC bhv_water_air_bubble_init
  294. 062B2C bhv_water_air_bubble_loop
  295. 062DBC bhv_bubble_wave_init
  296. 062E48 Unknown802A7E48
  297. 062E98 bhv_bubble_maybe_loop
  298. 063030 bhv_small_water_wave_loop
  299. 0631C4 func_802A81C4
  300. 0632A4 bhv_particle_init
  301. 06334C bhv_particle_loop
  302. 063414 bhv_small_bubbles_loop
  303. 063468 bhv_fish_group_loop
  304. 0634D4 bhv_water_waves_init
  305. 063524 bhv_cannon_base_unused_loop
  306. 06354C ActionOpenedCannon0
  307. 0636CC ActionOpenedCannon4
  308. 0638A0 ActionOpenedCannon6
  309. 063A88 ActionOpenedCannon5
  310. 063B84 ActionOpenedCannon1
  311. 063BCC ActionOpenedCannon2
  312. 063BEC ActionOpenedCannon3
  313. 063C24 bhv_cannon_base_loop
  314. 063C84 bhv_cannon_barrel_loop
  315. 063D18 func_802A8D18
  316. 063E94 bhv_chuckya_anchor_mario_loop
  317. 063EC8 Unknown802A8EC8
  318. 064050 func_802A9050
  319. 064120 ActionChuckya0
  320. 064494 ActionChuckya1
  321. 0646E0 ActionChuckya3
  322. 064754 ActionChuckya2
  323. 0647B8 func_802A97B8
  324. 064838 bhv_chuckya_loop
  325. 064944 bhv_wf_breakable_wall_loop
  326. 064A0C func_802A9A0C
  327. 064B54 func_802A9B54
  328. 064B80 bhv_kickable_board_loop
  329. 064E8C bhv_tower_door_loop
  330. 064F00 bhv_wf_rotating_wooden_platform_loop
  331. 064FBC bhv_rotating_platform_loop
  332. 0650D4 func_802AA0D4
  333. 065108 bhv_koopa_shell_underwater_loop
  334. 0651EC bhv_warp_loop
  335. 0652E0 BehFadingWarpLoop
  336. 0653D4 bhv_white_puff_exploding_loop
  337. 065618 func_802AA618
  338. 0656D4 bhv_unused_080c_init
  339. 065788 func_802AA788
  340. 0657EC func_802AA7EC
  341. 0658E4 func_802AA8E4
  342. 065918 func_802AA918
  343. 065954 bhv_unused_080c_loop
  344. 065CE4 bhv_spawn_star_no_level_exit
  345. 065D54 bhv_coin_sparkles_init
  346. 065DDC bhv_yellow_coin_init
  347. 065E98 bhv_yellow_coin_loop
  348. 065ED4 bhv_temp_coin_loop
  349. 065F30 bhv_coin_init
  350. 065FEC bhv_coin_loop
  351. 0661A0 bhv_coin_formation_spawn_loop
  352. 066364 func_802AB364
  353. 066644 bhv_coin_formation_init
  354. 06666C bhv_coin_formation_loop
  355. 0667C8 ActionCoinInsideBoo1
  356. 0668BC ActionCoinInsideBoo0
  357. 0669F4 bhv_coin_inside_boo_loop
  358. 066A20 bhv_coin_sparkles_loop
  359. 066A4C bhv_golden_coin_sparkles_loop
  360. 066B08 bhv_punch_tiny_triangle_loop
  361. 066C00 bhv_punch_tiny_triangle_init
  362. 066D14 bhv_wall_tiny_star_particle_loop
  363. 066DD8 bhv_tiny_star_particles_init
  364. 066EEC bhv_pound_tiny_star_particle_loop
  365. 066FC4 bhv_pound_tiny_star_particle_init
  366. 067070 func_802AC070
  367. 0670B8 func_802AC0B8
  368. 067130 func_802AC130
  369. 0671CC func_802AC1CC
  370. 067228 bhv_door_loop
  371. 06739C bhv_door_init
  372. 0675E0 bhv_star_door_loop_2
  373. 0677D8 ActionGrindelThwomp4
  374. 06786C ActionGrindelThwomp2
  375. 067904 ActionGrindelThwomp3
  376. 067998 ActionGrindelThwomp1
  377. 067A30 ActionGrindelThwomp0
  378. 067AAC bhv_grindel_thwomp_loop
  379. 067AD8 bhv_tumbling_bridge_platform_loop
  380. 067CE0 ActionTumblingBridge1
  381. 067ECC ActionTumblingBridge2
  382. 067F54 ActionTumblingBridge3
  383. 067F88 ActionTumblingBridge0
  384. 067FF0 bhv_tumbling_bridge_loop
  385. 06801C func_802AD01C
  386. 068050 ActionElevator0
  387. 0681AC ActionElevator1
  388. 0682E8 ActionElevator2
  389. 068444 ActionElevator4
  390. 0684D0 ActionElevator3
  391. 068558 bhv_elevator_init
  392. 0686CC bhv_elevator_loop
  393. 0686F8 bhv_water_mist_spawn_loop
  394. 068738 bhv_water_mist_loop
  395. 06882C spawn_triangle_break_particles
  396. 068998 bhv_water_mist_2_loop
  397. 068A64 bhv_pound_white_puffs_init
  398. 068A94 func_802ADA94
  399. 068AC0 bhv_unused_0e40_init
  400. 068AF4 Unknown802ADAF4
  401. 068BBC func_802ADBBC
  402. 068BEC bhv_ground_snow_init
  403. 068C20 func_802ADC20
  404. 068C94 bhv_wind_loop
  405. 069068 bhv_ukiki_cage_star_loop
  406. 0691CC ukiki_cage_act_wait_for_ukiki
  407. 069218 ukiki_cage_act_spin
  408. 06927C ukiki_cage_act_fall
  409. 0692D4 ukiki_cage_act_hide
  410. 0692FC bhv_ukiki_cage_loop
  411. 069328 bhv_squishable_platform_loop
  412. 0693A0 bhv_bitfs_sinking_platform_loop
  413. 069408 bhv_ddd_moving_pole_loop
  414. 06943C bhv_bitfs_sinking_cage_platform_loop
  415. 06967C bhv_flamethrower_flame_loop
  416. 069948 bhv_flamethrower_loop
  417. 069B5C bhv_rr_rotating_bridge_platform_loop
  418. 069BA8 bhv_bouncing_fireball_flame_loop
  419. 069D58 bhv_bouncing_fireball_loop
  420. 069F24 bhv_bowser_shock_wave_loop
  421. 06A12C bhv_black_smoke_upward_loop
  422. 06A16C bhv_black_smoke_bowser_loop
  423. 06A244 bhv_black_smoke_mario_loop
  424. 06A358 bhv_flame_mario_loop
  425. 06A47C bhv_spindrift_loop
  426. 06A648 bhv_wf_solid_tower_platform_loop
  427. 06A690 bhv_wf_elevator_tower_platform_loop
  428. 06A844 bhv_wf_sliding_tower_platform_loop
  429. 06A9A4 func_802AF9A4
  430. 06AAFC func_802AFAFC
  431. 06AC14 bhv_tower_platform_group_loop
  432. 06AD74 bhv_tree_snow_or_leaf_loop
  433. 06B0D4 bhv_snow_leaf_particle_spawn_init
  434. 06B2FC func_802B02FC
  435. 06B34C bhv_squarish_path_moving_loop
  436. 06B4A8 bhv_piranha_plant_waking_bubbles_loop
  437. 06B550 bhv_piranha_plant_bubble_loop
  438. 06B9D8 bhv_purple_switch_loop
  439. 06BC54 func_802B0C54
  440. 06BD48 bhv_pushable_loop
  441. 06BE74 func_802B0E74
  442. 06BF54 func_802B0F54
  443. 06C138 func_802B1138
  444. 06C240 bhv_hidden_object_loop
  445. 06C28C bhv_breakable_box_loop
  446. 06C310 Geo18_802B1BB0
  447. 06C3B4 bhv_heave_ho_throw_mario_loop
  448. 06C4DC ActionHeaveHo1
  449. 06C5CC ActionHeaveHo2
  450. 06C754 ActionHeaveHo3
  451. 06C800 ActionHeaveHo0
  452. 06C8B4 func_802B18B4
  453. 06C9D8 bhv_heave_ho_loop
  454. 06CAA0 bhv_ccm_touched_star_spawn_loop
  455. 06CE04 ActionJumpingBox0
  456. 06CF38 ActionJumpingBox1
  457. 06CF84 func_802B1F84
  458. 06CFEC bhv_jumping_box_loop
  459. 06D118 bhv_boo_cage_loop
  460. 06D328 func_802B2328
  461. 06D894 func_802B2894
  462. 06D9B0 func_802B29B0
  463. 06D9FC bhv_grand_star_loop
  464. 06DD60 bhv_bowser_key_loop
  465. 06DF18 bhv_white_puff_smoke_init
  466. 06DF70 bhv_bullet_bill_init
  467. 06DF90 ActionBulletBill0
  468. 06E018 ActionBulletBill1
  469. 06E0AC ActionBulletBill2
  470. 06E268 ActionBulletBill3
  471. 06E284 ActionBulletBill4
  472. 06E340 bhv_bullet_bill_loop
  473. 06E38C ActionBowserTailAnchor0
  474. 06E43C ActionBowserTailAnchor1
  475. 06E470 ActionBowserTailAnchor2
  476. 06E4D4 bhv_bowser_tail_anchor_loop
  477. 06E554 bhv_bowser_flame_spawn_loop
  478. 06E7E0 bhv_bowser_body_anchor_loop
  479. 06E8B4 func_802B38B4
  480. 06E92C func_802B392C
  481. 06E9B8 func_802B39B8
  482. 06EA30 func_802B3A30
  483. 06EA98 func_802B3A98
  484. 06EB0C func_802B3B0C
  485. 06EBA8 ActionBowser5
  486. 06EBEC ActionBowser6
  487. 06ECCC Unknown802B3CCC
  488. 06ED24 func_802B3D24
  489. 06EE44 func_802B3E44
  490. 06EFDC func_802B3FDC
  491. 06F124 func_802B4124
  492. 06F144 func_802B4144
  493. 06F1FC ActionBowser18
  494. 06F238 ActionBowser0
  495. 06F2F4 ActionBowser15
  496. 06F364 ActionBowser14
  497. 06F550 ActionBowser16
  498. 06F754 ActionBowser8
  499. 06F868 ActionBowser12
  500. 06FA44 func_802B4A44
  501. 06FA94 func_802B4A94
  502. 06FBA4 func_802B4BA4
  503. 06FC1C ActionBowser13
  504. 06FDB4 ActionBowser17
  505. 06FED8 ActionBowser10
  506. 06FFE8 ActionBowser9
  507. 070108 func_802B5108
  508. 07021C ActionBowser11
  509. 07025C ActionBowser7
  510. 070588 func_802B5588
  511. 070608 ActionBowser1
  512. 070738 func_802B5738
  513. 0707AC ActionBowser2
  514. 070C10 ActionBowser3
  515. 070C78 func_802B5C78
  516. 070D18 func_802B5D18
  517. 070DD8 func_802B5DD8
  518. 070E7C func_802B5E7C
  519. 070F20 func_802B5F20
  520. 0710B8 func_802B60B8
  521. 071120 func_802B6120
  522. 071254 func_802B6254
  523. 071398 ActionBowser4
  524. 0714E8 func_802B64E8
  525. 071588 ActionBowser19
  526. 0717C4 func_802B67C4
  527. 07188C func_802B688C
  528. 07197C func_802B697C
  529. 071AC0 func_802B6AC0
  530. 071C4C bhv_bowser_loop
  531. 071F20 bhv_bowser_init
  532. 072034 Geo18_802B798C
  533. 0720C8 func_802B70C8
  534. 07230C geo_switch_bowser_eyes
  535. 072510 ActionFallingBowserPlatform0
  536. 072598 ActionFallingBowserPlatform1
  537. 0726CC ActionFallingBowserPlatform2
  538. 072A2C bhv_falling_bowser_platform_loop
  539. 072A58 func_802B7A58
  540. 072ADC func_802B7ADC
  541. 072B54 bhv_flame_bowser_init
  542. 072C58 bhv_flame_large_burning_out_init
  543. 072CFC func_802B7CFC
  544. 072DDC bhv_flame_bowser_loop
  545. 073008 bhv_flame_moving_forward_growing_init
  546. 073094 bhv_flame_moving_forward_growing_loop
  547. 0731C4 bhv_flame_floating_landing_init
  548. 0732E0 bhv_flame_floating_landing_loop
  549. 073410 bhv_blue_bowser_flame_init
  550. 073524 bhv_blue_bowser_flame_loop
  551. 0736DC bhv_flame_bouncing_init
  552. 073794 bhv_flame_bouncing_loop
  553. 0738C4 bhv_blue_flames_group_loop
  554. 073A04 bhv_blue_fish_loop
  555. 073E38 bhv_tank_fish_group_loop
  556. 073F7C func_802B8F7C
  557. 073FA4 bhv_checkerboard_elevator_group_init
  558. 074120 func_802B9120
  559. 0741A0 func_802B91A0
  560. 07425C bhv_checkerboard_platform_init
  561. 074280 bhv_checkerboard_platform_loop
  562. 07453C bhv_ddd_warp_loop
  563. 0745A4 func_802B95A4
  564. 0747E4 func_802B97E4
  565. 074844 bhv_water_level_pillar_init
  566. 074888 bhv_water_level_pillar_loop
  567. 074904 bhv_invisible_objects_under_bridge_init
  568. 074958 Geo18_802BA2B0
  569. 0749A0 bhv_bowser_key_unlock_door_loop
  570. 074B00 bhv_bowser_key_course_exit_loop
  571. 074C64 bhv_moat_grills_loop
  572. 074CB0 bhv_rotating_clock_arm_loop
  573. 074E88 handle_hat_ukiki_reset
  574. 074F10 is_hat_ukiki_and_mario_has_hat
  575. 074F6C unused_Geo18_8029D890
  576. 075000 idle_ukiki_taunt
  577. 075224 ukiki_act_idle
  578. 0754E8 ukiki_act_return_home
  579. 07556C ukiki_act_wait_to_respawn
  580. 0755B8 ukiki_act_unused_turn
  581. 07560C ukiki_act_turn_to_mario
  582. 075724 ukiki_act_run
  583. 075930 ukiki_act_jump
  584. 075A60 ukiki_act_go_to_cage
  585. 075E40 ukiki_free_loop
  586. 075EE0 ukiki_blink_timer
  587. 075F30 cage_ukiki_held_loop
  588. 0760E4 hat_ukiki_held_loop
  589. 076240 bhv_ukiki_init
  590. 0762B4 bhv_ukiki_loop
  591. 076414 func_802BB414
  592. 076680 func_802BB680
  593. 076798 bhv_lll_moving_octagonal_mesh_platform_loop
  594. 0768D4 bhv_lll_sinking_rock_block_loop
  595. 07693C bhv_lll_rotating_hex_flame_loop
  596. 0769F0 func_802BB9F0
  597. 076B9C ActionRotatingCwFireBars0
  598. 076BE0 ActionRotatingCwFireBars1
  599. 076C38 ActionRotatingCwFireBars2
  600. 076CA4 ActionRotatingCwFireBars3
  601. 076CC0 bhv_lll_rotating_block_fire_bars_loop
  602. 076D08 bhv_lll_wood_piece_loop
  603. 076DD0 bhv_lll_floating_wood_bridge_loop
  604. 076F40 bhv_volcano_flames_loop
  605. 076FDC func_802BBFDC
  606. 07711C bhv_lll_rotating_hexagonal_ring_loop
  607. 077390 func_802BC390
  608. 077450 bhv_lll_sinking_rectangular_platform_loop
  609. 077500 bhv_lll_sinking_square_platforms_loop
  610. 077544 create_transform_from_normals
  611. 0775E8 bhv_platform_normals_init
  612. 07766C approach_by_increment
  613. 077700 bhv_tilting_inverted_pyramid_loop
  614. 077A8C func_802BCA8C
  615. 077B30 bhv_koopa_shell_flame_loop
  616. 077C84 bhv_koopa_shell_flame_spawn
  617. 077CD4 func_802BCCD4
  618. 077D28 bhv_koopa_shell_loop
  619. 077F78 func_802BCF78
  620. 077FC4 func_802BCFC4
  621. 0781AC ActionToxBox4
  622. 0781E4 ActionToxBox5
  623. 07821C ActionToxBox6
  624. 078254 ActionToxBox7
  625. 07828C ActionToxBox1
  626. 078324 ActionToxBox2
  627. 078370 ActionToxBox3
  628. 0783BC ActionToxBox0
  629. 078410 bhv_tox_box_loop
  630. 078444 piranha_plant_act_idle
  631. 0784A8 piranha_plant_check_interactions
  632. 078584 piranha_plant_act_sleeping
  633. 0786C0 piranha_plant_act_woken_up
  634. 078734 piranha_plant_attacked
  635. 078790 piranha_plant_act_shrink_and_die
  636. 07886C piranha_plant_act_wait_to_respawn
  637. 0788B0 piranha_plant_act_respawn
  638. 078988 piranha_plant_act_biting
  639. 078AD4 mario_moving_fast_enough_to_make_piranha_plant_bite
  640. 078B44 piranha_plant_act_stopped_biting
  641. 078BD8 bhv_piranha_plant_loop
  642. 078C60 bhv_lll_bowser_puzzle_spawn_piece
  643. 078D0C bhv_lll_bowser_puzzle_spawn_pieces
  644. 078DD4 bhv_lll_bowser_puzzle_loop
  645. 078EE0 bhv_lll_bowser_puzzle_piece_action_0
  646. 078EF0 bhv_lll_bowser_puzzle_piece_action_1
  647. 078F2C bhv_lll_bowser_puzzle_piece_update
  648. 079014 bhv_lll_bowser_puzzle_piece_move
  649. 07914C bhv_lll_bowser_puzzle_piece_idle
  650. 07918C bhv_lll_bowser_puzzle_piece_move_left
  651. 0791C4 bhv_lll_bowser_puzzle_piece_move_right
  652. 0791FC bhv_lll_bowser_puzzle_piece_move_up
  653. 079234 bhv_lll_bowser_puzzle_piece_move_down
  654. 07926C bhv_lll_bowser_puzzle_piece_loop
  655. 0792E8 func_802BE2E8
  656. 0793B4 play_penguin_walking_sound
  657. 079424 ActionTuxiesMother2
  658. 0795C4 ActionTuxiesMother1
  659. 07980C ActionTuxiesMother0
  660. 0799F4 bhv_tuxies_mother_loop
  661. 079A58 func_802BEA58
  662. 079AA8 ActionSmallPenguin2
  663. 079BB0 ActionSmallPenguin1
  664. 079C7C ActionSmallPenguin3
  665. 079D18 ActionSmallPenguin4
  666. 079D94 ActionSmallPenguin0
  667. 079F40 ActionSmallPenguin5
  668. 07A048 func_802BF048
  669. 07A0BC bhv_small_penguin_loop
  670. 07A1E0 geo_switch_tuxie_mother_eyes
  671. 07A30C ActionFish0
  672. 07A4EC ActionFish1
  673. 07A554 ActionFish2
  674. 07A570 bhv_fish_loop
  675. 07A59C func_802BF59C
  676. 07A6E8 ActionFishGroup1
  677. 07A97C ActionFishGroup2
  678. 07ACDC ActionFishGroup0
  679. 07AD9C bhv_fish_group_2_loop
  680. 07AEDC bhv_wdw_express_elevator_loop
  681. 07B0E0 ActionBirdChirpChirp0
  682. 07B184 ActionBirdChirpChirp1
  683. 07B1D8 ActionBirdChirpChirp2
  684. 07B1F8 ActionBirdChirpChirp3
  685. 07B214 bhv_bird_chirp_chirp_loop
  686. 07B240 func_802C0240
  687. 07B308 ActionCheepCheep0
  688. 07B378 ActionCheepCheep1
  689. 07B5C4 ActionCheepCheep2
  690. 07B838 bhv_cheep_cheep_loop
  691. 07B8F4 bhv_rotatin_exclamation_box_loop
  692. 07B93C ActionExclamationBox0
  693. 07BA20 ActionExclamationBox1
  694. 07BAE4 ActionExclamationBox2
  695. 07BBEC ActionExclamationBox3
  696. 07BDF0 func_802C0DF0
  697. 07BF04 ActionExclamationBox4
  698. 07BFBC ActionExclamationBox5
  699. 07BFF4 bhv_exclamation_box_loop
  700. 07C030 bhv_sound_spawner_init
  701. 07C074 bhv_bowsers_sub_loop
  702. 07C0B4 bhv_sushi_shark_collision_loop
  703. 07C0C4 bhv_sushi_shark_loop
  704. 07C278 bhv_sunken_ship_part_loop
  705. 07C308 bhv_ship_part_3_loop
  706. 07C444 bhv_jrb_sliding_box_loop
  707. 07C7C4 bhv_white_puff_1_loop
  708. 07C8A8 bhv_white_puff_2_loop
  709. 07C8EC bhv_hidden_blue_coin_loop
  710. 07CA60 bhv_blue_coin_switch_loop
  711. 07CC70 bhv_openable_cage_door_loop
  712. 07CD2C bhv_openable_grill_loop
  713. 07CF64 bhv_init_changing_water_level_loop
  714. 07D058 bhv_water_level_diamond_loop
  715. 07D31C func_802C231C
  716. 07D4F0 ActionTweester0
  717. 07D5F0 ActionTweester1
  718. 07D7F8 ActionTweester2
  719. 07D8D0 bhv_tweester_loop
  720. 07D91C bhv_tweester_sand_particle_loop
  721. 07DA28 boo_stop
  722. 07DA74 bhv_boo_init
  723. 07DA94 boo_should_be_stopped
  724. 07DB68 boo_should_be_active
  725. 07DCB8 bhv_courtyard_boo_triplet_init
  726. 07DD7C boo_approach_target_opacity_and_update_scale
  727. 07DEB8 boo_oscillate
  728. 07E008 boo_vanish_or_appear
  729. 07E13C boo_set_move_yaw_for_during_hit
  730. 07E238 boo_move_during_hit
  731. 07E304 big_boo_shake_after_hit
  732. 07E384 boo_reset_after_hit
  733. 07E3D0 boo_update_after_bounced_on
  734. 07E4B4 big_boo_update_during_nonlethal_hit
  735. 07E5C0 boo_update_during_death
  736. 07E738 obj_has_attack_type
  737. 07E778 boo_get_attack_status
  738. 07E830 boo_chase_mario
  739. 07EA14 ActionBoo0
  740. 07EB28 ActionBoo5
  741. 07EBD0 ActionBoo1
  742. 07ECF8 ActionBoo2
  743. 07ED40 ActionBoo3
  744. 07EDB0 ActionBoo4
  745. 07EE44 bhv_boo_loop
  746. 07EEE0 ActionBooGivingStar0
  747. 07F000 ActionBooGivingStar1
  748. 07F164 ActionBooGivingStar2
  749. 07F1AC big_boo_spawn_ghost_hunt_star
  750. 07F1E4 big_boo_spawn_balcony_star
  751. 07F220 big_boo_spawn_merry_go_round_star
  752. 07F280 ActionBooGivingStar3
  753. 07F3E4 ActionBooGivingStar4
  754. 07F538 bhv_big_boo_loop
  755. 07F5B8 ActionBooWithCage0
  756. 07F644 ActionBooWithCage1
  757. 07F6E0 ActionBooWithCage2
  758. 07F728 ActionBooWithCage3
  759. 07F764 bhv_boo_with_cage_init
  760. 07F7DC bhv_boo_with_cage_loop
  761. 07F82C bhv_merry_go_round_boo_manager_loop
  762. 07F9E0 obj_set_secondary_camera_focus
  763. 07FA00 bhv_animated_texture_loop
  764. 07FA28 bhv_boo_in_castle_loop
  765. 07FC9C bhv_boo_boss_spawned_bridge_loop
  766. 07FEA4 bhv_bbh_tilting_trap_platform_loop
  767. 07FFD8 bhv_haunted_bookshelf_loop
  768. 0800F4 handle_merry_go_round_music
  769. 080248 bhv_merry_go_round_loop
  770. 080360 bhv_static_checkered_platform_loop
  771. 08057C bhv_floor_trap_in_castle_loop
  772. 0805D8 bhv_castle_floor_trap_init
  773. 08067C bhv_castle_floor_trap_open_detect
  774. 080700 bhv_castle_floor_trap_open
  775. 0807A4 bhv_castle_floor_trap_close_detect
  776. 0807E8 bhv_castle_floor_trap_close
  777. 080854 bhv_castle_floor_trap_rotate
  778. 080874 bhv_castle_floor_trap_loop
  779. 080914 BehClimbDetectLoop
  780. 0809D0 bhv_sparkle_spawn_loop
  781. 080A64 func_802C5A64
  782. 080AEC bhv_scuttlebug_loop
  783. 081098 bhv_scuttlebug_spawn_loop
  784. 0811CC func_802C61CC
  785. 081298 ActionWhomp0
  786. 0813F4 ActionWhomp7
  787. 0814DC ActionWhomp1
  788. 081638 ActionWhomp2
  789. 081780 ActionWhomp3
  790. 0817E0 ActionWhomp4
  791. 0818AC ActionWhomp5
  792. 081954 func_802C6954
  793. 081B28 func_802C6B28
  794. 081C00 ActionWhomp6
  795. 081D84 ActionWhomp8
  796. 081EC4 ActionWhomp9
  797. 081F04 bhv_whomp_loop
  798. 081F9C bhv_water_splash_loop
  799. 082040 bhv_water_drops_loop
  800. 0821D8 bhv_surface_waves_loop
  801. 08226C bhv_water_surface_white_wave_init
  802. 0822BC bhv_object_bubble_ripples_init
  803. 082328 bhv_surface_wave_shrinking_init
  804. 082388 bhv_wave_trail_loop
  805. 0824C4 bhv_white_wind_particle_loop
  806. 0826E0 func_802C76E0
  807. 082878 bhv_snowman_wind_blowing_loop
  808. 082AD0 func_802C7AD0
  809. 082B68 bhv_walking_penguin_loop
  810. 09DF40 func_802E2F40
  811. 09E058 absf_2
  812. 09E09C TurnObjAwayFromSurface
  813. 09E14C ObjFindWall
  814. 09E294 TurnObjAwayFromAwkwardFloor
  815. 09E3D0 ObjOrientGraph
  816. 09E4D4 CalcObjFriction
  817. 09E54C CalcNewObjVelAndPosY
  818. 09E904 CalcNewObjVelAndPosYUnderwater
  819. 09EDDC ObjUpdatePosVelXZ
  820. 09EE78 ObjSplash
  821. 09EF80 ObjectStep
  822. 09F204 func_802E4204
  823. 09F250 obj_move_xyz_using_fvel_and_yaw
  824. 09F2F8 is_point_within_radius_of_mario
  825. 09F3A8 IsPointCloseToObject
  826. 09F450 SetObjectVisibility
  827. 09F4E4 ObjLeaveIfMarioIsNearHome
  828. 09F5A0 ObjDisplaceHome
  829. 09F6C0 func_802E46C0
  830. 09F78C func_802E478C
  831. 09F850 ObjSpawnYellowCoins
  832. 09F914 ObjFlickerAndDisappear
  833. 09F9A4 func_802E49A4
  834. 09FA38 func_802E4A38
  835. 09FB70 ObjCheckFloorDeath
  836. 09FC08 ObjLavaDeath
  837. 09FD5C SpawnOrangeNumber
  838. 09FDF4 Unknown802E4DF4
  839. 09FED8 CoinStep
  840. 09FF5C MovingCoinFlickerLoop
  841. 09FF94 CoinCollected
  842. 09FFD8 bhv_moving_yellow_coin_init
  843. 0A0054 bhv_moving_yellow_coin_loop
  844. 0A0188 bhv_moving_blue_coin_init
  845. 0A0204 bhv_moving_blue_coin_loop
  846. 0A0394 bhv_blue_coin_sliding_jumping_init
  847. 0A040C func_802E540C
  848. 0A04DC func_802E54DC
  849. 0A0564 bhv_blue_coin_sliding_loop
  850. 0A0718 bhv_blue_coin_jumping_loop
  851. 0A0880 bhv_seaweed_init
  852. 0A08CC bhv_seaweed_bundle_init
  853. 0A0B1C bhv_bobomb_init
  854. 0A0B7C func_802E5B7C
  855. 0A0BE8 BobombExplodeLoop
  856. 0A0CC4 CheckBobombInteractions
  857. 0A0DE0 BobombPatrolLoop
  858. 0A0EB8 BobombChaseMarioLoop
  859. 0A0F74 BobombLaunchedLoop
  860. 0A0FC8 GenericBobombFreeLoop
  861. 0A1110 StationaryBobombFreeLoop
  862. 0A1224 BobombFreeLoop
  863. 0A1270 BobombHeldLoop
  864. 0A1310 BobombDroppedLoop
  865. 0A1370 BobombThrownLoop
  866. 0A1414 ObjRandomBlink
  867. 0A151C bhv_bobomb_loop
  868. 0A1690 bhv_bobomb_fuse_smoke_init
  869. 0A179C bhv_bobomb_buddy_init
  870. 0A17FC BobombBuddyIdleLoop
  871. 0A1904 BobombBuddyCannonLoop
  872. 0A1ACC BobombBuddyTalkLoop
  873. 0A1BF0 BobombBuddyTurnToTalkLoop
  874. 0A1CA0 BobombBuddyActionLoop
  875. 0A1D3C bhv_bobomb_buddy_loop
  876. 0A1D80 bhv_cannon_closed_init
  877. 0A1E3C CannonTrapDoorOpeningLoop
  878. 0A1F44 bhv_cannon_closed_loop
  879. 0A2060 bhv_whirlpool_init
  880. 0A20A8 func_802E70A8
  881. 0A20DC func_802E70DC
  882. 0A21CC bhv_whirlpool_loop
  883. 0A23A0 bhv_jet_stream_loop
  884. 0A2478 bhv_homing_amp_init
  885. 0A253C check_amp_attack
  886. 0A25BC homing_amp_appear_loop
  887. 0A2708 homing_amp_chase_loop
  888. 0A294C homing_amp_give_up_loop
  889. 0A2A10 amp_attack_cooldown_loop
  890. 0A2AC4 bhv_homing_amp_loop
  891. 0A2BD4 bhv_circling_amp_init
  892. 0A2D08 fixed_circling_amp_idle_loop
  893. 0A2E88 circling_amp_idle_loop
  894. 0A2FBC bhv_circling_amp_loop
  895. 0A3058 bhv_butterfly_init
  896. 0A3108 ButterflyStep
  897. 0A3368 CalculateButterflyAngle
  898. 0A3560 ButterflyRestingLoop
  899. 0A35D4 ButterflyFollowMarioLoop
  900. 0A3638 ButterflyReturnHomeLoop
  901. 0A37B8 bhv_butterfly_loop
  902. 0A3854 bhv_hoot_init
  903. 0A38EC HootFindNextFloor
  904. 0A39B0 HootFloorBounce
  905. 0A3B3C HootFreeStep
  906. 0A3DE4 PlayerSetHootYaw
  907. 0A3E88 HootCarryStep
  908. 0A4050 HootSurfaceCollision
  909. 0A4234 HootAscentLoop
  910. 0A4348 HootActionLoop
  911. 0A44E0 HootTurnToHome
  912. 0A45DC HootAwakeLoop
  913. 0A4678 bhv_hoot_loop
  914. 0A4978 bhv_object_bubble_init
  915. 0A4A24 bhv_object_bubble_loop
  916. 0A4B00 bhv_object_water_wave_init
  917. 0A4B40 bhv_object_water_wave_loop
  918. 0A4B7C bhv_explosion_init
  919. 0A4BC0 bhv_explosion_loop
  920. 0A4CE0 bhv_bobomb_bully_death_smoke_init
  921. 0A4D2C bhv_bobomb_explosion_bubble_init
  922. 0A4E2C bhv_bobomb_explosion_bubble_loop
  923. 0A4FE8 bhv_respawner_loop
  924. 0A5074 create_respawner
  925. 0A514C bhv_small_bully_init
  926. 0A51F4 bhv_big_bully_init
  927. 0A52B0 BullyCheckMarioCollision
  928. 0A5378 BullyChaseMarioLoop
  929. 0A54E0 BullyKnockbackLoop
  930. 0A5600 BullyBackUpLoop
  931. 0A56B4 BullyBackUpCheck
  932. 0A5720 PlayBullyStompingSound
  933. 0A5834 BullyStep
  934. 0A58D0 BullySpawnCoin
  935. 0A59A0 BullyLavaDeath
  936. 0A5AC0 bhv_bully_loop
  937. 0A5C64 BigBullySpawnMinion
  938. 0A5CF0 bhv_big_bully_with_minions_init
  939. 0A5D78 BigBullyWithMinionsLavaDeath
  940. 0A5DD0 bhv_big_bully_with_minions_loop
  941. 0A6060 WaterRingCalcMarioDistInFront
  942. 0A6120 WaterRingInit
  943. 0A62A0 bhv_jet_stream_water_ring_init
  944. 0A62F0 CheckWaterRingCollection
  945. 0A64A8 SetWaterRingScale
  946. 0A65B8 WaterRingCollectedLoop
  947. 0A6674 JetStreamWaterRingNotCollectedLoop
  948. 0A6834 bhv_jet_stream_water_ring_loop
  949. 0A68A4 Unknown802EB8A4
  950. 0A68F0 JetStreamRingSpawnerActiveLoop
  951. 0A69E0 bhv_jet_stream_ring_spawner_loop
  952. 0A6A90 bhv_manta_ray_water_ring_init
  953. 0A6AC8 MantaRayWaterRingNotCollectedLoop
  954. 0A6C7C bhv_manta_ray_water_ring_loop
  955. 0A6CEC bhv_bowser_bomb_loop
  956. 0A6DE4 bhv_bowser_bomb_explosion_loop
  957. 0A6F78 bhv_bowser_bomb_smoke_loop
  958. 0A7084 bhv_celebration_star_init
  959. 0A7164 CelebrationStarSpinAroundMarioLoop
  960. 0A72E4 CelebrationStarFaceCameraLoop
  961. 0A73A4 bhv_celebration_star_loop
  962. 0A7414 bhv_celebration_star_sparkle_loop
  963. 0A7464 bhv_star_key_collection_puff_spawner_loop
  964. 0A74A0 bhv_lll_drawbridge_spawner_loop
  965. 0A7634 bhv_lll_drawbridge_loop
  966. 0A7794 bhv_small_bomp_init
  967. 0A7804 bhv_small_bomp_loop
  968. 0A7AD4 bhv_large_bomp_init
  969. 0A7B34 bhv_large_bomp_loop
  970. 0A7E04 bhv_wf_sliding_platform_init
  971. 0A7F30 bhv_wf_sliding_platform_loop
  972. 0A812C bhv_moneybag_init
  973. 0A81A8 MoneybagCheckMarioCollision
  974. 0A8270 MoneybagJump
  975. 0A8474 MoneybagMoveAroundLoop
  976. 0A85A0 MoneybagReturnHomeLoop
  977. 0A8724 MoneybagDisappearLoop
  978. 0A8774 MoneybagDeathLoop
  979. 0A87DC bhv_moneybag_loop
  980. 0A88F0 bhv_moneybag_hidden_loop
  981. 0A89BC bhv_bowling_ball_init
  982. 0A8A14 func_802EDA14
  983. 0A8A6C func_802EDA6C
  984. 0A8B54 bhv_bowling_ball_roll_loop
  985. 0A8CA8 bhv_bowling_ball_initializeLoop
  986. 0A8DE0 bhv_bowling_ball_loop
  987. 0A8EA4 bhv_generic_bowling_ball_spawner_init
  988. 0A8F8C bhv_generic_bowling_ball_spawner_loop
  989. 0A90D8 bhv_thi_bowling_ball_spawner_loop
  990. 0A920C bhv_bob_pit_bowling_ball_init
  991. 0A9264 bhv_bob_pit_bowling_ball_loop
  992. 0A933C bhv_free_bowling_ball_init
  993. 0A93E4 bhv_free_bowling_ball_roll_loop
  994. 0A9514 bhv_free_bowling_ball_loop
  995. 0A962C bhv_rr_cruiser_wing_init
  996. 0A965C bhv_rr_cruiser_wing_loop
  997. 0A97D0 bhv_spindel_init
  998. 0A9808 bhv_spindel_loop
  999. 0A9C80 bhv_ssl_moving_pyramid_wall_init
  1000. 0A9D3C bhv_ssl_moving_pyramid_wall_loop
  1001. 0A9E14 bhv_pyramid_elevator_init
  1002. 0A9EA4 bhv_pyramid_elevator_loop
  1003. 0AA0B4 bhv_pyramid_elevator_trajectory_marker_ball_loop
  1004. 0AA118 bhv_pyramid_top_init
  1005. 0AA238 bhv_pyramid_top_spinning
  1006. 0AA450 bhv_pyramid_top_explode
  1007. 0AA564 bhv_pyramid_top_loop
  1008. 0AA658 bhv_pyramid_top_fragment_init
  1009. 0AA6C4 bhv_pyramid_top_fragment_loop
  1010. 0AA738 bhv_pyramid_pillar_touch_detector_loop
  1011. 0AA7A4 BehWaterfallSoundLoop
  1012. 0AA7D0 BehVolcanoSoundLoop
  1013. 0AA7FC BehCastleFlagWavingInit
  1014. 0AA848 BehBirdsSoundLoop
  1015. 0AA900 bhv_ambient_sounds_init
  1016. 0AA954 BehSandSoundLoop
  1017. 0AA9A0 bhv_castle_cannon_grate_init
  1018. 0AA9F0 bhv_snowmans_bottom_init
  1019. 0AAB2C func_802EFB2C
  1020. 0AAB84 func_802EFB84
  1021. 0AAC44 func_802EFC44
  1022. 0AADA0 func_802EFDA0
  1023. 0AAF58 func_802EFF58
  1024. 0AB00C bhv_snowmans_bottom_loop
  1025. 0AB1BC bhv_snowmans_head_init
  1026. 0AB320 bhv_snowmans_head_loop
  1027. 0AB4CC bhv_snowmans_body_checkpoint_loop
  1028. 0AB558 bhv_big_boulder_init
  1029. 0AB5DC func_802F05DC
  1030. 0AB6C4 bhv_big_boulder_loop
  1031. 0AB7A0 bhv_big_boulder_generator_loop
  1032. 0AB904 func_802F0904
  1033. 0AB978 func_802F0978
  1034. 0AB9C0 func_802F09C0
  1035. 0ABB68 func_802F0B68
  1036. 0ABD14 bhv_wing_cap_init
  1037. 0ABD70 func_802F0D70
  1038. 0ABE0C func_802F0E0C
  1039. 0ABEEC bhv_wing_vanish_cap_loop
  1040. 0ABF80 bhv_metal_cap_init
  1041. 0ABFE0 func_802F0FE0
  1042. 0AC05C bhv_metal_cap_loop
  1043. 0AC0F0 bhv_normal_cap_init
  1044. 0AC190 func_802F1190
  1045. 0AC234 func_802F1234
  1046. 0AC358 bhv_normal_cap_loop
  1047. 0AC448 bhv_vanish_cap_init
  1048. 0AC4A4 bhv_collect_star_init
  1049. 0AC560 bhv_collect_star_loop
  1050. 0AC5C4 bhv_star_spawn_init
  1051. 0AC718 bhv_star_spawn_loop
  1052. 0ACA50 func_802F1A50
  1053. 0ACB38 CreateStar
  1054. 0ACB84 func_802F1B84
  1055. 0ACBD4 func_802F1BD4
  1056. 0ACC34 bhv_hidden_red_coin_star_init
  1057. 0ACD3C bhv_hidden_red_coin_star_loop
  1058. 0ACE1C bhv_red_coin_init
  1059. 0ACEDC bhv_red_coin_loop
  1060. 0ACF9C bhv_hidden_star_init
  1061. 0AD078 bhv_hidden_star_loop
  1062. 0AD144 bhv_hidden_star_trigger_loop
  1063. 0AD1FC bhv_bowser_course_red_coin_star_loop
  1064. 0AD2DC bhv_ttm_rolling_log_init
  1065. 0AD38C func_802F238C
  1066. 0AD614 bhv_rolling_log_loop
  1067. 0AD820 func_802F2820
  1068. 0AD924 func_802F2924
  1069. 0AD9A0 bhvLllVolcanoFallingTrap_loop
  1070. 0ADB08 bhv_lll_rolling_log_init
  1071. 0ADBC4 bhv_1up_interact
  1072. 0ADC38 bhv_1up_common_init
  1073. 0ADCA0 bhv_1up_init
  1074. 0ADD40 func_802F2D40
  1075. 0ADE18 func_802F2E18
  1076. 0ADF8C func_802F2F8C
  1077. 0AE03C bhv_1up_walking_loop
  1078. 0AE1B8 bhv_1up_running_away_loop
  1079. 0AE328 func_802F3328
  1080. 0AE430 bhv_1up_sliding_loop
  1081. 0AE528 bhv_1up_loop
  1082. 0AE560 bhv_1up_jump_on_approach_loop
  1083. 0AE680 bhv_1up_hidden_loop
  1084. 0AE864 bhv_1up_hidden_trigger_loop
  1085. 0AE8DC bhv_1up_hidden_in_pole_loop
  1086. 0AEA70 bhv_1up_hidden_in_pole_trigger_loop
  1087. 0AEAE8 bhv_1up_hidden_in_pole_spawner_loop
  1088. 0AEBD8 func_802F3BD8
  1089. 0AEC50 func_802F3C50
  1090. 0AECE8 bhv_controllable_platform_sub_loop
  1091. 0AEE24 bhv_controllable_platform_init
  1092. 0AEF80 func_802F3F80
  1093. 0AEFD8 func_802F3FD8
  1094. 0AF230 func_802F4230
  1095. 0AF3EC func_802F43EC
  1096. 0AF514 bhv_controllable_platform_loop
  1097. 0AFC44 bhv_breakable_box_small_init
  1098. 0AFCE8 func_802F4CE8
  1099. 0AFDB4 func_802F4DB4
  1100. 0AFEB8 breakable_box_small_released_loop
  1101. 0AFF84 breakable_box_small_idle_loop
  1102. 0B0048 breakable_box_small_get_dropped
  1103. 0B00C0 breakable_box_small_get_thrown
  1104. 0B0198 bhv_breakable_box_small_loop
  1105. 0B0254 bhv_sliding_snow_mound_loop
  1106. 0B03B8 bhv_snow_mound_spawn_loop
  1107. 0B04F8 func_802F54F8
  1108. 0B05CC func_802F55CC
  1109. 0B08F4 bhv_floating_platform_loop
  1110. 0B09B4 arrow_lift_move_away
  1111. 0B0A9C arrow_lift_move_back
  1112. 0B0B7C bhv_arrow_lift_loop
  1113. 0B0C90 bhv_orange_number_init
  1114. 0B0CC8 bhv_orange_number_loop
  1115. 0B0DB0 bhv_manta_ray_init
  1116. 0B0E20 func_802F5E20
  1117. 0B0FD8 func_802F5FD8
  1118. 0B11D4 bhv_manta_ray_loop
  1119. 0B12B8 bhv_falling_pillar_init
  1120. 0B1308 bhv_falling_pillar_spawn_hitboxes
  1121. 0B1388 bhv_falling_pillar_calculate_angle_in_front_of_mario
  1122. 0B144C bhv_falling_pillar_loop
  1123. 0B16D0 bhv_falling_pillar_hitbox_loop
  1124. 0B1894 bhv_jrb_floating_box_loop
  1125. 0B18E8 bhv_decorative_pendulum_init
  1126. 0B1920 bhv_decorative_pendulum_loop
  1127. 0B19C8 bhv_treasure_chest_top_loop
  1128. 0B1C0C bhv_treasure_chest_bottom_init
  1129. 0B1C74 bhv_treasure_chest_bottom_loop
  1130. 0B1E8C func_802F6E8C
  1131. 0B1F10 bhv_treasure_chest_ship_init
  1132. 0B1FB4 bhv_treasure_chest_ship_loop
  1133. 0B20C8 bhv_treasure_chest_jrb_init
  1134. 0B2178 bhv_treasure_chest_jrb_loop
  1135. 0B2268 bhv_treasure_chest_init
  1136. 0B2314 bhv_treasure_chest_loop
  1137. 0B2400 bhv_mips_init
  1138. 0B2528 bhv_mips_find_furthest_waypoint_to_mario
  1139. 0B26A8 bhv_mips_act_wait_for_nearby_mario
  1140. 0B2750 bhv_mips_act_follow_path
  1141. 0B288C bhv_mips_act_wait_for_animation_done
  1142. 0B28D8 bhv_mips_act_fall_down
  1143. 0B2984 bhv_mips_act_idle
  1144. 0B2A04 bhv_mips_free
  1145. 0B2AA4 bhv_mips_held
  1146. 0B2BC4 bhv_mips_dropped
  1147. 0B2C48 bhv_mips_thrown
  1148. 0B2CFC bhv_mips_loop
  1149. 0B2DA4 bhv_yoshi_init
  1150. 0B2E58 yoshi_walk_loop
  1151. 0B2FA4 yoshi_idle_loop
  1152. 0B318C yoshi_talk_loop
  1153. 0B32F8 yoshi_walk_and_jump_off_roof_loop
  1154. 0B3450 yoshi_finish_jumping_and_despawn_loop
  1155. 0B34FC yoshi_give_present_loop
  1156. 0B35AC BehYoshiLoop
  1157. 0B3680 obj_is_rendering_enabled
  1158. 0B36C0 obj_get_pitch_from_vel
  1159. 0B370C obj_update_race_proposition_dialog
  1160. 0B3770 obj_set_dist_from_home
  1161. 0B37E0 obj_is_near_to_and_facing_mario
  1162. 0B3854 obj_perform_position_op
  1163. 0B3978 platform_on_track_update_pos_or_spawn_ball
  1164. 0B3D78 func_802F8D78
  1165. 0B40A8 obj_rotate_yaw_and_bounce_off_walls
  1166. 0B4100 obj_get_pitch_to_home
  1167. 0B4148 obj_compute_vel_from_move_pitch
  1168. 0B41AC clamp_s16
  1169. 0B420C clamp_f32
  1170. 0B427C func_802F927C
  1171. 0B42B0 func_802F92B0
  1172. 0B42EC func_802F92EC
  1173. 0B432C func_802F932C
  1174. 0B4378 func_802F9378
  1175. 0B4414 obj_turn_pitch_toward_mario
  1176. 0B4494 approach_f32_ptr
  1177. 0B4520 obj_forward_vel_approach
  1178. 0B4568 obj_y_vel_approach
  1179. 0B45B0 obj_move_pitch_approach
  1180. 0B4624 obj_face_pitch_approach
  1181. 0B4698 obj_face_yaw_approach
  1182. 0B470C obj_face_roll_approach
  1183. 0B4780 obj_smooth_turn
  1184. 0B4850 obj_roll_to_match_yaw_turn
  1185. 0B48B4 random_linear_offset
  1186. 0B4928 random_mod_offset
  1187. 0B49B4 obj_random_fixed_turn
  1188. 0B4A18 obj_grow_then_shrink
  1189. 0B4B68 oscillate_toward
  1190. 0B4C84 obj_update_blinking
  1191. 0B4D24 obj_resolve_object_collisions
  1192. 0B4F6C obj_bounce_off_walls_edges_objects
  1193. 0B501C obj_resolve_collisions_and_turn
  1194. 0B5078 obj_die_if_health_non_positive
  1195. 0B51A4 obj_unused_die
  1196. 0B51D8 obj_set_knockback_action
  1197. 0B52F0 obj_set_squished_action
  1198. 0B532C obj_die_if_above_lava_and_health_non_positive
  1199. 0B5468 obj_handle_attacks
  1200. 0B5638 obj_act_knockback
  1201. 0B56C8 obj_act_squished
  1202. 0B57CC obj_update_standard_actions
  1203. 0B5888 obj_check_attacks
  1204. 0B5990 obj_move_for_one_second
  1205. 0B5A04 treat_far_home_as_mario
  1206. 0B5B9C bhv_koopa_init
  1207. 0B5CAC koopa_play_footstep_sound
  1208. 0B5D24 koopa_check_run_from_mario
  1209. 0B5DA0 koopa_shelled_act_stopped
  1210. 0B5E1C koopa_walk_start
  1211. 0B5EA8 koopa_walk
  1212. 0B5F2C koopa_walk_stop
  1213. 0B5F8C koopa_shelled_act_walk
  1214. 0B60BC koopa_shelled_act_run_from_mario
  1215. 0B61D8 koopa_dive_update_speed
  1216. 0B6288 koopa_shelled_act_lying
  1217. 0B6364 shelled_koopa_attack_handler
  1218. 0B6460 koopa_shelled_update
  1219. 0B65C0 koopa_unshelled_act_run
  1220. 0B6864 koopa_unshelled_act_dive
  1221. 0B6A44 koopa_unshelled_act_unused3
  1222. 0B6A6C koopa_unshelled_update
  1223. 0B6B50 obj_begin_race
  1224. 0B6C18 koopa_the_quick_act_wait_before_race
  1225. 0B6CB4 koopa_the_quick_act_show_init_text
  1226. 0B6DE4 koopa_the_quick_detect_bowling_ball
  1227. 0B6F64 koopa_the_quick_animate_footsteps
  1228. 0B6FB8 koopa_the_quick_act_race
  1229. 0B7334 koopa_the_quick_act_decelerate
  1230. 0B73B4 koopa_the_quick_act_stop
  1231. 0B7400 koopa_the_quick_act_after_race
  1232. 0B75FC koopa_the_quick_update
  1233. 0B7748 bhv_koopa_update
  1234. 0B78A0 bhv_koopa_race_endpoint_update
  1235. 0B7978 bhv_pokey_body_part_update
  1236. 0B7DF8 pokey_act_uninitialized
  1237. 0B7F14 pokey_act_wander
  1238. 0B82CC pokey_act_unload_parts
  1239. 0B8300 bhv_pokey_update
  1240. 0B83A0 swoop_act_idle
  1241. 0B8470 swoop_act_move
  1242. 0B8804 bhv_swoop_update
  1243. 0B88D8 fly_guy_act_idle
  1244. 0B8A50 fly_guy_act_approach_mario
  1245. 0B8CA0 fly_guy_act_lunge
  1246. 0B8E68 fly_guy_act_shoot_fire
  1247. 0B8F90 bhv_fly_guy_update
  1248. 0B9164 bhv_goomba_triplet_spawner_update
  1249. 0B9358 bhv_goomba_init
  1250. 0B9468 goomba_begin_jump
  1251. 0B94D4 mark_goomba_as_dead
  1252. 0B9550 goomba_act_walk
  1253. 0B97B8 goomba_act_attacked_mario
  1254. 0B9838 goomba_act_jump
  1255. 0B989C huge_goomba_weakly_attacked
  1256. 0B98BC bhv_goomba_update
  1257. 0B9A88 bhv_chain_chomp_chain_part_update
  1258. 0B9BB0 chain_chomp_act_uninitialized
  1259. 0B9CFC chain_chomp_update_chain_segments
  1260. 0B9FEC chain_chomp_restore_normal_chain_lengths
  1261. 0BA034 chain_chomp_sub_act_turn
  1262. 0BA244 chain_chomp_sub_act_lunge
  1263. 0BA440 chain_chomp_released_trigger_cutscene
  1264. 0BA4EC chain_chomp_released_lunge_around
  1265. 0BA6C8 chain_chomp_released_break_gate
  1266. 0BA7F8 chain_chomp_released_jump_away
  1267. 0BA83C chain_chomp_released_end_cutscene
  1268. 0BA890 chain_chomp_act_move
  1269. 0BAD24 chain_chomp_act_unload_chain
  1270. 0BAD90 bhv_chain_chomp_update
  1271. 0BAE1C bhv_wooden_post_update
  1272. 0BB098 bhv_chain_chomp_gate_init
  1273. 0BB0D0 bhv_chain_chomp_gate_update
  1274. 0BB160 bhv_wiggler_body_part_update
  1275. 0BB41C wiggler_init_segments
  1276. 0BB630 wiggler_update_segments
  1277. 0BB890 wiggler_act_walk
  1278. 0BBBD8 wiggler_act_jumped_on
  1279. 0BBDD4 wiggler_act_knockback
  1280. 0BBEC0 wiggler_act_shrink
  1281. 0BBF74 wiggler_act_fall_through_floor
  1282. 0BC034 wiggler_jumped_on_attack_handler
  1283. 0BC0A4 bhv_wiggler_update
  1284. 0BC2A8 spiny_check_active
  1285. 0BC334 spiny_act_walk
  1286. 0BC5CC spiny_act_held_by_lakitu
  1287. 0BC6FC spiny_act_thrown_by_lakitu
  1288. 0BC860 bhv_spiny_update
  1289. 0BC908 enemy_lakitu_act_uninitialized
  1290. 0BC9A4 enemy_lakitu_update_vel_y
  1291. 0BCA70 enemy_lakitu_update_speed_and_angle
  1292. 0BCBD4 enemy_lakitu_sub_act_no_spiny
  1293. 0BCD00 enemy_lakitu_sub_act_hold_spiny
  1294. 0BCDD4 enemy_lakitu_sub_act_throw_spiny
  1295. 0BCE54 enemy_lakitu_act_main
  1296. 0BCF78 bhv_enemy_lakitu_update
  1297. 0BCFF8 cloud_act_spawn_parts
  1298. 0BD104 cloud_act_fwoosh_hidden
  1299. 0BD15C cloud_fwoosh_update
  1300. 0BD3E8 cloud_act_main
  1301. 0BD584 cloud_act_unload
  1302. 0BD5EC bhv_cloud_update
  1303. 0BD694 bhv_cloud_part_update
  1304. 0BD8D4 bhv_camera_lakitu_init
  1305. 0BD970 camera_lakitu_intro_act_trigger_cutscene
  1306. 0BDA58 camera_lakitu_intro_act_spawn_cloud
  1307. 0BDB64 camera_lakitu_intro_act_show_dialog
  1308. 0BDE80 bhv_camera_lakitu_update
  1309. 0BE0BC link_objects_with_behavior
  1310. 0BE190 monty_mole_select_available_hole
  1311. 0BE314 bhv_monty_mole_hole_update
  1312. 0BE390 monty_mole_spawn_dirt_particles
  1313. 0BE3DC bhv_monty_mole_init
  1314. 0BE3F8 monty_mole_act_select_hole
  1315. 0BE62C monty_mole_act_rise_from_hole
  1316. 0BE6C8 monty_mole_act_spawn_rock
  1317. 0BE780 monty_mole_act_begin_jump_into_hole
  1318. 0BE808 monty_mole_act_throw_rock
  1319. 0BE874 monty_mole_act_jump_into_hole
  1320. 0BE930 monty_mole_hide_in_hole
  1321. 0BE98C monty_mole_act_hide
  1322. 0BE9FC monty_mole_act_jump_out_of_hole
  1323. 0BEAC4 bhv_monty_mole_update
  1324. 0BED44 monty_mole_rock_act_held
  1325. 0BEE90 monty_mole_rock_act_move
  1326. 0BEEF0 bhv_monty_mole_rock_update
  1327. 0BEF78 platform_on_track_reset
  1328. 0BEFA8 platform_on_track_mario_not_on_platform
  1329. 0BF01C bhv_platform_on_track_init
  1330. 0BF148 platform_on_track_act_init
  1331. 0BF2F8 platform_on_track_act_wait_for_mario
  1332. 0BF390 platform_on_track_act_move_along_track
  1333. 0BF788 platform_on_track_act_pause_briefly
  1334. 0BF7C0 platform_on_track_act_fall
  1335. 0BF820 platform_on_track_rock_ski_lift
  1336. 0BF974 bhv_platform_on_track_update
  1337. 0BFACC bhv_track_ball_update
  1338. 0BFB30 bhv_seesaw_platform_init
  1339. 0BFBAC bhv_seesaw_platform_update
  1340. 0BFD48 bhv_ferris_wheel_axle_init
  1341. 0BFE40 bhv_ferris_wheel_platform_update
  1342. 0BFFA0 bhv_water_bomb_spawner_update
  1343. 0C01C4 water_bomb_spawn_explode_particles
  1344. 0C0220 water_bomb_act_init
  1345. 0C0280 water_bomb_act_drop
  1346. 0C05A8 water_bomb_act_explode
  1347. 0C05F4 water_bomb_act_shot_from_cannon
  1348. 0C0704 bhv_water_bomb_update
  1349. 0C07DC bhv_water_bomb_shadow_update
  1350. 0C08B8 bhv_ttc_rotating_solid_init
  1351. 0C0954 bhv_ttc_rotating_solid_update
  1352. 0C0BE0 bhv_ttc_pendulum_init
  1353. 0C0C54 bhv_ttc_pendulum_update
  1354. 0C0E64 bhv_ttc_treadmill_init
  1355. 0C0F2C bhv_ttc_treadmill_update
  1356. 0C10D4 bhv_ttc_moving_bar_init
  1357. 0C115C ttc_moving_bar_act_wait
  1358. 0C1264 ttc_moving_bar_act_pull_back
  1359. 0C1314 ttc_moving_bar_reset
  1360. 0C1350 ttc_moving_bar_act_extend
  1361. 0C1514 ttc_moving_bar_act_retract
  1362. 0C158C bhv_ttc_moving_bar_update
  1363. 0C167C bhv_ttc_cog_init
  1364. 0C16FC bhv_ttc_cog_update
  1365. 0C184C bhv_ttc_pit_block_init
  1366. 0C18E4 bhv_ttc_pit_block_update
  1367. 0C1A00 bhv_ttc_elevator_init
  1368. 0C1A74 bhv_ttc_elevator_update
  1369. 0C1BA4 bhv_ttc_2d_rotator_init
  1370. 0C1C14 bhv_ttc_2d_rotator_update
  1371. 0C1DC0 bhv_ttc_spinner_update
  1372. 0C1ED4 func_80306ED4
  1373. 0C1F58 bhv_mr_blizzard_init
  1374. 0C202C func_8030702C
  1375. 0C2144 func_80307144
  1376. 0C2208 func_80307208
  1377. 0C2370 func_80307370
  1378. 0C2650 func_80307650
  1379. 0C2990 func_80307990
  1380. 0C2A0C func_80307A0C
  1381. 0C2AD4 func_80307AD4
  1382. 0C2C88 bhv_mr_blizzard_update
  1383. 0C2E24 func_80307E24
  1384. 0C2EB0 func_80307EB0
  1385. 0C2FD4 func_80307FD4
  1386. 0C3070 bhv_mr_blizzard_snowball
  1387. 0C30FC BehSlidingPlatform2Init
  1388. 0C3270 BehSlidingPlatform2Loop
  1389. 0C3370 BehOctagonalPlatformRotatingInit
  1390. 0C33EC BehOctagonalPlatformRotatingLoop
  1391. 0C3414 BehAnimatesOnFloorSwitchPressInit
  1392. 0C344C BehAnimatesOnFloorSwitchPressLoop
  1393. 0C36C0 bhv_activated_back_and_forth_platform_init
  1394. 0C37DC bhv_activated_back_and_forth_platform_update
  1395. 0C3A80 bhv_recovery_heart_loop
  1396. 0C3C08 BehCannonBarrelBubblesLoop
  1397. 0C3DF0 water_bomb_cannon_act_0
  1398. 0C3E84 water_bomb_cannon_act_1
  1399. 0C4004 water_bomb_cannon_act_2
  1400. 0C4038 BehWaterBombCannonLoop
  1401. 0C40DC BehUnagiInit
  1402. 0C41C4 unagi_act_0
  1403. 0C42AC unagi_act_1_4
  1404. 0C4430 unagi_act_2
  1405. 0C4530 unagi_act_3
  1406. 0C4858 BehUnagiLoop
  1407. 0C49D8 BehUnagiSubobjectLoop
  1408. 0C4C20 dorrie_raise_head
  1409. 0C4DB8 dorrie_act_move
  1410. 0C4FD4 dorrie_begin_head_raise
  1411. 0C500C dorrie_act_lower_head
  1412. 0C5120 dorrie_act_raise_head
  1413. 0C51F4 bhv_dorrie_update
  1414. 0C5558 BehHauntedChairInit
  1415. 0C55D8 haunted_chair_act_0
  1416. 0C5968 haunted_chair_act_1
  1417. 0C5B90 BehHauntedChairLoop
  1418. 0C5C2C mad_piano_act_wait
  1419. 0C5CF8 mad_piano_act_attack
  1420. 0C5ED0 bhv_mad_piano_update
  1421. 0C5F6C flying_bookend_act_0
  1422. 0C5FF0 flying_bookend_act_1
  1423. 0C6110 flying_bookend_act_2
  1424. 0C61C8 flying_bookend_act_3
  1425. 0C6264 BehFlyingBookendLoop
  1426. 0C63B0 BehBookendSpawnLoop
  1427. 0C6464 bookshelf_manager_act_0
  1428. 0C650C bookshelf_manager_act_1
  1429. 0C65A4 bookshelf_manager_act_2
  1430. 0C6728 bookshelf_manager_act_3
  1431. 0C6794 bookshelf_manager_act_4
  1432. 0C67EC bhv_haunted_bookshelf_manager_loop
  1433. 0C688C bhv_book_switch_loop
  1434. 0C6C30 obj_spit_fire
  1435. 0C6CDC bhv_fire_piranha_plant_init
  1436. 0C6DC0 fire_piranha_plant_act_hide
  1437. 0C7040 fire_piranha_plant_act_grow
  1438. 0C71F0 bhv_fire_piranha_plant_update
  1439. 0C732C fire_spitter_act_idle
  1440. 0C73D4 fire_spitter_act_spit_fire
  1441. 0C7498 bhv_fire_spitter_update
  1442. 0C7540 BehSmallPiranhaFlameLoop
  1443. 0C77D4 BehFlyGuyFlameLoop
  1444. 0C783C Geo18_8030D93C
  1445. 0C78AC Geo18_8030D9AC
  1446. 0C7914 snufit_act_0
  1447. 0C7A38 snufit_act_1
  1448. 0C7B70 BehSnufitLoop
  1449. 0C7EC4 BehSnufitBallsLoop
  1450. 0C804C bhv_horizontal_grindel_init
  1451. 0C806C bhv_horizontal_grindel_update
  1452. 0C8284 func_8030D284
  1453. 0C82E0 eyerok_spawn_hand
  1454. 0C8388 eyerok_boss_act_sleep
  1455. 0C842C eyerok_boss_act_wake_up
  1456. 0C8588 eyerok_boss_act_show_intro_text
  1457. 0C85D4 eyerok_boss_act_fight
  1458. 0C88E0 eyerok_boss_act_die
  1459. 0C899C bhv_eyerok_boss_loop
  1460. 0C8A3C eyerok_hand_check_attacked
  1461. 0C8BA8 func_8030DBA8
  1462. 0C8BF8 eyerok_hand_act_sleep
  1463. 0C8E08 eyerok_hand_act_idle
  1464. 0C9018 eyerok_hand_act_open
  1465. 0C911C eyerok_hand_act_show_eye
  1466. 0C9340 eyerok_hand_act_close
  1467. 0C9408 eyerok_hand_act_attacked
  1468. 0C948C eyerok_hand_act_recover
  1469. 0C94CC eyerok_hand_act_become_active
  1470. 0C9528 eyerok_hand_act_die
  1471. 0C95BC eyerok_hand_act_retreat
  1472. 0C9740 eyerok_hand_act_target_mario
  1473. 0C98C0 eyerok_hand_act_smash
  1474. 0C9A3C eyerok_hand_act_fist_push
  1475. 0C9B34 eyerok_hand_act_fist_sweep
  1476. 0C9BF4 eyerok_hand_act_begin_double_pound
  1477. 0C9D38 eyerok_hand_act_double_pound
  1478. 0C9EF8 bhv_eyerok_hand_loop
  1479. 0CA0DC klepto_target_mario
  1480. 0CA158 func_8030F158
  1481. 0CA218 func_8030F218
  1482. 0CA398 bhv_klepto_init
  1483. 0CA44C klepto_change_target
  1484. 0CA674 klepto_circle_target
  1485. 0CA87C klepto_approach_target
  1486. 0CA97C klepto_act_wait_for_mario
  1487. 0CAA2C klepto_act_turn_toward_mario
  1488. 0CAB3C klepto_act_dive_at_mario
  1489. 0CAE04 klepto_act_struck_by_mario
  1490. 0CAF18 klepto_act_retreat
  1491. 0CB01C klepto_act_reset_position
  1492. 0CB16C obj_set_speed_to_zero
  1493. 0CB19C bhv_klepto_update
  1494. 0CB47C bird_act_inactive
  1495. 0CB5C0 bird_act_fly
  1496. 0CB774 bhv_bird_update
  1497. 0CB7E4 bhv_racing_penguin_init
  1498. 0CB854 racing_penguin_act_wait_for_mario
  1499. 0CB8E4 racing_penguin_act_show_init_text
  1500. 0CBA18 racing_penguin_act_prepare_for_race
  1501. 0CBA7C racing_penguin_act_race
  1502. 0CBCD8 racing_penguin_act_finish_race
  1503. 0CBDA4 racing_penguin_act_show_final_text
  1504. 0CBF64 bhv_racing_penguin_update
  1505. 0CC05C bhv_penguin_race_finish_line_update
  1506. 0CC0F4 bhv_penguin_race_shortcut_check_update
  1507. 0CC13C bhv_coffin_manager_loop
  1508. 0CC264 coffin_act_0
  1509. 0CC520 coffin_act_1
  1510. 0CC640 bhv_coffin_loop
  1511. 0CC6F8 clam_act_0
  1512. 0CC7F4 clam_act_1
  1513. 0CC948 BehClamShellLoop
  1514. 0CC9E8 skeeter_spawn_waves
  1515. 0CCA74 skeeter_act_idle
  1516. 0CCC00 skeeter_act_lunge
  1517. 0CCD9C skeeter_act_walk
  1518. 0CD004 bhv_skeeter_update
  1519. 0CD0DC bhv_skeeter_wave_update
  1520. 0CD160 bhv_swing_platform_init
  1521. 0CD188 bhv_swing_platform_update
  1522. 0CD248 bhv_donut_platform_spawner_update
  1523. 0CD424 bhv_donut_platform_update
  1524. 0CD5C0 bhv_ddd_pole_init
  1525. 0CD648 bhv_ddd_pole_update
  1526. 0CD6E8 bhv_red_coin_star_marker_init
  1527. 0CD710 triplet_butterfly_act_init
  1528. 0CD8E4 triplet_butterfly_act_wander
  1529. 0CDAD8 triplet_butterfly_act_activate
  1530. 0CDD10 triplet_butterfly_act_explode
  1531. 0CDEB4 bhv_triplet_butterfly_update
  1532. 0CDF8C bubba_act_0
  1533. 0CE170 bubba_act_1
  1534. 0CE4C8 BehBubbaLoop
  1535. 001050 handle_debug_key_sequences
  1536. 001170 Unknown80246170
  1537. 0011CC Dummy802461CC
  1538. 0011DC Dummy802461DC
  1539. 0011EC Dummy802461EC
  1540. 0011FC setup_mesg_queues
  1541. 0012E0 AllocPool
  1542. 001338 create_thread
  1543. 00139C handle_nmi_request
  1544. 0013EC receive_new_tasks
  1545. 00151C start_sptask
  1546. 00159C interrupt_gfx_sptask
  1547. 0015EC start_gfx_sptask
  1548. 001648 pretend_audio_sptask_done
  1549. 00169C handle_vblank
  1550. 0017FC handle_sp_complete
  1551. 00194C handle_dp_complete
  1552. 0019B8 thread3_main
  1553. 001B14 set_vblank_handler
  1554. 001B74 SendMessage
  1555. 001BB4 dispatch_audio_sptask
  1556. 001C10 send_display_list
  1557. 001C9C turn_on_audio
  1558. 001CB8 turn_off_audio
  1559. 001CF0 thread1_idle
  1560. 001DC4 Main
  1561. 002B0C create_task_structure
  1562. 002C9C init_render_image
  1563. 002D84 func_80247D84
  1564. 002ED8 func_80247ED8
  1565. 002FAC func_80247FAC
  1566. 003060 display_and_vsync
  1567. 0031B0 record_demo
  1568. 0032D4 adjust_analog_stick
  1569. 003468 run_demo_inputs
  1570. 003608 read_controller_inputs
  1571. 0037F4 init_controllers
  1572. 003934 setup_game_memory
  1573. 003AC0 thread5_game_loop
  1574. 003C10 func_80248C10
  1575. 003C28 func_80248C28
  1576. 003CB8 func_80248CB8
  1577. 003D48 func_80248D48
  1578. 003D90 func_80248D90
  1579. 003DD8 set_sound_mode
  1580. 003E24 play_menu_sounds
  1581. 003FBC play_painting_eject_sound
  1582. 004040 play_infinite_stairs_music
  1583. 004148 set_background_music
  1584. 0041FC func_802491FC
  1585. 00424C func_8024924C
  1586. 0042A0 play_cutscene_music
  1587. 0042E0 play_shell_music
  1588. 00431C stop_shell_music
  1589. 004368 play_cap_music
  1590. 0043D4 fadeout_cap_music
  1591. 004418 stop_cap_music
  1592. 004464 play_menu_sounds_extra
  1593. 0044A8 audio_game_loop_tick
  1594. 0044D0 thread4_sound
  1595. 0045B0 level_control_timer
  1596. 004688 pressed_paused
  1597. 004734 set_play_mode
  1598. 00475C func_8024975C
  1599. 004788 func_80249788
  1600. 0047FC nop_802497FC
  1601. 00480C func_8024980C
  1602. 00492C func_8024992C
  1603. 0049E0 set_mario_initial_cap_powerup
  1604. 004A84 set_mario_initial_action
  1605. 004CA8 init_mario_after_warp
  1606. 00502C func_8024A02C
  1607. 005094 func_8024A094
  1608. 0050E0 func_8024A0E0
  1609. 00527C check_instant_warp
  1610. 00548C func_8024A48C
  1611. 005594 initiate_warp
  1612. 005648 get_painting_warp_node
  1613. 0056F0 initiate_painting_warp
  1614. 005860 level_trigger_warp
  1615. 005D5C initiate_delayed_warp
  1616. 005FBC update_hud_values
  1617. 0061F0 basic_update
  1618. 006244 play_mode_normal
  1619. 006434 play_mode_paused
  1620. 00652C play_mode_frame_advance
  1621. 0065F8 level_set_transition
  1622. 006620 play_mode_change_area
  1623. 0066E0 play_mode_change_level
  1624. 0067A0 play_mode_unused
  1625. 006818 update_level
  1626. 0068EC init_level
  1627. 006B38 lvl_init_or_update
  1628. 006BBC lvl_init_from_save_file
  1629. 006C74 lvl_set_current_level
  1630. 006E00 lvl_play_the_end_screen_sound
  1631. 0123C8 set_mario_npc_dialog
  1632. 030E24 geo_skybox_main
  1633. 032930 set_segment_base_addr
  1634. 032970 get_segment_base_addr
  1635. 0329A0 segmented_to_virtual
  1636. 0329F8 virtual_to_segmented
  1637. 032A40 move_segment_table_to_dmem
  1638. 032AC4 main_pool_init
  1639. 032B70 main_pool_alloc
  1640. 032C88 main_pool_free
  1641. 032DA8 main_pool_realloc
  1642. 032E18 main_pool_available
  1643. 032E38 main_pool_push_state
  1644. 032EE8 main_pool_pop_state
  1645. 032F54 dma_read
  1646. 033060 dynamic_dma_read
  1647. 0330DC load_segment
  1648. 033140 load_to_fixed_pool_addr
  1649. 033228 load_segment_decompress
  1650. 033304 func_80278304
  1651. 0333C4 load_engine_code_segment
  1652. 033464 alloc_only_pool_init
  1653. 033508 alloc_only_pool_alloc
  1654. 033578 alloc_only_pool_resize
  1655. 0335E8 mem_pool_init
  1656. 0336A8 mem_pool_alloc
  1657. 0337C4 mem_pool_free
  1658. 03397C alloc_display_list
  1659. 0339F0 func_802789F0
  1660. 033A78 func_80278A78
  1661. 033AD4 func_80278AD4
  1662. 034A60 save_file_get_total_star_count
  1663. 034AF8 save_file_set_flags
  1664. 034B44 save_file_clear_flags
  1665. 034C18 save_file_get_star_flags
  1666. 034D90 save_file_is_cannon_unlocked
  1667. 034DE0 save_file_set_cannon_unlocked
  1668. 034E68 save_file_set_cap_pos
  1669. 035220 func_8027A220
  1670. 03528C set_warp_transition_rgb
  1671. 035300 print_intro_text
  1672. 03538C get_mario_spawn_type
  1673. 035418 area_get_warp_node
  1674. 035478 func_8027A478
  1675. 0354C4 func_8027A4C4
  1676. 035554 clear_areas
  1677. 0357C4 func_8027A7C4
  1678. 035894 load_area
  1679. 035998 func_8027A998
  1680. 035A0C load_mario_area
  1681. 035A88 func_8027AA88
  1682. 035B10 change_area
  1683. 035BB4 area_update_objects
  1684. 035BF0 play_transition
  1685. 035DAC play_transition_after_delay
  1686. 036354 geo_append_display_list
  1687. 036450 geo_process_master_list
  1688. 036840 geo_process_level_of_detail
  1689. 0368D4 geo_process_switch
  1690. 036B64 geo_process_translation_rotation
  1691. 036C88 geo_process_translation
  1692. 036DAC geo_process_rotation
  1693. 036EC4 geo_process_scale
  1694. 036FE4 geo_process_billboard
  1695. 03718C geo_process_display_list
  1696. 0371F4 geo_process_generated_list
  1697. 0374C0 geo_process_animated_part
  1698. 037988 geo_set_animation_globals
  1699. 037B08 geo_process_shadow
  1700. 037F68 obj_is_in_view
  1701. 03814C geo_process_object
  1702. 038460 geo_process_object_parent
  1703. 0384D4 geo_process_held_object
  1704. 0388B8 geo_try_process_children
  1705. 0388F8 geo_process_node_and_siblings
  1706. 038E30 profiler_log_thread5_time
  1707. 038EE0 profiler_log_thread4_time
  1708. 038F70 profiler_log_gfx_time
  1709. 03901C profiler_log_vblank_time
  1710. 03961C draw_profiler_mode_1
  1711. 0398FC draw_profiler_mode_0
  1712. 039EB0 draw_profiler
  1713. 039F30 decompress
  1714. 03A308 set_camera_shake_2
  1715. 0576D8 set_object_respawn_info_bits
  1716. 058100 Geo18_8029D890
  1717. 0583CC geo_switch_anim_state
  1718. 058458 geo_switch_area
  1719. 058558 func_8029D558
  1720. 05862C apply_object_scale_to_matrix
  1721. 058704 func_8029D704
  1722. 058A34 set_object_held_state
  1723. 058B00 lateral_dist_between_objects
  1724. 058B7C dist_between_objects
  1725. 058C1C obj_obj_forward_vel_approach_upward
  1726. 058C6C approach_f32_signed
  1727. 058D18 approach_f32_symmetric
  1728. 058DB4 approach_s16_symmetric
  1729. 058E70 obj_rotate_yaw_toward
  1730. 058F18 angle_to_object
  1731. 058F98 obj_turn_toward_object
  1732. 059140 set_object_parent_relative_pos
  1733. 059198 set_object_pos
  1734. 0591F0 set_object_angle
  1735. 059230 spawn_object_abs_with_rot
  1736. 0592A8 spawn_object_rel_with_rot
  1737. 059330 Unknown8029E330
  1738. 059388 spawn_water_splash
  1739. 0595A4 spawn_object_at_origin
  1740. 059650 spawn_object
  1741. 0596A8 try_to_spawn_object
  1742. 05973C spawn_object_with_scale
  1743. 0597A4 build_relative_object_transform
  1744. 0597E8 spawn_object_relative
  1745. 059880 spawn_object_relative_with_scale
  1746. 0598F4 obj_move_using_vel
  1747. 05994C copy_object_graph_y_offset
  1748. 059964 copy_object_pos_and_angle
  1749. 0599A4 copy_object_pos
  1750. 0599CC copy_object_angle
  1751. 059A0C func_8029EA0C
  1752. 059A34 Unknown8029EA34
  1753. 059A84 linear_mtxf_mul_vec3f
  1754. 059AF8 linear_mtxf_transpose_mul_vec3f
  1755. 059B70 apply_scale_to_object_transform
  1756. 059C2C copy_object_scale
  1757. 059C54 scale_object_xyz
  1758. 059C88 scale_object
  1759. 059CB4 obj_scale
  1760. 059CE8 SetObjAnimation
  1761. 059D38 set_obj_animation_and_sound_state
  1762. 059D98 func_8029ED98
  1763. 059E20 func_8029EE20
  1764. 059E84 obj_enable_rendering_and_become_tangible
  1765. 059EA4 obj_enable_rendering
  1766. 059EC8 obj_disable_rendering_and_become_intangible
  1767. 059EF0 obj_disable_rendering
  1768. 059F18 obj_unhide
  1769. 059F40 obj_hide
  1770. 059F64 obj_set_pos_relative
  1771. 05A05C obj_set_pos_relative_to_parent
  1772. 05A0A4 obj_enable_rendering_2
  1773. 05A0CC obj_unused_init_on_floor
  1774. 05A170 obj_set_facing_to_move_angles
  1775. 05A198 get_object_list_from_behavior
  1776. 05A1E0 obj_nearest_object_with_behavior
  1777. 05A21C obj_dist_to_nearest_object_with_behavior
  1778. 05A270 obj_find_nearest_object_with_behavior
  1779. 05A3A0 find_unimportant_object
  1780. 05A3EC count_unimportant_objects
  1781. 05A460 count_objects_with_behavior
  1782. 05A520 obj_find_nearby_held_actor
  1783. 05A610 obj_reset_timer_and_subaction
  1784. 05A638 obj_change_action
  1785. 05A684 func_8029F684
  1786. 05A6F0 func_8029F6F0
  1787. 05A728 func_8029F728
  1788. 05A788 func_8029F788
  1789. 05A828 func_8029F828
  1790. 05A88C obj_check_anim_frame
  1791. 05A8D4 obj_check_anim_frame_in_range
  1792. 05A930 Unknown8029F930
  1793. 05A998 mario_is_in_air_action
  1794. 05A9D8 mario_is_dive_sliding
  1795. 05AA1C func_8029FA1C
  1796. 05AA5C func_8029FA5C
  1797. 05AAB8 obj_move_after_thrown_or_dropped
  1798. 05AC04 obj_get_thrown_or_placed
  1799. 05ACF8 obj_get_dropped
  1800. 05AD44 obj_set_model
  1801. 05AD74 mario_set_flag
  1802. 05AD98 obj_clear_interact_status_flag
  1803. 05ADEC mark_object_for_deletion
  1804. 05AE00 obj_disable
  1805. 05AE38 obj_become_intangible
  1806. 05AE58 obj_become_tangible
  1807. 05AE74 make_object_tangible
  1808. 05AE88 obj_update_floor_height
  1809. 05AED0 obj_update_floor_height_and_get_floor
  1810. 05AF20 apply_drag_to_value
  1811. 05B020 obj_apply_drag_xz
  1812. 05B06C obj_move_xz
  1813. 05B334 obj_move_update_underwater_flags
  1814. 05B460 obj_move_update_ground_air_flags
  1815. 05B608 obj_move_y_and_get_water_level
  1816. 05B6EC obj_move_y
  1817. 05B964 nop_802A0964
  1818. 05B974 clear_move_flag
  1819. 05B9C0 obj_unused_resolve_wall_collisions
  1820. 05BA2C abs_angle_diff
  1821. 05BA90 obj_move_xz_using_fvel_and_yaw
  1822. 05BB28 obj_move_y_with_terminal_vel
  1823. 05BB8C obj_compute_vel_xz
  1824. 05BBF4 func_802A0BF4
  1825. 05BCA8 are_objects_collided
  1826. 05BD10 obj_set_behavior
  1827. 05BD48 set_object_behavior
  1828. 05BD80 obj_has_behavior
  1829. 05BDD8 object_has_behavior
  1830. 05BE30 obj_lateral_dist_from_mario_to_home
  1831. 05BEB8 obj_lateral_dist_to_home
  1832. 05BF30 obj_outside_home_square
  1833. 05BFF8 obj_outside_home_rectangle
  1834. 05C0D0 obj_set_pos_to_home
  1835. 05C110 obj_set_pos_to_home_and_stop
  1836. 05C160 obj_shake_y
  1837. 05C1B4 func_802A11B4
  1838. 05C1E4 Unknown802A11E4
  1839. 05C230 obj_set_billboard
  1840. 05C24C obj_set_hitbox_radius_and_height
  1841. 05C274 obj_set_hurtbox_radius_and_height
  1842. 05C29C spawn_object_loot_coins
  1843. 05C3B8 spawn_object_loot_blue_coins
  1844. 05C410 spawn_object_loot_yellow_coins
  1845. 05C460 obj_spawn_loot_coin_at_mario_pos
  1846. 05C4EC obj_abs_y_dist_to_home
  1847. 05C548 Unknown802A1548
  1848. 05C600 obj_detect_steep_floor
  1849. 05C7C0 obj_resolve_wall_collisions
  1850. 05C978 obj_update_floor
  1851. 05CA2C obj_update_floor_and_resolve_wall_collisions
  1852. 05CB78 obj_update_floor_and_walls
  1853. 05CBA0 obj_move_standard
  1854. 05CD28 obj_within_12k_bounds
  1855. 05CE0C obj_move_using_vel_and_gravity
  1856. 05CE9C obj_move_using_fvel_and_gravity
  1857. 05CECC set_object_pos_relative
  1858. 05CFA0 obj_angle_to_home
  1859. 05D008 func_802A2008
  1860. 05D05C translate_object_local
  1861. 05D188 build_object_transform_from_pos_and_angle
  1862. 05D270 func_802A2270
  1863. 05D2DC build_object_transform_relative_to_parent
  1864. 05D380 Unknown802A2380
  1865. 05D3C4 obj_rotate_move_angle_using_vel
  1866. 05D41C obj_rotate_face_angle_using_vel
  1867. 05D474 obj_set_face_angle_to_move_angle
  1868. 05D4B4 obj_follow_path
  1869. 05D72C chain_segment_init
  1870. 05D76C random_f32_around_zero
  1871. 05D7B4 scale_object_random
  1872. 05D818 translate_object_xyz_random
  1873. 05D8E4 translate_object_xz_random
  1874. 05D97C func_802A297C
  1875. 05DA38 func_802A2A38
  1876. 05DAC0 obj_reflect_move_angle_off_wall
  1877. 05DB04 obj_spawn_particles
  1878. 05DCFC set_object_hitbox
  1879. 05DE5C signum_positive
  1880. 05DE8C absf
  1881. 05DECC absi
  1882. 05DEFC obj_wait_then_blink
  1883. 05DFAC obj_is_mario_ground_pounding_platform
  1884. 05E004 func_802A3004
  1885. 05E034 func_802A3034
  1886. 05E070 obj_push_mario_away
  1887. 05E164 obj_push_mario_away_from_cylinder
  1888. 05E1F4 BehDustSmokeLoop
  1889. 05E294 nop_802A3294
  1890. 05E2A4 func_802A32A4
  1891. 05E2E0 func_802A32E0
  1892. 05E380 nop_802A3380
  1893. 05E398 func_802A3398
  1894. 05E470 func_802A3470
  1895. 05E544 nop_802A3544
  1896. 05E554 obj_is_mario_on_platform
  1897. 05E598 obj_shake_y_until
  1898. 05E62C func_802A362C
  1899. 05E688 obj_call_action_function
  1900. 05E6D8 func_802A36D8
  1901. 05E750 Unknown802A3750
  1902. 05E77C func_802A377C
  1903. 05E7A0 obj_mario_far_away
  1904. 05E8A4 obj_is_mario_moving_fast_or_in_air
  1905. 05E910 item_in_array
  1906. 05E968 nop_802A3968
  1907. 05E978 bhv_init_room
  1908. 05EA68 obj_enable_rendering_if_mario_in_room
  1909. 05EBB8 obj_set_hitbox_and_die_if_attacked
  1910. 05EC98 func_802A3C98
  1911. 05ED4C set_object_collision_data
  1912. 05ED84 obj_if_hit_wall_bounce_away
  1913. 05EDBC obj_hide_if_mario_far_away_y
  1914. 05EE3C Geo18_802A45E4
  1915. 05EE84 Unknown802A3E84
  1916. 05EF24 obj_is_hidden
  1917. 05EF5C enable_time_stop
  1918. 05EF80 disable_time_stop
  1919. 05EFA8 set_time_stop_flags
  1920. 05EFCC clear_time_stop_flags
  1921. 05EFF8 func_802A3FF8
  1922. 05F114 obj_is_mario_in_range_and_ready_to_speak
  1923. 05F154 obj_end_dialog
  1924. 05F1B8 obj_update_dialog_unk1
  1925. 05F424 obj_update_dialog_unk2
  1926. 05F72C obj_has_model
  1927. 05F780 obj_align_gfx_with_floor
  1928. 05F85C mario_is_within_rectangle
  1929. 05F924 ShakeScreen
  1930. 05F964 attack_collided_non_mario_object
  1931. 05F9D4 obj_was_attacked_or_ground_pounded
  1932. 05FA50 copy_object_behavior_params
  1933. 05FA70 func_802A4A70
  1934. 05FAB0 func_802A4AB0
  1935. 05FAEC func_802A4AEC
  1936. 05FB20 obj_check_grabbed_mario
  1937. 05FB80 player_performed_grab_escape_action
  1938. 05FC34 obj_unused_play_footstep_sound
  1939. 05FC88 enable_time_stop_including_mario
  1940. 05FCC0 disable_time_stop_including_mario
  1941. 05FD00 obj_check_interacted
  1942. 05FD4C obj_spawn_loot_blue_coin
  1943. 084548 mark_obj_for_deletion
  1944. 084664 create_sound_spawner
  1945. 0846B0 PlaySound
  1946. 084700 PlaySound2
  1947. 0877A0 rotate_rectangle
  1948. 087848 atan2_deg
  1949. 0878A8 scale_shadow_with_distance
  1950. 087964 disable_shadow_with_distance
  1951. 0879AC dim_shadow_with_distance
  1952. 087B34 get_water_level_below_shadow
  1953. 087BE4 init_shadow
  1954. 087E58 get_texture_coords_9_vertices
  1955. 087EA8 get_texture_coords_4_vertices
  1956. 087F0C make_shadow_vertex_at_xyz
  1957. 088040 extrapolate_vertex_y_position
  1958. 088094 get_vertex_coords
  1959. 088160 calculate_vertex_xyz
  1960. 0883B4 floor_local_tilt
  1961. 08845C make_shadow_vertex
  1962. 0887DC linearly_interpolate_solidity_positive
  1963. 08890C linearly_interpolate_solidity_negative
  1964. 088A44 correct_shadow_solidity_for_animations
  1965. 088BB0 correct_lava_shadow_height
  1966. 088CBC create_shadow_player
  1967. 088EF0 create_shadow_circle_9_verts
  1968. 089008 create_shadow_circle_4_verts
  1969. 089124 create_shadow_circle_assuming_flat_ground
  1970. 0892E0 create_shadow_rectangle
  1971. 08948C get_shadow_height_solidity
  1972. 0895A0 create_shadow_square
  1973. 089710 create_shadow_hardcoded_rectangle
  1974. 08986C create_shadow_below_xyz
  1975. 089AD0 calculate_skybox_scaled_x
  1976. 089BBC calculate_skybox_scaled_y
  1977. 089C9C get_top_left_tile_idx
  1978. 089D24 make_skybox_rect
  1979. 08A188 create_skybox_ortho_matrix
  1980. 08A414 create_skybox_facing_camera
  1981. 08C730 make_vertex
  1982. 08C7E4 round_float
  1983. 08C990 geo_exec_flying_carpet_timer_update
  1984. 08CEE0 stopAllRippleExcept
  1985. 08CF94 find_mario_y_position_on_painting
  1986. 08D028 find_mario_z_position_on_painting
  1987. 08D0A4 painting_find_vertical_ripple_location
  1988. 08D160 find_part_of_painting_near_mario
  1989. 08D2A0 find_mario_x_position_on_painting
  1990. 08D31C painting_find_horizontal_ripple_location
  1991. 08D3D8 painting_set_ripple_type
  1992. 08D51C vertical_proximity_ripple_painting_ripple
  1993. 08D6BC vertical_proximity_ripple_painting_ripple_if_mario_enters
  1994. 08D79C vertical_continuous_ripple_painting_ripple
  1995. 08D93C vertical_continuous_ripple_painting_ripple_if_mario_enters
  1996. 08DA1C horizontal_proximity_ripple_painting_ripple
  1997. 08DBCC horizontal_proximity_ripple_painting_ripple_if_mario_enters
  1998. 08DCBC horizontal_continuous_ripple_painting_ripple
  1999. 08DE5C horizontal_continuous_ripple_painting_ripple_if_mario_enters
  2000. 08DF4C painting_update_floors
  2001. 08E10C painting_update_ripple_status
  2002. 08E20C painting_calculate_point_ripple
  2003. 08E38C painting_conditionally_calculate_point_ripple
  2004. 08E404 Print1
  2005. 08E56C Print2
  2006. 08E918 small_float_to_byte
  2007. 08E9DC func_802D39DC
  2008. 08FA8C display_painting_rippling
  2009. 08FC98 reset_painting
  2010. 08FCC8 update_ddd_painting
  2011. 08FE04 func_802D4E04
  2012. 08FE5C display_painting
  2013. 08FEC8 vertical_painting_ripple
  2014. 08FFC0 horizontal_painting_ripple
  2015. 0900B8 Geo18_802D5B98
  2016. 09022C Geo18_802D5D0C
  2017. 097EE0 envfx_init_snow
  2018. 098028 envfx_update_snowflake_count
  2019. 0981AC envfx_cleanup_snow
  2020. 098204 orbit_from_positions
  2021. 09832C pos_from_orbit
  2022. 098450 envfx_is_snowflake_alive
  2023. 098548 envfx_update_snow_normal
  2024. 098978 envfx_update_snow_blizzard
  2025. 098DC4 is_in_mystery_snow_area
  2026. 098E28 envfx_update_snow_water
  2027. 09901C rotate_triangle_vertices
  2028. 099CB8 envfx_update_particles
  2029. 099E40 particle_is_laterally_close
  2030. 099EF0 random_flower_offset
  2031. 099F70 envfx_update_flower
  2032. 09A210 envfx_set_lava_bubble_position
  2033. 09A57C envfx_update_lava
  2034. 09A74C envfx_rotate_around_whirlpool
  2035. 09A998 envfx_is_whirlpool_bubble_alive
  2036. 09AA24 envfx_update_whirlpool
  2037. 09AF14 envfx_is_jestream_bubble_alive
  2038. 09AFA8 envfx_update_jetstream
  2039. 09B328 envfx_init_bubble
  2040. 09B504 envfx_bubbles_update_switch
  2041. 09BFC8 envfx_set_max_bubble_particles
  2042. 09C038 envfx_update_bubbles
  2043. 09D4A8 animate_power_meter_emphasized
  2044. 09D520 animate_power_meter_deemphasizing
  2045. 09D5D4 animate_power_meter_hiding
  2046. 09D61C func_802E261C
  2047. 09D744 render_hud_hp
  2048. 09D834 render_hud_mario_lives
  2049. 09D898 render_hud_coins
  2050. 09D8FC render_hud_stars
  2051. 09D9D4 func_802E29D4
  2052. 09DC0C set_camera_status
  2053. 09DE1C render_hud
  2054. 0D8C78 play_sound
  2055. 0DA810 fade_volume_scale
  2056. 0DC228 play_puzzle_jingle
  2057. 8033A090 sSegmentTable
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