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- local g = getgc(true)
- local t = {}
- local p = game:GetService("Players").LocalPlayer
- local function editCurrentGuns()
- for _, v in pairs(g) do
- if typeof(v) == "table" then
- if rawget(v, "Ammo") and rawget(v, "CurrentAmmo") then
- table.insert(t,v)
- end
- end
- end
- for _,v in pairs(t) do
- v.TBS = 0
- end
- end
- task.spawn(editCurrentGuns)
- p.Character:FindFirstChildOfClass("Humanoid"):UnequipTools()
- for _,v in pairs(p.Backpack:GetChildren()) do
- if v:IsA("Tool") and v:FindFirstChild("identifier") then
- v:FindFirstChild("identifier"):Destroy()
- end
- end; for _, v in pairs(game:GetService("ReplicatedStorage").GunSettings:GetChildren()) do
- if v:IsA("ModuleScript") then
- local m = require(v)
- if m.TBS then
- m.TBS = 0
- end
- end
- end; p.Backpack.ChildAdded:Connect(function(v)
- p.Character:FindFirstChildOfClass("Humanoid"):UnequipTools()
- if v:IsA("Tool") and v:FindFirstChild("identifier") then
- v:FindFirstChild("identifier"):Destroy()
- end
- end)
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