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- Dealing with Critical Edges (Supers)
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- *GI means Guard Impact.
- *Early means you must act -before- the super freeze.
- *Late means you can act -after- the super freeze.
- *P means block punish. Some supers are more punishable than others.
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- Normal - get a punish
- Azwel - P/Early GI/Early Step
- Groh - P/Early GI/Early Step
- Tira - P/Early GI/Early Step
- Geralt - P/Early GI/Early Step
- Seong Mi-Na - P/Early GI/Early Step
- Mitsurugi - P/Early GI/Early Step
- Maxi - P/Early GI/Early Step
- Xianghua - P/Early GI/Early Step
- Nightmare*uncharged - P/Early GI/Early Step
- Horizontal supers - These can be punished, but hit horizontally and can't be stepped early.
- Azwel*(SC super) - P/Early GI
- Sophitia - P/Early GI
- Ivy - P/Early GI
- Cervantes - P/Early GI
- Voldo - P/Early GI
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- Difficult - only options are pre-freeze
- Zasalamel - Early Step
- Astaroth - Early Duck
- Kilik - Early GI/Early Step
- Raphael - Early GI/Early Step
- Siegfried - Early GI/Early Step
- Nightmare*charged - Early Step/low attack/throw
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- Easy - can react after super freeze easily
- Taki - P/Late GI
- Yoshimitsu - Late Step
- Kilik(SC grab) - Late Duck
- Talim - GI the 3rd hit/Early GI
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